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mdapt+superfx+fxaa+aa_1

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Oct 1st, 2020
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  1. shaders = "12"
  2. shader0 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass0.glsl"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "clamp_to_border"
  5. mipmap_input0 = "false"
  6. alias0 = ""
  7. float_framebuffer0 = "false"
  8. srgb_framebuffer0 = "false"
  9. scale_type_x0 = "source"
  10. scale_x0 = "1.000000"
  11. scale_type_y0 = "source"
  12. scale_y0 = "1.000000"
  13. shader1 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass1.glsl"
  14. filter_linear1 = "false"
  15. wrap_mode1 = "clamp_to_border"
  16. mipmap_input1 = "false"
  17. alias1 = ""
  18. float_framebuffer1 = "false"
  19. srgb_framebuffer1 = "false"
  20. scale_type_x1 = "source"
  21. scale_x1 = "1.000000"
  22. scale_type_y1 = "source"
  23. scale_y1 = "1.000000"
  24. shader2 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass2.glsl"
  25. filter_linear2 = "false"
  26. wrap_mode2 = "clamp_to_border"
  27. mipmap_input2 = "false"
  28. alias2 = ""
  29. float_framebuffer2 = "false"
  30. srgb_framebuffer2 = "false"
  31. scale_type_x2 = "source"
  32. scale_x2 = "1.000000"
  33. scale_type_y2 = "source"
  34. scale_y2 = "1.000000"
  35. shader3 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass3.glsl"
  36. filter_linear3 = "false"
  37. wrap_mode3 = "clamp_to_border"
  38. mipmap_input3 = "false"
  39. alias3 = ""
  40. float_framebuffer3 = "false"
  41. srgb_framebuffer3 = "false"
  42. scale_type_x3 = "source"
  43. scale_x3 = "1.000000"
  44. scale_type_y3 = "source"
  45. scale_y3 = "1.000000"
  46. shader4 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass4.glsl"
  47. filter_linear4 = "false"
  48. wrap_mode4 = "clamp_to_border"
  49. mipmap_input4 = "false"
  50. alias4 = ""
  51. float_framebuffer4 = "false"
  52. srgb_framebuffer4 = "false"
  53. scale_type_x4 = "source"
  54. scale_x4 = "1.000000"
  55. scale_type_y4 = "source"
  56. scale_y4 = "1.000000"
  57. shader5 = "shaders_glsl/scalefx/shaders/scalefx-pass0.glsl"
  58. filter_linear5 = "false"
  59. wrap_mode5 = "clamp_to_border"
  60. mipmap_input5 = "false"
  61. alias5 = ""
  62. float_framebuffer5 = "false"
  63. srgb_framebuffer5 = "false"
  64. scale_type_x5 = "source"
  65. scale_x5 = "1.000000"
  66. scale_type_y5 = "source"
  67. scale_y5 = "1.000000"
  68. shader6 = "shaders_glsl/scalefx/shaders/scalefx-pass1.glsl"
  69. filter_linear6 = "false"
  70. wrap_mode6 = "clamp_to_border"
  71. mipmap_input6 = "false"
  72. alias6 = ""
  73. float_framebuffer6 = "false"
  74. srgb_framebuffer6 = "false"
  75. scale_type_x6 = "source"
  76. scale_x6 = "1.000000"
  77. scale_type_y6 = "source"
  78. scale_y6 = "1.000000"
  79. shader7 = "shaders_glsl/scalefx/shaders/scalefx-pass2.glsl"
  80. filter_linear7 = "false"
  81. wrap_mode7 = "clamp_to_border"
  82. mipmap_input7 = "false"
  83. alias7 = ""
  84. float_framebuffer7 = "false"
  85. srgb_framebuffer7 = "false"
  86. scale_type_x7 = "source"
  87. scale_x7 = "1.000000"
  88. scale_type_y7 = "source"
  89. scale_y7 = "1.000000"
  90. shader8 = "shaders_glsl/scalefx/shaders/scalefx-pass3.glsl"
  91. filter_linear8 = "false"
  92. wrap_mode8 = "clamp_to_border"
  93. mipmap_input8 = "false"
  94. alias8 = ""
  95. float_framebuffer8 = "false"
  96. srgb_framebuffer8 = "false"
  97. scale_type_x8 = "source"
  98. scale_x8 = "1.000000"
  99. scale_type_y8 = "source"
  100. scale_y8 = "1.000000"
  101. shader9 = "shaders_glsl/scalefx/shaders/scalefx-pass4.glsl"
  102. filter_linear9 = "false"
  103. wrap_mode9 = "clamp_to_border"
  104. mipmap_input9 = "false"
  105. alias9 = ""
  106. float_framebuffer9 = "false"
  107. srgb_framebuffer9 = "false"
  108. scale_type_x9 = "source"
  109. scale_x9 = "3.000000"
  110. scale_type_y9 = "source"
  111. scale_y9 = "3.000000"
  112. shader10 = "shaders_glsl/anti-aliasing/shaders/fxaa.glsl"
  113. filter_linear10 = "true"
  114. wrap_mode10 = "clamp_to_border"
  115. mipmap_input10 = "false"
  116. alias10 = ""
  117. float_framebuffer10 = "false"
  118. srgb_framebuffer10 = "false"
  119. scale_type_x10 = "source"
  120. scale_x10 = "1.000000"
  121. scale_type_y10 = "source"
  122. scale_y10 = "1.000000"
  123. shader11 = "shaders_glsl/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.glsl"
  124. filter_linear11 = "true"
  125. wrap_mode11 = "clamp_to_border"
  126. mipmap_input11 = "false"
  127. alias11 = ""
  128. float_framebuffer11 = "false"
  129. srgb_framebuffer11 = "false"
  130. scale_type_x11 = "source"
  131. scale_x11 = "1.000000"
  132. scale_type_y11 = "source"
  133. scale_y11 = "1.000000"
  134. parameters = "MODE;PWR;VL_LO;VL_HI;CB_LO;CB_HI;VL;CB;DEBUG;linear_gamma;SFX_CLR;SFX_SAA;SFX_SCN;AAOFFSET2"
  135. MODE = "0.000000"
  136. PWR = "2.000000"
  137. VL_LO = "1.250000"
  138. VL_HI = "1.750000"
  139. CB_LO = "5.250000"
  140. CB_HI = "5.750000"
  141. VL = "0.000000"
  142. CB = "1.000000"
  143. DEBUG = "0.000000"
  144. linear_gamma = "0.000000"
  145. SFX_CLR = "0.500000"
  146. SFX_SAA = "1.000000"
  147. SFX_SCN = "1.000000"
  148. AAOFFSET2 = "0.500000"
  149.  
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