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- local m = game.Players.LocalPlayer:GetMouse()
- db = true
- m.KeyDown:connect(function(k)
- k = k:lower()
- if k == "e" then
- if db == true then
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").MaxHealth = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").MaxHealth +50
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health +50
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed + 5
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower + 5
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- local bds = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('BodyDepthScale')
- local bws = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('BodyWidthScale')
- local bhs = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('BodyHeightScale')
- local hs = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('HeadScale')
- if bds and bws and bhs and hs then
- bds.Value = bds.Value + 0.5
- bws.Value = bws.Value + 0.5
- bhs.Value = bhs.Value + 0.5
- hs.Value = hs.Value + 0.5
- db = false
- wait(0.00000000001)
- db = true
- end
- end
- end
- end
- end)
- local t = game.Players.LocalPlayer:GetMouse()
- db = true
- t.KeyDown:connect(function(k)
- k = k:lower()
- if k == "q" then
- if db == true then
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").MaxHealth = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").MaxHealth -50
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health -50
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed - 5
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower - 5
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- local bds = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('BodyDepthScale')
- local bws = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('BodyWidthScale')
- local bhs = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('BodyHeightScale')
- local hs = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):FindFirstChild('HeadScale')
- if bds and bws and bhs and hs then
- bds.Value = bds.Value - 0.5
- bws.Value = bws.Value - 0.5
- bhs.Value = bhs.Value - 0.5
- hs.Value = hs.Value - 0.5
- db = false
- wait(0.00000000001)
- db = true
- end
- end
- end
- end
- end)
- local d = game.Players.LocalPlayer:GetMouse()
- dd = true
- d.KeyDown:connect(function(k)
- k = k:lower()
- if k == "f" then
- if dd == true then
- local Player = game.Players.LocalPlayer
- local Charact = game.Workspace:WaitForChild(Player.name)
- local RightFoot = Charact:FindFirstChild("RightFoot")
- local LeftFoot = Charact:FindFirstChild("LeftFoot")
- RightFoot.Touched:connect(function(hitpart)
- if hitpart.Parent:FindFirstChild("Humanoid")then
- hitpart.Parent:FindFirstChild("Humanoid"):TakeDamage(15)
- end
- end)
- LeftFoot.Touched:connect(function(hitpart)
- if hitpart.Parent:FindFirstChild("Humanoid")then
- hitpart.Parent:FindFirstChild("Humanoid"):TakeDamage(15)
- end
- end)
- dd = false
- wait (1)
- dd = true
- end
- end
- end)
- print ("'e' to grow")
- print ("'q' to shrink")
- print ("'f' to enable damage(you cant disable it")
- print ("r15 only")
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