Shadow74488

Kankuro Rework

Jul 16th, 2019
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  1. Character Name: Kankuro
  2. Role: Caster
  3.  
  4. Passive: The last person that Kankuro dealt damage to is his current target.
  5. Fury: Black Technique: Iron Maiden - At 100 Fury, Kankuro can expend it to channel for 3 seconds, the nearest grounded enemy is bound by his Black Ant if uninterrupted. The bind lasts for 10 seconds and Kankuro can press the A button again to start channeling for 3 seconds again. If uninterrupted, Kankuro executes the enemy with his Crow, dealing damage equal to 80% of their Max HP. Missing this jutsu refunds 25 Fury.
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  7. Jutsu 1: Crow Senbon (Projectile) - Kankuro summons his crow which fires a senbon forward that deals 5 damage and inflicts poison onto an enemy.
  8. +1: Senbon Assault (Projecitle) - If held, Kankuro's crow instead fires waves of 2 tile high senbons, each wave fired at 0.5 second intervals.
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  10. Jutsu 2: Scorpion Tail (Projectile) - Kankuro sends forward his Sasori puppet which knocks up the first enemy hit, dealing 15 damage and inflicting poison. This generates 5 fury.
  11. +2: Crow Assassination (Homing) - If held, Kankuro remains stationary while sending his Crow forward which locks onto his target, dealing 10 damage, knocking them up and inflicting poison. This generates 5 fury.
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  13. Jutsu 3: Poison Gas Bomb (Projectile) - Kankuro throws out a poison gas bomb, if it collides with an enemy, it stuns them while spawning a 3 tile AoE poison cloud on the spot. The cloud deals 5 damage per second to those who are not immune to poison and also inflicts poison status effect onto them. If the bomb hits a wall, it spawns a gas cloud, the clouds last for 5 seconds and limits the vision of anyone inside.
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  15. Jutsu 4: Summon: Salamander (NPC) - Kankuro channels for 2 seconds before summoning his Salamander puppet, the Salamander puppet is a stationary NPC that pushes enemies back, has 25 HP, and occasionally fire a fireball forward.
  16. +4: Salamander Trap (Utility) - When held, Kankuro channels for 2 seconds while burying his Salamander underground, his jutsu 4 is disabled while this is active. Salamander hides underground for 15 seconds and if an enemy steps on the tile, they are captured and bound for 5 seconds.
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  18. Jutsu 5: Sasori Scorpion (Utility) - Requires 25 Fury to use. Kankuro stays stationary and sends out his Sasori Scorpion puppet, controlling it with his puppet strings. Kankuro becomes a stationary NPC in which getting hit cancels this jutsu, causing him to put away the Sasori Puppet.
  19.  
  20. ~Sasori Scorpion~
  21.  
  22. HP: 50
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  24. Pressing V cancels the control on the Sasori puppet.
  25. Passive: The Sasori puppet is immune to bleed and poison status effects
  26. Passive: Melee inflicts poison.
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  28. Jutsu 1: Razor Tail (Dash) - The Sasori puppet dashes forward, colliding with an enemy knocks them up into the air and deals 15 damage to them.
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  30. Jutsu 2: Flamethrower (Melee) - The Sasori puppet unleashes a 3 tile melee that deals 15 fire damage and inflicts burn onto the enemies affected by it.
  31. +2: (AoE) When held, the Sasori puppet unleashes a 1 tile melee jutsu that deals 5 damage and inflicts a burn status effect. This jutsu activates again 1 second afterwards, extending into a 2 tile cone that deals another 5 damage with a burn effect. The jutsu then extends one more time to a 3 tile cone that deals 10 damage with a burn effect.
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  33. Jutsu 3: Water Pulse Cannon (Melee) - The Sasori puppet unleashes a 3 tile melee that deals 15 water damage and extinguishes burn on itself aswell as those within the range.
  34. +3: (Projectile) When held, the Sasori puppet launches a water projectile forward that deals 15 water damage, pushes the enemy backwards and also extinguishes burn.
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  36. Jutsu 4: Red Technique: Puppet Triad (Projectile) - The Sasori Puppet launches 3 waves of 2 tile high explosive kunais forward, with a 1 second interval inbetween each one.
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  38. Jutsu 5: Light Shield Block (Utility) - The Sasori puppet sits stationary and gains 100 shield upon use, this jutsu drains 5 chakra per tick while its up and cancels when the shield is destroyed or the jutsu is pressed again. It cannot regain HP, Stamina or Chakra in this state.
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