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- for (int x = 0; x < eatDist; x++)
- {
- if (blockMob.worldObj.getBlock(x + (int) blockMob.posX, (int) blockMob.posY, (int) blockMob.posZ) != Blocks.air)
- {
- if(blockMob.posX + x < closestDist)
- {
- closestDist = (int) (blockMob.posX + x);
- closestX = x = (int) blockMob.posX;
- closestZ = (int) blockMob.posZ;
- }
- break;
- }
- }
- for (int x = 0; x > -eatDist; x--)
- {
- if (blockMob.worldObj.getBlock(x + (int) blockMob.posX, (int) blockMob.posY, (int) blockMob.posZ) != Blocks.air)
- {
- if(blockMob.posX + x < closestDist)
- {
- closestDist = (int) (blockMob.posX + x);
- closestX = x + (int) blockMob.posX;
- closestZ = (int) blockMob.posZ;
- }
- break;
- }
- }
- for (int z = 0; z < eatDist; z++)
- {
- if (blockMob.worldObj.getBlock((int) blockMob.posX, (int) blockMob.posY, z + (int) blockMob.posZ) != Blocks.air)
- {
- if(blockMob.posX + z < closestDist)
- {
- closestDist = (int) (blockMob.posX + z);
- closestZ = z + (int) blockMob.posX;
- closestX = (int) blockMob.posX;
- }
- break;
- }
- }
- for (int z = 0; z > -eatDist; z--)
- {
- if (blockMob.worldObj.getBlock((int) blockMob.posX, (int) blockMob.posY, z + (int) blockMob.posZ) != Blocks.air)
- {
- if(blockMob.posX + z < closestDist)
- {
- closestDist = (int) (blockMob.posX + z);
- closestZ = z + (int) blockMob.posX;
- closestX = (int) blockMob.posX;
- }
- break;
- }
- }
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