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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = true;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = true;
  11. force ace_advanced_fatigue_enableStaminaBar = true;
  12. force ace_advanced_fatigue_loadFactor = 0.735293;
  13. force ace_advanced_fatigue_performanceFactor = 0.51801;
  14. force ace_advanced_fatigue_recoveryFactor = 4.12494;
  15. force ace_advanced_fatigue_swayFactor = 1;
  16. force ace_advanced_fatigue_terrainGradientFactor = 0.51801;
  17.  
  18. // ACE Advanced Throwing
  19. force ace_advanced_throwing_enabled = true;
  20. force ace_advanced_throwing_enablePickUp = true;
  21. force ace_advanced_throwing_enablePickUpAttached = true;
  22. force ace_advanced_throwing_showMouseControls = true;
  23. force ace_advanced_throwing_showThrowArc = false;
  24.  
  25. // ACE Arsenal
  26. force ace_arsenal_allowDefaultLoadouts = true;
  27. force ace_arsenal_allowSharedLoadouts = true;
  28. force ace_arsenal_camInverted = false;
  29. force ace_arsenal_enableIdentityTabs = true;
  30. force ace_arsenal_enableModIcons = false;
  31. force ace_arsenal_EnableRPTLog = false;
  32. force ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force ace_captives_allowHandcuffOwnSide = true;
  36. force ace_captives_allowSurrender = true;
  37. force ace_captives_requireSurrender = 2;
  38. force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. force ace_common_allowFadeMusic = true;
  42. force ace_common_checkPBOsAction = 0;
  43. force ace_common_checkPBOsCheckAll = false;
  44. force ace_common_checkPBOsWhitelist = "[]";
  45. force ace_common_displayTextColor = [0,0,0,0.1];
  46. force ace_common_displayTextFontColor = [1,1,1,1];
  47. force ace_common_settingFeedbackIcons = 1;
  48. force ace_common_settingProgressBarLocation = 0;
  49. force ace_noradio_enabled = true;
  50. force ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force ace_cookoff_ammoCookoffDuration = 1;
  54. force ace_cookoff_enable = true;
  55. force ace_cookoff_enableAmmobox = true;
  56. force ace_cookoff_enableAmmoCookoff = true;
  57. force ace_cookoff_probabilityCoef = 0.735293;
  58.  
  59. // ACE Explosives
  60. force ace_explosives_explodeOnDefuse = true;
  61. force ace_explosives_punishNonSpecialists = true;
  62. force ace_explosives_requireSpecialist = false;
  63.  
  64. // ACE Fragmentation Simulation
  65. force ace_frag_enabled = true;
  66. force ace_frag_maxTrack = 10;
  67. force ace_frag_maxTrackPerFrame = 10;
  68. force ace_frag_reflectionsEnabled = true;
  69. force ace_frag_spallEnabled = true;
  70.  
  71. // ACE Goggles
  72. force ace_goggles_effects = 2;
  73. force ace_goggles_showInThirdPerson = false;
  74.  
  75. // ACE Hearing
  76. force ace_hearing_autoAddEarplugsToUnits = true;
  77. force ace_hearing_disableEarRinging = false;
  78. force ace_hearing_earplugsVolume = 0.5;
  79. force ace_hearing_enableCombatDeafness = true;
  80. force ace_hearing_enabledForZeusUnits = false;
  81. force ace_hearing_unconsciousnessVolume = 0.4;
  82.  
  83. // ACE Interaction
  84. force ace_interaction_disableNegativeRating = false;
  85. force ace_interaction_enableMagazinePassing = true;
  86. force ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. force ace_gestures_showOnInteractionMenu = 2;
  90. force ace_interact_menu_actionOnKeyRelease = true;
  91. force ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = true;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  94. force ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. force ace_interact_menu_colorTextMax = [1,1,1,1];
  97. force ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. force ace_interact_menu_cursorKeepCentered = false;
  99. force ace_interact_menu_menuAnimationSpeed = 0;
  100. force ace_interact_menu_menuBackground = 0;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. force ace_interact_menu_shadowSetting = 2;
  103. force ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = true;
  105.  
  106. // ACE Logistics
  107. force ace_cargo_enable = true;
  108. force ace_cargo_paradropTimeCoefficent = 2.5;
  109. force ace_rearm_level = 0;
  110. force ace_rearm_supply = 0;
  111. force ace_refuel_hoseLength = 25;
  112. force ace_refuel_rate = 1;
  113. force ace_repair_addSpareParts = true;
  114. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  115. force ace_repair_consumeItem_toolKit = 0;
  116. force ace_repair_displayTextOnRepair = true;
  117. force ace_repair_engineerSetting_fullRepair = 2;
  118. force ace_repair_engineerSetting_repair = 1;
  119. force ace_repair_engineerSetting_wheel = 0;
  120. force ace_repair_fullRepairLocation = 2;
  121. force ace_repair_repairDamageThreshold = 0.6;
  122. force ace_repair_repairDamageThreshold_engineer = 0.4;
  123. force ace_repair_wheelRepairRequiredItems = 0;
  124.  
  125. // ACE Magazine Repack
  126. force ace_magazinerepack_timePerAmmo = 3;
  127. force ace_magazinerepack_timePerBeltLink = 8;
  128. force ace_magazinerepack_timePerMagazine = 5;
  129.  
  130. // ACE Map
  131. force ace_map_BFT_Enabled = false;
  132. force ace_map_BFT_HideAiGroups = true;
  133. force ace_map_BFT_Interval = 1;
  134. force ace_map_BFT_ShowPlayerNames = false;
  135. force ace_map_DefaultChannel = -1;
  136. force ace_map_mapGlow = true;
  137. force ace_map_mapIllumination = true;
  138. force ace_map_mapLimitZoom = false;
  139. force ace_map_mapShake = true;
  140. force ace_map_mapShowCursorCoordinates = false;
  141. force ace_markers_moveRestriction = 0;
  142.  
  143. // ACE Map Gestures
  144. force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  145. force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  146. force ace_map_gestures_enabled = true;
  147. force ace_map_gestures_interval = 0.03;
  148. force ace_map_gestures_maxRange = 7;
  149. force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  150.  
  151. // ACE Map Tools
  152. force ace_maptools_drawStraightLines = true;
  153. force ace_maptools_rotateModifierKey = 1;
  154.  
  155. // ACE Medical
  156. force ace_medical_ai_enabledFor = 2;
  157. force ace_medical_AIDamageThreshold = 1;
  158. force ace_medical_allowLitterCreation = true;
  159. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  160. force ace_medical_amountOfReviveLives = -1;
  161. force ace_medical_bleedingCoefficient = 1;
  162. force ace_medical_blood_enabledFor = 2;
  163. force ace_medical_consumeItem_PAK = 0;
  164. force ace_medical_consumeItem_SurgicalKit = 0;
  165. force ace_medical_delayUnconCaptive = 3;
  166. force ace_medical_enableAdvancedWounds = true;
  167. force ace_medical_enableFor = 1;
  168. force ace_medical_enableOverdosing = true;
  169. force ace_medical_enableRevive = 2;
  170. force ace_medical_enableScreams = true;
  171. force ace_medical_enableUnconsciousnessAI = 1;
  172. force ace_medical_enableVehicleCrashes = true;
  173. force ace_medical_healHitPointAfterAdvBandage = false;
  174. force ace_medical_increaseTrainingInLocations = false;
  175. force ace_medical_keepLocalSettingsSynced = true;
  176. force ace_medical_level = 2;
  177. force ace_medical_litterCleanUpDelay = -1;
  178. force ace_medical_litterSimulationDetail = 3;
  179. force ace_medical_maxReviveTime = 3000;
  180. force ace_medical_medicSetting = 2;
  181. force ace_medical_medicSetting_basicEpi = 1;
  182. force ace_medical_medicSetting_PAK = 1;
  183. force ace_medical_medicSetting_SurgicalKit = 1;
  184. force ace_medical_menu_allow = 1;
  185. force ace_medical_menu_maxRange = 3;
  186. force ace_medical_menu_openAfterTreatment = true;
  187. ace_medical_menu_useMenu = 2;
  188. force ace_medical_menuTypeStyle = 0;
  189. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  190. force ace_medical_painCoefficient = 1;
  191. force ace_medical_painEffectType = 0;
  192. force ace_medical_painIsOnlySuppressed = true;
  193. force ace_medical_playerDamageThreshold = 1;
  194. force ace_medical_preventInstaDeath = true;
  195. force ace_medical_remoteControlledAI = true;
  196. force ace_medical_useCondition_PAK = 1;
  197. force ace_medical_useCondition_SurgicalKit = 0;
  198. force ace_medical_useLocation_basicEpi = 0;
  199. force ace_medical_useLocation_PAK = 3;
  200. force ace_medical_useLocation_SurgicalKit = 3;
  201.  
  202. // ACE Mk6 Mortar
  203. force ace_mk6mortar_airResistanceEnabled = true;
  204. force ace_mk6mortar_allowCompass = true;
  205. force ace_mk6mortar_allowComputerRangefinder = true;
  206. force ace_mk6mortar_useAmmoHandling = true;
  207.  
  208. // ACE Name Tags
  209. force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  210. force ace_nametags_playerNamesMaxAlpha = 0.8;
  211. force ace_nametags_playerNamesViewDistance = 5;
  212. force ace_nametags_showCursorTagForVehicles = false;
  213. force ace_nametags_showNamesForAI = false;
  214. force ace_nametags_showPlayerNames = 1;
  215. force ace_nametags_showPlayerRanks = true;
  216. force ace_nametags_showSoundWaves = 1;
  217. force ace_nametags_showVehicleCrewInfo = false;
  218. force ace_nametags_tagSize = 2;
  219.  
  220. // ACE Nightvision
  221. force ace_nightvision_aimDownSightsBlur = 0.450563;
  222. force ace_nightvision_disableNVGsWithSights = false;
  223. force ace_nightvision_effectScaling = 0.67654;
  224. force ace_nightvision_fogScaling = 0.67654;
  225. force ace_nightvision_noiseScaling = 0.55486;
  226. force ace_nightvision_shutterEffects = true;
  227.  
  228. // ACE Overheating
  229. force ace_overheating_displayTextOnJam = true;
  230. force ace_overheating_enabled = true;
  231. force ace_overheating_overheatingDispersion = true;
  232. force ace_overheating_showParticleEffects = true;
  233. force ace_overheating_showParticleEffectsForEveryone = false;
  234. force ace_overheating_unJamFailChance = 0.1;
  235. force ace_overheating_unJamOnreload = false;
  236.  
  237. // ACE Pointing
  238. force ace_finger_enabled = true;
  239. force ace_finger_indicatorColor = [1,0.58163,1,0.75];
  240. force ace_finger_indicatorForSelf = true;
  241. force ace_finger_maxRange = 4;
  242.  
  243. // ACE Pylons
  244. force ace_pylons_enabledForZeus = true;
  245. force ace_pylons_enabledFromAmmoTrucks = true;
  246. force ace_pylons_rearmNewPylons = false;
  247. force ace_pylons_requireEngineer = true;
  248. force ace_pylons_requireToolkit = false;
  249. force ace_pylons_searchDistance = 15;
  250. force ace_pylons_timePerPylon = 5;
  251.  
  252. // ACE Quick Mount
  253. force ace_quickmount_distance = 3;
  254. force ace_quickmount_enabled = false;
  255. force ace_quickmount_priority = 0;
  256. force ace_quickmount_speed = 18;
  257.  
  258. // ACE Respawn
  259. force ace_respawn_removeDeadBodiesDisconnected = true;
  260. force ace_respawn_savePreDeathGear = true;
  261.  
  262. // ACE Scopes
  263. force ace_scopes_correctZeroing = true;
  264. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  265. force ace_scopes_defaultZeroRange = 100;
  266. force ace_scopes_enabled = true;
  267. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  268. force ace_scopes_overwriteZeroRange = false;
  269. force ace_scopes_simplifiedZeroing = false;
  270. force ace_scopes_useLegacyUI = false;
  271. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  272. force ace_scopes_zeroReferenceHumidity = 0;
  273. force ace_scopes_zeroReferenceTemperature = 15;
  274.  
  275. // ACE Spectator
  276. force ace_spectator_enableAI = false;
  277. force ace_spectator_restrictModes = 0;
  278. force ace_spectator_restrictVisions = 0;
  279.  
  280. // ACE Switch Units
  281. force ace_switchunits_enableSafeZone = true;
  282. force ace_switchunits_enableSwitchUnits = false;
  283. force ace_switchunits_safeZoneRadius = 100;
  284. force ace_switchunits_switchToCivilian = false;
  285. force ace_switchunits_switchToEast = false;
  286. force ace_switchunits_switchToIndependent = false;
  287. force ace_switchunits_switchToWest = false;
  288.  
  289. // ACE Tagging
  290. force ace_tagging_quickTag = 1;
  291.  
  292. // ACE Uncategorized
  293. force ace_gforces_enabledFor = 1;
  294. force ace_hitreactions_minDamageToTrigger = 0.1;
  295. force ace_inventory_inventoryDisplaySize = 0;
  296. force ace_laser_dispersionCount = 2;
  297. force ace_microdagr_mapDataAvailable = 2;
  298. force ace_optionsmenu_showNewsOnMainMenu = true;
  299. force ace_overpressure_distanceCoefficient = 1;
  300.  
  301. // ACE User Interface
  302. force ace_ui_allowSelectiveUI = true;
  303. force ace_ui_ammoCount = false;
  304. force ace_ui_ammoType = true;
  305. force ace_ui_commandMenu = true;
  306. force ace_ui_firingMode = true;
  307. force ace_ui_groupBar = false;
  308. force ace_ui_gunnerAmmoCount = false;
  309. force ace_ui_gunnerAmmoType = true;
  310. force ace_ui_gunnerFiringMode = true;
  311. force ace_ui_gunnerLaunchableCount = true;
  312. force ace_ui_gunnerLaunchableName = true;
  313. force ace_ui_gunnerMagCount = true;
  314. force ace_ui_gunnerWeaponLowerInfoBackground = true;
  315. force ace_ui_gunnerWeaponName = true;
  316. force ace_ui_gunnerWeaponNameBackground = true;
  317. force ace_ui_gunnerZeroing = true;
  318. force ace_ui_magCount = true;
  319. force ace_ui_soldierVehicleWeaponInfo = true;
  320. force ace_ui_staminaBar = true;
  321. force ace_ui_stance = true;
  322. force ace_ui_throwableCount = true;
  323. force ace_ui_throwableName = true;
  324. force ace_ui_vehicleAltitude = true;
  325. force ace_ui_vehicleCompass = true;
  326. force ace_ui_vehicleDamage = false;
  327. force ace_ui_vehicleFuelBar = false;
  328. force ace_ui_vehicleInfoBackground = true;
  329. force ace_ui_vehicleName = true;
  330. force ace_ui_vehicleNameBackground = true;
  331. force ace_ui_vehicleRadar = true;
  332. force ace_ui_vehicleSpeed = true;
  333. force ace_ui_weaponLowerInfoBackground = true;
  334. force ace_ui_weaponName = true;
  335. force ace_ui_weaponNameBackground = true;
  336. force ace_ui_zeroing = true;
  337.  
  338. // ACE Vehicle Lock
  339. force ace_vehiclelock_defaultLockpickStrength = 10;
  340. force ace_vehiclelock_lockVehicleInventory = false;
  341. force ace_vehiclelock_vehicleStartingLockState = -1;
  342.  
  343. // ACE View Distance Limiter
  344. force ace_viewdistance_enabled = true;
  345. force ace_viewdistance_limitViewDistance = 10000;
  346. force ace_viewdistance_objectViewDistanceCoeff = 0;
  347. force ace_viewdistance_viewDistanceAirVehicle = 0;
  348. force ace_viewdistance_viewDistanceLandVehicle = 0;
  349. force ace_viewdistance_viewDistanceOnFoot = 0;
  350.  
  351. // ACE Weapons
  352. force ace_common_persistentLaserEnabled = true;
  353. force ace_laserpointer_enabled = true;
  354. force ace_reload_displayText = true;
  355. force ace_weaponselect_displayText = true;
  356.  
  357. // ACE Weather
  358. force ace_weather_enabled = true;
  359. force ace_weather_updateInterval = 60;
  360. force ace_weather_windSimulation = true;
  361.  
  362. // ACE Wind Deflection
  363. force ace_winddeflection_enabled = true;
  364. force ace_winddeflection_simulationInterval = 0.05;
  365. force ace_winddeflection_vehicleEnabled = true;
  366.  
  367. // ACE Zeus
  368. force ace_zeus_autoAddObjects = false;
  369. force ace_zeus_radioOrdnance = false;
  370. force ace_zeus_remoteWind = false;
  371. force ace_zeus_revealMines = 0;
  372. force ace_zeus_zeusAscension = false;
  373. force ace_zeus_zeusBird = false;
  374.  
  375. // ACEX Fortify
  376. acex_fortify_settingHint = 2;
  377.  
  378. // ACEX Headless
  379. force acex_headless_delay = 15;
  380. force acex_headless_enabled = false;
  381. force acex_headless_endMission = 0;
  382. force acex_headless_log = false;
  383.  
  384. // ACEX Sitting
  385. force acex_sitting_enable = true;
  386.  
  387. // ACEX View Restriction
  388. force acex_viewrestriction_mode = 3;
  389. force acex_viewrestriction_modeSelectiveAir = 0;
  390. force acex_viewrestriction_modeSelectiveFoot = 1;
  391. force acex_viewrestriction_modeSelectiveLand = 0;
  392. force acex_viewrestriction_modeSelectiveSea = 0;
  393. acex_viewrestriction_preserveView = false;
  394.  
  395. // ACEX Volume
  396. acex_volume_enabled = false;
  397. acex_volume_fadeDelay = 1;
  398. acex_volume_lowerInVehicles = false;
  399. acex_volume_reduction = 5;
  400. acex_volume_remindIfLowered = false;
  401. acex_volume_showNotification = true;
  402.  
  403. // Achilles - Available Factions
  404. Achilles_var_BLU_CTRG_F = true;
  405. Achilles_var_BLU_F = true;
  406. Achilles_var_BLU_GEN_F = true;
  407. Achilles_var_BLU_T_F = true;
  408. Achilles_var_CIV_F = true;
  409. Achilles_var_CIV_F_AFRICA = true;
  410. Achilles_var_CIV_F_ASIA = true;
  411. Achilles_var_CIV_F_EUROPE = true;
  412. Achilles_var_CIV_F_TANOA = true;
  413. Achilles_var_CIV_IDAP_F = true;
  414. Achilles_var_CUP_B_CDF = true;
  415. Achilles_var_CUP_B_CZ = true;
  416. Achilles_var_CUP_B_GB = true;
  417. Achilles_var_CUP_B_GER = true;
  418. Achilles_var_CUP_B_RNZN = true;
  419. Achilles_var_CUP_B_US = true;
  420. Achilles_var_CUP_B_US_Army = true;
  421. Achilles_var_CUP_B_USMC = true;
  422. Achilles_var_CUP_C_CHERNARUS = true;
  423. Achilles_var_CUP_C_RU = true;
  424. Achilles_var_CUP_C_SAHRANI = true;
  425. Achilles_var_CUP_C_Special = true;
  426. Achilles_var_CUP_C_TK = true;
  427. Achilles_var_CUP_I_NAPA = true;
  428. Achilles_var_CUP_I_PMC_ION = true;
  429. Achilles_var_CUP_I_RACS = true;
  430. Achilles_var_CUP_I_TK_GUE = true;
  431. Achilles_var_CUP_I_UN = true;
  432. Achilles_var_CUP_O_ChDKZ = true;
  433. Achilles_var_CUP_O_RU = true;
  434. Achilles_var_CUP_O_SLA = true;
  435. Achilles_var_CUP_O_TK = true;
  436. Achilles_var_CUP_O_TK_MILITIA = true;
  437. Achilles_var_EWK_M1151 = true;
  438. Achilles_var_FGN_fractionCauR = true;
  439. Achilles_var_FGN_fractionRUArmy = true;
  440. Achilles_var_FGN_fractionRUPolice = true;
  441. Achilles_var_FGN_fractionRUVV = true;
  442. Achilles_var_Hellas = true;
  443. Achilles_var_IND_C_F = true;
  444. Achilles_var_IND_F = true;
  445. Achilles_var_IND_G_F = true;
  446. Achilles_var_Interactive_F = true;
  447. Achilles_var_ISC_alNusra_I = true;
  448. Achilles_var_ISC_IA_B = true;
  449. Achilles_var_ISC_IP_B = true;
  450. Achilles_var_ISC_IS_O = true;
  451. Achilles_var_ISC_PESH_B = true;
  452. Achilles_var_ISC_SAA_O = true;
  453. Achilles_var_ISC_YPG_B = true;
  454. Achilles_var_LOP_AA = true;
  455. Achilles_var_LOP_AFR = true;
  456. Achilles_var_LOP_AM = true;
  457. Achilles_var_LOP_BH = true;
  458. Achilles_var_LOP_CDF = true;
  459. Achilles_var_LOP_ChDKZ = true;
  460. Achilles_var_LOP_CHR_Civ = true;
  461. Achilles_var_LOP_IRA = true;
  462. Achilles_var_LOP_IRAN = true;
  463. Achilles_var_LOP_ISTS = true;
  464. Achilles_var_LOP_NAPA = true;
  465. Achilles_var_LOP_PESH = true;
  466. Achilles_var_LOP_PMC = true;
  467. Achilles_var_LOP_TAK_Civ = true;
  468. Achilles_var_LOP_TKA = true;
  469. Achilles_var_LOP_UA = true;
  470. Achilles_var_LOP_UKR = true;
  471. Achilles_var_LOP_US = true;
  472. Achilles_var_LOP_UVF = true;
  473. Achilles_var_OPF_F = true;
  474. Achilles_var_OPF_T_F = true;
  475. Achilles_var_OPF_V_F = true;
  476. Achilles_var_rhs_faction_insurgents = true;
  477. Achilles_var_rhs_faction_msv = true;
  478. Achilles_var_rhs_faction_rva = true;
  479. Achilles_var_rhs_faction_socom = true;
  480. Achilles_var_rhs_faction_tv = true;
  481. Achilles_var_rhs_faction_usaf = true;
  482. Achilles_var_rhs_faction_usarmy = true;
  483. Achilles_var_rhs_faction_usarmy_d = true;
  484. Achilles_var_rhs_faction_usarmy_wd = true;
  485. Achilles_var_rhs_faction_usmc = true;
  486. Achilles_var_rhs_faction_usmc_d = true;
  487. Achilles_var_rhs_faction_usmc_wd = true;
  488. Achilles_var_rhs_faction_usn = true;
  489. Achilles_var_rhs_faction_vdv = true;
  490. Achilles_var_rhs_faction_vdv_45 = true;
  491. Achilles_var_rhs_faction_vmf = true;
  492. Achilles_var_rhs_faction_vpvo = true;
  493. Achilles_var_rhs_faction_vv = true;
  494. Achilles_var_rhs_faction_vvs = true;
  495. Achilles_var_rhs_faction_vvs_c = true;
  496. Achilles_var_rhsgref_faction_cdf_air = true;
  497. Achilles_var_rhsgref_faction_cdf_ground = true;
  498. Achilles_var_rhsgref_faction_cdf_ng = true;
  499. Achilles_var_rhsgref_faction_chdkz = true;
  500. Achilles_var_rhsgref_faction_hidf = true;
  501. Achilles_var_rhsgref_faction_nationalist = true;
  502. Achilles_var_rhsgref_faction_tla = true;
  503. Achilles_var_rhsgref_faction_un = true;
  504. Achilles_var_rhssaf_faction_airforce = true;
  505. Achilles_var_rhssaf_faction_army = true;
  506. Achilles_var_rhssaf_faction_un = true;
  507. Achilles_var_Ryanzombiesfaction = true;
  508. Achilles_var_Ryanzombiesfactionmodule = true;
  509. Achilles_var_UK3CB_BAF_Faction = true;
  510. Achilles_var_UK3CB_BAF_Faction_Airforce_Arctic = true;
  511. Achilles_var_UK3CB_BAF_Faction_Airforce_CS95_DPM = true;
  512. Achilles_var_UK3CB_BAF_Faction_Airforce_DDPM = true;
  513. Achilles_var_UK3CB_BAF_Faction_Airforce_DPM = true;
  514. Achilles_var_UK3CB_BAF_Faction_Airforce_MTP = true;
  515. Achilles_var_UK3CB_BAF_Faction_Army_Arctic = true;
  516. Achilles_var_UK3CB_BAF_Faction_Army_CS95_DPM = true;
  517. Achilles_var_UK3CB_BAF_Faction_Army_DDPM = true;
  518. Achilles_var_UK3CB_BAF_Faction_Army_DPM = true;
  519. Achilles_var_UK3CB_BAF_Faction_Army_MTP = true;
  520. Achilles_var_UK3CB_BAF_Faction_Navy_Arctic = true;
  521. Achilles_var_UK3CB_BAF_Faction_Navy_CS95_DPM = true;
  522. Achilles_var_UK3CB_BAF_Faction_Navy_DDPM = true;
  523. Achilles_var_UK3CB_BAF_Faction_Navy_DPM = true;
  524. Achilles_var_UK3CB_BAF_Faction_Navy_MTP = true;
  525. Achilles_var_VF_FSA = true;
  526. Achilles_var_VF_HEZ = true;
  527. Achilles_var_VF_IRQ = true;
  528. Achilles_var_VF_IRQ_2003 = true;
  529. Achilles_var_VF_ISIS = true;
  530. Achilles_var_VF_MEI = true;
  531. Achilles_var_VF_NF = true;
  532. Achilles_var_VF_SAA = true;
  533. Achilles_var_VF_SDF = true;
  534. Achilles_var_Virtual_F = true;
  535. Achilles_var_VSM_GP = true;
  536.  
  537. // Achilles - Curator Vision Modes
  538. force achilles_curator_vision_blackhot = false;
  539. force achilles_curator_vision_blackhotgreencold = false;
  540. force achilles_curator_vision_blackhotredcold = false;
  541. force achilles_curator_vision_greenhotcold = false;
  542. force achilles_curator_vision_nvg = true;
  543. force achilles_curator_vision_redgreen = false;
  544. force achilles_curator_vision_redhot = false;
  545. force achilles_curator_vision_whitehot = true;
  546. force achilles_curator_vision_whitehotredcold = false;
  547.  
  548. // Achilles - Debug
  549. force Achilles_Debug_Output_Enabled = false;
  550.  
  551. // Achilles - Defaults
  552. force Achilles_var_setRadioFrequenciesLR_Default = "50";
  553. force Achilles_var_setRadioFrequenciesSR_Default = "500";
  554.  
  555. // Achilles - Icon Selection
  556. force Achilles_var_iconSelection = "Achilles_var_iconSelection_Achilles";
  557.  
  558. // Achilles - Modules Interface
  559. force Achilles_var_moduleTreeCollapse = true;
  560. force Achilles_var_moduleTreeDLC = true;
  561. force Achilles_var_moduleTreeHelmet = false;
  562.  
  563. // ACRE2
  564. force acre_sys_core_fullDuplex = false;
  565. force acre_sys_core_ignoreAntennaDirection = false;
  566. force acre_sys_core_interference = true;
  567. force acre_sys_core_postmixGlobalVolume = 1.2;
  568. force acre_sys_core_premixGlobalVolume = 1.2;
  569. force acre_sys_core_revealToAI = true;
  570. acre_sys_core_spectatorVolume = 1;
  571. force acre_sys_core_terrainLoss = 0.746767;
  572. force acre_sys_core_ts3ChannelName = "Deployment Room (ACRE2 Required)";
  573. force acre_sys_core_ts3ChannelPassword = "12345";
  574. acre_sys_core_ts3ChannelSwitch = true;
  575. acre_sys_core_unmuteClients = true;
  576.  
  577. // ADV - ACE CPR
  578. force adv_aceCPR_addTime = 20;
  579. force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  580. force adv_aceCPR_chance_0 = 5;
  581. force adv_aceCPR_chance_1 = 15;
  582. force adv_aceCPR_chance_2 = 40;
  583. force adv_aceCPR_chance_aed = 85;
  584. force adv_aceCPR_enable = true;
  585. force adv_aceCPR_maxTime = 400;
  586. force adv_aceCPR_useLocation_AED = 0;
  587.  
  588. // ADV - ACE Splint
  589. force adv_aceSplint_enable = true;
  590. force adv_aceSplint_reopenChance = 0;
  591. force adv_aceSplint_reopenTime = 600;
  592. force adv_aceSplint_reuseChance = 80;
  593.  
  594. // ASR AI3
  595. force asr_ai3_control_onteamswitchleader = true;
  596. asr_ai3_danger_AD_INSIDE = 50;
  597. asr_ai3_danger_AD_OUTSIDE = 250;
  598. force asr_ai3_danger_ADVANCED_COVER = false;
  599. asr_ai3_danger_ATTACK_TIMER = 60;
  600. asr_ai3_danger_AUTO_ATTACK_WITHIN = 35;
  601. force asr_ai3_danger_COUNTER_ATTACK = false;
  602. force asr_ai3_danger_debug_findcover = false;
  603. force asr_ai3_danger_debug_reveal = false;
  604. force asr_ai3_danger_getinweapons = 0.5;
  605. asr_ai3_danger_MAX_DIST_TO_COVER = 50;
  606. asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 75;
  607. force asr_ai3_danger_radiorange = 700;
  608. force asr_ai3_danger_rrdelaymin = 5;
  609. force asr_ai3_danger_rrdelayplus = 10;
  610. force asr_ai3_danger_seekcover = true;
  611. force asr_ai3_danger_usebuildings = 0.8;
  612. force asr_ai3_hitreactions_fallDown = true;
  613. force asr_ai3_hitreactions_STAY_IN_VEH = true;
  614. asr_ai3_incognito_incodbg = false;
  615. asr_ai3_incognito_incodiff = 0;
  616. asr_ai3_incognito_incohint = false;
  617. force asr_ai3_main_factionskip_str = "['LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
  618. force asr_ai3_rearming_debug_rearm = false;
  619. force asr_ai3_rearming_rearm = 40;
  620. asr_ai3_rearming_rearm_fak = 1;
  621. asr_ai3_rearming_rearm_mags = 3;
  622. force asr_ai3_skills_debug_setcamo = false;
  623. force asr_ai3_skills_debug_setskill = false;
  624. asr_ai3_skills_packNVG = true;
  625. force asr_ai3_skills_setskills = true;
  626. force asr_ai3_skills_teamsuperai = true;
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