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- shaders = "12"
- shader0 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass0.glsl"
- filter_linear0 = "false"
- wrap_mode0 = "clamp_to_border"
- mipmap_input0 = "false"
- alias0 = ""
- float_framebuffer0 = "false"
- srgb_framebuffer0 = "false"
- scale_type_x0 = "source"
- scale_x0 = "1.000000"
- scale_type_y0 = "source"
- scale_y0 = "1.000000"
- shader1 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass1.glsl"
- filter_linear1 = "false"
- wrap_mode1 = "clamp_to_border"
- mipmap_input1 = "false"
- alias1 = ""
- float_framebuffer1 = "false"
- srgb_framebuffer1 = "false"
- scale_type_x1 = "source"
- scale_x1 = "1.000000"
- scale_type_y1 = "source"
- scale_y1 = "1.000000"
- shader2 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass2.glsl"
- filter_linear2 = "false"
- wrap_mode2 = "clamp_to_border"
- mipmap_input2 = "false"
- alias2 = ""
- float_framebuffer2 = "false"
- srgb_framebuffer2 = "false"
- scale_type_x2 = "source"
- scale_x2 = "1.000000"
- scale_type_y2 = "source"
- scale_y2 = "1.000000"
- shader3 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass3.glsl"
- filter_linear3 = "false"
- wrap_mode3 = "clamp_to_border"
- mipmap_input3 = "false"
- alias3 = ""
- float_framebuffer3 = "false"
- srgb_framebuffer3 = "false"
- scale_type_x3 = "source"
- scale_x3 = "1.000000"
- scale_type_y3 = "source"
- scale_y3 = "1.000000"
- shader4 = "shaders_glsl/dithering/shaders/mdapt/passes/mdapt-pass4.glsl"
- filter_linear4 = "false"
- wrap_mode4 = "clamp_to_border"
- mipmap_input4 = "false"
- alias4 = ""
- float_framebuffer4 = "false"
- srgb_framebuffer4 = "false"
- scale_type_x4 = "source"
- scale_x4 = "1.000000"
- scale_type_y4 = "source"
- scale_y4 = "1.000000"
- shader5 = "shaders_glsl/scalefx/shaders/scalefx-pass0.glsl"
- filter_linear5 = "false"
- wrap_mode5 = "clamp_to_border"
- mipmap_input5 = "false"
- alias5 = ""
- float_framebuffer5 = "false"
- srgb_framebuffer5 = "false"
- scale_type_x5 = "source"
- scale_x5 = "1.000000"
- scale_type_y5 = "source"
- scale_y5 = "1.000000"
- shader6 = "shaders_glsl/scalefx/shaders/scalefx-pass1.glsl"
- filter_linear6 = "false"
- wrap_mode6 = "clamp_to_border"
- mipmap_input6 = "false"
- alias6 = ""
- float_framebuffer6 = "false"
- srgb_framebuffer6 = "false"
- scale_type_x6 = "source"
- scale_x6 = "1.000000"
- scale_type_y6 = "source"
- scale_y6 = "1.000000"
- shader7 = "shaders_glsl/scalefx/shaders/scalefx-pass2.glsl"
- filter_linear7 = "false"
- wrap_mode7 = "clamp_to_border"
- mipmap_input7 = "false"
- alias7 = ""
- float_framebuffer7 = "false"
- srgb_framebuffer7 = "false"
- scale_type_x7 = "source"
- scale_x7 = "1.000000"
- scale_type_y7 = "source"
- scale_y7 = "1.000000"
- shader8 = "shaders_glsl/scalefx/shaders/scalefx-pass3.glsl"
- filter_linear8 = "false"
- wrap_mode8 = "clamp_to_border"
- mipmap_input8 = "false"
- alias8 = ""
- float_framebuffer8 = "false"
- srgb_framebuffer8 = "false"
- scale_type_x8 = "source"
- scale_x8 = "1.000000"
- scale_type_y8 = "source"
- scale_y8 = "1.000000"
- shader9 = "shaders_glsl/scalefx/shaders/scalefx-pass4.glsl"
- filter_linear9 = "false"
- wrap_mode9 = "clamp_to_border"
- mipmap_input9 = "false"
- alias9 = ""
- float_framebuffer9 = "false"
- srgb_framebuffer9 = "false"
- scale_type_x9 = "source"
- scale_x9 = "3.000000"
- scale_type_y9 = "source"
- scale_y9 = "3.000000"
- shader10 = "shaders_glsl/anti-aliasing/shaders/fxaa.glsl"
- filter_linear10 = "true"
- wrap_mode10 = "clamp_to_border"
- mipmap_input10 = "false"
- alias10 = ""
- float_framebuffer10 = "false"
- srgb_framebuffer10 = "false"
- scale_type_x10 = "source"
- scale_x10 = "1.000000"
- scale_type_y10 = "source"
- scale_y10 = "1.000000"
- shader11 = "shaders_glsl/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.glsl"
- filter_linear11 = "true"
- wrap_mode11 = "clamp_to_border"
- mipmap_input11 = "false"
- alias11 = ""
- float_framebuffer11 = "false"
- srgb_framebuffer11 = "false"
- scale_type_x11 = "source"
- scale_x11 = "1.000000"
- scale_type_y11 = "source"
- scale_y11 = "1.000000"
- parameters = "MODE;PWR;VL_LO;VL_HI;CB_LO;CB_HI;VL;CB;DEBUG;linear_gamma;SFX_CLR;SFX_SAA;SFX_SCN;AAOFFSET2"
- MODE = "0.000000"
- PWR = "2.000000"
- VL_LO = "1.250000"
- VL_HI = "1.750000"
- CB_LO = "5.250000"
- CB_HI = "5.750000"
- VL = "0.000000"
- CB = "1.000000"
- DEBUG = "0.000000"
- linear_gamma = "0.000000"
- SFX_CLR = "0.500000"
- SFX_SAA = "1.000000"
- SFX_SCN = "1.000000"
- AAOFFSET2 = "0.500000"
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