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May 31st, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. --//Paste script below this line.
  143.  
  144. --fixed by Scenius
  145. plr = game.Players.LocalPlayer
  146. repeat
  147. wait(0.4)
  148. until plr.Character
  149. chr = plr.Character
  150. human = chr:FindFirstChild("Humanoid")
  151. mouse = plr:GetMouse()
  152. selected = false
  153. equipd = false
  154. tors = chr.Torso
  155. rarm = chr["Right Arm"]
  156. larm = chr["Left Arm"]
  157. rleg = chr["Right Leg"]
  158. lleg = chr["Left Leg"]
  159. hrp = chr.HumanoidRootPart
  160. head = chr.Head
  161. anim = human.Animator
  162. activu = false
  163. Heartbeat = Instance.new("BindableEvent")
  164. Heartbeat.Name = "Heartbeat"
  165. Heartbeat.Parent = script
  166. frame = 0.03333333333333333
  167. tf = 0
  168. game:GetService("RunService").Heartbeat:connect(function(s, p)
  169. tf = tf + s
  170. if tf >= frame then
  171. for i = 1, math.floor(tf / frame) do
  172. Heartbeat:Fire()
  173. end
  174. tf = tf - frame * math.floor(tf / frame)
  175. end
  176. end)
  177. function swait(num)
  178. if num == 0 or num == nil then
  179. Heartbeat.Event:wait()
  180. else
  181. for i = 1, num do
  182. Heartbeat.Event:wait()
  183. end
  184. end
  185. end
  186. tool = Instance.new("Tool")
  187. tool.CanBeDropped = false
  188. tool.RequiresHandle = false
  189. tool.Name = "fir"
  190. tool.Parent = plr.Backpack
  191. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  192. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  193. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  194. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  195. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  196. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  197. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  198. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  199. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  200. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  201. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  202. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  203. RS = tors:FindFirstChild("Right Shoulder")
  204. LS = tors:FindFirstChild("Left Shoulder")
  205. RH = tors:FindFirstChild("Right Hip")
  206. LH = tors:FindFirstChild("Left Hip")
  207. RJ = hrp:FindFirstChild("RootJoint")
  208. N = tors:FindFirstChild("Neck")
  209. cf = CFrame.new
  210. ang = CFrame.Angles
  211. rd = math.rad
  212. rd2 = math.random
  213. function nooutline(p)
  214. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  215. end
  216. function makepart(color, name, reflec, mater, parnt, cfram)
  217. local port = Instance.new("Part")
  218. port.BrickColor = BrickColor.new(color)
  219. port.Name = name
  220. nooutline(port)
  221. port.Reflectance = reflec
  222. port.Material = mater
  223. port.Anchored = false
  224. port.CanCollide = false
  225. port.Locked = true
  226. port.Size = Vector3.new(0.2, 0.2, 0.2)
  227. port.Parent = parnt
  228. return port
  229. end
  230. function makemesh(meshtype, scale, meshid, parent)
  231. local mes = Instance.new("SpecialMesh")
  232. mes.MeshType = meshtype
  233. mes.Scale = scale
  234. if meshtype == "FileMesh" then
  235. mes.MeshId = meshid
  236. end
  237. mes.Parent = parent
  238. return mes
  239. end
  240. function makeweld(parent, p0, p1, c0, c1)
  241. local wel = Instance.new("Weld")
  242. wel.Part0 = p0
  243. wel.Part1 = p1
  244. wel.C0 = c0
  245. if c1 ~= nil then
  246. wel.C1 = c1
  247. end
  248. wel.Parent = parent
  249. return wel
  250. end
  251. function smokz(prnt)
  252. s = Instance.new("Smoke")
  253. s.Color = Color3.new(1, 1, 1)
  254. s.Enabled = false
  255. s.Name = "smok"
  256. s.Opacity = 0.5
  257. s.RiseVelocity = 0.2
  258. s.Size = 0.1
  259. s.Parent = prnt
  260. end
  261. function glow(tz, paz, smokinz, length)
  262. if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
  263. do
  264. local s = Instance.new("Sound")
  265. s.SoundId = "rbxassetid://298181829"
  266. s.Volume = 0.25
  267. s.Pitch = math.random(9, 11) / 10
  268. s.Parent = paz
  269. s:Play()
  270. paz.Transparency = 0.7
  271. if smokinz == true then
  272. paz.smok.Enabled = true
  273. end
  274. delay(length, function()
  275. paz.Transparency = 1
  276. paz.smok.Enabled = false
  277. s:Destroy()
  278. end)
  279. end
  280. end
  281. end
  282. function makeglow()
  283. for _, p in pairs(chr:GetChildren()) do
  284. if p.ClassName == "Accessory" then
  285. do
  286. local h = p:FindFirstChildOfClass("Part")
  287. local nh = h:Clone()
  288. nh.Parent = nil
  289. nh.CFrame = h.CFrame
  290. nh.Transparency = 1
  291. nh.Name = "Glow"
  292. nh.Material = "Neon"
  293. nh.BrickColor = BrickColor.new("New Yeller")
  294. nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  295. nh.Parent = h
  296. makeweld(nh, nh, h, cf(0, 0, 0))
  297. local m = nh:FindFirstChildOfClass("SpecialMesh")
  298. m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
  299. m.TextureId = ""
  300. smokz(nh)
  301. nh.Touched:connect(function(po)
  302. glow(po, nh, true, 0.8)
  303. end)
  304. end
  305. elseif p.ClassName == "Part" and p ~= hrp then
  306. do
  307. local n = p:Clone()
  308. n.Parent = nil
  309. n.Transparency = 1
  310. n.Material = "Neon"
  311. n.Name = "Glow"
  312. n.BrickColor = BrickColor.new("New Yeller")
  313. n.CFrame = p.CFrame
  314. n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  315. n.Parent = p
  316. makeweld(n, n, p, cf(0, 0, 0))
  317. smokz(n)
  318. n.Touched:connect(function(po)
  319. glow(po, n, true, 0.8)
  320. end)
  321. if n:FindFirstChildOfClass("Decal") then
  322. n:FindFirstChildOfClass("Decal"):Destroy()
  323. end
  324. if p:FindFirstChildOfClass("SpecialMesh") then
  325. local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
  326. c.Parent = nil
  327. c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
  328. c.Parent = n
  329. else
  330. local m = Instance.new("BlockMesh")
  331. m.Scale = Vector3.new(1.05, 1.025, 1.05)
  332. if p == tors then
  333. m.Scale = Vector3.new(1.05, 1.05, 1.05)
  334. end
  335. m.Parent = n
  336. end
  337. end
  338. end
  339. end
  340. end
  341. makeglow()
  342. function fglow(glopart, duration)
  343. for _ = 1, 4 do
  344. swait()
  345. glopart.Transparency = glopart.Transparency - 0.075
  346. end
  347. delay(duration, function()
  348. for _ = 1, 4 do
  349. swait()
  350. glopart.Transparency = glopart.Transparency + 0.075
  351. end
  352. end)
  353. end
  354. function lerpz(joint, prop, cfrmz, alp)
  355. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  356. end
  357. function resetlerp()
  358. RJ.C0 = RJC0
  359. RJ.C1 = RJC1
  360. N.C0 = NC0
  361. N.C1 = NC1
  362. RS.C0 = RSC0
  363. RS.C1 = RSC1
  364. LS.C0 = LSC0
  365. LS.C1 = LSC1
  366. RH.C0 = RHC0
  367. RH.C1 = RHC1
  368. LH.C0 = LHC0
  369. end
  370.  
  371.  
  372.  
  373.  
  374.  
  375.  
  376.  
  377.  
  378.  
  379.  
  380.  
  381. function RFistDamage()
  382.  
  383. end
  384. function rsmash()
  385. if activu == true or selected == false then
  386. return
  387. end
  388. coroutine.resume(coroutine.create(function()
  389. fglow(rarm.Glow, 3)
  390. end))
  391. activu = true
  392.  
  393. human.WalkSpeed = human.WalkSpeed - 13
  394. animo(false)
  395. local Mus = Instance.new("Sound",workspace)
  396. Mus.SoundId = "rbxassetid://789575203"
  397. Mus.Pitch = 1
  398. Mus.Volume = 90000
  399. Mus.Looped = false
  400. wait(0.3)
  401. Mus:Play()
  402. local pe = Instance.new("ParticleEmitter")
  403. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  404. pe.LightEmission = 0.9
  405. pe.Size = NumberSequence.new(0.5)
  406. pe.Texture = "rbxassetid://272050333"
  407. pe.Transparency = NumberSequence.new(0.1)
  408. pe.Lifetime = NumberRange.new(0.1)
  409. pe.Rate = 1
  410. pe.RotSpeed = NumberRange.new(360)
  411. pe.Speed = NumberRange.new(3)
  412. pe.VelocitySpread = 360
  413. pe.Parent = rarm.Glow
  414. local pe2 = Instance.new("ParticleEmitter")
  415. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  416. pe2.LightEmission = 0.9
  417. pe2.Size = NumberSequence.new(5)
  418. pe2.Texture = "rbxassetid://516107903"
  419. pe2.Transparency = NumberSequence.new(0.4)
  420. pe2.ZOffset = 2
  421. pe2.Enabled = false
  422. pe2.LockedToPart = true
  423. pe2.Lifetime = NumberRange.new(0.07)
  424. pe2.Rate = 8
  425. pe2.Rotation = NumberRange.new(0, 360)
  426. pe2.RotSpeed = NumberRange.new(0)
  427. pe2.Speed = NumberRange.new(0)
  428. pe2.VelocitySpread = 180
  429. pe2.Parent = rarm.Glow
  430. for _ = 1, 45 do
  431. swait()
  432. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  433. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  434. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  435. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  436. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  437. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  438. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  439. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  440. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  441. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  442. pe.Rate = pe.Rate + 25
  443. end
  444. pe2.Enabled = true
  445. pe.Speed = NumberRange.new(10)
  446. for _ = 1, 30 do
  447. swait()
  448. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  449. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  450. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  451. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  452. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  453. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  454. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  455. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  456.  
  457. end
  458. for l = 1, 3 do
  459. swait()
  460. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  461. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  462. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  463. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  464. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  465. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  466. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  467. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  468. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  469. end
  470. pe:Destroy()
  471. pe2:Destroy()
  472. KABOOMZ()
  473. rarm.Glow.smok.Enabled = true
  474. for _ = 1, 8 do
  475. swait()
  476. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  477. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  478. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  479. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  480. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  481. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  482. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  483. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  484. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  485. end
  486. wait(1.5)
  487. animo(true)
  488. human.WalkSpeed = human.WalkSpeed + 13
  489. for _ = 1, 24 do
  490. swait()
  491. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  492. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  493. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  494. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  495. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  496. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  497. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  498. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  499. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  500. end
  501. resetlerp()
  502. rarm.Glow.smok.Enabled = false
  503. activu = false
  504. end
  505.  
  506.  
  507.  
  508.  
  509. local debris=game:service"Debris"
  510. vt = Vector3.new
  511. bc = BrickColor.new
  512.  
  513.  
  514.  
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
  522.  
  523.  
  524. function Ring()
  525.  
  526.  
  527. local effspwn = Instance.new("Part")
  528. local model = Instance.new("Model")
  529. game.Debris:AddItem(model, 20)
  530. model.Name = "smasheffects"
  531. model.Parent = workspace
  532. effspwn.Name = "spwnr"
  533. effspwn.Size = Vector3.new(1, 1, 1)
  534. effspwn.Anchored = true
  535. effspwn.CanCollide = false
  536. effspwn.Transparency = 1
  537. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  538. effspwn.Parent = model
  539.  
  540. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  541. if v:FindFirstChild('Humanoid') then
  542. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  543. v.Humanoid.PlatformStand = true
  544. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  545. end
  546. end
  547. coroutine.resume(coroutine.create(function()
  548. local shok = Instance.new("Part")
  549. shok.Name = "wring1"
  550. shok.BrickColor = BrickColor.new("Institutional white")
  551. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  552. shok.Size = Vector3.new(1, 1, 1)
  553. shok.Anchored = true
  554. shok.Material = "Neon"
  555. shok.Transparency = 0.25
  556. shok.CanCollide = false
  557. shok.Parent = model
  558. game.Debris:AddItem(shok, 12)
  559. local mesh = Instance.new("SpecialMesh")
  560. mesh.MeshType = "FileMesh"
  561. mesh.MeshId = "rbxassetid://3270017"
  562. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  563. mesh.Parent = shok
  564. for e = 1, 30 do
  565. wait()
  566. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  567. shok.Transparency = shok.Transparency + 0.002
  568. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  569. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  570. end
  571. for e = 1, 38 do
  572. wait()
  573. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  574. shok.Transparency = shok.Transparency + 0.002
  575. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  576. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  577. end
  578. for e = 1, 24 do
  579. wait()
  580. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  581. shok.Transparency = shok.Transparency + 0.03
  582. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  583. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  584. end
  585. end))
  586. coroutine.resume(coroutine.create(function()
  587. local shok = Instance.new("Part")
  588. shok.Name = "wring2"
  589. shok.BrickColor = BrickColor.new("Institutional white")
  590. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  591. shok.Size = Vector3.new(1, 1, 1)
  592. shok.Anchored = true
  593. shok.Material = "Neon"
  594. shok.Transparency = 0.25
  595. shok.CanCollide = false
  596. shok.Parent = model
  597. game.Debris:AddItem(shok, 12)
  598. local mesh = Instance.new("SpecialMesh")
  599. mesh.MeshType = "FileMesh"
  600. mesh.MeshId = "rbxassetid://3270017"
  601. mesh.Scale = Vector3.new(12, 12, 0.05)
  602. mesh.Parent = shok
  603. for e = 1, 30 do
  604. wait()
  605. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  606. shok.Transparency = shok.Transparency + 0.002
  607. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  608. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  609. end
  610. for e = 1, 38 do
  611. wait()
  612. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  613. shok.Transparency = shok.Transparency + 0.002
  614. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  615. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  616. end
  617. for e = 1, 24 do
  618. wait()
  619. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  620. shok.Transparency = shok.Transparency + 0.03
  621. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  622. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  623. end
  624. end))
  625.  
  626. coroutine.resume(coroutine.create(function()
  627. local shok = Instance.new("Part")
  628. shok.Name = "shokwve"
  629. shok.BrickColor = BrickColor.new("Institutional white")
  630. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  631. shok.Size = Vector3.new(1, 1, 1)
  632. shok.Anchored = true
  633. shok.Material = "Neon"
  634. shok.Transparency = 0.6
  635. shok.CanCollide = false
  636. shok.Parent = model
  637. game.Debris:AddItem(shok, 12)
  638. local mesh = Instance.new("SpecialMesh")
  639. mesh.MeshType = "FileMesh"
  640. mesh.MeshId = "rbxassetid://489415447"
  641. mesh.Scale = Vector3.new(1, 1, 1)
  642. mesh.Parent = shok
  643. for e = 1, 12 do
  644. wait()
  645. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  646. shok.Transparency = shok.Transparency + 0.002
  647. end
  648. for e = 1, 32 do
  649. wait()
  650. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  651. shok.Transparency = shok.Transparency + 0.002
  652. end
  653. for e = 1, 24 do
  654. wait()
  655. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  656. shok.Transparency = shok.Transparency + 0.03
  657. end
  658. end))
  659. coroutine.resume(coroutine.create(function()
  660. local shok = Instance.new("Part")
  661. shok.Name = "shock2"
  662. shok.BrickColor = BrickColor.new("Institutional white")
  663. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  664. shok.Size = Vector3.new(1, 1, 1)
  665. shok.Anchored = true
  666. shok.Material = "Neon"
  667. shok.Transparency = 0.35
  668. shok.CanCollide = false
  669. shok.Parent = model
  670. game.Debris:AddItem(shok, 12)
  671. local mesh = Instance.new("SpecialMesh")
  672. mesh.MeshType = "FileMesh"
  673. mesh.MeshId = "rbxassetid://489415447"
  674. mesh.Scale = Vector3.new(12, 12, 12)
  675. mesh.Parent = shok
  676. for e = 1, 15 do
  677. wait()
  678. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  679. shok.Transparency = shok.Transparency + 0.004
  680. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  681. end
  682. for e = 1, 16 do
  683. wait()
  684. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  685. shok.Transparency = shok.Transparency + 0.004
  686. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  687. end
  688. for e = 1, 12 do
  689. wait()
  690. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  691. shok.Transparency = shok.Transparency + 0.06
  692. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  693. end
  694. end))
  695. coroutine.resume(coroutine.create(function()
  696. local shok = Instance.new("Part")
  697. shok.Name = "shock3"
  698. shok.BrickColor = BrickColor.new("Institutional white")
  699. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  700. shok.Size = Vector3.new(1, 1, 1)
  701. shok.Anchored = true
  702. shok.Material = "Neon"
  703. shok.Transparency = 0.35
  704. shok.CanCollide = false
  705. shok.Parent = model
  706. game.Debris:AddItem(shok, 12)
  707. local mesh = Instance.new("SpecialMesh")
  708. mesh.MeshType = "FileMesh"
  709. mesh.MeshId = "rbxassetid://489415447"
  710. mesh.Scale = Vector3.new(12, 12, 12)
  711. mesh.Parent = shok
  712. for e = 1, 15 do
  713. wait()
  714. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  715. shok.Transparency = shok.Transparency + 0.004
  716. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  717. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  718. end
  719. for e = 1, 16 do
  720. wait()
  721. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  722. shok.Transparency = shok.Transparency + 0.004
  723. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  724. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  725. end
  726. for e = 1, 12 do
  727. wait()
  728. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  729. shok.Transparency = shok.Transparency + 0.06
  730. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  731. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  732. end
  733. end))
  734.  
  735. end
  736. function Landing()
  737.  
  738.  
  739.  
  740.  
  741.  
  742.  
  743. ROW = function(out, trans, s, wt, t, ang, plus)
  744. for i = 1, 360, 360/t do
  745. local c = Instance.new("Part", game.Workspace)
  746. c.FormFactor = 3
  747. c.TopSurface = 0
  748. c.BottomSurface = 0
  749. c.Size = s
  750. c.Anchored = true
  751. c.CanCollide = wt
  752. c.Material=workspace.Base.Material
  753. c.Transparency = trans
  754. c.BrickColor = workspace.Base.BrickColor
  755. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  756. c.Locked=true
  757. game.Debris:AddItem(c,15)
  758. end
  759. end
  760.  
  761.  
  762.  
  763.  
  764.  
  765. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  766. Ring()
  767.  
  768.  
  769.  
  770.  
  771.  
  772. end
  773.  
  774.  
  775.  
  776.  
  777.  
  778.  
  779.  
  780. function newRay(start,face,range,wat)
  781. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  782. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  783. return rey,hit,pos
  784. end
  785.  
  786.  
  787.  
  788.  
  789. function jum()
  790. if activu == true or selected == false then
  791. return
  792. end
  793. coroutine.resume(coroutine.create(function()
  794. fglow(rleg.Glow, 1)
  795. fglow(lleg.Glow, 1)
  796. end))
  797. activu = true
  798. human.WalkSpeed = human.WalkSpeed - 13
  799. local pe = Instance.new("ParticleEmitter")
  800. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  801. pe.LightEmission = 0.9
  802. pe.Size = NumberSequence.new(0.5)
  803. pe.Texture = "rbxassetid://272050333"
  804. pe.Transparency = NumberSequence.new(0.1)
  805. pe.Lifetime = NumberRange.new(0.1)
  806. pe.Rate = 250
  807. pe.RotSpeed = NumberRange.new(360)
  808. pe.Speed = NumberRange.new(3)
  809. pe.VelocitySpread = 360
  810. pe.Parent = rleg.Glow
  811. local pea = pe:Clone()
  812. pea.Parent = lleg.Glow
  813. local pe2 = Instance.new("ParticleEmitter")
  814. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  815. pe2.LightEmission = 0.9
  816. pe2.Size = NumberSequence.new(5)
  817. pe2.Texture = "rbxassetid://516107903"
  818. pe2.Transparency = NumberSequence.new(0.4)
  819. pe2.ZOffset = 2
  820. pe2.Enabled = true
  821. pe2.LockedToPart = true
  822. pe2.Lifetime = NumberRange.new(0.07)
  823. pe2.Rate = 8
  824. pe2.Rotation = NumberRange.new(0, 360)
  825. pe2.RotSpeed = NumberRange.new(0)
  826. pe2.Speed = NumberRange.new(0)
  827. pe2.VelocitySpread = 180
  828. pe2.Parent = lleg.Glow
  829. local pea2 = pe2:Clone()
  830. pea2.Parent = rleg.Glow
  831. for l = 1, 30 do
  832. swait()
  833. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  834. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  835. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  836. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  837. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  838. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  839. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  840. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  841. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  842. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  843. end
  844. pe:Destroy()
  845. pe2:Destroy()
  846. pea:Destroy()
  847. pea2:Destroy()
  848. human.WalkSpeed = 50
  849. BV = Instance.new("BodyVelocity", tors)
  850. BV.maxForce = Vector3.new(0,100000,0)
  851. BV.P = 100000
  852. BV.velocity = Vector3.new(0,800,0)
  853. KABOOMZ2()
  854. coroutine.resume(coroutine.create(function()
  855. swait(3)
  856. BV:Destroy()
  857. end))
  858. for _ = 1, 18 do
  859. swait()
  860. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  861. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  862. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  863. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  864. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  865. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  866. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  867. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  868. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  869. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  870. end
  871. for _ = 1, 18 do
  872. swait()
  873. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  874. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  875. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  876. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  877. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  878. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  879. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  880. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  881. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  882. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  883. end
  884. resetlerp()
  885. local ry,ht,ps=nil,nil,nil
  886. while ht==nil do
  887. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  888. wait()
  889. end
  890. human.WalkSpeed = 0
  891. Landing()
  892. z = Instance.new("Sound",tors)
  893. z.SoundId = "rbxassetid://142070127"
  894. z.Volume = 2
  895. wait(.1)
  896. z:Play()
  897.  
  898. for l = 1, 30 do
  899. swait()
  900. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  901. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  902. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  903. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  904. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  905. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  906. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  907. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  908. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  909. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  910. end
  911. resetlerp()
  912. human.WalkSpeed = 16
  913.  
  914. activu = false
  915. end
  916.  
  917.  
  918.  
  919. local acos = math.acos
  920. local sqrt = math.sqrt
  921. local Vec3 = Vector3.new
  922. local fromAxisAngle = CFrame.fromAxisAngle
  923.  
  924. local function toAxisAngle(CFr)
  925. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  926. local Angle = math.acos((R00+R11+R22-1)/2)
  927. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  928. A = A == 0 and 0.00001 or A
  929. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  930. B = B == 0 and 0.00001 or B
  931. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  932. C = C == 0 and 0.00001 or C
  933. local x = (R21-R12)/sqrt(A)
  934. local y = (R02-R20)/sqrt(B)
  935. local z = (R10-R01)/sqrt(C)
  936. return Vec3(x,y,z),Angle
  937. end
  938.  
  939. function ApplyTrig(Num,Func)
  940. local Min,Max = Func(0),Func(1)
  941. local i = Func(Num)
  942. return (i-Min)/(Max-Min)
  943. --[[if Func == "sin" then
  944. return (math.sin((1-Num)*math.pi)+1)/2
  945. elseif Func == "cos" then
  946. return (math.cos((1-Num)*math.pi)+1)/2
  947. end]]
  948. end
  949.  
  950. function LerpCFrame(CFrame1,CFrame2,Num)
  951. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  952. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  953. end
  954.  
  955. function Crater(Torso,Radius)
  956. spawn(function()
  957. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  958. local Ignore = {}
  959. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  960. if v.Character ~= nil then
  961. Ignore[#Ignore+1] = v.Character
  962. end
  963. end
  964. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  965. if Hit == nil then return end
  966. local Parts = {}
  967. for i = 1,360,10 do
  968. local P = Instance.new("Part",Torso.Parent)
  969. P.Anchored = true
  970. P.FormFactor = "Custom"
  971. P.BrickColor = Hit.BrickColor
  972. P.Material = Hit.Material
  973. P.TopSurface = "Smooth"
  974. P.BottomSurface = "Smooth"
  975. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  976. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  977. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  978. if math.random(0,5) == 0 then -- rubble
  979. local P = Instance.new("Part",Torso.Parent)
  980. P.Anchored = true
  981. P.FormFactor = "Custom"
  982. P.BrickColor = Hit.BrickColor
  983. P.Material = Hit.Material
  984. P.TopSurface = "Smooth"
  985. P.BottomSurface = "Smooth"
  986. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  987. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  988. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  989. end
  990. end
  991. for i = 0,1,0.05 do
  992. for i2,v in pairs(Parts) do
  993. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  994. end
  995. wait(0.02)
  996. end
  997. for i,v in pairs(Parts) do
  998. if v[1].Size.X > 2.1 then
  999. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1000. end
  1001. v[1].Anchored = false
  1002. end
  1003. for i = 0,1,0.05 do
  1004. for i2,v in pairs(Parts) do
  1005. v[1].Transparency = i
  1006. if i == 1 then
  1007. v[1]:Destroy()
  1008. elseif i >= 0.25 then
  1009. v[1].CanCollide = false
  1010. end
  1011. end
  1012. wait(0.02)
  1013. end
  1014. Parts = nil
  1015. end)
  1016. end
  1017.  
  1018.  
  1019. function FindNearestTorso(Position,Distance,SinglePlayer)
  1020. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1021. local List = {}
  1022. for i,v in pairs(workspace:GetChildren())do
  1023. if v:IsA("Model")then
  1024. if v:findFirstChild("Torso")then
  1025. if v ~= chr then
  1026. if(v.Torso.Position -Position).magnitude <= Distance then
  1027. table.insert(List,v)
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. return List
  1034. end
  1035.  
  1036. function KABOOMZ()
  1037. local effspwn = Instance.new("Part")
  1038. coroutine.resume(coroutine.create(function()
  1039. local sound1 = Instance.new("Sound")
  1040. sound1.SoundId = "rbxassetid://138137702"
  1041. sound1.MaxDistance = 300
  1042. sound1.EmitterSize = 20
  1043. sound1.Volume = 5
  1044. sound1.Pitch = 0.95
  1045. sound1.Parent = effspwn
  1046. local sound2 = Instance.new("Sound")
  1047. sound2.SoundId = "rbxassetid://157878578"
  1048. sound2.MaxDistance = 300
  1049. sound2.EmitterSize = 20
  1050. sound2.Volume = 2
  1051. sound2.Pitch = 0.9
  1052. sound2.Parent = effspwn
  1053. local sound3 = Instance.new("Sound")
  1054. sound3.SoundId = "rbxassetid://138250406"
  1055. sound2.MaxDistance = 400
  1056. sound2.EmitterSize = 30
  1057. sound2.Volume = 1.5
  1058. sound2.Pitch = 0.6
  1059. sound2.Parent = effspwn
  1060. sound2:Play()
  1061. wait()
  1062. sound1:Play()
  1063. sound3:Play()
  1064. end))
  1065. local model = Instance.new("Model")
  1066. game.Debris:AddItem(model, 20)
  1067. model.Name = "smasheffects"
  1068. model.Parent = workspace
  1069. effspwn.Name = "spwnr"
  1070. effspwn.Size = Vector3.new(1, 1, 1)
  1071. effspwn.Anchored = true
  1072. effspwn.CanCollide = false
  1073. effspwn.Transparency = 1
  1074. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  1075. effspwn.Parent = model
  1076.  
  1077. Crater(head,60)
  1078.  
  1079. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1080. if v:FindFirstChild('Humanoid') then
  1081. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1082. v.Humanoid.PlatformStand = true
  1083. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1084. end
  1085. end
  1086. coroutine.resume(coroutine.create(function()
  1087. local shok = Instance.new("Part")
  1088. shok.Name = "whoosh"
  1089. shok.BrickColor = BrickColor.new("Institutional white")
  1090. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1091. shok.Size = Vector3.new(1, 1, 1)
  1092. shok.Anchored = true
  1093. shok.Material = "Neon"
  1094. shok.Transparency = 0.1
  1095. shok.CanCollide = false
  1096. shok.Parent = model
  1097. game.Debris:AddItem(shok, 12)
  1098. local mesh = Instance.new("SpecialMesh")
  1099. mesh.MeshType = "FileMesh"
  1100. mesh.MeshId = "rbxassetid://437347603"
  1101. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1102. mesh.Parent = shok
  1103. for e = 1, 8 do
  1104. wait()
  1105. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1106. shok.Transparency = shok.Transparency + 0.035
  1107. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  1108. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1109. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1110. end
  1111. for e = 1, 16 do
  1112. wait()
  1113. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1114. shok.Transparency = shok.Transparency + 0.11
  1115. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  1116. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1117. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1118. end
  1119. end))
  1120. coroutine.resume(coroutine.create(function()
  1121. local shok = Instance.new("Part")
  1122. shok.Name = "wring1"
  1123. shok.BrickColor = BrickColor.new("Institutional white")
  1124. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1125. shok.Size = Vector3.new(1, 1, 1)
  1126. shok.Anchored = true
  1127. shok.Material = "Neon"
  1128. shok.Transparency = 0.25
  1129. shok.CanCollide = false
  1130. shok.Parent = model
  1131. game.Debris:AddItem(shok, 12)
  1132. local mesh = Instance.new("SpecialMesh")
  1133. mesh.MeshType = "FileMesh"
  1134. mesh.MeshId = "rbxassetid://3270017"
  1135. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1136. mesh.Parent = shok
  1137. for e = 1, 30 do
  1138. wait()
  1139. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1140. shok.Transparency = shok.Transparency + 0.002
  1141. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1142. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1143. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1144.  
  1145. end
  1146. for e = 1, 38 do
  1147. wait()
  1148. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1149. shok.Transparency = shok.Transparency + 0.002
  1150. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1151. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1152. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1153.  
  1154. end
  1155. for e = 1, 24 do
  1156. wait()
  1157. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1158. shok.Transparency = shok.Transparency + 0.03
  1159. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1160. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1161. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1162.  
  1163. end
  1164. end))
  1165. coroutine.resume(coroutine.create(function()
  1166. local shok = Instance.new("Part")
  1167. shok.Name = "wring2"
  1168. shok.BrickColor = BrickColor.new("Institutional white")
  1169. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1170. shok.Size = Vector3.new(1, 1, 1)
  1171. shok.Anchored = true
  1172. shok.Material = "Neon"
  1173. shok.Transparency = 0.25
  1174. shok.CanCollide = false
  1175. shok.Parent = model
  1176. game.Debris:AddItem(shok, 12)
  1177. local mesh = Instance.new("SpecialMesh")
  1178. mesh.MeshType = "FileMesh"
  1179. mesh.MeshId = "rbxassetid://3270017"
  1180. mesh.Scale = Vector3.new(12, 12, 0.05)
  1181. mesh.Parent = shok
  1182. for e = 1, 30 do
  1183. wait()
  1184. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1185. shok.Transparency = shok.Transparency + 0.002
  1186. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1187. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1188. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1189.  
  1190. end
  1191. for e = 1, 38 do
  1192. wait()
  1193. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1194. shok.Transparency = shok.Transparency + 0.002
  1195. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1196. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1197. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1198.  
  1199. end
  1200. for e = 1, 24 do
  1201. wait()
  1202. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1203. shok.Transparency = shok.Transparency + 0.03
  1204. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1205. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1206. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1207.  
  1208. end
  1209. end))
  1210. coroutine.resume(coroutine.create(function()
  1211. local shok = Instance.new("Part")
  1212. shok.Name = "coil1"
  1213. shok.BrickColor = BrickColor.new("Institutional white")
  1214. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1215. shok.Size = Vector3.new(1, 1, 1)
  1216. shok.Anchored = true
  1217. shok.Material = "Neon"
  1218. shok.Transparency = 0.25
  1219. shok.CanCollide = false
  1220. shok.Parent = model
  1221. game.Debris:AddItem(shok, 12)
  1222. local mesh = Instance.new("SpecialMesh")
  1223. mesh.MeshType = "FileMesh"
  1224. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1225. mesh.Scale = Vector3.new(12, 12, 12)
  1226. mesh.Parent = shok
  1227. for e = 1, 15 do
  1228. wait()
  1229. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1230. shok.Transparency = shok.Transparency + 0.004
  1231. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1232. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1233. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1234.  
  1235. end
  1236. for e = 1, 16 do
  1237. wait()
  1238. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1239. shok.Transparency = shok.Transparency + 0.004
  1240. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1241. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1242. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1243.  
  1244. end
  1245. for e = 1, 12 do
  1246. wait()
  1247. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1248. shok.Transparency = shok.Transparency + 0.06
  1249. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1250. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1251. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1252.  
  1253. end
  1254. end))
  1255. coroutine.resume(coroutine.create(function()
  1256. local shok = Instance.new("Part")
  1257. shok.Name = "coil2"
  1258. shok.BrickColor = BrickColor.new("Institutional white")
  1259. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1260. shok.Size = Vector3.new(1, 1, 1)
  1261. shok.Anchored = true
  1262. shok.Material = "Neon"
  1263. shok.Transparency = 0.25
  1264. shok.CanCollide = false
  1265. shok.Parent = model
  1266. game.Debris:AddItem(shok, 12)
  1267. local mesh = Instance.new("SpecialMesh")
  1268. mesh.MeshType = "FileMesh"
  1269. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1270. mesh.Scale = Vector3.new(6, 12, 6)
  1271. mesh.Parent = shok
  1272. for e = 1, 15 do
  1273. wait()
  1274. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1275. shok.Transparency = shok.Transparency + 0.005
  1276. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1277. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1278. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1279.  
  1280. end
  1281. for e = 1, 16 do
  1282. wait()
  1283. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1284. shok.Transparency = shok.Transparency + 0.005
  1285. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1286. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1287. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1288.  
  1289. end
  1290. for e = 1, 12 do
  1291. wait()
  1292. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1293. shok.Transparency = shok.Transparency + 0.09
  1294. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1295. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1296. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1297.  
  1298. end
  1299. end))
  1300. coroutine.resume(coroutine.create(function()
  1301. local shok = Instance.new("Part")
  1302. shok.Name = "shokwve"
  1303. shok.BrickColor = BrickColor.new("Institutional white")
  1304. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1305. shok.Size = Vector3.new(1, 1, 1)
  1306. shok.Anchored = true
  1307. shok.Material = "Neon"
  1308. shok.Transparency = 0.6
  1309. shok.CanCollide = false
  1310. shok.Parent = model
  1311. game.Debris:AddItem(shok, 12)
  1312. local mesh = Instance.new("SpecialMesh")
  1313. mesh.MeshType = "FileMesh"
  1314. mesh.MeshId = "rbxassetid://489415447"
  1315. mesh.Scale = Vector3.new(1, 1, 1)
  1316. mesh.Parent = shok
  1317. for e = 1, 12 do
  1318. wait()
  1319. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1320. shok.Transparency = shok.Transparency + 0.002
  1321. end
  1322. for e = 1, 32 do
  1323. wait()
  1324. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1325. shok.Transparency = shok.Transparency + 0.002
  1326. end
  1327. for e = 1, 24 do
  1328. wait()
  1329. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1330. shok.Transparency = shok.Transparency + 0.03
  1331. end
  1332. end))
  1333. coroutine.resume(coroutine.create(function()
  1334. local shok = Instance.new("Part")
  1335. shok.Name = "shock2"
  1336. shok.BrickColor = BrickColor.new("Institutional white")
  1337. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1338. shok.Size = Vector3.new(1, 1, 1)
  1339. shok.Anchored = true
  1340. shok.Material = "Neon"
  1341. shok.Transparency = 0.35
  1342. shok.CanCollide = false
  1343. shok.Parent = model
  1344. game.Debris:AddItem(shok, 12)
  1345. local mesh = Instance.new("SpecialMesh")
  1346. mesh.MeshType = "FileMesh"
  1347. mesh.MeshId = "rbxassetid://489415447"
  1348. mesh.Scale = Vector3.new(12, 12, 12)
  1349. mesh.Parent = shok
  1350. for e = 1, 15 do
  1351. wait()
  1352. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1353. shok.Transparency = shok.Transparency + 0.004
  1354. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1355. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1356.  
  1357. end
  1358. for e = 1, 16 do
  1359. wait()
  1360. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1361. shok.Transparency = shok.Transparency + 0.004
  1362. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1363. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1364.  
  1365. end
  1366. for e = 1, 12 do
  1367. wait()
  1368. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1369. shok.Transparency = shok.Transparency + 0.06
  1370. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1371. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1372.  
  1373. end
  1374. end))
  1375. coroutine.resume(coroutine.create(function()
  1376. local shok = Instance.new("Part")
  1377. shok.Name = "shock3"
  1378. shok.BrickColor = BrickColor.new("Institutional white")
  1379. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1380. shok.Size = Vector3.new(1, 1, 1)
  1381. shok.Anchored = true
  1382. shok.Material = "Neon"
  1383. shok.Transparency = 0.35
  1384. shok.CanCollide = false
  1385. shok.Parent = model
  1386. game.Debris:AddItem(shok, 12)
  1387. local mesh = Instance.new("SpecialMesh")
  1388. mesh.MeshType = "FileMesh"
  1389. mesh.MeshId = "rbxassetid://489415447"
  1390. mesh.Scale = Vector3.new(12, 12, 12)
  1391. mesh.Parent = shok
  1392. for e = 1, 15 do
  1393. wait()
  1394. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1395. shok.Transparency = shok.Transparency + 0.004
  1396. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1397. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1398. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1399.  
  1400. end
  1401. for e = 1, 16 do
  1402. wait()
  1403. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1404. shok.Transparency = shok.Transparency + 0.004
  1405. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1406. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1407. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1408.  
  1409. end
  1410. for e = 1, 12 do
  1411. wait()
  1412. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1413. shok.Transparency = shok.Transparency + 0.06
  1414. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1415. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1416. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1417.  
  1418. end
  1419. end))
  1420. end
  1421. function KABOOMZ2()
  1422. local effspwn = Instance.new("Part")
  1423. coroutine.resume(coroutine.create(function()
  1424. local sound1 = Instance.new("Sound")
  1425. sound1.SoundId = "rbxassetid://138137702"
  1426. sound1.MaxDistance = 300
  1427. sound1.EmitterSize = 20
  1428. sound1.Volume = 2.5
  1429. sound1.Pitch = 0.65
  1430. sound1.Parent = effspwn
  1431. local sound2 = Instance.new("Sound")
  1432. sound2.SoundId = "rbxassetid://157878578"
  1433. sound2.MaxDistance = 300
  1434. sound2.EmitterSize = 20
  1435. sound2.Volume = 1
  1436. sound2.Pitch = 0.7
  1437. sound2.Parent = effspwn
  1438. local sound3 = Instance.new("Sound")
  1439. sound3.SoundId = "rbxassetid://138250406"
  1440. sound2.MaxDistance = 400
  1441. sound2.EmitterSize = 30
  1442. sound2.Volume = 0.5
  1443. sound2.Pitch = 0.5
  1444. sound2.Parent = effspwn
  1445. sound2:Play()
  1446. wait()
  1447. sound1:Play()
  1448. sound3:Play()
  1449. end))
  1450. local model = Instance.new("Model")
  1451. game.Debris:AddItem(model, 20)
  1452. model.Name = "smasheffects"
  1453. model.Parent = workspace
  1454. effspwn.Name = "spwnr"
  1455. effspwn.Size = Vector3.new(1, 1, 1)
  1456. effspwn.Anchored = true
  1457. effspwn.CanCollide = false
  1458. effspwn.Transparency = 1
  1459. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1460. effspwn.Parent = model
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466. Crater(head,60)
  1467. Crater(head,120)
  1468.  
  1469. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1470. if v:FindFirstChild('Humanoid') then
  1471. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1472. v.Humanoid.PlatformStand = true
  1473. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1474. end
  1475. end
  1476.  
  1477. coroutine.resume(coroutine.create(function()
  1478. local shok = Instance.new("Part")
  1479. shok.Name = "whoosh"
  1480. shok.BrickColor = BrickColor.new("Institutional white")
  1481. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1482. shok.Size = Vector3.new(1, 1, 1)
  1483. shok.Anchored = true
  1484. shok.Material = "Neon"
  1485. shok.Transparency = 0.1
  1486. shok.CanCollide = false
  1487. shok.Parent = model
  1488. game.Debris:AddItem(shok, 12)
  1489. local mesh = Instance.new("SpecialMesh")
  1490. mesh.MeshType = "FileMesh"
  1491. mesh.MeshId = "rbxassetid://437347603"
  1492. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1493. mesh.Parent = shok
  1494.  
  1495.  
  1496.  
  1497.  
  1498.  
  1499. for e = 1, 8 do
  1500. wait()
  1501. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1502. shok.Transparency = shok.Transparency + 0.035
  1503. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1504. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1505. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1506.  
  1507. end
  1508. for e = 1, 16 do
  1509. wait()
  1510. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1511. shok.Transparency = shok.Transparency + 0.11
  1512. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1513. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1514. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1515.  
  1516. end
  1517. end))
  1518. coroutine.resume(coroutine.create(function()
  1519. local shok = Instance.new("Part")
  1520. shok.Name = "wring1"
  1521. shok.BrickColor = BrickColor.new("Institutional white")
  1522. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1523. shok.Size = Vector3.new(1, 1, 1)
  1524. shok.Anchored = true
  1525. shok.Material = "Neon"
  1526. shok.Transparency = 0.25
  1527. shok.CanCollide = false
  1528. shok.Parent = model
  1529. game.Debris:AddItem(shok, 12)
  1530. local mesh = Instance.new("SpecialMesh")
  1531. mesh.MeshType = "FileMesh"
  1532. mesh.MeshId = "rbxassetid://3270017"
  1533. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1534. mesh.Parent = shok
  1535. for e = 1, 30 do
  1536. wait()
  1537. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1538. shok.Transparency = shok.Transparency + 0.002
  1539. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1540. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1541. end
  1542. for e = 1, 38 do
  1543. wait()
  1544. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1545. shok.Transparency = shok.Transparency + 0.002
  1546. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1547. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1548. end
  1549. for e = 1, 24 do
  1550. wait()
  1551. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1552. shok.Transparency = shok.Transparency + 0.03
  1553. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1554. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1555. end
  1556. end))
  1557. coroutine.resume(coroutine.create(function()
  1558. local shok = Instance.new("Part")
  1559. shok.Name = "wring2"
  1560. shok.BrickColor = BrickColor.new("Institutional white")
  1561. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1562. shok.Size = Vector3.new(1, 1, 1)
  1563. shok.Anchored = true
  1564. shok.Material = "Neon"
  1565. shok.Transparency = 0.25
  1566. shok.CanCollide = false
  1567. shok.Parent = model
  1568. game.Debris:AddItem(shok, 12)
  1569. local mesh = Instance.new("SpecialMesh")
  1570. mesh.MeshType = "FileMesh"
  1571. mesh.MeshId = "rbxassetid://3270017"
  1572. mesh.Scale = Vector3.new(12, 12, 0.05)
  1573. mesh.Parent = shok
  1574. for e = 1, 30 do
  1575. wait()
  1576. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1577. shok.Transparency = shok.Transparency + 0.002
  1578. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1579. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1580. end
  1581. for e = 1, 38 do
  1582. wait()
  1583. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1584. shok.Transparency = shok.Transparency + 0.002
  1585. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1586. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1587. end
  1588. for e = 1, 24 do
  1589. wait()
  1590. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1591. shok.Transparency = shok.Transparency + 0.03
  1592. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1593. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1594. end
  1595. end))
  1596. coroutine.resume(coroutine.create(function()
  1597. local shok = Instance.new("Part")
  1598. shok.Name = "coil1"
  1599. shok.BrickColor = BrickColor.new("Institutional white")
  1600. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1601. shok.Size = Vector3.new(1, 1, 1)
  1602. shok.Anchored = true
  1603. shok.Material = "Neon"
  1604. shok.Transparency = 0.25
  1605. shok.CanCollide = false
  1606. shok.Parent = model
  1607. game.Debris:AddItem(shok, 12)
  1608. local mesh = Instance.new("SpecialMesh")
  1609. mesh.MeshType = "FileMesh"
  1610. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1611. mesh.Scale = Vector3.new(12, 12, 12)
  1612. mesh.Parent = shok
  1613. for e = 1, 15 do
  1614. wait()
  1615. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1616. shok.Transparency = shok.Transparency + 0.004
  1617. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1618. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1619. end
  1620. for e = 1, 16 do
  1621. wait()
  1622. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1623. shok.Transparency = shok.Transparency + 0.004
  1624. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1625. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1626. end
  1627. for e = 1, 12 do
  1628. wait()
  1629. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1630. shok.Transparency = shok.Transparency + 0.06
  1631. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1632. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1633. end
  1634. end))
  1635. coroutine.resume(coroutine.create(function()
  1636. local shok = Instance.new("Part")
  1637. shok.Name = "coil2"
  1638. shok.BrickColor = BrickColor.new("Institutional white")
  1639. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1640. shok.Size = Vector3.new(1, 1, 1)
  1641. shok.Anchored = true
  1642. shok.Material = "Neon"
  1643. shok.Transparency = 0.25
  1644. shok.CanCollide = false
  1645. shok.Parent = model
  1646. game.Debris:AddItem(shok, 12)
  1647. local mesh = Instance.new("SpecialMesh")
  1648. mesh.MeshType = "FileMesh"
  1649. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1650. mesh.Scale = Vector3.new(6, 12, 6)
  1651. mesh.Parent = shok
  1652. for e = 1, 15 do
  1653. wait()
  1654. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1655. shok.Transparency = shok.Transparency + 0.005
  1656. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1657. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1658. end
  1659. for e = 1, 16 do
  1660. wait()
  1661. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1662. shok.Transparency = shok.Transparency + 0.005
  1663. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1664. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1665. end
  1666. for e = 1, 12 do
  1667. wait()
  1668. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1669. shok.Transparency = shok.Transparency + 0.09
  1670. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1671. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1672. end
  1673. end))
  1674. coroutine.resume(coroutine.create(function()
  1675. local shok = Instance.new("Part")
  1676. shok.Name = "shokwve"
  1677. shok.BrickColor = BrickColor.new("Institutional white")
  1678. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1679. shok.Size = Vector3.new(1, 1, 1)
  1680. shok.Anchored = true
  1681. shok.Material = "Neon"
  1682. shok.Transparency = 0.6
  1683. shok.CanCollide = false
  1684. shok.Parent = model
  1685. game.Debris:AddItem(shok, 12)
  1686. local mesh = Instance.new("SpecialMesh")
  1687. mesh.MeshType = "FileMesh"
  1688. mesh.MeshId = "rbxassetid://489415447"
  1689. mesh.Scale = Vector3.new(1, 1, 1)
  1690. mesh.Parent = shok
  1691. for e = 1, 12 do
  1692. wait()
  1693. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1694. shok.Transparency = shok.Transparency + 0.002
  1695. end
  1696. for e = 1, 32 do
  1697. wait()
  1698. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1699. shok.Transparency = shok.Transparency + 0.002
  1700. end
  1701. for e = 1, 24 do
  1702. wait()
  1703. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1704. shok.Transparency = shok.Transparency + 0.03
  1705. end
  1706. end))
  1707. coroutine.resume(coroutine.create(function()
  1708. local shok = Instance.new("Part")
  1709. shok.Name = "shock2"
  1710. shok.BrickColor = BrickColor.new("Institutional white")
  1711. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1712. shok.Size = Vector3.new(1, 1, 1)
  1713. shok.Anchored = true
  1714. shok.Material = "Neon"
  1715. shok.Transparency = 0.35
  1716. shok.CanCollide = false
  1717. shok.Parent = model
  1718. game.Debris:AddItem(shok, 12)
  1719. local mesh = Instance.new("SpecialMesh")
  1720. mesh.MeshType = "FileMesh"
  1721. mesh.MeshId = "rbxassetid://489415447"
  1722. mesh.Scale = Vector3.new(12, 12, 12)
  1723. mesh.Parent = shok
  1724. for e = 1, 15 do
  1725. wait()
  1726. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1727. shok.Transparency = shok.Transparency + 0.004
  1728. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1729. end
  1730. for e = 1, 16 do
  1731. wait()
  1732. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1733. shok.Transparency = shok.Transparency + 0.004
  1734. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1735. end
  1736. for e = 1, 12 do
  1737. wait()
  1738. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1739. shok.Transparency = shok.Transparency + 0.06
  1740. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1741. end
  1742. end))
  1743. coroutine.resume(coroutine.create(function()
  1744. local shok = Instance.new("Part")
  1745. shok.Name = "shock3"
  1746. shok.BrickColor = BrickColor.new("Institutional white")
  1747. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1748. shok.Size = Vector3.new(1, 1, 1)
  1749. shok.Anchored = true
  1750. shok.Material = "Neon"
  1751. shok.Transparency = 0.35
  1752. shok.CanCollide = false
  1753. shok.Parent = model
  1754. game.Debris:AddItem(shok, 12)
  1755. local mesh = Instance.new("SpecialMesh")
  1756. mesh.MeshType = "FileMesh"
  1757. mesh.MeshId = "rbxassetid://489415447"
  1758. mesh.Scale = Vector3.new(12, 12, 12)
  1759. mesh.Parent = shok
  1760. for e = 1, 15 do
  1761. wait()
  1762. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1763. shok.Transparency = shok.Transparency + 0.004
  1764. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1765. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1766. end
  1767. for e = 1, 16 do
  1768. wait()
  1769. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1770. shok.Transparency = shok.Transparency + 0.004
  1771. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1772. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1773. end
  1774. for e = 1, 12 do
  1775. wait()
  1776. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1777. shok.Transparency = shok.Transparency + 0.06
  1778. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1779. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1780. end
  1781. end))
  1782. end
  1783.  
  1784.  
  1785.  
  1786. tor = chr.Torso
  1787. Debounce = false
  1788.  
  1789. Invis = function()
  1790. for i = 1,20 do
  1791. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1792. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1793. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1794. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1795. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1796. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1797. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1798. game["Run Service"].RenderStepped:wait()
  1799. end
  1800. end
  1801.  
  1802. Vis = function()
  1803. for i = 1,20 do
  1804. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1805. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1806. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1807. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1808. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1809. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1810. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1811. game["Run Service"].RenderStepped:wait()
  1812. end
  1813. end
  1814.  
  1815. Fade = function(Part)
  1816. if Part:IsA'Part' then
  1817. for i = 1,20 do
  1818. Part.Transparency = Part.Transparency + .05
  1819. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1820. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1821. wait()
  1822. end
  1823. Part:Destroy()
  1824. end
  1825. end
  1826.  
  1827. Teleport = function(cx,cy,cz)
  1828. Debounce = true
  1829. tor.Anchored = true
  1830. Invis()
  1831. --MakeTpPart()
  1832. tor.Anchored = false
  1833. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1834. tor.Anchored = true
  1835. Vis()
  1836. tor.Anchored = false
  1837. Debounce = false
  1838. end;
  1839.  
  1840.  
  1841.  
  1842. tps = Instance.new("Sound",chr)
  1843. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1844. tps.Volume = 30
  1845.  
  1846.  
  1847. function Tele()
  1848. human.WalkSpeed = 0
  1849. if activu == true or selected == false then
  1850. return
  1851. end
  1852. coroutine.resume(coroutine.create(function()
  1853. fglow(rleg.Glow, 1)
  1854. fglow(lleg.Glow, 1)
  1855. end))
  1856. activu = true
  1857. local pe = Instance.new("ParticleEmitter")
  1858. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  1859. pe.LightEmission = 0.9
  1860. pe.Size = NumberSequence.new(0.5)
  1861. pe.Texture = "rbxassetid://272050333"
  1862. pe.Transparency = NumberSequence.new(0.1)
  1863. pe.Lifetime = NumberRange.new(0.1)
  1864. pe.Rate = 250
  1865. pe.RotSpeed = NumberRange.new(360)
  1866. pe.Speed = NumberRange.new(3)
  1867. pe.VelocitySpread = 360
  1868. pe.Parent = rleg.Glow
  1869. local pea = pe:Clone()
  1870. pea.Parent = lleg.Glow
  1871. local pe2 = Instance.new("ParticleEmitter")
  1872. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  1873. pe2.LightEmission = 0.9
  1874. pe2.Size = NumberSequence.new(5)
  1875. pe2.Texture = "rbxassetid://516107903"
  1876. pe2.Transparency = NumberSequence.new(0.4)
  1877. pe2.ZOffset = 2
  1878. pe2.Enabled = true
  1879. pe2.LockedToPart = true
  1880. pe2.Lifetime = NumberRange.new(0.07)
  1881. pe2.Rate = 8
  1882. pe2.Rotation = NumberRange.new(0, 360)
  1883. pe2.RotSpeed = NumberRange.new(0)
  1884. pe2.Speed = NumberRange.new(0)
  1885. pe2.VelocitySpread = 180
  1886. pe2.Parent = lleg.Glow
  1887. local pea2 = pe2:Clone()
  1888. pea2.Parent = rleg.Glow
  1889.  
  1890. for l = 1, 30 do
  1891. swait()
  1892. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1893. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1894. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1895. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1896. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1897. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1898. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1899. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1900. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1901. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1902. end
  1903.  
  1904. pe:Destroy()
  1905. pe2:Destroy()
  1906. pea:Destroy()
  1907. pea2:Destroy()
  1908. local rng = Instance.new("Part", chr)
  1909. rng.Anchored = true
  1910. rng.BrickColor = BrickColor.new("Institutional white")
  1911. rng.CanCollide = false
  1912. rng.FormFactor = 3
  1913. rng.Name = "Ring"
  1914. rng.Size = Vector3.new(1, 1, 1)
  1915. rng.Transparency = 0.5
  1916. rng.TopSurface = 0
  1917. rng.BottomSurface = 0
  1918. rng.Position = tors.Position - Vector3.new(0,2,0)
  1919. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1920. local rngm = Instance.new("SpecialMesh", rng)
  1921. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1922. rngm.Scale = Vector3.new(1, 1, 2)
  1923. coroutine.wrap(function()
  1924. for i = 1, 60, 8 do
  1925. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1926. rng.Transparency = i/60
  1927. wait()
  1928. end
  1929. wait()
  1930. rng:Destroy()
  1931. end)()
  1932. tps:Play()
  1933. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1934. resetlerp()
  1935. human.WalkSpeed = 16
  1936. activu = false
  1937.  
  1938. end
  1939.  
  1940.  
  1941.  
  1942.  
  1943. boom3 = Instance.new("Sound",chr)
  1944. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1945. boom3.Volume = 50
  1946.  
  1947.  
  1948.  
  1949.  
  1950.  
  1951. gprop = {}
  1952. function materialhit(hit)
  1953. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1954. gprop = {hit.BrickColor,hit.Material}
  1955. end
  1956. end
  1957. chr["Left Leg"].Touched:connect(materialhit)
  1958. chr["Right Leg"].Touched:connect(materialhit)
  1959.  
  1960.  
  1961. function KickBoom()
  1962. local effspwn = Instance.new("Part")
  1963. local model = Instance.new("Model")
  1964. game.Debris:AddItem(model, 20)
  1965. model.Name = "smasheffects"
  1966. model.Parent = chr
  1967. effspwn.Name = "spwnr"
  1968. effspwn.Size = Vector3.new(1, 1, 1)
  1969. effspwn.Anchored = true
  1970. effspwn.CanCollide = false
  1971. effspwn.Transparency = 1
  1972. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1973. effspwn.Parent = model
  1974.  
  1975. for i = 1, 15 do
  1976. local gtrace = Instance.new("Part",game.Workspace)
  1977. gtrace.BrickColor = gprop[1]
  1978. gtrace.Material = gprop[2]
  1979. gtrace.Size = Vector3.new(16,16,16)
  1980. gtrace.Anchored = true
  1981. gtrace.CanCollide = false
  1982. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1983. local gdisp = coroutine.wrap(function()
  1984. wait(3)
  1985. for i = 1, 9 do
  1986. wait(.1)
  1987. gtrace.Transparency = gtrace.Transparency + .1
  1988. end
  1989. gtrace:Destroy()
  1990. end)
  1991. gdisp()
  1992. end
  1993.  
  1994. Crater(head,67)
  1995.  
  1996. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1997. if v:FindFirstChild('Humanoid') then
  1998. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1999. v.Humanoid.PlatformStand = true
  2000. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  2001. end
  2002. end
  2003.  
  2004. coroutine.resume(coroutine.create(function()
  2005. local shok = Instance.new("Part")
  2006. shok.Name = "shock3"
  2007. shok.BrickColor = BrickColor.new("Institutional white")
  2008. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2009. shok.Size = Vector3.new(1, 1, 1)
  2010. shok.Anchored = true
  2011. shok.Material = "Neon"
  2012. shok.Transparency = 0.35
  2013. shok.CanCollide = false
  2014. shok.Parent = model
  2015. game.Debris:AddItem(shok, 12)
  2016. local mesh = Instance.new("SpecialMesh")
  2017. mesh.MeshType = "FileMesh"
  2018. mesh.MeshId = "rbxassetid://489415447"
  2019. mesh.Scale = Vector3.new(19, 19, 19)
  2020. mesh.Parent = shok
  2021. for e = 1, 15 do
  2022. wait()
  2023. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2024. shok.Transparency = shok.Transparency + 0.004
  2025. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2026. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2027. end
  2028. for e = 1, 16 do
  2029. wait()
  2030. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2031. shok.Transparency = shok.Transparency + 0.004
  2032. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2033. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2034. end
  2035. for e = 1, 12 do
  2036. wait()
  2037. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2038. shok.Transparency = shok.Transparency + 0.06
  2039. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2040. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2041. end
  2042. end))
  2043.  
  2044.  
  2045. coroutine.resume(coroutine.create(function()
  2046. local shok = Instance.new("Part")
  2047. shok.Name = "shock3"
  2048. shok.BrickColor = BrickColor.new("Institutional white")
  2049. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2050. shok.Size = Vector3.new(1, 1, 1)
  2051. shok.Anchored = true
  2052. shok.Material = "Neon"
  2053. shok.Transparency = 0.35
  2054. shok.CanCollide = false
  2055. shok.Parent = model
  2056. game.Debris:AddItem(shok, 12)
  2057. local mesh = Instance.new("SpecialMesh")
  2058. mesh.MeshType = "FileMesh"
  2059. mesh.MeshId = "rbxassetid://489415447"
  2060. mesh.Scale = Vector3.new(47, 47, 47)
  2061. mesh.Parent = shok
  2062. for e = 1, 15 do
  2063. wait()
  2064. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2065. shok.Transparency = shok.Transparency + 0.004
  2066. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2067. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2068. end
  2069. for e = 1, 16 do
  2070. wait()
  2071. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2072. shok.Transparency = shok.Transparency + 0.004
  2073. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2074. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2075. end
  2076. for e = 1, 12 do
  2077. wait()
  2078. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2079. shok.Transparency = shok.Transparency + 0.06
  2080. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2081. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2082. end
  2083. end))
  2084.  
  2085. coroutine.resume(coroutine.create(function()
  2086. local shok = Instance.new("Part")
  2087. shok.Name = "shock3"
  2088. shok.BrickColor = BrickColor.new("Institutional white")
  2089. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2090. shok.Size = Vector3.new(1, 1, 1)
  2091. shok.Anchored = true
  2092. shok.Material = "Neon"
  2093. shok.Transparency = 0.35
  2094. shok.CanCollide = false
  2095. shok.Parent = model
  2096. game.Debris:AddItem(shok, 12)
  2097. local mesh = Instance.new("SpecialMesh")
  2098. mesh.MeshType = "FileMesh"
  2099. mesh.MeshId = "rbxassetid://489415447"
  2100. mesh.Scale = Vector3.new(79, 79, 79)
  2101. mesh.Parent = shok
  2102. for e = 1, 15 do
  2103. wait()
  2104. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2105. shok.Transparency = shok.Transparency + 0.004
  2106. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2107. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2108. end
  2109. for e = 1, 16 do
  2110. wait()
  2111. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2112. shok.Transparency = shok.Transparency + 0.004
  2113. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2114. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2115. end
  2116. for e = 1, 12 do
  2117. wait()
  2118. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2119. shok.Transparency = shok.Transparency + 0.06
  2120. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2121. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2122. end
  2123. end))
  2124. end
  2125.  
  2126.  
  2127.  
  2128.  
  2129. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2130. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2131. end
  2132. cam = workspace.CurrentCamera
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141. function NoOutline(Part)
  2142. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2143. end
  2144.  
  2145.  
  2146.  
  2147.  
  2148. it = Instance.new
  2149.  
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159. so = function(id,par,vol,pit)
  2160. coroutine.resume(coroutine.create(function()
  2161. local sou = Instance.new("Sound",par or workspace)
  2162. sou.Volume=vol
  2163. sou.Pitch=pit or 1
  2164. sou.SoundId=id
  2165. swait()
  2166. sou:play()
  2167. game:GetService("Debris"):AddItem(sou,6)
  2168. end))
  2169. end
  2170.  
  2171.  
  2172. function Stom()
  2173.  
  2174. cf=CFrame.new
  2175. angles=CFrame.Angles
  2176. euler=CFrame.fromEulerAnglesXYZ
  2177. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2178. RootPart=chr.HumanoidRootPart
  2179. RootJoint=RootPart.RootJoint
  2180. RootCF=euler(-1.57,0,3.14)
  2181.  
  2182. function QuaternionFromCFrame(cf)
  2183. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2184. local trace = m00 + m11 + m22
  2185. if trace > 0 then
  2186. local s = math.sqrt(1 + trace)
  2187. local recip = 0.5/s
  2188. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2189. else
  2190. local i = 0
  2191. if m11 > m00 then
  2192. i = 1
  2193. end
  2194. if m22 > (i == 0 and m00 or m11) then
  2195. i = 2
  2196. end
  2197. if i == 0 then
  2198. local s = math.sqrt(m00-m11-m22+1)
  2199. local recip = 0.5/s
  2200. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2201. elseif i == 1 then
  2202. local s = math.sqrt(m11-m22-m00+1)
  2203. local recip = 0.5/s
  2204. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2205. elseif i == 2 then
  2206. local s = math.sqrt(m22-m00-m11+1)
  2207. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2208. end
  2209. end
  2210. end
  2211.  
  2212. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2213. local xs, ys, zs = x + x, y + y, z + z
  2214. local wx, wy, wz = w*xs, w*ys, w*zs
  2215. local xx = x*xs
  2216. local xy = x*ys
  2217. local xz = x*zs
  2218. local yy = y*ys
  2219. local yz = y*zs
  2220. local zz = z*zs
  2221. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2222. end
  2223.  
  2224. function QuaternionSlerp(a, b, t)
  2225. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2226. local startInterp, finishInterp;
  2227. if cosTheta >= 0.0001 then
  2228. if (1 - cosTheta) > 0.0001 then
  2229. local theta = math.acos(cosTheta)
  2230. local invSinTheta = 1/math.sin(theta)
  2231. startInterp = math.sin((1-t)*theta)*invSinTheta
  2232. finishInterp = math.sin(t*theta)*invSinTheta
  2233. else
  2234. startInterp = 1-t
  2235. finishInterp = t
  2236. end
  2237. else
  2238. if (1+cosTheta) > 0.0001 then
  2239. local theta = math.acos(-cosTheta)
  2240. local invSinTheta = 1/math.sin(theta)
  2241. startInterp = math.sin((t-1)*theta)*invSinTheta
  2242. finishInterp = math.sin(t*theta)*invSinTheta
  2243. else
  2244. startInterp = t-1
  2245. finishInterp = t
  2246. end
  2247. end
  2248. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2249. end
  2250.  
  2251. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2252. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2253. end
  2254.  
  2255. function clerp(a,b,t)
  2256. local qa = {QuaternionFromCFrame(a)}
  2257. local qb = {QuaternionFromCFrame(b)}
  2258. local ax, ay, az = a.x, a.y, a.z
  2259. local bx, by, bz = b.x, b.y, b.z
  2260. local _t = 1-t
  2261. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2262. end
  2263.  
  2264.  
  2265.  
  2266. if activu == true or selected == false then
  2267. return
  2268. end
  2269. coroutine.resume(coroutine.create(function()
  2270. fglow(lleg.Glow, 6)
  2271. end))
  2272. activu = true
  2273. local pe = Instance.new("ParticleEmitter")
  2274. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2275. pe.LightEmission = 0.9
  2276. pe.Size = NumberSequence.new(0.5)
  2277. pe.Texture = "rbxassetid://272050333"
  2278. pe.Transparency = NumberSequence.new(0.1)
  2279. pe.Lifetime = NumberRange.new(0.1)
  2280. pe.Rate = 250
  2281. pe.RotSpeed = NumberRange.new(360)
  2282. pe.Speed = NumberRange.new(3)
  2283. pe.VelocitySpread = 360
  2284. pe.Parent = lleg.Glow
  2285. local pea = pe:Clone()
  2286. pea.Parent = lleg.Glow
  2287. wait(0.5)
  2288. local pe2 = Instance.new("ParticleEmitter")
  2289. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2290. pe2.LightEmission = 0.9
  2291. pe2.Size = NumberSequence.new(5)
  2292. pe2.Texture = "rbxassetid://516107903"
  2293. pe2.Transparency = NumberSequence.new(0.4)
  2294. pe2.ZOffset = 2
  2295. pe2.Enabled = true
  2296. pe2.LockedToPart = true
  2297. pe2.Lifetime = NumberRange.new(0.07)
  2298. pe2.Rate = 8
  2299. pe2.Rotation = NumberRange.new(0, 360)
  2300. pe2.RotSpeed = NumberRange.new(0)
  2301. pe2.Speed = NumberRange.new(0)
  2302. pe2.VelocitySpread = 180
  2303. pe2.Parent = lleg.Glow
  2304. local pea2 = pe2:Clone()
  2305. pea2.Parent = lleg.Glow
  2306. local Mus = Instance.new("Sound",workspace)
  2307. Mus.SoundId = "rbxassetid://802518140"
  2308. Mus.Pitch = 1
  2309. Mus.Volume = 90000
  2310. Mus.Looped = false
  2311. wait(0.9)
  2312. Mus:Play()
  2313.  
  2314.  
  2315.  
  2316. human.WalkSpeed = 0
  2317. for i = 0,1,0.1 do
  2318. swait()
  2319. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2321. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2322. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2323. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2324. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2325. end
  2326. wait(1)
  2327. for i = 0,1,0.1 do
  2328. swait()
  2329. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2331. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2332. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2333. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2334. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2335. end
  2336. KickBoom()
  2337. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2338. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2339. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2340. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2341. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2342.  
  2343. wait(3)
  2344. human.WalkSpeed = 16
  2345. pe:Destroy()
  2346. pe2:Destroy()
  2347. pea:Destroy()
  2348. pea2:Destroy()
  2349. resetlerp()
  2350. activu = false
  2351. end
  2352.  
  2353.  
  2354.  
  2355.  
  2356.  
  2357. function Smash()
  2358. for i = 1, 15 do
  2359. local gtrace = Instance.new("Part",game.Workspace)
  2360. gtrace.BrickColor = gprop[1]
  2361. gtrace.Material = gprop[2]
  2362. gtrace.Size = Vector3.new(19,19,19)
  2363. gtrace.Anchored = true
  2364. gtrace.CanCollide = false
  2365. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2366. local gdisp = coroutine.wrap(function()
  2367. wait(7)
  2368. for i = 1, 9 do
  2369. wait(.1)
  2370. gtrace.Transparency = gtrace.Transparency + .1
  2371. end
  2372. gtrace:Destroy()
  2373. end)
  2374. gdisp()
  2375. end
  2376.  
  2377. Crater(head,67)
  2378. end
  2379.  
  2380. function Smash2()
  2381. for i = 1, 15 do
  2382. local gtrace = Instance.new("Part",game.Workspace)
  2383. gtrace.BrickColor = gprop[1]
  2384. gtrace.Material = gprop[2]
  2385. gtrace.Size = Vector3.new(19,19,19)
  2386. gtrace.Anchored = true
  2387. gtrace.CanCollide = false
  2388. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2389. local gdisp = coroutine.wrap(function()
  2390. wait(7)
  2391. for i = 1, 9 do
  2392. wait(.1)
  2393. gtrace.Transparency = gtrace.Transparency + .1
  2394. end
  2395. gtrace:Destroy()
  2396. end)
  2397. gdisp()
  2398. end
  2399.  
  2400. end
  2401.  
  2402. function Smash3()
  2403. for i = 1, 15 do
  2404. local gtrace = Instance.new("Part",game.Workspace)
  2405. gtrace.BrickColor = gprop[1]
  2406. gtrace.Material = gprop[2]
  2407. gtrace.Size = Vector3.new(19,19,19)
  2408. gtrace.Anchored = true
  2409. gtrace.CanCollide = false
  2410. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2411. local gdisp = coroutine.wrap(function()
  2412. wait(7)
  2413. for i = 1, 9 do
  2414. wait(.1)
  2415. gtrace.Transparency = gtrace.Transparency + .1
  2416. end
  2417. gtrace:Destroy()
  2418. end)
  2419. gdisp()
  2420. end
  2421.  
  2422. end
  2423.  
  2424.  
  2425. function Smash4()
  2426. for i = 1, 15 do
  2427. local gtrace = Instance.new("Part",game.Workspace)
  2428. gtrace.BrickColor = gprop[1]
  2429. gtrace.Material = gprop[2]
  2430. gtrace.Size = Vector3.new(19,19,19)
  2431. gtrace.Anchored = true
  2432. gtrace.CanCollide = false
  2433. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2434. local gdisp = coroutine.wrap(function()
  2435. wait(7)
  2436. for i = 1, 9 do
  2437. wait(.1)
  2438. gtrace.Transparency = gtrace.Transparency + .1
  2439. end
  2440. gtrace:Destroy()
  2441. end)
  2442. gdisp()
  2443. end
  2444.  
  2445. end
  2446.  
  2447. function Smash5()
  2448. for i = 1, 15 do
  2449. local gtrace = Instance.new("Part",game.Workspace)
  2450. gtrace.BrickColor = gprop[1]
  2451. gtrace.Material = gprop[2]
  2452. gtrace.Size = Vector3.new(19,19,19)
  2453. gtrace.Anchored = true
  2454. gtrace.CanCollide = false
  2455. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2456. local gdisp = coroutine.wrap(function()
  2457. wait(7)
  2458. for i = 1, 9 do
  2459. wait(.1)
  2460. gtrace.Transparency = gtrace.Transparency + .1
  2461. end
  2462. gtrace:Destroy()
  2463. end)
  2464. gdisp()
  2465. end
  2466.  
  2467. end
  2468.  
  2469. function Smash6()
  2470. for i = 1, 15 do
  2471. local gtrace = Instance.new("Part",game.Workspace)
  2472. gtrace.BrickColor = gprop[1]
  2473. gtrace.Material = gprop[2]
  2474. gtrace.Size = Vector3.new(19,19,19)
  2475. gtrace.Anchored = true
  2476. gtrace.CanCollide = false
  2477. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2478. local gdisp = coroutine.wrap(function()
  2479. wait(7)
  2480. for i = 1, 9 do
  2481. wait(.1)
  2482. gtrace.Transparency = gtrace.Transparency + .1
  2483. end
  2484. gtrace:Destroy()
  2485. end)
  2486. gdisp()
  2487. end
  2488.  
  2489. end
  2490.  
  2491.  
  2492. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2493. if v:FindFirstChild('Humanoid') then
  2494. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2495. v.Humanoid.PlatformStand = true
  2496. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2497. end
  2498. end
  2499.  
  2500.  
  2501. function HeavenSmash()
  2502.  
  2503.  
  2504. if activu == true or selected == false then
  2505. return
  2506. end
  2507. coroutine.resume(coroutine.create(function()
  2508. fglow(lleg.Glow, 19)
  2509. fglow(rleg.Glow, 19)
  2510. fglow(rarm.Glow, 19)
  2511. fglow(larm.Glow, 19)
  2512. fglow(head.Glow, 19)
  2513. fglow(tors.Glow, 19)
  2514. end))
  2515. activu = true
  2516. local pe = Instance.new("ParticleEmitter")
  2517. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2518. pe.LightEmission = 0.9
  2519. pe.Size = NumberSequence.new(0.5)
  2520. pe.Texture = "rbxassetid://272050333"
  2521. pe.Transparency = NumberSequence.new(0.1)
  2522. pe.Lifetime = NumberRange.new(0.1)
  2523. pe.Rate = 250
  2524. pe.RotSpeed = NumberRange.new(360)
  2525. pe.Speed = NumberRange.new(3)
  2526. pe.VelocitySpread = 360
  2527. pe.Parent = lleg.Glow
  2528. local pea = pe:Clone()
  2529. pea.Parent = lleg.Glow
  2530. local pe2 = Instance.new("ParticleEmitter")
  2531. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2532. pe2.LightEmission = 0.9
  2533. pe2.Size = NumberSequence.new(5)
  2534. pe2.Texture = "rbxassetid://516107903"
  2535. pe2.Transparency = NumberSequence.new(0.4)
  2536. pe2.ZOffset = 2
  2537. pe2.Enabled = true
  2538. pe2.LockedToPart = true
  2539. pe2.Lifetime = NumberRange.new(0.07)
  2540. pe2.Rate = 8
  2541. pe2.Rotation = NumberRange.new(0, 360)
  2542. pe2.RotSpeed = NumberRange.new(0)
  2543. pe2.Speed = NumberRange.new(0)
  2544. pe2.VelocitySpread = 180
  2545. pe2.Parent = lleg.Glow
  2546. local pea2 = pe2:Clone()
  2547. pea2.Parent = lleg.Glow
  2548.  
  2549.  
  2550.  
  2551. local pet = Instance.new("ParticleEmitter")
  2552. pet.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2553. pet.LightEmission = 0.9
  2554. pet.Size = NumberSequence.new(0.5)
  2555. pet.Texture = "rbxassetid://272050333"
  2556. pet.Transparency = NumberSequence.new(0.1)
  2557. pet.Lifetime = NumberRange.new(0.1)
  2558. pet.Rate = 1
  2559. pet.RotSpeed = NumberRange.new(360)
  2560. pet.Speed = NumberRange.new(3)
  2561. pet.VelocitySpread = 360
  2562. pet.Parent = rarm.Glow
  2563. local pet2 = Instance.new("ParticleEmitter")
  2564. pet2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2565. pet2.LightEmission = 0.9
  2566. pet2.Size = NumberSequence.new(5)
  2567. pet2.Texture = "rbxassetid://516107903"
  2568. pet2.Transparency = NumberSequence.new(0.4)
  2569. pet2.ZOffset = 2
  2570. pet2.Enabled = false
  2571. pet2.LockedToPart = true
  2572. pet2.Lifetime = NumberRange.new(0.07)
  2573. pet2.Rate = 8
  2574. pet2.Rotation = NumberRange.new(0, 360)
  2575. pet2.RotSpeed = NumberRange.new(0)
  2576. pet2.Speed = NumberRange.new(0)
  2577. pet2.VelocitySpread = 180
  2578. pet2.Parent = rarm.Glow
  2579.  
  2580.  
  2581.  
  2582. local petl = Instance.new("ParticleEmitter")
  2583. petl.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2584. petl.LightEmission = 0.9
  2585. petl.Size = NumberSequence.new(0.5)
  2586. petl.Texture = "rbxassetid://272050333"
  2587. petl.Transparency = NumberSequence.new(0.1)
  2588. petl.Lifetime = NumberRange.new(0.1)
  2589. petl.Rate = 1
  2590. petl.RotSpeed = NumberRange.new(360)
  2591. petl.Speed = NumberRange.new(3)
  2592. petl.VelocitySpread = 360
  2593. petl.Parent = larm.Glow
  2594. local petl2 = Instance.new("ParticleEmitter")
  2595. petl2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2596. petl2.LightEmission = 0.9
  2597. petl2.Size = NumberSequence.new(5)
  2598. petl2.Texture = "rbxassetid://516107903"
  2599. petl2.Transparency = NumberSequence.new(0.4)
  2600. petl2.ZOffset = 2
  2601. petl2.Enabled = false
  2602. petl2.LockedToPart = true
  2603. petl2.Lifetime = NumberRange.new(0.07)
  2604. petl2.Rate = 8
  2605. petl2.Rotation = NumberRange.new(0, 360)
  2606. petl2.RotSpeed = NumberRange.new(0)
  2607. petl2.Speed = NumberRange.new(0)
  2608. petl2.VelocitySpread = 180
  2609. petl2.Parent = larm.Glow
  2610.  
  2611.  
  2612. local petl3 = Instance.new("ParticleEmitter")
  2613. petl3.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2614. petl3.LightEmission = 0.9
  2615. petl3.Size = NumberSequence.new(0.5)
  2616. petl3.Texture = "rbxassetid://272050333"
  2617. petl3.Transparency = NumberSequence.new(0.1)
  2618. petl3.Lifetime = NumberRange.new(0.1)
  2619. petl3.Rate = 1
  2620. petl3.RotSpeed = NumberRange.new(360)
  2621. petl3.Speed = NumberRange.new(3)
  2622. petl3.VelocitySpread = 360
  2623. petl3.Parent = head.Glow
  2624. local petl23 = Instance.new("ParticleEmitter")
  2625. petl23.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2626. petl23.LightEmission = 0.9
  2627. petl23.Size = NumberSequence.new(5)
  2628. petl23.Texture = "rbxassetid://516107903"
  2629. petl23.Transparency = NumberSequence.new(0.4)
  2630. petl23.ZOffset = 2
  2631. petl23.Enabled = false
  2632. petl23.LockedToPart = true
  2633. petl23.Lifetime = NumberRange.new(0.07)
  2634. petl23.Rate = 8
  2635. petl23.Rotation = NumberRange.new(0, 360)
  2636. petl23.RotSpeed = NumberRange.new(0)
  2637. petl23.Speed = NumberRange.new(0)
  2638. petl23.VelocitySpread = 180
  2639. petl23.Parent = head.Glow
  2640.  
  2641.  
  2642.  
  2643. local petl34 = Instance.new("ParticleEmitter")
  2644. petl34.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2645. petl34.LightEmission = 0.9
  2646. petl34.Size = NumberSequence.new(0.5)
  2647. petl34.Texture = "rbxassetid://272050333"
  2648. petl34.Transparency = NumberSequence.new(0.1)
  2649. petl34.Lifetime = NumberRange.new(0.1)
  2650. petl34.Rate = 1
  2651. petl34.RotSpeed = NumberRange.new(360)
  2652. petl34.Speed = NumberRange.new(3)
  2653. petl34.VelocitySpread = 360
  2654. petl34.Parent = rleg.Glow
  2655. local petl234 = Instance.new("ParticleEmitter")
  2656. petl234.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2657. petl234.LightEmission = 0.9
  2658. petl234.Size = NumberSequence.new(5)
  2659. petl234.Texture = "rbxassetid://516107903"
  2660. petl234.Transparency = NumberSequence.new(0.4)
  2661. petl234.ZOffset = 2
  2662. petl234.Enabled = false
  2663. petl234.LockedToPart = true
  2664. petl234.Rate = 8
  2665. petl234.Rotation = NumberRange.new(0, 360)
  2666. petl234.RotSpeed = NumberRange.new(0)
  2667. petl234.Speed = NumberRange.new(0)
  2668. petl234.VelocitySpread = 180
  2669. petl234.Parent = rleg.Glow
  2670.  
  2671.  
  2672. local petl345 = Instance.new("ParticleEmitter")
  2673. petl345.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2674. petl345.LightEmission = 0.9
  2675. petl345.Size = NumberSequence.new(0.5)
  2676. petl345.Texture = "rbxassetid://272050333"
  2677. petl345.Transparency = NumberSequence.new(0.1)
  2678. petl345.Lifetime = NumberRange.new(0.1)
  2679. petl345.Rate = 1
  2680. petl345.RotSpeed = NumberRange.new(360)
  2681. petl345.Speed = NumberRange.new(3)
  2682. petl345.VelocitySpread = 360
  2683. petl345.Parent = tors.Glow
  2684. local petl2345 = Instance.new("ParticleEmitter")
  2685. petl2345.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2686. petl2345.LightEmission = 0.9
  2687. petl2345.Size = NumberSequence.new(5)
  2688. petl2345.Texture = "rbxassetid://516107903"
  2689. petl2345.Transparency = NumberSequence.new(0.4)
  2690. petl2345.ZOffset = 2
  2691. petl2345.Enabled = false
  2692. petl2345.LockedToPart = true
  2693. petl2345.Rate = 8
  2694. petl2345.Rotation = NumberRange.new(0, 360)
  2695. petl2345.RotSpeed = NumberRange.new(0)
  2696. petl2345.Speed = NumberRange.new(0)
  2697. petl2345.VelocitySpread = 180
  2698. petl2345.Parent = tors.Glow
  2699. human.WalkSpeed = 0
  2700. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2701. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2702. for l = 1, 30 do
  2703. swait()
  2704. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2705. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2706. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2707. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2708. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2709. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2710. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2711. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2712. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2713. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2714. end
  2715.  
  2716.  
  2717. resetlerp()
  2718.  
  2719. BV = Instance.new("BodyVelocity", tors)
  2720. BV.maxForce = Vector3.new(0,200000,0)
  2721. BV.P = 100000
  2722. BV.velocity = Vector3.new(0,150,0)
  2723. local rng = Instance.new("Part", chr)
  2724. rng.Anchored = true
  2725. rng.BrickColor = BrickColor.new("Institutional white")
  2726. rng.CanCollide = false
  2727. rng.FormFactor = 3
  2728. rng.Name = "Ring"
  2729. rng.Size = Vector3.new(1, 1, 1)
  2730. rng.Transparency = 0.5
  2731. rng.TopSurface = 0
  2732. rng.BottomSurface = 0
  2733. rng.Position = tors.Position - Vector3.new(0,2,0)
  2734. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2735. local rngm = Instance.new("SpecialMesh", rng)
  2736. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2737. rngm.Scale = Vector3.new(10, 10, 20)
  2738. x = Instance.new("Sound",tors)
  2739. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2740. x.Looped = false
  2741. x.Pitch = .7
  2742. x.Volume = 30
  2743. x:Play()
  2744. coroutine.wrap(function()
  2745. for i = 1, 60, 8 do
  2746. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2747. rng.Transparency = i/60
  2748. wait()
  2749. end
  2750. wait()
  2751. rng:Destroy()
  2752. end)()
  2753. wait(2.6)
  2754. BV:Destroy()
  2755. tors.Anchored = true
  2756. wait(3.2)
  2757. tors.Anchored = false
  2758. BV = Instance.new("BodyVelocity", tors)
  2759. BV.maxForce = Vector3.new(0,-20000,0)
  2760. BV.P = 1000
  2761. BV.velocity = Vector3.new(0,-150,0)
  2762. wait(1)
  2763. BV:Destroy()
  2764. wait(0.01)
  2765.  
  2766. human.WalkSpeed = 0
  2767. boom3:Play()
  2768.  
  2769. Smash()
  2770. Smash2()
  2771. Smash3()
  2772. Ring()
  2773. pe:Destroy()
  2774. pea:Destroy()
  2775. pea2:Destroy()
  2776. pe2:Destroy()
  2777. wait(2)
  2778. human.WalkSpeed = 16
  2779. activu = false
  2780. end
  2781.  
  2782.  
  2783.  
  2784. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2785. sound.SoundId = "rbxassetid://220025776"
  2786. sound.Volume = 6
  2787.  
  2788. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2789. sound2.SoundId = "rbxassetid://386946017"
  2790. sound2.Volume = 6
  2791.  
  2792. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2793. sound3.SoundId = "rbxassetid://165969964"
  2794. sound3.Volume = 6
  2795.  
  2796. function rip()
  2797. activu = true
  2798. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2799. detect.Size = Vector3.new(1,1,1)
  2800. detect:BreakJoints()
  2801. detect.CanCollide = false
  2802. local weld = Instance.new("Weld", detect)
  2803. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2804. weld.Part1 = detect
  2805. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2806.  
  2807.  
  2808.  
  2809. local function attack(prt)
  2810. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2811. if humanoid ~= nil then
  2812. local torso = prt.Parent:findFirstChild("Torso")
  2813.  
  2814.  
  2815.  
  2816.  
  2817.  
  2818.  
  2819.  
  2820. function KABOOMZ3()
  2821. local effspwn = Instance.new("Part")
  2822. coroutine.resume(coroutine.create(function()
  2823. local sound1 = Instance.new("Sound")
  2824. sound1.SoundId = "rbxassetid://138137702"
  2825. sound1.MaxDistance = 300
  2826. sound1.EmitterSize = 20
  2827. sound1.Volume = 2.5
  2828. sound1.Pitch = 0.65
  2829. sound1.Parent = effspwn
  2830. local sound2 = Instance.new("Sound")
  2831. sound2.SoundId = "rbxassetid://157878578"
  2832. sound2.MaxDistance = 300
  2833. sound2.EmitterSize = 20
  2834. sound2.Volume = 1
  2835. sound2.Pitch = 0.7
  2836. sound2.Parent = effspwn
  2837. local sound3 = Instance.new("Sound")
  2838. sound3.SoundId = "rbxassetid://138250406"
  2839. sound2.MaxDistance = 400
  2840. sound2.EmitterSize = 30
  2841. sound2.Volume = 0.5
  2842. sound2.Pitch = 0.5
  2843. sound2.Parent = effspwn
  2844. sound2:Play()
  2845. wait()
  2846. sound1:Play()
  2847. sound3:Play()
  2848. end))
  2849. local model = Instance.new("Model")
  2850. game.Debris:AddItem(model, 20)
  2851. model.Name = "smasheffects"
  2852. model.Parent = workspace
  2853. effspwn.Name = "spwnr"
  2854. effspwn.Size = Vector3.new(1, 1, 1)
  2855. effspwn.Anchored = true
  2856. effspwn.CanCollide = false
  2857. effspwn.Transparency = 1
  2858. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2859. effspwn.Parent = model
  2860.  
  2861.  
  2862.  
  2863.  
  2864.  
  2865. Crater(head,60)
  2866. Crater(head,120)
  2867.  
  2868. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2869. if v:FindFirstChild('Humanoid') then
  2870. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2871. v.Humanoid.PlatformStand = true
  2872. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2873. end
  2874. end
  2875.  
  2876. coroutine.resume(coroutine.create(function()
  2877. local shok = Instance.new("Part")
  2878. shok.Name = "whoosh"
  2879. shok.BrickColor = BrickColor.new("Institutional white")
  2880. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2881. shok.Size = Vector3.new(1, 1, 1)
  2882. shok.Anchored = true
  2883. shok.Material = "Neon"
  2884. shok.Transparency = 0.1
  2885. shok.CanCollide = false
  2886. shok.Parent = model
  2887. game.Debris:AddItem(shok, 12)
  2888. local mesh = Instance.new("SpecialMesh")
  2889. mesh.MeshType = "FileMesh"
  2890. mesh.MeshId = "rbxassetid://437347603"
  2891. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2892. mesh.Parent = shok
  2893.  
  2894.  
  2895.  
  2896.  
  2897.  
  2898. for e = 1, 8 do
  2899. wait()
  2900. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2901. shok.Transparency = shok.Transparency + 0.035
  2902. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2903. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2904. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2905.  
  2906. end
  2907. for e = 1, 16 do
  2908. wait()
  2909. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2910. shok.Transparency = shok.Transparency + 0.11
  2911. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2912. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2913. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2914.  
  2915. end
  2916. end))
  2917. coroutine.resume(coroutine.create(function()
  2918. local shok = Instance.new("Part")
  2919. shok.Name = "wring1"
  2920. shok.BrickColor = BrickColor.new("Institutional white")
  2921. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2922. shok.Size = Vector3.new(1, 1, 1)
  2923. shok.Anchored = true
  2924. shok.Material = "Neon"
  2925. shok.Transparency = 0.25
  2926. shok.CanCollide = false
  2927. shok.Parent = model
  2928. game.Debris:AddItem(shok, 12)
  2929. local mesh = Instance.new("SpecialMesh")
  2930. mesh.MeshType = "FileMesh"
  2931. mesh.MeshId = "rbxassetid://3270017"
  2932. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2933. mesh.Parent = shok
  2934. for e = 1, 30 do
  2935. wait()
  2936. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2937. shok.Transparency = shok.Transparency + 0.002
  2938. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2939. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2940. end
  2941. for e = 1, 38 do
  2942. wait()
  2943. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2944. shok.Transparency = shok.Transparency + 0.002
  2945. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2946. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2947. end
  2948. for e = 1, 24 do
  2949. wait()
  2950. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2951. shok.Transparency = shok.Transparency + 0.03
  2952. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2953. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2954. end
  2955. end))
  2956. coroutine.resume(coroutine.create(function()
  2957. local shok = Instance.new("Part")
  2958. shok.Name = "wring2"
  2959. shok.BrickColor = BrickColor.new("Institutional white")
  2960. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2961. shok.Size = Vector3.new(1, 1, 1)
  2962. shok.Anchored = true
  2963. shok.Material = "Neon"
  2964. shok.Transparency = 0.25
  2965. shok.CanCollide = false
  2966. shok.Parent = model
  2967. game.Debris:AddItem(shok, 12)
  2968. local mesh = Instance.new("SpecialMesh")
  2969. mesh.MeshType = "FileMesh"
  2970. mesh.MeshId = "rbxassetid://3270017"
  2971. mesh.Scale = Vector3.new(12, 12, 0.05)
  2972. mesh.Parent = shok
  2973. for e = 1, 30 do
  2974. wait()
  2975. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2976. shok.Transparency = shok.Transparency + 0.002
  2977. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2978. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2979. end
  2980. for e = 1, 38 do
  2981. wait()
  2982. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2983. shok.Transparency = shok.Transparency + 0.002
  2984. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2985. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2986. end
  2987. for e = 1, 24 do
  2988. wait()
  2989. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2990. shok.Transparency = shok.Transparency + 0.03
  2991. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2992. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2993. end
  2994. end))
  2995. coroutine.resume(coroutine.create(function()
  2996. local shok = Instance.new("Part")
  2997. shok.Name = "coil1"
  2998. shok.BrickColor = BrickColor.new("Institutional white")
  2999. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  3000. shok.Size = Vector3.new(1, 1, 1)
  3001. shok.Anchored = true
  3002. shok.Material = "Neon"
  3003. shok.Transparency = 0.25
  3004. shok.CanCollide = false
  3005. shok.Parent = model
  3006. game.Debris:AddItem(shok, 12)
  3007. local mesh = Instance.new("SpecialMesh")
  3008. mesh.MeshType = "FileMesh"
  3009. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3010. mesh.Scale = Vector3.new(12, 12, 12)
  3011. mesh.Parent = shok
  3012. for e = 1, 15 do
  3013. wait()
  3014. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3015. shok.Transparency = shok.Transparency + 0.004
  3016. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  3017. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3018. end
  3019. for e = 1, 16 do
  3020. wait()
  3021. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3022. shok.Transparency = shok.Transparency + 0.004
  3023. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3024. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3025. end
  3026. for e = 1, 12 do
  3027. wait()
  3028. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3029. shok.Transparency = shok.Transparency + 0.06
  3030. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3031. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3032. end
  3033. end))
  3034. coroutine.resume(coroutine.create(function()
  3035. local shok = Instance.new("Part")
  3036. shok.Name = "coil2"
  3037. shok.BrickColor = BrickColor.new("Institutional white")
  3038. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  3039. shok.Size = Vector3.new(1, 1, 1)
  3040. shok.Anchored = true
  3041. shok.Material = "Neon"
  3042. shok.Transparency = 0.25
  3043. shok.CanCollide = false
  3044. shok.Parent = model
  3045. game.Debris:AddItem(shok, 12)
  3046. local mesh = Instance.new("SpecialMesh")
  3047. mesh.MeshType = "FileMesh"
  3048. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3049. mesh.Scale = Vector3.new(6, 12, 6)
  3050. mesh.Parent = shok
  3051. for e = 1, 15 do
  3052. wait()
  3053. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  3054. shok.Transparency = shok.Transparency + 0.005
  3055. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  3056. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  3057. end
  3058. for e = 1, 16 do
  3059. wait()
  3060. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  3061. shok.Transparency = shok.Transparency + 0.005
  3062. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3063. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  3064. end
  3065. for e = 1, 12 do
  3066. wait()
  3067. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  3068. shok.Transparency = shok.Transparency + 0.09
  3069. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3070. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  3071. end
  3072. end))
  3073. coroutine.resume(coroutine.create(function()
  3074. local shok = Instance.new("Part")
  3075. shok.Name = "shokwve"
  3076. shok.BrickColor = BrickColor.new("Institutional white")
  3077. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  3078. shok.Size = Vector3.new(1, 1, 1)
  3079. shok.Anchored = true
  3080. shok.Material = "Neon"
  3081. shok.Transparency = 0.6
  3082. shok.CanCollide = false
  3083. shok.Parent = model
  3084. game.Debris:AddItem(shok, 12)
  3085. local mesh = Instance.new("SpecialMesh")
  3086. mesh.MeshType = "FileMesh"
  3087. mesh.MeshId = "rbxassetid://489415447"
  3088. mesh.Scale = Vector3.new(1, 1, 1)
  3089. mesh.Parent = shok
  3090. for e = 1, 12 do
  3091. wait()
  3092. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  3093. shok.Transparency = shok.Transparency + 0.002
  3094. end
  3095. for e = 1, 32 do
  3096. wait()
  3097. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3098. shok.Transparency = shok.Transparency + 0.002
  3099. end
  3100. for e = 1, 24 do
  3101. wait()
  3102. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3103. shok.Transparency = shok.Transparency + 0.03
  3104. end
  3105. end))
  3106. coroutine.resume(coroutine.create(function()
  3107. local shok = Instance.new("Part")
  3108. shok.Name = "shock2"
  3109. shok.BrickColor = BrickColor.new("Institutional white")
  3110. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3111. shok.Size = Vector3.new(1, 1, 1)
  3112. shok.Anchored = true
  3113. shok.Material = "Neon"
  3114. shok.Transparency = 0.35
  3115. shok.CanCollide = false
  3116. shok.Parent = model
  3117. game.Debris:AddItem(shok, 12)
  3118. local mesh = Instance.new("SpecialMesh")
  3119. mesh.MeshType = "FileMesh"
  3120. mesh.MeshId = "rbxassetid://489415447"
  3121. mesh.Scale = Vector3.new(12, 12, 12)
  3122. mesh.Parent = shok
  3123. for e = 1, 15 do
  3124. wait()
  3125. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3126. shok.Transparency = shok.Transparency + 0.004
  3127. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3128. end
  3129. for e = 1, 16 do
  3130. wait()
  3131. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3132. shok.Transparency = shok.Transparency + 0.004
  3133. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3134. end
  3135. for e = 1, 12 do
  3136. wait()
  3137. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3138. shok.Transparency = shok.Transparency + 0.06
  3139. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3140. end
  3141. end))
  3142. coroutine.resume(coroutine.create(function()
  3143. local shok = Instance.new("Part")
  3144. shok.Name = "shock3"
  3145. shok.BrickColor = BrickColor.new("Institutional white")
  3146. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3147. shok.Size = Vector3.new(1, 1, 1)
  3148. shok.Anchored = true
  3149. shok.Material = "Neon"
  3150. shok.Transparency = 0.35
  3151. shok.CanCollide = false
  3152. shok.Parent = model
  3153. game.Debris:AddItem(shok, 12)
  3154. local mesh = Instance.new("SpecialMesh")
  3155. mesh.MeshType = "FileMesh"
  3156. mesh.MeshId = "rbxassetid://489415447"
  3157. mesh.Scale = Vector3.new(12, 12, 12)
  3158. mesh.Parent = shok
  3159. for e = 1, 15 do
  3160. wait()
  3161. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3162. shok.Transparency = shok.Transparency + 0.004
  3163. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3164. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3165. end
  3166. for e = 1, 16 do
  3167. wait()
  3168. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3169. shok.Transparency = shok.Transparency + 0.004
  3170. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3171. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3172. end
  3173. for e = 1, 12 do
  3174. wait()
  3175. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  3176. shok.Transparency = shok.Transparency + 0.06
  3177. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3178. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3179. end
  3180. end))
  3181. end
  3182.  
  3183.  
  3184.  
  3185. if torso ~= nil then
  3186. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  3187. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  3188. for i = 1,5 do
  3189. wait()
  3190. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  3191. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  3192. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  3193. end
  3194. sound:Play()
  3195. local bodyVel = Instance.new("BodyPosition", torso)
  3196. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  3197. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3198. wait(2)
  3199. torso.Anchored = true
  3200. for i = 1,5 do
  3201. wait()
  3202. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3203. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3204. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  3205. end
  3206. for i = 1,5 do
  3207. wait()
  3208. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  3209. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  3210. end
  3211. wait(1)
  3212. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  3213. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3214. bodyvel.Position = torso.Position
  3215. for i = 1,5 do
  3216. wait()
  3217. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  3218. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  3219. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  3220. end
  3221. wait(2)
  3222. bodyVel:destroy()
  3223. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3224. torso.Anchored = false
  3225. humanoid.PlatformStand = true
  3226. local bodyVel = Instance.new("BodyPosition", torso)
  3227. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  3228. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3229. sound2:Play()
  3230.  
  3231. wait(1.2)
  3232. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3233. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3234. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3235. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3236. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3237. activu = false
  3238. wait(0.5)
  3239. bodyvel:destroy()
  3240. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  3241. for i = 1, 360, 360/t do
  3242. local c = Instance.new("Part", game.Workspace)
  3243. c.FormFactor = 3
  3244. c.TopSurface = 0
  3245. c.BottomSurface = 0
  3246. c.Size = s
  3247. c.Anchored = true
  3248. c.CanCollide = wt
  3249. c.Material=workspace.Base.Material
  3250. c.Transparency = trans
  3251. c.BrickColor = workspace.Base.BrickColor
  3252. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3253. c.Locked=true
  3254. game.Debris:AddItem(c,25)
  3255. end
  3256. end
  3257.  
  3258.  
  3259.  
  3260.  
  3261. sound3:Play()
  3262. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3263. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3264. KABOOMZ3()
  3265. wait(0.1)
  3266.  
  3267. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3268. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  3269. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  3270.  
  3271.  
  3272. end
  3273. end
  3274. end
  3275. detect.Touched:connect(attack)
  3276. wait(0.1)
  3277. detect:destroy()
  3278. activu = false
  3279. end
  3280.  
  3281.  
  3282.  
  3283. function hito(partoz, magn, dmg, debtim)
  3284. for _, guy in pairs(workspace:GetChildren()) do
  3285. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3286. do
  3287. local humz = guy:FindFirstChild("Humanoid")
  3288. local hed = guy:FindFirstChild("Head")
  3289. humz:TakeDamage(dmg)
  3290. local db = Instance.new("StringValue")
  3291. db.Name = "alabo"
  3292. db.Parent = hed
  3293. delay(debtim, function()
  3294. db:Destroy()
  3295. end)
  3296. end
  3297. end
  3298. end
  3299. end
  3300. function animo(yep)
  3301. if yep == true then
  3302. anim.Parent = human
  3303. chr.Animate.Disabled = false
  3304. elseif yep == false then
  3305. chr.Animate.Disabled = true
  3306. anim.Parent = nil
  3307. end
  3308. end
  3309. mouse.KeyDown:connect(function(key)
  3310. if key == "e" then
  3311. rsmash()
  3312. end
  3313. if key == "t" then
  3314. jum()
  3315. end
  3316. if key == "r" then
  3317. Tele()
  3318. end
  3319. if key == "q" then
  3320. Stom()
  3321. end
  3322. if key == "f" then
  3323. HeavenSmash()
  3324. end
  3325. if key == "h" then
  3326. rip()
  3327. end
  3328. end)
  3329. tool.Equipped:connect(function()
  3330. selected = true
  3331. end)
  3332. tool.Unequipped:connect(function()
  3333. selected = false
  3334. end)
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