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- local string_1 = "Pet";
- local number_1 = -99999999999999;
- local string_2 = "invalid";
- local string_3 = "BlackDog";
- local Target = game:GetService("ReplicatedStorage")["Events and Functions"].ShopFunction;
- Target:InvokeServer(string_1, number_1, string_2, string_3);
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