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Jul 20th, 2020
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  1. String("Malanga_bulb_cooked","Malanga Bulb (cooked)")
  2. String("Cassava_bulb_Cooked","Cassava Bulb (cooked)")
  3. String("Fire_tribe_warning","Fire may draw unwanted attention")
  4. String("HUD_Trigger_TurnOn","Turn on")
  5. String("HUD_Trigger_TurnOff","Turn off")
  6. String("HUD_Trigger_TurnedOn","Turned on")
  7. String("HUD_Trigger_TurnedOff","Turned off")
  8. String("HUD_NoSpaceInStorage","No space in storage")
  9. String("Mud","Mud")
  10. String("mud_wall","Mud Wall")
  11. String("mud_doorway","Mud Doorway")
  12. String("mud_window_wall","Mud Window Wall")
  13. String("mud_ceiling","Mud Roof")
  14. String("mud_shed_ceiling","Mud Roof")
  15. String("mud_wall_fireside","Mud Fireside Wall")
  16. String("mud_bamboo_wall_fireside","Mud Fireside Wall")
  17. String("mud_charcoal_furnace","Mud Charcoal Furnace")
  18. String("mud_metal_furnace","Mud Forge")
  19. String("mud_water_collector","Mud Water Filter")
  20. String("mud_shower","Mud Shower")
  21. String("Charcoal_Stand","Charcoal Pile")
  22. String("storage_box","Storage Box")
  23. String("mud_from_water","River Mud")
  24. String("mud_to_build","Mud Brick")
  25. String("mud_stand","Mud Pile")
  26. String("mud_mixer","Mud Mixer")
  27. String("mud_shed_wall","Mud Shed Wall")
  28. String("Campfire_fireside","Small Fire")
  29. String("wooden_doorway","Wooden Doorway")
  30. String("bamboo_doorway","Bamboo Doorway")
  31. String("metal_armor","Metal Armor")
  32. String("Metal_arrow","Metal Arrow")
  33. String("metal_spear","Metal Spear")
  34. String("metal_axe","Metal Axe")
  35. String("metal_blade_weapon","Metal Blade")
  36. String("pickaxe","Stone Pickaxe")
  37. String("metal_pickaxe","Metal Pickaxe")
  38. String("iron_vein","Iron Vein")
  39. String("iron_ore_stone","Iron Ore")
  40. String("iron_ore_melted","Melted Iron Ore")
  41. String("metal_armor_part","Metal Armor Cast")
  42. String("metal_blade","Metal Blade Cast")
  43. String("metal_axe_blade","Metal Axe Cast")
  44. String("metal_arrowhead","Metal Arrowhead Cast")
  45. String("form","Empty Mold")
  46. String("form_blade","Blade Mold")
  47. String("form_axe","Axe Mold")
  48. String("form_arrow","Arrow Mold")
  49. String("form_armor","Armor Mold")
  50. String("form_armor_metal","Armor Mold")
  51. String("form_blade_baked","Blade Mold (baked)")
  52. String("form_axe_baked","Axe Mold (baked)")
  53. String("form_arrow_baked","Arrow Mold (baked)")
  54. String("form_armor_baked","Armor Mold (baked)")
  55. String("form_armor_metal_baked","Armor Mold (baked)")
  56. String("Can_small_open","Empty Can")
  57. String("Can_big_open","Empty Can")
  58. String("HUD_Trigger_TakeClay","Take Mud")
  59. String("HUD_Trigger_CleanUp","Wash yourself")
  60. String("MudChallenge_Name","BLACKSMITH")
  61. String("MudChallenge_Desc","Craft full metal body armor and a metal spear to defend yourself!")
  62. String("Objective_Obj_MudChallenge","Craft metal armor and weapon")
  63. String("MudChallenge_Collect","Craft:")
  64. String("NotepadID_MetalForging","Forging metal items")
  65. String("NotepadID_HowtoForge_01","1. Obtain iron by melting Iron Ore Stone or empty cans in Forge")
  66. String("NotepadID_HowtoForge_02","2. Harvest Mud Brick to get a form. Combine it with melted iron and weapon to get mold")
  67. String("NotepadID_HowtoForge_03","3. Bake mold in Forge")
  68. String("NotepadID_HowtoForge_04","4. Harvest baked form and use a cast to create iron tools")
  69. String("HUDMessage_ParasiteFromDirt","Parasites
  70. Dirty Hands:")
  71. String("DirtTitle","Dirt")
  72. String("DirtEffects","Effects:
  73. Increases chance to get wound infection
  74. Eating with dirty hands can lead to ingesting parasites")
  75. String("DirtTreatment_01","Use water to clean up the body")
  76. String("MudChallenge_Armor","Craft and wear on each limb:")
  77. String("Dirt Sickness","Dirt")
  78. String("form_armor_stick","Armor Mold")
  79. String("form_armor_bamboo","Armor Mold")
  80. String("form_armor_bone","Armor Mold")
  81. String("form_armor_stick_baked","Armor Mold (baked)")
  82. String("form_armor_bamboo_baked","Armor Mold (baked)")
  83. String("form_armor_bone_baked","Armor Mold (baked)")
  84. String("form_armor_metal_part","Armor Mold")
  85. String("form_armor_metal_part_baked","Armor Mold (baked)")
  86. String("HINT_FishRod_Hook","Add a fishing hook to the Fishing Rod in order to catch a fish.")
  87. String("HINT_FishRod_Bait","Placing bait on the hook will significantly increase your chances to catch a fish.")
  88. String("HINT_Cast_FishingRod","Press [FishingCast] to cast a fishing line")
  89. String("HINT_Catch_Fish","Press [FishingStrike] to strike, press [FishingReel] to pull in")
  90. String("HUDItemInHand_FishingCancelAim","Cancel aim")
  91. String("MenuOptions_Game","GAME")
  92. String("MenuOptions_Game_Predators","PREDATORS")
  93. String("MenuOptions_Game_Tribes","TRIBES")
  94. String("Tutorial","TUTORIAL")
  95. String("leaf_armor","Leaf Armor")
  96. String("stick_armor","Stick Armor")
  97. String("bamboo_armor","Bamboo Armor")
  98. String("bone_armor","Bone Armor")
  99. String("armadillo_armor","Armadillo Armor")
  100. String("Armadillo_Shell","Armadillo Shell")
  101. String("Tribe_Bow_Trap","Bow Trap")
  102. String("ArmorShow","Show Armor")
  103. String("ArmorHide","Hide Armor")
  104. String("tribe_spike_trap","Spike Trap")
  105. String("broken_armor","Broken Armor")
  106. String("HINT_BowTrap_InsertArrow","Make sure to insert an arrow in the trap every time you arm it.")
  107. String("Spearman","Waraha Spearman")
  108. String("Chellange_WalkieTalkie_Hold","Walkie-talkie")
  109. String("Chellange_WalkieTalkie","Walkie-Talkie (Without Battery)")
  110. String("Chellange_Battery_Hold","Battery")
  111. String("Chellange_Battery","Battery")
  112. String("Chellange_WalkieTalkieBattery","Walkie-talkie")
  113. String("CombatChallenge_Name","RADIO")
  114. String("CombatChallenge_Desc","Fight the tribe to retrieve the walkie-talkie.")
  115. String("Objective_Obj_CombatChallenge","Collect working walkie-talkie")
  116. String("CombatChallenge_Collect","Collect:")
  117. String("SanityChangeReason_Insomnia","Insomnia:")
  118. String("HUD_ParasiteSickness","Parasites")
  119. String("InsomniaTreatment_01","Sleeping for more than 4 hours, removes the effect.")
  120. String("InsomniaEffects","Effects:
  121. Reduces Sanity
  122. Increases energy drop")
  123. String("InsomniaTitle","Insomnia")
  124. String("Insomnia","Insomnia")
  125. String("AnglerChallenge_Name","FISHERMAN")
  126. String("AnglerChallenge_Desc","Catch different water animal species.")
  127. String("Objective_Obj_AnglerChallenge","Catch different water animal species")
  128. String("AnglerChallenge_Collect","Collect:")
  129. String("HUDDeathHint","HINT: ")
  130. String("HUD_Death_Reason","Killed by: ")
  131. String("HUD_Death_UnderWater","Drowning")
  132. String("HUD_Death_Caiman","Caiman")
  133. String("HUD_Death_Predator","Predator")
  134. String("HUD_Death_Cut","Cut")
  135. String("HUD_Death_Fall","Fall")
  136. String("HUD_Death_Insects","Insects")
  137. String("HUD_Death_Melee","Melee")
  138. String("HUD_Death_Poison","Poison")
  139. String("HUD_Death_Thrust","Thrust")
  140. String("HUD_Death_Infection","Infection")
  141. String("HUD_Death_Piranha","Piranha")
  142. String("HUDDeathHint_SanityTribe1","Keep track of your sanity level, as low sanity may cause deadly hallucinations.
  143. Well prepared food may increase your sanity level.")
  144. String("HUDDeathHint_SanityTribe2","Check your body frequently for leeches and worms to stay sane.")
  145. String("HUDDeathHint_Tribe1","Block frequently to avoid damage. Successful blocks reduce stamina instead of health.")
  146. String("HUDDeathHint_Tribe2","Remember to dodge to avoid incoming attacks. Dodging reduces stamina.")
  147. String("HUDDeathHint_Underwater1","Always remember to emerge from water to get air.")
  148. String("HUDDeathHint_Underwater2","Keep track of your air bar while swimming underwater.")
  149. String("HUDDeathHint_Fall1","Falling from heights may kill you, always try to find a safe route.")
  150. String("HUDDeathHint_Caiman1","Caimans are deadly predators, keep them at a distance.")
  151. String("HUDDeathHint_Caiman2","Never get close to a caiman. Avoid its jaws.")
  152. String("HUDDeathHint_Predators1","Never turn away and run from a cat predator. You would become an easy prey. Instead, slowly move backwards to avoid an attack.")
  153. String("HUDDeathHint_Predators2","Big cats aren't the fighter type, a few hits are enough to scare them away.")
  154. String("HUDDeathHint_Wounds1","Make sure to always have a molineria bandage in your backpack.")
  155. String("HUDDeathHint_Wounds2","Check your body after every encounter with predators.")
  156. String("HUDDeathHint_Wounds3","Bleeding can be stopped with a molineria bandage.")
  157. String("HUDDeathHint_Poison1","Remember to check your notebook for poison treatments.")
  158. String("HUDDeathHint_Poison2","Snakes and spiders are omnipresent in the jungle, so make sure to always keep an antipoison dressing in your backpack.")
  159. String("HUDDeathHint_Macro1","Check your smartwatch frequently to keep track of your nutrients.")
  160. String("HUDDeathHint_Macro2","Nutrients affect your maximum condition, so keep track of them on your smartwatch.")
  161. String("HUDDeathHint_ParasiteSickness1","Drinking unsafe water may infect you with parasites, so always drink boiled water.")
  162. String("HUDDeathHint_ParasiteSickness2","Parasites deplete you of nutrients, so make sure to drink and eat only processed food.")
  163. String("HUDDeathHint_FoodPoison1","Food poisoning will make you vomit each time you eat, so cure it or wait it out.")
  164. String("HUDDeathHint_FoodPoison2","Vomiting will deplete you of macroelements, worsening your condition.")
  165. String("HUDDeathHint_FoodPoison3","Remember to check your notebook for treatment methods.")
  166. String("HUDDeathHint_Infected1","Untreated wounds will become infected over time, causing you to lose health.")
  167. String("HUDDeathHint_Infected2","The inspection icon informs you about injuries on your body, check it frequently to avoid infections. ")
  168. String("HUDDeathHint_Infected3","Infected wounds can be treated with maggots, check your notebook for details.")
  169. String("HUDDeathHint_Insomnia1","Remember to rest, lack of sleep will cause insomnia.")
  170. String("HUDDeathHint_Insomnia2","Insomnia depletes your energy faster, so get some sleep to cure it.")
  171. String("Bamboo_Bridge","Bridge")
  172. String("Bamboo_BridgeGhost","Bridge")
  173. String("shrimp_trap","Prawn Trap")
  174. String("AngelFish","Angelfish")
  175. String("AngelFish","Angelfish")
  176. String("AngelFish_Body","Angelfish (Body)")
  177. String("AngelFish_Raw","Angelfish (raw)")
  178. String("AngelFish_Cooked","Angelfish (cooked)")
  179. String("AngelFish_Smoked","Angelfish (smoked)")
  180. String("AngelFish_Dryed","Angelfish (dried)")
  181. String("AngelFish_Spoiled","Angelfish (spoiled)")
  182. String("AngelFish_Burned","Angelfish (burned)")
  183. String("DiscusFish","Discus Fish ")
  184. String("DiscusFish_Body","Discus Fish (Body)")
  185. String("DiscusFish_Raw","Discus Fish (raw)")
  186. String("DiscusFish_Cooked","Discus Fish (cooked)")
  187. String("DiscusFish_Smoked","Discus Fish (smoked)")
  188. String("DiscusFish_Dryed","Discus Fish (dried)")
  189. String("DiscusFish_Spoiled","Discus Fish (spoiled)")
  190. String("DiscusFish_Burned","Discus Fish (burned)")
  191. String("Crab","Red Crab")
  192. String("Crab_Body","Red Crab (Body)")
  193. String("Crab_Raw","Red Crab (raw)")
  194. String("Crab_Cooked","Red Crab (cooked)")
  195. String("Crab_Smoked","Red Crab (smoked)")
  196. String("Crab_Dryed","Red Crab (dried)")
  197. String("Crab_Spoiled","Red Crab (spoiled)")
  198. String("Crab_Burned","Red Crab (burned)")
  199. String("Snail","Mystery Snail")
  200. String("Snail_Raw","Mystery Snail (raw)")
  201. String("Snail_Cooked","Mystery Snail (cooked)")
  202. String("Snail_Smoked","Mystery Snail (smoked)")
  203. String("Snail_Spoiled","Mystery Snail (spoiled)")
  204. String("Snail_Burned","Mystery Snail (burned)")
  205. String("Shrimp","Prawn")
  206. String("Shrimp_Body","Prawn (Body)")
  207. String("Shrimp_Raw","Prawn (raw)")
  208. String("Shrimp_Coocked","Prawn (cooked)")
  209. String("Shrimp_Smoked","Prawn (smoked)")
  210. String("Shrimp_Dryed","Prawn (dried)")
  211. String("Shrimp_Spoiled","Prawn (spoiled)")
  212. String("Shrimp_Burned","Prawn (burned)")
  213. String("Caiman","Black Caiman")
  214. String("Caiman_Body","Black Caiman (Body)")
  215. String("Caiman_Meat_Raw","Black Caiman Meat (raw)")
  216. String("Caiman_Meat_Cooked","Black Caiman Meat (cooked)")
  217. String("Caiman_Meat_Smoked","Black Caiman Meat (smoked)")
  218. String("Caiman_Meat_Dryed","Black Caiman Meat (dried)")
  219. String("Caiman_Meat_Spoiled","Black Caiman Meat (spoiled)")
  220. String("Caiman_Meat_Burned","Black Caiman Meat (burned)")
  221. String("Snail_Soup","Mystery Snail Soup")
  222. String("Shrimp_Soup","Prawn Soup")
  223. String("Crab_Soup","Red Crab Soup")
  224. String("LiquidType_Snail_Soup","Mystery Snail Soup")
  225. String("LiquidType_Shrimp_Soup","Prawn Soup")
  226. String("LiquidType_Crab_Soup","Red Crab Soup")
  227. String("SkillsArcheryTitle","Archery")
  228. String("SkillsBlowTitle","Blowing darts")
  229. String("SkillsCookingTitle","Cooking")
  230. String("SkillsCraftingTitle","Crafting")
  231. String("SkillsFishingTitle","Fishing")
  232. String("SkillsHarvestingAnimalsTitle","Harvesting animals")
  233. String("SkillsHarvestingBushTitle","Blades")
  234. String("SkillsHerbalismTitle","Herbalism")
  235. String("SkillsLumberjackTitle","Axes")
  236. String("SkillSpearsTitle","Spears")
  237. String("SkillsMakeFireTitle","Fire making")
  238. String("SkillsSpearFishingTitle","Spearfishing")
  239. String("SkillsSpearHuntingTitle","Spear hunting")
  240. String("SkillsThrowingTitle","Throwing")
  241. String("SkillsLevel","Level:")
  242. String("SkillsToNextLevel","To the next level")
  243. String("SkillsFistsTitle","Fists")
  244. String("PlannerTaskDrink","To drink")
  245. String("PlannerTaskBuildSmallShelter","To build small shelter")
  246. String("PlannerTaskMakeFire","To make fire")
  247. String("PlannerTaskSleepInBed","To sleep in bed")
  248. String("PlannerTaskEatCooked","To eat cooked meat")
  249. String("PlannerTaskHealWound","To heal wound")
  250. String("PlannerTaskEatRawMeat","To eat raw meat")
  251. String("HUDPlannerYesNoDialog","Are you sure you want to save changes?")
  252. String("HUDPlannerYesNoDialogEmpty","Are you sure? You didn't plan anything. Planning and completing tasks will increase your sanity.")
  253. String("DirtyWater","Water (Dirty)")
  254. String("Questtriger_Retro_Mine_BlowGun","Blowgun")
  255. String("Questtriger_Retro_Mine_Shirt","Mia Shirt")
  256. String("Questtriger_RetroMine_GirlDoor","Flap")
  257. String("Questtriger_Retro_Mine_Book","Tribes: The last of them")
  258. String("Questtriger_Retro_Mine_Curse","Note")
  259. String("Questtriger_Retro_Mine_Ending_ExitDream","Flap")
  260. String("Questtriger_Retro_Mine_Note","Note")
  261. String("Questtriger_RetroWHA_GirlDoor","Flap")
  262. String("Questtriger_Retro_WHO_BloodTest","Blood Test")
  263. String("Questtriger_Retro_WHA_Note","Note")
  264. String("Questtriger_Retro_WHA_Ending_ExitDream","Flap")
  265. String("Questtriger_RetroCartel_GirlDoor","Flap")
  266. String("Questtriger_Retro_Cartel_Book","Placeholder Title")
  267. String("Questtriger_Retro_Cartel_Coffe","Coffee")
  268. String("Questtriger_Retro_Cartel_Hunting","Note")
  269. String("Questtriger_Retro_Cartel_WalkeTalkie","Walkie-talkie")
  270. String("Questtriger_Retro_Cartel_Note","Note")
  271. String("Questtriger_Retro_Cartel_Ending_ExitDream","Flap")
  272. String("Questtriger_Retro_Cartel_Music","Laptop")
  273. String("Questtriger_RetroCamp_GirlDoor","Flap")
  274. String("Questtriger_Retro_Camp_Foto","Photo")
  275. String("Questtriger_Retro_Camp_FirePlow","Note")
  276. String("Questtriger_Retro_Camp_Smoker","Note")
  277. String("Questtriger_Retro_Camp_Map","Map")
  278. String("Questtriger_Retro_Camp_Note","Note")
  279. String("Questtriger_Retro_Camp_Ending_ExitDream","Flap")
  280. String("ClimbIconBeforeD14","")
  281. String("ClimbIconAfterStoneCircle","")
  282. String("MainMenu_Options","OPTIONS")
  283. String("MainMenu_Options_Graphics","GRAPHICS")
  284. String("MainMenu_Options_Game","GAME")
  285. String("MainMenu_Options_Controls","CONTROLS")
  286. String("MainMenu_Options_SelectLanguage","LANGUAGE")
  287. String("Language_English","ENGLISH")
  288. String("Language_French","FRANÇAIS")
  289. String("Language_Italian","ITALIANO")
  290. String("Language_German","DEUTSCH")
  291. String("Language_Spanish","ESPAГ‘OL")
  292. String("Language_ChineseTraditional","з№Ѓй«”дё­ж–‡")
  293. String("Language_ChineseSimplyfied","з®ЂдЅ“дё­ж–‡")
  294. String("Language_Portuguese","PORTUGUГЉS")
  295. String("Language_PortugueseBrazilian","PORTUGГЉS (BRASILEIRO)")
  296. String("Language_Russian","РУССКИЙ")
  297. String("Language_Polish","POLSKI")
  298. String("Language_Japanese","ж—Ґжњ¬иЄћ")
  299. String("Language_Korean","н•њкµ­м–ґ")
  300. String("Language_Vietnamese","Tiếng Việt")
  301. String("Language_Thai","ไทย")
  302. String("Language_Swedish","Svenska")
  303. String("Language_Czech","ДЊeЕЎtina")
  304. String("Accept","ACCEPT")
  305. String("YNDialog_OptionsGame_BackTitle","Warning.")
  306. String("YNDialog_OptionsGame_Back","Are you sure? All changes will be lost.")
  307. String("YNDialog_OptionsGame_AcceptTitle","Warning.")
  308. String("YNDialog_OptionsGame_Accept","Are you sure you want to save changes?")
  309. String("bamboo_footbridge_faketrigger","Bamboo bridge")
  310. String("WhereYouAre_Map_Player01","Last time we spoke, you were in the village. It's worth a try.")
  311. String("Skip_Tutorial_Trigger","Skip Tutorial")
  312. String("HangingRope","Rope")
  313. String("Trigger_Rope_Tutorial","Climb")
  314. String("SanityChangeReason_GroundSleep","Uncomfortable sleep:")
  315. String("SanityChangeReason_BedSleep","Comfortable sleep:")
  316. String("SanityChangeReason_StoryPositive","Story:")
  317. String("SanityChangeReason_StoryNegative","Story:")
  318. String("SanityChangeReason_Firecamp","Fire proximity:")
  319. String("SanityChangeReason_Rash","Rash:")
  320. String("SanityChangeReason_Worm","Worm:")
  321. String("SanityChangeReason_Leech","Leech:")
  322. String("SanityChangeReason_LeechHole","Leech hole:")
  323. String("SanityChangeReason_Temp","Unknown reason:")
  324. String("MainMenu_StartStory","STORY")
  325. String("MainMenu_StartSurvival","SURVIVAL")
  326. String("MainMenu_StartChallenge","CHALLENGES")
  327. String("MainMenu_LoadGame","LOAD GAME")
  328. String("MainMenu_Options","OPTIONS")
  329. String("MainMenu_DifficultyLevel","DIFFICULTY LEVEL")
  330. String("MainMenu_Options","OPTIONS")
  331. String("MainMenu_Options_Audio","AUDIO")
  332. String("MainMenu_Options_Volume","VOLUME")
  333. String("MenuInGame_Paused","PAUSED")
  334. String("MenuInGame_Options","OPTIONS")
  335. String("MenuInGame_Load","LOAD GAME")
  336. String("MenuInGame_Save","SAVE GAME")
  337. String("MainMenu_Quit","QUIT")
  338. String("MenuInGame_Resume","RESUME")
  339. String("MenuInGame_SkipTutorial_Question","The tutorial contains a big part of the story and teaches game mechanics that should be learned by new players. Are you sure you want to skip the tutorial?")
  340. String("MenuInGame_SkipTutorial","SKIP TUTORIAL")
  341. String("MenuInGame_Options","OPTIONS")
  342. String("MainMenu_Credits","CREDITS")
  343. String("MenuInGame_Quit","QUIT")
  344. String("MenuInGame_Name","PAUSED")
  345. String("MenuYesNoDialog_Yes","YES")
  346. String("MenuYesNoDialog_OK","OK")
  347. String("MenuYesNoDialog_No","NO")
  348. String("MenuYesNoDialog_Warning","WARNING")
  349. String("MenuLoadGame_Confirm","Do you want to load this game?")
  350. String("MenuSaveGame_OverwriteWarning","Do you want to overwrite an existing save?")
  351. String("Menu_Back","BACK")
  352. String("MenuSaveGameSlotEmpty","EMPTY")
  353. String("SaveGame_Day","DAY")
  354. String("GameMode_Story","STORY")
  355. String("GameMode_Survival","SURVIVAL")
  356. String("Save_changes_dialogue","Are you sure you want to save changes?")
  357. String("MenuOptions_Controls","Controls")
  358. String("OptionsControls_InvertMouse","INVERT LOOK")
  359. String("MainMenu_Options_XSensitivity","X SENSITIVITY")
  360. String("MainMenu_Options_YSensitivity","Y SENSITIVITY")
  361. String("MainMenu_Options_VolumeDialogs","DIALOGS")
  362. String("MainMenu_Options_VolumeMusic","MUSIC")
  363. String("MainMenu_Options_VolumeEnviro","AMBIENT")
  364. String("MainMenu_Options_VolumeGeneral","SOUND EFFECTS")
  365. String("MenuInGame_Quit_Question","Are you sure you want to quit? All unsaved progress will be lost.")
  366. String("HUD_Wheel_Center","CLOSE")
  367. String("HUD_Trigger_Use","Use")
  368. String("HUD_Trigger_Take","Take")
  369. String("HUD_Trigger_Hold","Hold to")
  370. String("HUD_Trigger_Expand","Expand")
  371. String("HUD_Trigger_InventoryExpand","Expand")
  372. String("HUD_Trigger_Deconstruct","Deconstruct")
  373. String("HUD_Trigger_PickUp","Pick up")
  374. String("HUD_Trigger_Equip","Equip")
  375. String("HUD_Trigger_Harvest","Harvest")
  376. String("HUD_Trigger_Eat","Eat")
  377. String("HUD_Trigger_DrinkHold","Drink")
  378. String("HUD_Trigger_Drink","Drink")
  379. String("HUD_Trigger_Sleep","Sleep")
  380. String("HUD_Trigger_CantSleep","Can't sleep, you are rested")
  381. String("HUD_Trigger_Insert","Insert")
  382. String("HUD_Trigger_InsertToStand","Insert")
  383. String("HUD_Trigger_Climb","Climb")
  384. String("HUD_Trigger_Used","Used")
  385. String("HUD_Trigger_Taken","Taken")
  386. String("HUD_Trigger_Harvested","Harvested")
  387. String("HUD_Trigger_Eaten","Eaten")
  388. String("HUD_Trigger_Drank","Drunk")
  389. String("HUD_Trigger_Slept","Slept")
  390. String("HUD_Trigger_Inserted","Inserted")
  391. String("HUD_Trigger_Alchemy","Alchemy")
  392. String("HUD_Trigger_Arm","Arm")
  393. String("HUD_Trigger_Armed","Armed")
  394. String("HUD_Trigger_Read","Read")
  395. String("HUD_Trigger_ReadPast","Read")
  396. String("HUD_Trigger_Look","Look")
  397. String("HUD_Trigger_Open","Open")
  398. String("HUD_Trigger_Close","Close")
  399. String("HUD_Trigger_TakeHold","Take")
  400. String("HUD_Trigger_RemoveFromSnareTrap","Cut off")
  401. String("HUD_Trigger_Remove","Remove")
  402. String("HUD_Trigger_Ignite","Ignite")
  403. String("HUD_Trigger_UseHold","Use")
  404. String("HUD_Trigger_ClimbHold","Climb")
  405. String("HUD_Trigger_SwapHold","Swap")
  406. String("HUD_Trigger_SaveGame","Save game")
  407. String("HUDTrigger_ConsumableEffects","Effects of consumption:")
  408. String("HUDTrigger_Unknown","Unknown")
  409. String("HUDTrigger_Decay","DECAY:")
  410. String("HUDTrigger_Durability","DURABILITY:")
  411. String("HUDTrigger_MinShort","min.")
  412. String("HUD_Trigger_Ember_Required","Ember required")
  413. String("HUD_Trigger_Destroy","Destroy")
  414. String("HUD_Trigger_Ember_Req_Additional_Info","Use tool to create ember")
  415. String("HUD_Trigger_Take3","Take 3")
  416. String("HUD_Trigger_TakeAll","Take Max")
  417. String("HUDBackpack_ShowCrafting","Open crafting")
  418. String("HUDBackpack_HideCrafting","Close crafting")
  419. String("HUDBackpack_Close","Close backpack")
  420. String("HUD_Saving","SAVING")
  421. String("HUD_Door","Door")
  422. String("HUD_DoorLocked","Locked door")
  423. String("HUD_Health","Health")
  424. String("HUD_Stamina","Stamina")
  425. String("HUD_Nutrition_Fat","Fats")
  426. String("HUD_Nutrition_Carbo","Carbohydrates")
  427. String("HUD_Nutrition_Protein","Proteins")
  428. String("HUD_Sanity","Sanity")
  429. String("HUD_Hydration","Hydration")
  430. String("HUD_Energy","Energy")
  431. String("HUD_FoodPoisoning","Food poisoning")
  432. String("HUD_Weight","Inventory Weight")
  433. String("HUDConstruction_FindPlace","Find available place")
  434. String("HUDConstruction_FindFire","Campfire required")
  435. String("HUDConstruction_FindWater","Water required")
  436. String("HUDConstruction_Rotate","Hold [RMB] and use mouse to rotate")
  437. String("HIDConstruction_FindOtherPlace","Find other place")
  438. String("HIDConstruction_CutPlants","Cut plants")
  439. String("HUDPassOut_Passed_Out","You passed out!")
  440. String("HUDDeath_YouAreDead","You are dead!")
  441. String("HUDSleep_Sleeping","Sleeping…")
  442. String("HUDSleep_WakeUp","WAKE UP")
  443. String("HUDConstruction_Create","Create")
  444. String("HUDConstruction_Cancel","Cancel")
  445. String("HUDConstruction_Created","Created")
  446. String("HUDBodyInspection_InfoChooseLimb","Select limb you want to inspect. Move mouse with RMB pressed to rotate.")
  447. String("HUDBodyInspection_InfoBackpack","Drag and drop item on the wound.")
  448. String("HUD_Pain","Pain")
  449. String("HUDBodyInspection_GoToTreatmentMenu","Press [T] to open the Treatment menu")
  450. String("HUDSkipMovie","Press [Space] to skip")
  451. String("MenuObjectives_ActiveObjectives","Active Objectives")
  452. String("MenuObjectives_CompletedObjectives","Completed Objectives")
  453. String("HUD_NoSpaceInBackpack","No space in backpack")
  454. String("HUD_ItemInHand_FishingRod_Aim","Aim")
  455. String("HUD_ItemInHand_FishingRod_Roll","Roll up")
  456. String("HUD_ItemInHand_FishingRod_Strike","Strike")
  457. String("HUD_ItemInHand_FishingRod_Cast","Cast")
  458. String("HUD_ItemInHand_FishingRod_TakeFish","Take fish")
  459. String("HUD_ItemInHand_WaterInHand_Spill","Spill")
  460. String("HUD_ItemInHand_Drop","Drop")
  461. String("HUD_ItemInHand_WaterInHand_Drink","Drink")
  462. String("HUD_ItemInHand_ItemInHand_Aim","Aim")
  463. String("HUD_ItemInHand_ItemInHand_Throw","Throw")
  464. String("HUD_InfoLog_NewEntry","Notebook: New entry -")
  465. String("HUD_ReadableItem_Details","[ReadCollectable] Read")
  466. String("HUD_ReadableItem_DetailsHide","[ReadCollectable] Hide")
  467. String("HUD_ReadableItem_PrevPage","Prev")
  468. String("HUD_ReadableItem_NextPage","Next")
  469. String("HUD_ReadableItem_Quit","[AdditionalQuit] Quit")
  470. String("HUD_SaveGame_Saving","Saving")
  471. String("Backpack","Backpack")
  472. String("Inspect","Inspect")
  473. String("Craft","Craft")
  474. String("Map","Map")
  475. String("Construct","Construct")
  476. String("Sleep","Sleep")
  477. String("Notebook","Notebook")
  478. String("SaveGame","Save game")
  479. String("BigInfo_Building_Completed","Building completed")
  480. String("BigInfo_Item_Crafted","Item crafted")
  481. String("Yes","Yes")
  482. String("No","No")
  483. String("Construction","Construction")
  484. String("Kilogram_Short","kg")
  485. String("Milliliters_shortform","ml")
  486. String("Liquids_Conflict","Liquids conflict")
  487. String("LiquidType_Fuel","Fuel")
  488. String("LiquidType_Water","Water (Clean)")
  489. String("LiquidType_UnsafeWater","Water (Unsafe)")
  490. String("LiquidType_DirtyWater","Water (Dirty)")
  491. String("LiquidType_Antipoison","Antidote")
  492. String("LiquidType_BoneInfusion","Bone Infusion")
  493. String("LiquidType_QAInfusion","Quassia Amara Infusion")
  494. String("LiquidContainer_Empty","Empty")
  495. String("HUD_Trigger_Fill","Fill up")
  496. String("MSG_Notepad_Story_NewEntry","Notebook - new entry.")
  497. String("MSG_Map_New_Location","Map - new location")
  498. String("Watch_Monday","Mon")
  499. String("Watch_Tuesday","Tue")
  500. String("Watch_Wednesday","Wed")
  501. String("Watch_Thursday","Thu")
  502. String("Watch_Friday","Fri")
  503. String("Watch_Saturday","Sat")
  504. String("Watch_Sunday","Sun")
  505. String("Watch_January","Jan")
  506. String("Watch_February","Feb")
  507. String("Watch_March","Mar")
  508. String("Watch_April","Apr")
  509. String("Watch_May","May")
  510. String("Watch_June","Jun")
  511. String("Watch_July","Jul")
  512. String("Watch_August","Aug")
  513. String("Watch_September","Sep")
  514. String("Watch_October","Oct")
  515. String("Watch_November","Nov")
  516. String("Watch_December","Dec")
  517. String("HUD_Trigger_Pour","Pour")
  518. String("HUD_HeavyObjectDrop","[Drop] Drop")
  519. String("HUDItemInHand_Drop","Drop")
  520. String("HUDItemInHand_ItemAim","Aim")
  521. String("HUDItemInHand_ItemCancelAim","Cancel")
  522. String("HUDItemInHand_ItemThrow","Throw")
  523. String("HUDItemInHand_SpearAttack","Attack")
  524. String("HUDItemInHand_SpearUpAim","Aim")
  525. String("HUDItemInHand_SpearAttackUp","Attack")
  526. String("HUDItemInHand_SpearThrowAim","Aim")
  527. String("HUDItemInHand_SpearThrow","Throw")
  528. String("HUDItemInHand_BlowpipeAim","Aim")
  529. String("HUDItemInHand_BlowpipeShot","Shot")
  530. String("HUDItemInHand_BowAim","Aim")
  531. String("HUDItemInHand_BowShot","Shot")
  532. String("HUDItemInHand_BowlSpil","Spill")
  533. String("HUDItemInHand_BowlDrink","Drink")
  534. String("HUDItemInHand_WaterSpill","Spill")
  535. String("HUDItemInHand_WaterDrink","Drink")
  536. String("HUDItemInHand_FishingAim","Aim")
  537. String("HUDItemInHand_FishingCast","Cast")
  538. String("HUDItemInHand_FishingStrike","Strike")
  539. String("HUDItemInHand_FishingReel","Cancel")
  540. String("HUDItemInHand_FishingTakeFish","Take fish")
  541. String("HUDItemInHand_Block","Block")
  542. String("HUDDialog_Close","Close")
  543. String("SmallWoundAbrassion","Scratch/Abrasion")
  544. String("SmallWoundScratch","Scratch/Abrasion")
  545. String("Laceration","Laceration")
  546. String("LacerationCat","Laceration")
  547. String("Rash","Rash")
  548. String("Worm","Worm")
  549. String("Leech","Leech")
  550. String("VenomBite","Venom Wound")
  551. String("SnakeBite","Venom Wound")
  552. String("Infected","Wound Infection")
  553. String("Fever","Fever")
  554. String("Food Poisoning","Food Poisoning")
  555. String("Parasite Sickness","Parasites")
  556. String("HUDChallengeResult_Success","SUCCESS")
  557. String("HUDChallengeResult_Fail","FAIL")
  558. String("HUDChallenge_TimeLimit","Time limit")
  559. String("HUDFirecampChallenge_Firecamp","Campfire")
  560. String("ChallengeResult_CurrTime","Current Time")
  561. String("ChallengeResult_BestTime","Best Time")
  562. String("HUDChallengeResult_Quit","EXIT")
  563. String("HUDTribeRunawayChallenge_Tribe","Tribe")
  564. String("TribeRunawayChallenge_Desc","Steal radio from Tribe.")
  565. String("TribeRunawayChallenge_Name","TRIBE RUNAWAY")
  566. String("HUDTribeRadioChallenge_Radio","Radio station")
  567. String("TribeRadioChallenge_Desc","Find radio station and call for help.")
  568. String("TribeRadioChallenge_Name","RADIO STATION")
  569. String("CampChallenge_Name","MIGHTY CAMP")
  570. String("CampChallenge_Desc","Build Mighty Camp to survive in jungle.")
  571. String("HUDCampChallenge_Camp","Camp")
  572. String("BoatChallenge_Name","RAFT")
  573. String("BoatChallenge_Desc","Find and build a raft. Get resources to survive journey.")
  574. String("HUDBoatChallenge_Boat","Raft")
  575. String("FirecampHardChallenge_Name","CAMPFIRE - HARD")
  576. String("FirecampHardChallenge_Desc","Find three campfires and light them up before the plane arrives.")
  577. String("FirecampChallenge_Name","CAMPFIRE")
  578. String("FirecampChallenge_Desc","Find a campfire and light it up before the plane arrives.")
  579. String("challenge_fire","Campfire")
  580. String("HunterChallenge_Name","HUNTER")
  581. String("HunterChallenge_Desc","Collect meat from different animals.")
  582. String("HunterChallenge_Collect","Collect:")
  583. String("HUDBackpack_Title","INVENTORY")
  584. String("HUDBodyInspection_Rotate","ROTATE")
  585. String("HUDDeath_Died","You died!")
  586. String("HUDDeath_LastSave","LOAD FROM LAST SAVE")
  587. String("HUDDeath_Load","LOAD GAME")
  588. String("HUDDeath_Quit","QUIT")
  589. String("HUDDeath_StatDays","SURVIVED:")
  590. String("HUDDeath_StatDist","TRAVELLED:")
  591. String("HUDDeath_StatVomit","VOMITED:")
  592. String("MenuGraphics_NoCascades","NO CASCADES")
  593. String("MenuGraphics_TwoCascades","TWO CASCADES")
  594. String("MenuGraphics_FourCascades","FOUR CASCADES")
  595. String("MenuGraphics_Quality","QUALITY")
  596. String("MenuGraphics_SoftShadows","SOFT SHADOWS")
  597. String("MenuGraphics_TinyPlants","TINY PLANTS")
  598. String("MenuGraphics_ShadowsBlur","SHADOWS QUALITY")
  599. String("MenuGraphics_On","ON")
  600. String("MenuGraphics_Off","OFF")
  601. String("MenuGraphics_AntiAliasing","ANTI ALIASING")
  602. String("MenuGraphics_TextureQuality","TEXTURES QUALITY")
  603. String("MenuGraphics_ShadowCascades","SHADOW CASCADES")
  604. String("MenuGraphics_ShadowDistance","SHADOW DISTANCE")
  605. String("MenuGraphics_ShadowResolution","SHADOW RESOLUTION")
  606. String("MenuGraphics_VeryLow","VERY LOW")
  607. String("MenuGraphics_Low","LOW")
  608. String("MenuGraphics_Medium","MEDIUM")
  609. String("MenuGraphics_High","HIGH")
  610. String("MenuGraphics_VeryHigh","VERY HIGH")
  611. String("MenuGraphics_AALow","DISABLED")
  612. String("MenuGraphics_AAMedium","2x MULTISAMPLING")
  613. String("MenuGraphics_AAHigh","4x MULTISAMPLING")
  614. String("MenuGraphics_AAVeryHigh","8x MULTISAMPLING")
  615. String("MenuOptions_Video","VIDEO")
  616. String("MenuOptionsControls_KeyBindings","KEY BINDINGS")
  617. String("MenuOptionsControls_KeyBindings_Forward","FORWARD")
  618. String("MenuOptionsControls_KeyBindings_Backward","BACKWARD")
  619. String("MenuOptionsControls_KeyBindings_Left","LEFT")
  620. String("MenuOptionsControls_KeyBindings_Right","RIGHT")
  621. String("MenuOptionsControls_KeyBindings_Sprint","SPRINT")
  622. String("MenuOptionsControls_KeyBindings_Duck","CROUCH")
  623. String("MenuOptionsControls_KeyBindings_Jump","JUMP")
  624. String("MenuOptionsControls_KeyBindings_Drop","DROP")
  625. String("MenuOptionsControls_KeyBindings_Aim","AIM")
  626. String("MenuOptionsControls_KeyBindings_Throw","THROW")
  627. String("MenuOptionsControls_KeyBindings_CancelAim","CANCEL AIM")
  628. String("MenuOptionsControls_KeyBindings_WaterDrink","DRINK WATER")
  629. String("MenuOptionsControls_KeyBindings_Inventory","BACKPACK")
  630. String("MenuOptionsControls_KeyBindings_Notepad","NOTEBOOK")
  631. String("MenuOptionsControls_KeyBindings_Wheel","WHEEL MENU")
  632. String("MenuOptionsControls_KeyBindings_WeaponSlot1","WEAPON 1")
  633. String("MenuOptionsControls_KeyBindings_WeaponSlot2","WEAPON 2")
  634. String("MenuOptionsControls_KeyBindings_WeaponSlot3","WEAPON 3")
  635. String("MenuOptionsControls_KeyBindings_WeaponSlot4","WEAPON 4")
  636. String("MenuOptionsControls_KeyBindings_Block","BLOCK")
  637. String("MenuOptionsControls_KeyBindings_Watch","WATCH")
  638. String("MenuOptionsControls_KeyBindings_ThrowStone","THROW STONE")
  639. String("MenuOptionsControls_KeyBindings_Action","ACTION")
  640. String("MenuOptionsControls_KeyBindings_Quit","QUIT")
  641. String("MenuOptionsControls_KeyBindings_Default","DEFAULT")
  642. String("MenuOptionsControls_KeyBindings_Read","READ")
  643. String("Options_leave_dialogue","Are you sure you want to quit? All unsaved changes will be lost.")
  644. String("Options_save_dialogue","Are you sure you want to save changes?")
  645. String("Loading","Loading")
  646. String("Skill_Fists","Fists")
  647. String("Skill_Blade","Blades")
  648. String("Skill_Axe","Axes")
  649. String("Skill_Spear","Spears")
  650. String("Skill_Machete","Machetes")
  651. String("Skill_Crafting","Crafting")
  652. String("Skill_Herbalism","Herbalism")
  653. String("Skill_MakeFire","Fire Starting")
  654. String("Skill_Cooking","Cooking")
  655. String("Skill_Archery","Archery")
  656. String("Skill_Throwing","Throwing")
  657. String("Skill_Fishing","Fishing")
  658. String("Skill_HarvestingAnimals","Harvesting Animals")
  659. String("Skill_SpearFishing","Spearfishing")
  660. String("Skill_Blowgun","Blowgun")
  661. String("HUDConstruction_InfoCreate","Create")
  662. String("HUDConstruction_InfoRotate","Rotate")
  663. String("HUDConstruction_InfoCancel","Cancel")
  664. String("HUD_Trigger_Spill","Spill")
  665. String("HUDItemInHand_ThrowStone","Throw")
  666. String("HUD_MapNotapdQuit","[AdditionalQuit] Quit")
  667. String("HUD_QuickBar_Bakcpack","BACKPACK")
  668. String("HUD_QuickBar_Craft","CRAFT")
  669. String("HUD_QuickBar_Notepad","NOTEBOOK")
  670. String("HUD_QuickBar_Map","MAP")
  671. String("HUD_QuickBar_Sleep","SLEEP")
  672. String("HUD_QuickBar_Inspection","INSPECT")
  673. String("HUDStartSurvival_Info","STORY MODE
  674.  
  675. You have completed a tutorial which is part of the Story Mode that will be available in the full release.
  676.  
  677. As this game is still in development, it features only a part of the Green Hell experience.
  678.  
  679. Creepy Jar Team hopes you enjoyed the game: feel free to leave a comment on the Steam forum.
  680.  
  681. Press [Space] to continue in Survival Mode")
  682. String("HUDAddInfo_BladeRequired","Blade required")
  683. String("HUD_Trigger_TakeHoldLong","Take")
  684. String("Big_Stone","Big Stone")
  685. String("Small_Stick","Small Stick")
  686. String("Stick","Stick")
  687. String("Long_Stick","Long Stick")
  688. String("Log","Log")
  689. String("Liane","Liana")
  690. String("Dryed_Liane","Dried Liana")
  691. String("Bamboo_Stick","Bamboo Stick")
  692. String("Bamboo_Long_Stick","Long Bamboo Stick")
  693. String("Bamboo_Log","Bamboo Log")
  694. String("Palm_Leaf","Palm Leaf")
  695. String("Coconut_Green","Green Coconut")
  696. String("Banana_Leaf","Banana Leaf")
  697. String("Fiber","Fiber")
  698. String("Molineria_leaf","Molineria Leaf")
  699. String("Leaf","Leaf")
  700. String("Wood_Resin","Wood Resin")
  701. String("Bird_feather","Bird Feather")
  702. String("Coconut_Bowl","Coconut Bowl")
  703. String("Turtle_shell","Tortoise Shell")
  704. String("Goliath_birdeater_ash","Goliath Birdeater Ash")
  705. String("Fire_Board","Plank")
  706. String("Bamboo_Bowl","Bamboo Bowl")
  707. String("Fish_Bone","Fishbone")
  708. String("Tobacco_Leaf","Tobacco Leaf")
  709. String("Dryed_Tobacco_Leaf","Tobacco leaf (Dried)")
  710. String("Quassia_Amara_flowers","Quassia Amara Flowers")
  711. String("Plantain_lily_leaf","Plantain Lily Leaf")
  712. String("Ficus_leaf","Ficus Leaf")
  713. String("Skin","Skin")
  714. String("Big_skin","Large Skin")
  715. String("Dry_leaf","Dry Leaf")
  716. String("Stingray_sting","Stingray Sting")
  717. String("Anthill_powder","Anthill Powder")
  718. String("River_silt","River Silt")
  719. String("Charcoal","Charcoal")
  720. String("Campfire_ash","Campfire Ash")
  721. String("Fire","Fire")
  722. String("Bandage","Bandage")
  723. String("Cecropia_fiber","Cecropia Fiber")
  724. String("Big_leaf_pile","Big pile of leaves")
  725. String("Small_leaf_pile","Small Leaf Pile")
  726. String("Bone","Bone")
  727. String("Brazil_nut_whole","Brazil Nut (Whole)")
  728. String("Arowana_Body","Arowana (Body)")
  729. String("PoisonDartFrog","Poison Dart Frog")
  730. String("PoisonDartFrog_Body","Poison Dart Frog (Body)")
  731. String("BrasilianWanderingSpider_Body","Brazilian Wandering Spider (Body)")
  732. String("CaneToad_Body","Cane Toad (Body)")
  733. String("GoliathBirdEater_Body","Goliath Birdeater (Body)")
  734. String("Mouse_Body","Mouse (Body)")
  735. String("PeacockBass_Body","Peacock Bass (Body)")
  736. String("Piranha_Body","Piranha (Body)")
  737. String("Scorpion_Body","Scorpion (Body)")
  738. String("ParrotMacaw_Body","Parrot (Body)")
  739. String("Anthill","Anthill")
  740. String("Leaf_Bandage","Leaf Bandage")
  741. String("lily_dressing","Lily Dressing")
  742. String("ash_dressing","Ash Dressing")
  743. String("Goliath_dressing","Goliath Dressing")
  744. String("Pot","Pot")
  745. String("Bird_Nest_ToHoldHarvest","Bird Nest")
  746. String("Bird_Nest","Bird Nest")
  747. String("Maggots","Maggots")
  748. String("Maggots_Cooked","Maggots (cooked)")
  749. String("MaggotsFromCarcass","Maggots")
  750. String("Honeycomb_ToHoldHarvest","Honeycomb")
  751. String("Honeycomb","Honeycomb")
  752. String("Liane_ToHoldHarvest","Liana")
  753. String("Meat_Raw","Meat (Raw)")
  754. String("Meat_Cooked","Meat (Cooked)")
  755. String("Meat_Smoked","Meat (Smoked)")
  756. String("Meat_Dryed","Meat (Dried)")
  757. String("Meat_Cooked_Spoiled","Meat (Spoiled)")
  758. String("Meat_Smoked_Spoiled","Meat (Spoiled)")
  759. String("Meat_Spoiled","Meat (Spoiled)")
  760. String("Meat_Burned","Meat (Burned)")
  761. String("Fat_Meat_Raw","Fat Meat (Raw)")
  762. String("Fat_Meat_Cooked","Fat Meat (Cooked)")
  763. String("Fat_Meat_Smoked","Fat Meat (Smoked)")
  764. String("Fat_Meat_Dryed","Fat Meat (Dried)")
  765. String("Fat_Meat_Cooked_Spoiled","Fat Meat (Spoiled)")
  766. String("Fat_Meat_Smoked_Spoiled","Fat Meat (Spoiled)")
  767. String("Fat_Meat_Spoiled","Fat Meat (Spoiled)")
  768. String("Fat_Meat_Burned","Fat Meat (Burned)")
  769. String("Lean_Meat_Raw","Lean Meat (Raw)")
  770. String("Lean_Meat_Cooked","Lean Meat (Cooked)")
  771. String("Lean_Meat_Smoked","Lean Meat (Smoked)")
  772. String("Lean_Meat_Dryed","Lean Meat (Dried)")
  773. String("Lean_Meat_Cooked_Spoiled","Lean Meat (Spoiled)")
  774. String("Lean_Meat_Smoked_Spoiled","Lean Meat (Spoiled)")
  775. String("Lean_Meat_Spoiled","Lean Meat (Spoiled)")
  776. String("Lean_Meat_Burned","Lean Meat (Burned)")
  777. String("Fish_Meat_Raw","Fish (Raw)")
  778. String("Fish_Meat_Cooked","Fish (Cooked)")
  779. String("Fish_Meat_Smoked","Fish (Smoked)")
  780. String("Fish_Meat_Dryed","Fish (Dried)")
  781. String("Fish_Meat_Cooked_Spoiled","Fish (Spoiled)")
  782. String("Fish_Meat_Smoked_Spoiled","Fish (Spoiled)")
  783. String("Fish_Meat_Spoiled","Fish (Spoiled)")
  784. String("Fish_Meat_Burned","Fish (Burned)")
  785. String("Prawn_Meat_Raw","Prawn (Raw)")
  786. String("Prawn_Meat_Coocked","Prawn (Cooked)")
  787. String("Prawn_Meat_Spoiled","Prawn (Spoiled)")
  788. String("Larva","Larva")
  789. String("Larva_Coocked","Larva (Cooked)")
  790. String("Egg","Egg")
  791. String("Egg_Spoiled","Egg (Spoiled)")
  792. String("Egg_Boiled","Egg (Boiled)")
  793. String("Coconut_Shell_Flesh","Coconut shell with flesh")
  794. String("Coconut_flesh","Coconut Flesh")
  795. String("Coconut_flesh_Cooked","Coconut Flesh (Cooked)")
  796. String("Coconut_Shell_Flesh_Spoiled","Coconut shell with flesh (Spoiled)")
  797. String("Coconut_flesh_Spoiled","Coconut Flesh (Spoiled)")
  798. String("Brazil_nut","Brazil Nut")
  799. String("Brazil_nut_Spoiled","Brazil Nut (Spoiled)")
  800. String("Cassava_bulb","Cassava Bulb")
  801. String("Cassava_bulb_Spoiled","Cassava Bulb (Spoiled)")
  802. String("Cassava_bulb_dryed","Cassava Bulb (dried)")
  803. String("Banana","Banana")
  804. String("Banana_Spoiled","Banana (Spoiled)")
  805. String("Palm_heart","Heart of Palm")
  806. String("Palm_heart_Spoiled","Heart of Palm (Spoiled)")
  807. String("Palm_Heart_dryed","Heart of Palm (dried)")
  808. String("Raffia_nut","Raffia Nut")
  809. String("Raffia_nut_Spoiled","Raffia Nut (Spoiled)")
  810. String("Malanga_bulb","Malanga Bulb")
  811. String("Malanga_bulb_Spoiled","Malanga Bulb (Spoiled)")
  812. String("Malanga_Bulb_dryed","Malanga Bulb (dried)")
  813. String("Cocona_fruit","Cocona Fruit")
  814. String("Cocona_fruit_Spoiled","Cocona Fruit (Spoiled)")
  815. String("Mushrooms","Mushrooms")
  816. String("Water_Container","Water Container")
  817. String("Coconut","Coconut")
  818. String("Bamboo_Container","Bamboo Container")
  819. String("WaterSource","Water Source")
  820. String("Rain_Collector","Rain Collector")
  821. String("Water_In_Hands","Water In Hands")
  822. String("Bidon","Bidon")
  823. String("Phallus_indusiatus","Phallus Indusiatus")
  824. String("Gerronema_viridilucens","Gerronema Viridilucens")
  825. String("Gerronema_retiarium","Gerronema Retiarium")
  826. String("indigo_blue_leptonia","Indigo Blue Leptonia")
  827. String("copa_hongo","Copa Hongo")
  828. String("Stone","Stone")
  829. String("Stone_Blade","Stone Blade")
  830. String("Stick_Blade","Stick Blade")
  831. String("Axe","Axe")
  832. String("Weak_Torch","Weak Torch")
  833. String("Torch","Torch")
  834. String("Tobacco_Torch","Tobacco torch")
  835. String("Fishing_Rod","Fishing Rod")
  836. String("Bamboo_Fishing_Rod","Bamboo Fishing Rod")
  837. String("Fishing_Rod_Bone","Fishing Rod")
  838. String("Bamboo_Fishing_Rod_Bone","Bamboo Fishing Rod")
  839. String("Stone_Spear","Stone Spear")
  840. String("Four_Pronged_Spear","Four Pronged Spear")
  841. String("Four_Pronged_Bamboo_Spear","Four Pronged Bamboo Spear")
  842. String("Bamboo_Spear","Bamboo Spear")
  843. String("Arrow","Arrow")
  844. String("Bow","Bow")
  845. String("Bamboo_Bow","Bamboo Bow")
  846. String("Axe_professional","Professional Axe")
  847. String("Machete","Machete")
  848. String("Rope","Rope")
  849. String("Bone_Knife","Bone Knife")
  850. String("Bone_Needle","Bone Needle")
  851. String("Boat_Stick","Boat Stick")
  852. String("Fish_Hook","Fish Hook")
  853. String("Bone_Hook","Bone Hook")
  854. String("Bamboo_Blowpipe","Bamboo Blowpipe")
  855. String("Blowpipe_Arrow","Blowpipe Dart")
  856. String("Grappling_Hook","Grappling Hook")
  857. String("Hand_Drill_Board","Hand Drill")
  858. String("Hand_Drill_Stick","Hand Drill")
  859. String("Rubing_Wood","Tribal Fire Starter")
  860. String("Fire_Bow","Fire Bow")
  861. String("Tribe_Spear","Tribal Spear")
  862. String("Tribe_Axe","Tribal Axe")
  863. String("Tribe_Bow","Tribal Bow")
  864. String("Tribe_Arrow","Tribal Arrow")
  865. String("Rusted_Machete","Rusty Machete")
  866. String("Rusted_Axe","Rusty Axe")
  867. String("Obsidian_Stone","Obsidian Stone")
  868. String("Obsidian_Blade","Obsidian Blade")
  869. String("Obsidian_Axe","Obsidian Axe")
  870. String("Obsidian_Bone_Blade","Obsidian Bone Blade")
  871. String("Obsidian_Spear","Obsidian Spear")
  872. String("Coconut_Green_Destroyable","Green Coconut")
  873. String("Puma","Puma")
  874. String("Capybara","Capybara")
  875. String("GreenIguana","Green Iguana")
  876. String("BlackCaiman","Black Caiman")
  877. String("Jaguar","Jaguar")
  878. String("Carp","Carp")
  879. String("Piranha","Piranha")
  880. String("GoliathBirdEater","Goliath Birdeater")
  881. String("Mouse","Mouse")
  882. String("RedFootedTortoise","Red-Footed Tortoise")
  883. String("CaneToad","Cane Toad")
  884. String("Peccary","Peccary")
  885. String("SouthAmericanRattlesnake","South American Rattlesnake")
  886. String("PeacockBass","Peacock Bass")
  887. String("Tapir","Tapir")
  888. String("Armadillo","Armadillo")
  889. String("DartFrog","Poison Dart Frog")
  890. String("Scorpion","Scorpion")
  891. String("BrasilianWanderingSpider","Brazilian Wandering Spider")
  892. String("PeccaryBig","Peccary")
  893. String("Caiman_Lizard","Caiman Lizard")
  894. String("CaimanLizard","Caiman Lizard")
  895. String("Toucan","Toucan")
  896. String("Armadillo_Three_Bended","Three-banded Armadillo")
  897. String("ArmadilloThreeBanded","Three-banded Armadillo")
  898. String("Leech","Leech")
  899. String("Ants","Ants")
  900. String("AntsFromAnthill","Ants")
  901. String("copa_hongo_Spoiled","Copa hongo (Spoiled)")
  902. String("copa_hongo_dryed","Copa hongo (dried)")
  903. String("Gerronema_retiarium_Spoiled","Gerronema retiarium (Spoiled)")
  904. String("Gerronema_retiarium_dryed","Gerronema retiarium (dried)")
  905. String("Gerronema_viridilucens_Spoiled","Gerronema viridilucens (Spoiled)")
  906. String("Gerronema_viridilucens_dryed","Gerronema viridilucens (dried)")
  907. String("indigo_blue_leptonia_Spoiled","Indigo Blue Leptonia (Spoiled)")
  908. String("indigo_blue_leptonia_dryed","Indigo Blue Leptonia (dried)")
  909. String("Phallus_indusiatus_Spoiled","Phallus indusiatus (Spoiled)")
  910. String("Phallus_indusiatus_Dryed","Phallus indusiatus (dried)")
  911. String("Ficus_Dressing","Ficus Dressing")
  912. String("Tabaco_Dressing","Tobacco Dressing")
  913. String("Honey_Dressing","Honey Dressing")
  914. String("Tribal_Spear","Tribal Spear")
  915. String("coca_leafs","Coca Leaves")
  916. String("wasp_nest","Bees Nest")
  917. String("Coconut_Bidon","Coconut Bidon")
  918. String("Protein_Bar","Protein Bar")
  919. String("Stingray_Body","Stingray (Body)")
  920. String("Unsafe_water","Water (Unsafe)")
  921. String("Water","Water (Clean)")
  922. String("UnsafeWater","Water (Unsafe)")
  923. String("lily_flower","Water lily flower")
  924. String("monstera_deliciosa_fruit","Monstera Deliciosa Fruit")
  925. String("monstera_deliciosa_flower","Monstera Deliciosa Flower")
  926. String("FakeID_Unknown_Nut","Unknown Nut")
  927. String("FakeID_Unknown_Nut_Spoiled","Unknown Nut (Spoiled)")
  928. String("FakeID_Unknown_Root","Unknown Root")
  929. String("FakeID_Unknown_Root_Cooked","Unknown Root (Cooked)")
  930. String("FakeID_Unknown_Root_Spoiled","Unknown Root (Spoiled)")
  931. String("FakeID_Unknown_Fruit","Unknown Fruit")
  932. String("FakeID_Unknown_Fruit_Spoiled","Unknown Fruit (Spoiled)")
  933. String("FakeID_Unknown_Mushroom","Unknown Mushroom")
  934. String("FakeID_Unknown_Mushroom_Dryed","Unknown Mushroom (Dried)")
  935. String("FakeID_Unknown_Mushroom_Spoiled","Unknown Mushroom (Spoiled)")
  936. String("Ficus_Infusion","Brew")
  937. String("Molineria_Infusion","Brew")
  938. String("QAInfusion","Brew")
  939. String("Plant_lilly_Infusion","Brew")
  940. String("Tabaco_Infusion","Brew")
  941. String("Maggots_Soup","Maggot Soup")
  942. String("Larva_Soup","Larva Soup")
  943. String("BoneInfusion","Bone Brew")
  944. String("Bone_Infusion","Bone Brew")
  945. String("Casava_Soup","Cassava Soup")
  946. String("Malaga_Soup","Malanga Soup")
  947. String("copa_hongo_Soup","Mushroom Soup")
  948. String("Gerronema_retiarium_Soup","Mushroom Soup")
  949. String("Gerronema_viridilucens_Soup","Mushroom Soup")
  950. String("indigo_blue_Soup","Mushroom Soup")
  951. String("Phallus_Soup","Mushroom Soup")
  952. String("Lily_flower_Infusion","Brew")
  953. String("Honeycomb_Infusion","Brew")
  954. String("Palm_heart_Infusion","Brew")
  955. String("Cocona_fruit_Infusion","Brew")
  956. String("monstera_deliciosa_flower_Infusion","Brew")
  957. String("monstera_deliciosa_fruit_Infusion","Brew")
  958. String("LiquidType_Ficus_Infusion","Brew")
  959. String("LiquidType_Molineria_Infusion","Brew")
  960. String("LiquidType_QAInfusion","Brew")
  961. String("LiquidType_Plant_lilly_Infusion","Brew")
  962. String("LiquidType_Tabaco_Infusion","Brew")
  963. String("LiquidType_Maggots_Soup","Maggot Soup")
  964. String("LiquidType_Larva_Soup","Larva Soup")
  965. String("LiquidType_BoneInfusion","Bone Soup")
  966. String("LiquidType_Casava_Soup","Cassava Soup")
  967. String("LiquidType_Malaga_Soup","Malanga Soup")
  968. String("LiquidType_copa_hongo_Soup","Mushroom Soup")
  969. String("LiquidType_Gerronema_retiarium_Soup","Mushroom Soup")
  970. String("LiquidType_Gerronema_viridilucens_Soup","Mushroom Soup")
  971. String("LiquidType_indigo_blue_Soup","Mushroom Soup")
  972. String("LiquidType_Phallus_Soup","Mushroom Soup")
  973. String("LiquidType_Lily_flower_Infusion","Brew")
  974. String("LiquidType_Honeycomb_Infusion","Brew")
  975. String("LiquidType_Palm_heart_Infusion","Brew")
  976. String("LiquidType_Cocona_fruit_Infusion","Brew")
  977. String("LiquidType_monstera_deliciosa_flower_Infusion","Brew")
  978. String("LiquidType_monstera_deliciosa_fruit_Infusion","Brew")
  979. String("LiquidType_Albahaca_Leaf_Infusion","Brew")
  980. String("LiquidType_Albahaca_Flower_Infusion","Brew")
  981. String("LiquidType_Guanabana_Fruit_Infusion","Brew")
  982. String("CoconutBidon","Coconut bidon")
  983. String("Savage","Waraha Warrior")
  984. String("Hunter","Waraha Hunter")
  985. String("Bone_Axe","Bone Axe")
  986. String("Blade_Axe","Blade Axe")
  987. String("Stone_Axe","Stone Axe")
  988. String("Bone_Spear","Bone Spear")
  989. String("Weak_Spear","Weak Spear")
  990. String("mattress_a","Mattress")
  991. String("village_hammock_a","Hammock")
  992. String("village_hammock_b","Hammock")
  993. String("hammock_a","Hammock")
  994. String("car_sofa","Car back seat")
  995. String("Dry_Leaf_ToHoldHarvest","Dry Leaf")
  996. String("medicine","Painkillers")
  997. String("Candy_bar_1","Candy Bar")
  998. String("Candy_bar_2","Candy Bar")
  999. String("Candy_bar_3","Candy Bar")
  1000. String("Juice_Carton","Orange Juice")
  1001. String("Painkillers","Painkillers")
  1002. String("Beef_Jerky","Beef Jerky")
  1003. String("Snack","Snack")
  1004. String("Chips","Chips")
  1005. String("Nuts_1","Bag of Nuts")
  1006. String("Nuts_2","Bag of Nuts")
  1007. String("Nuts_3","Bag of Nuts")
  1008. String("Wooden_Spoon","Wooden Spoon")
  1009. String("Can_small","Can")
  1010. String("Can_big","Can")
  1011. String("Brazil_nut_Bowl","Brazil Nut Shell")
  1012. String("Bulb","Bulb")
  1013. String("FakeID_Unknown_Bulb","Unknown Bulb")
  1014. String("FakeID_Unknown_Bulb_Cooked","Unknown Bulb (Cooked)")
  1015. String("FakeID_Unknown_Bulb_Spoiled","Unknown Bulb (Spoiled)")
  1016. String("FakeID_Unknown_Herb","Unknown Herb")
  1017. String("Albahaca","Albahaca")
  1018. String("Albahaca_Flower","Albahaca Flower")
  1019. String("Albahaca_Leaf","Albahaca Leaf")
  1020. String("Albahaca_Leaf_Dryed","Albahaca Leaf (dried)")
  1021. String("Albahaca_Infusion","Brew")
  1022. String("Albahaca_Leaf_Infusion","Brew")
  1023. String("Albahaca_Flower_Infusion","Brew")
  1024. String("Unknown_Herb_Dryed","Unknown Herb (dried)")
  1025. String("Guanabana","Guanabana")
  1026. String("Guanabana_Fruit","Guanabana Fruit")
  1027. String("Guanabana_Fruit_Spoiled","Guanabana Fruit (spoiled)")
  1028. String("Guanabana_Fruit_Infusion","Brew")
  1029. String("Catahua","Catahua")
  1030. String("Catahua_Seeds","Catahua Seeds")
  1031. String("Catahua_Seeds_Spoiled","Catahua Seeds (spoiled)")
  1032. String("Unknown_Seed","Unknown Seed")
  1033. String("Unknown_Seed_Cooked","Unknown Seed (cooked)")
  1034. String("Unknown_Seed_Smoked","Unknown Seed (smoked)")
  1035. String("Unknown_Seed_Dryed","Unknown Seed (dried)")
  1036. String("Unknown_Seed_Spoiled","Unknown Seed (spoiled)")
  1037. String("Unknown_Seed_Burned","Unknown Seed (burned)")
  1038. String("CaimanLizard_Body","Caiman Lizard (Body)")
  1039. String("Toucan_Body","Toucan (Body)")
  1040. String("ParrotMacaw_yellow_Body","Parrot (Body)")
  1041. String("arowana","Arowana")
  1042. String("Human_Meat_Raw","Human Meat (raw)")
  1043. String("Human_Meat_Cooked","Human Meat (cooked)")
  1044. String("Human_Meat_Smoked","Human Meat (smoked)")
  1045. String("Human_Meat_Dryed","Human Meat (dried)")
  1046. String("Human_Meat_Spoiled","Human Meat (spoiled)")
  1047. String("Human_Meat_Burned","Human Meat (burned)")
  1048. String("Armadilo_Meat_Raw","Armadillo Meat (raw)")
  1049. String("Armadilo_Meat_Cooked","Armadillo Meat (cooked)")
  1050. String("Armadilo_Meat_Smoked","Armadillo Meat (smoked)")
  1051. String("Armadilo_Meat_Dryed","Armadillo Meat (dried)")
  1052. String("Armadilo_Meat_Spoiled","Armadillo Meat (spoiled)")
  1053. String("Armadilo_Meat_Burned","Armadillo Meat (burned)")
  1054. String("Armadillo_Three_Banded_Meat_Raw","Three-banded Armadillo Meat (raw)")
  1055. String("Armadillo_Three_Banded_Meat_Cooked","Three-banded Armadillo Meat (cooked)")
  1056. String("Armadillo_Three_Banded_Meat_Smoked","Three-banded Armadillo Meat (smoked)")
  1057. String("Armadillo_Three_Banded_Meat_Dryed","Three-banded Armadillo Meat (dried)")
  1058. String("Armadillo_Three_Banded_Meat_Spoiled","Three-banded Armadillo Meat (spoiled)")
  1059. String("Armadillo_Three_Banded_Meat_Burned","Three-banded Armadillo Meat (burned)")
  1060. String("Puma_Meat_Raw","Puma Meat (raw)")
  1061. String("Puma_Meat_Cooked","Puma Meat (cooked)")
  1062. String("Puma_Meat_Smoked","Puma Meat (smoked)")
  1063. String("Puma_Meat_Dryed","Puma Meat (dried)")
  1064. String("Puma_Meat_Spoiled","Puma Meat (spoiled)")
  1065. String("Puma_Meat_Burned","Puma Meat (burned)")
  1066. String("Jaguar_Meat_Raw","Jaguar Meat (raw)")
  1067. String("Jaguar_Meat_Cooked","Jaguar Meat (cooked)")
  1068. String("Jaguar_Meat_Smoked","Jaguar Meat (smoked)")
  1069. String("Jaguar_Meat_Dryed","Jaguar Meat (dried)")
  1070. String("Jaguar_Meat_Spoiled","Jaguar Meat (spoiled)")
  1071. String("Jaguar_Meat_Burned","Jaguar Meat (burned)")
  1072. String("Caiman_Meat_Raw","Caiman Meat (raw)")
  1073. String("Pirahnia_Meat_Raw","Piranha Meat (raw)")
  1074. String("Pirahnia_Meat_Cooked","Piranha Meat (cooked)")
  1075. String("Pirahnia_Meat_Smoked","Piranha Meat (smoked)")
  1076. String("Pirahnia_Meat_Dryed","Piranha Meat (dried)")
  1077. String("Pirahnia_Meat_Spoiled","Piranha Meat (spoiled)")
  1078. String("Pirahnia_Meat_Burned","Piranha Meat (burned)")
  1079. String("Rattlesnake_Meat_Raw","Rattlesnake Meat (raw)")
  1080. String("RattlesnakeMeat_Cooked","Rattlesnake Meat (cooked)")
  1081. String("Rattlesnake_Meat_Smoked","Rattlesnake Meat (smoked)")
  1082. String("Rattlesnake_Meat_Dryed","Rattlesnake Meat (dried)")
  1083. String("Rattlesnake_Meat_Spoiled","Rattlesnake Meat (spoiled)")
  1084. String("Rattlesnake_Meat_Burned","Rattlesnake Meat (burned)")
  1085. String("Macaw_Meat_Raw","Macaw Meat (raw)")
  1086. String("Macaw_Meat_Cooked","Macaw Meat (cooked)")
  1087. String("Macaw_Meat_Smoked","Macaw Meat (smoked)")
  1088. String("Macaw_Meat_Dryed","Macaw Meat (dried)")
  1089. String("Macaw_Meat_Spoiled","Macaw Meat (spoiled)")
  1090. String("Macaw_Meat_Burned","Macaw Meat (burned)")
  1091. String("Toucan_Meat_Raw","Toucan Meat (raw)")
  1092. String("Toucan_Meat_Cooked","Toucan Meat (cooked)")
  1093. String("Toucan_Meat_Smoked","Toucan Meat (smoked)")
  1094. String("Toucan_Meat_Dryed","Toucan Meat (dried)")
  1095. String("Toucan_Meat_Spoiled","Toucan Meat (spoiled)")
  1096. String("Toucan_Meat_Burned","Toucan Meat (burned)")
  1097. String("Mouse_Meat_Raw","Mouse Meat (raw)")
  1098. String("Mouse_Meat_Cooked","Mouse Meat (cooked)")
  1099. String("Mouse_Meat_Smoked","Mouse Meat (smoked)")
  1100. String("Mouse_Meat_Dryed","Mouse Meat (dried)")
  1101. String("Mouse_Meat_Spoiled","Mouse Meat (spoiled)")
  1102. String("Mouse_Meat_Burned","Mouse Meat (burned)")
  1103. String("Agouti_Meat_Raw","Agouti Meat (raw)")
  1104. String("Peccary_Meat_Raw","Peccary Meat (raw)")
  1105. String("Peccary_Meat_Cooked","Peccary Meat (cooked)")
  1106. String("Peccary_Meat_Smoked","Peccary Meat (smoked)")
  1107. String("Peccary_Meat_Dryed","Peccary Meat (dried)")
  1108. String("Peccary_Meat_Spoiled","Peccary Meat (spoiled)")
  1109. String("Peccary_Meat_Burned","Peccary Meat (burned)")
  1110. String("Capybara_Meat_Raw","Capybara Meat (raw)")
  1111. String("Capybara_Meat_Cooked","Capybara Meat (cooked)")
  1112. String("Capybara_Meat_Smoked","Capybara Meat (smoked)")
  1113. String("Capybara_Meat_Dryed","Capybara Meat (dried)")
  1114. String("Capybara_Meat_Spoiled","Capybara Meat (spoiled)")
  1115. String("Capybara_Meat_Burned","Capybara Meat (burned)")
  1116. String("Tapir_Meat_Raw","Tapir Meat (raw)")
  1117. String("Tapir_Meat_Cooked","Tapir Meat (cooked)")
  1118. String("Tapir_Meat_Smoked","Tapir Meat (smoked)")
  1119. String("Tapir_Meat_Dryed","Tapir Meat (dried)")
  1120. String("Tapir_Meat_Spoiled","Tapir Meat (spoiled)")
  1121. String("Tapir_Meat_Burned","Tapir Meat (burned)")
  1122. String("Stingray_Meat_Raw","Stingray Meat (raw)")
  1123. String("Stingray_Meat_Cooked","Stingray Meat (cooked)")
  1124. String("Stingray_Meat_Smoked","Stingray Meat (smoked)")
  1125. String("Stingray_Meat_Dryed","Stingray Meat (dried)")
  1126. String("Stingray_Meat_Spoiled","Stingray Meat (spoiled)")
  1127. String("Stingray_Meat_Burned","Stingray Meat (burned)")
  1128. String("Arowana_Meat_Raw","Arowana Meat (raw)")
  1129. String("Arowana_Meat_Cooked","Arowana Meat (cooked)")
  1130. String("Arowana_Meat_Smoked","Arowana Meat (smoked)")
  1131. String("Arowana_Meat_Dryed","Arowana Meat (dried)")
  1132. String("Arowana_Meat_Spoiled","Arowana Meat (spoiled)")
  1133. String("Arowana_Meat_Burned","Arowana Meat (burned)")
  1134. String("Peacock_Bass_Meat_Raw","Peacock Bass Meat (raw)")
  1135. String("Peacock_Bass_Meat_Cooked","Peacock Bass Meat (cooked)")
  1136. String("Peacock_Bass_Meat_Smoked","Peacock Bass Meat (smoked)")
  1137. String("Peacock_Bass_Meat_Dryed","Peacock Bass Meat (dried)")
  1138. String("Peacock_Bass_Meat_Spoiled","Peacock Bass Meat (spoiled)")
  1139. String("Peacock_Bass_Meat_Burned","Peacock Bass Meat (burned)")
  1140. String("Vampire_Fish_Meat_Raw","Vampire Fish Meat (raw)")
  1141. String("Poison_Dart_Frog_Meat_Raw","Poison Dart Frog Meat (raw)")
  1142. String("Poison_Dart_Frog_Meat_Cooked","Poison Dart Frog Meat (cooked)")
  1143. String("Poison_Dart_Frog_Meat_Smoked","Poison Dart Frog Meat (smoked)")
  1144. String("Poison_Dart_Frog_Meat_Dryed","Poison Dart Frog Meat (dried)")
  1145. String("Poison_Dart_Frog_Meat_Spoiled","Poison Dart Frog Meat (spoiled)")
  1146. String("Poison_Dart_Frog_Meat_Burned","Poison Dart Frog Meat (burned)")
  1147. String("Cane_Toad_Meat_Raw","Cane Toad Meat (raw)")
  1148. String("Cane_Toad_Meat_Cooked","Cane Toad Meat (cooked)")
  1149. String("Cane_Toad_Meat_Smoked","Cane Toad Meat (smoked)")
  1150. String("Cane_Toad_Meat_Dryed","Cane Toad Meat (dried)")
  1151. String("Cane_Toad_Meat_Spoiled","Cane Toad Meat (spoiled)")
  1152. String("Cane_Toad_Meat_Burned","Cane Toad Meat (burned)")
  1153. String("Mud_Turtle_Meat_Raw","Mud Turtle Meat (raw)")
  1154. String("Mud_Turtle_Meat_Cooked","Mud Turtle Meat (cooked)")
  1155. String("Mud_Turtle_Meat_Smoked","Mud Turtle Meat (smoked)")
  1156. String("Mud_Turtle_Meat_Dryed","Mud Turtle Meat (dried)")
  1157. String("Mud_Turtle_Meat_Spoiled","Mud Turtle Meat (spoiled)")
  1158. String("Mud_Turtle_Meat_Burned","Mud Turtle Meat (burned)")
  1159. String("Red_Footed_Tortoise_Meat_Raw","Tortoise Meat (raw)")
  1160. String("Red_Footed_Tortoise_Meat_Cooked","Tortoise Meat (cooked)")
  1161. String("Red_Footed_Tortoise_Meat_Smoked","Tortoise Meat (smoked)")
  1162. String("Red_Footed_Tortoise_Meat_Dryed","Tortoise Meat (dried)")
  1163. String("Red_Footed_Tortoise_Meat_Spoiled","Tortoise Meat (spoiled)")
  1164. String("Red_Footed_Tortoise_Meat_Burned","Tortoise Meat (burned)")
  1165. String("Caiman_Lizard_Meat_Raw","Caiman Lizard Meat (raw)")
  1166. String("Caiman_Lizard_Meat_Cooked","Caiman Lizard Meat (cooked)")
  1167. String("Caiman_Lizard_Meat_Smoked","Caiman Lizard Meat (smoked)")
  1168. String("Caiman_Lizard_Meat_Dryed","Caiman Lizard Meat (dried)")
  1169. String("Caiman_Lizard_Meat_Spoiled","Caiman Lizard Meat (spoiled)")
  1170. String("Caiman_Lizard_Meat_Burned","Caiman Lizard Meat (burned)")
  1171. String("Green_Iguana_Meat_Raw","Iguana Meat (raw)")
  1172. String("Green_Iguana_Meat_Cooked","Iguana Meat (cooked)")
  1173. String("Green_Iguana_Meat_Smoked","Iguana Meat (smoked)")
  1174. String("Green_Iguana_Meat_Dryed","Iguana Meat (dried)")
  1175. String("Green_Iguana_Meat_Spoiled","Iguana Meat (spoiled)")
  1176. String("Green_Iguana_Meat_Burned","Iguana Meat (burned)")
  1177. String("GoliathBirdEater_Cooked","Goliath Birdeater (cooked)")
  1178. String("GoliathBirdEater_Spoiled","Goliath Birdeater (spoiled)")
  1179. String("GoliathBirdEater_Burned","Goliath Birdeater (burned)")
  1180. String("BrasilianWanderingSpider_Cooked","Brazilian Wandering Spider (cooked)")
  1181. String("BrasilianWanderingSpider_Spoiled","Brazilian Wandering Spider (spoiled)")
  1182. String("BrasilianWanderingSpider_Burned","Brazilian Wandering Spider (burned)")
  1183. String("Scorpion_Cooked","Scorpion (cooked)")
  1184. String("Scorpion_Spoiled","Scorpion (spoiled)")
  1185. String("Scorpion_Burned","Scorpion (burned)")
  1186. String("LiquidType_Default_Infusion","Soup")
  1187. String("LiquidType_Jaguar_Soup","Meat soup")
  1188. String("LiquidType_Puma_Soup","Meat soup")
  1189. String("LiquidType_Human_Soup","Meat soup")
  1190. String("LiquidType_Armadilo_Soup","Meat soup")
  1191. String("LiquidType_Red_Footed_Tortoise_Soup","Meat soup")
  1192. String("LiquidType_Mud_Turtle_Soup","Meat soup")
  1193. String("LiquidType_Tapir_Soup","Meat soup")
  1194. String("LiquidType_Capybara_Soup","Meat soup")
  1195. String("LiquidType_Peccary_Soup","Meat soup")
  1196. String("LiquidType_Green_Iguana_Soup","Meat soup")
  1197. String("LiquidType_Poison_Dart_Frog_Soup","Meat soup")
  1198. String("LiquidType_Toucan_Soup","Meat soup")
  1199. String("LiquidType_Mouse_Soup","Meat soup")
  1200. String("LiquidType_Cane_Toad_Soup","Meat soup")
  1201. String("LiquidType_Macaw_Soup","Meat soup")
  1202. String("LiquidType_Rattlesnake_Soup","Meat soup")
  1203. String("LiquidType_Stingray_Soup","Fish soup")
  1204. String("LiquidType_Arowana_Soup","Fish soup")
  1205. String("LiquidType_Bass_Soup","Fish soup")
  1206. String("LiquidType_Piranha_Soup","Fish soup")
  1207. String("LiquidType_Prawn_Soup","Meat soup")
  1208. String("LiquidType_Caiman_Lizard_Soup","Meat soup")
  1209. String("LiquidType_Armadillo_Three_Banded_Soup","Meat soup")
  1210. String("LiquidType_Caiman_Soup","Meat soup")
  1211. String("LiquidType_Angelfish_Soup","Fish soup")
  1212. String("LiquidType_DiscusFish_Soup","Fish soup")
  1213. String("Default_Infusion","Soup")
  1214. String("Jaguar_Soup","Meat soup")
  1215. String("Puma_Soup","Meat soup")
  1216. String("Human_Soup","Meat soup")
  1217. String("Armadilo_Soup","Meat soup")
  1218. String("Red_Footed_Tortoise_Soup","Meat soup")
  1219. String("Mud_Turtle_Soup","Meat soup")
  1220. String("Tapir_Soup","Meat soup")
  1221. String("Capybara_Soup","Meat soup")
  1222. String("Peccary_Soup","Meat soup")
  1223. String("Green_Iguana_Soup","Meat soup")
  1224. String("Poison_Dart_Frog_Soup","Meat soup")
  1225. String("Toucan_Soup","Meat soup")
  1226. String("Mouse_Soup","Meat soup")
  1227. String("Cane_Toad_Soup","Meat soup")
  1228. String("Macaw_Soup","Meat soup")
  1229. String("Rattlesnake_Soup","Meat soup")
  1230. String("Stingray_Soup","Fish soup")
  1231. String("Arowana_Soup","Fish soup")
  1232. String("Bass_Soup","Fish soup")
  1233. String("Piranha_Soup","Fish soup")
  1234. String("Prawn_Soup","Meat soup")
  1235. String("Caiman_Lizard_Soup","Meat soup")
  1236. String("Armadillo_Three_Banded_Soup","Meat soup")
  1237. String("Caiman_Soup","Meat soup")
  1238. String("Angelfish_Soup","Fish soup")
  1239. String("DiscusFish_Soup","Fish soup")
  1240. String("Small_Shelter","Small Shelter")
  1241. String("Medium_Shelter","Medium Shelter")
  1242. String("Leaves_Bed","Leaf Bed")
  1243. String("Logs_Bed","Log Bed")
  1244. String("Small_Fire","Small Fire")
  1245. String("Campfire","Campfire")
  1246. String("Campfire_Rack","Grill Rack")
  1247. String("Dryer","Dryer")
  1248. String("Smoker","Smoker")
  1249. String("Bamboo_Water_Filter","Bamboo Water Filter")
  1250. String("Water_Collector","Water Collector")
  1251. String("Water_Filter","Water Filter")
  1252. String("Stone_Trap","Stone Trap")
  1253. String("Cage_Trap","Cage Trap")
  1254. String("Stick_Fish_Trap","Stick Fish Trap")
  1255. String("Fish_Rod_Trap","Fishing Rod Trap")
  1256. String("Snare_Trap","Snare Trap")
  1257. String("Killer_Trap","Killer Trap")
  1258. String("Stone_Ring","Stone Ring")
  1259. String("BambooLog_Bed","Bamboo Log Bed")
  1260. String("Hut_Shelter","Hut Shelter")
  1261. String("Small_Bamboo_Shelter","Small Bamboo Shelter")
  1262. String("Medium_Bamboo_Shelter","Medium Bamboo Shelter")
  1263. String("Bamboo_Dryer","Bamboo Dryer")
  1264. String("Bamboo_Smoker","Bamboo Smoker")
  1265. String("Bamboo_Water_Collector","Bamboo Water Collector")
  1266. String("Big_Stick_Fish_Trap","Large Stick Fish Trap")
  1267. String("Weapon_Rack","Weapon Rack")
  1268. String("Bed_Shelter","Shelter with bed")
  1269. String("Frog_Stretcher","Frog Stretcher")
  1270. String("Log_Stand","Stand - Logs")
  1271. String("Long_Stick_Stand","Stand - Long Sticks")
  1272. String("Stick_Stand","Stand - Sticks")
  1273. String("Small_Stick_Stand","Stand - Small Sticks")
  1274. String("Raft","Raft")
  1275. String("Pile_of_wood","Pile of wood")
  1276. String("challenge_raft","Raft")
  1277. String("challangeRaftSupplice","Supplies")
  1278. String("building_frame","Frame")
  1279. String("building_bamboo_frame","Bamboo Frame")
  1280. String("building_wall","Wall")
  1281. String("building_bamboo_wall","Bamboo Wall")
  1282. String("building_shed","Shed")
  1283. String("building_bamboo_shed","Bamboo Shed")
  1284. String("building_roof","Palm Roof")
  1285. String("building_banana_leaf_roof","Banana Roof")
  1286. String("palm_shed_roof","Palm Shed Roof")
  1287. String("banana_shed_roof","Banana Shed Roof")
  1288. String("Human_Killer_Trap","Spike Trap")
  1289. String("building_banana_shed_roof","Banana Roof")
  1290. String("building_shed_roof","Palm Roof")
  1291. String("Map_Waterfal_and_Pond","Waterfall and pond")
  1292. String("Map_Small_Cave","Small cave")
  1293. String("Map_Dead_Forest","Dead Forest")
  1294. String("Map_Stream_puddles","Stream and puddles")
  1295. String("Map_Way_to_Airport","Way to airport")
  1296. String("Map_Big_Cave","Cave")
  1297. String("Map_Gold_Mine_Cave_Entrance","Gold mine cave")
  1298. String("Map_Goldmine","Gold mine")
  1299. String("Map_Old_Bridge","Old bridge")
  1300. String("Map_Bamboo_Forest","Bamboo forest")
  1301. String("Map_Lake_with_Island","Lake with island")
  1302. String("Map_Refugees_camp","Refugees camp")
  1303. String("Map_Stone_Circle","Stone circle")
  1304. String("Map_Cartel_Lab","Cartel lab")
  1305. String("Map_Dead_Tree_Canyon","Dead tree canyon")
  1306. String("Map_River_Harbor","River harbor")
  1307. String("Map_Jeep_Wreck","Jeep wreck")
  1308. String("Map_Unnamed_01","Unnamed location 01")
  1309. String("Map_Unnamed_02","Unnamed location 02")
  1310. String("Map_Airstrip","Airstrip")
  1311. String("Map_Cenote_Entrance","Cenote entrance")
  1312. String("Map_Cenote_Exit","Cenote exit")
  1313. String("Map_Unnamed_03","Unnamed location 03")
  1314. String("Map_WHA_Camp","WHA camp")
  1315. String("Map_Dead_Body","Dead body")
  1316. String("Map_Rocks_Maze","Rock maze")
  1317. String("Map_Cave_pass_to_the_village","Cave pass to the village")
  1318. String("Map_Village","Tribe Village")
  1319. String("Map_Old_camp","Village")
  1320. String("Map_After_Bridge","Map")
  1321. String("Map_Cave","Cave")
  1322. String("Map_Bamboo_Wood","Bamboo Wood")
  1323. String("Map_Cartel","Cartel")
  1324. String("Map_Goldmine","Gold mine")
  1325. String("Map_Rock_transition","Rock passage")
  1326. String("Map_Refuges_camp","Refugee camp")
  1327. String("Refuges_camp_map","Refugee camp")
  1328. String("Map_D14","D14")
  1329. String("Map_B7","B7")
  1330. String("StoneBladeComponent01","Craft by combining 2 Stones")
  1331. String("NotepadHarvest","Harvest!")
  1332. String("StoneBladeDescription","Sharp, better than nothing")
  1333. String("AxeDescription","Handy for cutting trees")
  1334. String("RopeDescription01","For tying up stuff")
  1335. String("RopeDescription02","Two ways to make it")
  1336. String("RopeComponent01","Harvest Liana from Trees")
  1337. String("RopeComponent02","Combine 3 Fibers")
  1338. String("TorchDescription01_Unlockable","Add wood resin to extend burning time")
  1339. String("TorchDescription02_Unlockable","Tobacco leaf repels snakes and bees!")
  1340. String("TorchDescription03","Animals are afraid of fire")
  1341. String("FishingRodDescription01","Worms and fruits attract fish")
  1342. String("FishingRodComponent01","Long stick or Long bamboo stick")
  1343. String("FishingRodComponent02","Rope")
  1344. String("FishingRodComponent03","Hook: Fishbone / Bone needle")
  1345. String("SpearDescription01","Great for throwing and stabbing")
  1346. String("SpearComponent01","Long stick / Long bamboo stick")
  1347. String("4ProngedSpearDescription01","Best for fishing")
  1348. String("4ProngedSpearComponent01","Long stick / Bamboo stick")
  1349. String("HandDrillDescription","Add some kindling and start rubbing")
  1350. String("Rubbing_WoodComponent01","Connect 2 Sticks with Rope")
  1351. String("BowComponent01","Long stick / Long Bamboo stick")
  1352. String("BoneHarvestDescription","Harvest bone to get")
  1353. String("FireBowDescription01","Consumes way less energy")
  1354. String("SmallShelterDescription01","Protects from rain when sleeping")
  1355. String("MediumShelterDescription01","More space and rain protection")
  1356. String("LeavesBedDescription01","Protects from insects")
  1357. String("LogsBedDescription01","Protects from insects")
  1358. String("BambooLogsBedDescription01","Protects from insects")
  1359. String("Hut_ShelterDescription01","Protects from rain when sleeping")
  1360. String("Small_Bamboo_ShelterDescription01","Protects from rain when sleeping")
  1361. String("Weapon_RackDescription01","Good place to store your tools")
  1362. String("DryerDescription01","Dried meat can last for days")
  1363. String("StoneringDescription01","Increases burning time")
  1364. String("CampfireRackDescription01","Safe cooking!")
  1365. String("CampfireRackDescription02","Build on campfire")
  1366. String("WaterCollectorDescription01","Collects moisture from the air")
  1367. String("WaterCollectorDescription02","Slow but gives Clean Water")
  1368. String("WaterCollectorDescription03","Place for Bowl")
  1369. String("BambooWaterCollectorDescription01","Collects moisture from the air")
  1370. String("BambooWaterCollectorDescription02","Slow but gives Clean Water")
  1371. String("BambooWaterCollectorDescription03","Place for Bowl")
  1372. String("WaterFilterDescription01","Safe Water !!!")
  1373. String("WaterFilterDescription02","Dirty Water here")
  1374. String("WaterFilterDescription03","Place for bowl")
  1375. String("BambooWaterFilterDescription01","Safe Water !!!")
  1376. String("BambooWaterFilterDescription02","Dirty Water here")
  1377. String("BambooWaterFilterDescription03","Place for bowl")
  1378. String("StoneTrapDescription01","Place for bait")
  1379. String("StoneTrapDescription02","Put lure here!")
  1380. String("KillerTrapDescription01","Dead animal left for too long will spoil")
  1381. String("KillerTrapDescription02","Use lure to attact animals!")
  1382. String("FishRodTrapDescription02","Put lure on the hook!")
  1383. String("StickFishTrapDescription01","Good for catching smaller fish")
  1384. String("StickFishTrapDescription02","Construct in water!!!")
  1385. String("Frog_StretcherTitle","Frog stretcher")
  1386. String("InfectionText","Infection")
  1387. String("BasicTreatmentSmallWoundText","Slowly heals the wound")
  1388. String("BestTreatmentsTitle","Known Treatments")
  1389. String("DecreasingHealingTimeText","Decreasing Healing Time")
  1390. String("AshText","Ash")
  1391. String("NoEntries","No Entries")
  1392. String("SkillFistsTitle","Fists")
  1393. String("SkillFistsDescription","Increases Damage")
  1394. String("SkillBladesTitle","Blades")
  1395. String("SkillBladesDescription","Increases Damage
  1396. Reduces Stamina usage")
  1397. String("SkillAxesTitle","Axes")
  1398. String("SkillAxesDescription","Increases Damage
  1399. Reduces Stamina usage")
  1400. String("SkillSpearsTitle","Spears")
  1401. String("SkillCraftingTitle","Crafting")
  1402. String("SkillCraftingDescription","Increases item durability
  1403. Discovers new recipes ")
  1404. String("SkillHerbalismTitle","Herbalism")
  1405. String("SkillHerbalismDescription","Placeholder description")
  1406. String("SkillFirestartingTitle","Fire starting")
  1407. String("SkillFirestartingDescription","Reduces Stamina usage
  1408. Reduces tool wear")
  1409. String("SkillCookingTitle","Cooking")
  1410. String("SkillCookingDescription","Reduces cooking time
  1411. Increases burning time")
  1412. String("SkillArcheryTitle","Archery")
  1413. String("SkillArcheryDescription","Reduces Stamina usage
  1414. Reduces Aiming time
  1415. Increases Damage")
  1416. String("SkillThrowingTitle","Throwing")
  1417. String("SkillThrowingDescription","Reduces Aiming time
  1418. Increases Damage")
  1419. String("SkillFishingTitle","Fishing")
  1420. String("SkillHarvestingAnimalsTitle","Harvesting animals")
  1421. String("SkillHarvestingAnimalsDescription","Reduces harvesting time
  1422. Increases number of harvested items")
  1423. String("SkillSpearFishingText","Spearfishing")
  1424. String("SkillSpearFishingDescription","Reduces Aiming time
  1425. Increases Attack Speed")
  1426. String("SkillBlowgunTitle","Blowgun")
  1427. String("SkillBlowgunDescription","Placeholder description")
  1428. String("KnownTreatment","Known Treatment:")
  1429. String("FoodTitle","Macroelements")
  1430. String("FoodEffects","Effects:
  1431. Reduce Maximum Condition")
  1432. String("FoodTreatment_01","Nuts are the best source of Fats")
  1433. String("FoodTreatment_02","Fruits are the best source of Carbs")
  1434. String("FoodTreatment_03","Meat is the best source of Proteins")
  1435. String("FoodTreatment_04","Always drink safe or boiled water! Drinking unsafe water may lead to Parasitic Infection.")
  1436. String("SmallWoundTitle","Scratch / Abrasion")
  1437. String("SmallWoundEffects","Effects:
  1438. Reduces Condition
  1439. If untreated, it will become infected")
  1440. String("SmallWoundTreatment_01","Dressing covers up the wound, allowing it to heal, and protects from infections")
  1441. String("SmallWoundTreatment_02","A dressing combined with a disinfecting substance will speed up the healing process")
  1442. String("LacerationTitle","Laceration")
  1443. String("LacerationEffects","Effects:
  1444. Bleeding - Reduces Condition over time")
  1445. String("LacerationTreatment_01","Dressings stop the bleeding, but may cause infections")
  1446. String("LacerationTreatment_02","A dressing combined with a disinfecting substance will slowly but safely heal the wound")
  1447. String("LacerationTreatment_03","Using Ants as stitches is fast and effective, but causes a lot of pain, reducing sanity")
  1448. String("InfectedWoundTitle","Wound Infection")
  1449. String("InfectedWoundEffects","Effects:
  1450. Reduces Condition over time
  1451. Causes Fever")
  1452. String("InfectedWoundTreatment_01","Place Maggots on wound and wait until dead tissue is removed. Painful, reduces sanity.")
  1453. String("InfectedWoundTreatment_02","Bandage in combination with a plant with antibiotic properties")
  1454. String("VenomWoundTitle","Venom Wound")
  1455. String("VanomWoundEffects","Effects:
  1456. Reduces Condition over time
  1457. Causes fever")
  1458. String("VenomWoundTreatment_01","Small amounts of venom are naturally fought off by the body over time")
  1459. String("VenomWoundTreatment_02","For large doses of venom it is required to use a Bandage in combination with a plant with Antivenom properties")
  1460. String("VenomWoundTreatment_03","Consuming an item with a natural antivenom component")
  1461. String("AndOr","and / or")
  1462. String("RashTitle","Rash")
  1463. String("RashEffects","Effects:
  1464. Itchy, irritating, reduces Sanity")
  1465. String("RashTreatment_01","Allergic reaction is naturally fought off by the body over time")
  1466. String("RashTreatment_02","A Bandage in combination with a plant with Antihistaminic properties will speed up the healing process")
  1467. String("LeechTitle","Leech")
  1468. String("LeechEffects","Effects:
  1469. Irritating, reduces Sanity")
  1470. String("LeechTreatment_01","Tear off of your body")
  1471. String("FeverTitle","Fever")
  1472. String("FeverEffects","Effects:
  1473. Reduces Energy over time
  1474. Increases Dehydration
  1475. Temporarily reduces Sanity")
  1476. String("FeverTreatment_01","Fever is naturally fought off by the body over time")
  1477. String("FeverTreatment_02","Making an infusion of plants that naturally reduce fever will speed up the healing process")
  1478. String("FoodPoisonTitle","Food poisoning")
  1479. String("FoodPoisonEffects","Effects:
  1480. Eating causes vomiting
  1481. Vomiting causes the loss of macroelements")
  1482. String("FoodPoisonTreatment_01","Food poisoning is naturally fought off by the body over time")
  1483. String("FoodPoisonTreatment_02","Consuming plants with natural Anti food poisoning properties will speed up the healing process")
  1484. String("ParasitesTitle","Parasites")
  1485. String("ParasitesEffects","Effects:
  1486. Increase usage of macroelements ")
  1487. String("ParasitesTreatment_01","Consuming plants with natural Antiparasitic properties will kill the parasites")
  1488. String("WormTitle","Worm")
  1489. String("WormEffects","Effects:
  1490. Reduces Sanity.")
  1491. String("WormTreatment_01","Using a bone needle or fish bone painfully removes the worm, but reduces Sanity")
  1492. String("SanityTitle","Sanity")
  1493. String("SanityEffects","Effects:
  1494. Hallucinations")
  1495. String("SanityTreatment_01","Consuming an item with a natural anti-stress component increases Sanity")
  1496. String("Flower","Flower")
  1497. String("Fruit","Fruit")
  1498. String("Root","Root")
  1499. String("Leaves","Leaves")
  1500. String("Core","Core")
  1501. String("Effects","Effects:")
  1502. String("DriedEffects","Dried Effects:")
  1503. String("QuassiaAmaraTitle","Quassia Amara")
  1504. String("QuassiaAmaraDescription","One of the most bitter substances found in nature")
  1505. String("QuassiaAmaraEat","Kills parasites")
  1506. String("QuassiaAmaraDressing","N/A")
  1507. String("QuassiaAmaraBoiled","Infusion is great for reducing fever")
  1508. String("QuassiaAmaraDriedEat","N/A")
  1509. String("QuassiaAmaraDriedDressing","N/A")
  1510. String("QuassiaAmaraDriedBoiled","N/A")
  1511. String("MolineriaTitle","Molineria")
  1512. String("MolineriaDescription","Its long leaves are ideal for crafting bandages")
  1513. String("MolineriaEat","N/A")
  1514. String("MolineriaDressing","Basic Dressing")
  1515. String("MolineriaBoiled","N/A")
  1516. String("MolineriaDriedEat","N/A")
  1517. String("MolineriaDriedDressing","N/A")
  1518. String("MolineriaDriedBoiled","N/A")
  1519. String("WaterLilyTitle","Water Lily")
  1520. String("WaterLilyDescription","Few words about this particular plant. Some usefull information")
  1521. String("WaterLilyEat","Treats food poisoning")
  1522. String("WaterLilyDressing","N/A")
  1523. String("WaterLilyBoiled","Treats food poisoning")
  1524. String("WaterLilyDriedEat","N/A")
  1525. String("WaterLilyDriedDressing","N/A")
  1526. String("WaterLilyDriedBoiled","N/A")
  1527. String("PlantainLilyTitle","Plantain Lily")
  1528. String("PlantainLilyDescription","Few words about this particular plant. Some usefull information")
  1529. String("PlantainLilyEat","Antivenom properties")
  1530. String("PlantainLilyDressing","Antitoxin, Antihistamine")
  1531. String("PlantainLilyBoiled","Antivenom properties")
  1532. String("PlantainLilyDriedEat","N/A")
  1533. String("PlantainLilyDriedDressing","N/A")
  1534. String("PlantainLilyDriedBoiled","N/A")
  1535. String("TobaccoTitle","Tobacco")
  1536. String("TobaccoDescription","Few words about this particular plant. Some usefull information")
  1537. String("TobaccoEat","Food Poisoning")
  1538. String("TobaccoDressing","Antivenom properties")
  1539. String("TobaccoBoiled","Antivenom properties")
  1540. String("TobaccoDriedEat","N/A")
  1541. String("TobaccoDriedDressing","N/A")
  1542. String("TobaccoDriedBoiled","N/A")
  1543. String("MalangaTitle","Malanga")
  1544. String("MalangaDescription","Few words about this particular plant. Some usefull information")
  1545. String("MalangaEat","Food Poisoning")
  1546. String("MalangaDressing","N/A")
  1547. String("MalangaBoiled","Great source of carbs")
  1548. String("MalangaDriedEat","N/A")
  1549. String("MalangaDriedDressing","N/A")
  1550. String("MalangaDriedBoiled","N/A")
  1551. String("CassavaTitle","Cassava")
  1552. String("CassavaDescription","Few words about this particular plant. Some usefull information")
  1553. String("CassavaEat","Food Poisoning")
  1554. String("CassavaDressing","N/A")
  1555. String("CassavaBoiled","Great source of carbs")
  1556. String("CassavaDriedEat","N/A")
  1557. String("CassavaDriedDressing","N/A")
  1558. String("CassavaDriedBoiled","N/A")
  1559. String("HoneyTitle","Honey")
  1560. String("HoneyDescription","Few words about this particular plant. Some usefull information")
  1561. String("HoneyEat","Calming, rich in carbs")
  1562. String("HoneyDressing","Disinfectant, Antiseptic, Antihistamine")
  1563. String("HoneyBoiled","N/A")
  1564. String("HoneyDriedEat","N/A")
  1565. String("HoneyDriedDressing","N/A")
  1566. String("HoneyDriedBoiled","N/A")
  1567. String("CoconaDescription","Few words about this particular plant. Some usefull information")
  1568. String("CoconaEat","Hydration, Carbs")
  1569. String("CoconaDressing","N/A")
  1570. String("CoconaBoiled","N/A")
  1571. String("CoconaDriedEat","N/A")
  1572. String("CoconaDriedDressing","N/A")
  1573. String("CoconaDriedBoiled","N/A")
  1574. String("PalmHeartDescription","Few words about this particular plant. Some usefull information")
  1575. String("PalmHeartEat","Great source of carbs")
  1576. String("PalmHeartDressing","N/A")
  1577. String("PalmHeartBoiled","N/A")
  1578. String("PalmHeartDriedEat","N/A")
  1579. String("PalmHeartDriedDressing","N/A")
  1580. String("PalmHeartDriedBoiled","N/A")
  1581. String("CopaHongoDescription","Few words about this particular plant. Some usefull information")
  1582. String("CopaHongoEat","Kills Parasites (x1)")
  1583. String("CopaHongoDressing","N/A")
  1584. String("CopaHongoBoiled","Kills Parasites (x2)")
  1585. String("CopaHongoDriedEat","N/A")
  1586. String("CopaHongoDriedDressing","N/A")
  1587. String("CopaHongoDriedBoiled","N/A")
  1588. String("PhallusIndusiatusDescription","Few words about this particular plant. Some usefull information")
  1589. String("PhallusIndusiatusEat","Food Poisoning")
  1590. String("PhallusIndusiatusDressing","N/A")
  1591. String("PhallusIndusiatusBoiled","N/A")
  1592. String("PhallusIndusiatusDriedEat","N/A")
  1593. String("PhallusIndusiatusDriedDressing","N/A")
  1594. String("PhallusIndusiatusDriedBoiled","N/A")
  1595. String("BlueIndigoDescription","Few words about this particular plant. Some usefull information")
  1596. String("BlueIndigoEat","Kills Parasites (x1)")
  1597. String("BlueIndigoDressing","N/A")
  1598. String("BlueIndigoBoiled","N/A")
  1599. String("BlueIndigoDriedEat","N/A")
  1600. String("BlueIndigoDriedDressing","N/A")
  1601. String("BlueIndigoDriedBoiled","N/A")
  1602. String("GerronemaRetiariumDescription","Few words about this particular plant. Some usefull information")
  1603. String("GerronemaRetiariumEat","Source of carbs")
  1604. String("GerronemaRetiariumDressing","N/A")
  1605. String("GerronemaRetiariumBoiled","N/A")
  1606. String("GerronemaRetiariumDriedEat","N/A")
  1607. String("GerronemaRetiariumDriedDressing","N/A")
  1608. String("GerronemaRetiariumDriedBoiled","N/A")
  1609. String("GerronemaViridilucensDescription","Few words about this particular plant. Some usefull information")
  1610. String("GerronemaViridilucensEat","Source of carbs")
  1611. String("GerronemaViridilucensDressing","N/A")
  1612. String("GerronemaViridilucensBoiled","N/A")
  1613. String("GerronemaViridilucensDriedEat","N/A")
  1614. String("GerronemaViridilucensDriedDressing","N/A")
  1615. String("GerronemaViridilucensDriedBoiled","N/A")
  1616. String("MonsteraDeliciosaFlowerDescription","Few words about this particular plant. Some usefull information")
  1617. String("MonsteraDeliciosaFlowerEat","Food Poisoning")
  1618. String("MonsteraDeliciosaFlowerDressing","N/A")
  1619. String("MonsteraDeliciosaFlowerBoiled","N/A")
  1620. String("MonsteraDeliciosaFlowerDriedEat","N/A")
  1621. String("MonsteraDeliciosaFlowerDriedDressing","N/A")
  1622. String("MonsteraDeliciosaFlowerDriedBoiled","N/A")
  1623. String("MonsteraDeliciosaFruitDescription","Few words about this particular plant. Some usefull information")
  1624. String("MonsteraDeliciosaFruitEat","Source of carbs")
  1625. String("MonsteraDeliciosaFruitDressing","N/A")
  1626. String("MonsteraDeliciosaFruitBoiled","N/A")
  1627. String("MonsteraDeliciosaFruitDriedEat","N/A")
  1628. String("MonsteraDeliciosaFruitDriedDressing","N/A")
  1629. String("MonsteraDeliciosaFruitDriedBoiled","N/A")
  1630. String("AlbahacaFlowerEat","Food Poisoning")
  1631. String("AlbahacaFlowerDressing","N/A")
  1632. String("AlbahacaFlowerBoiled","Food Poisoning")
  1633. String("AlbahacaLeafEat","Treats food poisoning")
  1634. String("AlbahacaLeafDressing","N/A")
  1635. String("AlbahacaLeafBoiled","Treats food poisoning")
  1636. String("GuanabanaFruitEat","Kills Parasites (x2)")
  1637. String("GuanabanaFruitDressing","N/A")
  1638. String("GuanabanaFruitBoiled","Kills Parasites (x3)")
  1639. String("x1","x1")
  1640. String("x2","x2")
  1641. String("x4","x4")
  1642. String("x6","x6")
  1643. String("x7","x7")
  1644. String("x8","x8")
  1645. String("x10","x10")
  1646. String("x11","x11")
  1647. String("x13","x13")
  1648. String("x14","x14")
  1649. String("x24","x24")
  1650. String("x26","x26")
  1651. String("x27","x27")
  1652. String("x45","x45")
  1653. String("Or","Or")
  1654. String("NotebookReducesSanity","Reduces Sanity")
  1655. String("Goldmine_Generator","Generator")
  1656. String("Fuel_barrel_plug","Plug")
  1657. String("Fuel_barrel","Fuel barrel")
  1658. String("Elevator_button_up","Switch")
  1659. String("Elevator_button_down","Switch")
  1660. String("Radio","Radio")
  1661. String("QuestItem_Cable","Cable")
  1662. String("QuestItem_CenotLine_UNUSED","Climbing Equipment")
  1663. String("QuestItem_Fuel_UNUSED","Fuel")
  1664. String("door","Door")
  1665. String("QuestItem_Key_UNUSED","Key")
  1666. String("QuestItem_DivingEquipment_UNUSED","Diving Equipment")
  1667. String("QuestItem_BioHazmatSuit","Hazmat Suit")
  1668. String("Collectable_Refuges_Magazine_1","Magazine")
  1669. String("Collectable_Refuges_Magazine_2","Magazine")
  1670. String("GrapplingHookTrigger_Cartel","Use hook")
  1671. String("GrapplingHookTrigger_Refuges","Use hook")
  1672. String("GrapplingHookTrigger_Refuges_2","Use hook")
  1673. String("GrapplingHookTrigger_Cartel_2","Use hook")
  1674. String("Airport_radio_electric_box","Electric box")
  1675. String("Airport_radio","Radio station")
  1676. String("military_radio","Military Radio")
  1677. String("Bridge","Bridge")
  1678. String("Ladder","Ladder")
  1679. String("long_liana_attachment_1","Liana")
  1680. String("raft","Raft")
  1681. String("QuestConstruction_Detonator","Detonator")
  1682. String("QuestConstruction_CenotLine","Liana")
  1683. String("GrapplingHook","Grappling Hook")
  1684. String("Tutorial_Bridge","Bridge")
  1685. String("GrapplingHookTrigger","Line")
  1686. String("GrapplingHookLine","Line")
  1687. String("Tutorial_tent_inside_door2","Door")
  1688. String("Collectable_Refuges_Magazine","Magazine")
  1689. String("Collectable_Refuges_Notebook","Notebook")
  1690. String("Collectable_Refuges_Note","Note")
  1691. String("Collectable_Mine_Note","Note")
  1692. String("Collectable_Cartel_Note1","Note")
  1693. String("Collectable_Cartel_Note2","Note")
  1694. String("Collectable_Airport_List","Letter")
  1695. String("Collectable_Hangar_BHP","Note")
  1696. String("Collectable_Hangar_List","Letter")
  1697. String("Collectable_Onz_Tent_Note","Note")
  1698. String("Collectable_Onz_Tent_Book","Book")
  1699. String("Collectable_Medical_Tent_List","Letter")
  1700. String("Collectable_Medical_Tent_Note1","Note")
  1701. String("Collectable_Medical_Tent_Note2","Note")
  1702. String("Collectable_Medical_Tent_Note3","Note")
  1703. String("Collectable_Medical_Tent_Note4","Note")
  1704. String("Collectable_Passage_List","Letter")
  1705. String("Objective_Obj_find_help01","Find Help")
  1706. String("Objective_Obj_build_platform_and_jump","Build platform and get across cliff")
  1707. String("Objective_Obj_find_help02","Find Help")
  1708. String("Objective_Obj_lightsource_cave","Create a source of light and pass through the cave")
  1709. String("Objective_Obj_follow_plane","Follow the plane to the south")
  1710. String("Objective_Obj_WayToAirport","Find northern road leading to the airport")
  1711. String("Objective_Obj_rebuild_bridge","Rebuild bridge to get to the north")
  1712. String("Objective_Obj_HowToRemoveRock","Find a way to remove the rock")
  1713. String("Objective_Obj_CheckOutSmoke","Check out the area where the smoke is coming from")
  1714. String("Objective_Obj_SerchRefugesCamp","Look for something useful in the old camp")
  1715. String("Objective_Obj_FindCartel","Investigate the 'Red Zone'")
  1716. String("Objective_Obj_SearchCartel","Find something useful in the drug factory")
  1717. String("Objective_Obj_GoToMine","Get to the Mine site")
  1718. String("Objective_Obj_FindAndTankFuel","Find & Bring fuel to mine shaft elevator")
  1719. String("Objective_Obj_SearchMine","Look for something useful at the mining site")
  1720. String("Objective_Obj_UseDynamite","Use dynamite to clear the passage")
  1721. String("Objective_Obj_GoToAirport","Get to the airport")
  1722. String("Objective_Obj_AirportFindHelp","Find Help")
  1723. String("Objective_Obj_FixPower","Fix the signal")
  1724. String("Objective_Obj_AirportCallForHelp","Use the radio station to call for help")
  1725. String("Objective_Obj_InvestigateAirport","Check the Hangar for Supplies")
  1726. String("Objective_Obj_SurviveAtAirport","Survive until help arrives")
  1727. String("Objective_Obj_FindOutWhersKate","Find out where Mia is")
  1728. String("Objective_Obj_FindKate","Look for Mia at point D17")
  1729. String("Objective_Obj_FindGear","Check the airport warehouse for climbing equipment")
  1730. String("Objective_Obj_CaveSwim","Use Diving Equipment to swim through the caves")
  1731. String("Objective_Obj_Goto_Village","Get to the Tribe village")
  1732. String("Objective_Obj_WeareMask","Put on gas mask")
  1733. String("Objective_Obj_Goto_Tribe","Get to the Tribe village")
  1734. String("Objective_Obj_TribeRunawayChallenge","")
  1735. String("Objective_Obj_TribeRadioChallenge","")
  1736. String("Objective_Obj_CampChallenge","Build a mighty camp")
  1737. String("Objective_Obj_BoatChallenge_00","Build raft")
  1738. String("Objective_Obj_BoatChallenge_01","Gather supplies")
  1739. String("Objective_Obj_FirecampHardChallenge","Light up three campfires")
  1740. String("Objective_Obj_FirecampChallenge","Light up campfire")
  1741. String("Objective_Obj_HunterChallenge","Collect meat from different animals")
  1742. String("Locked Door","Locked door")
  1743. String("FakeStory_Mushroome","Unknown Mushroom")
  1744. String("Cartel_Trigger","Radio station")
  1745. String("AbadonVillage_Trigger","Placeholder")
  1746. String("Objective_Obj_FindMapPoints","Look for help at points marked on the map")
  1747. String("Objective_Obj_FindAbadonVillage","Find point B7")
  1748. String("Objective_Obj_FindD14","Find point D14")
  1749. String("Objective_Obj_VisitMineAndHarbor","Find unexplored Places from map")
  1750. String("Objective_Obj_BringFuel","Find Fuel")
  1751. String("Objective_Obj_UseGHToD14","Use Grappling Hook to get to D14")
  1752. String("Objective_Obj_FindWayToAirPortAtEast","Go East to the Airport")
  1753. String("Objective_Obj_FollowEastToAirPort","Find the Airport")
  1754. String("Objective_Obj_FixSignal","Fix the Signal")
  1755. String("Objective_Obj_Tutorial_Ficus_Dressing","Craft Tobacco Dressing")
  1756. String("Objective_Obj_AirportFindHelp","Find help at the Airport")
  1757. String("QuestItem_Watch","Watch")
  1758. String("MacheteToPickUp","Machete")
  1759. String("QuestItem_Radio","Walkie-Talkie")
  1760. String("QuestItem_Player_Notebook","Notebook")
  1761. String("Objective_Obj_Pickup_Note","Read the Note")
  1762. String("Objective_Obj_Check_Watch","Check Your New Watch")
  1763. String("Objective_Obj_Pickup_Radio","Pick up Walkie-Talkie")
  1764. String("Objective_Obj_Pickup_NoteBook","Find your Notebook")
  1765. String("Objective_Obj_Machete","Leave Tent and Find something to cut plants")
  1766. String("Objective_Obj_PickupFindFicus","Go North to Find and Cut a Tobacco Plant")
  1767. String("Objective_Obj_GoBackToTent","Go back to tent")
  1768. String("Objective_Obj_InspectYourBody","Inspect Your Body")
  1769. String("Objective_Obj_Radio_RaportInspectionMia","Report to Mia")
  1770. String("Objective_Obj_Tutorial_CheckThreatment","Check Notebook to find Treatment")
  1771. String("Objective_Obj_BananaBandage","Cut down banana leaf and craft a bandage")
  1772. String("Objective_Obj_ThreatWound","Treat your wound")
  1773. String("Objective_Obj_FindMia","Find Mia")
  1774. String("Objective_Obj_Check_Note","Read your Notebook")
  1775. String("Objective_Obj_FindOut_WhereYouAre","Check your Map and Compass")
  1776. String("Objective_Obj_WakeUp_CallForHelp","Call for help")
  1777. String("Objective_Obj_FindOldVillage","Use Map and Compass to find village")
  1778. String("Objective_Obj_follow_Map","Use Map and Compass to find village")
  1779. String("Questtriger_ExitTutorial","Leave tent")
  1780. String("Tent_Exit","Tent door")
  1781. String("Tent_Entrance","Tent door")
  1782. String("Tent_BackTrigger","Enter tent")
  1783. String("Tutorial_QuestItem_Radio","Walkie-Talkie")
  1784. String("Objective_Obj_RaportMia","Report to Mia")
  1785. String("Objective_Obj_build_platform","Build bridge to get to the other side")
  1786. String("Objective_Obj_use_platform","Move the bridge to the other side")
  1787. String("Objective_Obj_follow_pathToCave","Follow path from camp")
  1788. String("Objective_OBJ_Tutorial_CheckYourRadio","Check your radio")
  1789. String("Objective_OBJ_Tutorial_FindACamp","Find a camp")
  1790. String("Objective_OBJ_Tutorial_FindToolForCutting","Find a tool for cutting trees")
  1791. String("Objective_OBJ_Tutorial_PlaceFireGhost","Choose a place for a small fire")
  1792. String("Objective_OBJ_Tutorial_GatherFireWood","Get firewood")
  1793. String("Objective_OBJ_Tutorial_AddSticksToFire","Finish building the campfire")
  1794. String("Objective_OBJ_Tutorial_CraftFireStarter","Create a fire starting tool")
  1795. String("Objective_OBJ_Tutorial_FindTinder","Find tinder")
  1796. String("Objective_OBJ_Tutorial_StartFire","Use the fire starting tool and tinder to make a fire")
  1797. String("Objective_OBJ_Tutorial_LookForWatch","Search the tent")
  1798. String("Objective_OBJ_Tutorial_CheckCorkBoard","Check the Cork Board")
  1799. String("Objective_OBJ_Tutorial_FindItemFromBoard","Go North and find a Tobacco Plant")
  1800. String("Objective_OBJ_Inspect_YourBody","Inspect your body")
  1801. String("Objective_OBJ_Tutorial_CraftPoisonBandage","Create a bandage")
  1802. String("Objective_OBJ_Tutorial_BandageWound","Bandage your wound")
  1803. String("Objective_OBJ_Tutorial_FindMia","Find Mia")
  1804. String("Objective_OBJ_CheckYourWatch","Check your watch")
  1805. String("Objective_Obj_Radio_CallMia","Call Mia")
  1806. String("Objective_OBJ_Tutorial_RadioCallMia","Call Mia")
  1807. String("Objective_Obj_Tutorial_Equip_Machete","Equip your Machete")
  1808. String("Objective_OBJ_PickUp_Map","Find the map in the tent")
  1809. String("Tutorial_MapToPickUP","Map")
  1810. String("Objective_OBJ_Tutorial_NotebookForWound","Check new wound added to your Notebook")
  1811. String("Objective_OBJ_Tutorial_NotebookForCrafting","Check new craft added to your Notebook")
  1812. String("Obj_FirecampChallenge","Light up three campfires")
  1813. String("Collectable_Tutorial_Note_Start","Note")
  1814. String("Collectable_Tutorial_Note_Corcboard","Note")
  1815. String("Collectable_Tutorial_Note_Start0","I'm at village. Call me with radio when you wake up!
  1816. Ps. There is a little gift for you!
  1817. Love Mia")
  1818. String("Collectable_Tutorial_Note_Corcboard0","Tobacco plant leaves are great for healing venom bites, but what else can they heal?
  1819.  
  1820. I saw this plant on the north side of the camp. After climbing a rock, there are plenty of them.
  1821.  
  1822. It's a good place to start.")
  1823. String("Collectable_Danger_Cards_Yabahuaca0","Yabahuaca
  1824.  
  1825. Living in the deep interior of the Amazon, the Yabahuaca is one of about 80 lost tribes.
  1826. Due to a fear of the modern and cruel world - they mostly remain isolated.
  1827. Will they welcome us?
  1828. They are the key, and the only lead as to why we're here…")
  1829. String("Collectable_Danger_Cards_Bad_Tribes0","Skull Painted Warriors...
  1830.  
  1831. Mysterious painted warriors appeared yesterday on the river bank as we floated by...
  1832. Who are they?
  1833. Our friends, the Yabahuaca seem afraid to talk about them.")
  1834. String("Collectable_Danger_Cards_Flight0","The Lost Tribe
  1835.  
  1836. This is their land, their heritage as it has been for thousands of years.
  1837. Everyone who comes here needs to respect this!
  1838. It's been three years since we saw them last.
  1839. They often react with fear to the unknown.
  1840. It's crazy, but we really need their help... our entire plan depends on it!")
  1841. String("Collectable_Danger_Cards_Jaguar0","Jaguar
  1842.  
  1843. The biggest cat in the Americas.
  1844. Stronger jaws than a lion - they can bite straight through the skull of their prey.
  1845. Hunts both in the forest and in the water - nowhere is safe.
  1846. A tribal hunter met a jaguar tonight! He's lucky to be alive!")
  1847. String("Collectable_Danger_Cards_Mammals0","Rainforest mammals
  1848.  
  1849. Harmless!
  1850. Behind all the danger there's still so much beauty within this jungle...
  1851. Many small mammals are a food source for the indigenous locals. Rich in proteins and fats, they are a great complement to fruits and vegetables.")
  1852. String("Collectable_Poster_Forest_Layers0","Emergent Layer
  1853.  
  1854. Canopy Layer
  1855.  
  1856. Under Story
  1857.  
  1858. Undergrowth")
  1859. String("Collectable_Danger_Cards_Yabahuaca","Note")
  1860. String("Collectable_Danger_Cards_Bad_Tribes","Note")
  1861. String("Collectable_Danger_Cards_Flight","Note")
  1862. String("Collectable_Danger_Cards_Jaguar","Note")
  1863. String("Collectable_Danger_Cards_Mammals","Note")
  1864. String("Collectable_Poster_Forest_Layers","Poster")
  1865. String("HINT_Open_Inspection","Hold [ShowWheel] to open wheel menu and then choose body inspection.")
  1866. String("HINT_Start_Fishing","Press and hold [LMB] to start fishing.")
  1867. String("HINT_Take_Fish","Press [FishingTakeFish] to take fish.")
  1868. String("HINT_NewNoteCrafting","New craft has been added to your notebook. Press [ShowNotepad] to open notebook and select Crafting bookmark.")
  1869. String("HINT_NewNoteWound","New wound has been added to your notebook. Press [ShowNotepad] to open notebook and select Healing bookmark.")
  1870. String("HINT_NewNoteNotebook","New entry has been added to your notebook. Press [ShowNotepad] to open it.")
  1871. String("HINT_LookatWatch","Hold [Watch] to look at your SmartWatch and check status of your basic needs.")
  1872. String("HINT_LookatWatch_Compas","Hold [Watch] to look at your SmartWatch.")
  1873. String("HINT_WatchScroll","Scroll mouse wheel to change watch options.")
  1874. String("HINT_OpenBackpack","Press [ShowInventory] to open backpack.")
  1875. String("HINT_LookatMap","Press [ShowMap] to look at map.")
  1876. String("HINT_OpenWheel","Hold [ShowWheel] to open wheel and select Notebook, then select Fire bookmark.")
  1877. String("HINT_Take_Item_From_Spear","Press [Take] to take item.")
  1878. String("HINT_UseRadio","Hold [ShowSelectDialogNode] to use Walkie-Talkie.")
  1879. String("HINT_How_To_Move","Press [Forward], [Backward], [Left], [Right] to move around.")
  1880. String("HINT_Low_NutritionProteins","Eat something rich in proteins like meat.")
  1881. String("HINT_Low_NutritionCarbo","Eat something rich in carbohydrates like fruits.")
  1882. String("HINT_Low_NutritionFat","Eat something rich in fats like nuts.")
  1883. String("HINT_MakeFireTool","In order to start fire, you need a hand drill. Open your notebook [ShowNotepad] to check how to craft it.")
  1884. String("HINT_AddKindling_Unused","Drag kindling from backpack and drop on fire tool slot to start a fire.")
  1885. String("HINT_Crafting","Hold [ShowWheel] to open wheel menu and then choose crafting.")
  1886. String("HINT_How_To_Bandage","To use a Bandage, open inspection, backpack and drag item on wound.")
  1887. String("HINT_How_To_Harvest","Some items can be harvested, open your backpack and use [RMB] to harvest item.")
  1888. String("HINT_Low_Water","You are slowly dehydrating, check your status on smartwatch and find something to drink!")
  1889. String("HINT_Low_Energy","You are getting weaker! To restore energy Use bed or press [ShowWheel] and select Sleep to sleep on the ground.")
  1890. String("HINT_Inspection","Use wheel to select a limb and hold [RMB] to rotate in order to find a wound.")
  1891. String("HINT_Crafting_Proggresion","Crafting items increases your skills, which increases the item durability.")
  1892. String("HINT_Trap_Bait","You can add bait to your trap in order to increase your chance of catching an animal.")
  1893. String("HINT_Building","To build a structure select it by clicking on its image.")
  1894. String("HINT_GatherWood","Sticks and Small Sticks can either be found on the ground or chopped off from a tree.")
  1895. String("HINT_BreakLongStick","Long Stick can be cut into sticks.")
  1896. String("HINT_HarvestStick","Stick can be divided into 2 Small Sticks.")
  1897. String("HINT_Tinder_UNUSED","Fire tools require tinder. Find something dry, such as a bird nest, fiber, or some dry leaves.")
  1898. String("HINT_Ember","Place the ember in the campfire to start a fire.")
  1899. String("HINT_Crafting_Empty","Drag and drop item on crafting table.")
  1900. String("HINT_Crafting_Combine","Place additional item on crafting table.")
  1901. String("HINT_Crafting_Full","You can't combine these items. Look for another combination.")
  1902. String("HINT_How_Craft_Bandage","Find Molineria plant and get its leaves to craft a bandage. In Notepad - Plants bookmark you can check how the plant looks like.")
  1903. String("HINT_How_to_run","Hold [Sprint] to run.")
  1904. String("HINT_HowToPlaceTinder","Drag and drop tinder in fire tool slot to make an ember.")
  1905. String("HINT_Destroy_Construction","You can destroy your construction by repeatedly hitting it with a weapon. Some materials will be lost.")
  1906. String("HINT_Save_Game","Allows to save a game.")
  1907. String("HINT_MakeFire_Fail","You are too tired to start a fire. Get some rest and try again.")
  1908. String("NB_OBJ_FindHelp_Text","Find Help")
  1909. String("NB_OBJ_CheckVillage_Text","Examine the Tribe village")
  1910. String("NB_OBJ_MakeAyuhaska_Text","Make and Drink Ayahuasca to restore your memory")
  1911. String("NB_OBJ_FindLambda_Text","Check Lambda-2 location")
  1912. String("NB_OBJ_FindGrabGear_Text","Explore the jungle to find Grappling Hook")
  1913. String("NB_OBJ_ClimbToStoneRing_Text","Use Grappling Hook to get to Lambda-2")
  1914. String("NB_OBJ_Battery_Text","Wait for radio battery to charge up")
  1915. String("NB_OBJ_Rock_Text","Examine Painted Rock")
  1916. String("NB_OBJ_FindFuel_Text","Find the way to start the generator")
  1917. String("NB_OBJ_CheckWhereElevator_Text","Check where the elevator leads")
  1918. String("NB_OBJ_CheckTheGoldMine_Text","Examine illegal goldmine")
  1919. String("NB_OBJ_2ndDream_Text","Make and Drink another Ayahuasca")
  1920. String("NB_OBJ_3rdDream_Text","Make and Drink another Ayahuasca")
  1921. String("NB_OBJ_CheckAirport_Text","Call for help from the airstrip radio")
  1922. String("NB_OBJ_FindMia_Text","Find Mia")
  1923. String("NB_OBJ_W8AtAirport_Text","Wait at the airstrip for help???")
  1924. String("NB_OBJ_FindCure_Text","Find a way to make a cure")
  1925. String("NB_OBJ_FixAirPortRadio_Text","Fix the radio signal")
  1926. String("NB_OBJ_Cenote_Text","Find a way to get down to the cenote.")
  1927. String("NB_OBJ_GoBackAirport_Text","Get back to the airstrip")
  1928. String("Objective_NB_OBJ_FindHelp","Find Help")
  1929. String("Objective_NB_OBJ_CheckVillage","Examine the Tribe village")
  1930. String("Objective_NB_OBJ_MakeAyuhaska","Make and Drink Ayahuasca to restore your memory")
  1931. String("Objective_NB_OBJ_FindLambda","Check Lambda-2 location")
  1932. String("Objective_NB_OBJ_FindGrabGear","Explore the jungle to find Grappling Hook")
  1933. String("Objective_NB_OBJ_ClimbToStoneRing","Use Grappling Hook to get to Lambda-2")
  1934. String("Objective_NB_OBJ_Battery","Wait for radio battery to charge up")
  1935. String("Objective_NB_OBJ_Rock","Examine Painted Rock")
  1936. String("Objective_NB_OBJ_FindFuel","Find the way to start the generator")
  1937. String("Objective_NB_OBJ_CheckWhereElevator","Check where the elevator leads")
  1938. String("Objective_NB_OBJ_CheckTheGoldMine","Examine illegal goldmine")
  1939. String("Objective_NB_OBJ_2ndDream","Make and Drink another Ayahuasca")
  1940. String("Objective_NB_OBJ_3rdDream","Make and Drink another Ayahuasca")
  1941. String("Objective_NB_OBJ_CheckAirport","Call for help from the airstrip radio")
  1942. String("Objective_NB_OBJ_FindMia","Find Mia")
  1943. String("Objective_NB_OBJ_W8AtAirport","Wait at the airstrip for help???")
  1944. String("Objective_NB_OBJ_FindCure","Find a way to make a cure")
  1945. String("Objective_NB_OBJ_FixAirPortRadio","Fix the radio signal")
  1946. String("Objective_NB_OBJ_Cenote","Find a way to get down to the cenote.")
  1947. String("Objective_NB_OBJ_GoBackAirport","Get back to the airstrip")
  1948. String("Notebook_Tutorial_Text","What happened?")
  1949. String("Notebook_Tutorial_Text2","Where is MIA?!
  1950. - She called me from a tribe village
  1951. - What was she afraid of?
  1952. - What was I running from?")
  1953. String("Notebook_Tutorial_Text3","Facts:
  1954. - It's the 33rd? day of the expedition
  1955. - My notebook is drenched in water
  1956. - I don't have any supplies
  1957. - Mia is not responding")
  1958. String("Notebook_Village07_Text","Is this the village?
  1959. Where is everybody?
  1960. There's no sign of natives or Mia.
  1961. Burnt backpack, book, notes and map.
  1962. Who does it all belong to?")
  1963. String("Notebook_Village07_Cords","46W 26S")
  1964. String("Notebook_Ayuhaska_Text","From the notes:
  1965. Ayahuasca 'helps patients with amnesia' - only in the presence of a shaman
  1966. - Fuck, is this safe?
  1967. Have I done this before?")
  1968. String("Notebook_Ayuhaska_Cords","45W 26S")
  1969. String("Notebook_Ayuhaska_Text2","Is there any other way?")
  1970. String("Notebook_Ayuhaska_Text3","Step 1. Light a fire under a ceremonial cauldron")
  1971. String("Notebook_Ayuhaska_Part_b_Text","Step 2. Collect the ingredients and put them inside:
  1972. - Banisteriopsis Caapi")
  1973. String("Notebook_Ayuhaska_Part_b_Text02","Strips of vine growing on the thickest trees in the jungle")
  1974. String("Notebook_Ayuhaska_Part_c_Text","Step 3. Collect the ingredients and put them inside:
  1975. - Psychotria viridis
  1976. Leaves and red fruit from the shrub")
  1977. String("Notebook_Ayuhaska_Part_c_Text2","Step 4. Bring to the boil and drink using a ceremonial bowl.")
  1978. String("Notebook_GrappPlace_PreAll_Text","ROPES! MIA?
  1979. I need to get there!
  1980. Climbing equipment?")
  1981. String("Notebook_GrappPlace_PreAll_Cords","42W 25S")
  1982. String("Notebook_GrappPlace_Text","The Lambda-2 location, whatever that is, is up the hill.")
  1983. String("Notebook_GrappPlace_Text2","I need climbing equipment.")
  1984. String("Notebook_GrappPlace_Cords","42W 25S")
  1985. String("Notebook_Rock_PreAll_Text","Tracks left by the natives
  1986. They don't use an alphabet, only simple drawings.
  1987. Mia could help me translate this…")
  1988. String("Notebook_Rock_PreAll_Text2","The wind whistles... Is there something behind the rock?")
  1989. String("Notebook_Rock_PreAll_Cords","46W 24S")
  1990. String("Notebook_AfterDream1_Text","What is this place?
  1991. Ayahuasca showed me my memories, but I still can't remember what happened. I saw Mia in the tribe village, our first days…")
  1992. String("Notebook_AfterDream1_Text02","Should I do this again?")
  1993. String("Notebook_AfterDream1_Cords","46W 32S")
  1994. String("Notebook_Rock_Text","That rock... The kid ran right through it...
  1995. Was he real? What do these drawings mean?
  1996. Mia should be able to help me translate them.")
  1997. String("Notebook_Rock_Cords","46W 24")
  1998. String("Notebook_Battery_Text","Mia! She's finally contacted me!
  1999. The damn battery is dead. During the day, I can use the sun to charge it. All I have to do is wait....")
  2000. String("Notebook_Cartel_Text","A drug lab in the middle of the jungle. I'm lucky it's abandoned. A gringo like me would be shot on sight. But where did everyone go? They just left the dope behind.")
  2001. String("Notebook_Cartel_Cords","50W 27S")
  2002. String("Notebook_Port_Pre_Text","We came here by boat but I don't remember any wharf. Is anyone else here?
  2003. None of the boats are up and running.")
  2004. String("Notebook_Port_Pre_Cords","51W 19S")
  2005. String("Notebook_Port_Text","The cartel's wharf? It's abandoned too. All the boats have holes in them. There's nothing useful here…")
  2006. String("Notebook_Port_Cords","51W 19S")
  2007. String("Notebook_Jeep_Text","An abandoned jeep in the middle of the jungle. They left everything: radio, fuel, supplies. What happened here?")
  2008. String("Notebook_Jeep_Cords","44W 17S")
  2009. String("Notebook_CrashedPlane_Pre_Text","A crashed plane. Is this the one I saw after my accident? All the supplies have been taken... but by who?")
  2010. String("Notebook_CrashedPlane_Pre_Cords","40W 24S")
  2011. String("Notebook_CrashedPlane_Text","A crashed plane. Is this the one I saw after my accident? The empty crates look familiar. Were all the supplies taken to the mine?")
  2012. String("Notebook_CrashedPlane_Cords","40W 24S")
  2013. String("Notebook_Elevator_Text","An elevator? Where does it go?")
  2014. String("Notebook_Elevator_Text02","Doesn't work. There's no fuel in the generator.")
  2015. String("Notebook_Elevator_Cords","40W 18S")
  2016. String("Notebook_GoldMinePreAll_Text","An illegal gold mine. I've read about such places but never expected to see one - and not get shot. But there's no one here. It's completely abandoned. I even found a climbing hook.")
  2017. String("Notebook_GoldMinePreAll_Cords","40W 15S")
  2018. String("Notebook_GoldMine_Text","A climbing hook! And from an illegal gold mine to boot! Lambda-2, whatever you are, I'm coming!")
  2019. String("Notebook_GoldMine_Cords","40W 15S")
  2020. String("Notebook_Bridge_Pre_Text","There's a bridge to the west, but it's collapsed of course. Just my fucking luck. All I can do now is get to Lambda-2, but how?")
  2021. String("Notebook_Bridge_Pre_Cords","37W 20S")
  2022. String("Notebook_Bridge_Text","There's a bridge to the west, but it's collapsed of course. Just my fucking luck. All I can do now is get to Lambda-2.")
  2023. String("Notebook_Bridge_Cords","37W 20S")
  2024. String("Notebook_StoneCircle_Text","Turns out Lambda-2 is a sacred place of the Yabahuaca, where they make ayahuasca. Should I drink it again? I already know the recipe.
  2025. I must make myself remember what happened…")
  2026. String("Notebook_StoneCircle_Cords","41W 26S")
  2027. String("Notebook_SickMia_Text","Thanks to ayahuasca, more memories are coming back. But I don't understand them. Was I writing a book? Did Mia get sick? .... Is this why we're here? Why didn't Mia tell me anything?")
  2028. String("Notebook_SickMia_Text02","I need answers!")
  2029. String("Notebook_Refugees_Text","Another abandoned camp. Am I going crazy? Where did everyone go? They couldn't have just disappeared. Should I take these things? What if they come back?")
  2030. String("Notebook_Refugees_Cords","35W 26S")
  2031. String("Notebook_Airport_Text","An airport! We're saved. All I have to do is get the radio up and running and call for help. There's so much equipment here that it shouldn't be a problem.")
  2032. String("Notebook_Airport_Cords","29W 22S")
  2033. String("Notebook_MiaOut_Text","FUCK!!! I don't understand a thing. I called for help, and Mia just....
  2034. FUCK!
  2035. I'm supposed to go back without her. What happened? I'm not going to just leave her here. Where is she?!")
  2036. String("Notebook_Cenote_Text","Everything just keeps getting weirder. All this equipment. Where did it come from?")
  2037. String("Notebook_Cenote_Text02","The map ends at this cenote, but I must take a chance and dive... I have to find her!")
  2038. String("Notebook_Cenote_Cords","27W 24S")
  2039. String("Notebook_PreDream3_Text","Another ceremonial place. Mia still hasn't contacted me.... I must take a chance, I must remember.")
  2040. String("Notebook_PreDream3_Text02","I must drink another ayahuasca here.")
  2041. String("Notebook_PreDream3_Cords","23W 33S")
  2042. String("Notebook_NeedCure_Text","Am I....?
  2043. All these people.")
  2044. String("Notebook_NeedCure_Text02","Mia... I cured you once before. You can't give up now. I'll find a way. I have to.
  2045. Where did you go?")
  2046. String("Notebook_WHA_Text","This expedition, what was it? Is this where all the equipment from the airport went? Are they trying to find the cure?")
  2047. String("Notebook_WHA_Text02","Where is everybody?")
  2048. String("Notebook_WHA_Cords","26W 34S")
  2049. String("Notebook_Tent_Text","Now I know where our tent is. They marked it on the map from the camp. How did they know about us? Did we work together?")
  2050. String("Notebook_Tent_Text02","Mia, I'm on my way to you!")
  2051. String("Notebook_Tent_Cords","28W 34S")
  2052. String("Notebook_EndVillage_Text","This is the village Mia called me from. But there's no one here, not even one FUCKING tribesman!")
  2053. String("Notebook_EndVillage_Text02","There is another ceremonial place, though. I guess there's only one thing for it: I must take ayuhuasca one more time.")
  2054. String("Notebook_EndVillage_Cords","31W 53S")
  2055. String("Notebook_CureMachine_Text","Is this camp the Omolu from my visions? They were trying to develop a medicine using this machine. The right ingredient needed to be found. Was I helping them? Everyone evacuated without the drug. But why? What did they miss?")
  2056. String("Notebook_HaveCure_Text","We think it's barbaric to give children poison, but this is how the natives build resistance to the toxin from their earliest days. So many tribes use this method that we completely missed it... I missed it…")
  2057. String("Notebook_Mushroom_Text","This is the fungus that started it all. If I hadn't discovered it, Mia would be dead by now…")
  2058. String("Notebook_Mushroom_Cords","33W 29S")
  2059. String("Collectable_Tutorial_Ayuhaska","Note")
  2060. String("Collectable_Tutorial_Ayuhaska0","Vine of the Soul
  2061.  
  2062. The effect of psychodelic substances usualy lasts several hours. In that time, the participants of the ceremony experience a spiritual revelation
  2063.  
  2064. Ayahuasca is to be taken only in the presence of a shaman, who also servers as a guide")
  2065. String("Collectable_TribeCamp_Book1","Burned Pages")
  2066. String("Collectable_TribeCamp_Book10","Religious rituals and healing ceremonies of the Yabahuaca tribe can't go without the hallucinogenic brew called ayahuasca, which means “liana of the souls” in Quechua. It's also made out of vine, more specifically Banisteriopsis caapi, which contains harmine and harmaline. These substances alone have hallucinogenic properties, but to access the full power of ayahuasca other ingredients are added: another vine, Diplopterys cabrerana, with an equally high amount of psychedelics, leaves of the Psychotria viridis shrub, and several other species characteristic of South America. There is no one, determined recipe, which is why both the proportions and the used ingredients are chosen individually by each shaman. For the same reason the effect of the mixture can vary dramatically.
  2067.  
  2068. Details notwithstanding, the basis of the brew is always the Banisteriopsis caapi vine. First, it has to be cleaned and softened by pounding with wooden mallets until thin fibers remain. Plant material acquired this way is then put in a small cauldron of water and boiled over a fire. In the meantime brews made out of other ingredients are prepared, each in a separate pot. Next, all brews are placed in one pot and boiled again until most of the water evaporates.
  2069.  
  2070. The preparation of the brew normally takes all day, and the ceremony during which it is taken lasts all night. Ayahuasca is to be taken only in the presence of a shaman, who also serves as a guide. The effect of psychedelic substances usually lasts several hours. In that time, the participants of the ceremony experience a spiritual revelation. Amazing visions show them the purpose and true nature of the cosmos, and the reason for their existence. Many people who have taken ayahuasca say that they experienced a complete transformation and they intend to use the acquired secret knowledge to become a new, better human being. Few people have a bad reaction to the psychedelics and suffer from nightmares or even hellish visions. For most, it's a way to go through a deep religious experience and get closer to the mysteries of nature.
  2071.  
  2072. The shaman can also put the participants of the ritual into a trance, which allows them to contact the spirits of their ancestors and magical beings, who offer advice and serve as spiritual guides. Sometimes the brew also gives the ability to see the future or tap into the collective memory of an entire tribe or even humanity. Some gain memories of their past selves this way.
  2073.  
  2074. Vomiting and diarrhea are both important elements of the ceremony. Induced by digesting the brew, they are supposed to cleanse the body of negative energy and emotions, and quite literally expel them from the system. This may seem unpleasant, but both vomiting and diarrhea have an important medicinal effect for the people living in a tropical jungle, as they help clean the body of many dangerous parasites; harmine and harmaline are practically lethal to these organisms. Although ayahuasca is mainly seen as a religious ritual, it's worth it to consider its medicinal use.
  2075.  
  2076. Only recently has western medicine started to appreciate ayahuasca. The first conducted studies showed that it can significantly help patients suffering from treatment-resistant depression, anxiety and trauma. The effect of the brew on memory is truly fascinating. Patients suffering from post-traumatic stress disorder (PTSD) often experience amnesia, as they push the traumatic memories into their subconsciousness and aren't able to recall them. Those given ayahuasca not only reported regaining the lost memories, but also stopped experiencing fear and got rid of panic attacks. This is probably due to the fact that ayahuasca activates the areas in the brain responsible for memory and emotional reactions. It enhances the neuroplasticity of the brain and the process of neurogenesis, and triggers dopaminergic neurotransmission. These processes, in turn, lead to recovery of memories and memory consolidation. In the case of trauma, they additionally reprogram the emotional reaction and alleviate fear. The memory itself is intact, but the negative emotions associated with it are removed.
  2077.  
  2078. It is true that the members of the Yabahuaca who take ayahuasca exhibit good spirits, calmness and stability, and are better at social interactions. They also have excellent memory and concentration.")
  2079. String("Collectable_Cartel_Cookbook","Note")
  2080. String("Collectable_Cartel_Cookbook0","1. Shred a bag of leaves with a mower.
  2081. 2. Pour acid and fertilizer (blue bottle) all over.
  2082. 3. Knead.
  2083. 4. Put in the barrels.
  2084. 5. Pour gasoline, add sodium and the stuff from the bag with CaCO3 on it.
  2085. 6. Mix for two hours.
  2086. 7. Throw away the leaves, drain.
  2087. 8. Pour acid all over.
  2088. 9. Add liquid from the red bottle.
  2089. 10. Heat until it evaporates.
  2090. 11. Dry the paste.
  2091. 12. Add water (bottle with the orange sticker).
  2092. 13. Add acetone and the second acid.
  2093. 14. Add fillers.")
  2094. String("Collectable_Cartel_Production","Notes")
  2095. String("Collectable_Cartel_Production0","Week 17.
  2096. Collected: 20 bags, 10 kg of leaves each
  2097. Making 200 kg of pure dope a day
  2098. Packed for dispatch: 250 kg in 5 kg packages
  2099.  
  2100. Week 18.
  2101. Delivery of gasoline and chemicals
  2102. Making 200 kg of pure dope a day
  2103. Packed for dispatch: 300 kg in 5 kg packages
  2104.  
  2105. Week 21.
  2106. Some workers are sick
  2107. Collected: 10 bags, 10 kg of leaves each
  2108. Making 150 kg
  2109. Packed for dispatch: 100 kg in 5 kg packages
  2110.  
  2111. Week 22.
  2112. Almost everyone is sick. Only 3 bags collected.
  2113. Daily output: 50 kg
  2114. Ready for dispatch: 70 kg
  2115.  
  2116. Week 23.
  2117. Most of the crew is dead. No leaves!
  2118. Daily output: 20 kg.
  2119.  
  2120. Week 26.
  2121. -
  2122.  
  2123. Week 27.
  2124. New workers.
  2125. Collected: 30 bags, 10 kg of leaves each
  2126. Daily output: 250 kg
  2127. Packed for dispatch: 100 kg in 5 kg packages
  2128.  
  2129. Week 30.
  2130. Outbreak again!
  2131. Production on hold
  2132. Ready for dispatch: 50 kg")
  2133. String("Collectable_Cartel_ListofPeople","Notes")
  2134. String("Collectable_Cartel_ListofPeople0","Group 1
  2135.  
  2136. Matheus Ramirez - received 63 dollars
  2137. Daniel Martin - charged 200 dollars for wasting a good portion
  2138. Gustavo Mendez - received 63 dollars
  2139. Paulo Flores - received 54 dollars
  2140. Rodrigo Rivas - received 63 dollars
  2141. Marco Peralta - received 63 dollars
  2142.  
  2143. Group 2
  2144.  
  2145. Diego Melo - received 63 dollars
  2146. JosГ© Ruiz - received 54 dollars
  2147. Fernando Ruiz - received 63 dollars
  2148. FГЎbio Silva - eliminated for theft
  2149. Andre Lima - received 70 dollars
  2150. Ramon Almeida - received 63 dollars
  2151.  
  2152. Group 3
  2153.  
  2154. Raul Montes - received 18 dollars, eliminated
  2155. Raphael Fuentes - sick
  2156. Tiago GutiГ©rrez
  2157. Gustavo Vargas
  2158. Josue Ferreira
  2159. Luca Silva")
  2160. String("Collectable_Cartel_ListToWife","Letter")
  2161. String("Collectable_Cartel_ListToWife0","Dearest Marcela,
  2162. I apologize for writing so late, but we're working around the clock. I barely have the time to grab something to eat or get some shut-eye. It's safer here in the jungle than in the city. The heat is annoying, though, and there are bugs everywhere. I'm bitten all over, but I'm not complaining, the money's good! I already have half of what we need. I met a guy, Raul, who promised to help us. He says he knows smugglers who ferry people by boats. It's supposed to be safer than going by land. I will have to pay him extra for getting me in touch with them, but don't worry, I'll take care of it!
  2163. Soon I will be able to come back to you and take you away from this hell. Wait for me and take care of yourself.
  2164. Yours, Tiago")
  2165. String("Collectable_CartelCave_Note","Letter")
  2166. String("Collectable_CartelCave_Note0","Marcela,
  2167. I saw you between the trees yesterday. It's not good that you came so soon, I'm not ready yet. I didn't call out to you, because it's gotten too dangerous here. I'll find you later. For now, don't get close to the lab! A couple of days ago they caught some gringo who was wandering in the jungle, and they brought this damned disease here along with him! Raul got sick right away, and I ran away not to catch it. We will have to go with somebody else, but don't worry, I'll find someone.
  2168. I'm sorry nothing is going according to the plan, but I can still fix it, I just need a moment's rest. It's so hot and stifling in the jungle that it's gotten difficult to write - the letters are dancing in front of my eyes. It's best if you hide in this cave, it's safe and cool here. Drink lots of water! Just not from the river, that's were we poured the chemicals.
  2169. I'll come to you as soon as I can.
  2170. Tiago")
  2171. String("Collectable_Camp01_ScoutNote","Notebook")
  2172. String("Collectable_Camp01_ScoutNote0","Tuesday
  2173. 5:53 AM
  2174. Reveille. Two working at the boats.
  2175.  
  2176. 10:15 PM
  2177. The majority are asleep. One standing guard.
  2178.  
  2179. 2:03 AM
  2180. Changing of the guard
  2181.  
  2182. Wednesday
  2183. 4:30 AM
  2184. Reveille before sunrise. They took both boats and went upstream.
  2185.  
  2186. 5:17 PM
  2187. Return. Crates? Drugs?
  2188.  
  2189. ??? PM
  2190. I dosed off. When did they go to sleep???
  2191.  
  2192. 2:45 AM
  2193. Changing of the guard
  2194.  
  2195. Thursday
  2196. 8:22 AM
  2197. Reveille
  2198.  
  2199. 9:30 AM
  2200. The group went to the jungle.
  2201.  
  2202. 3:28 PM
  2203. The group returned
  2204.  
  2205. 10:00 PM
  2206. Again only one standing guard.
  2207.  
  2208. 3:15 AM
  2209. Guard change. They don't give a damn about being on time!")
  2210. String("Collectable_GoldMine_SpyNote","Note")
  2211. String("Collectable_GoldMine_SpyNote0","This is Tango,
  2212.  
  2213. I met with the tribe, I am now at the circle
  2214.  
  2215. it's in the blood
  2216.  
  2217. Children! The children are the key!
  2218.  
  2219. Do you copy?
  2220.  
  2221. Interference")
  2222. String("Collectable_GoldMine_Production","Notes")
  2223. String("Collectable_GoldMine_Production0","Week 5.
  2224. We finally got a new pump. Doing 60 buckets per head.
  2225. Team got 150 grams in 3 days. Pile of gold!
  2226.  
  2227. Week 6.
  2228. Cranking up the quota. 75 buckets per head.
  2229. Everyone's gotta do at least 10 grams or we're cutting their paychecks.
  2230. 284 grams.
  2231.  
  2232. Week 7.
  2233. 100 buckets per head.
  2234. 80 grams. Loafers ain't gonna see no money!
  2235.  
  2236. Week 8.
  2237. 100 buckets per head.
  2238. 2 men down. Poisoning?
  2239. 17 fucking grams!
  2240.  
  2241. Week 9.
  2242. Shitty work, there ain't nothing.
  2243.  
  2244. Week 10.
  2245. Everyone's sick. Malaria? Mercury poisoning?
  2246. Hope it ain't some outbreak!
  2247.  
  2248. Week 11.
  2249. Machine's down. Everyone's fucking dead. ")
  2250. String("Collectable_GoldMine_ListofPeople","Notes")
  2251. String("Collectable_GoldMine_ListofPeople0","Team 1.
  2252. Rafael Bueno de Campos - $30
  2253. Norberto Barroso - $30
  2254. LuГ­za Hamada - $25
  2255. EloГЎ Henriques Lopes - $25
  2256. Edson Nunes - sick
  2257.  
  2258. Team 2.
  2259. Gilmar Guerra Cordeiro - $30
  2260. Jonas Tavares Carmo - didn't find anything, didn't get anything!
  2261. Ivo Salgado - $30
  2262. Miriam Dutra - $25
  2263. Vanda Pinho - sick, no cash
  2264.  
  2265. Team 3.
  2266. Arnoldo Flores Ribeiro - $40
  2267. TГєlio Pacheco - sick, no cash
  2268. Erasmo FalcГЈo - sick, no cash
  2269. Camila Castillo - $35
  2270. Carla Lima Guedes - sick, no cash
  2271. ")
  2272. String("Collectable_GoldMine_PlaneDrop","Note")
  2273. String("Collectable_GoldMine_PlaneDrop0","DESCRIPTION AND TECHNICAL SPECIFICATION
  2274.  
  2275. Disinfectant wipes
  2276. Hand sanitizer - 100 ml
  2277. Disinfectant liquid - 100 ml
  2278. Elastic bandage 10 cm x 4 cm
  2279. Knitted bandage, wide 10 cm x 4 m
  2280. Gauze swab 9 cm x 9 cm
  2281. Sticking plaster 10 cm x 6 cm
  2282. Sticking plaster 10 cm x 8 cm
  2283. Gauze bandage roll 5 cm x 5 cm
  2284. Wound closure strip
  2285. Burn dressing
  2286. Net bandage
  2287. Rubber gloves, two sizes
  2288. Scissors
  2289. Safety pins
  2290. Tweezers
  2291. Emergency blanket
  2292. Triangular bandage
  2293. CPR mask
  2294. Immobilization splint
  2295. Suture kit
  2296. Foldable stretcher
  2297. Syringes
  2298. Needles
  2299. IV kit
  2300. IV saline bag
  2301. Ringer's solution
  2302. Paracetamol with codeine (painkiller)
  2303. Nifuroxazide (medicine for food poisoning)
  2304. Burn ointment
  2305. Autoinjector with morphine
  2306. Amount
  2307. 10 pcs.
  2308. 3 packages")
  2309. String("Collectable_GoldMine_ExperimentList","Note")
  2310. String("Collectable_GoldMine_ExperimentList0","Group 1.
  2311.  
  2312. Arnoldo (big guy)
  2313. TГєlio (old man)
  2314. Erasmo (ponytail)
  2315. Camila (redhead)
  2316. Carla (bowlegs)
  2317.  
  2318. Group 2.
  2319.  
  2320. Men:
  2321. M. Siviera (red beard)
  2322. A. Trembacz (sonny boy)
  2323. Antonio Meireles Almeida (baldy)
  2324. Carlos Sousa (muscles)
  2325.  
  2326. Women:
  2327. Sophia Almeida (American)
  2328. Teresita Almeida (kid)
  2329. Marciane Rocha (tattoo)
  2330. Izabel Pinheiro Velho (small tits)
  2331. Blanca Pinho Pires (hot chick)
  2332. Otavia Maldonado (skinny blonde)
  2333. Beatriz Lyra (tall, Black)
  2334. Julia Figueiredo (spotty mug)")
  2335. String("Collectable_GoldMine_BloodTranfusion","Note")
  2336. String("Collectable_GoldMine_BloodTranfusion0","First test
  2337.  
  2338. Day 1.
  2339. Guy with the red beard, chick with the tattoo, and the black chick got two doses each, morning and evening. Red beard's condition has worsened.
  2340. Skinny blonde is the control group. We'll see if she develops the symptoms earlier.
  2341.  
  2342. Day 2.
  2343. Red beard slipped into a coma. Chicks show no improvement after the night.
  2344. Blonde chick slightly worse? Higher fever than the rest.
  2345.  
  2346. Day 3.
  2347. All four in a coma, subsequent transfusions didn't help. We're waiting one more night.
  2348.  
  2349. Day 4.
  2350. Entire group equally sick, must be burned.
  2351. The kid is showing first symptoms. We're starting tests on the second group.
  2352. Second test
  2353.  
  2354. Day 1.
  2355. The kid has a 40 degrees fever, we've made a transfusion.
  2356. The American woman kept wailing over the kid, we had to put her down at once.
  2357. One chick went into spasms right after the transfusion and was foaming at the mouth. Too bad, she was hot. We put her down.
  2358. The veins of the chick with the spotted mug were almost black. We gave her two doses.
  2359. Sonny boy got a transfusion, looking pretty good!
  2360. Muscles had a bad reaction. Big guy, turned out to be a pussy.
  2361.  
  2362. Control group:
  2363. Baldy showed no symptoms, but got a transfusion. We had to tie him up well, cause he was thrashing around.
  2364. Small tits has a low fever for now. We put her in with baldy, we'll see if she passes it on to him.
  2365.  
  2366. Day 2.
  2367. The kid is in a coma, she has hard, blue veins and a wheezing breath.
  2368. The chick with spots is unconscious.
  2369. Sonny boy doing pretty good, 37.8 degrees!
  2370. Muscles has a high fever.
  2371.  
  2372. Day 3.
  2373. The kid and muscles are dead.
  2374. The chick with spots is still unconscious.
  2375. Sonny boy is looking bad, but he's conscious.
  2376.  
  2377. Control group is sick! We've made a transfusion for both od them.
  2378.  
  2379. Day 4.
  2380. We're burning the corpses.
  2381. Sonny boy had a crisis at night, he's unconscious.
  2382. Small tits is unconscious.
  2383. Baldy is sick but he had enough strength to try to bail. We tied up the bastard.
  2384.  
  2385. Day 7.
  2386. Second group eliminated.")
  2387. String("Collectable_RefugeesCamp_Diary00","Notebook")
  2388. String("Collectable_RefugeesCamp_Diary000","My name is Izabel Pinheiro Velho and I am a nurse. I saw with my own eyes how my hospital turned into a hospice, where patients are given useless IVs and everyone is waiting for a miracle. No-one is really trying to help, whether it's the doctors, the giant corporations, or the government.
  2389. This is why I decided to do something. Together with a group of friends I set off into the jungle to find the tribe that started it all. If the natives can cause this disease, they must know how to treat it. According to Higgins, they are not aggressive, so I intend to ask politely for their help.
  2390.  
  2391. Obviously I'm aware that I can't develop the perfect drug by myself, I'm not stupid. Still, I believe that the information I'll gain may be used by someone else. I'll share my findings with anyone who offers a fair deal. Of course, I'm not doing it for the money - I want to help save human lives! But the expedition will take some time and it will be dangerous, not to mention that five more people are joining me. I have all the members of my team to think about. They are risking a lot for me. We're not going to deny the drug to anyone, but we deserve compensation for our efforts.
  2392. My plan is to record the entire expedition in this journal. Who knows, maybe I'll even publish a book, like Higgins? Only mine will be more valuable, because it's going to be about the real drug!
  2393.  
  2394. First day of the expedition. Eventually we set off as a group of four: me, Carlos, Blanca and Joao. I'm worried that I didn't have enough time to pack everything, but the chaos in the city is getting worse and we decided not to wait any longer. It's so bad that no-one at the hospital even noticed how much drugs and equipment I took. I don't want to justify theft, but we are going to make better use of this stuff.
  2395.  
  2396. Along the way some people approached us. They asked where we were going and if they could join us. I could see fear in their eyes, but we can't take anyone with us. If anyone's too pushy, Carlos intimidates them.... Luckily, so far it didn't come to violence.
  2397.  
  2398. We are keeping our goal secret, and Joao is pretty good at pretending that he doesn't know where to go. We don't pull out our map, because we don't want anyone to see the routes we've marked.
  2399.  
  2400. So far we've been moving at a good pace, even faster than we initially planned.
  2401.  
  2402. Day eight. Blanca showed me some interesting plants along the way; I've collected samples of all of them. These are leaves you can brew to make tea for indigestion and similar stuff. It's not yet the medicine we need, but who knows, maybe the simplest solution will turn out to be the best? After all, natives didn't invent god knows what, they simply use what they find in the jungle. Maybe it's an assortment of different leaves in the right proportions? I'm collecting everything, just to be on the safe side.
  2403.  
  2404. Besides, how are we going to communicate with the natives? None of us knows their language. I figured that I could show them different leaves, fruits or roots, and they would have to nod or shake their heads.")
  2405. String("Collectable_RefugeesCamp_Diary01","Notes")
  2406. String("Collectable_RefugeesCamp_Diary010","There's a reason the tribes inhabiting tropical jungles are called “lost”. It is estimated that there are around eighty of them, but for obvious reasons it's impossible to determine exactly how many tribes live in the jungle. Finding the Yabahuaca required long preparations and exhaustive research, but still you have to remember that even the most precise theoretical knowledge can be of no use in a tropical forest, where there are no charted roads and for which no detailed maps have been drawn. That's why it's so important to have a guide, someone from these parts. Often it's someone involved in the cocaine production. These people, thanks to their factories hidden in the forest, know the area and unofficial routes very well (and know how to avoid big cartels that can cause a lot of trouble for travelers).
  2407.  
  2408. When trekking through the jungle it's best to avoid animals. Rare species with beautiful coloring can be tempting to get closer to. But we must remember that even a single snakebite or a touch of a tiny frog can lead to tragedy. You must also watch what you eat. Exotic plants, even cooked, can be poisonous. And if you're really careless and don't have the meds, they can be lethal.
  2409.  
  2410. We've covered most of the distance by boats. Our guide accompanied us up to the swamps cutting into a rocky shore, but refused to go further. Although the Yabahuaca are peaceful towards the world, there are rumors among the local population about aggressive natives. He showed us two possible ways: one trough the mountains, leading to a village hidden in a hollow between the hills, and the other further along the river. The second option seemed more comfortable. When approaching the shore, we didn't see the village, but we were greeted by a group of a dozen natives, who were watching us curiously from the shore. They weren't shooting at us, shouting or shooing us away. As long as we behaved calm and friendly, we had nothing to fear from them.
  2411.  
  2412. Of course I can't give the exact route leading to the Yabahuaca. It's important to respect their right to live according to their beliefs. Each intervention of a person from the outside can disrupt these beautiful cultures, developing in isolation.
  2413.  
  2414. (note by Joao: How nice that you did this work for us, Doc!)
  2415. (note by Joao: those survival camps are finally going to pay off! I've always had a good sense of direction!)
  2416. (note by Joao: remind Izabel to swipe the antitoxin from the hospital)
  2417. (note by Joao: We must recruit someone who knows this stuff for our team. Maria? Blanca?)
  2418. (note by Joao: where do we get the boat???)
  2419. (note by Joao: no native can bench press 160 kilos, so they've got nothing on Carlos)
  2420. (note by Joao: Isabel and I shortlisted several places that match the description, we could use more details!
  2421. (note by Joao: we're gonna find them anyway!)
  2422.  
  2423. The Dream Team that's going to save the world!
  2424. Izabel
  2425. Carlos
  2426. Blanca
  2427. Me!
  2428. Pedro (crossed out)
  2429. Maybe Maria?")
  2430. String("Collectable_RefugeesCamp_Diary02","Notebook")
  2431. String("Collectable_RefugeesCamp_Diary020","Oh god, oh god, oh god! Joao is dead! The Yabahuaca attacked us...
  2432.  
  2433. No, it couldn't be them! We were attacked by savages with skulls painted on their faces?! I can't believe it happened, they just jumped him, blood was gushing everywhere.
  2434. We only wanted to talk. They looked terrifying, like skeletons,
  2435. they were like animals.
  2436. Like demons!
  2437.  
  2438. We left Joao there, Blanca wanted to go get him, but you have to be crazy to go there again!!!
  2439. The spear went right through him, I can't believe it.
  2440.  
  2441. I lost my journal, all my notes, but I had to write something about Joao to somehow come to terms with what happened. Now I must begin writing from scratch, so that our work isn't lost, and Joao... And to keep evidence.
  2442. I think we're safe for now. Almeida took us somewhere, we set up camp in a place that's supposed to be better in tactical terms or something like that. He's afraid that they may come after us, because he shot one of them. Carlos hasn't slept in several days, he keeps staring at the jungle to see if they are coming.
  2443. God, if it weren't for Almeida, they would have killed us all!
  2444. Everyone's still in shock because of what happened. Blanca got the worst of it, no wonder, they killed her man... I can't even imagine something like that. I don't know what I would do if they got Carlos!
  2445.  
  2446.  
  2447. The group wants to vote if we should call it a day or keep looking for the Yabahuaca. But where should we go??? We can't go back to the city. Unless we go with the Almeidas to the border, but that's a stupid idea, there's no chance they'd let us through.
  2448.  
  2449. Dammit, Joao had the map...")
  2450. String("Collectable_RefugeesCamp_Diary03","Notebook")
  2451. String("Collectable_RefugeesCamp_Diary030","I think we're getting closer to the Yabahuaca! Joao says that he can clearly see signs of someone's presence, he even found a footprint in the sand by the river! I read Higgins's book like five times, I won't be more ready than that. I checked the contents of the medkit, all syringes and tubes are in place. I only hope they'll let us draw their blood! But that's just a last resort. We hope that once we explain what's going on in the world they'll give us the ingredients for the medicine or even the medicine itself! They've got to have it, right? Since they're not getting sick?
  2452. I just can't get over the microscope we broke along the way!
  2453.  
  2454. Surprise, surprise! Today we heard someone approaching from the jungle and we thought we already reached the Yabahuaca, but it was a regular guy! We got scared that it was someone from the cartel, because he looked like a real thug, but he turned out to be a policeman. His name is Antonio Meireles Almeida.
  2455.  
  2456. He brought his wife Sophia and their daughter with him. They were extremely lucky to run into us, because the little girl was running a fever. Of course Carlos went completely nuts thinking it was the virus and didn't want me to tend to her, but in the end I convinced him it was a normal infection. I gave her some meds, she's going to sleep thought the night in my sleeping bag and tomorrow she'll feel much better.
  2457.  
  2458. Carlos keeps telling us not to trust Almeida. He thinks he's not really a policeman, but a BOPE soldier or someone like that, because he has a gun and acts all commando. As for me, I'm glad he joined us, because we'll have better protection against predators, and maybe he'll even hunt something for dinner! Carlos is probably a little jealous, because he's the one who should make me feel safe, but a gun is better than a machete.
  2459.  
  2460. Things are not that good with Sophia, though. She's terribly stuck-up. She showed me their passports and said that because she's an American and has a child, they'll surely let her cross the border. I don't know if she's so naive or just stupid. Anyway, until the girl gets better, we stick together.")
  2461. String("Collectable_RefugeesCamp_Diary04","Notebook")
  2462. String("Collectable_RefugeesCamp_Diary040","A group of four people heading in the north-west direction. Two men, two women. Their internal dynamics suggests two couples. Young, city folks, judging by their appearance and behavior, no visible signs of sickness, probably healthy.
  2463.  
  2464. No guns. Machetes, knives. No knowledge of martial arts, only one of them looks like he could pack a punch. They're messy, leaving tracks and minor items behind. So far no meds in their trash.
  2465.  
  2466. Joao - leads the group, but there's no strong leader. Loose structure.
  2467.  
  2468. Carlos - muscle of the group, buffed up, but his behavior shows that he has no solid training. Acts tough. Hasn't noticed me so far.
  2469.  
  2470. Izabel - nurse? doctor? Must have at least basic training, she patched up Carlos's minor wound, has meds on her, and probably more medical equipment.
  2471.  
  2472. The other woman - she can tell apart poisonous and edible plants, but is not an expert. Basic training? An interest, a hobby maybe?
  2473.  
  2474. They are clearly headed in a set direction. Joao has notes regarding the route, but they're impossible to read from afar. They are planning to meet someone. Looking for shelter? Smugglers?
  2475.  
  2476. They are talking about some medicine, and one of the women mentioned bodies in a hospital. They show a clear interest in natives. They can't be dumb enough to try to approach them, can they?
  2477.  
  2478. Findings of surveillance:
  2479. They're harmless.
  2480. The doctor could help Teresita.
  2481. They might have useful information and drugs. Worth taking a chance.")
  2482. String("Collectable_RefugeesCamp_Diary05","Note")
  2483. String("Collectable_RefugeesCamp_Diary050","Day 1.
  2484. Two guards, changing regularly. Pistols and machine guns.
  2485. Old padlocks.
  2486. Around 20 people in the cages, Sophia and Teresita are together, but I can't reach them.
  2487.  
  2488. Day 2.
  2489. The padlock won't open. Change of tactics required.
  2490. They are taking the people somewhere. Izabel says they are experimenting on them. Evidence: medical equipment, presence of natives.
  2491.  
  2492. Day 3.
  2493. There are sick people in the camp.
  2494. Potential epidemy outbreak - chance of escape.
  2495.  
  2496. -
  2497.  
  2498. The sick are being controlled. Proof they are being experimented on.
  2499.  
  2500. Day 4.
  2501. Reek of dead bodies burning. Animated conversations.
  2502. Will they take someone from our group?
  2503.  
  2504. Day 5.
  2505. Are they preparing experiments?
  2506. Failed escape attempt. Swollen eye makes it difficult to assess the situation, but we don't have time.
  2507.  
  2508. Day 6.
  2509. They injected me with something. I threw up.
  2510. Izabel says it was a blood transfusion. She's running a fever. They put us in a cage together.
  2511. I don't know what's happening to my girls!
  2512.  
  2513. Day 7.
  2514. I need to find Teresita. Izabel is getting worse.
  2515. The guard in the blue t-shirt has the keys.")
  2516. String("Collectable_DartFrog_Book_01","Book Page")
  2517. String("Collectable_DartFrog_Book_010","One of the most dangerous species of animals living in the Amazon jungle are the Dendrobatidae - seemingly innocent, vibrantly colored frogs, also knows as poison dart frogs. It takes one frog, weighing no more than two grams, to produce enough toxin to kill ten grown men. For most people even the slightest accidental touch of this amphibian's skin is lethal, but not for the Yabahuaca. They are completely immune to their venom and can catch them with bare hands.
  2518. The natives coat the darts for their blowpipes with the frogs' venom and use them to hunt birds and small mammals. They also consume it themselves, believing that the toxins cleanse the system, strengthen the body, mind and soul, and alleviate pain and numerous sicknesses. Their immunity is not an effect of a genetic mutation or taking some kind of antitoxin, but of many years of controlled consumption of the poison in small doses during a special ritual.
  2519. The immunization process begins soon after a child is born. In the beginning of the ritual, a newborn's skin is touched with a tip of a hot stick to cause a burn. Next, the spot is pierced with a sharpened stick coated with the poison. This procedure helps absorb the toxin into the bloodstream quicker. To maintain the effect, the treatment is repeated regularly through a person's lifetime.
  2520. The rituals are extremely painful even for an adult, and in the case of children administering a dose that's even slightly too high may lead to serious side effects. From our point of view, treating children this way is abuse, torture even, but for the natives this is perfectly normal, and many tribes follow this tradition. A young person growing up in an indigenous cultury sees this treatment as a necessary, or even desired, part of everyday life. For the Yabahuaca, neglecting to administer the poison to a child would be seen as parental irresponsibility - after all, the jungle has its own set of rules.
  2521. It's possible that the natives were inspired by nature. The Dendrobatidae don't generate the toxins themselves. Instead they acquire the necessary chemical compounds from food: ants, centipedes and mites. This means that their own immunity to poison is also acquired in stages. The female of the species feeds newly born tadpoles with unfertilized eggs coated with a little toxin. With time, the tadpoles, which then turn to frogs, can eat more and more food containing poison without it having an effect on their health. This is exactly what the Yabahuaca are doing. What's more, they treat the frogs with respect - once they catch them and collect the venom from their skin, they let them go.")
  2522. String("Collectable_Omalu_Order_01","Letter")
  2523. String("Collectable_Omalu_Order_010","From: Field Projects Department <fielddepartment@omolu.com>
  2524.  
  2525. To: Philip Smith <p.smith@omolu.com>
  2526.  
  2527. Subject: change of reporting form
  2528.  
  2529. Due to problems with connectivity, all further reports are to be recorded as audiologs. Reports must contain a number, name of the person reporting, and location. There is no requirement regarding the number of reports, it should be adjusted to any developments.
  2530.  
  2531. Audiologs will be collected once a week together with the samples. The plane will land as usual, every Thursday at 1200UTC. Audiologs are to be described in detail, packed securely and ready to be given to the pilot.")
  2532. String("Collectable_Omalu_Order_02","Letter")
  2533. String("Collectable_Omalu_Order_020","From: Field Projects Department <fielddepartment@omolu.com>
  2534.  
  2535. To: Philip Smith <p.smith@omolu.com>
  2536.  
  2537. Subject: samples
  2538.  
  2539. We remind you of the obligation to examine every unknown species of local fauna and flora.
  2540. In the last transport we only received a handful of samples of flora. So far only 3% of the species present in this jungle have been tested for their feasibility. We expect you to increase the number of packages sent.
  2541.  
  2542. The procedure remains unchanged:
  2543. Collect two samples of each specimen. The first one is to be examined on site, and the other one is to be well secured, packed, described in detail, and then sent by plane. All data is to be included in the catalogue.
  2544. Sloppiness will not be tolerated.")
  2545. String("Collectable_Omalu_Order_02_b","Letter")
  2546. String("Collectable_Omalu_Order_02_b0","From: Field Projects Department <fielddepartment@omolu.com>
  2547.  
  2548. To: Philip Smith <p.smith@omolu.com>
  2549.  
  2550. Subject: samples
  2551.  
  2552. We remind you of the obligation to examine every unknown species of local fauna and flora.
  2553. In the last transport we only received a handful of samples of flora. So far only 3% of the species present in this jungle have been tested for their feasibility. We expect you to increase the number of packages sent.
  2554.  
  2555. The procedure remains unchanged:
  2556. Collect two samples of each specimen. The first one is to be examined on site, and the other one is to be well secured, packed, described in detail, and then sent by plane. All data is to be included in the catalogue.
  2557. Sloppiness will not be tolerated.")
  2558. String("Collectable_Omalu_Order_03","Letter")
  2559. String("Collectable_Omalu_Order_030","From: Field Projects Department <fielddepartment@omolu.com>
  2560.  
  2561. To: Philip Smith <p.smith@omolu.com>
  2562.  
  2563. Subject: regarding complaints
  2564.  
  2565. Doctor Smith, we are aware of Doctor Higgins's difficult personality, but we'd like to remind you that it is impossible to continue the research without him. The goal of your mission is more important than any personal animosity. Please take into consideration that Doctor Higgins and his wife went through a lot and all that stress could have taken its toll on their nerves. We believe that you are able to ensure professional relations at the camp and guarantee that Doctor Higgins carries out his duties in a conscientious manner.
  2566.  
  2567. Two samples in the last transport were broken. You must therefore improve the procedure of their packaging. Each specimen is to be packed separately and secured from uncontrollable movement, unsealing of container, contamination or exposure to sunlight.
  2568.  
  2569. Additional procedure: aside from two samples packed as usual, additional two are to be frozen, and someone from your team is to check if the refrigerator is sealed and well fastened on board of the plane before it takes off. We cannot allow any samples to go to waste.")
  2570. String("Collectable_Omalu_Order_04","Letter")
  2571. String("Collectable_Omalu_Order_040","From: Field Projects Department <fielddepartment@omolu.com>
  2572.  
  2573. To: Philip Smith <p.smith@omolu.com>
  2574.  
  2575. Subject: evacuation order
  2576.  
  2577.  
  2578. Following reports no. 37-39 which confirm that the mission is futile due to the lack of the Y object, Omolu Corp aborts any works conducted in this area. Your orders are to evacuate the base. All units are to report on board of the plane at 1200UTC on Thursday. Any delays or evacuation at a different time are not taken into consideration. All equipment is to be left in place.
  2579.  
  2580. Once the members of the expedition return, they shall undergo a year-long quarantine, to which they agreed in their signed contracts. Any attempts to avoid or shorten the period of the quarantine, refusal to undergo tests or failure to submit final reports shall be treated as a breach of contract.
  2581.  
  2582. The following are strictly prohibited:
  2583. Contact with media.
  2584. Contact with people outside of the strictly specified group assigned to the project.
  2585. Contact with other research facilities.
  2586. Disclosure of any information regarding the tasks conducted for Omolu Corp.
  2587.  
  2588. Breach of contract and/or NDA shall be severely punished.")
  2589. String("Collectable_Airport_PassagerList","Note")
  2590. String("Collectable_Airport_PassagerList0","Seat - Passenger
  2591. A1 - Higgins, J.
  2592. A2 - Vega, A.
  2593. B1 - Smith, P.
  2594. B2 - Sobol, T.
  2595. C1 - Alvarez, N.
  2596. C2 - DiMeglio, H.")
  2597. String("Collectable_Dream01_Scene2_MiaNote","Mia's Notebook")
  2598. String("Collectable_Dream01_Scene2_MiaNote0","Today I've reached the village. So far I've had no success communicating with the Yabahuaca. They treat me like I'm invisible - which is still better than being chased away. I must earn their trust, show them that I'm just like them, and this means giving up the luxuries of technology... We'll see how long I'll last eating nothing but bananas.
  2599. Jake stayed at the camp. I'm worried about him. When he fell, he hurt himself pretty badly. He says he's fine, but I could swear I heard hesitation in his voice... I hope it's only my imagination and everything's alright. I know he's a grown man, but he's so clumsy! In the jungle you have to watch your every step. Even the tiniest scratch can be lethal if it gets infected. I don't even want to think about it.")
  2600. String("Collectable_Dream01_Scene3_MiaNote","Mia's Notebook")
  2601. String("Collectable_Dream01_Scene3_MiaNote0","The Yabahuaca are finally starting to trust me! It's about time. I'm sick of sleeping at the edge of the village, with the jungle looming behind my back. Now I can stay among the tribespeople almost all day. Many of them are still distrustful, but what's important is that I managed to gain favor of chieftain Kwini. Thanks to his support I will soon have my initiation ceremony!
  2602. I'm excited, but at the same time a little scared. In theory, I know what to expect, but it's different to read about the ritual and actually take part in it. I hope everything goes smoothly - I want to be one of them already! It will be wonderful to become part of this wonderful community. Plus, I will finally be able to bring Jake to the village. I can't wait for him to join me and talk to the Yabahuaca with me!")
  2603. String("Collectable_Dream02_Scene1_BookPage3","Book Page")
  2604. String("Collectable_Dream02_Scene1_BookPage30","Funkia, also known as hosta, is a herbaceous plant with heart-shaped, green leaves with bright edges and small, pendulous flowers, white or violet. At least that's what the funkia used by natives from South America looks like - its numerous varieties vary in height, coloring and shape of leaves, which can be long or round. This shade-tolerant, easy to maintain plant is cultivated in many countries around the world, usually for ornamental purposes. In Asia, people eat its young leaves and sprouts.
  2605. In rain forests, full of venomous snakes and toxic frogs, the visual value of this species comes second. The most important are its medicinal properties, which come from chemical compounds called saponins. Saponins have anti-inflammatory, anti-fungal and anti-viral properties. They make funkia poisonous to cats and dogs, but to humans, especially those living in the middle of the jungle with no access to modern medicine, they can be a real life saver.
  2606. A bandage made out of funkia leaves works great for an ant bite or bee sting. The substances found in the plant can soothe irritation or rash. In the event of a snake attack, one should consume cooked leaves and sprouts as soon as possible. The brew will effectively fight the effect of venom. Of course, funkia can also be eaten simply to satisfy hunger.
  2607. The versatility of funkia makes it one of the most popular plants among the natives living in the Amazon forests.")
  2608. String("Collectable_Dream02_Scene1_BookPage2","Book Page")
  2609. String("Collectable_Dream02_Scene1_BookPage20","Among the many treasures of Amazonia mushrooms deserve special recognition. They are an important source of nutrition for both animals and people, provided that one can identify the edible ones. A mistake can lead to lethal poisoning, but it's not easy to distinguish the unusual shapes and vibrant colors of the South American fungi.
  2610. Let's start with Indigo Blue Leptonia. A layman could be easily scared off by its intense, blue color, after which it takes its name. In the natural world such colors are often a warning: “don't touch me”, “don't eat me”. Yet the native peoples of South America are eager to eat them.
  2611. Indigo Blue Leptonia is one of the fungi that are easy to identify. Young, fresh specimen have beautiful, blue caps, which become grey with age. Once smashed, the parenchyma secretes latex, which is also blue. Marks left by fractures or breakage have a greenish hue. They are not suitable for drying and are best eaten raw. They can taste a little bitter and aren't considered a delicacy. The species became popular among natives for a different reason - it's a natural antiparasitic medicine.
  2612. In the jungle it's not always easy to follow the basic rules of hygiene, and sometimes it's downright impossible. Eggs of parasites can be found on unwashed fruits and hands, and even in the water. One must carefully choose what to drink and where to bathe. Substances found in Indigo Blue Leptonia serve as an amazing natural antiparasitic, cleansing the body of unwanted guests.")
  2613. String("Collectable_Dream02_Scene1_BookPage1","Book Page")
  2614. String("Collectable_Dream02_Scene1_BookPage10","Chapter 3. Rituals
  2615. Religious rituals and healing ceremonies of the Yabahuaca tribe can't go without the hallucinogenic brew called ayahuasca, which means “liana of the souls” in Quechua. It's also made out of vine, more specifically Banisteriopsis caapi, which contains harmine and harmaline. These substances alone have hallucinogenic properties, but to access the full power of ayahuasca other ingredients are added: another vine, Diplopterys cabrerana, with an equally high amount of psychedelics, leaves of the Psychotria viridis shrub, and several other species characteristic of South America. There is no one, determined recipe, which is why both the proportions and the used ingredients are chosen individually by each shaman. For the same reason the effect of the mixture can vary dramatically.
  2616. Details notwithstanding, the basis of the brew is always the Banisteriopsis caapi vine. First, it has to be cleaned and softened by pounding with wooden mallets until thin fibers remain. Plant material acquired this way is then put in a small cauldron of water and boiled over a fire. In the meantime brews made out of other ingredients are prepared, each in a separate pot. Next, all brews are placed in one pot and boiled again until most of the water evaporates.
  2617. The preparation of the brew normally takes all day, and the ceremony during which it is taken lasts all night. Ayahuasca is to be taken only in the presence of a shaman, who also serves as a guide. The effect of psychedelic substances usually lasts several hours. In that time, the participants of the ceremony experience a spiritual revelation. Amazing visions show them the purpose and true nature of the cosmos, and the reason for their existence. Many people who have taken ayahuasca say that they experienced a complete transformation and they intend to use the acquired secret knowledge to become a new, better human being. Few people have a bad reaction to the psychedelics and suffer from nightmares or even hellish visions. For most, it's a way to go through a deep religious experience and get closer to the mysteries of nature.")
  2618. String("Collectable_Dream02_Scene1_BookPage1_b","Book Page")
  2619. String("Collectable_Dream02_Scene1_BookPage1_b0","The shaman can also put the participants of the ritual into a trance, which allows them to contact the spirits of their ancestors and magical beings, who offer advice and serve as spiritual guides. Sometimes the brew also gives the ability to see the future or tap into the collective memory of an entire tribe or even humanity. Some gain memories of their past selves this way.
  2620. Vomiting and diarrhea are both important elements of the ceremony. Induced by digesting the brew, they are supposed to cleanse the body of negative energy and emotions, and quite literally expel them from the system. This may seem unpleasant, but both vomiting and diarrhea have an important medicinal effect for the people living in a tropical jungle, as they help clean the body of many dangerous parasites; harmine and harmaline are practically lethal to these organisms. Although ayahuasca is mainly seen as a religious ritual, it's worth it to consider its medicinal use.
  2621. Only recently has western medicine started to appreciate ayahuasca. The first conducted studies showed that it can significantly help patients suffering from treatment-resistant depression, anxiety and trauma. The effect of the brew on memory is truly fascinating. Patients suffering from post-traumatic stress disorder (PTSD) often experience amnesia, as they push the traumatic memories into their subconsciousness and aren't able to recall them. Those given ayahuasca not only reported regaining the lost memories, but also stopped experiencing fear and got rid of panic attacks. This is probably due to the fact that ayahuasca activates the areas in the brain responsible for memory and emotional reactions. It enhances the neuroplasticity of the brain and the process of neurogenesis, and triggers dopaminergic neurotransmission. These processes, in turn, lead to recovery of memories and memory consolidation. In the case of trauma, they additionally reprogram the emotional reaction and alleviate fear. The memory itself is intact, but the negative emotions associated with it are removed.
  2622. It is true that the members of the Yabahuaca who take ayahuasca exhibit good spirits, calmness and stability, and are better at social interactions. They also have excellent memory and concentration.")
  2623. String("Collectable_Dream02_Scene1_ShouldIWrite","Note")
  2624. String("Collectable_Dream02_Scene1_ShouldIWrite0","For the chapter on natural medicine:
  2625. Fungus found in
  2626. In the caves in the jungle one can find
  2627.  
  2628. The fungus, used by the natives in their rituals, can be found in darkened corridors of caves and has the following properties
  2629. A little studied species of fungus, it likes the cold and dark climate of caves. Doesn't grow outside of Amazonia. Its effect...
  2630.  
  2631. Should I write about this?
  2632. To do:
  2633. 1. Distribution
  2634. 2. Characteristics
  2635. 3. How natives consume it
  2636. 4. Effect on people?
  2637. Talk about it more with Mia!
  2638.  
  2639. The flora found in caves varies depending on the access to light. Most species are found next to cracks and crevices, within unobstructed reach of sunlight. Deeper in the cave the light becomes dispersed, and ferns and mosses are able to make use of it. And in the deepest, darkest corners of the caves, only fungi and bacteria can live. They feed on organic remains, such as bat feces, dead insects, and plant remains.
  2640.  
  2641. What about this introduction?
  2642.  
  2643. A completely new species? Does it have a name? To do: research! comparison!")
  2644. String("Collectable_Dream02_Scene2_Book_Cover","Book")
  2645. String("Collectable_Dream02_Scene2_Book_Cover0","Jake Higgins
  2646. The Spirits of Amazonia")
  2647. String("Collectable_Dream02_Scene2_Book_Cover_BR","Book")
  2648. String("Collectable_Dream02_Scene2_Book_Cover_BR0","Jake Higgins
  2649. The Spirits of Amazonia")
  2650. String("Collectable_Dream02_Scene2_Book_Cover_Back","Book")
  2651. String("Collectable_Dream02_Scene2_Book_Cover_Back0","A Journey to the Heart of the Jungle
  2652.  
  2653. In his latest book Doctor Jake Higgins takes the readers on a fascinating journey into the tropical forests of South America. Far away from technological progress, modern medicine and the comforts of civilization, he found the lost tribe of the Yabahuaca. Although this primitive people lives exactly the way their ancestors did hundreds of years ago, its members are in great health and shape, and can boast high immunity to all kinds of sicknesses.
  2654.  
  2655. Discover Amazing Indigenous Cultures
  2656.  
  2657. Cut off from the world, the Yabahuaca created their own, unique culture, in which harsh conditions of life in the jungle interweave with deep spirituality. Learn about their unusual customs and social structure, read about the local delicacies and marvel at the legends passed down over many generations. Discover the secrets whispered to the natives by their dead relatives during rituals that are not practiced anywhere else in the world!
  2658.  
  2659. A Lesson in Survival
  2660.  
  2661. Can a modern man leave behind the comforts of civilization and start living in harmony with nature? Learn how to survive in extreme conditions: what to eat, what to avoid, how to treat a snake bite and prevent diseases. Find your primitive instincts and follow the trail of the Yabahuaca. Who knows where this journey might take you...")
  2662. String("Collectable_Dream02_Scene2_CorpLetter","Letter")
  2663. String("Collectable_Dream02_Scene2_CorpLetter0","Dear Doctor Higgins,
  2664.  
  2665. since I didn't receive any response from you to my previous letter, I have allowed myself to write to you again. As mentioned in the previous letter, Omolu Corp. is interested in several hypotheses proposed in your book. Namely, you suggest that the natives have access to exceptionally efficient medicinal substances, but unfortunately you do not share any details. Should you provide us with specifics, Omolu Corp. is willing to invest a substantial amount of money to study these substances.
  2666.  
  2667. I understand that you may be hesitant about this collaboration, but please consider how many people your discovery could help. We would be able - with your help - to save patients who currently have no chance of survival. You are in a difficult situation yourself, therefore you should understand the worth of at least trying to find new solutions. We can help each other and save many lives.
  2668.  
  2669. On behalf of Omolu Corp. I would like to propose a meeting, preferably at the head office of our company. Should you agree to consult with us on this matter, the company shall cover all your travel expenses. I believe we could all benefit from this collaboration.
  2670.  
  2671. CEO, Omolu Corp.
  2672. Professor, K. Kwiatek, Ph.D.")
  2673. String("Collectable_Dream02_Scene1_Invoice1","Letter")
  2674. String("Collectable_Dream02_Scene1_Invoice10","Payment request
  2675.  
  2676. Following your failure to pay the amount of USD 70 000 (say: seventy thousand) owed on the loan you raised I am requesting that you pay the aforementioned amount within 30 days of receipt of this request.
  2677.  
  2678.  
  2679. If the outstanding amount is not paid within the prescribed period, interest will be charged and a case will be brought to court for which you will be charged with the costs of court proceedings.
  2680.  
  2681. Kind regards,
  2682. M. Kimak")
  2683. String("Collectable_Dream02_Scene2_Invoice2","Invoice")
  2684. String("Collectable_Dream02_Scene2_Invoice20","Patient: Mia Higgins
  2685. Main insurance: Hepius Health Insurance
  2686. Additional insurance: none
  2687.  
  2688. Bill for hospital stay and treatment
  2689.  
  2690. Description - Amount
  2691. Pharmacy - 12,120.22
  2692. Room and nurse care - 31,251.08
  2693. Medical and surgical materials - 28,011.12
  2694. Laboratory tests - 11,980.30
  2695. Radiology - 15,643.00
  2696. Recovery room - 2,561.89
  2697. Endoscopy - 22, 650.20
  2698. CT scan - 2,530.23
  2699. MRI - 5,111.00
  2700. Education/Consultation - 311.44
  2701. Operating room - 35,976.59
  2702. Anesthesia - 20.20
  2703. Blood bank - 2,527.89
  2704. Hospital facilities - 18,203.23
  2705. Physiotherapy - 354.15
  2706. Radiotherapy - 10,689.10
  2707. Occupational therapy - 347.00
  2708.  
  2709. Total cost: USD 200,288.64")
  2710. String("Collectable_Dream02_Scene2_Letter","Letter")
  2711. String("Collectable_Dream02_Scene2_Letter0","Doctor Higgins,
  2712.  
  2713. I have read your book and I am mortified to say that no self-respecting scientist would ever write something like this. There are few communities left in the world that develop far away from the so-called benefits of technology, living in harmony with nature and following old traditions. They have every right to go their own way. Because of you the Yabahuaca have lost this opportunity. Now, they will be bombarded with attention from scientists, journalists, or corporations aiming for financial gain. Their culture will become contaminated, and we cannot even estimate the level to which their natural path of development and way of life will be disrupted.
  2714.  
  2715. I find it obvious that you too have no respect whatsoever for their exceptional culture and you are simply taking advantage of the Yabahuaca to win fame and fortune. What is worse, you are encouraging others to do the same. The tribe is slowly becoming something between a natural curiosity and the latest fad of pop-medicine. This is disgusting and you should be ashamed of what you have done to these people.
  2716.  
  2717. Subsequent expeditions and disturbances will bring more harm than good to the tribe. I am warning you: leave the Yabahuaca tribe alone or you may face grave consequences.
  2718.  
  2719. I offer no regards,
  2720. Agnes DabrowskiX")
  2721. String("Collectable_Dream02_Scene03_MiaCard","Patient Card")
  2722. String("Collectable_Dream02_Scene03_MiaCard0","Oncology Department
  2723. Medical History Report
  2724.  
  2725. Patient: Mia Higgins
  2726.  
  2727. Diagnosis
  2728. Malignant tumor of the left lung. Metastatic change in the right lung. Metastatic changes in the lymph nodes located near the tracheal bifurcation.
  2729. Underlying diseases and complications:
  2730. persistent cough and hemoptysis
  2731. atherosclerotic lesions in the aorta
  2732. hypertension
  2733. hyperthyroidism
  2734. degenerative changes in the spine
  2735. pain in left shoulder
  2736.  
  2737. Treatment
  2738. Conducted medical treatment/procedures:
  2739. CT scan of the chest showed polycyclic tumorous infiltration in segments 7, 9 and 10 of the left lung with the dimensions of 60x65x48mm, and a lump with the diameter of 8 mm in segments 6 and 7 of the right lung. Paratracheal lymph nodes enlarged to 14 mm; trachea and main bronchi normal.
  2740. Cancer diagnosis based on the examination of material collected during lung tumor biopsy.
  2741.  
  2742. Conducted surgical treatment/procedures:
  2743. Injection or infusion of an anti-cancer chemotherapeutic agent as part of palliative chemotherapy.
  2744.  
  2745. Recommendations regarding further treatment:
  2746. Further palliative treatment recommended.")
  2747. String("Collectable_Dream02_Scene3_Review","Magazine")
  2748. String("Collectable_Dream02_Scene3_Review0","A mediocre book only for enthusiasts
  2749.  
  2750. Here is one of the greatest challenges of medicine - how to ensure that aging societies remain in good health? Our lives are getting longer, but the older we get, the more vulnerable we become to various ailments and sicknesses. In his book “The Spirits of Amazonia” Jake Higgins attempts to entice the readers with a story about natives who allegedly never get sick. However, those who have bought the book hoping for a recipe for a magical remedy, are in for a bitter disappointment.
  2751.  
  2752. Until recently, the Yabahuaca tribe lived in complete isolation. Jake Higgins was the first to find them and, supposedly, learn their secrets. If that's the case, he isn't sharing them in his book. Instead, Higgins is skirting around the subject, every several pages assuring us with great vigor of the unusual immunity of the Yabahuaca, but failing to provide any details. He entices us with descriptions of herbs and fungi that eventually turn out not to have any unusual properties. Or he presents ritual medicinal procedures that to a reader with access to modern medicine seem to be bringing more harm than good. It's hard to say whether the author wasn't able to put his thoughts on paper in an efficient manner or failed to encourage the natives to reveal the truth - or if this whole “eternal health” hype was simply a cheap marketing trick.
  2753.  
  2754. We already know what's not in the book. So, what *is*? Mostly decriptions of the everyday life of the natives inhabiting the jungle, who have no electricity or Internet access, and use primitive tools. While clearly interesting, their customs, culture and religion are not as shockingly different from the ways of other similar tribes as to justify calling Higgins's expedition revelatory. One might feel compelled to ask whether it was worth it to disrupt the peace of this people only to write a book with so little to offer.
  2755.  
  2756. The book can therefore be recommended only to those passionate about the culture of South American indigenous peoples and enthusiasts of long-lost civilizations. Without a doubt the customs of natives cut off from modern technology can be fascinating to enthusiasts. The rest of the readers are in for a disappointment.")
  2757. String("Collectable_Dream03_Scene00_MiaCard","Patient Card")
  2758. String("Collectable_Dream03_Scene00_MiaCard0","Medical History Report/Discharge Summary
  2759. Patient: Mia Higgins
  2760.  
  2761. Diagnosis
  2762. No cancerous changes found.
  2763.  
  2764. Underlying diseases and complications:
  2765. none
  2766.  
  2767. Treatment
  2768. Conducted medical treatment/procedures:
  2769. CT scan of the chest didn't show any tumors in the lungs. Lungs, trachea and main bronchi normal.
  2770. Blood test results unremarkable.
  2771.  
  2772. Conducted surgical treatment/procedures:
  2773.  
  2774. Recommendations regarding further treatment:
  2775. Patient has been discharged.
  2776. Recommended checkup in two months.")
  2777. String("Collectable_Dream03_Scene1_Article1","Article")
  2778. String("Collectable_Dream03_Scene1_Article10","Breakthrough in medicine! Omolu Corp is going to heal us!
  2779. The pharmaceutical company Omolu Corp. was the only one to convince Jake Higgins to share the secrets of eternal health and has immediately started developing a new drug. We are in for a real medical revolution!
  2780.  
  2781. Higgins is the first man in the world who managed to get in touch with the previously unknown Yabahuaca tribe. Before he went to Brazil, he had to undergo complete vaccination, enhance his immunity, implement a healthy diet and take numerous tests to make sure that he was in perfect shape. When it comes to tribes isolated from the world, coming into contact with a sickness brought from the outside, even a common cold, could lead to the extinction of an entire village. Higgins, however, rose up to this challenge - and we should all be grateful!
  2782.  
  2783. When he reached his destination, it turned out that all the preparations were unnecessary. In the book he wrote after his return, Higgins included a sensational claim: reportedly, this native tribe never got sick. By doing so, he aroused hope among the sick, but the book was eventually a huge disappointment, as the author didn't reveal the true reason behind the natives' perfect immunity. Medical experts assessed that without evidence his claims were nothing more than fairytales.
  2784.  
  2785. Luckily, Higgins also attracted supporters, who saw the potential of his extraordinary claims. Omolu Corp. managed to convince the traveler to share the knowledge he acquired. They were the only company in the world brave enough to launch unconventional research whose goal, among others, is to revolutionize cancer treatment. Soon complicated surgeries and exhausting chemotherapy will become history.
  2786.  
  2787. The fact that numerous copycats of Omolu Corp. are trying to get to the Yabahuaca at all costs seems to prove that Jake Higgins really discovered the secret of health. The interest is so huge that the Brazilian government had to start denying permits to venture into the tribe's territory out of concern for its safety. The authorities introduced special safety measures and created a reservation to prevent any unauthorized parties from trying to endanger the tribe. The Yabahuaca are under full protection.
  2788.  
  2789. Thanks to Higgins and Omolu Corp. a revolution in medicine has been put into motion, which will lead to the elimination of previously untreatable and often lethal conditions. If it comes to completion, this will mean that an unassuming traveler will go down in history not only of medicinal progress, but also the entire human race. ")
  2790. String("Collectable_Dream03_Scene1_Article2","Article")
  2791. String("Collectable_Dream03_Scene1_Article20","Will Jake Higgins's discoveries save the world?
  2792.  
  2793. Nobody believed that Higgins really found the secret of eternal health. Today we know that thanks to his discoveries Omolu Corp. is going to change the world, releasing humanity from the burden of sickness and suffering.
  2794.  
  2795. Sammy is suffering from acute lymphoblastic leukemia. He is only four years old and has spent most of his life in a hospital, being subjected to chemotherapy and stuck with needles. Bone marrow transplantation gives the biggest chance of recovery, but Sammy, like thousands of other sick children, is not eligible for the procedure.
  2796.  
  2797. The fight for these young patients' lives is a cruel race against time. Unexpectedly, Omolu Corp. has joined the struggle, announcing a swift launch of a new-generation drug, which is to make cancer treatment as easy as curing a cold. It's a real breakthrough in medicine, one that will change the fate of humanity by eliminating one of its most severe illnesses.
  2798.  
  2799. The research conducted by the company has aroused great hope. Terminally ill patients have already started gathering next to Omolu Corp.'s headquarters hoping that they will be chosen for the first tests. Officially, the company states that it's far too early to experiment on people, but according to witnesses cured patients were seen leaving the company's HQ. Shocking reports about the unbelievable effects of the drug are drawing in a flood of desperate people, willing to spend the rest of their lives in a queue in hopes of a miracle.
  2800.  
  2801. And leukemia is just the beginning. The company has announced that more drugs will be developed to eliminate other untreatable illnesses, all of them based on Jake Higgins's research. It is truly amazing that the remedy for millions of sick people was found in the Amazonian forest, among the members of a tribe completely isolated from civilization. The very idea sounds so preposterous that no distinguished scientist has addressed it. Only Jake Higgins found enough courage in his heart to set off on a long and dangerous journey in hopes of finding a revolutionary cure.
  2802.  
  2803. Is there really hope for Sammy? Right now doctors give him a 20% chance of recovery, whereas the new drug is said to be 100% efficient. If the boy gets it fast enough, he will have a long, normal life to look forward to. And even though a world without illness seems like a vision straight out of a science-fiction movie, Jake Higgins and Omolu Corp. have just taken us one step closer to fulfilling that dream. ")
  2804. String("Collectable_Dream03_Scene1_Article3","Article")
  2805. String("Collectable_Dream03_Scene1_Article30","A New, Better World
  2806.  
  2807. It is done - Omolu Corp. has launched a new era in the history of mankind. The revolutionary drug has entered production and soon cancer will finally be defeated!
  2808.  
  2809. Everything began with the traveler Jake Higgins, who went to Amazonia and brought back the secret to eternal health, and then shared his findings with Omolu Corp. The company immediately started research on the new drug, which will cure cancer once and for all. One of the worst sicknesses will soon be completely eradicated!
  2810.  
  2811. It may be hard to believe, but the results of the tests are unambiguous - the cure is really working and leads to full remission! And this is only the beginning. The medical revolution is gaining momentum and there's already research under way aimed at eliminating other sicknesses. Thanks to Omolu Corp. the impossible has become possible and today we are standing before a unique opportunity to ensure that mankind is healthy and durable like never before.")
  2812. String("Collectable_Dream03_Scene1_OmaluLetter","Article")
  2813. String("Collectable_Dream03_Scene1_OmaluLetter0","Brazilian Dream Coming True
  2814.  
  2815. While the Brazilian pharmaceutical company Omolu Corp. is giving away free injections of a supposedly revolutionary cure-it-all to the country's citizens, the rest of the world watches in outrage as the prices of the drug keep soaring.
  2816.  
  2817. Until recently only the people interested in the pharmaceutical market recognized the name Omolu Corp., but now the company is on everyone's lips. The drug it developed in record time is said to work as a perfect vaccine that ensures immunity to all kinds of illnesses. And for those already sick, it stimulates the immune system, causing a remission and complete recovery. Although all of this sounds unreal, the Internet is full of photos and clips presenting testimonies of people cured of cancer, AIDS or lupus. A study has also been published that shows great effectiveness of the drug against Ebola, which had been untreatable so far. However, Omolu Corp. has refused to give access to the drug to foreign medical labs, therefore no research outside of Brazil has proven its effects.
  2818.  
  2819. This doesn't seem to discourage the sick and dying from all around the world. They set up online fundraisers, hoping to collect the unimaginable amounts of money needed for treatment. Those who can, make a pilgrimage to Brazil in hopes of getting an injection for free. People are queuing up a the border, waiting to be let in, and airlines are launching new connections to address the rising demand.
  2820.  
  2821. Although Omolu Corp. is giving away the drug for free in Brazil, the profits of the company have already reached billions of dollars. The company has exclusive rights to the new drug and keeps its ingredients secret, not to let anyone copy the formula. This means that it is free to dictate the prices for other countries. According to unofficial reports, among the parties negotiating with Omolu Corp. are not only importers from the USA, but also the governments of different countries, aiming to provide their citizens with access to the drug. Details of these conversations haven't been made public yet, but we know that Omolu Corp. is looking to build its branches around the world, initially at least one per each continent. A race between world powers is underway, and it will determine the choice of first locations.
  2822.  
  2823. The success of Omolu Corp. is slowly affecting the entire country. Brazil, so far the world's eight-largest economy, is now on its way to the very top. Thanks to this medical discovery, the country is becoming a force previously unknown to the world - it has already outrun China and can soon become the richest, most influential superpower in the world. And this is due not only to the rising profits from the sales of the new medicine, but also the rapid development thanks to a healthier, stronger society. Today we don't know yet where this experiment of eliminating the illnesses of an entire population will lead us, but it's possible that Brazil will bring about a world revolution.")
  2824. String("Collectable_Dream03_Scene2_Article1","Newspaper")
  2825. String("Collectable_Dream03_Scene2_Article10","Speed more important than quality? Drug from Omolu Corp already available
  2826.  
  2827. Barely a year has passed since the Brazilian pharmaceutical company started working on a new, revolutionary drug, and the medicine in question is already in use and being administered to patients. The world's medical experts are outraged about this violation of procedures and express concern over the safety of patients.
  2828.  
  2829. On Tuesday, the WHA officially condemned the actions of Omolu Corp, which introduced a new drug onto the market at such a record-breaking speed. According to a WHA representative, it is “impossible to conduct all necessary tests and adhere to international guidelines for new drugs in such a short time”. Meanwhile, the President of Brazil has offered his support to the company, indicating that the drug has been approved for sale by the appropriate registration office. He also added that the gravely ill can't spare several years to wait for effective treatment.
  2830.  
  2831. According to the CEO of Omolu Corp, K. Kwiatek, the drug was examined and is safe to use. It is also said to be exceptionally efficient against cancer. Supposedly, the medicine leads to a complete and swift recovery, while also preventing recurrence and metastasis. This is why its rushed introduction onto the market is supported by organizations from all over the world.
  2832. Before a drug makes its way to patients
  2833.  
  2834. The development of any drug starts with searching for new ways to treat a particular sickness, condition or symptoms. In the first phase, as many as hundreds or even thousands of chemical substances and compounds are examined for their healing or preventive potential. Next, out of that pool a small number of the most promising ones are chosen. They undergo preclinical trials, which are conducted on live tissue or bacteria, and take approximately five years. It isn't until the next phase that the substances chosen from the initial pool are administered to people in a series of strictly regulated clinical trials (which take up to six years). Only then can a pharmaceutical company apply for registration. The application is examined by a registration authority for about 1.5 years. Once approval is received, the production of the drug can finally be launched, and then it is introduced onto the market. This isn't the end of the procedure, though. Every officially available drug is under constant, strict supervision. ")
  2835. String("Collectable_Dream03_Scene2_Article2","Article")
  2836. String("Collectable_Dream03_Scene2_Article20","Unknown Virus Detected in Brazil
  2837.  
  2838. It's been a week since Brazilian hospitals shared information about new occurrences of an unidentified virus. To date, a dozen cases have been reported.
  2839.  
  2840. For safety reasons, the patients are isolated. Most of them have slipped into a coma, and the doctors describe their condition as serious. Test are being conducted to identify the virus and its mutations. Currently, the patients are provided with symptomatic treatment, whose aim is to increase their comfort.
  2841.  
  2842. Authorities urge citizens who show suspicious symptoms or have been in contact with an infected person to get checked in the nearest hospital. One of the first symptoms of the infection are high fever and pale blue subdermal lesions. The authorities also assure the public that the situation is under control and there is no risk of an outbreak.")
  2843. String("Collectable_Dream03_Scene2_Article3","Article")
  2844. String("Collectable_Dream03_Scene2_Article30","More Infected with New Virus in Brazil
  2845.  
  2846. The situation in Brazilian hospitals is becoming worse - over several dozen people died in connection with an unidentified virus, and the number of diagnosed infections is on the rise.
  2847.  
  2848. The hospitals are struggling to accommodate the incoming flood of patients. Initially, the sick were kept in isolation, but no hospital has a sufficient number of isolation wards for all the affected. Entire wards and even wings of hospitals are being turned into quarantine zones. Unfortunately, the efforts of the medical personnel may not be enough to prevent an outbreak. People in an advanced stage of the illness are found at homes, in the streets and in public spaces, thus spreading the virus even further. The worst scenario is playing out in the poorest districts and favelas. Poor sanitation and access to health care, paired with the distrustful attitude of the citizens towards the authorities make it even more difficult to contain the virus in these areas.
  2849.  
  2850. The Minister of Health assures the public that several research teams are currently working independently to identify the virus. At the same time, a special investigative task force has been formed to determine the source and cause of the outbreak. The President of Brazil claims that the situation is under control, but is asking the citizens to follow strict safety measures and avoid public places if possible. Several big events were canceled for safety reasons, and kindergartens and schools see a decline in attendance. Despite the reassuring tone of the authorities, Brazil is on the brink of chaos.")
  2851. String("Collectable_Dream03_Scene2_Article4","Article")
  2852. String("Collectable_Dream03_Scene2_Article40","Outbreak of Unknown Disease Spiraling out of Control
  2853.  
  2854. Not long ago, Brazil aspired to become the world's greatest superpower, but now it has found itself on the brink of total collapse. A mysterious disease has already cost Brazil the lives of 20 million people. The country is running out of its medical supplies, and the government has lost control of the country. If the outbreak spreads beyond the borders, the crisis may consume the entire continent.
  2855.  
  2856. Due to the tragic situation in Brazil, the neighboring countries have introduced procedures that are meant to protect their citizens from becoming infected. Additional forces have been deployed to control the borders, and official crossings have been closed. Runaways who are trying to escape Brazil illegally are apprehended and sent back. The rest of the world has also introduced restrictions - most airports have suspended flights to and from Brazil.
  2857.  
  2858. At a special conference organized by the WHA representatives from all around the world are debating how to stop the unidentified virus from spreading any further. One of the first propositions is to fortify the safety measures at the Isthmus of Panama. From a geographical perspective it is the most convenient place to stop the outbreak, because the epidemic has already reached Columbia. Other propositions include building barbed-wire entanglements, fences, or even a wall reaching from coast to coast. Engaging major military forces is being considered.
  2859.  
  2860. It's easy to notice the helplessness of the WHA in the face of the crisis. All the solutions discussed so far are mostly aimed at protecting the countries that haven't been affected by the disease. No-one has proposed a method of efficient treatment of the virus or containment of the chaos-ridden area. The first day of the conference has led to disappointing conclusions, and the world still cannot feel safe.")
  2861. String("Collectable_Dream03_Scene3_Article1","Poster")
  2862. String("Collectable_Dream03_Scene3_Article10","Jake Higgins - MURDERER
  2863.  
  2864. His discoveries were meant to save the world.
  2865. Instead they led to the deaths of 150 million people.")
  2866. String("Audiolog_BodyGuard_Raport_03","Audio Recorder")
  2867. String("Audiolog_BodyGuard_Raport_08","Audio Recorder")
  2868. String("Audiolog_BodyGuard_Raport_24","Audio Recorder")
  2869. String("Audiolog_Dr_Raport_16","Audio Recorder")
  2870. String("Audiolog_Dr_Raport_20","Audio Recorder")
  2871. String("Audiolog_Dr_Raport_23","Audio Recorder")
  2872. String("Audiolog_Dr_Raport_26","Audio Recorder")
  2873. String("Audiolog_Dr_Raport_27","Audio Recorder")
  2874. String("Audiolog_Dr_Raport_36","Audio Recorder")
  2875. String("DartFrog_Audiolog","Audio Recorder")
  2876. String("Audiolog_Tent_Together","Audio Recorder")
  2877. String("Collectable_Tutorial_Note_Start_ToAppear","Note")
  2878. String("Collectable_Tutorial_Note_Start_ToAppear0","I'm at village. Call me with radio when you wake up!
  2879. Ps. There is a little gift for you!
  2880. Love Mia")
  2881. String("MenuOptions_Game_Subtitles","SUBTITLES")
  2882. String("MenuOptions_Game_Crosshair","CROSSHAIR")
  2883. String("MenuOptions_Game_Hints","HINTS")
  2884. String("Subtitles_Setting_Off","OFF")
  2885. String("Subtitles_Setting_On","ON")
  2886. String("Subtitles_Setting_Large","LARGE")
  2887. String("MenuOptions_Graphics_Resolution","RESOLUTION")
  2888. String("MenuOptions_Graphics_RefreshRate","REFRESH RATE")
  2889. String("MenuOptions_Graphics_Fullscreen_OLD","FULLSCREEN")
  2890. String("MenuOptions_Graphics_Vsync","VSYNC")
  2891. String("MenuOptions_Graphics_ShadowDistance","SHADOW DISTANCE")
  2892. String("MenuOptions_Graphics_AntiAliasing","ANTIALIASING")
  2893. String("MenuOptions_Graphics_FOV","FOV")
  2894. String("MenuOptions_Graphics_ODD","OBJECT DRAW DISTANCE")
  2895. String("MenuOptions_Graphics_TextureQuality","TEXTURE QUALITY")
  2896. String("MenuOptions_Graphics_Brightness","BRIGHTNESS")
  2897. String("MenuOptionsControls_KeyBindings_Attack","ATTACK")
  2898. String("MenuOptionsControls_KeyBindings_BowMaxAim","STEADY AIM")
  2899. String("MenuOptionsControls_KeyBindings_Map","MAP")
  2900. String("HUDItemInHand_BowMaxAim","Steady aim")
  2901. String("HUD_Trigger_Touch","Touch")
  2902. String("HUD_Trigger_Touched","Touched")
  2903. String("HUD_Trigger_Talk","Talk")
  2904. String("HUD_Trigger_Talked","Talked")
  2905. String("HUD_Trigger_Play","Play")
  2906. String("HUD_Trigger_Played","Played")
  2907. String("HUD_Trigger_DestroyStack","Destroy stack")
  2908. String("HUD_WalkieTalkie_Talk","TALK")
  2909. String("HUD_SelectDialog_Select","Select dialog:")
  2910. String("HUD_SelectDialog_Charging","Charging…")
  2911. String("HUD_SelectDialog_New","NEW")
  2912. String("HUD_InfoLog_NewDialog","New dialog unlocked")
  2913. String("HUD_CantSave_Combat","Can't save in Combat mode")
  2914. String("HUD_CantSleep_Combat","Can't sleep in Combat mode")
  2915. String("HUDTrigger_RequiredItems","REQUIRED ITEMS:")
  2916. String("HUDConstruction_MudSnap","Requires wall frame")
  2917. String("HUDConstruction_Snap","Requires building frame")
  2918. String("HUDConstruction_ShedSnap","Requires shed frame")
  2919. String("HUD_MapNotapdWatch","[Watch] Watch")
  2920. String("HUD_MapNotapdZoom","[RMB] Zoom")
  2921. String("UISelectButton_On","ON")
  2922. String("UISelectButton_Off","OFF")
  2923. String("DifficultyLevel_Custom","CUSTOM")
  2924. String("DifficultyLevel_Custom_Description","Customize your difficulty and overall experience")
  2925. String("MainMenu_CustomDifficulty_Header","CUSTOMIZE DIFFICULTY SETTINGS")
  2926. String("MainMenu_CustomDifficulty_Hazards","HAZARDS")
  2927. String("MainMenu_CustomDifficulty_Tribes","TRIBES")
  2928. String("MainMenu_CustomDifficulty_Predators","PREDATORS")
  2929. String("MainMenu_CustomDifficulty_Insects_UNUSED","INSECTS")
  2930. String("MainMenu_CustomDifficulty_Leeches","LEECHES")
  2931. String("MainMenu_CustomDifficulty_Snakes","SNAKES")
  2932. String("MainMenu_CustomDifficulty_Aquatic","PIRANHAS AND STINGRAYS")
  2933. String("MainMenu_CustomDifficulty_General","GENERAL")
  2934. String("MainMenu_CustomDifficulty_PermaDeath","PERMA DEATH")
  2935. String("MainMenu_CustomDifficulty_Sanity","SANITY")
  2936. String("MainMenu_CustomDifficulty_Energy","TIREDNESS")
  2937. String("MainMenu_CustomDifficulty_NutrientsDepletion","NUTRIENTS DEPLETION")
  2938. String("MainMenu_CustomDifficulty_CombatDifficulty","COMBAT DIFFICULTY")
  2939. String("MainMenu_CustomDifficulty_UsePreset","SET USING PRESET")
  2940. String("DifficultyLevelShort_Easy","EASY")
  2941. String("DifficultyLevelShort_Normal","NORMAL")
  2942. String("DifficultyLevelShort_Hard","HARD")
  2943. String("NutrientsDepletion_Off","OFF")
  2944. String("NutrientsDepletion_Low","LOW")
  2945. String("NutrientsDepletion_Normal","NORMAL")
  2946. String("NutrientsDepletion_High","HIGH")
  2947. String("PermaDeath_Dead","DEAD")
  2948. String("HINT_RotateItem","Press [RMB] to rotate item")
  2949. String("MainMenu_ContinueFromLastSave","CONTINUE")
  2950. String("MainMenu_FirstTimeNoTutorial","We recommend starting your Green Hell adventure with Story, where you will be acquainted with basic gameplay mechanics during the introductory tutorial chapter. Are you sure you want to start Survival game instead?")
  2951. String("SaveGame_PreMasterVersionWarning","This saved game was created in Early Access version of Green Hell. Loading it may result in unexpected issues that may greatly spoil your gameplay experience. Are you sure you wish to load it?")
  2952. String("SaveGame_PreMasterVersionWarning2","Some of your saved games were created in Early Access version of Green Hell. Loading one of them may result in unexpected issues that may greatly spoil your gameplay experience.")
  2953. String("SaveGame_SteamBetasInfo","You can download earlier Green Hell version (compatible with your older saved games) by selecting BETAS tab in Green Hell properties in Steam client.")
  2954. String("STORY ITEMS","STORY ITEMS")
  2955. String("QuestItem_CenotLine","Climbing equipment")
  2956. String("QuestItem_Cure_Vial","Cure")
  2957. String("QuestItem_Infected_BloodVial","Infected blood sample")
  2958. String("grappling_hook_gun","Grappling Hook Gun")
  2959. String("william_ball","William")
  2960. String("banisteriopsis_ToHoldHarvest","Banisteriopsis Vine")
  2961. String("banisteriopsis_scraps","Banisteriopsis Scraps")
  2962. String("LiquidType_Banisteriopsis_Infusion","Brew")
  2963. String("Banisteriopsis_Infusion","Brew")
  2964. String("psychotria_viridis","Psychotria")
  2965. String("LiquidType_Psychotria_Infusion","Brew")
  2966. String("Psychotria_Infusion","Brew")
  2967. String("moneybag","Gold sack")
  2968. String("QuestItem_Map_A","Map")
  2969. String("QuestItem_Map_B","Map")
  2970. String("QuestItem_Map_C","Map")
  2971. String("BanisteriopsisTitle","Banisteriopsis Caapi")
  2972. String("Bark","Bark")
  2973. String("NotebookAyahuascaIngredient","One of ingredients of Ayahuasca brew")
  2974. String("Dialog","Walkie-talkie")
  2975. String("military_bed_toUse","Bed")
  2976. String("Climbing places","Climbing places")
  2977. String("GH0107_1_BeforeGetTrigger","Climbing place")
  2978. String("GH0107_2_BeforeGetTrigger","Climbing place")
  2979. String("GH0107_3_BeforeGetTrigger","Climbing place")
  2980. String("GH0111_1_BeforeGetTrigger","Climbing place")
  2981. String("GH0112_1_BeforeGetTrigger","Climbing place")
  2982. String("GH0112_2_BeforeGetTrigger","Climbing place")
  2983. String("GH0112_3_BeforeGetTrigger","Climbing place")
  2984. String("GH0202_1_BeforeGetTrigger","Climbing place")
  2985. String("GH0301_1_BeforeGetTrigger","Climbing place")
  2986. String("GH0301_2_BeforeGetTrigger","Climbing place")
  2987. String("GH0302_1_BeforeGetTrigger","Climbing place")
  2988. String("GH0303_1_BeforeGetTrigger","Climbing place")
  2989. String("GH0107_1_TriggerUp","Climbing place")
  2990. String("GH0107_1_TriggerDown","Climbing place")
  2991. String("GH0107_2_TriggerUp","Climbing place")
  2992. String("GH0107_2_TriggerDown","Climbing place")
  2993. String("GH0107_3_TriggerUp","Climbing place")
  2994. String("GH0107_3_TriggerDown","Climbing place")
  2995. String("GH0111_1_TriggerUp","Climbing place")
  2996. String("GH0111_1_TriggerDown","Climbing place")
  2997. String("GH0112_1_TriggerUp","Climbing place")
  2998. String("GH0112_1_TriggerDown","Climbing place")
  2999. String("GH0112_2_TriggerUp","Climbing place")
  3000. String("GH0112_2_TriggerDown","Climbing place")
  3001. String("GH0112_3_TriggerUp","Climbing place")
  3002. String("GH0112_3_TriggerDown","Climbing place")
  3003. String("GH0202_1_TriggerUp","Climbing place")
  3004. String("GH0202_1_TriggerDown","Climbing place")
  3005. String("GH0301_1_TriggerUp","Climbing place")
  3006. String("GH0301_1_TriggerDown","Climbing place")
  3007. String("GH0301_2_TriggerUp","Climbing place")
  3008. String("GH0301_2_TriggerDown","Climbing place")
  3009. String("GH0303_1_TriggerUp","Climbing place")
  3010. String("GH0303_1_TriggerDown","Climbing place")
  3011. String("GH0302_1_TriggerUp","Climbing place")
  3012. String("GH0302_1_TriggerDown","Climbing place")
  3013. String("Rescue_lift_tripod_A02_S01_BeforeGetTrigger","Climbing place")
  3014. String("Rescue_lift_tripod_A02_S01_TriggerUp","Climbing place")
  3015. String("Rescue_lift_tripod_A02_S01_TriggerDown","Climbing place")
  3016. String("Rescue_lift_tripod_A02_S02_BeforeGetTrigger","Climbing place")
  3017. String("Rescue_lift_tripod_A02_S02_TriggerUp","Climbing place")
  3018. String("Rescue_lift_tripod_A02_S02_TriggerDown","Climbing place")
  3019. String("First Aid kits","First Aid kits")
  3020. String("first_aid_box_Open_trigger","First Aid box")
  3021. String("first_aid_box_Close_trigger","First Aid box")
  3022. String("first_aid_box01_Open_trigger","First Aid box")
  3023. String("first_aid_box01_Close_trigger","First Aid box")
  3024. String("first_aid_box02_Open_trigger","First Aid box")
  3025. String("first_aid_box02_Close_trigger","First Aid box")
  3026. String("first_aid_box03_Open_trigger","First Aid box")
  3027. String("first_aid_box03_Close_trigger","First Aid box")
  3028. String("BagsAndBoxes","Bags")
  3029. String("trecking_bag_red_Open_Trigger","Bag")
  3030. String("trecking_bag_blue_Open_Trigger","Bag")
  3031. String("military_bag_Open_Trigger","Bag")
  3032. String("cartel_cave_bag_Open_Trigger","Bag")
  3033. String("cartel_bag01_Open_Trigger","Bag")
  3034. String("cartel_bag02_Open_Trigger","Bag")
  3035. String("harbor_bag_Open_Trigger","Bag")
  3036. String("goldmine_bag01_Open_Trigger","Bag")
  3037. String("goldmine_bag02_Open_Trigger","Bag")
  3038. String("goldmine_bag03_Open_Trigger","Bag")
  3039. String("burned_backpack_Trigger","Burned Backpack")
  3040. String("Microwave_Cartel_Open_trigger","Microwave")
  3041. String("Microwave_Cartel_Close_trigger","Microwave")
  3042. String("MilitaryBox01_Open_Trigger","Box")
  3043. String("bag","Bag")
  3044. String("Consumable","Consumable")
  3045. String("TeaBag","Teabag")
  3046. String("coffee_instant","Instant Coffee")
  3047. String("can_milk_military","Canned Milk")
  3048. String("can_beef_military","Canned Beef")
  3049. String("can_cheese_military","Canned Cheese")
  3050. String("can_tuna_military","Canned Tuna")
  3051. String("food_ration_military","Military Ration")
  3052. String("can_tea_military","Tea")
  3053. String("Tea","Tea")
  3054. String("Coffee","Coffee")
  3055. String("LiquidType_Tea","Tea")
  3056. String("LiquidType_Coffee","Coffee")
  3057. String("geoglossum_viride","Geoglossum Viride")
  3058. String("geoglossum_viride_Dryed","Geoglossum Viride (Dried)")
  3059. String("geoglossum_viride_Spoiled","Geoglossum Viride (Spoiled)")
  3060. String("geoglossum_Soup","Mushroom Soup")
  3061. String("geoglossum_Drayed_Soup","Mushroom Soup")
  3062. String("LiquidType_geoglossum_Soup","Mushroom Soup")
  3063. String("LiquidType_geoglossum_Drayed_Soup","Mushroom Soup")
  3064. String("marasmius_haematocephalus","Marasmius Haematocephalus")
  3065. String("marasmius_haematocephalus_Dryed","Marasmius Haematocephalus (Dried)")
  3066. String("marasmius_haematocephalus_Spoiled","Marasmius Haematocephalus (Spoiled)")
  3067. String("marasmius_Soup","Mushroom Soup")
  3068. String("marasmius_Drayed_Soup","Mushroom Soup")
  3069. String("LiquidType_marasmius_Soup","Mushroom Soup")
  3070. String("LiquidType_marasmius_Drayed_Soup","Mushroom Soup")
  3071. String("Goldmine","Goldmine")
  3072. String("GoldMine_Generator_NoFuelLoopTrigger","Generator")
  3073. String("GoldMine_Generator_NoFuelTrigger","Generator")
  3074. String("GoldMine_Generator_WorkingTrigger","Generator")
  3075. String("GoldMiine_NoPower_Elevator_Trigger","Switch")
  3076. String("GoldMiine_WorkingDown_Elevator_Trigger","Switch")
  3077. String("GoldMiine_WorkingUp_Elevator_Trigger","Switch")
  3078. String("Airport","Airport")
  3079. String("Airport_Radio_NoAntena_Trigger","Radio")
  3080. String("Airport_Radio_Trigger","Radio")
  3081. String("AirPortShedDoor_Trigger","Padlock")
  3082. String("AirPortShedDoor_NoKey_Trigger","Padlock")
  3083. String("Airport_antena_cable_broken","Cable")
  3084. String("AntenaPower_Trigger","Antena")
  3085. String("WHAcamp","WHAcamp")
  3086. String("WHATent_Fridge01_Open_trigger","Fridge")
  3087. String("WHATent_Fridge02_Open_trigger","Fridge")
  3088. String("WHA_PowerTrigger","Generator")
  3089. String("WHATent01_Outside_Trigger","Door")
  3090. String("WHATent01_Inside_Trigger","Door")
  3091. String("Lab_Analyzer","Sample Analyzer")
  3092. String("Dream01","Dream01")
  3093. String("Collectable_Dream_01_Arrival_OnBoat","Map")
  3094. String("Scene_01_Arrival_MiaTrigger","Mia")
  3095. String("Scene_02_Village_KidsTrigger","Kids")
  3096. String("Scene_02_Village_MiaTrigger","Mia")
  3097. String("Scene_03_Gift_MiaTrigger","Mia")
  3098. String("Dream1_Scene3_Gift_Tigger","Gift")
  3099. String("Dream02","Dream02")
  3100. String("Dream2_02_DoorToScene1","Door")
  3101. String("Dream2_02_DoorToScene2","Door")
  3102. String("Dream2_02_DoorToScene3","Door")
  3103. String("Dream2_Scene_03_HospitalDoor","Door")
  3104. String("Dream2_CorridorDoorTrigger","Door")
  3105. String("Dream02_Scene03_MiaTrigger","Mia")
  3106. String("Dream2_Scene_03_Hospital_DoorTrigger","Door")
  3107. String("Dream2_Scene_02_Room_DoorTrigger","Door")
  3108. String("Dream_2_Mia_CryingOnbed_Trigger","Mia")
  3109. String("Dream2_Scene_01_RoomBook_DoorTrigger","Door")
  3110. String("Dream03","Dream03")
  3111. String("door_to_anim_corridor","Door")
  3112. String("Dream3_0_MiaBed_Trigger","Mia")
  3113. String("door_to_anim_scene_0","Door")
  3114. String("Dream3_Scene1_MiaTrigger","Mia")
  3115. String("Dream04","Dream04")
  3116. String("MiaSittingInShower_Trigger","Mia")
  3117. String("Dream04_TentDoor_Trigger","Door")
  3118. String("Dream_04_HeroTentWT_Trigger","Walkie-talkie")
  3119. String("Dream04_HospitalRoom_MiaTrigger","Mia")
  3120. String("Dream_04_CakeTrigger","Cake")
  3121. String("MiaSittingOnWindow","Mia")
  3122. String("Dream_04_MiaAngry_Trigger","Mia")
  3123. String("door_to_anim_Ending","Door")
  3124. String("kocioЕ‚ki","kocioЕ‚ki")
  3125. String("campfire_ayuhasca","Small Fire")
  3126. String("Ayuhasca_cauldron_Dream01_Trigger","Ayahuasca")
  3127. String("Ayuhasca_cauldron_Dream02_Trigger","Ayahuasca")
  3128. String("Ayuhasca_cauldron_Dream03_Trigger","Ayahuasca")
  3129. String("Ayuhasca_cauldron_Dream04_Trigger","Ayahuasca")
  3130. String("Ayuhasca_cauldron_Dream01_NoFireTrigger","Ritual Bowl")
  3131. String("Ayuhasca_cauldron_Dream01_NoRecepieTrigger","Ritual Bowl")
  3132. String("Ayuhasca_cauldron_Dream02_NoFireTrigger","Ritual Bowl")
  3133. String("Ayuhasca_cauldron_Dream02_NoRecepieTrigger","Ritual Bowl")
  3134. String("Ayuhasca_cauldron_Dream03_NoFireTrigger","Ritual Bowl")
  3135. String("Ayuhasca_cauldron_Dream03_NoRecepieTrigger","Ritual Bowl")
  3136. String("Ayuhasca_cauldron_Dream04_NoFireTrigger","Ritual Bowl")
  3137. String("Ayuhasca_cauldron_Dream04_NoRecepieTrigger","Ritual Bowl")
  3138. String("Ayahasca_Recepie","Recipe")
  3139. String("SkillSpearsDescription","Increases Damage
  3140. Reduces Stamina usage
  3141. Improves throwing")
  3142. String("SkillFishingDescription","Increases time for reaction")
  3143. String("SanityTreatment_02","Comfortable sleep increases sanity")
  3144. String("PoisonDartFrog_Alive","Poison Dart Frog (Alive)")
  3145. String("Collectable_Island_Drawed_Map","Map")
  3146. String("MenuOptionsControls_KeyBindings_Dialog","USE WALKIE-TALKIE/REPLY")
  3147. String("NotepadMudMixer","Allows to produce Mud Bricks.")
  3148. String("FakeID_unknown_ball","Ball")
  3149. String("WilliamNameBall","Ball")
  3150. String("HINT_HowToStartAFire","Press [RMB] and select 'Use' on fire starting tool to use it.")
  3151. String("HINT_FiresidewallFire","Small Fire can be placed inside of Fireside Wall.")
  3152. String("HINT_ShowerRain","Shower can be filled only with rainwater.")
  3153. String("HINT_MixerRain","Mud Mixer can also be filled with rainwater.")
  3154. String("HINT_StorageItems","Storage Box can only store items from food and items backpack pocket.")
  3155. String("HINT_ForgeCharcoal","Forge can be filled only with Charcoal.")
  3156. String("HINT_SpikeTrapStepOn","Be careful not to step on the trap.")
  3157. String("HINT_PlaceBowl","Make sure to place a water container under Water Collector or Filter.")
  3158. String("HINT_MapZoom","Hold [RMB] to zoom map.")
  3159. String("Statistic_DaysSurvived","%s days")
  3160. String("Statistic_DaysSurvivedOne","%s day")
  3161. String("Statistic_TravelledDist","%s km")
  3162. String("Statistic_VomitedTimes","%s times")
  3163. String("Statistic_VomitedTimesOnce","%s time")
  3164. String("MainMenu_CreditText","DEVELOPED by CREEPY JAR
  3165.  
  3166. --- CREEPY JAR CORE TEAM ----
  3167.  
  3168. GAME CONCEPT
  3169. Krzysztof Kwiatek
  3170. Krzysztof SaЕ‚ek
  3171. Marek SobГіl
  3172. MichaЕ‚ Stawicki
  3173. Tomasz SobГіl
  3174.  
  3175. ART DIRECTOR
  3176. Krzysztof Kwiatek
  3177.  
  3178. DESIGN & STORY
  3179. MichaЕ‚ Stawicki
  3180.  
  3181. LEAD PROGRAMMERS
  3182. Krzysztof SaЕ‚ek
  3183. Tomasz SobГіl
  3184.  
  3185. SENIOR PROGRAMMER
  3186. Juliusz ToczydЕ‚owski
  3187.  
  3188. ADDITIONAL PROGRAMMER
  3189. MichaЕ‚ Kaszlej
  3190.  
  3191. LEVEL DESIGNERS
  3192. MichaЕ‚ Stawicki
  3193. Jacek Ељliwa
  3194. Marek SobГіl
  3195.  
  3196. PRINCIPAL 3D ARTIST
  3197. Arkadiusz WoЕєniak
  3198.  
  3199. ENVIRONMENT ARTIST
  3200. Franciszek GoЕ‚Д™biowski
  3201.  
  3202. ANIMATORS
  3203. Adrian Trembacz
  3204. Krzysztof Wachowski
  3205.  
  3206. QA LEAD
  3207. Jacek Ељliwa
  3208. Jacek Petela
  3209.  
  3210. QUALITY ASSURANCE
  3211. JarosЕ‚awa Truszyk
  3212. Mateusz Kimak
  3213. Basia Grabska
  3214.  
  3215. COMMUNITY MANAGER
  3216. Basia Grabska
  3217.  
  3218.  
  3219. --- ADDITIONAL CONTRIBUTIONS ----
  3220.  
  3221. CONCEPT ARTIST, 2D GRAPHIC ARTIST
  3222. Julian Wicik
  3223. Maciej Birkenmayer
  3224. Maciej Rudnicki
  3225.  
  3226. UI 2D GRAPHIC ARTIST
  3227. Maciej Piechowiak
  3228.  
  3229. WRITERS
  3230. Agnieszka Е»ak
  3231. Magdalena Zych
  3232. MichaЕ‚ Pstrucha
  3233. MichaЕ‚ Stawicki
  3234.  
  3235.  
  3236. MUSIC COMPOSER, SOUND DESIGNER
  3237. Adam Skorupa
  3238.  
  3239. ADDITIONAL MUSIC
  3240. Krzysztof Wierzynkiewicz
  3241.  
  3242. INSTRUMENTALIST
  3243. Bart PaЕ‚yga (Cello)
  3244. Aleksander Grochocki (Acoustic/electric Guitar)
  3245.  
  3246. VOICE OVERS
  3247. Brandon Fague (Jake)
  3248. Marta da Silva (Mia)
  3249. Mike Bodie
  3250. Matthew Curtis (Coop Character)
  3251.  
  3252. ADDITIONAL VA (TRIBES)
  3253. Aleksander Grochocki
  3254. Matthew Curtis
  3255. Adam Skorupa
  3256. Katarzyna Skorupa
  3257.  
  3258. SOUND DESIGNERS
  3259. Sierotka Marysia
  3260. PaweЕ‚ BЕ‚aszczak
  3261. Tomasz Siadak
  3262. GГЎbor Kerekes
  3263.  
  3264. ADDITIONAL DESIGNER
  3265. Jacek BrzeziЕ„ski
  3266.  
  3267. ADDITIONAL TECHNICAL ARTIST
  3268. Tomasz Stobierski
  3269.  
  3270. ADDITIONAL FX ARTIST
  3271. Ben Durrant
  3272.  
  3273. CREATIVE VIDEO EDITOR
  3274. Tomasz WikliЕ„ski
  3275.  
  3276. ENVIRONMENTAL CONSULTANT
  3277. ЕЃukasz Czeszumski
  3278.  
  3279. ADDITIONAL ANIMATOR
  3280. MichaЕ‚ Nowak
  3281.  
  3282. HUNGARIAN TRANSLATION
  3283. Brechler 'lostprophet' Zsolt
  3284.  
  3285. TURKISH TRANSLATION
  3286. Joanna Grabska
  3287.  
  3288. --- Render Cube Team ----
  3289. LEAD ARTIST / CHARACTER MODELER
  3290. Damian SzymaЕ„ski
  3291.  
  3292. ENVIRONMENT ARTIST / 3D TEAM LEAD
  3293. RafaЕ‚ Gapik
  3294.  
  3295. ENVIRONMENT /FOLIAGE ARTIST
  3296. PaweЕ‚ Szkudlarek
  3297.  
  3298. ENVIRONMENT ARTIST
  3299. Mateusz GoЕ‚Д™biowski
  3300.  
  3301. Environment Artist
  3302. ЕЃukasz Wilk
  3303.  
  3304. TEXTURE Artist
  3305. MichaЕ‚ Baca
  3306.  
  3307. TECHNICAL ARTIST
  3308. Damian Hofman
  3309.  
  3310. --- Mocap.pl ----
  3311. MichaЕ‚ Hrydziuszko
  3312. Adrian Perdjon
  3313. Mateusz Poks
  3314.  
  3315. --- Evolve PR - Public Relations and Marketing ----
  3316. DIRECTOR
  3317. Tom Ohle
  3318.  
  3319. PR and MARKETING SPECIALIST
  3320. Shawn Petraschuk
  3321. Bryden Keks
  3322.  
  3323. RESEARCH SPECIALIST
  3324. Matt Broitman
  3325.  
  3326. VIDEO CONSULTANT
  3327. Ryan Seville
  3328.  
  3329. SOCIAL MEDIA and COMMUNITY COORDINATOR
  3330. Stephanie Herdman
  3331. Michael Luis
  3332.  
  3333. ---Galaktus PR - Public Relations and Marketing ----
  3334.  
  3335. --- SPECIAL THANKS TO OUR COMMUNITY ----
  3336. - stef -
  3337. A guy named dolan
  3338. Bosjesman
  3339. Eaglezero6205
  3340. MiiTu
  3341. Rent Hoax
  3342. ShadowDee
  3343. Space_Cat95
  3344. Swutsy
  3345. Ethan_W
  3346. WitchHugger
  3347. Tii
  3348. Jaunitta
  3349.  
  3350. DISCORD CHALLENGES WINNERS:
  3351. 1. Miitu
  3352. 2. Rent Hoax
  3353. 3. Eaglezero6205
  3354.  
  3355.  
  3356. --- SPECIAL THANKS ----
  3357. Monika Stawicka
  3358. Kosma Kwiatek
  3359. ЕЃukasz Latawiec
  3360. Erica Brown
  3361. Jakub Miernik
  3362. Jakub Salwowski
  3363. Agata Dzideczek
  3364.  
  3365. Our Friends and Family for unlimited support
  3366.  
  3367.  
  3368. This is a work of fiction. Names, characters, businesses, places, events, locales, and incidents are either the products of the author’s imagination or used in a fictitious manner.
  3369. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
  3370.  
  3371.  
  3372. During the creation of this game, no capybara was harmed...")
  3373. String("DifficultyLevel_Tourist","TOURIST")
  3374. String("DifficultyLevel_Tourist_Description","Peaceful mode with no hostile attacks. There are no dangerous animals in the jungle.
  3375. Recommended for players who want to focus on story and exploring.
  3376. - Sanity - Off
  3377. - Hostile Tribes - Off
  3378. - Predators - Off
  3379. - Nutrients depletion - Off")
  3380. String("DifficultyLevel_Easy","A WALK IN THE PARK")
  3381. String("DifficultyLevel_Easy_Description","Peaceful mode with no hostile attacks. You can still walk into danger by yourself.
  3382. Recommended for players who want to focus on building and exploring.
  3383. - Sanity - Off
  3384. - Hostile Tribes - Off
  3385. - Predators - Off
  3386. - Nutrients depletion - Slow")
  3387. String("DifficultyLevel_Normal","WELCOME TO THE JUNGLE")
  3388. String("DifficultyLevel_Normal_Description","Balanced survival experience.
  3389. Recommended for all players.
  3390. - Sanity - On
  3391. - Hostile Tribes - On
  3392. - Predators - On
  3393. - Nutrients depletion - Normal")
  3394. String("DifficultyLevel_Hard","KING OF THE JUNGLE")
  3395. String("DifficultyLevel_Hard_Description","Enemies are more hostile, sanity penalties are increased.
  3396. Recommended for survival experts.
  3397. - Sanity - On
  3398. - Hostile Tribes - On
  3399. - Predators - On
  3400. - Nutrients depletion - Increased")
  3401. String("DifficultyLevel_PermaDeath","GREEN HELL")
  3402. String("DifficultyLevel_PermaDeath_Description","Enemies are more hostile, sanity penalties are increased.
  3403. After death, all progress is lost. Recommended for veteran players.
  3404. - Sanity - On
  3405. - Hostile Tribes - On
  3406. - Predators - On
  3407. - Nutrients depletion - Increased")
  3408. String("MainMenu_CustomDifficulty_Insects","ARACHNIDS")
  3409. String("Collectable_Danger_Cards_Dart_Frog0","This deadliest amphibian on planet
  3410. is completely harmless
  3411. for the natives thanks to kambo ritual.
  3412.  
  3413. South American tribes catch a living frog
  3414. to extract the poison, then they puncture
  3415. burned children skin with small doses
  3416. of frog poison, until they become immune to it.")
  3417. String("HUDSelectDialog_Reply","HOLD TO REPLY")
  3418. String("Objective_OBJ_Tutorial_FindAndEatProteins","Search the tent for something nutritious")
  3419. String("Objective_Obj_Pickup_Watch","Pick up a gift from the table")
  3420. String("Objective_OBJ_Tutorial_LookForGift","Pick up a gift from the table")
  3421. String("Objective_Obj_AfterTuttorialNotebook","Check objective in notebook")
  3422. String("Objective_OBJ_Tutorial_FindMolineria","Cut down Molineria to collect its leaves")
  3423. String("MainMenu_AdditionalDifficultyModes","ADDITIONAL MODES")
  3424. String("HINT_Tinder","Fire tools require tinder. Find something dry, such as a bird nest, fiber, or cut down some dry leaves.")
  3425. String("QuestItem_DivingEquipment","Diving Equipment")
  3426. String("QuestItem_Key","Key")
  3427. String("QuestItem_Fuel","Fuel")
  3428. String("grappling_hook_gun_Survi","Grappling Hook Gun")
  3429. String("Grappling_Hook_Survi","Grappling Hook")
  3430. String("QuestItem_CenotLine_Survi","Climbing Equipment")
  3431. String("QuestItem_DivingEquipment_Survi","Diving Equipment")
  3432. String("FakeMiaNotebook","Mia's Notebook")
  3433. String("FakeNotes","Notes")
  3434. String("FakeBurnedPages","Burned Pages")
  3435. String("FakeBookPage","Book Page")
  3436. String("FakeInvoice","Invoice")
  3437. String("FakePacientCard","Patient Card")
  3438. String("FakeArticle","Article")
  3439. String("FakeNewspaper","Newspaper")
  3440. String("FakeAudioRecorder","Audio Recorder")
  3441. String("HUD_Item_Confirm","Confirm")
  3442. String("HINT_AddKindling","Drag a bird nest, fiber or dry leaves from backpack and place it in fire tool slot to start a fire.")
  3443. String("MainMenu_Options_MouseSmoothing_UNUSED","MOUSE SMOOTHING")
  3444. String("MainMenu_CustomDifficulty_HPLoss","HEALTH LOSS")
  3445. String("Objective_NB_OBJ_ExploreBurnedMap","Explore the burned part of the map")
  3446. String("NB_OBJ_ExploreBurnedMap_Text","Explore the burned part of the map")
  3447. String("Objective_NB_OBJ_FindEpicGun","Find better climbing equipment")
  3448. String("NB_OBJ_FindEpicGun_Text","Find better climbing equipment")
  3449. String("Calendar_Save","Save game")
  3450. String("QuestItem_Map_A_Survi","Map")
  3451. String("QuestItem_Map_B_Survi","Map")
  3452. String("QuestItem_Map_C_Survi","Map")
  3453. String("Collectable_Danger_Cards_Dart_Frog","Note")
  3454. String("Mia_ending_Standing_Last_Trigger","Mia")
  3455. String("Language_Hungarian","Magyar")
  3456. String("Dried","(dried)")
  3457. String("Albahaca_flower_Dryed","Albahaca Flower (dried)")
  3458. String("psychotria_viridis_Dryed","Psychotria (dried)")
  3459. String("monstera_deliciosa_flower_Dryed","Monstera Deliciosa Flower (dried)")
  3460. String("Quassia_Amara_flowers_Dryed","Quassia Amara Flowers (dried)")
  3461. String("Guanabana_Seeds","Guanabana Seeds")
  3462. String("Malanga_Seeds","Malanga Root")
  3463. String("tobacco_flowers","Tobacco Flowers")
  3464. String("tobacco_flowers_Dryed","Tobacco Flowers (dried)")
  3465. String("plantain_lilly_flowers","Plantain Lilly Flowers")
  3466. String("plantain_lilly_flowers_Dryed","Plantain Lilly Flowers (dried)")
  3467. String("Cocona_Seeds","Cocona Seeds")
  3468. String("molineria_flowers","Molineria Flowers")
  3469. String("molineria_flowers_Dryed","Molineria Flowers (dried)")
  3470. String("Banana_Seeds","Banana Seeds")
  3471. String("Casava_Seeds","Cassava Root")
  3472. String("Acre","Large Planting Box")
  3473. String("Acre_Small","Small Planting Box")
  3474. String("PlantingInfoDryFlowersSmallbox","Dried flowers can be planted in Small Planting Box")
  3475. String("PlantingInfoDryFlowersBigbox","Dried flowers can be planted in Large Planting Box")
  3476. String("PlantingInfoFruitsBigbox","Fruits can be planted in Large Planting Box")
  3477. String("PlantingInfoSeedsSmallbox","Seeds can be planted in Small Planting Box")
  3478. String("PlantingInfoSeedsBigbox","Seeds can be planted in Large Planting Box")
  3479. String("PlantingInfoDryBerriesSmallbox","Dried berries can be planted in Small Planting Box")
  3480. String("PlantingInfoBulbSmallbox","Fragments of bulb can be planted in Small Planting Box")
  3481. String("PlantingInfoBulbBigbox","Fragments of bulb can be planted in Large Planting Box")
  3482. String("psychotria_viridis_berries","Psychotria Berries")
  3483. String("psychotria_viridis_berries_Dryed","Psychotria berries (dried)")
  3484. String("HUD_Fertilizer","Fertilizer")
  3485. String("HUD_Trigger_Plow","Plow")
  3486. String("MenuOptions_Graphics_Windowed","WINDOWED")
  3487. String("MenuOptions_Graphics_FullScreenWindow","FULLSCREEN")
  3488. String("MenuOptions_Graphics_ExclusiveFullScreen","EXCLUSIVE FULLSCREEN")
  3489. String("MenuOptions_Graphics_Fullscreen","DISPLAY MODE")
  3490. String("FakeID_Unknown_Flower","Unknown Flower")
  3491. String("FakeID_Unknown_Flower_Dryed","Unknown Flower (dried)")
  3492. String("FakeID_Unknown_Fruit_Dryed","Unknown Fruit (dried)")
  3493. String("FakeID_Unknown_Seed","Unknown Seeds")
  3494. String("MenuOptionsControls_Controller_Keyboard","KEYBOARD + MOUSE")
  3495. String("MenuOptionsControls_Controller_Pad","GAMEPAD")
  3496. String("OptionsControls_Controller","INPUT METHOD")
  3497. String("HUD_Trigger_EquipArmor","Equip")
  3498. String("HUD_Trigger_SwapArmor","Swap")
  3499. String("HUD_Trigger_TakeOffArmor","Take off")
  3500. String("HUD_Trigger_Pick","Pick")
  3501. String("HUD_Trigger_PickStack","Pick stack")
  3502. String("HUD_CannotInsertItem","Cannot insert item")
  3503. String("animal_droppings_item","Animal Droppings")
  3504. String("animal_droppings_toHold","Animal Droppings")
  3505. String("MenuOptionsControls_KeyBindings_Deconstruct","DECONSTRUCT")
  3506. String("Select","SELECT")
  3507. String("HUD_MapNotapdQuitPad","Quit")
  3508. String("HUD_MapNotapdWatchPad","Watch")
  3509. String("HUD_MapNotapdZoomPad","Zoom")
  3510. String("HUD_ReadableItem_DetailsPad","Read")
  3511. String("HUD_ReadableItem_DetailsHidePad","Hide")
  3512. String("HUDItemInHand_ThrowStonePad","Throw")
  3513. String("OptionsControls_ToggleCrouch","TOGGLE CROUCH")
  3514. String("OptionsControls_ToggleRun","TOGGLE RUN")
  3515. String("OptionsControls_ToggleWatch","TOGGLE WATCH")
  3516. String("MenuOptionsControls_KeyBindings_Sort","SORT BACKPACK")
  3517. String("HINT_How_To_HarvestPad","Some items can be harvested, open your backpack and use [Button_Y] to harvest an item.")
  3518. String("HINT_InspectionPad","Use the wheel to select a limb and hold [BIRotateLimb] to rotate in order to find a wound.")
  3519. String("HINT_RotateItemPad","Press [Button_Y] to rotate the item.")
  3520. String("HINT_HowToStartAFirePad","Press [Button_Y] and select 'Use' on the fire starting tool to use it.")
  3521. String("HINT_MapZoomPad","Hold [ZoomMap] to zoom the map.")
  3522. String("HINT_Start_FishingPad","Press and hold [FishingAim] to start fishing.")
  3523. String("HINT_NewNoteCraftingPad","New crafting object added to your notebook. Hold [ShowWheel] to open the wheel menu, then choose Notebook and select the Crafting tab.")
  3524. String("HINT_NewNoteWoundPad","New wound type added to your notebook. Hold [ShowWheel] to open the wheel menu, then choose Notebook and select the Healing tab.")
  3525. String("HINT_NewNoteNotebookPad","New entry added to your notebook. Hold [ShowWheel] to open the wheel menu, then choose Notebook.")
  3526. String("HINT_MakeFireToolPad","In order to start a fire, you need a hand drill. Hold [ShowWheel] to open the wheel menu, then choose Notebook to check how to craft it.")
  3527. String("HINT_WatchScrollPad","Use [WatchPrev] and [WatchNext] to change watch options.")
  3528. String("HINT_BuildingPad","In order to build a structure, select it by pressing [Button_X] on its image.")
  3529. String("HINT_Crafting_EmptyPad","Place item on the crafting table by using [Button_Y] and selecting 'Craft'.")
  3530. String("HINT_HowToPlaceTinderPad","Use [Button_Y] to insert tinder into the fire tool slot and make an ember.")
  3531. String("HINT_AddKindlingPad","Choose bird nest, fiber or dry leaves from the backpack and insert them into the fire tool slot with [Button_Y] to start a fire.")
  3532. String("HINT_How_To_MovePad","Use [LeftStickRot] to move. Use [RightStickRot] to look around.")
  3533. String("HINT_UseRadioPad","Press [ShowSelectDialogNode] to use the Walkie-Talkie.")
  3534. String("HUDSelectDialog_ReplyPad","REPLY")
  3535. String("HUD_NotepadSelectPad","Select")
  3536. String("HUD_BISelectLimbPad","SELECT LIMB")
  3537. String("HUD_NotepadChangeTabPad","Change tab")
  3538. String("HUD_NotepadChangePagePad","Change page")
  3539. String("MenuGraphics_SettingsChangeFailed","Applying graphics settings failed: %s Please retry or check if your graphics driver is not configured to override these settings.")
  3540. String("HUD_BackpackHold","Hold")
  3541. String("HUD_BackpackSort","to sort items")
  3542. String("MainMenu_Options_MouseSmoothing","CAMERA SMOOTHING")
  3543. String("YesNoDialog_Info","GAMEPAD DETECTED")
  3544. String("ControllerDetected_Info","Would you like to set it as the current input method?")
  3545. String("FreeHandsLadder","Ladder")
  3546. String("FreeHandsLadder_bamboo","Bamboo Ladder")
  3547. String("building_frame_floor","Frame")
  3548. String("building_bamboo_frame_floor","Bamboo Frame")
  3549. String("building_wall_short","Short Wall")
  3550. String("building_bamboo_wall_short","Short Bamboo Wall")
  3551. String("mud_wall_short","Short Mud Wall")
  3552. String("mud_ceiling_notch","Mud Roof With Notch")
  3553. String("building_shed_floor","Shed")
  3554. String("building_bamboo_shed_floor","Bamboo Shed")
  3555. String("wooden_doorway_side","Side Doorway")
  3556. String("bamboo_doorway_side","Bamboo Side Doorway")
  3557. String("mud_doorway_side","Mud Side Doorway")
  3558. String("mud_shed_wall_floor","Mud Shed Wall")
  3559. String("mud_shed_wall_back","Small Mud Shed Wall")
  3560. String("mud_shed_wall_left","Small Mud Shed Wall")
  3561. String("mud_shed_wall_right","Small Mud Shed Wall")
  3562. String("mud_shed_ceiling_floor","Mud Roof")
  3563. String("building_shed_roof_floor","Palm Roof")
  3564. String("building_banana_shed_roof_floor","Banana Roof")
  3565. String("MenuOptionsControls_KeyBindings_Plow","PLOW")
  3566. String("MenuOptionsControls_AlwaysRun","ALWAYS")
  3567. String("MenuFindGame_Visibility","GAME VISIBILITY")
  3568. String("MenuFindGame_Search_Public","PUBLIC")
  3569. String("MenuFindGame_Search_Friends","FRIENDS")
  3570. String("MenuFindGame_StatusTitle","STATUS:")
  3571. String("MenuFindGame_StatusRefreshing","REFRESHING…")
  3572. String("MenuFindGame_StatusIdle","READY")
  3573. String("MenuFindGame_StatusSingleplayer","SINGLEPLAYER")
  3574. String("MenuFindGame_StatusPlaying","PLAYING")
  3575. String("MenuFindGame_StatusListening","WAITING FOR CONNECTION")
  3576. String("MenuFindGame_StatusConnecting","CONNECTING")
  3577. String("MenuFindGame_StartSession","START SESSION")
  3578. String("MenuFindGame_StopSession","STOP SESSION")
  3579. String("MenuFindGame_LeaveSession","LEAVE SESSION")
  3580. String("MenuFindGame_Refresh","REFRESH")
  3581. String("MenuFindGame_SendInvite","INVITE FRIEND")
  3582. String("MenuFindGame_StatusOffline","OFFLINE")
  3583. String("MenuFindGame_JoinGame","JOIN")
  3584. String("MenuInGame_PauseRequested","PAUSING (%s)")
  3585. String("MenuInGame_Online","MATCHMAKING")
  3586. String("MenuInGame_Disconnect","DISCONNECT")
  3587. String("MenuInGame_GoOnline","GO ONLINE")
  3588. String("MenuIngame_GameVisibilityHeader","ONLINE VISIBILITY:")
  3589. String("MenuIngame_CoopEmptySlot","<color=#bbbbbbff><EMPTY SLOT></color>")
  3590. String("MenuInGame_KickPlayer","KICK PLAYER")
  3591. String("MenuInGame_KickPlayerConfirmation","Are you sure you wish to kick %s from the game?")
  3592. String("MenuFindGame_LocalVisibility","MY ONLINE VISIBILITY")
  3593. String("P2PGameVisibility_Singleplayer","SINGLEPLAYER")
  3594. String("P2PGameVisibility_Private","INVITE ONLY")
  3595. String("P2PGameVisibility_Friends","FRIENDS ONLY")
  3596. String("P2PGameVisibility_Public","PUBLIC")
  3597. String("MenuJoinOrHost_OnlineVisibility","ONLINE VISIBILITY:")
  3598. String("SessionInfo_Connecting","Joining game...")
  3599. String("SessionInfo_Connected","Game joined")
  3600. String("SessionInfo_ConnectionError","Joining game failed")
  3601. String("SessionInfo_PlayerJoined","%s: [JOINED THE GAME]")
  3602. String("SessionInfo_PlayerLeft","%s: [LEFT THE GAME]")
  3603. String("MenuFindGame_DisconnectingAsHostWarning","Are you sure you want to quit? You are the game host. If you disconnect all other players will be disconnected from the game and all unsaved progress will be lost.")
  3604. String("MenuInGame_DisconnectingAsHostWarning","Are you sure you want to quit? You are the game host. If you disconnect all other players will be disconnected from the game and all unsaved progress will be lost.")
  3605. String("HUDTextChat_MessagePrefixLocalPlayer","You: ")
  3606. String("HUDTextChat_MessagePrefixSay","type message…")
  3607. String("HUDDeath_Respawn","RESPAWN")
  3608. String("MainMenu_Singleplayer","SINGLEPLAYER")
  3609. String("MainMenu_Multiplayer","MULTIPLAYER")
  3610. String("MainMenuJoinOrHost_JoinGame","JOIN GAME")
  3611. String("MainMenuJoinOrHost_HostGame","HOST GAME")
  3612. String("MenuOptions_Game_OnlineVisibility","ONLINE VISIBILITY")
  3613. String("P2PNetworkError_VersionMismatch","Different game versions detected. To play in cooperative mode you must use the same game version.")
  3614. String("P2PNetworkError_CRCMismatch","Game data mismatch detected. Please verify integrity of your game files.")
  3615. String("P2PNetworkError_Timeout","Connection timeout reached.")
  3616. String("P2PNetworkError_Connecting_LobbyDoesntExist","Game you tried to connect to no longer exists.")
  3617. String("P2PNetworkError_Connecting_Full","Game you tried to connect to is full.")
  3618. String("P2PNetworkError_Connecting_Error","Connection error. Please try again to verify if problem still occurs.")
  3619. String("P2PNetworkError_Connecting_NotAllowed","Connection request was refused by the game host.")
  3620. String("P2PNetworkError_Disconnected_OwnerLeft","Game host left. You were disconnected from the game.")
  3621. String("P2PNetworkError_Disconnected_Kicked","You've been kicked from the game.")
  3622. String("P2PNetworkError_GenericMessage","Network error: %s")
  3623. String("P2PNetworkErrorSeverity_Info","Info")
  3624. String("P2PNetworkErrorSeverity_Warning","Warning")
  3625. String("P2PNetworkErrorSeverity_Error","Error")
  3626. String("HUD_Trigger_HelpCoop","Help")
  3627. String("HUDSleep_SleepingCoopCount","%s of %s players sleeping…")
  3628. String("HUDSleep_SleepingCoopInfo","Game time will speed up only if all players go to sleep.")
  3629. String("HUD_Trigger_BlockedByCoop","In use")
  3630. String("HUDDeathHint_Permadeath1","Dying in PERMADEATH mode is permanent.")
  3631. String("HUD_InfoLog_SleepNewRespawnPoint","Respawn Point Updated")
  3632. String("HUDPassOut_Passed_Out_InCoop","Wait until you regain consciousness or another player revives you.")
  3633. String("PermadeathInCoopWarning","PERMADEATH Mode is unavailable in a multiplayer game. Do you want to disable it and continue?")
  3634. String("HUDPassOut_DistToOtherPlayers","Distance:")
  3635. String("HUDDeath_CoopWarning","WARNING: When you die, all your items will be dropped on the ground and some of them may disappear")
  3636. String("CoopSaveWarning","Your game will be saved on Host's pre-selected slot. Do you want to continue?")
  3637. String("Language_Turkish","Türkçe")
  3638. String("Leech_Coop","Leech")
  3639. String("Leech_CoopTitle","Leech")
  3640. String("Leech_CoopEffects","Effects:
  3641. Irritating, reduces Sanity")
  3642. String("SessionInfo_PlayerDied","%s: [DIED]")
  3643. String("SessionInfo_PlayerPassedOut","%s: [PASSED OUT]")
  3644. String("SanityDropReasonOnCoopDeath","Coop died")
  3645. String("COOP_QuestItem_Key","Key")
  3646. String("MenuOptionsGame_HeadBob","HEAD BOB")
  3647. String("SessionInfo_PlayerSaved","%s: [SAVED GAME]")
  3648. String("LoadGameMenu_StoryCoopCompatibility","Saved games started in Single Player are not playable in Multiplayer and vice versa.")
  3649. String("P2PNetworkError_Disconnected_ConnectionBrokenToHost","Connection to the game host was lost. You were disconnected from the game.")
  3650. String("P2PNetworkError_ConnectionBrokenToClient","%s: [CONNECTION TIMEOUT] There was an issue when trying to send data to another player.")
  3651. String("P2PNetworkError_ConnectionBrokenToHost","[CONNECTION TIMEOUT] There was an issue when trying to send data to game host.")
  3652. String("P2PNetworkError_SaveGameQuestion","Do you want to save your inventory before returning to main menu?")
  3653. String("ErrorDialog_SavingFailedSteam","Game could not be saved. There was an issue when attempting to write data to the cloud storage.")
  3654. String("MenuInGame_SaveAndQuit","SAVE AND QUIT")
  3655. String("MenuInGame_SaveAndQuit_Question","Are you sure you want to quit?")
  3656. String("MenuInGame_SaveAndQuitAsHost_Question","You are the game host. If you disconnect, all other players will be disconnected from the game. Are you sure you want to quit?")
  3657. String("GameMode_Name","GAME MODE")
  3658. String("FilterAnyOption","ANY")
  3659. String("MenuFindGame_Filters","FILTERS:")
  3660. String("MenuSaveLoadHeader_Singleplayer","SINGLE PLAYER SAVES")
  3661. String("MenuSaveLoadHeader_Multiplayer","MULTIPLAYER SAVES")
  3662. String("HUD_Trigger_CoopGather","All players required")
  3663. String("HINT_CoopGatherWaiting","Wait for other players to proceed (%s/%s players)")
  3664. String("HINT_CoopGather","Player %s is waiting for you")
  3665. String("HUDWaitingForPlayers_Info","Waiting for other players")
  3666. String("HUDCoopFinal_Accepted","Accepted")
  3667. String("HUDCoopFinal_Rejected","Rejected")
  3668. String("HUDCoopFinal_Accept","Yes")
  3669. String("HUDCoopFinal_Reject","No")
  3670. String("HUDCoopFinal_Waiting","Waiting")
  3671. String("HUDCoopFinal_Info","You are about to enter Green Hell finale.
  3672.  
  3673. This part of the game is played in single player mode.
  3674.  
  3675. Do you want to continue?")
  3676. String("CoopFinal_PlayerReject","%s rejected")
  3677. String("HUDWaitingForPlayers_Hint","All players must progress through the story to this point in order to continue.")
  3678. String("MainMenu_HostingNoTutorial","The Tutorial contains a big portion of the Story mode.
  3679. You must complete the Tutorial before hosting a Story mode game.")
  3680. String("MainMenu_JoiningNoTutorial","The Tutorial contains a big portion of the Story mode.
  3681. You must complete the Tutorial before joining a Story mode game.")
  3682. String("MainMenu_Options_VolumeMenuMusic","MENU MUSIC")
  3683. String("MainMenu_StoryCoopInfo","Story Mode was created as a single player experience and it's ideal for it, however you can still enjoy it in multiplayer.
  3684.  
  3685. In the multiplayer version, everyone can progress through the story, but the Host is keeping the game save and progress of the world and dialogs.
  3686. Joining or rejoining the game will automatically advance you to the host's progress.")
  3687. String("ACH_WELCOME","Welcome to the jungle")
  3688. String("ACH_HOME","Home Sweet Home")
  3689. String("ACH_BAD_ENDING","It's all over, again")
  3690. String("ACH_CURE","I have it!")
  3691. String("ACH_GOOD_ENDING","Just, wait for me…")
  3692. String("ACH_AYAHUASKA","Soul Vine")
  3693. String("ACH_TRAVEL","Globetrotter")
  3694. String("ACH_KILL_TRIBE","Self-defense")
  3695. String("ACH_1ST_TOOL","Caveman")
  3696. String("ACH_ALL_SICKNESS","Got to catch them all")
  3697. String("ACH_ALL_CHALLENGES","I'm not afraid of any work")
  3698. String("ACH_TUTORIAL","You are not prepared")
  3699. String("ACH_ALL_FIRE_TOOLS","Pyromaniac")
  3700. String("ACH_FULL_MAP","Cartographer")
  3701. String("ACH_ALL_READABLE","Librarian")
  3702. String("ACH_SAFE_WATER","Fresh Water")
  3703. String("ACH_START_FIRE","I made Fire!")
  3704. String("ACH_MAGGOT_WOUND","Improvise, adapt, overcome")
  3705. String("ACH_MAX_SKILL","Making progress")
  3706. String("ACH_FIND_STORYCAVE","It's all their fault")
  3707. String("ACH_KING_OF_THE_JUNGLE","King of the Jungle")
  3708. String("ACH_WILLSON","Casted Far Away")
  3709. String("ACH_LEECHES","Leeches, leeches everywhere")
  3710. String("ACH_SANITY_TRIBE","Am I losing it?")
  3711. String("ACH_VEGAN","Vegan!")
  3712. String("ACH_SNOWMAN","Do you want to play with a snowman?")
  3713. String("ACH_ENDING_GREENHELL","Green Hell")
  3714. String("ACH_SURVIVE_10","I Made It")
  3715. String("ACH_FIREPLACE_GOING","Keeper of the flame")
  3716. String("ACH_CATCH_AT_ONCE","Mr... I don't feel so good")
  3717. String("ACH_TURTLE","Going back home")
  3718. String("ACH_IRONMAN","Iron Man")
  3719. String("ACH_GREEDY","Greedy")
  3720. String("ACH_FARMER","Gardener")
  3721. String("ACH_CANIBAL","Tastes like chicken...")
  3722. String("ACH_INSOMIA","I don't need to sleep")
  3723. String("ACH_SAVEGAME","I'm saved")
  3724. String("ACH_JUST_DIE","The first step to greatness")
  3725. String("ACH_PACIFIST","Pacifist")
  3726. String("ACH_FISHING","Gotcha!")
  3727. String("ACH_WELCOME_desc","Survive 1 night in the jungle")
  3728. String("ACH_HOME_desc","Build your first shelter")
  3729. String("ACH_BAD_ENDING_desc","Finish the Story - Bad Ending")
  3730. String("ACH_CURE_desc","Find a Cure")
  3731. String("ACH_GOOD_ENDING_desc","Finish the Story - 'Good' Ending")
  3732. String("ACH_AYAHUASKA_desc","Drink Ayahuasca")
  3733. String("ACH_TRAVEL_desc","Travel 1000 km")
  3734. String("ACH_KILL_TRIBE_desc","Kill a tribesman")
  3735. String("ACH_1ST_TOOL_desc","Craft your first tool")
  3736. String("ACH_ALL_SICKNESS_desc","Experience 12 unique diseases and wounds")
  3737. String("ACH_ALL_CHALLENGES_desc","Complete 4 Challenges")
  3738. String("ACH_TUTORIAL_desc","Finish the tutorial")
  3739. String("ACH_ALL_FIRE_TOOLS_desc","Unlock 4 fire starting tools")
  3740. String("ACH_FULL_MAP_desc","Unlock 60 places on the map")
  3741. String("ACH_ALL_READABLE_desc","Read 50 collectibles")
  3742. String("ACH_SAFE_WATER_desc","Drink safe water")
  3743. String("ACH_START_FIRE_desc","Start a fire")
  3744. String("ACH_MAGGOT_WOUND_desc","Let maggots eat your infected wound")
  3745. String("ACH_MAX_SKILL_desc","Reach Max at any skill")
  3746. String("ACH_FIND_STORYCAVE_desc","Find the mushroom that started it all")
  3747. String("ACH_KING_OF_THE_JUNGLE_desc","Kill a Rattlesnake, Jaguar, Puma, Caiman and 3 types of arachnids")
  3748. String("ACH_WILLSON_desc","Find an unexpected friend")
  3749. String("ACH_LEECHES_desc","Remove 50 leeches from your body")
  3750. String("ACH_SANITY_TRIBE_desc","Kill a Sanity tribesman")
  3751. String("ACH_VEGAN_desc","Survive 25 days solely on plant-based food")
  3752. String("ACH_SNOWMAN_desc","Find all 3 packages with a snowman in different map locations")
  3753. String("ACH_ENDING_GREENHELL_desc","Finish the game on Green Hell difficulty level")
  3754. String("ACH_SURVIVE_10_desc","Survive 10 days on King of the Jungle difficulty or higher")
  3755. String("ACH_FIREPLACE_GOING_desc","Keep a single fire burning for over 5 days on Welcome to the Jungle difficulty or higher")
  3756. String("ACH_CATCH_AT_ONCE_desc","At the same time get leeches, worm, rash, fever, poison, food poisoning, parasites, insomnia, dirt and any wound")
  3757. String("ACH_TURTLE_desc","Make tortoise soup in it's shell")
  3758. String("ACH_IRONMAN_desc","Create and wear a full metal armor set")
  3759. String("ACH_GREEDY_desc","Complete Story mode on any difficulty with gold sack in backpack")
  3760. String("ACH_FARMER_desc","Cultivate 12 different plants")
  3761. String("ACH_CANIBAL_desc","Eat human meat")
  3762. String("ACH_INSOMIA_desc","Get 5 stacks of insomnia")
  3763. String("ACH_SAVEGAME_desc","Save your game in a shelter")
  3764. String("ACH_JUST_DIE_desc","Die")
  3765. String("ACH_PACIFIST_desc","Survive 10 days on King of the Jungle difficulty without killing animals, humans, destroying bee nests and interacting with traps")
  3766. String("ACH_FISHING_desc","Catch 9 aquatic animals")
  3767. String("GameIntro_WakeUp_01","Mia, wake up. We've arrived.")
  3768. String("Tutorial_MiaFromBoat_Call_Player_01","Okay, I am here...")
  3769. String("Tutorial_MiaFromBoat_Call_Player_02","Hey, I made it!")
  3770. String("Tutorial_MiaFromBoat_Call_Girl_03","Is everything all right?")
  3771. String("Tutorial_MiaFromBoat_Call_Player_04","Yeah, you can come up!")
  3772. String("Tutorial_MiaFromBoat_Call_Girl_05","You do know, you have the walkie-talkie, right?")
  3773. String("Tutorial_MiaFromBoat_Call_Player_06","You can come up.")
  3774. String("Tutorial_MiaFromBoat_Call_Girl_07","Just... go ahead. I need... to find something in my backpack.")
  3775. String("Tutorial_MiaFromBoat_Call_Player_09A_Short","What exactly?")
  3776. String("Tutorial_MiaFromBoat_Call_Player_09A","What exactly? The gear should already be at the camp.")
  3777. String("Tutorial_MiaFromBoat_Call_Girl_10A","You will know when the time comes. Patience.")
  3778. String("Tutorial_MiaFromBoat_Call_Player_09B_Short","I bet you want to nap.")
  3779. String("Tutorial_MiaFromBoat_Call_Player_09B","I bet you want to nap some more. I know you all too well.")
  3780. String("Tutorial_MiaFromBoat_Call_Girl_10B","MaldiciГіn! Can't hide anything from you.")
  3781. String("Tutorial_MiaFromBoat_Call_Player_11","Very well. You can catch up, yes? The path leads to that canyon.")
  3782. String("Tutorial_MiaFromBoat_Call_Girl_12","Hmm. I know.")
  3783. String("Tutarial_FirstWalkChat1_Player_01","Have you tied down the boat?")
  3784. String("Tutarial_FirstWalkChat1_Girl_02","ВЎSГ­!")
  3785. String("Tutarial_FirstWalkChat1_Girl_03","Jake... I know this might sound stupid under the circumstances... But I am glad we came back here.")
  3786. String("Tutarial_FirstWalkChat1_Player_04","Yeah, I feel you. The place is beautiful. Still...")
  3787. String("Tutarial_FirstWalkChat1_Girl_05_UNUSED","Still... we can't forget what we came here for in the first place. I know. ")
  3788. String("Tutarial_FirstWalkChat1_Girl_05_cut_1_UNUSED","But as soon as we're settled in I am off to the Yabahuaca village.")
  3789. String("Tutarial_FirstWalkChat2_Girl_01","And what if they will not speak to us?")
  3790. String("Tutarial_FirstWalkChat2_Player_02","Come on, let's not get ahead of ourselves. You're a phenomenal interpreter. If anyone can communicate with them, it's you.")
  3791. String("Tutarial_FirstWalkChat2_Girl_03","Hmm. Good thing I have an anthropologist at hand, Dr. Higgins.")
  3792. String("Tutorial_FoundTent_Player_01","Okay, I found the tent.")
  3793. String("Tutorial_FoundTent_Girl_02","Is everything all right?")
  3794. String("Tutorial_FoundTent_Player_03A_Short","It's not a five star.")
  3795. String("Tutorial_FoundTent_Player_03A","Spacious interior, luxurious cots. Not all that fancy. Oh, and there's a dirt floor.")
  3796. String("Tutorial_FoundTent_Girl_04A","As long as it doesn't leak, I am fine with it.")
  3797. String("Tutorial_FoundTent_Player_03B_Short","It's OK.")
  3798. String("Tutorial_FoundTent_Player_05","Soltrail always delivers. At first glance, it looks like we have everything we might need.")
  3799. String("Tutorial_FoundTent_Girl_06","Perfecto.")
  3800. String("Tutorial_PutCrateDown_Player_01","Well, that's everything! We're officially settled in.")
  3801. String("Tutorial_PutCrateDown_Girl_02","You know what that means, don't you?")
  3802. String("Tutorial_PutCrateDown_Player_03","I remember the agreement. But maybe you should... maybe we should reconsider this. I'm not sure it's the best idea for you to visit them alone.")
  3803. String("Tutorial_PutCrateDown_Girl_04","CariГ±o... You know I have to do this. It's the only way to make them talk.")
  3804. String("Tutorial_PutCrateDown_Girl_05","Don't worry, it'll be all right. Better pick up some wood. Let's have a romantic dinner.")
  3805. String("Tutorial_PutCrateDown_Player_06","Romantic canned beans?")
  3806. String("Tutorial_PutCrateDown_Girl_07","Use your imagination!")
  3807. String("Tutorial_TentMiaFireplace_DoorReminder_Girl_01","Hun, get the campfire started, please.")
  3808. String("Tutorial_TentMiaFireplace_DoorReminder_Girl_02","Hun, get the campfire started, please.")
  3809. String("Tutorial_TentMiaFireplace_01_Girl_01","Honey, I can't seem to find a bag or two. Are you sure you brought everything?")
  3810. String("Tutorial_TentMiaFireplace_01_Player_02","Yeah. Everything the porters left. Why? Is anything missing?")
  3811. String("Tutorial_TentMiaFireplace_01_Girl_03","I am not sure yet, but it feels that way.")
  3812. String("Tutorial_NoLighter_Player_01_Short","Can you bring me a lighter?")
  3813. String("Tutorial_NoLighter_Player_01","Well...looks like everything's ready. Mia, can you bring me a lighter?")
  3814. String("Tutorial_NoLighter_Girl_02","Um... Remember when I mentioned we seemed to be lacking some equipment?")
  3815. String("Tutorial_NoLighter_Player_03","Don't tell me...")
  3816. String("Tutorial_NoLighter_Girl_04","Yeah... We have no fire.")
  3817. String("Tutorial_NoLighter_Player_05","Not a single lighter? Nor box of matches? We ordered both. Did you check everywhere?")
  3818. String("Tutorial_NoLighter_Girl_06","I did. You need to do it the old-fashioned way.")
  3819. String("Tutorial_NoLighter_Player_07","Not the best start of the expedition.")
  3820. String("Tutorial_TentCraftFire_01_Girl_01","That's not the only thing we're missing...")
  3821. String("Tutorial_TentCraftFire_01_Girl_02","We don't have the first aid kit or the sanitation supplies.")
  3822. String("Tutorial_TentCraftFire_01_Player_03","You're kidding, right?")
  3823. String("Tutorial_TentCraftFire_01_Girl_04","Sadly, no. I think I know why they stole it. We will have to make do without the meds.")
  3824. String("Tutorial_TentCraftFire_01_Player_05A_Short","We don't have a choice.")
  3825. String("Tutorial_TentCraftFire_01_Player_05A","Not like we have a choice. We don't want to go back there.")
  3826. String("Tutorial_TentCraftFire_01_Girl_06A","No. Not ever.")
  3827. String("Tutorial_TentCraftFire_01_Player_05B_Short","Hard to blame them.")
  3828. String("Tutorial_TentCraftFire_01_Player_05B","Hard to blame them: typical case of cultural relativity. No wonder they focus on the needs of their own community, given the circumstances.")
  3829. String("Tutorial_TentCraftFire_01_Girl_06B","Sounds like an anthropology lecture. Ruth Benedict?")
  3830. String("Tutorial_TentCraftFire_01_Player_07B","Bingo.")
  3831. String("Tutorial_TentCraftFire_01_Girl_08B","Yeah, can't really blame them. But it complicates things for us.")
  3832. String("Tutorial_TentCraftFire_01_Girl_09","We'll have to be more careful.")
  3833. String("Tutorial_TentCraftFire_01_Girl_10","Even a minor scratch can get infected.")
  3834. String("Tutorial_TentlookforKindling_01_Player_01","Alright, let's find some kindling.")
  3835. String("Tutorial_TentlookforKindling_01_Player_02","Hmm. I need to find something dry.")
  3836. String("Tutorial_MiaComingToFire_Player_01","Mia! The fire is burning!")
  3837. String("Tutorial_MiaComingToFire_Girl_02","Coming, give me a minute.")
  3838. String("Tutorial_MiaComingToFire_Girl_02_addyell","Coming, give me a minute. (Calling 2nd take)")
  3839. String("Tutorial_MiaComingToFire_Player_03","Look what I've created! I have made fire!")
  3840. String("Tutorial_AtNightCooking_Player_01","How do you do it?")
  3841. String("Tutorial_AtNightCooking_Girl_02","Hmm? What?")
  3842. String("Tutorial_AtNightCooking_Player_03","You seem so calm.")
  3843. String("Tutorial_AtNightCooking_Girl_03","I am calm. I don't know how to explain it but... strangely it feels safer here... than there...")
  3844. String("Tutorial_AtNightCooking_Player_04","Oh, I don't know... jaguars, venomous spiders and snakes, let's not forget the scorpions... A mere ant's bite hurts like hell.")
  3845. String("Tutorial_AtNightCooking_Girl_05","I am well aware of that. But still... We have a chance to achieve something, make a difference. At home all we could have done was be helpless and wait. I prefer the wilderness.")
  3846. String("Tutorial_AtNightCooking_Player_06A_Short","You're right.")
  3847. String("Tutorial_AtNightCooking_Player_06A","You're right. I'm optimistic. If we're going to find answers, hell... it will be here.")
  3848. String("Tutorial_AtNightCooking_Player_07A","This time we need to pay attention to the slightest details. Last time I must have missed something.")
  3849. String("Tutorial_AtNightCooking_Girl_08A","Last time you were only making general observations. This time we have a specific goal.")
  3850. String("Tutorial_AtNightCooking_Player_06B_Short","I'll miss you.")
  3851. String("Tutorial_AtNightCooking_Player_06B","I'll miss you. And I will be worried. But I will do some work in the meantime. When we meet I should be able to catch a fish and start a fire with a single spear strike.")
  3852. String("Tutorial_AtNightCooking_Girl_07B","You say you'll be afraid and yet you are in high spirits. That's what I like about you.")
  3853. String("Tutorial_AtNightCooking_Player_06C_Short","I love you.")
  3854. String("Tutorial_AtNightCooking_Player_06C","I love you. If I had known where my ambition would lead us, if I knew it would put you in danger, I wouldn't have written that damn book.")
  3855. String("Tutorial_AtNightCooking_Girl_07C","Yeah, and if everyone had that attitude, there would be no scientific progress whatsoever. Don't blame yourself, there might still be time to reverse the whole thing.")
  3856. String("Tutorial_AtNightCooking_Girl_07D","And I love you too, cariГ±o.")
  3857. String("Tutorial_AtNightCooking_Player_09","Nonetheless, I am a bit worried about you meeting the Yabahuaca.")
  3858. String("Tutorial_AtNightCooking_Girl_10","Everything will be fine. I need to go alone: we already agreed that's the only way. Besides, they don't seem to like you.")
  3859. String("Tutorial_AtNightCooking_Player_11","They don't seem to like outsiders. They shot arrows at a military chopper.")
  3860. String("Tutorial_AtNightCooking_Girl_12","Hard to blame them. Since you published your book, they've been under siege by the media, scientists, doctors. The World Health Alliance established a medical camp and probably performed research, violating the tribe's taboos.")
  3861. String("Tutorial_AtNightCooking_Girl_13","But I will convince them. I have to.")
  3862. String("Tutorial_WakeUpCall_Player_01","Hello, Mia?")
  3863. String("Tutorial_WakeUpCall_Girl_02","Hey, sleepyhead! Finally up?")
  3864. String("Tutorial_WakeUpCall_Player_03A_Short","You left already?")
  3865. String("Tutorial_WakeUpCall_Player_03A","You left already? Why didn't you wake me up?")
  3866. String("Tutorial_WakeUpCall_Girl_04A","You know I hate farewells.")
  3867. String("Tutorial_WakeUpCall_Player_03B_Short","Where are you?")
  3868. String("Tutorial_WakeUpCall_Player_03B","Where are you?")
  3869. String("Tutorial_WakeUpCall_Girl_04B","I should reach the village shortly.")
  3870. String("Tutorial_WakeUpCall_Player_05B","Remember, if you see a totem, do not go any farther. Those are clear warnings.")
  3871. String("Tutorial_WakeUpCall_Girl_06B","I know, I know. I read your book.")
  3872. String("Tutorial_WakeUpCall_Player_03C","Well... I was hoping we'd have breakfast together.")
  3873. String("Tutorial_WakeUpCall_Player_04C","You surprised me, that's all.")
  3874. String("Tutorial_WakeUpCall_Girl_05C","Admit it. You thought I forgot your birthday, didn't you? Well, I didn't.")
  3875. String("Tutorial_WakeUpCall_Player_07","Exactly what I wanted! It even has solar batteries!")
  3876. String("Tutorial_WakeUpCall_Girl_08","And a macroelement scanner. Check yourself to see if you are not missing any. We've been here only a few days, but stress can wear you out.")
  3877. String("Tutorial_WakeUpCall_Player_09","Tell me about it.")
  3878. String("Tutorial_WakeUpCall_Player_10","I left you some proteins bars, too, but you'll need to start hunting soon.")
  3879. String("Tutorial_MyStatsAreGood_Player_01","Well-rested and well-fed.")
  3880. String("Tutorial_MyStatsAreGood_Girl_02","Perfect. And keep it that way! We need that brain of yours working at peak performance.")
  3881. String("Tutorial_MyStatsAreGood_Player_03","I'll try to take a good care of it. Have you found them yet?")
  3882. String("Tutorial_MyStatsAreGood_Girl_04","SГ­... and, as expected they don't want to talk. They behave as if I am not here.")
  3883. String("Tutorial_MyStatsAreGood_Player_05","But they haven't driven you away. That's a good sign.")
  3884. String("Tutorial_MyStatsAreGood_Player_06","You need to convince them you are one of them.")
  3885. String("Tutorial_MyStatsAreGood_Girl_07","Hmm, agreed: that seems to be the right course of action. I will sleep on the edge of the village and only eat what I can find.")
  3886. String("Tutorial_MyStatsAreGood_Player_08A_Short","Be careful.")
  3887. String("Tutorial_MyStatsAreGood_Player_08A","Just be careful, please.")
  3888. String("Tutorial_MyStatsAreGood_Girl_09A","I will. But... if I am to live like them, we can't be talking so often.")
  3889. String("Tutorial_MyStatsAreGood_Player_10A","You are right. They're suspicious of technology.")
  3890. String("Tutorial_MyStatsAreGood_Player_08B_Short","Brave girl!")
  3891. String("Tutorial_MyStatsAreGood_Player_08B","Brave girl!")
  3892. String("Tutorial_MyStatsAreGood_Girl_09B","Thanks for the encouragement. Looks like I'm on my own from now on. We can't get in touch so often as long as I remain in the village.")
  3893. String("Tutorial_MyStatsAreGood_Player_10B","Been thinking the same... but didn't want to say it. I really don't want to lose touch.")
  3894. String("Tutorial_MyStatsAreGood_Girl_11","If anything goes wrong, I'll leave the village and get you on the radio. Otherwise, you can assume everything is just fine and there is no need to worry.")
  3895. String("Tutorial_MyStatsAreGood_Player_12","Eh. All right. Let's focus on the goal.")
  3896. String("Tutorial_MyStatsAreGood_Player_13","I'll be focusing on indexing new plant species. I think I saw a few new specimen around here.")
  3897. String("Tutotial_FallingFromRope_Player_01","Aaaaaaaaaghhh!")
  3898. String("Tutotial_FallingFromRope_Player_02","Aaaaaaaaaghhh! Fuck me.")
  3899. String("Tutorial_AfterFallRaport_Player_01_Short","Mia... the line snapped.")
  3900. String("Tutorial_AfterFallRaport_Player_01","Mia... I know I was supposed to not call, but a line snapped and I fell down a good thirty feet.")
  3901. String("Tutorial_AfterFallRaport_Girl_02","ВЎDios mГ­o! Are you OK?")
  3902. String("Tutorial_AfterFallRaport_Player_03","I am not sure.")
  3903. String("Tutorial_AfterFallRaport_Girl_04","Hold on. I'll walk away a bit so they can't hear you. Let me know once you have checked yourself.")
  3904. String("Tutorial_AfterInspection_Player_01_Short","It's just a scratch.")
  3905. String("Tutorial_AfterInspection_Player_01","It's all right. Nothing broken, just scratches and bruises. Nothing to worry about.")
  3906. String("Tutorial_AfterInspection_Girl_02","In the jungle, every scratch can be dangerous. You need to patch everything up. You remember how to do it?")
  3907. String("Tutorial_AfterInspection_Player_03A_Short","Yes.")
  3908. String("Tutorial_AfterInspection_Player_03A","Yes, I do. Molineria. Long, smooth, acute leaf, surrounded by yellow flowers.")
  3909. String("Tutorial_AfterInspection_Girl_04A","That's it.")
  3910. String("Tutorial_AfterInspection_Player_03B_Short","No.")
  3911. String("Tutorial_AfterInspection_Player_03B","I can't say that I remember.")
  3912. String("Tutorial_AfterInspection_Girl_04B","Look for molineria. It has long leaves without any marking, and is surrounded by yellow flowers.")
  3913. String("Tutorial_AfterInspection_Player_05","OK, I'll go look for it.")
  3914. String("Tutorial_AfterInspection_Girl_06","You should have it in your notepad.")
  3915. String("Tutorial_AfterInspection_Girl_07","Call me when you've treated your wound.")
  3916. String("Tutorial_AfterInspection_Player_08_UNUSED","Hmm, of course.")
  3917. String("Tutorial_WoundBandaged_Player_01","Here I am. All wrapped up nicely.")
  3918. String("Tutorial_WoundBandaged_Girl_02","Does it hurt?")
  3919. String("Tutorial_WoundBandaged_Player_03A_Short","Like hell.")
  3920. String("Tutorial_WoundBandaged_Player_03A","Like hell.")
  3921. String("Tutorial_WoundBandaged_Girl_04A","Aaaw... Pobrecito mio... Imagine I am hugging you now.")
  3922. String("Tutorial_WoundBandaged_Player_05A","Hmm...")
  3923. String("Tutorial_WoundBandaged_Girl_06A","Better?")
  3924. String("Tutorial_WoundBandaged_Player_07A","A bit better, yes.")
  3925. String("Tutorial_WoundBandaged_Player_03B_Short","Not much.")
  3926. String("Tutorial_WoundBandaged_Player_03B","Not much.")
  3927. String("Tutorial_WoundBandaged_Girl_04B","Good. Hopefully it will heal fast.")
  3928. String("Tutorial_WoundBandaged_Player_08","So, how are you doing?")
  3929. String("Tutorial_WoundBandaged_Girl_09","I'll be initiated in a few days. I am optimistic. I expect to be treated as one of their own after that.")
  3930. String("Tutorial_WoundBandaged_Girl_09_cut_1","I should be able to ask them questions, then.")
  3931. String("Tutorial_WoundBandaged_Girl_10","Some elders are opposed to this, though.")
  3932. String("Tutorial_WoundBandaged_Girl_11","Luckily chief Kwini is on my side.")
  3933. String("Tutorial_WoundBandaged_Player_12","Why are they opposed?")
  3934. String("Tutorial_WoundBandaged_Girl_13","I think... I think they were divided even before I joined them.")
  3935. String("Tutorial_WoundBandaged_Girl_13_cut_1","The chief wanted to approach the WHA peacefully, but a few of the elders insisted on fighting.")
  3936. String("Tutorial_WoundBandaged_Girl_14","Now the Yabahuaca basically have two factions.")
  3937. String("Tutorial_WoundBandaged_Player_15","Sounds dangerous, Mia. Be careful.")
  3938. String("Tutorial_WoundBandaged_Girl_16","I'm not in any danger. Told you, I'm optimistic.")
  3939. String("Tutorial_WorkingDay_Girl_01","Hello! Hello?")
  3940. String("Tutorial_WorkingDay_Player_02","Mia? Finally. Is everything alright?")
  3941. String("Tutorial_WorkingDay_Girl_03","I completed the initiation. It involved those mushrooms that grow nearby. I don't believe we've indexed those yet.")
  3942. String("Tutorial_WorkingDay_Girl_04","But I don't think they are what we're looking for. They only use them for their hallucinatory-psychoactive properties and not everyone eats them.")
  3943. String("Tutorial_WorkingDay_Player_05","So they can't be responsible for their immunity, then?")
  3944. String("Tutorial_WorkingDay_Girl_06","Unfortunately, no.")
  3945. String("Tutorial_WorkingDay_Player_07A_Short","Keep looking.")
  3946. String("Tutorial_WorkingDay_Player_07A","Keep looking. Monitor everything that you can. We need to find out where that immunity comes from.")
  3947. String("Tutorial_WorkingDay_Girl_08A","I know. I am doing what I can, cariГ±o.")
  3948. String("Tutorial_WorkingDay_Player_07B_Short","How did you handle the initiation?")
  3949. String("Tutorial_WorkingDay_Player_07B","So... How did you handle the initiation?")
  3950. String("Tutorial_WorkingDay_Girl_08B","Quite well. The visions were rather pleasant. The feel of connection with everyone... I felt like this... pulsing goodness.")
  3951. String("Tutorial_WorkingDay_Girl_09B","And then I threw up all day long. Like when I drank the ayahuasca. But I'm fine now.")
  3952. String("Tutorial_WorkingDay_Player_07C_Short","When can I meet up with you?")
  3953. String("Tutorial_WorkingDay_Player_07C","When can I meet up with you?")
  3954. String("Tutorial_WorkingDay_Girl_08C","I don't know, my love. For now they don't want to hear about it.")
  3955. String("Tutorial_WorkingDay_Girl_10","And how's your work going?")
  3956. String("Tutorial_WorkingDay_Player_11","Not too well, if I am to be honest. Indexing everything will take months.")
  3957. String("Tutorial_LastDayCall_Girl_01","Jake, please come in, Jake...")
  3958. String("Tutorial_LastDayCall_Girl_02","I need you here. Jake, please, please answer me!")
  3959. String("Tutorial_LastDayCall_Player_03","Mia, what happened?")
  3960. String("Tutorial_LastDayCall_Player_04","Mia, speak to me... Mia!")
  3961. String("Tutorial_LastDayCall_Player_05","What the hell's going on over there?")
  3962. String("Tutorial_LookForMap_Player_01","I have to take the risk. Where is the goddamn map?")
  3963. String("Tutorial_LookFoMia_Player_01","Mia, talk to me.")
  3964. String("Tutorial_LookFoMia_Player_02","Mia, are you there? Talk to me.")
  3965. String("Tutorial_LookFoMia_Player_03","Mia?")
  3966. String("Tutorial_Player_LookAtWound","That's definitely not good.")
  3967. String("Player_LowWater1","God, I'm thirsty.")
  3968. String("Player_LowWater2","Thirsty…")
  3969. String("Player_LowWater3","God, I could use a drink.")
  3970. String("Player_LowSleep1","*yawning*")
  3971. String("Player_LowSleep2","*yawning*")
  3972. String("Player_LowSleep3","So tired.")
  3973. String("Player_LowSleep5","I need to rest...")
  3974. String("Player_LowSleep6","I… I need to rest.")
  3975. String("Player_LowHunger1","God, I'm so hungry.")
  3976. String("Player_LowHunger2","I'm so hungry…")
  3977. String("Player_LowHunger3","Hungry...")
  3978. String("Player_LowHunger4","Oh... hungry...")
  3979. String("Player_Fishing1","Got ya!")
  3980. String("Player_Fishing2","Caught you!")
  3981. String("Player_Fishing3","Gotcha!")
  3982. String("Player_Fishing4","Yes!")
  3983. String("Player_Fishing5","HA!")
  3984. String("Player_FireStart_GreenHell","Come on... come on... come on...")
  3985. String("Player_FireStart_Take2_GreenHell","Come on, dammit!")
  3986. String("Player_FireStart_Take3_GreenHell","Come on... come on...")
  3987. String("Player_FireFail","Fuck.")
  3988. String("Player_FireFail2","Fuck.")
  3989. String("Player_FireFail3","Fuck!")
  3990. String("Player_FireFail4","Shit.")
  3991. String("Player_FireFail5","Shit.")
  3992. String("Player_FireFail6","Shit.")
  3993. String("Player_SanityAIVanish_1_come_back_here","Come back here!")
  3994. String("Player_SanityAIVanish_1_come_back_here_2","Come back here!")
  3995. String("Player_SanityAIVanish_1_come_back_here_3","Come back here!")
  3996. String("Player_SanityAIVanish_1_come_back_here_4","Come back here!")
  3997. String("Player_SanityAIVanish_1_come_back_here_5","Come back here!")
  3998. String("Player_SanityAIVanish_1_cowards","Cowards!")
  3999. String("Player_SanityAIVanish_1_huh_where_are_you","Where are you?")
  4000. String("Player_SanityAIVanish_1_im_not_done_with_you","I'm not done with you!")
  4001. String("Player_SanityAIVanish_2_leave_me_alone","Leave me alone.")
  4002. String("Player_SanityAIVanish_2_Leave_me_alone_2_just","Just leave me alone.")
  4003. String("Player_SanityAIVanish_2_leave_me_alone_3_doublejust","Just... Just leave me alone.")
  4004. String("Player_SanityAIVanish_2_leave_me_alone_4_doublejust","Just... Just leave me alone.")
  4005. String("Player_SanityAIVanish_3_die_allready","Die already.")
  4006. String("Player_SanityAIVanish_3_die_allready_2","Die already.")
  4007. String("Player_SanityAIVanish_3_die_allready_3","Die already.")
  4008. String("Player_SanityAIVanish_3_die_allready_4_huh","Die already.")
  4009. String("Player_SanityAIVanish_4_why","Why?")
  4010. String("Player_SanityAIVanish_4_why_are_you_ding_this_to_me","Why are you doing this to me?")
  4011. String("Player_SanityAIVanish_4_why_are_you_ding_this_to_me_2","Why are you doing this to me?!?")
  4012. String("Player_SanityAIVanish_4_why_are_you_ding_this_to_me_3","Why are you doing this to me?!?")
  4013. String("Player_SanityAIVanish_4_why_are_you_ding_this_to_me_4","Why are you doing this to me?!?")
  4014. String("Player_SanityDisappears_1_what","What?")
  4015. String("Player_SanityDisappears_1_what_2","What?")
  4016. String("Player_SanityDisappears_1_what_3","What?")
  4017. String("Player_SanityDisappears_1_what_4","What?")
  4018. String("Player_SanityDisappears_1_what_5","What?")
  4019. String("Player_SanityDisappears_2_what","What?")
  4020. String("Player_SanityDisappears_2_whats_2_","What?")
  4021. String("Player_SanityDisappears_2_whts_happening","What's happening?")
  4022. String("Player_SanityDisappears_2_whts_happening_2","What's happening?")
  4023. String("Player_SanityDisappears_2_whts_happening_3","What's happening?")
  4024. String("Player_SanityDisappears_2_whts_happening_4","What's happening?")
  4025. String("Player_SanityDisappears_2_whts_happening_5","What's happening?")
  4026. String("Player_SanityDisappears_2_whts_happening_6","What's happening?")
  4027. String("Player_SanityDisappears_2_whts_happening_7","What's happening?")
  4028. String("Player_SanityDisappears_2_whts_happening_8","What's happening?")
  4029. String("Player_SanityDisappears_3_what_the_f","What the f...")
  4030. String("Player_SanityDisappears_3_wtf","What the fuck!")
  4031. String("Player_SanityDisappears_3_wtf_2","What the fuck!")
  4032. String("Player_SanityDisappears_3_wtf_3","What the fuck!")
  4033. String("Player_SanityDisappears_3_wtf_4","What the fuck!")
  4034. String("Player_SanityDisappears_3_wtf_5","What the fuck!")
  4035. String("Player_SanityDisappears_4_what_is_that","What is that?")
  4036. String("Player_SanityDisappears_4_what_is_that_2","What is that?")
  4037. String("Player_SanityDisappears_4_what_is_that_3","What is that?")
  4038. String("Player_SanityDisappears_4_what_is_that_4","What is that?")
  4039. String("Player_SanityDisappears_4_what_is_that_5","What is that?")
  4040. String("Player_SanityDisappears_4_what_is_that_6","What is that?")
  4041. String("Player_SanityDisappears_7_that_is","That is...")
  4042. String("Player_SanityDisappears_7_thats_weird","That's weird...")
  4043. String("Player_SanityDisappears_7_thats_weird_2","That's weird...")
  4044. String("Player_SanityDisappears_7_thats_weird_3","That's weird...")
  4045. String("Player_SanityDisappears_7_thats_weird_4","That's weird...")
  4046. String("Player_SanityDisappears_7_thats_weird_5","That's weird...")
  4047. String("Player_SanityDisappears_8_the_fuck_is_that","The fuck is that?")
  4048. String("Player_SanityDisappears_8_the_fuck_is_that_2","The fuck is that?")
  4049. String("Player_SanityDisappears_8_the_fuck_is_that_3","The fuck is that?")
  4050. String("Player_SanityDisappears_8_the_fuck_is_that_4","The fuck is that?")
  4051. String("Player_SanityDisappears_9_whats_going_on","What's going on?")
  4052. String("Player_SanityDisappears_9_whats_going_on_2","What's going on?")
  4053. String("Player_SanityDisappears_9_whats_going_on_3","What's going on?")
  4054. String("Player_SanityDisappears_9_whats_going_on_4","What's going on?")
  4055. String("Player_SanityDisappears_9_whats_going_on_5","What's going on?")
  4056. String("Player_SanityDisappears_9_whats_going_on_6","What's going on?")
  4057. String("Player_SanityDisappears_9_whats_going_on_7","What's going on?")
  4058. String("Player_SanityDisappears_9_whats_going_on_duh","Duh, what's going on?")
  4059. String("Player_SanityDisappears_9_whats_going_on_whats","What's... What's going on?")
  4060. String("Player_SanityDisappears_10_calm_down","Calm down.")
  4061. String("Player_SanityDisappears_10_calm_down_2","Calm down.")
  4062. String("Player_SanityDisappears_10_huh_calm_down","Huh, calm down.")
  4063. String("Player_SanityDisappears_10_jake_calm_down","Jake, calm down.")
  4064. String("Player_SanityDisappears_10_jake_put_yourself_together","Jake, put yourself together.")
  4065. String("Player_SanityDisappears_10_jake_put_yourself_together_2","Jake, put yourself together.")
  4066. String("Player_SanityDisappears_10_ok_ok","Okay, okay.")
  4067. String("Player_SanityDisappears_10_ok_ok_2","Okay, okay.")
  4068. String("Player_SanityDisappears_10_ok_ok_3","Okay, okay.")
  4069. String("Player_SanityDisappears_11_calm_down","Calm down.")
  4070. String("Player_SanityDisappears_11_calm_down_huh","Calm down, huh.")
  4071. String("Player_SanityDisappears_11_here_we_go","Here we go.")
  4072. String("Player_SanityDisappears_11_here_we_go_2","Here we go.")
  4073. String("Player_SanityDisappears_11_just_calm_down","Just calm down.")
  4074. String("Player_SanityDisappears_11_just_calm_down_2","Just calm down.")
  4075. String("Player_SanityDisappears_11_just_calm_down_3","Just calm down.")
  4076. String("Player_SanityDisappears_11_just_calm_down_4","Just calm down.")
  4077. String("Player_SanityDisappears_11_ok_ok_ok","Okay, okay, okay.")
  4078. String("Player_SanityAttack_01_YouWillFail_01","Ha ha ha! You will fail.")
  4079. String("Player_SanityAttack_01_YouWillFail_02","You will fail.")
  4080. String("Player_SanityAttack_01_YouWillFail_03","You know you will fail.")
  4081. String("Player_SanityAttack_01_YouWillFail_04","You will fail.")
  4082. String("Player_SanityAttack_01_YouWillFail_05","You will fail.")
  4083. String("Player_SanityAttack_01_YouWillFail_06","You know you will fail.")
  4084. String("Player_SanityAttack_01_YouWillFail_07_HaHaHa","*laugh*")
  4085. String("Player_SanityAttack_02_YouWillDie_01_NoPointInTrying","There is no point in trying.")
  4086. String("Player_SanityAttack_02_YouWillDie_02","You will die.")
  4087. String("Player_SanityAttack_02_YouWillDie_03","You will die.")
  4088. String("Player_SanityAttack_02_YouWillDie_04","You will die.")
  4089. String("Player_SanityAttack_02_YouWillDie_05","You will die.")
  4090. String("Player_SanityAttack_02_YouWillDie_06","You will die.")
  4091. String("Player_SanityAttack_02_YouWillDie_07","You will die.")
  4092. String("Player_SanityAttack_03_JustGiveUp_01_NoPointInTryin","There is no point in trying.")
  4093. String("Player_SanityAttack_03_JustGiveUp_02","Just give up.")
  4094. String("Player_SanityAttack_03_JustGiveUp_03","Just give up.")
  4095. String("Player_SanityAttack_03_JustGiveUp_04","Give up.")
  4096. String("Player_SanityAttack_03_JustGiveUp_05","Just give up already!")
  4097. String("Player_SanityAttack_03_JustGiveUp_06_SoEasy","Ha ha ha, it's so easy.")
  4098. String("Player_SanityAttack_03_JustGiveUp_07","Just give up.")
  4099. String("Player_SanityAttack_03_JustGiveUp_08","Just give up.")
  4100. String("Player_SanityAttack_03_JustGiveUp_09","Just give up.")
  4101. String("Player_SanityAttack_03_JustGiveUp_10","Just give up.")
  4102. String("Player_SanityAttack_03_JustGiveUp_11","You can't make it.")
  4103. String("Player_SanityAttack_03_JustGiveUp_12","There is no point in going.")
  4104. String("Player_SanityAttack_04_CantMakeIt_01","You can't make it.")
  4105. String("Player_SanityAttack_04_CantMakeIt_02","You will never make it.")
  4106. String("Player_SanityAttack_04_CantMakeIt_03","You will never make it.")
  4107. String("Player_SanityAttack_04_CantMakeIt_04","You're weak.")
  4108. String("Player_SanityAttack_04_CantMakeIt_05","You won't make it.")
  4109. String("Player_SanityAttack_04_CantMakeIt_06","Can't make it.")
  4110. String("Player_SanityAttack_04_CantMakeIt_07","You can't make it.")
  4111. String("Player_SanityAttack_05_CantSaveHer_01","You can't save her.")
  4112. String("Player_SanityAttack_05_CantSaveHer_02","You can't save her.")
  4113. String("Player_SanityAttack_05_CantSaveHer_03","You can't save her.")
  4114. String("Player_SanityAttack_05_CantSaveHer_04","Because you're weak.")
  4115. String("Player_SanityAttack_05_CantSaveHer_05","You'll die before then.")
  4116. String("Player_SanityAttack_05_CantSaveHer_06","She's already dead.")
  4117. String("Player_SanityAttack_05_CantSaveHer_07_WhatsThePoint","What's the point in trying?")
  4118. String("Player_SanityAttack_05_CantSaveHer_08","There is no point.")
  4119. String("Player_SanityAttack_05_CantSaveHer_09","She is probably dead.")
  4120. String("Player_SanityAttack_05_CantSaveHer_10","She is probably already dead.")
  4121. String("Player_SanityAttack_06_GoToSleep_01","Just lie down.")
  4122. String("Player_SanityAttack_06_GoToSleep_02","Just lie down.")
  4123. String("Player_SanityAttack_06_GoToSleep_03","Go to sleep.")
  4124. String("Player_SanityAttack_06_GoToSleep_04","Just go to sleep.")
  4125. String("Player_SanityAttack_06_GoToSleep_05","Close your eyes!")
  4126. String("Player_SanityAttack_06_GoToSleep_06","You're weak!")
  4127. String("Player_SanityAttack_06_GoToSleep_07_Inpathetic","Pathetic.")
  4128. String("Player_SanityAttack_06_GoToSleep_08","Just go to sleep.")
  4129. String("Player_SanityAttack_06_GoToSleep_09","Just go to sleep.")
  4130. String("Player_SanityAttack_07_YouCant_01","I can't.")
  4131. String("Player_SanityAttack_07_YouCant_02","I can't.")
  4132. String("Player_SanityAttack_07_YouCant_03","I can't.")
  4133. String("Player_SanityAttack_07_YouCant_04","I can't.")
  4134. String("Player_SanityAttack_07_YouCant_05","I can't.")
  4135. String("Player_SanityAttack_07_YouCant_06","You can't.")
  4136. String("Player_SanityAttack_07_YouCant_07","You can't.")
  4137. String("Player_SanityAttack_07_YouCant_08","Just give up.")
  4138. String("Player_SanityAttack_07_YouCant_09","You can't!")
  4139. String("Player_SanityAttack_07_YouCant_10","No... You can't!")
  4140. String("Player_SanityAttack_07_YouCant_11","You can't.")
  4141. String("Player_SanityAttack_07_YouCant_12","You can't.")
  4142. String("Player_SanityAttack_08_HesWeak_01","He's weak.")
  4143. String("Player_SanityAttack_08_HesWeak_02","He's weak.")
  4144. String("Player_SanityAttack_09_YourePathetic_01","You're pathetic.")
  4145. String("Player_SanityAttack_09_YourePathetic_02","You're pathetic.")
  4146. String("Player_SanityAttack_09_YourePathetic_03","You're pathetic.")
  4147. String("Player_SanityAttack_09_YourePathetic_04","You're pathetic.")
  4148. String("Player_SanityAttack_10_YoureWeak_01","You are weak.")
  4149. String("Player_SanityAttack_10_YoureWeak_02_Mhmhmhm","*laugh*")
  4150. String("Player_SanityAttack_10_YoureWeak_03","You are weak.")
  4151. String("Player_SanityAttack_10_YoureWeak_04","You are weak.")
  4152. String("Player_SanityAttack_10_YoureWeak_05","You are weak.")
  4153. String("Player_SanityAttack_10_YoureWeak_06","You are weak.")
  4154. String("Player_SanityAttack_10_YoureWeak_07","You are weak.")
  4155. String("Player_SanityAttack_11_LetThemKill_01_YouWeakAnyway","You are weak anyway, you're not gonna live.")
  4156. String("Player_SanityAttack_11_LetThemKill_02","Just let them kill you.")
  4157. String("Player_SanityAttack_11_LetThemKill_03_CantGoOn","You can't go on, not like this.")
  4158. String("Player_SanityAttack_11_LetThemKill_04","You don't have what it takes to survive.")
  4159. String("Player_SanityAttack_11_LetThemKill_05_GiveUpBeFreeofGreenHell","Just give up, free of this nightmare, of this green hell.")
  4160. String("Player_SanityAttack_11_LetThemKill_06_NotForYou","It's not for you.")
  4161. String("Player_SanityAttack_11_LetThemKill_07_NotYou","It's not you.")
  4162. String("Player_SanityAttack_11_LetThemKill_08","You will die.")
  4163. String("Player_SanityAttack_11_LetThemKill_09_YouCanBeFree","That way you can be free.")
  4164. String("Player_SanityAttack_11_LetThemKill_10_CantLiveHere","You can't live here.")
  4165. String("Player_SanityAttack_11_LetThemKill_11","You aren't made for this, we both weren't.")
  4166. String("Player_SanityAttack_12_YouWillMiss_01","You'll miss.")
  4167. String("Player_SanityAttack_12_YouWillMiss_02","You'll miss.")
  4168. String("Player_SanityAttack_12_YouWillMiss_03","And everyone will laught at you.")
  4169. String("Player_SanityAttack_12_YouWillMiss_04","You'll miss.")
  4170. String("Player_SanityAttack_12_YouWillMiss_05","You'll miss.")
  4171. String("Player_SanityAttack_12_YouWillMiss_06","You'll miss.")
  4172. String("Player_SanityAttack_12_YouWillMiss_07","You'll miss.")
  4173. String("Player_SanityAttack_12_YouWillMiss_08","You'll miss.")
  4174. String("Player_SanityAttack_12_YouWillMiss_09","You'll miss.")
  4175. String("Player_SanityAttack_12_YouWillMiss_10","Go miss.")
  4176. String("Player_SanityAttack_12_YouWillMiss_11","You can't focus.")
  4177. String("Player_SanityAttack_12_YouWillMiss_12_Mhmhmhm","*laugh*")
  4178. String("Player_SanityAttack_12_YouWillMiss_13_OutOfArrows","You're out of arrows.")
  4179. String("Player_SanityAttack_12_YouWillMiss_14_OutOfArrows02","You're out of arrows.")
  4180. String("Player_SanityAttack_13_DontTry_01","Don't even try.")
  4181. String("Player_SanityAttack_13_DontTry_02","Don't even try.")
  4182. String("Player_SanityAttack_13_DontTry_03_mhmhm","Ah! Don't even try.")
  4183. String("Player_SanityAttack_13_DontTry_04","Don't even try.")
  4184. String("Player_SanityAttack_13_DontTry_05","Don't even try.")
  4185. String("Player_SanityAttack_13_DontTry_06","Don't even try.")
  4186. String("Player_SanityAttack_14_Laugh_01","*laugh*")
  4187. String("Player_SanityAttack_14_Laugh_02","*laugh*")
  4188. String("Player_SanityAttack_14_Laugh_03_short","*laugh*")
  4189. String("Player_SanityAttack_14_Laugh_04","*laugh*")
  4190. String("Player_SanityAttack_15_LaughPathetic_01","Ha! Pathetic, ha ha ha!")
  4191. String("Player_SanityAttack_15_LaughPathetic_02","Ahhh... you're pathetic.")
  4192. String("Player_SanityAttack_15_LaughPathetic_03","Ha! Pathetic!")
  4193. String("Player_SanityAttack_15_LaughPathetic_04","You're pathetic.")
  4194. String("Player_SanityAttack_15_LaughPathetic_05","Ha! Pathetic!")
  4195. String("Player_SanityAttack_16_NeverGetBack_01","You will never get back.")
  4196. String("Player_SanityAttack_16_NeverGetBack_02","You will never get back.")
  4197. String("Player_SanityAttack_16_NeverGetBack_03","You will never get back.")
  4198. String("Player_SanityAttack_16_NeverGetBack_04","You will never get back.")
  4199. String("Player_SanityAttack_16_NeverGetBack_05","You will never gonna make it home.")
  4200. String("Player_SanityAttack_16_NeverGetBack_06","You will never gonna make it home.")
  4201. String("Player_SanityAttack_16_NeverGetBack_07_thisgreenhellishome","This is your home, this green hell.")
  4202. String("Player_SanityAttack_16_NeverGetBack_08","You will never get back.")
  4203. String("Player_SanityAttack_16_NeverGetBack_09","You will never get back.")
  4204. String("Player_SanityAttack_16_NeverGetBack_10","You will never get back.")
  4205. String("Player_SanityAttack_16_NeverGetBack_11","You will never get back.")
  4206. String("Player_SanityAttack_16_NeverGetBack_12","You will never get back.")
  4207. String("Player_SanityAttack_17_ItHurts_01","It hurts, doesn't it?")
  4208. String("Player_SanityAttack_17_ItHurts_02","It hurts, doesn't it?")
  4209. String("Player_SanityAttack_17_ItHurts_03","It hurts, doesn't it?")
  4210. String("Player_SanityAttack_17_ItHurts_04","It hurts, doesn't it?")
  4211. String("Player_SanityAttack_17_ItHurts_05","Okay, you might as well take another.")
  4212. String("Player_SanityAttack_17_ItHurts_06","Right through the chest.")
  4213. String("Player_SanityAttack_17_ItHurts_07","In this madness.")
  4214. String("Player_SanityAttack_17_ItHurts_08","Ohhh, it hurts, doesn't it?")
  4215. String("Player_SanityAttack_18_CantDoThis_01","Just stop.")
  4216. String("Player_SanityAttack_18_CantDoThis_02","You can't do this.")
  4217. String("Player_SanityAttack_18_CantDoThis_03","You can't do this.")
  4218. String("Player_SanityAttack_18_CantDoThis_04","You can't do this.")
  4219. String("Player_SanityAttack_18_CantDoThis_05","You can't do this.")
  4220. String("Player_SanityAttack_18_CantDoThis_06","Give up.")
  4221. String("Player_SanityAttack_18_CantDoThis_07","You can't do this.")
  4222. String("Player_SanityAttack_18_CantDoThis_08","Just stop.")
  4223. String("Player_SanityAttack_19_GoBack_01","Go back.")
  4224. String("Player_SanityAttack_19_GoBack_02","Go back.")
  4225. String("Player_SanityAttack_19_GoBack_03","I said go back!")
  4226. String("Player_SanityAttack_19_GoBack_04","Go back.")
  4227. String("Player_SanityAttack_19_GoBack_05","Go back.")
  4228. String("Player_SanityAttack_19_GoBack_06","Go back.")
  4229. String("Player_SanityAttack_19_GoBack_07","Go back.")
  4230. String("Player_SanityAttack_20_TheyreWatching_01","They're watching, you know? All of them.")
  4231. String("Player_SanityAttack_20_TheyreWatching_02","They are just waiting for the moment to take you out.")
  4232. String("Player_SanityAttack_20_TheyreWatching_03","I can do it at any time.")
  4233. String("Player_SanityAttack_20_TheyreWatching_04","The only reason why you are alive is because they want you to be.")
  4234. String("Player_SanityAttack_20_TheyreWatching_05","They're watching.")
  4235. String("Player_SanityAttack_20_TheyreWatching_06","They're watching.")
  4236. String("Player_SanityAttack_20_TheyreWatching_07","They're watching.")
  4237. String("Player_SanityAttack_20_TheyreWatching_08","They're watching.")
  4238. String("Player_SanityAttack_20_TheyreWatching_09","You are so bad at hiding.")
  4239. String("Player_SanityAttack_21_FeelThemWatching_01","Can you feel them watching?")
  4240. String("Player_SanityAttack_21_FeelThemWatching_02","Can you feel them watching?")
  4241. String("Player_SanityAttack_21_FeelThemWatching_03","Can you feel them watching?")
  4242. String("Player_SanityAttack_21_FeelThemWatching_04","You're so bad at this.")
  4243. String("Player_SanityAttack_21_FeelThemWatching_05","Can you feel them watching?")
  4244. String("Player_SanityAttack_21_FeelThemWatching_06","Can you feel them watching?")
  4245. String("Player_SanityAttack_22_TheyreHere_01","They are here.")
  4246. String("Player_SanityAttack_22_TheyreHere_02","They are here.")
  4247. String("Player_SanityAttack_22_TheyreHere_03","They are here.")
  4248. String("Player_SanityAttack_22_TheyreHere_04","They are here, quick!")
  4249. String("Player_SanityAttack_22_TheyreHere_05","They are here.")
  4250. String("Player_SanityAttack_22_TheyreHere_06","They are here.")
  4251. String("Player_SanityAttack_22_TheyreHere_07","They are here.")
  4252. String("Player_SanityAttack_22_TheyreHere_08","They are here.")
  4253. String("Player_SanityAttack_22_TheyreHere_09","Ha! They are here.")
  4254. String("Player_SanityAttack_22_TheyreHere_10","Ha! They are here.")
  4255. String("Player_SanityAttack_23_CanYouFeelIt_01","Can you feel it?")
  4256. String("Player_SanityAttack_23_CanYouFeelIt_02","Can you feel it?")
  4257. String("Player_SanityAttack_23_CanYouFeelIt_03","Can you feel it?")
  4258. String("Player_SanityAttack_23_CanYouFeelIt_04","Can you feel it?")
  4259. String("Player_SanityAttack_23_CanYouFeelIt_05","Can you feel it?")
  4260. String("Player_SanityAttack_23_CanYouFeelIt_06","Can you feel it?")
  4261. String("Player_SanityAttack_23_CanYouFeelIt_07","Oh! Yes!")
  4262. String("Player_SanityAttack_23_CanYouFeelIt_08","Can you feel it?")
  4263. String("Player_SanityAttack_23_CanYouFeelIt_09","Death is coming.")
  4264. String("Player_SanityAttack_24_ICanSeeYou_01","I can see you, surely they can.")
  4265. String("Player_SanityAttack_24_ICanSeeYou_02","I can see you.")
  4266. String("Player_SanityAttack_24_ICanSeeYou_03","I can see you.")
  4267. String("Player_SanityAttack_24_ICanSeeYou_04","I can see you.")
  4268. String("Player_SanityAttack_24_ICanSeeYou_05","Ha! I can see you.")
  4269. String("Player_SanityAttack_24_ICanSeeYou_06","Ha! I can see you.")
  4270. String("Player_SanityAttack_24_ICanSeeYou_07","I can see you.")
  4271. String("Player_SanityAttack_24_ICanSeeYou_08","You gonna have to hide better than that.")
  4272. String("Player_SanityAttack_25_KittyKitty_01","Here, let me make that easy for you.")
  4273. String("Player_SanityAttack_25_KittyKitty_02","Here kitty, kitty, kitty.")
  4274. String("Player_SanityAttack_25_KittyKitty_03","Here kitty, kitty.")
  4275. String("Player_SanityAttack_25_KittyKitty_04","Here kitty, kitty.")
  4276. String("Player_SanityAttack_25_KittyKitty_05","Here...")
  4277. String("Player_SanityAttack_25_KittyKitty_06","Here kitty, kitty.")
  4278. String("Player_SanityAttack_25_KittyKitty_07","Here kitty, kitty.")
  4279. String("Player_SanityAttack_25_KittyKitty_08","Here kitty, kitty.")
  4280. String("Player_SanityAttack_25_KittyKitty_09","Come and get it.")
  4281. String("Player_SanityAttack_26_HesComing_01","Can you hear it?")
  4282. String("Player_SanityAttack_26_HesComing_02","Can you hear it? He is coming for you.")
  4283. String("Player_SanityAttack_26_HesComing_03","You can't run faster than him. No one can.")
  4284. String("Player_SanityAttack_26_HesComing_04","Can you hear it?")
  4285. String("Player_SanityAttack_26_HesComing_05","Can you hear it?")
  4286. String("Player_SanityAttack_26_HesComing_06","Can you hear it? He is coming for you.")
  4287. String("Player_SanityAttack_26_HesComing_07","Can you hear it? He is coming for you.")
  4288. String("Player_SanityAttack_26_HesComing_08","You better run faster.")
  4289. String("Player_SanityAttack_26_HesComing_09","Run!")
  4290. String("Player_SanityAttack_26_HesComing_10","*laugh*")
  4291. String("Player_SanityAttack_27_NoOneWillMissYou_01_Full","If they'll ever find you, no one will miss you, so what's the point? No one is looking for you, so just die, just die already.")
  4292. String("Player_SanityAttack_27_NoOneWillMissYou_02","No one will miss you.")
  4293. String("Player_SanityAttack_27_NoOneWillMissYou_03","So, what's the point.")
  4294. String("Player_SanityAttack_27_NoOneWillMissYou_04_NoOneLookingForU","No one is looking for you.")
  4295. String("Player_SanityAttack_27_NoOneWillMissYou_05_DieAlready","Just die already.")
  4296. String("Player_SanityAttack_28_ShouldEatThat_01","You should eat that.")
  4297. String("Player_SanityAttack_28_ShouldEatThat_02","You should eat that.")
  4298. String("Player_SanityAttack_28_ShouldEatThat_03","Go ahead, try it.")
  4299. String("Player_SanityAttack_28_ShouldEatThat_04","Go ahead.")
  4300. String("Player_SanityAttack_28_ShouldEatThat_05","Take a bite.")
  4301. String("Player_SanityAttack_28_ShouldEatThat_06","Go ahead and take a bite.")
  4302. String("Player_SanityAttack_28_ShouldEatThat_07","You are hungry.")
  4303. String("Player_SanityAttack_28_ShouldEatThat_08","You are hungry.")
  4304. String("Player_SanityAttack_28_ShouldEatThat_09","You need to eat.")
  4305. String("Player_SanityAttack_28_ShouldEatThat_10","It's good.")
  4306. String("Player_SanityAttack_28_ShouldEatThat_11","You are hungry.")
  4307. String("Player_SanityAttack_28_ShouldEatThat_JakeResponse_01","Don't touch it.")
  4308. String("Player_SanityAttack_28_ShouldEatThat_JakeResponse_02","Don't touch it.")
  4309. String("Player_SanityAttack_28_ShouldEatThat_JakeResponse_03","Nooo!")
  4310. String("Player_SanityAttack_29__JakeResponses_01_Don'tTouchIt_01","Don't touch it.")
  4311. String("Player_SanityAttack_29__JakeResponses_01_Don'tTouchIt_02","Don't touch it.")
  4312. String("Player_SanityAttack_29__JakeResponses_02","Nooo!")
  4313. String("Player_SanityAttack_29__JakeResponses_03_ShutUp_01","Shut up.")
  4314. String("Player_SanityAttack_29__JakeResponses_03_ShutUp_02","Just shut up.")
  4315. String("Player_SanityAttack_29__JakeResponses_04","I know what that is.")
  4316. String("Player_SanityAttack_29__JakeResponses_05_NotStupid","I'm not stupid.")
  4317. String("Player_SanityAttack_29__JakeResponses_06_NotLostMind","I haven't lost my mind yet.")
  4318. String("Player_SanityAttack_29__JakeResponses_07","Go away.")
  4319. String("Player_SanityAttack_29__JakeResponses_08","Go away!")
  4320. String("Player_SanityAttack_31_DontTouchIt_01","Don't touch it.")
  4321. String("Player_SanityAttack_31_DontTouchIt_02","Don't touch it.")
  4322. String("Player_SanityAttack_32_KillInRevenge_01","Take revenge.")
  4323. String("Player_SanityAttack_32_KillInRevenge_02_KillHim","Kill him.")
  4324. String("Player_SanityAttack_32_KillInRevenge_03","Kill him.")
  4325. String("Player_SanityAttack_32_KillInRevenge_04","Go ahead, kill him.")
  4326. String("Player_SanityAttack_32_KillInRevenge_05","Go ahead.")
  4327. String("Player_SanityAttack_32_KillInRevenge_06","He killed Mia.")
  4328. String("Player_SanityAttack_32_KillInRevenge_07","They're all trying to kill her.")
  4329. String("Player_AtRain_01_god_damn_it_its_raining_again_01","Goddamn it, it's raining again.")
  4330. String("Player_AtRain_01_god_damn_it_its_raining_again_02","Goddamn it, it's raining again.")
  4331. String("Player_AtRain_01_its_raining_again_01","It's raining again.")
  4332. String("Player_AtRain_01_its_raining_again_02","It's raining again.")
  4333. String("Player_AtRain_01_its_raining_again_03","It's raining again.")
  4334. String("Player_AtRain_02_ahh_again_01","Ah, again.")
  4335. String("Player_AtRain_02_ahh_again_02","Ah, again.")
  4336. String("Player_AtRain_02_ahh_again_03","Ah, again.")
  4337. String("Player_AtRain_03_shit_there_goes_the_fire_01","Shit, there goes the fire.")
  4338. String("Player_AtRain_03_shit_there_goes_the_fire_02","Shit, there goes the fire.")
  4339. String("Player_AtRain_03_shit_there_goes_the_fire_03","Shit, there goes the fire.")
  4340. String("Player_AtRain_03_there_goes_the_fire_01","There goes the fire.")
  4341. String("Player_AtRain_03_there_goes_the_fire_02","There goes the fire.")
  4342. String("Player_AtRain_04_great","Great.")
  4343. String("Player_AtRain_04_rain_great_01","Rain, great.")
  4344. String("Player_AtRain_04_rain_great_02","Rain, great.")
  4345. String("Player_Discusting_01_disgusting_01","Hhm... Disgusting.")
  4346. String("Player_Discusting_01_disgusting_02","Hhm... Disgusting.")
  4347. String("Player_Discusting_01_disgusting_03","Hhm... Disgusting.")
  4348. String("Player_Discusting_02_yhmm_bleh_01","Hhm... Bleah.")
  4349. String("Player_Discusting_02_yhmm_bleh_02","Hhm... Bleah.")
  4350. String("Player_Discusting_02_yhmm_bleh_03","Hhm... Bleah.")
  4351. String("Player_Discusting_02_yhmm_bleh_04","Hhm... Bleah.")
  4352. String("Player_DontGoThere_01I_shouldnt_go_there_01","I shouldn't go there.")
  4353. String("Player_DontGoThere_01I_shouldnt_go_there_02","I shouldn't go there.")
  4354. String("Player_DontGoThereYet_01_i_shouldnt_go_there_yet_01","I shouldn't go there yet.")
  4355. String("Player_DontGoThereYet_01_i_shouldnt_go_there_yet_02","I shouldn't go there yet.")
  4356. String("Player_DontGoThereYet_01_maybe_i_shouldnt_go_there_yet_01","Maybe I shouldn't go there yet.")
  4357. String("Player_DontGoThereYet_01_maybe_i_shouldnt_go_there_yet_02","Maybe I shouldn't go there yet.")
  4358. String("Player_GoodFood_01_mhm_tasty_01","Hmm, tasty.")
  4359. String("Player_GoodFood_01_mhm_tasty_02","Hmm, tasty.")
  4360. String("Player_Honey_01_hon_honey_01","Hon... Honey?")
  4361. String("Player_Honey_01_honey_01","Honey?")
  4362. String("Player_Honey_01_honey_02","Honey?")
  4363. String("Player_Honey_01_honey_03","Honey?")
  4364. String("Player_NewIdea_01_what_if_01","What if...")
  4365. String("Player_NewIdea_02_what_if_i_just_01","What if I just...")
  4366. String("Player_NewIdea_02_what_if_i_just_02","What if I just...")
  4367. String("Player_NewIdea_02_what_if_i_just_03","What if I just...")
  4368. String("Player_NewIdea_02_what_if_i_just_bad_idea_01","What if I just... No. Bad idea.")
  4369. String("Player_NewIdea_02_what_if_i_just_yeah_yeah_01","What if I just... Yeah, yeah, yeah.")
  4370. String("Player_NoArrows_01_damn_it_need_more_arrows_01","Damn it. Need more arrows.")
  4371. String("Player_NoArrows_01_ehh_need_more_arrows_01","Eh, need more arrows.")
  4372. String("Player_NoArrows_01_shit_need_more_arrows_01","Shit, need more arrows.")
  4373. String("Player_NoArrows_02_ahh_shh_i_need_arrows_01","Ahhh, sh... I need more arrows.")
  4374. String("Player_NoArrows_02_damn_it_i_need_arrows_01","Damn it, I need arrows.")
  4375. String("Player_NoArrows_02_i_need_more_arrows_01","I need more arrows.")
  4376. String("Player_NoArrows_03_ahh_shit_so_bad_time_to_run_out_of_arrows_01","Ah, shit, such a bad time to run out of arrows.")
  4377. String("Player_NoArrows_03_i_need_some_more_arrows_01","I need some more arrows.")
  4378. String("Player_NoArrows_03_so_bad_time_to_run_out_of_arrows_01","So bad time to run out of arrows.")
  4379. String("Player_NoArrows_04_ahh_shit_01","Ah, shit.")
  4380. String("Player_SetTrap_01_maybe_this_time_01","Maybe this time.")
  4381. String("Player_SetTrap_01_maybe_this_time_02","Maybe this time.")
  4382. String("Player_SetTrap_01_maybe_this_time_03","Maybe this time.")
  4383. String("Player_SetTrap_01_maybe_this_time_04","Maybe this time.")
  4384. String("Player_SkillUp_01_hahaha_im_getting_better_at_this_01","Ha! I'm getting better at this!")
  4385. String("Player_SkillUp_01_hahaha_im_getting_better_at_this_02","Ha! I'm getting better at this!")
  4386. String("Player_SkillUp_01_im_getting_better_at_this_01","I'm getting better at this.")
  4387. String("Player_SkillUp_01_im_getting_better_at_this_02","Huh, I'm getting better at this.")
  4388. String("Player_SkillUp_01_im_getting_better_at_this_03","Getting better at this.")
  4389. String("Player_TestIt_01_hope_this_will_work_01","Hope this will work.")
  4390. String("Player_TestIt_01_hope_this_will_work_02","Hope this will work.")
  4391. String("Player_TestIt_01_hope_this_works_01","Hope this works.")
  4392. String("Player_TestIt_01_hope_this_works_02","Hope this works.")
  4393. String("Player_TestIt_02_lets_see_01","Let's see.")
  4394. String("Player_TestIt_02_lets_see_02","Let's see.")
  4395. String("Player_TestIt_02_lets_see_03","Let's see.")
  4396. String("Player_TestIt_02_lets_see_04","Let's see.")
  4397. String("Player_TestIt_02_lets_see_05","Let's see.")
  4398. String("Player_TestIt_02_lets_see_06","Let's see.")
  4399. String("Player_TestIt_02_well_lets_see_if_this_works_01","Well, let's see if this works.")
  4400. String("Player_WormOut_01_oh_fuck_01","Oh, fuck!")
  4401. String("Player_WormOut_01_oh_fuck_02","Oh, fuck!")
  4402. String("Player_WormOut_01_oh_fuck_03","Oh, fuck!")
  4403. String("Player_WormOut_02_motherfucker_01","Motherfucker!")
  4404. String("Player_WormOut_02_motherfucker_02","Motherfucker!")
  4405. String("Player_WormOut_02_motherfucker_03","Motherfucker!")
  4406. String("Player_WormOut_02_motherfucker_04","Motherfucker!")
  4407. String("Player_WormOut_02_motherfucker_05","Motherfucker!")
  4408. String("Player_WormOut_02_motherfucker_06","Motherfucker!")
  4409. String("Player_WormOut_02_motherfucker_07","Motherfucker!")
  4410. String("Player_Bandaged_01_I_hope_it_wont_get_infected_01","I hope it won't get infected.")
  4411. String("Player_Bandaged_01_I_hope_it_wont_get_infected_02","I hope it won't get infected.")
  4412. String("Player_Bandaged_01_I_hope_it_wont_get_infected_03","I hope it won't get infected.")
  4413. String("Player_Bandaged_02_now_just_wait_01","Now just wait.")
  4414. String("Player_Bandaged_02_now_just_wait_02","Now just wait.")
  4415. String("Player_Bandaged_02_now_just_wait_03","Now just wait.")
  4416. String("Player_Bandaged_02_now_just_wait_04","Now just wait.")
  4417. String("Player_Bandaged_02_now_just_wait_05","Now just wait.")
  4418. String("Player_Bandaged_02_now_just_wait_06","Now just wait.")
  4419. String("Player_Bandaged_03_okay_done_01","Okay, done.")
  4420. String("Player_Bandaged_03_okay_done_02","Okay, done.")
  4421. String("Player_Bandaged_03_okay_done_03","Okay, done.")
  4422. String("Player_Bandaged_04_okay_looks_good_enough_to_me_01","Okay, looks good enough for me.")
  4423. String("Player_Fails_01_fuck_01","Fuck!")
  4424. String("Player_Fails_01_fuck_02","Fuck!")
  4425. String("Player_Fails_01_fuck_03","Fuck!")
  4426. String("Player_Fails_01_fuck_04","Fuck!")
  4427. String("Player_Fails_01_fuck_05","Fuck!")
  4428. String("Player_Fails_01_fuck_06","Fuck!")
  4429. String("Player_Fails_02_god_damn_it_01","God damn it.")
  4430. String("Player_Fails_02_god_damn_it_02","God damn it.")
  4431. String("Player_Fails_02_god_damn_it_03","")
  4432. String("Player_Fails_02_god_damn_it_04","")
  4433. String("Player_Fails_02_god_damn_it_05","")
  4434. String("Player_Fails_02_god_damn_it_06","")
  4435. String("Player_Fails_03_no_not_again_01","No, not again.")
  4436. String("Player_Fails_03_not_again_01","Not again.")
  4437. String("Player_Fails_03_not_again_02","Not again.")
  4438. String("Player_Fails_03_oh_shit_01","Oh shit!")
  4439. String("Player_Fails_04_come_on_you_piece_of_shit_01","Come on, you piece of shit!")
  4440. String("Player_Fails_04_come_on_you_piece_of_shit_02","Come on, you piece of shit!")
  4441. String("Player_Fails_04_come_on_you_piece_of_shit_03","Come on, you piece of shit!")
  4442. String("Player_Fails_04_piece_of_motherfucking_shit_01","Piece of motherfucking shit.")
  4443. String("Player_Fails_04_piece_of_shit_01","Piece of shit.")
  4444. String("Player_Fails_04_piece_of_shit_02","Piece of shit.")
  4445. String("Player_Fails_05_fuck_it_01","Fuck it.")
  4446. String("Player_Fails_05_fuck_it_02","Fuck it.")
  4447. String("Player_Fails_05_fuck_it_03","Fuck it.")
  4448. String("Player_Fails_05_fuck_it_04","Fuck it.")
  4449. String("Player_Fails_05_fuck_it_05","Fuck it.")
  4450. String("Player_Fails_06_fuck_it_just_fuck_it_fuck_everything_01","Fuck it. Just fuck it, fuck everything!")
  4451. String("Player_Fails_07_everything_i_try_doesnt_work_then_i_guess_fuck_it_01","Everything I try doesn't work. Then, I guess fuck it.")
  4452. String("Player_Fails_07_fuck_it_01","Fuck it.")
  4453. String("Player_Fails_07_I_think_is_fucking_isnt_gonna_work_01","I think this isn't gonna fucking work.")
  4454. String("Player_Fails_08_its_really_bad_time_some_really_bad_time_01","It's really a bad time, some really bad time.")
  4455. String("Player_Fails_08_oh_no_01","Oh no.")
  4456. String("Player_Fails_08_oh_no_you_gotta_be_kidding_me_01","Oh no, you gotta be kidding me.")
  4457. String("Player_Fails_08_oh_shit_seriously_01","Oh shit, seriously.")
  4458. String("Player_Fails_08_oh_shit_you_gotta_be_kidding_me_01","Oh shit, you gotta be kidding me.")
  4459. String("Player_Fails_08_oh_you_gotta_be_kidding_me_01","Oh, you gotta be kidding me.")
  4460. String("Player_Fails_08_oh_you_gotta_be_kidding_me_02","Oh, you gotta be kidding me.")
  4461. String("Player_Fails_08_seriously_this_is_a_bad_time_a_really_bad_time_01","Seriously, this is a bad time, a really bad time.")
  4462. String("Player_Fails_08_stupid_piece_of_shit_01","Stupid piece of shit.")
  4463. String("Player_Fails_08_you_gotta_be_shiting_me_01","You gotta be shitting me.")
  4464. String("Player_Fails_08_you_gotta_be_shiting_me_02","You gotta be shitting me.")
  4465. String("Player_Fails_08_you_gotta_be_shiting_me_03","You gotta be shitting me.")
  4466. String("Player_Findings_01_That_can_come_in_handy_01","That can come in handy.")
  4467. String("Player_Findings_01_That_could_come_in_handy_01","That could come in handy.")
  4468. String("Player_Findings_01_That_could_come_in_handy_02","That could come in handy.")
  4469. String("Player_Findings_01_That_could_come_in_handy_03","That could come in handy.")
  4470. String("Player_Findings_01_This_could_come_in_handy_01","This could come in handy.")
  4471. String("Player_Findings_01_This_could_come_in_handy_02","This could come in handy.")
  4472. String("Player_Findings_01_This_could_come_in_handy_03","This could come in handy.")
  4473. String("Player_Findings_02_i_can_probably_use_that_01","I can probably use that.")
  4474. String("Player_Findings_02_i_might_be_able_to_use_this_01","I might be able to use this.")
  4475. String("Player_Findings_02_i_might_be_able_to_use_this_02","I might be able to use this.")
  4476. String("Player_Findings_02_i_might_be_able_to_use_this_03","I might be able to use this.")
  4477. String("Player_Findings_02_i_think_i_can_use_it_01","I think I can use it.")
  4478. String("Player_Findings_02_i_think_i_can_use_it_02","I think I can use it.")
  4479. String("Player_Findings_03_its_just_what_i_need_01","It's just what i need.")
  4480. String("Player_Findings_03_its_just_what_i_need_02","It's just what i need.")
  4481. String("Player_Findings_03_oh_yes_its_just_what_i_need_01","Oh yes, it's just what i need.")
  4482. String("Player_Findings_03_oh_yes_thanks_god_this_is_just_what_i_need_01","Oh yes, thanks god, this is just what i need.")
  4483. String("Player_GoodFood_01_ahhh_tasty_01","Ah, tasty.")
  4484. String("Player_GoodFood_01_mmm_hyhyhy_tasty_01","Hmm, ah! Tasty.")
  4485. String("Player_GoodFood_01_mmm_tasty_01","Hmm... tasty.")
  4486. String("Player_GoodFood_01_ohhh_tasty_01","Ohhh... tasty.")
  4487. String("Player_GoodFood_01_ohhh_tasty_02","Ohhh... tasty.")
  4488. String("Player_GoodFood_01_uhmm_tasty_01","Uhmm... tasty.")
  4489. String("Player_GoodFood_01_uhmm_tasty_02","Uhmm... tasty.")
  4490. String("Player_GoodFood_01_uhmm_tasty_03","Uhmm... tasty.")
  4491. String("Player_GoodFood_01_uhmm_tasty_04","Uhmm... tasty.")
  4492. String("Player_GoodFood_02_mmm_delicious_01","Mmmm... delicious.")
  4493. String("Player_GoodFood_02_mmm_nice_01","Mmmm... nice.")
  4494. String("Player_GoodFood_02_mmm_nice_02","Mmmm... nice.")
  4495. String("Player_GoodFood_02_ohh_nice_01","Ohhh... nice.")
  4496. String("Player_GoodFood_02_thank_god_nice_01","Thanks god, nice.")
  4497. String("Player_GoodFood_03_ohh_thats_just_what_i_needed_01","Ohhh... that's just what I needed.")
  4498. String("Player_GoodFood_03_ohh_thats_just_what_i_needed_02","Ohhh... that's just what I needed.")
  4499. String("Player_GoodFood_03_ohh_thats_just_what_i_needed_03","Ohhh... that's just what I needed.")
  4500. String("Player_GoodFood_03_ohh_thats_just_what_i_needed_04","Ohhh... that's just what I needed.")
  4501. String("Player_GoodFood_03_ohh_thats_what_i_needed_01","Ohhh... that's what I needed.")
  4502. String("Player_Heavy_01_damn_it_thats_too_heavy_01","Damn it, that's too heavy.")
  4503. String("Player_Heavy_01_god_damn_it_thats_heavy_01","God damn it, that's heavy.")
  4504. String("Player_Heavy_01_thats_getting_pretty_heavy_01","That's getting pretty heavy.")
  4505. String("Player_Heavy_01_thats_getting_pretty_heavy_02","That's getting pretty heavy.")
  4506. String("Player_Heavy_01_thats_too_heavy_01","That's too heavy.")
  4507. String("Player_Heavy_01_thats_too_heavy_02","That's too heavy.")
  4508. String("Player_Heavy_01_thats_too_heavy_03","That's too heavy.")
  4509. String("Player_KillsAI_01_just_fucking_die_01","Just fucking die!")
  4510. String("Player_KillsAI_01_just_fucking_die_02","Just fucking die!")
  4511. String("Player_KillsAI_01_just_fucking_die_03","Just fucking die!")
  4512. String("Player_KillsAI_01_just_fucking_die_04","Just fucking die!")
  4513. String("Player_KillsAI_01_just_fucking_die_05","Just fucking die!")
  4514. String("Player_KillsAI_01_just_fucking_die_06","Just fucking die!")
  4515. String("Player_KillsAI_02_aaaa_just_die_already_01","Ah, just fucking die already!")
  4516. String("Player_KillsAI_02_arghh_die_already_01","Ah, just fucking die already!")
  4517. String("Player_KillsAI_02_arghh_die_already_02","Ah, just fucking die already!")
  4518. String("Player_KillsAI_02_comon_die_allready_(choked)_01","Come on, die already!")
  4519. String("Player_KillsAI_02_comon_die_allready_01","Come on, die already!")
  4520. String("Player_KillsAI_02_die_already_01","Die already!")
  4521. String("Player_KillsAI_02_die_already_02","Die already!")
  4522. String("Player_KillsAI_02_die_already_you_son_of_a_bitch_01","Die already, you son of a bitch!")
  4523. String("Player_KillsAI_02_just_die_already_01","Just die already!")
  4524. String("Player_KillsAI_02_just_tap_out_already_01","Just tap out already!")
  4525. String("Player_KillsAI_03_arrgh_leave_me_th_fuck_alone_01","Argh, leave me the fuck alone.")
  4526. String("Player_KillsAI_03_just_leave_me_th_fuck_alone_01","Just leave me the fuck alone!")
  4527. String("Player_KillsAI_03_leave_me_th_fuck_alone_01","Leave me the fuck alone!")
  4528. String("Player_KillsAI_03_leave_me_th_fuck_alone_02","Leave me the fuck alone!")
  4529. String("Player_KillsAI_03_leave_me_th_fuck_alone_03","Leave me the fuck alone!")
  4530. String("Player_KillsAI_03_leave_me_th_fuck_alone_04","Leave me the fuck alone!")
  4531. String("Player_KillsAI_03_oh_shit_leave_me_th_fuck_alone_01","Oh shit, leave me the fuck alone!")
  4532. String("Player_KillsAI_04_aaarghh_i_can_do_that_too_01","Argh, I can do that too.")
  4533. String("Player_KillsAI_04_aarghh_son_of_a_bitch_01","Argh, son of a bitch!")
  4534. String("Player_KillsAI_04_just_fucking_die_01","Just fucking die!")
  4535. String("Player_LookAtWound_01_oh_shit_01","Oh shit...")
  4536. String("Player_LookAtWound_01_oh_shit_02","Oh shit...")
  4537. String("Player_LookAtWound_01_oh_shit_03","Oh shit...")
  4538. String("Player_LookAtWound_01_oh_shit_04","Oh shit...")
  4539. String("Player_LookAtWound_02_holy_shit_01","Holy shit!")
  4540. String("Player_LookAtWound_02_holy_shit_02","Holy shit!")
  4541. String("Player_LookAtWound_02_holy_shit_03","Holy shit!")
  4542. String("Player_LookAtWound_02_holy_shit_04","Holy shit!")
  4543. String("Player_LookAtWound_02_holy_shit_05","Holy shit!")
  4544. String("Player_LookAtWound_02_holy_shit_06","Holy shit!")
  4545. String("Player_LookAtWound_03_holy_shit_that_doesnt_look_good_01","Holy shit, that doesn't look good.")
  4546. String("Player_LookAtWound_03_That_doesnt_look_good_01","That doesn't look good.")
  4547. String("Player_LookAtWound_03_That_doesnt_look_good_02","That doesn't look good.")
  4548. String("Player_LookAtWound_03_That_doesnt_look_good_03","That doesn't look good.")
  4549. String("Player_LookAtWound_04_not_good_thats_definitely_not_good_0","Not good, that's definitely not good.")
  4550. String("Player_LookAtWound_04_thats_definitely_not_good_01","That's definitely not good.")
  4551. String("Player_LookAtWound_04_thats_definitely_not_good_02","That's definitely not good.")
  4552. String("Player_LookAtWound_04_thats_definitely_not_good_03","That's definitely not good.")
  4553. String("Player_PlaceFind_01_huh_i_wonder_what_thats_place_is","Uh, I wonder what that place is.")
  4554. String("Player_PlaceFind_01_i_dont_remember-seeing_this_place_on_map_01","I don't remember seeing this place on the map.")
  4555. String("Player_PlaceFind_01_what_is_that_place_01","What is that place?")
  4556. String("Player_PlaceFind_01_what_is_that_place_02","What is that place?")
  4557. String("Player_PlaceFind_01_what_is_that_place_03","What is that place?")
  4558. String("Player_PlaceFind_01_what_is_that_place_04","What is that place?")
  4559. String("Player_PlaceFind_01_what_is_that_place_05","What is that place?")
  4560. String("Player_PlaceFind_03_anyone_here_hello_01","Anyone here? Hello?")
  4561. String("Player_PlaceFind_03_anyone_here_hello_02","Anyone here? Hello?")
  4562. String("Player_PlaceFind_03_anyone_here_hello_03","Anyone here? Hello?")
  4563. String("Player_PlaceFind_03_hey_anyone_here_hello_hello_01","Thank god! Anyone here? Hello?")
  4564. String("Player_PlaceFind_03_thank_god_anyone_here_hello_01","Thank god! Ayone here? Hello?")
  4565. String("Player_PlaceFind_03_thank_god_hey_anyone_here_hey_is_anyone_here_01","Thank god! Hey! Anyone here? Hey! Is anyone here?")
  4566. String("Player_Succeses_01_oh_yes_01","Oh, yes!")
  4567. String("Player_Succeses_01_oh_yes_02","Oh, yes!")
  4568. String("Player_Succeses_01_yes_01","Yes!")
  4569. String("Player_Succeses_01_yes_02","Yes!")
  4570. String("Player_Succeses_01_yes_yes_yes_01","Yes, yes, yes!")
  4571. String("Player_Succeses_02_finally_02","Finally!")
  4572. String("Player_Succeses_02_finally_03","Finally!")
  4573. String("Player_Succeses_02_oh_thank_god_finally_01","Oh thank God, finally!")
  4574. String("Player_Succeses_02_oh_yes_finally_01","Oh yes! Finally!")
  4575. String("Player_Succeses_03_at_last_01","At last!")
  4576. String("Player_Succeses_03_its_about_damn_time_01","It's about time.")
  4577. String("Player_Succeses_03_its_about_damn_time_02","It's about time.")
  4578. String("Player_Succeses_03_its_about_damn_time_03","It's about time.")
  4579. String("Player_Succeses_04_hahaha_nice_01","Ha, nice!")
  4580. String("Player_Succeses_04_nice_01","Nice!")
  4581. String("Player_Succeses_04_nice_02","Nice!")
  4582. String("Player_Succeses_04_nice_03","Nice!")
  4583. String("Player_Succeses_04_oh_nice_01","Oh, nice!")
  4584. String("Player_Succeses_04_oh_nice_02","Oh, nice!")
  4585. String("Player_Succeses_04_oh_nice_03","Oh, nice!")
  4586. String("Player_Succeses_05_aaa_gotcha_01","Ahhh, gotcha!")
  4587. String("Player_Succeses_05_aha_gotcha_01","Ahhh, gotcha!")
  4588. String("Player_Succeses_05_gotcha_01","Gotcha!")
  4589. String("Player_Succeses_05_gotcha_02","Gotcha!")
  4590. String("Player_Succeses_05_gotcha_03","Gotcha!")
  4591. String("Player_Succeses_05_gotcha_04","Gotcha!")
  4592. String("Player_Succeses_05_ha_gotcha_01","Ha! Gotcha!")
  4593. String("Player_Succeses_05_ha_ha_i_gotcha_01","Ha ha, I gotcha!")
  4594. String("Player_Succeses_05_i_gotcha_you_couldnt_get_away_from_me_01","I gotcha, you couldn't get away from me!")
  4595. String("Player_Succeses_06_nice_oh_man_if_mia_could_have_seen_this_01","Nice! Oh man, if Mia could have seen this.")
  4596. String("Player_Succeses_07_hohoho_oh_man_if_mia_could_seen_this_now_01.wav","Ho ho ho, man, if Mia could see this now.")
  4597. String("Player_Succeses_08_ha_i_think_this_will_work_01","Ha! I think this will work.")
  4598. String("Player_Succeses_08_i_think_i_can_put_these_two_together_01","I think I can put these two together.")
  4599. String("Player_Succeses_08_if_i_put_this_and_this_together_01","If I put this and this together...")
  4600. String("Player_Succeses_08_it_think_this_might_work_01","I think this might work.")
  4601. String("Player_Succeses_08_maybe_maybe_what_if_i_put_this_with_this_01","Maybe... maybe... what if I put this with this.")
  4602. String("Player_Succeses_08_there_we_go_01","There we go!")
  4603. String("Player_Succeses_08_this_may_just_work_01","This may just work.")
  4604. String("Player_Succeses_08_this_might_work_01","This might work.")
  4605. String("Player_Succeses_08_yeah_i_think_these_two_works_together_01","Yeah, I think these two work together.")
  4606. String("Player_Succeses_08_yeah_yeah_yeah_i_think_this_goes_together_01","Yeah, yeah, yeah. I think this goes together.")
  4607. String("Player_Succeses_09_Hunting_Chasing Animal_aha_couldnt_run_from_me_for_too_long_01","Ah, couldn't run from me for too long.")
  4608. String("Player_Taunt_02_and_go_away_01","And go away.")
  4609. String("Player_Taunt_02_go_away_01","Go away!")
  4610. String("Player_Taunt_02_go_away_02","Go away!")
  4611. String("Player_Taunt_02_go_away_03","Go away!")
  4612. String("Player_Taunt_02_go_away_04","Go away!")
  4613. String("Player_Taunt_02_go_away_05","Go away!")
  4614. String("Player_Taunt_02_go_away_06","Go away!")
  4615. String("Player_Taunt_02_go_away_07","Go away!")
  4616. String("Player_Taunt_02_stay_away_01","Stay away!")
  4617. String("PreDream_01_Player_01","Hey! What are you doing here?")
  4618. String("PreDream_01_Player_02","Wait! Don't go!")
  4619. String("PreDream_01_Player_03","Wait up!")
  4620. String("Dream_01_Corridor_Player_01","Hey, kid, where are you?!")
  4621. String("Dream_01_Corridor_Player_02","Where... where am I?")
  4622. String("Dream_01_CorridorBlack_Player_01A","Hello?")
  4623. String("Dream_01_CorridorBlack_Player_01B","Kid?")
  4624. String("Dream_01_CorridorBlack_Player_01C","Mia?")
  4625. String("Dream_01_CorridorBlack_Girl_02","Do you remember how we got here?")
  4626. String("Dream_01_CorridorBlack_Player_03","Mia, is that you?")
  4627. String("Dream_01_Arrival_Girl_01","First contact is always difficult. They're extremely wary.")
  4628. String("Dream_01_Arrival_Player_02A","Mia? Where are you?")
  4629. String("Dream_01_Arrival_Player_02B","I don't remember anything. You were calling to me, I ran out of the tent, and...")
  4630. String("Dream_01_Arrival_Girl_03","They have to be. Civilization is killing them, and we don’t even realize it.")
  4631. String("Dream_01_Arrival_Player_04","Mia...")
  4632. String("Dream_01_Arrival_Girl_05","Maybe... it would've been better if I'd just died back then...")
  4633. String("Dream_01_Arrival_TouchMia_Player_01","Mia... I...")
  4634. String("Scene_01_Village_Girl_01","When the American colonization began, The Conquistadores brought their diseases here with them. Many tribes were wiped out, and the rest moved even deeper into the jungle.")
  4635. String("Scene_01_Village_Girl_02","Chief Kwini went on and on about whole generations of his ancestors being decimated, until they received a gift from the jungle.")
  4636. String("Scene_01_Village_Girl_03","And me? Naively I assured them about our good intentions.")
  4637. String("Scene_01_Village_Kids_Player_01","These children... I've seen them before.")
  4638. String("Scene_01_Village_Kids_Girl_02","I miss them, you know? I wish I could see them again.")
  4639. String("Dream_01_Village_TouchMia_Player_01","Just let me...")
  4640. String("Dream_01_Gift_Mia_01","They trusted us.")
  4641. String("Dream_01_Gift_Mia_02","Embraced us as their own.")
  4642. String("Dream_01_Gift_Mia_03","They even... They even shared their ‘secret’ with us!")
  4643. String("Dream_01_Gift_Mia_04","Dios mГ­o, ВїquГ© hemos hecho?")
  4644. String("Dream_01_Gift_TouchMia_Player_01","I just want to...")
  4645. String("Dream_01_GiftPickup_Mia_01_WT","Jake?!")
  4646. String("Dream_01_GiftPickup_Player_02","Mia? Wait, I'm here!")
  4647. String("Dream_01_GiftPickup_Mia_03_WT","Jake... Come in, please, I need you.")
  4648. String("S07Grabhook_lookat_Player_01","How do I get up there...")
  4649. String("AfterDreamFirstCall_Girl_01","Hello... Jake… Please, I can't live without you...")
  4650. String("AfterDreamFirstCall_Player_02","Mia! Is it really you? Where are you?")
  4651. String("AfterDreamFirstCall_Girl_03","Gracias a dios que estas vivo.")
  4652. String("AfterDreamFirstCall_Girl_04","Me? I'm safe, trust me. Tell me what happened to you. I was losing it trying to contact you.")
  4653. String("AfterDreamFirstCall_Player_05A_Short","I can't remember anything.")
  4654. String("AfterDreamFirstCall_Player_05B_Short","Are you safe?")
  4655. String("AfterDreamFirstCall_Player_05A","I must've had some kind of accident, but I can't recall anything. Last time I remember I was running out of our tent.")
  4656. String("AfterDreamFirstCall_Player_05B","Are you safe? I... I can't remember...")
  4657. String("AfterDreamFirstCall_Girl_06","Jake, that doesn't sound good. Look, it's me who should try to find you. You didn't even get a chance to rest.")
  4658. String("AfterDreamFirstCall_Girl_07","Can you give me some clue as to your whereabouts? A landmark or something?")
  4659. String("AfterDreamFirstCall_Player_08A_Short","Wristwatch.")
  4660. String("AfterDreamFirstCall_Player_08B_Short","Tribal village.")
  4661. String("AfterDreamFirstCall_Player_08A","Yeah, the GPS in my watch shows 32 south, 46 west.")
  4662. String("AfterDreamFirstCall_Girl_09A","Honey, those coordinates point to the Atlantic! Are those minutes or seconds? You need to be more specific than that!")
  4663. String("AfterDreamFirstCall_Player_10A","Yeah... just two minutes away from the Starbucks that they have around here. I... I don't know, I only got this watch a couple of days ago.")
  4664. String("AfterDreamFirstCall_Girl_011A","Ok. There must be another way.")
  4665. String("AfterDreamFirstCall_Player_08B","Oh, the village! Recently I found a tribal village. It’s deserted though, not sure why.")
  4666. String("AfterDreamFirstCall_Girl_09B"," Is it a large, round village?")
  4667. String("AfterDreamFirstCall_Player_10B","No, rather small, just a few huts.")
  4668. String("AfterDreamFirstCall_Girl_11B","CariГ±o, if it's not the main village, it could be anywhere. We never found all the campsites.")
  4669. String("AfterDreamFirstCall_Player_012","Do you know your location? Can you give me your coordinates? I'll find you somehow.")
  4670. String("AfterDreamFirstCall_Girl_13","I... don't know. I don't have a map, just your notepad. There are… One, two... Three locations marked here: ")
  4671. String("AfterDreamFirstCall_Girl_14","26 South 41 West, 41 South 20 East, 20 South 12 East.")
  4672. String("AfterDreamFirstCall_Girl_15","At least one of those has to be important, right?")
  4673. String("AfterDreamFirstCall_Player_16","Mia? Come again! You're breaking up!")
  4674. String("AfterDreamFirstCall_Girl_17","You need to tell me why you left me.")
  4675. String("AfterDreamFirstCall_Player_18","Mia? Come again!")
  4676. String("AfterDreamFirstCall_Girl_19","Without them there's no hope.")
  4677. String("AfterDreamFirstCall_Player_20","Mia? Mia?")
  4678. String("AfterDreamFirstCall_Player_21","FUCK!!!")
  4679. String("AfterDreamFirstCall_Player_22","Battery's dead.")
  4680. String("AfterFirstCharge_Player_01","Hello, Mia? You there?")
  4681. String("AfterFirstCharge_Girl_02","Jake? Oh my God. I'm freaking out here, why did you go silent? What happened?")
  4682. String("AfterFirstCharge_Player_03","Battery died. I had to charge it and... We can't talk long. Just tell me where you are... I'll find you somehow.")
  4683. String("AfterFirstCharge_Girl_04","Me? I told you, I'm safe… Let's focus on you, ok? Report everything. I'll always be here for you if you need to talk.")
  4684. String("AfterFirstCharge_Player_05A_Short","Will do.")
  4685. String("AfterFirstCharge_Player_05B_Short","Are you in our tent?")
  4686. String("AfterFirstCharge_Player_05B","Does that mean you're in our tent?")
  4687. String("AfterFirstCharge_Girl_06B","You know I'm safe. I already told you. Don't waste the battery. I'll be wherever you need me.")
  4688. String("AfterFirstCharge_Player_05A","Ok, will do. Over and out.")
  4689. String("AfterFirstCharge_Player_07B","Ok, will do. Over and out.")
  4690. String("07Village_Player_01","Hey Mia. About this village I found...")
  4691. String("07Village_Girl_02","Yes, what about it?")
  4692. String("07Village_Player_03","It's abandoned, but I found a few burned items that couldn't have belonged to the tribe.")
  4693. String("07Village_Player_03_cut_1","These came from outside the jungle, it looks like. Are you certain we haven't been here before?")
  4694. String("07Village_Gilr_04","The tribe fears our world, but they would never burn our things. They know we are not the enemy.")
  4695. String("07Village_Player_05A_Short","You think there's someone else here?")
  4696. String("07Village_Player_05B_Short","Ok, I understand.")
  4697. String("07Village_Player_05A","You don't think there's someone else here, do you?")
  4698. String("07Village_Girl_06A","I don't know, but I don't like any of this. Just be careful if you see anyone.")
  4699. String("07Village_Player_05B","Ok, I understand.")
  4700. String("07Climbing_Player_01","Mia, I’ve almost reached this Lambda location, but I can't get there. I mean... there is a way up, but the ropes have been cut.")
  4701. String("07Climbing_Player_01_cut_1","I mean... there is a way up, but the ropes have snapped.")
  4702. String("07Climbing_Player_01_alt","Mia, I'm was just near the first spot you mentioned, but I could not get there.")
  4703. String("07Climbing_Player_01_alt_cut_1","I mean... there is a way up, but the ropes have snapped.")
  4704. String("07Climbing_Girl_02","And?")
  4705. String("07Climbing_Player_03A_Short","Do you know this place?")
  4706. String("07Climbing_Player_03B_Short","I could use some gear")
  4707. String("07Climbing_Player_03A","Do you know this place?")
  4708. String("07Climbing_Girl_04A","You know there's a lot of places like that here. It's a jungle, Jake.")
  4709. String("07Climbing_Player_05A","Yeah, but the rope...")
  4710. String("07Climbing_Girl_06A","They could be ours. We did leave quite a lot of them behind. Try and find a way to get there.")
  4711. String("07Climbing_Player_03B","I could use some climbing gear.")
  4712. String("07Climbing_Girl_04B","If there's a rope, maybe you can find something else.")
  4713. String("07Climbing_Player_07","You're right.")
  4714. String("07Rock_Player_01","I saw a strange rock covered with tribal paintings. You think you could translate them for me?")
  4715. String("07Rock_Girl_02","Do you remember what was on it?")
  4716. String("07Rock_Player_03","Two men, one black and one blue with the stone between them.")
  4717. String("07Rock_Girl_04","Were there any inscriptions?")
  4718. String("07Rock_Player_05A_Short","Yes.")
  4719. String("07Rock_Player_05B_Short","I don't remember.")
  4720. String("07Rock_Player_05B","Ah, Shit. I don't remember. I'll let you know when I get back there.")
  4721. String("07Rock_Player_07AD","Ah, Shit. I don't remember. I'll let you know when I get back there.")
  4722. String("07Rock_Player_05A","Oh! Yes! Yes there were.")
  4723. String("07Rock_Girl_06A","Can you describe them?")
  4724. String("07Rock_Player_07AA_Short","Dash... O... P?")
  4725. String("07Rock_Player_07AB_Short","O... Dash... T?")
  4726. String("07Rock_Player_07AC_Short","Y... P... Dash... O?")
  4727. String("07Rock_Player_07AD_Short","I don't remember.")
  4728. String("07Rock_Player_07AA","Dash... O... P?")
  4729. String("07Rock_Player_07AC","Y... P... Dash... O?")
  4730. String("07Rock_Girl_07AA","That doesn't tell me anything. Are you sure that's correct? Let me know when you go back there.")
  4731. String("07Rock_Girl_07AC","That doesn't tell me anything. Are you sure that's correct? Let me know when you go back there.")
  4732. String("07Rock_Player_07AB","O... Dash... T?")
  4733. String("07Rock_Girl_07AB","It might be a sign for a sort of...spiritual passageway.")
  4734. String("07Rock_Girl_07AB_cut_1","The natives believe their ancestor's spirits still live in the jungle and can be reached through certain rituals.")
  4735. String("07Rock_Girl_07AB_cut_2","The passageway also prevents evil spirits from returning.")
  4736. String("07Rock_Player_08AB","Great, but that sure as hell doesn't help me right now. I need a sign for a physical passageway. Wait, I have an idea! Over and out.")
  4737. String("07RockGone_If_not_talked_about_rock_Player_01","Mia, I didn't mention this earlier, but I saw a rock covered with tribal paintings. Now... it's gone, as if it never existed.")
  4738. String("07RockGone_If_not_talked_about_rock_Girl_02","What do you mean... gone?")
  4739. String("07RockGone_If_not_talked_about_rock_Player_03","It disappeared...")
  4740. String("07RockGone_If_not_talked_about_rock_Girl_04","Jake, cariГ±o, you're not making any sense. When did you last sleep?")
  4741. String("07RockGone_If_not_talked_about_rock_Player_05","Never mind that- I found a way through! Over and out.")
  4742. String("07RockGone_If_not_talked_about_rock_Girl_06","Just... be careful.")
  4743. String("07RockGone_If_talked_about_rock_Player_01","Mia, the rock I mentioned earlier is gone now, I don't know what happened.")
  4744. String("07RockGone_If_talked_about_rock_Girl_02","Are you certain you're in the right spot?")
  4745. String("07RockGone_If_talked_about_rock_Player_03A_Short","Yes.")
  4746. String("07RockGone_If_talked_about_rock_Player_03B_Short","I'll keep looking.")
  4747. String("07RockGone_If_talked_about_rock_Player_03A","Yes, I'm positive.")
  4748. String("07RockGone_If_talked_about_rock_Girl_04A","Ok. I… I am lost for words. ")
  4749. String("07RockGone_If_talked_about_rock_Player_05A","Well, regardless, now I can get through here. I'll contact you if I find anything.")
  4750. String("07RockGone_If_talked_about_rock_Player_03B","I'm not sure, I'll keep looking.")
  4751. String("07RockGone_If_talked_about_rock_Player_02_not_crazy","I better not be going crazy.")
  4752. String("07RockGone_If_talked_about_rock_Girl_06","Just... be careful.")
  4753. String("Cartel_Find_NoInside_Player_01","Mia, I found something. Some buildings.")
  4754. String("Cartel_Find_NoInside_Girl_02","Buildings? In the jungle? What kind of buildings?")
  4755. String("Cartel_Find_NoInside_Player_03","I don't know yet. Give me a moment.")
  4756. String("Cartel_FindOut_Player_01","Those buildings I mentioned look like they're abandoned... drug factory, maybe?")
  4757. String("Cartel_FindOut_Girl_02","Wait, wait.. what? A drug factory? Here? Are you sure there's no one in there?")
  4758. String("Cartel_FindOut_Player_03A_Short","I can't see anyone.")
  4759. String("Cartel_FindOut_Player_03B_Short","Looks abandoned.")
  4760. String("Cartel_FindOut_Player_03C_Short","Looks like it was used recently.")
  4761. String("Cartel_FindOut_Player_03A","I haven't seen anyone, but a place like this would've been guarded, right?")
  4762. String("Cartel_FindOut_Girl_04A","I don't know but someone might show up. Don't linger.")
  4763. String("Cartel_FindOut_Player_05A","Allright. Well, I'll let you know if I find something useful.")
  4764. String("Cartel_FindOut_Player_03B","It's… It's fine. Ok Mia? Remember, key word: abandoned.")
  4765. String("Cartel_FindOut_Girl_04B","No one would just abandon all this and leave. ")
  4766. String("Cartel_FindOut_Girl_04B_cut_1","We're in the middle of the jungle. There's nowhere to go!")
  4767. String("Cartel_FindOut_Girl_04B_cut_2","Please, be careful!")
  4768. String("Cartel_FindOut_Player_03C","Well, it does look like it was used recently.")
  4769. String("Cartel_FindOut_Girl_04C","Please be careful, someone might return at any moment.")
  4770. String("Cartel_FindOut_Ago_Player_01","Mia, I think I found an abandoned drug factory.")
  4771. String("Cartel_Cage_Player_01","Even found some cages. Someone was being held here.")
  4772. String("Cartel_Cage_Girl_02","Any idea who it was?")
  4773. String("Cartel_Cage_Player_03A_Short","An underperforming worker?")
  4774. String("Cartel_Cage_Player_03B_Short","I have no idea.")
  4775. String("Cartel_Cage_Player_03C_Short","A tribesman.")
  4776. String("Cartel_Cage_Player_03A","Let me guess. An underperforming worker?")
  4777. String("Cartel_Cage_Girl_04A","It's not funny. I can't believe you feel like joking right now.")
  4778. String("Cartel_Cage_Player_05A","Maybe you're right... I'm just trying not to lose it.")
  4779. String("Cartel_Cage_Girl_06A","Relax, I'm here with you.")
  4780. String("Cartel_Cage_Player_07A","Mia? Bloody radio.")
  4781. String("Cartel_Cage_Player_03B","I... I don't know.")
  4782. String("Cartel_Cage_Girl_04B","Ok... Got it.")
  4783. String("Cartel_Cage_Player_03C","A tribesman... I found some amulets here.")
  4784. String("Cartel_Cage_Girl_04C","Why would they lock up a tribesman?")
  4785. String("Cartel_Cage_Player_05C","A war over territory, maybe? There was a village nearby. Maybe there's a conflict. I don't think they got along well.")
  4786. String("Cartel_Cage_Girl_06C","It's possible.")
  4787. String("Cartel_Microwave_Player_01","They even have a microwave here.")
  4788. String("Cartel_Microwave_Player_01_Alt","There's a microware here. Looks like it still works, but it's filthy.")
  4789. String("Cartel_Microwave_Girl_02","In the middle of the jungle? What for?")
  4790. String("Cartel_Microwave_Player_03","I think they used it to dry out the drugs... It's one of the steps in manufacturing narcotics.")
  4791. String("Cartel_Microwave_Girl_04","Right...Anything you can use?")
  4792. String("Cartel_Microwave_Player_05","What...?! I don't want to get high out in the middle of the jungle!")
  4793. String("Cartel_Microwave_Girl_06","Jake, I meant tools and such.")
  4794. String("Cartel_Microwave_Player_07","Erm... No.")
  4795. String("Cartel_Microwave_Girl_08","Too bad.")
  4796. String("Cartel_Snowman_Player_01","They even have logos on the packages. These guys aren't messing around. This was a professional operation.")
  4797. String("Cartel_Snowman_Girl_02","I can't believe that's what you're doing right now.")
  4798. String("Cartel_Snowman_Player_03A_Short","I like it.")
  4799. String("Cartel_Snowman_Player_03B_Short","Funny.")
  4800. String("Cartel_Snowman_Player_03C_Short","Yeah, I might be overreacting a bit.")
  4801. String("Cartel_Snowman_Player_03A","I kinda like it. Every business operation needs a logo - I mean even illegal ones like this.")
  4802. String("Cartel_Snowman_Girl_04A","Jake, you're wasting the batteries.")
  4803. String("Cartel_Snowman_Player_03B","It's funny they picked a snowman.")
  4804. String("Cartel_Snowman_Girl_04B","Why?")
  4805. String("Cartel_Snowman_Player_05B","Well, there is no snow in the Amazonia jungle.")
  4806. String("Cartel_Snowman_Girl_06B","It's not funny. You're just wasting the batteries")
  4807. String("Cartel_Snowman_Player_03C","Yeah, I might be overreacting a bit.")
  4808. String("Cartel_Tribe_Arrows_Girl_02","The Yabahuaca are not violent. If it was them, they must've been provoked.")
  4809. String("Cartel_Tribe_Arrows_Player_03","This place almost looks untouched. I mean, if they were at war, wouldn't they have burned it down?")
  4810. String("Cartel_Tribe_Arrows_Girl_04","They would have never started a fire in the jungle. They consider it sacred.")
  4811. String("Cartel_Tribe_Arrows_Player_05","Right, right, ok. Over and out.")
  4812. String("Port_Found_Player_01","Hey, Mia. I found a dock. But it looks abandoned.")
  4813. String("Port_Found_Girl_02","Are you sure there's no one around?")
  4814. String("Port_Found_Player_03A_Short","Yes, and I think it belongs to the cartel.")
  4815. String("Port_Found_Player_03B_Short","I really hoped I'd find someone.")
  4816. String("Port_Found_Player_03C_Short","Yes. I'm alone.")
  4817. String("Port_Found_Player_03A","Yeah, and I think it belongs to the cartel.")
  4818. String("Port_Found_Player_04A","They probably used this to ship all of their... products from here.")
  4819. String("Port_Found_Girl_05A","Wherever there's a river, there must be settlements. If I just knew where you were, we could leave right now.")
  4820. String("Port_Found_Player_05B","Yeah, I know.")
  4821. String("Port_Found_Player_06A","Yeah... I Know. I'll keep looking, over and out.")
  4822. String("Port_Found_Player_03B","I really hoped I'd find someone.")
  4823. String("Port_Found_Player_03C","Yes. I'm all by myself.")
  4824. String("Port_Found_Girl_04B","Damn... Honey, just... Stay strong.")
  4825. String("Port_Found_Player_04C","Yeah, I know.")
  4826. String("Port_Destroyed_Boat_Player_01","Well, I found a boat, but it’s damaged and it won't float. Looks like someone did it on purpose.")
  4827. String("Port_Destroyed_Boat_Girl_02","Who could have done it?")
  4828. String("Port_Destroyed_Boat_Player_03A_Short","The tribesmen?")
  4829. String("Port_Destroyed_Boat_Player_03B_Short","The cartel?")
  4830. String("Port_Destroyed_Boat_Player_03C_Short","I have no idea.")
  4831. String("Port_Destroyed_Boat_Player_03D_Short","The man from the shack?")
  4832. String("Port_Destroyed_Boat_Player_03A","Uhh… The tribesmen?")
  4833. String("Port_Destroyed_Boat_Girl_04A","I don't know, cariГ±o. Maybe? If not them who else?")
  4834. String("Port_Destroyed_Boat_Player_03B","I don't know, the cartel? Maybe someone tried to run off with a package.")
  4835. String("Port_Destroyed_Boat_Girl_04B","I don't want to know. Every time you mention the cartel I... I can't help it. I fear for you.")
  4836. String("Port_Destroyed_Boat_Player_05B","Listen Mia, there's no one here, no need to worry about me, ok? I'm holding on. Somehow.")
  4837. String("Port_Destroyed_Boat_Girl_06B","Mhh... Ok.")
  4838. String("Port_Destroyed_Boat_Player_03C","I don't know, let's keep it that way. I shouldn't be here anyway.")
  4839. String("01Camp_Find_Another_Player_01","Hey, Mia. I found another hideout in a cave.")
  4840. String("01Camp_Find_Another_Girl_02","You think they're linked somehow?")
  4841. String("01Camp_Find_Another_Player_03A_Short","YES, they have to be.")
  4842. String("01Camp_Find_Another_Player_03B_Short","NO, they seem different.")
  4843. String("01Camp_Find_Another_Player_03A","Yes, they have to be.")
  4844. String("01Camp_Find_Another_Girl_04A","Sure, if you say so.")
  4845. String("01Camp_Find_Another_Player_03B","No, they seem different. The other cave looked like a temporary hiding place. This one looks like someone's been living here.")
  4846. String("01Camp_Find_Another_Girl_04B","All right, I'll wait for news. ")
  4847. String("01Camp_Find_First_Player_01","Mia, I found a camp site in the cave. Looks abandoned, I think the owner isn't coming back.")
  4848. String("01Camp_Find_First_Girl_02","I hope you found something useful.")
  4849. String("01Camp_Find_First_Player_03","I might be able to learn a thing or two from the way this shelter was build.")
  4850. String("01Camp_Find_First_Girl_04","That's great! ")
  4851. String("01Camp_Binocular_Player_01","Someone was watching the docks from here. I found some broken binoculars and the cartel's patrol schedule. Any ideas?")
  4852. String("01Camp_Binocular_Girl_02","I don't know...the competition maybe? Or… maybe a journalist looking for a story?")
  4853. String("01Camp_Binocular_Player_03A_Short","No idea, but I don't think so.")
  4854. String("01Camp_Binocular_Player_03B_Short","The journalist would've had to be crazy.")
  4855. String("01Camp_Binocular_Player_03C_Short","The competition never sleeps!")
  4856. String("01Camp_Binocular_Player_03A","No idea, but I don't think so.")
  4857. String("01Camp_Binocular_Girl_04A","Ok, over and out.")
  4858. String("01Camp_Binocular_Player_03C","Heh. Even here the competition never sleeps!")
  4859. String("01Camp_Binocular_Girl_04C","Joking? Really? I'm losing my mind here and you're in the mood for jokes?")
  4860. String("01Camp_Binocular_Player_05C","Well, it helps me.")
  4861. String("01Camp_Binocular_Girl_06C","Fine, maybe you're right. Over and out.")
  4862. String("01Camp_Binocular_Player_03B","Ugh, a journalist had to be crazy to come out here. Then again, maybe I'm not one to talk- we ended up here, too.")
  4863. String("01Camp_Binocular_Girl_04B","Well, I'm not really there...")
  4864. String("01Camp_Binocular_Player_05B","Right. I know, I know. I meant the jungle.")
  4865. String("01Camp_Binocular_Girl_06B","Right, over and out.")
  4866. String("ARoad_if_no_jeep_Player_01","Hey, this might sound weird, but I found a road.")
  4867. String("ARoad_if_no_jeep_Girl_02","What? How so?")
  4868. String("ARoad_if_no_jeep_Player_03","Someone must have come through here recently. I'm gonna check it out.")
  4869. String("ARoad_if_no_jeep_Girl_04","Oh, great! looking forward to some good news.")
  4870. String("AboutThePlane_Player_01","The plane. The plane! The first thing that I saw after the accident was a plane. Is someone searching for me? Maybe I should light a big fire?")
  4871. String("AboutThePlane_Girl_02","Yeah, I don't think so... You know well enough you're on your own.")
  4872. String("AboutThePlane_Player_03","I wasn't imagining things... I think... It was flying low, as if searching for something. Or it might've just taken off.")
  4873. String("AboutThePlane_Girl_04","I don't know what you saw, but It would be wonderful if you found an airstrip. We could just fly away.")
  4874. String("AboutThePlane_Player_05","Yeah... That would be awesome. So, where would you want to go?")
  4875. String("AboutThePlane_Girl_06","Europe. I'd go back to Spain. You?")
  4876. String("AboutThePlane_Player_07A_Short","Europe sounds nice.")
  4877. String("AboutThePlane_Player_07B_Short","Some other planet.")
  4878. String("AboutThePlane_Player_07C_Short","A glacier. Anywhere as long as it's not green.")
  4879. String("AboutThePlane_Player_07A","Yeah, I miss Europe so much.")
  4880. String("AboutThePlane_Girl_08A","Echo de menos a mi familia.")
  4881. String("AboutThePlane_Player_09A","I know, Mia. You'll see them soon, okay? Over and out.")
  4882. String("AboutThePlane_Player_07B","How about another planet?")
  4883. String("AboutThePlane_Girl_08B","And how do you plan to get there?")
  4884. String("AboutThePlane_Player_09B","I don't know yet. I'm learning to build things. One day I might be able to build a rocket.")
  4885. String("AboutThePlane_Girl_10B","Charming, but don't waste the batteries for dreams.")
  4886. String("AboutThePlane_Player_11B","Right, right, over and out.")
  4887. String("AboutThePlane_Player_07C","Ugh, a glacier. Anywhere as long as it's not green.")
  4888. String("AboutThePlane_Girl_08C","The other side of the world, huh? I'd like that. If I make it, you can take me there.")
  4889. String("AboutThePlane_Player_09C","Listen, don't say that. I promise you everything's gonna be fine.")
  4890. String("AboutThePlane_Girl_10C","Yeah... Over and out.")
  4891. String("AboutThePlane_ifCartel_Girl_01","Maybe the plane belonged to the cartel?")
  4892. String("AboutThePlane_ifCartel_Player_02","Perhaps... well, in that case, I was lucky that they didn't spot me. Over and out.")
  4893. String("AboutTheCords_Player_01","As for the coordinates... Can you tell me anything more? What should I expect there?")
  4894. String("AboutTheCords_Girl_02","Honey, I know as much as you do.")
  4895. String("AboutTheCords_Player_03","Any details? Anything?")
  4896. String("AboutTheCords_Girl_04","It's a page with some notes, that's all.")
  4897. String("AboutTheCords_Player_05","Ehh, fair enough.")
  4898. String("AboutNightCall_Player_01","Mia, just before the accident you called me in the middle of the night. What happened?")
  4899. String("AboutNightCall_Girl_02","I... My lamp went out, I panicked.")
  4900. String("AboutNightCall_Player_03A_Short","That's it?")
  4901. String("AboutNightCall_Player_03B_Short","You were scared.")
  4902. String("AboutNightCall_Player_03C_Short","Ok")
  4903. String("AboutNightCall_Player_03C","Uhh, alright. If you say so.")
  4904. String("AboutNightCall_Player_03A","Umm, that's it?")
  4905. String("AboutNightCall_Girl_04A","Yeah that's it. I know given the situation you're in my problems really don't seem like much, but I got scared, ok?")
  4906. String("AboutNightCall_Player_05A","Oh, I'm sorry. I didn't mean to offend you.")
  4907. String("AboutNightCall_Girl_06A","It's not that. I just... I just don't know what will happen to me if we don't get you out of there.")
  4908. String("AboutNightCall_Player_07A","Ugh, Mia come on… don't say that.")
  4909. String("AboutNightCall_Girl_08A","Let's just focus on getting you out safe and sound, ok?")
  4910. String("AboutNightCall_Player_03B","No, come on, you were scared. What happened?")
  4911. String("AboutNightCall_Girl_04B","I know. I'm sorry. Don't worry about me.")
  4912. String("AboutNightCall_Player_05B","I need to know if everything's all right, ok?")
  4913. String("AboutNightCall_Girl_06B","It's not all right, how can it be? You're out there, far away from me.")
  4914. String("AboutNightCall_Player_07B","Hey, hey, you're right. It was just a dumb question, ok? I'm just worried.")
  4915. String("AboutNightCall_Girl_08B","I know, mi amor.")
  4916. String("AboutAyuhaska_Player_01","Mia, before you called…ahh, I drank ayahuasca. It helped me remember our first days here. When you went to the village.")
  4917. String("AboutAyuhaska_Gil_02","What? Jake don't ever do that again. It's dangerous. Besides not all you see under its influence is true.")
  4918. String("AboutAyuhaska_Player_03","But, did you get to the village by boat?")
  4919. String("AboutAyuhaska_Gil_04","Yes.")
  4920. String("AboutAyuhaska_Player_05","And you did take part in a ritual...")
  4921. String("AboutAyuhaska_Gil_06","That doesn't change anything. I... I'm afraid of what you might see. Just come back to me, please. Let's leave the past behind.")
  4922. String("AboutAyuhaska_Player_07","I'm trying to! But I need to know what happened…")
  4923. String("AboutAyuhaska_Player_08","Mia? ")
  4924. String("AboutAyuhaska_Player_09","Mia? ")
  4925. String("BrokenBridge_Player_01","I've found a bridge, or what is left of one.")
  4926. String("BrokenBridge_Girl_02","A bridge? What happened to it?")
  4927. String("BrokenBridge_Player_03","No idea. It was a hanging bridge, so either the ropes snapped, or someone cut them.")
  4928. String("BrokenBridge_Player_03_cut_1","Shit, this looks like the only safe way to go east.")
  4929. String("BrokenBridge_if_rock_Player_01","I need to find that rope.")
  4930. String("BrokenBridge_if_have_line_Player_01","Hang on a second. I need to backtrack a little.")
  4931. String("BrokenBridge_if_no_rock_Player_01","I need to find another way through.")
  4932. String("BrokenBridge_Girl_03","Ok, keep me posted.")
  4933. String("AtJeep_Player_01","You're not gonna believe what I just found.")
  4934. String("AtJeep_Girl_02","A city made of gold.")
  4935. String("AtJeep_Player_03","What? No, no, it's a jeep. Well, it's not running anymore, but, you know, there's some useful stuff in it.")
  4936. String("AtJeep_Girl_04","So, it's good news, right?")
  4937. String("AtJeep_Player_05","I think so, there's one thing that bothers me, though. I found something that looks like a listening device connected to the walkie-talkie. Crazy, right?")
  4938. String("AtJeep_Girl_06","That's not good. Do you think... someone might be listening to us?")
  4939. String("AtJeep_Player_07A_Short","It would be nice.")
  4940. String("AtJeep_Player_07B_Short","I have no idea.")
  4941. String("AtJeep_Player_07A","It would be nice. Maybe they could help find me and I could finally get out of here.")
  4942. String("AtJeep_Girl_08A","Usually if someone is eavesdropping, they don't have the best of intentions.")
  4943. String("AtJeep_Player_09A","I'm starting to think it doesn't even matter.")
  4944. String("AtJeep_Girl_10A","Don't lose hope. You have to come back to me.")
  4945. String("AtJeep_Player_11A","I know, I know, don't worry.")
  4946. String("AtJeep_Player_07B","I... I don't know. This isn't the first strange thing I found in the jungle, you know.")
  4947. String("AtJeep_Girl_08B","Ok… fair enough…")
  4948. String("CrashedPlane_Player_01","Hey Mia. I think I found a crashed plane!")
  4949. String("CrashedPlane_Girl_02","Really? How big is it?")
  4950. String("CrashedPlane_Girl_02_cut_1","Oh my God, any corpses inside?")
  4951. String("CrashedPlane_Girl_02_cut_2","No, no, don't tell me!")
  4952. String("CrashedPlane_Girl_02_cut_3","Is there a flight number? 815!?")
  4953. String("CrashedPlane_Girl_02_cut_4","How long ago did it crash?")
  4954. String("CrashedPlane_Girl_02_cut_5","Do you have any idea what happened to it?")
  4955. String("CrashedPlane_Girl_02_cut_6","Jake!? Jake!? ")
  4956. String("CrashedPlane_Player_03","Hang on, hang on. What?")
  4957. String("CrashedPlane_Player_03_cut_1","Sorry, I was just... taking it all in. It looks like it was rather small - just a few seats - but pretty new.")
  4958. String("CrashedPlane_Player_03_cut_2","Doesn't seem like it's been here long, but…")
  4959. String("CrashedPlane_Player_03_cut_3","Mia, this wasn't an accident. It was shot down.")
  4960. String("CrashedPlane_Girl_04","Shit. I don't wanna repeat myself, but please, be careful.")
  4961. String("CrashedPlane_Player_05","Whoever did it, must have already scavenged everything that they could.")
  4962. String("Elevator1stTime_Player_01","Mia, you're not gonna believe this. I found something strange... An elevator.")
  4963. String("Elevator1stTime_Girl_02","An elevator? In the middle of the jungle? What are you talking about?")
  4964. String("Elevator1stTime_Player_03","I'm not sure yet. The engine's out, probably ran out of fuel.")
  4965. String("Elevator1stTime_Girl_04","Oh, fuel. Got it. Any idea where we can get some? You can get some.")
  4966. String("Elevator1stTime_Player_05","Let me think about it and I'll let you know.")
  4967. String("Elevator1stTime_Player_06","I got a couple of ideas. Will let you know.")
  4968. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_01","Hey, remember that elevator? I brought some fuel and started the generator.")
  4969. String("ElevatorUpandRunning_2nd_Time_Elevator_Girl_02","That's great! Where did you find it?")
  4970. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_03A_Short","The cartel.")
  4971. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_03B_Short","The jeep.")
  4972. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_03C_Short","I'm clever.")
  4973. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_03C","Well, I'm just clever.")
  4974. String("ElevatorUpandRunning_2nd_Time_Elevator_Girl_04C","Ok, well... I hope there is something useful down there.")
  4975. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_03B","Well, in the old jeep. It wasn't so hard.")
  4976. String("ElevatorUpandRunning_2nd_Time_Elevator_Girl_04B","If you say so. Let me know if you find anything useful down there.")
  4977. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_03A","The cartel. They had the same generator and there was some fuel left.")
  4978. String("ElevatorUpandRunning_2nd_Time_Elevator_Girl_04A","Which means they might be down there. Oh god, Jake, maybe you shouldn't go?")
  4979. String("ElevatorUpandRunning_2nd_Time_Elevator_Player_05A","Listen, I have to. Maybe I'll find something there that can help me get out of here. I'll let you know if I find anything.")
  4980. String("ElevatorUpandRunning_didnt_call_1st_time_Player_01","So... got some news. Found an elevator. Had some issues with it, but finally managed to get it running and now I can check to see where it leads.")
  4981. String("ElevatorUpandRunning_didnt_call_1st_time_Girl_02","Jake, slow down. An elevator?")
  4982. String("ElevatorUpandRunning_didnt_call_1st_time_Player_03","I'll let you know as soon as I find out more.")
  4983. String("GoldMine_Player_01","Mia, you're not gonna believe this. Looks like I found an illegal gold mine.")
  4984. String("GoldMine_Player_01_lat","")
  4985. String("GoldMine_Girl_02","The jungle is full of surprises. Anything of interest there?")
  4986. String("GoldMine_Player_03","I'll let you know.")
  4987. String("GoldMine_GH_knows_how_Player_01","Hey Mia! I found a climbing gear!")
  4988. String("GoldMine_GH_knows_how_Girl_02","Por fin buenas noticias! Jake, I think we'll see each other soon.")
  4989. String("GoldMine_GH_knows_how_Player_03","Finally... I just need to get back there somehow. I'll be in touch.")
  4990. String("GoldMine_GH_doesnt_know_Player_01","This might be useful.")
  4991. String("GoldMine_Burned_Corpses_Player_01","Is it... Oh, fuck!")
  4992. String("GoldMine_Burned_Corpses_Player_02","I just found a charred corpse.")
  4993. String("GoldMine_Burned_Corpses_if_transfusion_Player_01","Now I know what they did after a failed transfusion. They burned the bodies.")
  4994. String("GoldMine_Burned_Corpses_Girl_03","That's...horrible. With every update I get more and more worried about you.")
  4995. String("GoldMine_Burned_Corpses_Girl_03_cut_1","I need you here. Please…")
  4996. String("GoldMine_Burned_Corpses_Girl_03_cut_2","I don't… I don't know how much longer I can take it.")
  4997. String("GoldMine_Burned_Corpses_Player_04","Mia, I'm doing my best. Just give me some more time, ok? Just a bit longer.")
  4998. String("GoldMine_Blood_Transfusion_Player_01","Looks like someone was attempting a... blood transfusion here? There's a lot of it on the chair and the floor. I doubt any of the patients actually survived.")
  4999. String("GoldMine_Blood_Transfusion_Girl_02","Why would they do that?")
  5000. String("GoldMine_Blood_Transfusion_Player_03","I wish I knew. Or, on second thought, maybe I don't.")
  5001. String("GoldMine_pouch_Player_01","On a lighter note, I did find a pouch of gold.")
  5002. String("GoldMine_pouch_Girl_02","Really? That's what you are doing now? Looting?")
  5003. String("GoldMine_pouch_Player_03","Heh, if only we had Internet access, I would've been able to put it up for sale.")
  5004. String("GoldMine_pouch_Girl_04","Haha, and what would you do with all those millions?")
  5005. String("GoldMine_pouch_Player_05A_Short","Maybe you have an idea?")
  5006. String("GoldMine_pouch_Player_05B_Short","I'd fly to Europe. On a private jet.")
  5007. String("GoldMine_pouch_Player_05C_Short","You always wanted to buy a yacht. What do you say?")
  5008. String("GoldMine_pouch_Player_05A","Maybe you have an idea? It's your money too.")
  5009. String("GoldMine_pouch_Girl_06A","I'd get a new car!")
  5010. String("GoldMine_pouch_Player_07A","Oh no... I'm not getting rid of my car! I've had that thing since high school, ok? Roxanne's been good to us. ")
  5011. String("GoldMine_pouch_Player_07A_cut_1","It saved us thousands of dollars. When we get back home, you gonna have to apologize to her just for saying that.")
  5012. String("GoldMine_pouch_Girl_08A","Aww, I love our wonderful old car. We go way back.")
  5013. String("GoldMine_pouch_Player_09A","It is a classic.")
  5014. String("GoldMine_pouch_Player_05B","I'd fly to Europe. On a private jet. And I would get drunk with the most expensive scotch.")
  5015. String("GoldMine_pouch_Girl_06B","Scotch? How about some wine? I wouldn't want to kick off drunk. I want to make the most of us starting a new life.")
  5016. String("GoldMine_pouch_Player_07B","Yeah... anything as long as it's with you.")
  5017. String("GoldMine_pouch_Player_05C","Come on, you always wanted to buy a yacht. What do you say?")
  5018. String("GoldMine_pouch_Girl_06C","I mean… I wouldn't mind. ")
  5019. String("StoneRings_Player_01","Mia, I found one of the locations you gave me. This looks nothing like our tent.")
  5020. String("StoneRings_Player_01_alt","Mia, I found one of the locations you gave me. It looked nothing like our tent.")
  5021. String("StoneRings_Girl_02","Then what is it?")
  5022. String("StoneRings_Player_03A_Short","Some fucking stones")
  5023. String("StoneRings_Player_03B_Short","Looks like a place of worship")
  5024. String("StoneRings_Player_03A","Just a fucking pile of stones. Hell, I really hoped to find you here!")
  5025. String("StoneRings_Girl_04A","Calm down, cariГ±o. Look on the bright side. Now we know your watch works fine. You just need to find the other locations and we'll be together soon.")
  5026. String("StoneRings_Player_05A","I don't know Mia. It took me a while to get here.")
  5027. String("StoneRings_Girl_06A","You can make it. I'm here with you, aren't I? I'll be with you every step of the way! Just stay strong for me.")
  5028. String("StoneRings_Player_03B","Looks like a place of worship, where the Yabahuaca imbibe ayahuasca.")
  5029. String("StoneRings_Player_03B_Alt","Looked like a place of worship, where the Yabahuaca imbibe ayahuasca.")
  5030. String("StoneRings_Girl_02B","Well, time to move on. You have a few more locations to check. One of them has to be it.")
  5031. String("StoneRings_Player_05B","I don't know if I can make it. It took me so long to get here...")
  5032. String("StoneRings_Girl_04B","Just keep thinking about me. You have to come back to me.")
  5033. String("StoneRings_Player_07A_Short","I promise I will")
  5034. String("StoneRings_Player_07B_Short","Yes... I will.")
  5035. String("StoneRings_Player_07A","I will, I promise.")
  5036. String("StoneRings_Player_07B","Yes... I will.")
  5037. String("Dream02_Player_01","Ok, here we go again.")
  5038. String("Dream02_Player_02","Hey, kid, don't run!")
  5039. String("Dream02_Scene_1_Player_01","Is this... my office?")
  5040. String("Dream02_Scene_2_Girl_02","The book was quite good, but people aren't interested in lost tribes, deforestation or global warming.")
  5041. String("Dream02_Scene_2_Girl_02_cut_1","We don't think about such things until it's too late.")
  5042. String("Dream02_Scene_2_Girl_03","They only care about themselves until tragedy strikes. People just don’t care...")
  5043. String("Dream02_Scene_2_Girl_04","It wasn't any different this time. No one took an interest in them, unless there was some money to be made.")
  5044. String("Dream02_Scene_3_Girl_01","You think I'm selfish, just like everyone else, don't you? Maybe you're right, maybe I should've just given up.")
  5045. String("Dream02_Scene_3_Player_02","What happened? Why are you here?")
  5046. String("Dream02_Scene_3_Girl_03","I know what drove us. But it doesn't justify anything. If not for me, you wouldn't have to go back to the jungle.")
  5047. String("Dream02_Scene_3_Player_04","Mia… I... I didn't know.")
  5048. String("AboutSickMia_Player_01","Mia... I drank another dose of ayahuasca. Why didn't you tell me you were sick?")
  5049. String("AboutSickMia_Girl_02","Jake...")
  5050. String("AboutSickMia_Player_03","Is that why were here? Yabahuaca have a remedy and we were going to get it for you?")
  5051. String("AboutSickMia_Girl_04","If only it was that simple, I would have told you already.")
  5052. String("AboutSickMia_Player_05","Then why don't you just do it?")
  5053. String("AboutSickMia_Girl_06","I'm afraid you won't get back to me. And all I want is for you to be safe.")
  5054. String("AboutSickMia_Player_07","Whatever it is, Mia. Please tell me.")
  5055. String("AboutSickMia_Girl_08","Please, Jake. Just keep going. If you can't make it, neither can I. Let's just not bring this up again until you're safe, ok?")
  5056. String("AboutSickMia_Player_09","I don't understand any of it, but I know I have to find you.")
  5057. String("AboutSickMia_Girl_10","Let's just focus on that, please.")
  5058. String("RefugessCamp_Player_01","I found a camp. It looks abandoned but clearly someone's been living here for a long time. Any idea who it might have been?")
  5059. String("RefugessCamp_Girl_02","Well, I did read somewhere that a few years back an Englishman walked the entire length of the Amazon River")
  5060. String("RefugessCamp_Girl_02_cut_1","and it took him over 2 years! World's full of passionate people.")
  5061. String("RefugessCamp_Player_03","Yeah, I know... but something here doesn't add up. It looks as if they just disappeared, like, leaving all their gear, that just doesn't make sense.")
  5062. String("RefugessCamp_Girl_04","That is strange, but, maybe it's a good thing. You can just grab what you need.")
  5063. String("RefugessCamp_Player_05","Yeah, doesn't look like anybody will be needing any of that.")
  5064. String("AirPort_Radio_Player_01","Hello? Can anyone hear me? I need help! Anyone, come in, please!")
  5065. String("AirPort_Radio_Player_02","I need help! Anyone, come in, please!")
  5066. String("AirPort_Radio_Player_03","Fucking hell!")
  5067. String("AirPort_Radio_ATC_04","Copy. This is Manaus Control Tower. Over.")
  5068. String("AirPort_Radio_Player_05","You can hear me? You can really hear me! I need help!")
  5069. String("AirPort_Radio_ATC_06","Affirmative. Keep calm now, I can hear you. You're going to be all right. Please give us your name and position. Over.")
  5070. String("AirPort_Radio_Player_07","This is Jake Higgins. I'm on a makeshift airstrip in the middle of the jungle. I'm not sure where exactly.")
  5071. String("AirPort_Radio_ATC_08","Copy.")
  5072. String("AirPort_Radio_ATC_09","That Jake Higgins? Again? Ok, I know where you are. Just please hold, over.")
  5073. String("AirPort_Radio_ATC_10","Ok, are you alone? Over.")
  5074. String("AirPort_Radio_Player_11A_Short","There's a girl with me... Mia.")
  5075. String("AirPort_Radio_Player_11B_Short","I'm alone.")
  5076. String("AirPort_Radio_Player_11A","There's a girl with me... Mia.")
  5077. String("AirPort_Radio_Player_11B","Yes, I'm alone here, but.")
  5078. String("AirPort_Radio_ATC_12","Copy. Is there a man with you? Over.")
  5079. String("AirPort_Radio_Player_13A_Short","No, there's nobody else here.")
  5080. String("AirPort_Radio_Player_13B_Short","I already told you.")
  5081. String("AirPort_Radio_Player_13C_Short","I'm alone.")
  5082. String("AirPort_Radio_Player_13A","No, there's nobody else here.")
  5083. String("AirPort_Radio_Player_13B","Listen, I told you already. There's no other man here! I am with the girl, we're talking over the radio! Over.")
  5084. String("AirPort_Radio_Player_13C","I'm alone.")
  5085. String("AirPort_Radio_Player_14A_Short","Are you still there? What do I do?")
  5086. String("AirPort_Radio_Player_14B_Short","Can you hear me?")
  5087. String("AirPort_Radio_Player_14A","Are you still there? What do I do?")
  5088. String("AirPort_Radio_Player_14B","Can you hear me?")
  5089. String("AirPort_Radio_ATC_15","Copy. Just stay where you are. Over.")
  5090. String("AirPort_Radio_Player_016","Will someone fly over? How long should I wait?")
  5091. String("AirPort_Radio_ATC_17","Keep calm and stay put. Help is on the way. Over and out.")
  5092. String("AirPort_Radio_Player_18A_Short","What did you mean by 'again'? Am I in danger? What's going on?")
  5093. String("AirPort_Radio_Player_18B_Short","You asked if I was alone? Who did you mean?")
  5094. String("AirPort_Radio_Player_18C_Short","Am I just supposed to wait god knows how long?")
  5095. String("AirPort_Radio_Player_18A","Hey, what… what do you mean by 'again'? Am I in some sort of danger? I mean... What's going on?")
  5096. String("AirPort_Radio_Player_18B","Hey! Hey, you asked if I was alone? What did you mean?")
  5097. String("AirPort_Radio_Player_18C","Ok… Am I supposed to just wait for God knows how long?")
  5098. String("AirPort_Radio_Player_19","Answer, please? I beg you...")
  5099. String("AirPort_Radio_Player_20","Please, please answer me. I don't know what is going on!")
  5100. String("AirPort_Radio_Player_21","Fuck, fuck, fuck!!! What the fuck was that?")
  5101. String("Mine_Generator_Empty01","Empty, of course. Just had to be this way!")
  5102. String("Mine_Generator_Empty02","Empty.")
  5103. String("Cenot_Missing_Player_01","Oh, that’s a hell of a drop. I can't make it down without the right gear. ")
  5104. String("WakeUP_Player_01A","Hello? Can anyone hear me?")
  5105. String("WakeUP_Player_01B","I had an accident. I don't know what happened... Please, help. Over.")
  5106. String("WakeUP_Player_02","Anyone!?")
  5107. String("WakeUP_Player_03","Fuck...")
  5108. String("AirPortMia_Found_airport_No_Radio_Player_01","Mia! You won't believe this. I just found an airstrip!")
  5109. String("AirPortMia_Found_airport_No_Radio_Girl_01","Fantastic! Well, what are you waiting for? Radio for help!")
  5110. String("AirPortMia_Found_airport_No_Radio_Player_02","Right, I'm on it!")
  5111. String("AirPortMia_Found_airport_Radio_PreAnnouncement_Player_01","Mia! You're not gonna believe this. I found an airstrip and the radio is working! Help is on the way. At last!")
  5112. String("AirPortMia_Found_airport_after_radio_Player_01","Mia, help is on the way. At last!")
  5113. String("AirPortMia_Found_airport_after_radio_Player_02","That was a strange conversation, though. They asked me if there was a man here. Any idea what all that was about?")
  5114. String("AirPortMia_Found_airport_after_radio_Girl_01","I'm just glad you're safe now.")
  5115. String("AirPortMia_Found_airport_after_radio_Player_03","Right. And since I know how to get out of here, now I need to find you.")
  5116. String("AirPortMia_Found_airport_after_radio_Girl_02","Just... come home.")
  5117. String("AirPortMia_Found_airport_after_radio_Player_04A_Short","What are you talking about?")
  5118. String("AirPortMia_Found_airport_after_radio_Player_04B_Short","Where are you?")
  5119. String("AirPortMia_Found_airport_after_radio_Player_04C_Short","I won't leave you behind.")
  5120. String("AirPortMia_Found_airport_after_radio_Player_04A","What? What are you talking about?")
  5121. String("AirPortMia_Found_airport_after_radio_Girl_03A","Just... Go home and don't worry about me.")
  5122. String("AirPortMia_Found_airport_after_radio_Player_04B","Mia? Where are you?")
  5123. String("AirPortMia_Found_airport_after_radio_Girl_03B","Please, don't try to find me. You're safe and that's all that matters. I completed my task. Now your job is to go home.")
  5124. String("AirPortMia_Found_airport_after_radio_Player_04C","No, no, I won't leave you behind.")
  5125. String("AirPortMia_Found_airport_after_radio_Girl_03C","You have to. You have to make it. For me...")
  5126. String("AirPortMia_Found_airport_after_radio_Girl_04","Only thing you will find here is disappointment. You don't need me anymore Jake. It's time for me to go. Stay where you are and wait for help.")
  5127. String("AirPortMia_Found_airport_after_radio_Player_05","No, no, Mia, talk to me! Where are you?")
  5128. String("AirPortMia_Found_airport_after_radio_Player_06A_Short","Mia, say something!")
  5129. String("AirPortMia_Found_airport_after_radio_Player_06B_Short","Mia, come in!")
  5130. String("AirPortMia_Found_airport_after_radio_Player_06A","Mia, please, say something!")
  5131. String("AirPortMia_Found_airport_after_radio_Player_06B","Mia, come in!")
  5132. String("AirPortMia_Found_airport_after_radio_Player_07","DON'T LEAVE ME MIA! DON'T GIVE UP!")
  5133. String("AirPortMia_Found_airport_after_radio_Player_08","MIA!")
  5134. String("AirPortMia_Found_airport_after_radio_Player_09","FUCK! Mia, why are you doing this to me? I need you. You are the only thing that keeps me going this long.")
  5135. String("AirPortMia_Found_airport_after_radio_Player_10","I can't just abandon you...")
  5136. String("AirPortMia_Found_airport_after_radio_Player_11","Mia, say something! Please… Mia, come on. It's time to go. I found a way out. Please. God damn it, say something.")
  5137. String("RandomAfterMiaGone_Player_01","What is this place?")
  5138. String("RandomAfterMiaGone_Player_02","This might be useful.")
  5139. String("RandomAfterMiaGone_Player_03","Mia!")
  5140. String("RandomAfterMiaGone_Player_04","Mia, come in... Please.")
  5141. String("RandomAfterMiaGone_Player_05","Mia, are you there?")
  5142. String("RandomAfterMiaGone_Player_06","I will keep looking for you anyway.")
  5143. String("Dream03_Player_01","I need to remember. I need to know what happened.")
  5144. String("Dream03_Girl_01","You know what the worst part about this disease is? The doctors gave me 6 months. ")
  5145. String("Dream03_Girl_01_cut_1","How am I supposed to live my life when time is running out? How the fuck do I…")
  5146. String("Dream03_Girl_01_cut_2","I just can't. I can't do this anymore.")
  5147. String("Dream03_Girl_02","I wake up next to you every day knowing there's no future for us. ")
  5148. String("Dream03_Girl_02_cut_1","I just can't take it. The pain. I want to end it and just be done. ")
  5149. String("Dream03_Girl_02_cut_2","It feels like someone is holding my heart in an iron fist and I can't breathe…")
  5150. String("Dream03_Girl_02_cut_3","I just lie there and look at you.")
  5151. String("Dream03_Girl_03","I can't blame you for the decisions you made. You chose me not knowing the cost. ")
  5152. String("Dream03_Girl_03_cut_1","Would you do it again? Or was the price of healing me too high?")
  5153. String("Dream03_Player_02","What... what price? What did we... what did I do? Tell me, please.")
  5154. String("Dream03_Scene_2_Girl_01","They all believed this was the only solution. Shutting down airports, seaports... and now this. They are isolating the entire continent.")
  5155. String("Dream03_Scene_2_Girl_02","You think...")
  5156. String("Dream03_Scene_2_Girl_03","You think I was worth it?")
  5157. String("Dream03_Scene_3_Girl_01","You...")
  5158. String("Dream03_Scene_3_Girl_02","You still think you can save me?")
  5159. String("Dream03_Scene_3_Girl_03","Are you crazy Jake? Do You want to go back there?")
  5160. String("Dream04_Player_01","Mia... I need to know where I can find you. I need to remember.")
  5161. String("Dream04_Player_02","I know we've been here before.")
  5162. String("Dream04_Girl_03","You found me. Isn't that what you wanted?")
  5163. String("Dream04_Girl_04","Nothing else mattered! And even though you don't want to remember, you didn't stay at the airstrip.")
  5164. String("Dream04_Girl_05","You're gonna miss them again.")
  5165. String("Dream04_Girl_06","You'll stay here, with me... again. Is that what you want?")
  5166. String("Dream04_Player_Pre02","What the...")
  5167. String("Dream04_Player_03","What happened here?")
  5168. String("Dream04_Player_04","Are those bullet holes?")
  5169. String("Dream04_Girl_06_Kartel","The Cartel.")
  5170. String("Dream04_Player_05","Mia? Where are you?")
  5171. String("Dream04_Girl_07","Everything we do makes the tribe suffer.")
  5172. String("Dream04_Player_06A_short","My book?")
  5173. String("Dream04_Player_06B_short","I sold their secrets.")
  5174. String("Dream04_Player_06A","Oh my God. Is that because of my book?")
  5175. String("Dream04_Player_06B","I sold their secrets.")
  5176. String("Dream04_Girl_08","It's easier not to remember, isn't it?")
  5177. String("Dream04_Girl_09","Do you even remember how you got here?")
  5178. String("Dream04_Player_ByBoat_01","Of course, I do. By boat, with you.")
  5179. String("Dream04_Player_07","We put up a tent and...")
  5180. String("Dream04_Girl_11","Are you sure?")
  5181. String("Dream04_Player_08","I... I don't understand...")
  5182. String("Dream04_Girl_12","How long have you been here?")
  5183. String("Dream04_Player_09","I... Mia, you know I can't remember! Just tell me.")
  5184. String("Dream04_Girl_13","Weeks passed. You were certain you would find the cure...")
  5185. String("Dream04_Girl_14","Everyone lost hope. Time went by... You were all alone.")
  5186. String("Dream04_Girl_15","How long can you survive on your own?")
  5187. String("Dream04_Girl_16","How long can you live with the deaths of millions on your conscience?")
  5188. String("Dream04_Girl_17","Maybe it'd be easier to just push it all away? Forget. Start again?")
  5189. String("Dream_LastDayCall_Girl_01","Jake, please, please answer, Jake…")
  5190. String("Dream_LastDayCall_Girl_02","I need you here, Jake, please.")
  5191. String("Dream_LastDayCall_Girl_03","I… I need you to do this for me.")
  5192. String("Dream_LastDayCall_Girl_04","Please… please, I can't… I can't stand it.")
  5193. String("Dream04_Player_10","What the...")
  5194. String("Dream04_Girl_21","You cured me. You gave me back hope. I could taste and smell again... I could eat without throwing up.")
  5195. String("Dream04_Girl_22","Those were the best six months of my life. And you were by my side the whole time.")
  5196. String("Dream04_scene02_Player_01","Mia... Are you... What happened?")
  5197. String("Dream04_scene02_Girl_01","But Jake... I feel it coming back... I'm afraid of it. ")
  5198. String("Dream04_scene02_Girl_01_cut_1","I lived but felt dead. I can't go through all that again.")
  5199. String("Dream04_scene02_Girl_02","I can feel the same grip on my throat. I… I can't swallow or breathe. ")
  5200. String("Dream04_scene02_Girl_02_cut_1","Seconds stretch into hours. And… and I'm just waiting.")
  5201. String("Dream04_scene02_Girl_02_cut_2","I'm just waiting to die.")
  5202. String("Dream04_scene02_Girl_03","Every patient of Omolu Corp became a walking time bomb.")
  5203. String("Dream04_scene02_Girl_04","Everyone was infected! Everyone! Even you!")
  5204. String("Dream04_scene02_Girl_05","You left me here. You left me alone to die.")
  5205. String("Dream04_scene02_Girl_06","You wanted to save me, again. But what will the price be this time, Jake? What will you sacrifice this time?")
  5206. String("Dream04_scene02_Girl_07","Was it worth it? Did you get what you wanted?")
  5207. String("Dream04_scene03_Player_01A_Short","I... I really don't know!")
  5208. String("Dream04_scene03_Player_01B_Short","Yes... I have what I needed.")
  5209. String("Dream04_scene03_Player_01A","I... I really don't know!")
  5210. String("Dream04_scene03_Girl_01A","Mi amor... You don't want to remember.")
  5211. String("Dream04_scene03_Player_02A","I wish I could, I swear... Please, let's get back to the airstrip. Where are you?")
  5212. String("Dream04_scene03_Girl_02A","Where I've been all along...")
  5213. String("Dream04_scene03_Player_03A","What?")
  5214. String("Dream04_scene03_Girl_03A","You… You killed me...")
  5215. String("Dream04_scene03_Girl_04A","You killed them...")
  5216. String("Dream04_scene03_Girl_05A","Look at them... Look at all the people you killed!")
  5217. String("Dream04_scene03_Player_04A","Please... Stop...")
  5218. String("Dream04_scene03_Girl_06A","HOW MANY TIMES HAVE YOU BEEN HERE?")
  5219. String("Dream04_scene03_Player_05A","I will... fix all of this...")
  5220. String("Dream04_scene03_Girl_07A","How many times have you tried?")
  5221. String("Dream04_scene03_Player_06A","Mia... I... I have to...")
  5222. String("Dream04_scene03_Girl_08A","How many times have you failed? Jake, give up. Please, just give up...")
  5223. String("Dream04_scene03_Player_07AA_Short","I can't! I WON'T!")
  5224. String("Dream04_scene03_Player_07AB_Short","If I lose you, then everything was for nothing...")
  5225. String("Dream04_scene03_Player_07AC_Short","I don't want that kind of future! Not without you.")
  5226. String("Dream04_scene03_Player_07AA","I can't! AND I WON'T!")
  5227. String("Dream04_scene03_Player_07AB","God damn it! If I lose you, then everything here was for nothing...")
  5228. String("Dream04_scene03_Player_07AC","I don't want a future without you.")
  5229. String("Dream04_PreEndingMiaPlayer","No... No... Please, stop.
  5230. HOW MANY TIMES HAVE YOU BEEN HERE?")
  5231. String("Dream04_PreEndingMiaPlayer_cut_1","I said stop!")
  5232. String("Dream04_PreEndingMiaPlayer_cut_2","HOW MANY TIMES HAVE YOU TRIED?
  5233. Stop it!")
  5234. String("Dream04_scene03_Girl_10A","JAKE… YOU KILLED THEM ALL!")
  5235. String("Dream04_scene03_Girl_09A","You can never run away from this... Ever.")
  5236. String("Dream04_scene03_Girl_11A","YOU CAN'T SAVE ME!")
  5237. String("Dream04_scene03_Girl_12A","THERE IS NO ONE YOU CAN SAVE, YOU CAN'T EVEN SAVE YOURSELF!")
  5238. String("Dream04_scene03_Player_08A","Mia, I'll fix this... Wait for me... Just a little longer... I swear.")
  5239. String("Dream04_scene03_Player_01B","Yes... I have what I needed.")
  5240. String("Dream04_scene03_Player_02B","I know what we're missing. I know how to stop it all. And now... Now I know where to find you.")
  5241. String("GoodEnding_Player_01","Tower, come in. This is Jake Higgins. I got it. I got what everybody's been looking for.")
  5242. String("GoodEnding_ATC_01","Did I.. Did I hear you correctly? Say again, over.")
  5243. String("GoodEnding_Player_02","Yes, yes, you heard me right. I have the cure.")
  5244. String("GoodEnding_ATC_02","A cure? Oh my God, are you certain? I'll send somebody right away. Do you know how hard it is to get permission these days?!")
  5245. String("GoodEnding_ATC_02_cut_1","Christ... Is this really over?")
  5246. String("GoodEnding_Player_03","Just hurry.")
  5247. String("GoodEnding_day5_Player_01","I wanted to say goodbye to you.")
  5248. String("GoodEnding_day5_Girl_01","You think I'm still waiting for you?")
  5249. String("GoodEnding_day5_Player_02A_Short","Yes, you're a fighter.")
  5250. String("GoodEnding_day5_Player_02B_Short","I have to believe that.")
  5251. String("GoodEnding_day5_Player_02C_Short","I don't know. So much time has passed.")
  5252. String("GoodEnding_day5_Player_02A","Yes, you're a fighter.")
  5253. String("GoodEnding_day5_Player_02B","I have to believe that. I mean, I'm only alive because of you.")
  5254. String("GoodEnding_day5_Player_02C","I don't know. It's been so long. I don't even know how long. Weeks? Months maybe?")
  5255. String("GoodEnding_day5_Girl_02","You know, you could always come back to me...")
  5256. String("GoodEnding_day5_Player_03","I really hope that this won't be necessary.")
  5257. String("GoodEnding_day5_Player_04","Hey, Mia…")
  5258. String("GoodEnding_day5_Player_05A_Short","Thank you.")
  5259. String("GoodEnding_day5_Player_05B_Short","Goodbye.")
  5260. String("GoodEnding_day5_Player_05A","Thank you.")
  5261. String("GoodEnding_day5_Player_05B","Goodbye.")
  5262. String("GoodEnding_day5_Girl_06","Goodbye.")
  5263. String("GoodEnding_day5_Girl_07","Mi amor.")
  5264. String("AboutTheAccident_Player_01","Mia, is there anything else that you could tell me about my accident?")
  5265. String("AboutTheAccident_Girl_01","Honey, I know as little as you do.")
  5266. String("TribeKilled_Player_01","Mia... I met a tribal warrior.")
  5267. String("TribeKilled_Girl_01","Your voice sounds strange. What happened?")
  5268. String("TribeKilled_Player_01A_Short","I had to kill him.")
  5269. String("TribeKilled_Player_01B_Short","He attacked me.")
  5270. String("TribeKilled_Player_01A","I… I had to kill him.")
  5271. String("TribeKilled_Girl_02A","Oh my God. Are you ok?")
  5272. String("TribeKilled_Player_02A","It's not important right now. I killed a man, you understand? I've never hurt anyone before.")
  5273. String("TribeKilled_Girl_03A","You don't know that.")
  5274. String("TribeKilled_Player_03A","What?")
  5275. String("TribeKilled_Girl_04A","Was he hostile?")
  5276. String("TribeKilled_Player_04A","Yes...")
  5277. String("TribeKilled_Girl_05A","I'm glad you're alive and talking to me.")
  5278. String("TribeKilled_Player_01B","He attacked me.")
  5279. String("TribeKilled_Girl_01B","Oh my God. Are you ok?")
  5280. String("TribeKilled_Player_02B","I killed him, Mia. I had to... I've never... Mia...")
  5281. String("TribeKilled_Girl_02B","CariГ±o, breathe, you can't let it get to you. I'm glad you're still alive and talking to me.")
  5282. String("TribeKilled_Player_03B","You're right. But I'm afraid it might happen again. What if there's more of them?")
  5283. String("TribeKilled_Girl_03B","Just keep thinking about me. You have to survive, for me.")
  5284. String("HowAreYouMia_Player_01","Mia, how are you feeling? It's been days. Is everything okay?")
  5285. String("HowAreYouMia_Girl_01","Yeah. I'm…uhh… I'm a little dizzy, that's all.")
  5286. String("HowAreYouMia_Player_02","You're probably just tired. Why don't you get some rest?")
  5287. String("HowAreYouMia_Girl_02","I just remembered that time when we flew out for the weekend to the Bahamas. Do you remember?")
  5288. String("HowAreYouMia_Player_03A_Short","Of course, I do.")
  5289. String("HowAreYouMia_Player_03B_Short","Stay focused.")
  5290. String("HowAreYouMia_Player_03A","Sure, I do. How could I forget?")
  5291. String("HowAreYouMia_Girl_03A","We promised we'd go back there again. After all, we spent the whole visit in our hotel room and didn't really do much sightseeing.")
  5292. String("HowAreYouMia_Player_04A","Yeah…haha… yeah.")
  5293. String("HowAreYouMia_Girl_04A","Jake... We'll never go there again.")
  5294. String("HowAreYouMia_Player_03B","Stay focused. That doesn't help us right now.")
  5295. String("HowAreYouMia_Player_04B","There's only here and now. We need to find out why they don't get sick. We can't fail.")
  5296. String("HowAreYouMia_Player_05B","We're scientists, Mia. We have to think logically.")
  5297. String("HowAreYouMia_Girl_03B","Nothing makes sense anymore. Everything's lost. There is no one left.")
  5298. String("HowAreYouMia_Player_06","Don't say that! Don't give up! Stay focused. Everything will be fine!")
  5299. String("HowAreYouMia_Player_07","You'll see.")
  5300. String("HowAreYouMia_Girl_05","If you believe it... then so, do I.")
  5301. String("Rash_Player_01","Mia, I got stung by ants. My hands are covered with blisters. Agh... and they itch like hell. What do i do?")
  5302. String("Rash_Girl_01","What do they look like?")
  5303. String("Rash_Player_02","Pretty bad! And they're itching.")
  5304. String("Rash_Girl_02","Hang in there. They'll heal on their own. And if you want to speed things up, use a dressing with some honey on it.")
  5305. String("Rash_Girl_02_cut_1","Just don't get bitten by bees!")
  5306. String("Rash_Player_03","Thanks for being there for me.")
  5307. String("Cartel_FindOut_Ago_Player_02","About the cartel...")
  5308. String("Player_SanityAttack_29_JakeResponses_08","Go Away!")
  5309. String("GoldMine_GH_knows_how_Player_01_oh_yes","Oh yes!")
  5310. String("AfterCrash_WakeUp_Player_01_UNUSED","Mia! Mia!")
  5311. String("AfterCrash_WakeUp_Player_02","God dammit this radio.")
  5312. String("HUD_01Camp_Binocular","I found some broken binoculars…")
  5313. String("HUD_01Camp_Find","I found a camp site in the cave...")
  5314. String("HUD_01Camp_Find_Another","I've found another hideout in a cave.")
  5315. String("HUD_07Climbing","I'm almost at the first spot you mentioned...")
  5316. String("HUD_07Climbing_alt","I'm was just near the first spot you mentioned...")
  5317. String("HUD_07Rock","I saw a strange rock covered with tribal paintings...")
  5318. String("HUD_07RockGone_If_not_talked","I saw a rock covered with tribal paintings...")
  5319. String("HUD_07RockGone_If_talked","The rock and... it's gone!")
  5320. String("HUD_07Village","About this village I found...")
  5321. String("HUD_AboutAyuhaska","I drank ayahuasca.")
  5322. String("HUD_AboutNightCall","You called me in the middle of the night. What happened?")
  5323. String("HUD_AboutSickMia","Why you didn't tell me you were sick?")
  5324. String("HUD_AboutTheAccident","Mia, is there anything else you can tell me about my accident?")
  5325. String("HUD_AboutTheCords","As for the coordinates... Can you tell me anything more?")
  5326. String("HUD_AboutThePlane","The plane! Is someone searching for me? ")
  5327. String("HUD_AboutThePlane_ifCartel","The plane! Is someone searching for me? ")
  5328. String("HUD_AfterFirstCharge","Hello, Mia? You there?")
  5329. String("HUD_AirPortMia_after_radio","Help is on the way, at last!")
  5330. String("HUD_AirPortMia_No_Radio","I've just found an airstrip!")
  5331. String("HUD_ARoad_if_no_jeep","I've found a road.")
  5332. String("HUD_AtJeep","I've found a jeep.")
  5333. String("HUD_BrokenBridge","I've found a bridge, or what is left of one.")
  5334. String("HUD_Cartel_Cage","Found some cages. Someone was being held here.")
  5335. String("HUD_Cartel_Find_NoInside","I've found something. Some buildings.")
  5336. String("HUD_Cartel_FindOut","Those buildings I mentioned look like an abandoned... drug factory, maybe?")
  5337. String("HUD_Cartel_FindOut_Ago","I found an abandoned drug factory.")
  5338. String("HUD_Cartel_Microwave","They even have a microwave here.")
  5339. String("HUD_Cartel_Microwave_Alt","There's a microware here. ")
  5340. String("HUD_Cartel_Snowman","They even have logos on the packages.")
  5341. String("HUD_Cartel_Tribe_Arrows","Looks like this place was attacked.")
  5342. String("HUD_CrashedPlane","I found a crashed plane!")
  5343. String("HUD_Elevator1stTime","I found an elevator.")
  5344. String("HUD_ElevatorRunning_2nd","I brought some fuel and started the generator.")
  5345. String("HUD_ElevatorRunning_didnt_call_1st","I found an elevator.")
  5346. String("HUD_GoldMine","I found an illegal gold mine.")
  5347. String("HUD_GoldMine_Alt","I found an illegal gold mine.")
  5348. String("HUD_GoldMine_Blood_Transfusion","Looks like someone was attempting... a blood transfusion.")
  5349. String("HUD_GoldMine_Burned_Corpses","I just found a charred corpses.")
  5350. String("HUD_GoldMine_GH_knows_how","I found a climbing gear!")
  5351. String("HUD_GoldMine_pouch","I found a pouch of gold.")
  5352. String("HUD_HowAreYouMia","Mia, how are you feeling?")
  5353. String("HUD_Port_Destroyed_Boat","I've found a boat, but it’s damaged.")
  5354. String("HUD_Port_Destroyed_Boat_NoCartel","I've found a boat, but it’s damaged.")
  5355. String("HUD_Port_Found","I found a dock.")
  5356. String("HUD_Port_Found_NoCartel","I found a dock.")
  5357. String("HUD_Rash","I got stung by ants.")
  5358. String("HUD_RefugessCamp","I found a camp.")
  5359. String("HUD_StoneRings_UNUSED","Mia, I found one of the locations you gave me.")
  5360. String("HUD_WakeUP","Hello? Can anyone hear me?")
  5361. String("HUD_StoneRings_Alt","Mia, I found one of the locations you gave me.")
  5362. String("HUD_TribeKilled","Mia... I killed a tribal warrior.")
  5363. String("HUD_ABOUT_AIRPORT","ABOUT AIRPORT")
  5364. String("HUD_ABOUT_CAMP","ABOUT CAMP")
  5365. String("HUD_ABOUT_CARTEL","ABOUT CARTEL")
  5366. String("HUD_ABOUT_GOLDMINE","ABOUT GOLDMINE")
  5367. String("HUD_ABOUT_PORT","ABOUT PORT")
  5368. String("HUD_ABOUT_REFUGESS_UNUSED","ABOUT REFUGEES CAMP")
  5369. String("Tutorial_FoundTent_Player_03B","The camp looks impressive. They put up a tent for us. Looks like everything is ready.")
  5370. String("HUD_Tutorial_CheckRadio","You can come up.")
  5371. String("HUD_Tutarial_FirstWalkChat1","Have you tied down the boat?")
  5372. String("HUD_Tutorial_FoundTent","Okay, I found the tent.")
  5373. String("HUD_Tutorial_WakeUpCall","Hello, Mia?")
  5374. String("HUD_Tutorial_MyStatsAreGood","Well-rested and well-fed.")
  5375. String("HUD_Tutorial_AfterInspection","It's just a scratch.")
  5376. String("HUD_Tutorial_RaportMiaWoundBandaged","Here I am. All wrapped up nicely.")
  5377. String("HUD_Refugess_KidOnIsland","They had a kid with them.")
  5378. String("HUD_Refugess_IslandMap","I found a roughly drawn map.")
  5379. String("HUD_Refugess_Anaconda","They even killed an anaconda.")
  5380. String("HUD_Caiman_Talk","I might have come across a caiman.")
  5381. String("HUD_afterall_Player_01","Come in, please...")
  5382. String("HUD_afterall_Player_02","Come in, please!")
  5383. String("HUD_afterall_Player_03","Don't leave me. Please, come in.")
  5384. String("HUD_afterall_Player_04","Are you there?")
  5385. String("HUD_afterall_Player_05","Help is on the way.")
  5386. String("HUD_afterall_Player_06","Please…")
  5387. String("HUD_afterall_Player_07","Come in, please!")
  5388. String("HUD_afterall_Player_08","Help is on the way.")
  5389. String("HUD_afterall_Player_09","I have to tell you something.")
  5390. String("HUD_afterall_Player_10","Are you there?")
  5391. String("HUD_afterall_Player_11","I need you.")
  5392. String("HUD_AfterMiaGone_Player_01_WHA","You're not gonna believe this.")
  5393. String("HUD_Microscope_Talk_Known","I found a microscope.")
  5394. String("HUD_Microscope_Talk","I found a microscope.")
  5395. String("HUD_SanityDialogue01","You will die.")
  5396. String("HUD_SanityDialogue02","You are weak.")
  5397. String("HUD_SanityDialogue03","You're pathetic.")
  5398. String("HUD_SanityDialogue04","Just give up.")
  5399. String("HUD_SanityDialogue05","You can't save her.")
  5400. String("HUD_SanityDialogue06","You won't make it.")
  5401. String("HUD_SanityDialogue07","Just give up already!")
  5402. String("HUD_SanityDialogue08","Just let them kill you.")
  5403. String("HUD_SanityDialogue09","It's not for you.")
  5404. String("HUD_SanityDialogue10","You can't live here.")
  5405. String("HUD_SanityDialogue11","You'll die before then.")
  5406. String("HUD_SanityDialogue12","What's the point in trying?")
  5407. String("HUD_SanityDialogue13","No... You can't!")
  5408. String("HUD_SanityDialogue15","Don't even try.")
  5409. String("HUD_SanityDialogue16","You will never get back.")
  5410. String("HUD_SanityDialogue17","Death is coming.")
  5411. String("HUD_SanityDialogue18","They're watching.")
  5412. String("Audiolog_BodyGuard_Raport_03_text","Alvarez, report number three.")
  5413. String("Audiolog_BodyGuard_Raport_03_cut_1","Camp Omega is now up and running.")
  5414. String("Audiolog_BodyGuard_Raport_03_cut_2","I checked the perimeter with Vega and found nothing alarming.")
  5415. String("Audiolog_BodyGuard_Raport_03_cut_3","So far we’ve both been guarding the camp in turns, switching every six hours, but starting tomorrow he will be in charge of Omega, and I will move to Delta.")
  5416. String("Audiolog_BodyGuard_Raport_03_cut_4","We agreed to communicate on the radio on a regular basis every 5 hours.")
  5417. String("Audiolog_BodyGuard_Raport_03_cut_5","Most of the team is unproblematic, but I’m not sure if it was a good idea to take the Higgins with us.")
  5418. String("Audiolog_BodyGuard_Raport_03_cut_6","We’ve only been here a couple of days and I’m already sick of the good doctor’s ramblings.")
  5419. String("Audiolog_BodyGuard_Raport_03_cut_7","He is only focused on his wife.")
  5420. String("Audiolog_BodyGuard_Raport_03_cut_8","Vega and I will keep an eye on him.")
  5421. String("Audiolog_BodyGuard_Raport_03_cut_9","End of report")
  5422. String("Audiolog_BodyGuard_Raport_08_text","Alvarez, report number eight.")
  5423. String("Audiolog_BodyGuard_Raport_08_cut_1","I've spotted a fire North-West from the Delta camp.")
  5424. String("Audiolog_BodyGuard_Raport_08_cut_2","So far, I’ve determined that there are around six people on the island.")
  5425. String("Audiolog_BodyGuard_Raport_08_cut_3","At least one is a child, so I’m guessing these are refugees from the city.")
  5426. String("Audiolog_BodyGuard_Raport_08_cut_4","I watched them all day - it looks like they’re unaware of our presence.")
  5427. String("Audiolog_BodyGuard_Raport_08_cut_5","For now the group doesn’t pose any threat to the mission.")
  5428. String("Audiolog_BodyGuard_Raport_08_cut_6","I suppose they feel safe on the island and are likely to stay there.")
  5429. String("Audiolog_BodyGuard_Raport_08_cut_7","I don’t think they have any useful information, so there’s no need for contact but I’ll keep an eye on them.")
  5430. String("Audiolog_BodyGuard_Raport_08_cut_8","End of report.")
  5431. String("Audiolog_BodyGuard_Raport_24_text","It’s Alvarez... I fell down to a fucking cave and...")
  5432. String("Audiolog_BodyGuard_Raport_24_cut_1","")
  5433. String("Audiolog_BodyGuard_Raport_24_cut_2","Chriiiist, I think I broke my leg...")
  5434. String("Audiolog_BodyGuard_Raport_24_cut_3","")
  5435. String("Audiolog_BodyGuard_Raport_24_cut_4","Oh Wait, report number... fuck.. Why do I even…")
  5436. String("Audiolog_BodyGuard_Raport_24_Part2_text","Alvarez, report number twenty-four.")
  5437. String("Audiolog_BodyGuard_Raport_24_Part2_cut_1","I managed to immobilize the leg but there is no exit.")
  5438. String("Audiolog_BodyGuard_Raport_24_Part2_cut_2","The walls are covered in paintings, so someone must’ve been here before me.")
  5439. String("Audiolog_BodyGuard_Raport_24_Part2_cut_3","But how the fuck did they come in?!")
  5440. String("Audiolog_BodyGuard_Raport_24_Part2_cut_4","There’s nothing here, not even the tiniest crack...")
  5441. String("Audiolog_BodyGuard_Raport_24_Part2_cut_5","It’s all because of that asshole Higgins. I told you we don’t fucking need him here.")
  5442. String("Audiolog_BodyGuard_Raport_24_Part2_cut_6","")
  5443. String("Audiolog_BodyGuard_Raport_24_Part2_cut_7","Higgins! You piece of shit, pick up that fucking call!")
  5444. String("Audiolog_BodyGuard_Raport_24_Part2_cut_8","You and that cunt of yours are just a bunch of fucking frauds, I knew you couldn’t be trusted!")
  5445. String("Audiolog_BodyGuard_Raport_24_Part2_cut_9","I hope you die scumbag! It’s because of you, all of it!")
  5446. String("Audiolog_BodyGuard_Raport_24_Part2_cut_10","No no no, I’ll fuck you up myself, when I get out of here!")
  5447. String("Audiolog_Dr_Raport_16_text","Doctor Smith, report number sixteen.")
  5448. String("Audiolog_Dr_Raport_16_text_cut_1","I’m at camp Delta. As per your request, I’ll be recording my reports from now on.")
  5449. String("Audiolog_Dr_Raport_16_text_cut_2","After running the first tests I thought that I needed more samples of our special mushroom.")
  5450. String("Audiolog_Dr_Raport_16_text_cut_3","Considering that it's only found in unusual and very specific areas and the unique conditions it requires, I was concerned that we’d quickly use up what we have.")
  5451. String("Audiolog_Dr_Raport_16_text_cut_4","However, I’ve observed that the pieces I had cut off earlier have mostly regenerated.")
  5452. String("Audiolog_Dr_Raport_16_text_cut_5","The fungus is exceptionally durable, so for now we’re not at risk of running out of samples.")
  5453. String("Audiolog_Dr_Raport_16_text_cut_6","There is something ominous about it. I know, I’m being dramatic, but it’s hard not to succumb to dark thoughts when you know how many tragedies this innocent mushroom has caused.")
  5454. String("Audiolog_Dr_Raport_16_text_cut_7","It’s just a small greenish tongue protruding from the earth, only known to a single tribe...")
  5455. String("Audiolog_Dr_Raport_16_text_cut_8","I’m sorry, I got lost in thought.")
  5456. String("Audiolog_Dr_Raport_16_text_cut_9","To summarize: I am planning to spend two more days in camp Delta.")
  5457. String("Audiolog_Dr_Raport_16_text_cut_10","I want to move a substantial collection of samples to camp Omega. I’m going to send some of them with the next transport.")
  5458. String("Audiolog_Dr_Raport_16_text_cut_11","End of report.")
  5459. String("Audiolog_Dr_Raport_20_text","Doctor Smith, report number twenty.")
  5460. String("Audiolog_Dr_Raport_20_text_cut_1","This time regarding Doctor Higgins.")
  5461. String("Audiolog_Dr_Raport_20_text_cut_2","After we arrived, our collaboration went smoothly, but Higgins’s behavior keeps getting weirder.")
  5462. String("Audiolog_Dr_Raport_20_text_cut_3","He wants to talk to me about Mia all the time. He thinks that because I’m a biologist I’m well-versed in medicine.")
  5463. String("Audiolog_Dr_Raport_20_text_cut_4","I tried to explain to him that treating people, especially oncology patients, is outside of my area of expertise, but he seems to refuse to acknowledge that.")
  5464. String("Audiolog_Dr_Raport_20_text_cut_5","I’m also starting to question his knowledge.")
  5465. String("Audiolog_Dr_Raport_20_text_cut_6","Almost everyday he shows me new herbs, saying that this time he had definitely found the right ingredient.")
  5466. String("Audiolog_Dr_Raport_20_text_cut_7","So far there's no possitive results.")
  5467. String("Audiolog_Dr_Raport_20_text_cut_8","He keeps changing his mind and pointing to other plants, as if he were guessing.")
  5468. String("Audiolog_Dr_Raport_20_text_cut_9","Of course I’m not rejecting any sample, but I worry that this is a waste of time.")
  5469. String("Audiolog_Dr_Raport_20_text_cut_10","End of report.")
  5470. String("Audiolog_Dr_Raport_23_text","Doctor Smith, report number twenty-three.")
  5471. String("Audiolog_Dr_Raport_23_text_cut_1","Again it’s about Higgins.")
  5472. String("Audiolog_Dr_Raport_23_text_cut_2","His behavior is starting to spiral out of control, and his obsession with his wife’s health is disrupting the team’s work.")
  5473. String("Audiolog_Dr_Raport_23_text_cut_3","Once again I want to make it clear that I don’t have the professional knowledge to diagnose him, but I suspect a mental breakdown.")
  5474. String("Audiolog_Dr_Raport_23_text_cut_4","It’s getting worse with each day. Should I put him on medication?")
  5475. String("Audiolog_Dr_Raport_23_text_cut_5","We have some sedatives on hand. Please advise.")
  5476. String("Audiolog_Dr_Raport_23_text_cut_6","Oh, I almost forgot.")
  5477. String("Audiolog_Dr_Raport_23_text_cut_7","I’ve packed all the specimens according to the new guidelines.")
  5478. String("Audiolog_Dr_Raport_23_text_cut_8","I hope this time they will reach their destination without any problems.")
  5479. String("Audiolog_Dr_Raport_23_text_cut_9","End of report.")
  5480. String("Audiolog_Dr_Raport_26_text","Doctor Smith, report number twenty-six.")
  5481. String("Audiolog_Dr_Raport_26_text_cut_1","Observations on Quassia amara.")
  5482. String("Audiolog_Dr_Raport_26_text_cut_2","A shrub from the Simaroubaceae family, with compound inflorescence and small, long, intensely red leaves.")
  5483. String("Audiolog_Dr_Raport_26_text_cut_3","Distinctive characteristics: its flower contains chemical compounds, quassin among others, which make this shrub one of the most bitter plants in the world.")
  5484. String("Audiolog_Dr_Raport_26_text_cut_4","The natives use it to make a brew for fevers and pain.")
  5485. String("Audiolog_Dr_Raport_26_text_cut_5","Unfortunately, aside from this usage, I haven’t found evidence of any other medicinal properties.")
  5486. String("Audiolog_Dr_Raport_26_text_cut_6","Apart from its terrible taste, the plant doesn’t have any other distinguishable features.")
  5487. String("Audiolog_Dr_Raport_26_text_cut_7","Of course, a sample along with full biochemical analysis will be included in the nearest transport.")
  5488. String("Audiolog_Dr_Raport_26_text_cut_8","End of report.")
  5489. String("Audiolog_Dr_Raport_27_text","Doctor Smith, report number twenty-seven.")
  5490. String("Audiolog_Dr_Raport_27_text_cut_1","Observations on Guanabana. A small tree in the Annonaceae family.")
  5491. String("Audiolog_Dr_Raport_27_text_cut_2","Yellow and green heart-shaped flowers. Oval fruits, up to 12 inches long, weighing on average 2.2 lbs.")
  5492. String("Audiolog_Dr_Raport_27_text_cut_3","Covered in dark green skin with soft prickles. White, creamy flesh with black seeds.")
  5493. String("Audiolog_Dr_Raport_27_text_cut_4","Distinctive characteristics: very tasty.")
  5494. String("Audiolog_Dr_Raport_27_text_cut_5","I’ve collected samples of fruits, leaves and bark.")
  5495. String("Audiolog_Dr_Raport_27_text_cut_6","As with many other species, the natives use the Guanabana fruit to make anti-parasite brews.")
  5496. String("Audiolog_Dr_Raport_27_text_cut_7","I must repeat some tests to be sure, but so far the evidence for antiviral, antibacterial and even anti-depression properties is... very promising.")
  5497. String("Audiolog_Dr_Raport_27_text_cut_8","I’m not sure if I should get our hopes up, but some of the plant’s substances can even destroy cancer cells...")
  5498. String("Audiolog_Dr_Raport_27_text_cut_9","I want to keep my professional cool, but for the first time I feel that we are actually close to discovering what we’re looking for.")
  5499. String("Audiolog_Dr_Raport_27_text_cut_10","Out of all the potential samples studied so far, I recommend conducting a thorough analysis on Guanabana first.")
  5500. String("Audiolog_Dr_Raport_27_text_cut_11","End of report.")
  5501. String("Audiolog_Dr_Raport_36_text","Doctor Smith, report number thirty-six.")
  5502. String("Audiolog_Dr_Raport_36_text_cut_1","I’m at camp Omega. Still no sign of Alvarez, we have no idea what happened to him.")
  5503. String("Audiolog_Dr_Raport_36_text_cut_2","What’s even worse, no one’s been lighting a fire in the camp on the island for a couple of days now.")
  5504. String("Audiolog_Dr_Raport_36_text_cut_3","Maybe the group has just moved somewhere else, but... I don’t know, I have a bad feeling about this.")
  5505. String("Audiolog_Dr_Raport_36_text_cut_4","People seem to be disappearing.")
  5506. String("Audiolog_Dr_Raport_36_text_cut_5","We debated sending Vega to the island to see what’s going on, but I don’t want to stay in the camp alone.")
  5507. String("Audiolog_Dr_Raport_36_text_cut_6","Even with one bodyguard left I don’t feel safe.")
  5508. String("Audiolog_Dr_Raport_36_text_cut_7","At least Doctor Higgins is in a good mood.")
  5509. String("Audiolog_Dr_Raport_36_text_cut_8","Several hours ago he called me from the Lambda-2 location.")
  5510. String("Audiolog_Dr_Raport_36_text_cut_9","He was clearly excited, but due to the interference I couldn’t understand what he was saying.")
  5511. String("Audiolog_Dr_Raport_36_text_cut_10","I think he mentioned children? I'll have to wait until he comes back to hear the full report.")
  5512. String("Audiolog_Dr_Raport_36_text_cut_11","Has he found something? I fucking hope so. I’ve had enough of him, his wife and this fucking jungle.")
  5513. String("Audiolog_Dr_Raport_36_text_cut_12","End of report.")
  5514. String("recording1_Player_01","Recording Number 1
  5515. So, I’m on the expedition with my wife Mia. Hey Mia. Hey Mia! Say hello…")
  5516. String("recording1_Girl_02","Oh… Hello!")
  5517. String("recording1_Player_03","The tent is up, so we can start working right away. I’ll focus on indexing new plants species and Mia... can you explain what you're gonna to do?")
  5518. String("recording1_Girl_04","Ahh… Well, I'm going to meet the Yabahuaca tommorow.")
  5519. String("recording1_Player_05","I am worried, you know?")
  5520. String("recording1_Girl_06","Of course you are! But I'm ready, don't you think?")
  5521. String("recording1_Player_07","I believe so, but it's still dangerous.")
  5522. String("recording1_Girl_08","I know honey, don't worry!")
  5523. String("recording1_Player_09","Ok, that’s all for now. It was")
  5524. String("recording1_Girl_10","Mia")
  5525. String("recording1_Player_11","and Jake Higgins, Day 1")
  5526. String("DartFrog_Audiolog_1","I know it’s common amongst amazon tribes, but it’s still worth writing down in your book.")
  5527. String("DartFrog_Audiolog_2","The Dart frog, one of the deadliest amphibians on the planet is completely harmless for the natives thanks to some kind of vaccination.")
  5528. String("DartFrog_Audiolog_3","The Yabahuaca, like many others, burn their skin and then puncture themselves administering small doses of frog poison. They keep repeating the process every once in a while to stay fully immune to it.")
  5529. String("DartFrog_Audiolog_4","It's barbaric for us, but it's an everyday routine for them.")
  5530. String("Nosignal_Player_01","Huh... no signal.")
  5531. String("radiofixed_Player_01","Alright, that should do it.")
  5532. String("shed_player_01","What is all this?")
  5533. String("backpack_Player_01","Let's see")
  5534. String("map_Player_01","Oh.. it's a map,")
  5535. String("map_Player_02","or at least what's left of it.")
  5536. String("map_Player_03","Hmmm, Lambda-2. Doesn’t ring a bell.")
  5537. String("william_Player_01","Oh... hey... what’s your name?")
  5538. String("william_Player_02","Aww, we’re shy, aren’t we?")
  5539. String("william_Player_03","Okay... I’ll call you...")
  5540. String("william_Player_04","William.")
  5541. String("william_Player_05","A ball")
  5542. String("Cartel_Tribe_Arrows_Player_01","You don't think that the tribe attacked them, do you? It could be why this place is empty?")
  5543. String("Kjur_WT_Player_1","MIA I FOUND IT! ANSWER PLEASE I HAVE A CURE.")
  5544. String("Kjur_WT_Player_2","COME ON! GODDAMMIT, SPEAK TO ME.")
  5545. String("atfirepit_Player_01","Mia! At last!")
  5546. String("Caiman_Player_01","Okay, Mia. I... I have something to tell you, but don’t freak out, ok?")
  5547. String("Caiman_Girl_02","Why would I freak out?")
  5548. String("Caiman_Player_03","I… um... Well, I might have come across a caiman.")
  5549. String("Caiman_Girl_04","WHAT? JAKE! ВїESTГЃS BIEN?")
  5550. String("Caiman_Player_05","I told you not to freak out! I’m talking to you, right? It means that I’m fine.")
  5551. String("Caiman_Girl_06","And what about the caiman?")
  5552. String("Caiman_Player_07A","Well... nothing. I ran away.")
  5553. String("Caiman_Girl_08A","Please don’t scare me like that ever again.")
  5554. String("Caiman_Player_09A","But I told you... Eh, over and out.")
  5555. String("Caiman_Player_07B","I killed it.")
  5556. String("Caiman_Girl_08B","How am I supposed to stay calm when you are charging at caimans!?")
  5557. String("Caiman_Player_09B","But I killed it.")
  5558. String("Caiman_Girl_10B","Sure, but it could have just as easily killed you.")
  5559. String("Caiman_Player_11B","That’s true... But... I killed a caiman... by myself.")
  5560. String("Caiman_Girl_12B","Heh... You’re not letting this go, huh? Congratulations, you are the king of the jungle.")
  5561. String("Caiman_Player_13B","This is exactly what I wanted to hear. Over and out.")
  5562. String("anaconda_Player_01","As for that camp...")
  5563. String("anaconda_Player_02","Looks like they’re resourceful. They even killed an anaconda and put its carcass on display.")
  5564. String("anaconda_Girl_03","I wonder why they'd do that…")
  5565. String("anaconda_Player_04","Aaa... to show a sign of strength. The natives have their totems, well they have theirs. Should be enough to scare away any outsiders.")
  5566. String("anaconda_Girl_05","Ah, got it! Survival of the fittest.")
  5567. String("mikroskop_Player_01","I found a microscope.")
  5568. String("mikroskop_Girl_02","What? How?")
  5569. String("mikroskop_Player_03","Ahhh… Well, it was lying in a stream, just like that. There’s no other traces, though.")
  5570. String("mikroskop_Girl_04","That’s weird.")
  5571. String("mikroskop_Player_05","Indeed.")
  5572. String("mikroskop_Player_06","I'm thinking it belongs to one of the girls from the anaconda camp.")
  5573. String("mikroskop_Girl_07","Ummmm, 'Anaconda camp'?")
  5574. String("mikroskop_Player_08","What, you don’t like the name?")
  5575. String("mikroskop_Girl_09","I didn't say anything.")
  5576. String("mikroskop_Player_10","Then anaconda camp it is.")
  5577. String("kidonisland_Player_00","Fuck...")
  5578. String("kidonisland_Player_01","Mia... They had a kid with them.")
  5579. String("kidonisland_Girl_02","I...")
  5580. String("kidonisland_Player_03","You… You don’t have to say anything. I guess I just had to share this with you.")
  5581. String("kidonisland_Girl_04","You know, they might still be somewhere out there.")
  5582. String("kidonisland_Player_05","You don’t have to comfort me.")
  5583. String("kidonisland_Girl_06","Eh, ok.")
  5584. String("TalkingtoSkeleton_Player_01","Doesn’t look like you’re gonna need this.")
  5585. String("Aboutaccident_Player_03","I know, but... I was running from something.")
  5586. String("Aboutaccident_Girl_02","I... I don't know how to help you. Just do whatever it takes to survive, ok? Your memories might come back on their own.")
  5587. String("Aboutaccident_Player_05","Ehh, well, maybe you're right... Over and out.")
  5588. String("Stillnoclimbgear_Player_01","So... I’m still looking for climbing gear.")
  5589. String("Stillnoclimbgear_Girl_02","Nowhere to be found, huh? Any ideas?")
  5590. String("Stillnoclimbgear_Player_03","Well... I have a map, a marker, notebook and sense of humour.")
  5591. String("Stillnoclimbgear_Girl_04","Is that so?")
  5592. String("Stillnoclimbgear_Player_05","Staying positive is the 1st rule of survival. Everyone knows that.")
  5593. String("Stillnoclimbgear_Girl_06","And... what’s the 2nd?")
  5594. String("Stillnoclimbgear_Player_07A","Umm… Surviving... of course!")
  5595. String("Stillnoclimbgear_Girl_08A","Yesss... you are the real expert.")
  5596. String("Stillnoclimbgear_Player_07B","Finding the source of fresh water.")
  5597. String("Stillnoclimbgear_Girl_08B","Nice... someone has been a good boy-scout.")
  5598. String("Stillnoclimbgear_Player_09B","More like I spend way too much time in front of the TV.")
  5599. String("Stillnoclimbgear_Girl_10B","Well, It sure paid off.")
  5600. String("Stillnoclimbgear_Player_11B","Yea... I guess.")
  5601. String("Stillnoclimbgear_Player_07C","Gather as much food as possible.")
  5602. String("Stillnoclimbgear_Girl_08C","Yeah… I don't think so.")
  5603. String("Stillnoclimbgear_Girl_12","Just... keep going ok?")
  5604. String("Stillnoclimbgear_Player_13","Right, over and out")
  5605. String("GoodNight_Player_01","Hey Mia, are you asleep?")
  5606. String("GoodNight_Girl_02","No... not really. What's up?")
  5607. String("GoodNight_Player_03","Oh nothing... just…")
  5608. String("GoodNight_Player_04A","It’s a beautiful night.")
  5609. String("GoodNight_Girl_05A","I have always loved the sky in the jungle, The moon is astonishing.")
  5610. String("GoodNight_Player_06A","Yeah... I wish I was there.")
  5611. String("GoodNight_Girl_07A","Oh yeah, and what would you do?")
  5612. String("GoodNight_Player_04B","Umm. Well, you know…")
  5613. String("GoodNight_Girl_05B","No… I don't…")
  5614. String("GoodNight_Player_06B","You knooow…")
  5615. String("GoodNight_Girl_07B","You're blushing aren't you?")
  5616. String("GoodNight_Player_08B","Uhh, maybe...")
  5617. String("GoodNight_Girl_09B","haha... good night Romeo.")
  5618. String("GoodNight_Player_10","Just a hug…")
  5619. String("GoodNight_Player_11","Just a hug, I miss you.")
  5620. String("GoodNight_Girl_12","Me too... mi amor... me too.")
  5621. String("GoodNight_Player_13","I', terrified, you're spending the night there... alone.")
  5622. String("GoodNight_Girl_14","You are worried about me? Really?")
  5623. String("GoodNight_Player_15","Well I can't help it, I wish I could see you.")
  5624. String("GoodNight_Girl_16","Yeah... me too… me too…")
  5625. String("1stCall_Player_01","Mia! Is it really you? What happend? Are you safe?")
  5626. String("1stCall_Player_03","I was hoping you could tell me that. You called me in the middle of the night and I… I ran out to look for you and...
  5627. All I remember is running and... falling?")
  5628. String("1stCall_Girl_04","Wait, you fell? That doesn’t sound good. Okay, take it easy, breathe. Do you know where you are?")
  5629. String("1stCall_Player_05","I... I have no idea.")
  5630. String("1stCall_Player_07","Ah, yeah, I have a GPS in my watch. Can you write this down?")
  5631. String("1stCall_Girl_09","Yes, but... you had the map and the GPS. We weren’t supposed to split up and…Oh... God, this is all my fault.")
  5632. String("1stCall_Player_10","Hey, hey. There has to be another way.")
  5633. String("1stCall_Player_12","I found a map. It’s half burnt, but there’s a location marked on it. Lambda-2. Maybe heard of it?")
  5634. String("1stCall_Player_12_T2","I found a map. It’s half burnt, but there’s a location marked on it. Lambda-2. Not sure what is it. Do you?")
  5635. String("1stCall_Girl_13","No, I don't think so. Can you get there?")
  5636. String("1stCall_Player_14","Well... I will try...")
  5637. String("1stCall_Girl_15","You…tell…left me.")
  5638. String("1stCall_Girl_16","Without…hope.")
  5639. String("1stCall_Player_17","Not without climbing gear.")
  5640. String("atgraphookgun_Player_01","Oh… That’s really high. I'll need some better equipment.")
  5641. String("FoundFuel_Player_01","Hey, Mia. I found some fuel. I can finally try to get that elevator up and running.")
  5642. String("FoundFuel_Girl_02","You think that’s a good idea?")
  5643. String("FoundFuel_Player_03A_Short","YES")
  5644. String("FoundFuel_Player_03B_Short","NO")
  5645. String("FoundFuel_Player_03A","Yeah... I mean, someone built an elevator in the middle of the jungle. It has to lead to something I could use.")
  5646. String("FoundFuel_Player_03B","No. But what else can I do? I’ve been wandering around this damn jungle way too long...")
  5647. String("FoundFuel_Girl_04","You’re right. I’ll be waiting for good news then.")
  5648. String("FoundFuelNoelevator_Player_02","This might come in handy. Huh, if there’s a jeep here, who knows what else I can find.")
  5649. String("FoundFueltoself_Player_01","Nice")
  5650. String("afterall_Player_01","Mia, come in, please...")
  5651. String("afterall_Player_02","Mia, come in, please.")
  5652. String("afterall_Player_03","God dammit, don't leave me. Please, come in.")
  5653. String("afterall_Player_04","Mia, are you there?")
  5654. String("afterall_Player_05","Help is on the way, come in.")
  5655. String("afterall_Player_06","Please, Mia.")
  5656. String("afterall_Player_07","Mia, come in, please.")
  5657. String("afterall_Player_08","Help is on the way, come in.")
  5658. String("afterall_Player_09","Mia, I have to tell you something. Please, come in...")
  5659. String("afterall_Player_10","MIa... Are you there?")
  5660. String("afterall_Player_11","Please, Mia, I need you.")
  5661. String("afterall_Player_04_2","I will keep looking for you, anyway.")
  5662. String("afterall_Player_10_2","I'll keep looking for you anyway.")
  5663. String("AfterMiaGone_Player_01_WHA","Mia, you're not gonna believe this. Oh... Shit...")
  5664. String("NewStoneRing_Player_01","Mia... I found the Lambda location. And it looks nothing like our tent.")
  5665. String("NewStoneRing_Girl_02","Calm down, cariГ±o. Look on the bright side. If the map pointed to this place, its owner should know how to get out of there. You just have to keep going!")
  5666. String("NewStoneRing_Girl_04","You can make it! I'm here with you, aren't I? And I'll be with you every step of the way. Just stay strong for me.")
  5667. String("NewStoneRing_Girl_05","Look, the map pointed to this place. Maybe if you find its owner, you’ll learn how to get out of there. You just have to keep going!")
  5668. String("hospitalroom_Girl_02","You didn't listen, did you?")
  5669. String("hospitalroom_Player_01","I…I don't understand, why are you here?")
  5670. String("hospitalroom_Girl_03","I told you already... I begged you to end it but you didn't listen! You never do...")
  5671. String("hospitalroom_good_Player_01","Yes, I have the cure.")
  5672. String("hospitalroom_good_Player_02","And now I know where to find you.")
  5673. String("hospitalroom_good_Girl_03","Then go... what are you waiting for?")
  5674. String("hospitalroom_good_Player_04","I... I'm sorry.")
  5675. String("hospitalroom_bad_Player_01","I don't have a cure, I just wanted to find you.")
  5676. String("hospitalroom_bad_Girl_02","Then... come, I'm waiting for you.")
  5677. String("ayuhaska_Player_01","Hey, what are you doing here?")
  5678. String("ayuhaska_Player_02","Hey! Wait! What the...")
  5679. String("atendvillage_Player_01","That’s the village.")
  5680. String("atendvillage_Player_02","Is this... What the hell happened here?")
  5681. String("atendvillage_Player_03","MIA! Mia, where are you? Mia, say something!")
  5682. String("dream4_Player_01_New","No no no, not again!")
  5683. String("dream4_Player_02_New","Just tell me what happened!")
  5684. String("Kjur_Player_09","This.. this can't be true. Holy Shit…")
  5685. String("Kjur_tent_player_01","It seems they were also looking for a cure. But why did they leave their equipment?")
  5686. String("Kjur_Player_01","Okay, so this goes here…")
  5687. String("Kjur_Player_02","And now I just need the right sample...")
  5688. String("Kjur_Player_03","Alright... No pressure at all...")
  5689. String("Kjur_Player_04","Just waiting...")
  5690. String("Kjur_Player_04_2","Alright… Waiting, waiting...")
  5691. String("Kjur_Player_05","Come on, come on…")
  5692. String("Kjur_Player_05_2","Come on, come on , come on.")
  5693. String("Kjur_Player_06","Oh fuck…")
  5694. String("Kjur_Player_06_2","Oh fuck…")
  5695. String("Kjur_Player_07","What did I miss?")
  5696. String("Kjur_Player_07_2","Oh shit, shit... What did I miss?")
  5697. String("Kjur_Player_07_3","What did I miss?")
  5698. String("Kjur_Player_08","Am I just wasting time here?")
  5699. String("kjur_player_13","What did you miss?")
  5700. String("StoneRing2_Player_01","So... The passage from the Lambda location's blocked by a rock covered in tribe paintings. Like the one I told you about.")
  5701. String("StoneRing2_Girl_02","Oh… You mean the disappearing rock?")
  5702. String("StoneRing2_Player_03","It's not funny. Can you help me translate what it says?")
  5703. String("StoneRing2_Girl_04","Alright, alright...")
  5704. String("StoneRing2_Player_05","So, the inscription goes like: O, dash, T. And the painting shows two people, one black, one blue, with a rock between them.")
  5705. String("StoneRing2_Player_06","This rock again... If Mia was right about the painting, there’s only one way.")
  5706. String("StoneRing2_Player_07","Hey Mia, I need your help for a sec. I've got a rock in front of me, covered in tribal drawings. Can you help me with the translation?")
  5707. String("StoneRing2_Girl_08","Sure. Tell me what you see.")
  5708. String("StoneRing2_Player_09","OK, there's two people, one black and one blue, with a rock between them. There’s also an inscription: O, dash, T.")
  5709. String("airportstuff_Player_01","A map, yes!")
  5710. String("airportstuff_Player_02","Okay.. so here's an airstrip... But what's the point C-1?")
  5711. String("Audiolog_React_Player_01","That was me? What the fuck?")
  5712. String("tent_Girl_03","A team of the best scientists, trying to fix the mess you created")
  5713. String("tent_Girl_02","You thought, you can just come back.")
  5714. String("tent_Girl_04","Weeks passed. You were certain you would find the cure…")
  5715. String("dream_4_player_05","I can't just leave you. Mia, please. Let's go home, where are you?")
  5716. String("Log02_Player_01","Jake Higgins Raport Number 2.")
  5717. String("Log02_Player_02","Today we reached the Yabahuaca. It was... difficult without my wife… but they remembered me. How long was it? 3 years? I’m still suprised they didn’t kill me on the spot…")
  5718. String("GoldMine_Player_01","Mia you're not gonna belive this. Look's like I found an illigal goldmine.")
  5719. String("GoldMine_Player_01_22","Mia... I have some news. I just found an illegal gold mine.")
  5720. String("at3dream_Player_01","I need answers!")
  5721. String("audiologresponde_Player_01","How does he know me?")
  5722. String("afterall_Girl_01","M")
  5723. String("radio_Player_01","I think the radio is down.")
  5724. String("radio_Girl_02","Hm… Can you fix it?")
  5725. String("radio_Player_03","Yea, yea... I’m working on it.")
  5726. String("Cartel_Microwave_Player_01","Just a few items to keep me going")
  5727. String("Cartel_Microwave_Player_02","Well... No climbing gear here")
  5728. String("Cartel_Microwave_Girl_03","Guess that’s better than nothing.")
  5729. String("Ending_Sanity_1","Go away!")
  5730. String("Ending_Sanity_5","No no no...")
  5731. String("Ending_Sanity_7","I wanted to fix this!")
  5732. String("Ending_Sanity_9","Yes, I'll find the cure! Just give me another chance!")
  5733. String("Sanity_GUY_3","Just the way you left her?")
  5734. String("Sanity_GUY_3_Cut2","Alone in the hospital! Waiting to die.")
  5735. String("Sanity_GUY_5","She begged you for mercy! And you left her!")
  5736. String("Sanity_GUY_8","Oh no, don't listen to her! You can't fix it!")
  5737. String("Sanity_GUY_10","There is no cure!")
  5738. String("Sanity_GUY_15","No! Don't go there!")
  5739. String("Dream_04_Ending_07","Will you?")
  5740. String("Dream_04_Ending_10","Then go, what are you waiting for?")
  5741. String("WT_Start_Girl_01","Jake. Can you hear me?")
  5742. String("WT_Start_Girl_02","Hellooo?")
  5743. String("WT_Start_Girl_03","Come on, speak to me, Jake.")
  5744. String("WT_Start_Girl_04","Porque no me respondes ВЎJoder!")
  5745. String("WT_Start_Girl_05","Jake, what the hell is going on there?")
  5746. String("WT_Start_Girl_06","Come in!")
  5747. String("HUD_FoundFuel","I found some fuel.")
  5748. String("Fake_hospitalroom_good_Player_01","(Locked) Yes, I have the cure.")
  5749. String("07Climbing_Girl_03","Is there nothing you can use?")
  5750. String("07Climbing_Player_04","I'm not having much luck. I'll let you know if I find anything.")
  5751. String("07Climbing_Player_08","I'll let you know if I find anything.")
  5752. String("HUD_StoneRings","I found the Lambda location")
  5753. String("AfterCrash_WakeUp_Player_01","Mia! Mia.... ")
  5754. String("Tutorial_AfterInspection_Player_08","Roger that, over and out.")
  5755. String("IslandMap_Player_01","I found a roughly drawn map Mia and there's a plane drawn on it to the east of the camp. That's gotta be a lead.")
  5756. String("IslandMap_Player_03","I knew I wasn't just seeing things.")
  5757. String("IslandMap_Girl_2","Sounds like a plan. Keep me posted.")
  5758. String("HUD_ABOUT_REFUGESS","ABOUT ISLAND CAMP")
  5759. String("1stCall_Player_07_Short","Yes, I have GPS in my watch.")
  5760. String("1stCall_Player_12_T2_Short","I found a map.")
  5761. String("WHA_Player_01","What the hell is going on. I was here? With Mia?")
  5762. String("WHA_Player_02","How the fuck he knows us.")
  5763. String("WHA_Player_03","Let's see....")
  5764. String("WHA_Player_04","The H. I believe that's the spot of our tent but... why it's on this map")
  5765. String("WHA_Player_05","There's also a village. Mia must be somewhere out there.")
  5766. String("HUD_StoneRing2_TalkedAbout","The passage is blocked")
  5767. String("HUD_StoneRing2_DidintTalkedAbout","The passage is blocked")
  5768. String("HUD_Stillnoclimbgear","Still looking for a climbing gear")
  5769. String("HUD_GoodNight_Talk","Hey Mia, are you asleep?")
  5770. String("Tutarial_FirstWalkChat1_Girl_05","Still... we can't forget what we came here for in the first place. I know. ")
  5771. String("Tutarial_FirstWalkChat1_Girl_05_cut_1","But as soon as we're settled in I am off to the Yabahuaca village.")
  5772. String("HUD_Made_Cure_WT","I have the cure!")
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