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                - --https://github.com/Mokiros/roblox-FE-compatibility
 - if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
 - local Player,game,owner = owner,game
 - local RealPlayer = Player
 - do
 - print("FE Compatibility code V2 by Mokiros")
 - local RealPlayer = RealPlayer
 - script.Parent = RealPlayer.Character
 - --Fake event to make stuff like Mouse.KeyDown work
 - local Disconnect_Function = function(this)
 - this[1].Functions[this[2]] = nil
 - end
 - local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
 - local FakeEvent_Metatable = {__index={
 - Connect = function(this,f)
 - local i = tostring(math.random(0,10000))
 - while this.Functions[i] do
 - i = tostring(math.random(0,10000))
 - end
 - this.Functions[i] = f
 - return setmetatable({this,i},Disconnect_Metatable)
 - end
 - }}
 - FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
 - local function fakeEvent()
 - return setmetatable({Functions={}},FakeEvent_Metatable)
 - end
 - --Creating fake input objects with fake variables
 - local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
 - FakeMouse.keyUp = FakeMouse.KeyUp
 - FakeMouse.keyDown = FakeMouse.KeyDown
 - local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
 - local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
 - CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
 - end}
 - --Merged 2 functions into one by checking amount of arguments
 - CAS.UnbindAction = CAS.BindAction
 - --This function will trigger the events that have been :Connect()'ed
 - local function TriggerEvent(self,ev,...)
 - for _,f in pairs(self[ev].Functions) do
 - f(...)
 - end
 - end
 - FakeMouse.TriggerEvent = TriggerEvent
 - UIS.TriggerEvent = TriggerEvent
 - --Client communication
 - local Event = Instance.new("RemoteEvent")
 - Event.Name = "UserInput_Event"
 - Event.OnServerEvent:Connect(function(plr,io)
 - if plr~=RealPlayer then return end
 - FakeMouse.Target = io.Target
 - FakeMouse.Hit = io.Hit
 - if not io.isMouse then
 - local b = io.UserInputState == Enum.UserInputState.Begin
 - if io.UserInputType == Enum.UserInputType.MouseButton1 then
 - return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
 - end
 - if io.UserInputType == Enum.UserInputType.MouseButton2 then
 - return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
 - end
 - for _,t in pairs(CAS.Actions) do
 - for _,k in pairs(t.Keys) do
 - if k==io.KeyCode then
 - t.Function(t.Name,io.UserInputState,io)
 - end
 - end
 - end
 - FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
 - UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
 - end
 - end)
 - Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
 - local Mouse = owner:GetMouse()
 - local UIS = game:GetService("UserInputService")
 - local input = function(io,RobloxHandled)
 - if RobloxHandled then return end
 - --Since InputObject is a client-side instance, we create and pass table instead
 - Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
 - end
 - UIS.InputBegan:Connect(input)
 - UIS.InputEnded:Connect(input)
 - local h,t
 - --Give the server mouse data every second frame, but only if the values changed
 - --If player is not moving their mouse, client won't fire events
 - local HB = game:GetService("RunService").Heartbeat
 - while true do
 - if h~=Mouse.Hit or t~=Mouse.Target then
 - h,t=Mouse.Hit,Mouse.Target
 - Event:FireServer({isMouse=true,Target=t,Hit=h})
 - end
 - --Wait 2 frames
 - for i=1,2 do
 - HB:Wait()
 - end
 - end]==],script)
 - ----Sandboxed game object that allows the usage of client-side methods and services
 - --Real game object
 - local RealGame = game
 - --Metatable for fake service
 - local FakeService_Metatable = {
 - __index = function(self,k)
 - local s = rawget(self,"_RealService")
 - if s then
 - return typeof(s[k])=="function"
 - and function(_,...)return s[k](s,...)end or s[k]
 - end
 - end,
 - __newindex = function(self,k,v)
 - local s = rawget(self,"_RealService")
 - if s then s[k]=v end
 - end
 - }
 - local function FakeService(t,RealService)
 - t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
 - return setmetatable(t,FakeService_Metatable)
 - end
 - --Fake game object
 - local FakeGame = {
 - GetService = function(self,s)
 - return rawget(self,s) or RealGame:GetService(s)
 - end,
 - Players = FakeService({
 - LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
 - },"Players"),
 - UserInputService = FakeService(UIS,"UserInputService"),
 - ContextActionService = FakeService(CAS,"ContextActionService"),
 - RunService = FakeService({
 - _btrs = {},
 - RenderStepped = RealGame:GetService("RunService").Heartbeat,
 - BindToRenderStep = function(self,name,_,fun)
 - self._btrs[name] = self.Heartbeat:Connect(fun)
 - end,
 - UnbindFromRenderStep = function(self,name)
 - self._btrs[name]:Disconnect()
 - end,
 - },"RunService")
 - }
 - rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
 - FakeGame.service = FakeGame.GetService
 - FakeService(FakeGame,game)
 - --Changing owner to fake player object to support owner:GetMouse()
 - game,owner = FakeGame,FakeGame.Players.LocalPlayer
 - end
 - --//====================================================\\--
 - --|| CREATED BY SHACKLUSTER
 - --\\====================================================//--
 - wait(0.2)
 - Player = game:GetService("Players").LocalPlayer
 - PlayerGui = Player.PlayerGui
 - Cam = workspace.CurrentCamera
 - Backpack = Player.Backpack
 - Character = Player.Character
 - Humanoid = Character.Humanoid
 - Mouse = Player:GetMouse()
 - RootPart = Character["HumanoidRootPart"]
 - Torso = Character["Torso"]
 - Head = Character["Head"]
 - RightArm = Character["Right Arm"]
 - LeftArm = Character["Left Arm"]
 - RightLeg = Character["Right Leg"]
 - LeftLeg = Character["Left Leg"]
 - RootJoint = RootPart["RootJoint"]
 - Neck = Torso["Neck"]
 - RightShoulder = Torso["Right Shoulder"]
 - LeftShoulder = Torso["Left Shoulder"]
 - RightHip = Torso["Right Hip"]
 - LeftHip = Torso["Left Hip"]
 - IT = Instance.new
 - CF = CFrame.new
 - VT = Vector3.new
 - RAD = math.rad
 - C3 = Color3.new
 - UD2 = UDim2.new
 - BRICKC = BrickColor.new
 - ANGLES = CFrame.Angles
 - EULER = CFrame.fromEulerAnglesXYZ
 - COS = math.cos
 - ACOS = math.acos
 - SIN = math.sin
 - ASIN = math.asin
 - ABS = math.abs
 - MRANDOM = math.random
 - FLOOR = math.floor
 - --//=================================\\
 - --|| USEFUL VALUES
 - --\\=================================//
 - Animation_Speed = 3
 - Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
 - local Speed = 16
 - local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
 - local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
 - local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
 - local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
 - local DAMAGEMULTIPLIER = 1
 - local ANIM = "Idle"
 - local ATTACK = false
 - local EQUIPPED = false
 - local HOLD = false
 - local COMBO = 1
 - local Rooted = false
 - local SINE = 0
 - local KEYHOLD = false
 - local CHANGE = 2 / Animation_Speed
 - local WALKINGANIM = false
 - local VALUE1 = false
 - local VALUE2 = false
 - local ROBLOXIDLEANIMATION = IT("Animation")
 - ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
 - ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
 - --ROBLOXIDLEANIMATION.Parent = Humanoid
 - local WEAPONGUI = IT("ScreenGui", PlayerGui)
 - WEAPONGUI.Name = "Weapon GUI"
 - local Weapon = IT("Model")
 - Weapon.Name = "Adds"
 - local Effects = IT("Folder", Weapon)
 - Effects.Name = "Effects"
 - local ANIMATOR = Humanoid.Animator
 - local ANIMATE = Character.Animate
 - local UNANCHOR = true
 - local CYAN = BRICKC"Cyan".Color
 - local ICONS = {"167300717","413366101","839798346","413372165","413366777","132769874","99340890","413364594","64940934","99340699"}
 - --//=================================\\
 - --\\=================================//
 - --//=================================\\
 - --|| SAZERENOS' ARTIFICIAL HEARTBEAT
 - --\\=================================//
 - ArtificialHB = Instance.new("BindableEvent", script)
 - ArtificialHB.Name = "ArtificialHB"
 - script:WaitForChild("ArtificialHB")
 - frame = Frame_Speed
 - tf = 0
 - allowframeloss = false
 - tossremainder = false
 - lastframe = tick()
 - script.ArtificialHB:Fire()
 - game:GetService("RunService").Heartbeat:connect(function(s, p)
 - tf = tf + s
 - if tf >= frame then
 - if allowframeloss then
 - script.ArtificialHB:Fire()
 - lastframe = tick()
 - else
 - for i = 1, math.floor(tf / frame) do
 - script.ArtificialHB:Fire()
 - end
 - lastframe = tick()
 - end
 - if tossremainder then
 - tf = 0
 - else
 - tf = tf - frame * math.floor(tf / frame)
 - end
 - end
 - end)
 - --//=================================\\
 - --\\=================================//
 - --//=================================\\
 - --|| SOME FUNCTIONS
 - --\\=================================//
 - function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
 - return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
 - end
 - function PositiveAngle(NUMBER)
 - if NUMBER >= 0 then
 - NUMBER = 0
 - end
 - return NUMBER
 - end
 - function NegativeAngle(NUMBER)
 - if NUMBER <= 0 then
 - NUMBER = 0
 - end
 - return NUMBER
 - end
 - function Swait(NUMBER)
 - if NUMBER == 0 or NUMBER == nil then
 - ArtificialHB.Event:wait()
 - else
 - for i = 1, NUMBER do
 - ArtificialHB.Event:wait()
 - end
 - end
 - end
 - function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
 - local NEWMESH = IT(MESH)
 - if MESH == "SpecialMesh" then
 - NEWMESH.MeshType = MESHTYPE
 - if MESHID ~= "nil" and MESHID ~= "" then
 - NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
 - end
 - if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
 - NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
 - end
 - end
 - NEWMESH.Offset = OFFSET or VT(0, 0, 0)
 - NEWMESH.Scale = SCALE
 - NEWMESH.Parent = PARENT
 - return NEWMESH
 - end
 - function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
 - local NEWPART = IT("Part")
 - NEWPART.formFactor = FORMFACTOR
 - NEWPART.Reflectance = REFLECTANCE
 - NEWPART.Transparency = TRANSPARENCY
 - NEWPART.CanCollide = false
 - NEWPART.Locked = true
 - NEWPART.Anchored = true
 - if ANCHOR == false then
 - NEWPART.Anchored = false
 - end
 - NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
 - NEWPART.Name = NAME
 - NEWPART.Size = SIZE
 - NEWPART.Position = Torso.Position
 - NEWPART.Material = MATERIAL
 - NEWPART:BreakJoints()
 - NEWPART.Parent = PARENT
 - return NEWPART
 - end
 - local function weldBetween(a, b)
 - local weldd = Instance.new("ManualWeld")
 - weldd.Part0 = a
 - weldd.Part1 = b
 - weldd.C0 = CFrame.new()
 - weldd.C1 = b.CFrame:inverse() * a.CFrame
 - weldd.Parent = a
 - return weldd
 - end
 - function QuaternionFromCFrame(cf)
 - local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
 - local trace = m00 + m11 + m22
 - if trace > 0 then
 - local s = math.sqrt(1 + trace)
 - local recip = 0.5 / s
 - return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
 - else
 - local i = 0
 - if m11 > m00 then
 - i = 1
 - end
 - if m22 > (i == 0 and m00 or m11) then
 - i = 2
 - end
 - if i == 0 then
 - local s = math.sqrt(m00 - m11 - m22 + 1)
 - local recip = 0.5 / s
 - return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
 - elseif i == 1 then
 - local s = math.sqrt(m11 - m22 - m00 + 1)
 - local recip = 0.5 / s
 - return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
 - elseif i == 2 then
 - local s = math.sqrt(m22 - m00 - m11 + 1)
 - local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
 - end
 - end
 - end
 - function QuaternionToCFrame(px, py, pz, x, y, z, w)
 - local xs, ys, zs = x + x, y + y, z + z
 - local wx, wy, wz = w * xs, w * ys, w * zs
 - local xx = x * xs
 - local xy = x * ys
 - local xz = x * zs
 - local yy = y * ys
 - local yz = y * zs
 - local zz = z * zs
 - return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
 - end
 - function QuaternionSlerp(a, b, t)
 - local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
 - local startInterp, finishInterp;
 - if cosTheta >= 0.0001 then
 - if (1 - cosTheta) > 0.0001 then
 - local theta = ACOS(cosTheta)
 - local invSinTheta = 1 / SIN(theta)
 - startInterp = SIN((1 - t) * theta) * invSinTheta
 - finishInterp = SIN(t * theta) * invSinTheta
 - else
 - startInterp = 1 - t
 - finishInterp = t
 - end
 - else
 - if (1 + cosTheta) > 0.0001 then
 - local theta = ACOS(-cosTheta)
 - local invSinTheta = 1 / SIN(theta)
 - startInterp = SIN((t - 1) * theta) * invSinTheta
 - finishInterp = SIN(t * theta) * invSinTheta
 - else
 - startInterp = t - 1
 - finishInterp = t
 - end
 - end
 - return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
 - end
 - function Clerp(a, b, t)
 - local qa = {QuaternionFromCFrame(a)}
 - local qb = {QuaternionFromCFrame(b)}
 - local ax, ay, az = a.x, a.y, a.z
 - local bx, by, bz = b.x, b.y, b.z
 - local _t = 1 - t
 - return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
 - end
 - function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
 - local frame = IT("Frame")
 - frame.BackgroundTransparency = TRANSPARENCY
 - frame.BorderSizePixel = BORDERSIZEPIXEL
 - frame.Position = POSITION
 - frame.Size = SIZE
 - frame.BackgroundColor3 = COLOR
 - frame.BorderColor3 = BORDERCOLOR
 - frame.Name = NAME
 - frame.Parent = PARENT
 - return frame
 - end
 - function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
 - local label = IT("TextLabel")
 - label.BackgroundTransparency = 1
 - label.Size = UD2(1, 0, 1, 0)
 - label.Position = UD2(0, 0, 0, 0)
 - label.TextColor3 = TEXTCOLOR
 - label.TextStrokeTransparency = STROKETRANSPARENCY
 - label.TextTransparency = TRANSPARENCY
 - label.FontSize = TEXTFONTSIZE
 - label.Font = TEXTFONT
 - label.BorderSizePixel = BORDERSIZEPIXEL
 - label.TextScaled = false
 - label.Text = TEXT
 - label.Name = NAME
 - label.Parent = PARENT
 - return label
 - end
 - function NoOutlines(PART)
 - PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
 - end
 - function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
 - local NEWWELD = IT(TYPE)
 - NEWWELD.Part0 = PART0
 - NEWWELD.Part1 = PART1
 - NEWWELD.C0 = C0
 - NEWWELD.C1 = C1
 - NEWWELD.Parent = PARENT
 - return NEWWELD
 - end
 - local S = IT("Sound")
 - function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
 - local NEWSOUND = nil
 - coroutine.resume(coroutine.create(function()
 - NEWSOUND = S:Clone()
 - NEWSOUND.Parent = PARENT
 - NEWSOUND.Volume = VOLUME
 - NEWSOUND.Pitch = PITCH
 - NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
 - NEWSOUND:play()
 - if DOESLOOP == true then
 - NEWSOUND.Looped = true
 - else
 - repeat Swait() until NEWSOUND.Playing == false
 - NEWSOUND:remove()
 - end
 - end))
 - return NEWSOUND
 - end
 - function CFrameFromTopBack(at, top, back)
 - local right = top:Cross(back)
 - return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
 - end
 - --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
 - function WACKYEFFECT(Table)
 - local TYPE = (Table.EffectType or "Sphere")
 - local SIZE = (Table.Size or VT(1,1,1))
 - local ENDSIZE = (Table.Size2 or VT(0,0,0))
 - local TRANSPARENCY = (Table.Transparency or 0)
 - local ENDTRANSPARENCY = (Table.Transparency2 or 1)
 - local CFRAME = (Table.CFrame or Torso.CFrame)
 - local MOVEDIRECTION = (Table.MoveToPos or nil)
 - local ROTATION1 = (Table.RotationX or 0)
 - local ROTATION2 = (Table.RotationY or 0)
 - local ROTATION3 = (Table.RotationZ or 0)
 - local MATERIAL = (Table.Material or "Neon")
 - local COLOR = (Table.Color or C3(1,1,1))
 - local TIME = (Table.Time or 45)
 - local SOUNDID = (Table.SoundID or nil)
 - local SOUNDPITCH = (Table.SoundPitch or nil)
 - local SOUNDVOLUME = (Table.SoundVolume or nil)
 - coroutine.resume(coroutine.create(function()
 - local PLAYSSOUND = false
 - local SOUND = nil
 - local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
 - if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
 - PLAYSSOUND = true
 - SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
 - end
 - EFFECT.Color = COLOR
 - local MSH = nil
 - if TYPE == "Sphere" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
 - elseif TYPE == "Block" then
 - MSH = IT("BlockMesh",EFFECT)
 - MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
 - elseif TYPE == "Wave" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
 - elseif TYPE == "Ring" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.01), VT(0,0,0))
 - elseif TYPE == "Slash" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
 - elseif TYPE == "Round Slash" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
 - elseif TYPE == "Swirl" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
 - elseif TYPE == "Skull" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
 - elseif TYPE == "Crystal" then
 - MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
 - elseif TYPE == "Box" then
 - MSH = IT("BlockMesh",EFFECT)
 - MSH.Scale = SIZE
 - end
 - if MSH ~= nil then
 - local MOVESPEED = nil
 - if MOVEDIRECTION ~= nil then
 - MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
 - end
 - local GROWTH = SIZE - ENDSIZE
 - local TRANS = TRANSPARENCY - ENDTRANSPARENCY
 - if TYPE == "Block" then
 - EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
 - else
 - EFFECT.CFrame = CFRAME
 - end
 - for LOOP = 1, TIME do
 - Swait()
 - MSH.Scale = MSH.Scale - GROWTH/TIME
 - if TYPE == "Wave" then
 - MSH.Offset = VT(0,0,-MSH.Scale.X/8)
 - end
 - EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
 - if TYPE == "Block" then
 - EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
 - else
 - EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
 - end
 - if MOVEDIRECTION ~= nil then
 - local ORI = EFFECT.Orientation
 - EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
 - EFFECT.Orientation = ORI
 - end
 - end
 - if PLAYSSOUND == false then
 - EFFECT:remove()
 - else
 - repeat Swait() until SOUND.Playing == false
 - EFFECT:remove()
 - end
 - else
 - if PLAYSSOUND == false then
 - EFFECT:remove()
 - else
 - repeat Swait() until SOUND.Playing == false
 - EFFECT:remove()
 - end
 - end
 - end))
 - end
 - function MakeForm(PART,TYPE)
 - if TYPE == "Cyl" then
 - local MSH = IT("CylinderMesh",PART)
 - elseif TYPE == "Ball" then
 - local MSH = IT("SpecialMesh",PART)
 - MSH.MeshType = "Sphere"
 - elseif TYPE == "Wedge" then
 - local MSH = IT("SpecialMesh",PART)
 - MSH.MeshType = "Wedge"
 - end
 - end
 - Debris = game:GetService("Debris")
 - function CastProperRay(StartPos, EndPos, Distance, Ignore)
 - local DIRECTION = CF(StartPos,EndPos).lookVector
 - return Raycast(StartPos, DIRECTION, Distance, Ignore)
 - end
 - function turnto(position)
 - RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
 - end
 - --//=================================\\
 - --|| WEAPON CREATION
 - --\\=================================//
 - RightArm:remove()
 - LeftArm:remove()
 - RightLeg:remove()
 - LeftLeg:remove()
 - Humanoid.HipHeight = 6
 - Head:ClearAllChildren()
 - Head.Transparency = 1
 - Torso.Transparency = 1
 - local BOX = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "BOX", VT(2,2,1),false)
 - CreateWeldOrSnapOrMotor("Weld", Torso, Torso, BOX, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local BOX = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "BOX", VT(1.6,1.6,1.5),false)
 - CreateWeldOrSnapOrMotor("Weld", Torso, Torso, BOX, CF(0,0,0.5) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local BOX = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "BOX", VT(2,0.2,0.5),false)
 - CreateWeldOrSnapOrMotor("Weld", Torso, Torso, BOX, CF(0,0.9,-0.5) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local BOX = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "BOX", VT(2,0.2,0.5),false)
 - CreateWeldOrSnapOrMotor("Weld", Torso, Torso, BOX, CF(0,-0.9,-0.5) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local BOX = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "BOX", VT(0.2,1.8,0.5),false)
 - CreateWeldOrSnapOrMotor("Weld", Torso, Torso, BOX, CF(0.9,0,-0.5) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local BOX = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "BOX", VT(0.2,1.8,0.5),false)
 - CreateWeldOrSnapOrMotor("Weld", Torso, Torso, BOX, CF(-0.9,0,-0.5) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local SCREEN = CreatePart(3, Weapon, "Neon", 0, 0, "Bright blue", "SCREEN", VT(1.8,1.8,0.45),false)
 - CreateWeldOrSnapOrMotor("Weld", Torso, Torso, SCREEN, CF(0,0,-0.5) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local Eye1 = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Eyeball", VT(0.3,0.7,0.2),false)
 - MakeForm(Eye1,"Ball")
 - Eye1.Color = C3(0,0,0)
 - CreateWeldOrSnapOrMotor("Weld", SCREEN, SCREEN, Eye1, CF(0.3,0.2,-0.2) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local Eye2 = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Eyeball", VT(0.3,0.7,0.2),false)
 - MakeForm(Eye2,"Ball")
 - Eye2.Color = C3(0,0,0)
 - CreateWeldOrSnapOrMotor("Weld", SCREEN, SCREEN, Eye2, CF(-0.3,0.2,-0.2) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,0,0))
 - local TIE = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "TIE", VT(0,0,0),false)
 - local TIEWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), CF(0,1.8,0.65))
 - CreateMesh("SpecialMesh", TIE, "FileMesh", "28463033", "28463022", VT(1,1,1)*1.5, VT(0,0,0))
 - for _, c in pairs(Weapon:GetChildren()) do
 - if c.ClassName == "Part" then
 - c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
 - end
 - end
 - local SKILLTEXTCOLOR = C3(0,0,0)
 - local SKILLFONT = "SciFi"
 - local SKILLTEXTSIZE = 6
 - Weapon.Parent = Character
 - Humanoid.Died:connect(function()
 - ATTACK = true
 - end)
 - local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
 - local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
 - local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
 - local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
 - local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Chuck", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
 - local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Suck", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
 - local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Disable", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
 - local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
 - --//=================================\\
 - --|| DAMAGE FUNCTIONS
 - --\\=================================//
 - function StatLabel(CFRAME, TEXT, COLOR)
 - local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
 - STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
 - local BODYGYRO = IT("BodyGyro", STATPART)
 - game:GetService("Debris"):AddItem(STATPART ,5)
 - local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
 - BILLBOARDGUI.Adornee = STATPART
 - BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
 - BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
 - BILLBOARDGUI.AlwaysOnTop = false
 - local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
 - TEXTLABEL.BackgroundTransparency = 1
 - TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
 - TEXTLABEL.Text = TEXT
 - TEXTLABEL.Font = SKILLFONT
 - TEXTLABEL.FontSize="Size42"
 - TEXTLABEL.TextColor3 = COLOR
 - TEXTLABEL.TextStrokeTransparency = 0
 - TEXTLABEL.TextScaled = true
 - TEXTLABEL.TextWrapped = true
 - coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
 - for i = 1, 50 do
 - Swait()
 - STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
 - TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
 - TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
 - end
 - THEPART.Parent = nil
 - end),STATPART, TEXTLABEL)
 - end
 - --//=================================\\
 - --|| DAMAGING
 - --\\=================================//
 - function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
 - if Humanoid.MaxHealth == math.huge then
 - Humanoid.Parent:BreakJoints()
 - local TORS = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
 - local REMAIN = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Idk lol", VT(3,3,3),false)
 - REMAIN.CFrame = TORS.CFrame
 - REMAIN.CanCollide = true
 - local GUI = Instance.new("BillboardGui",REMAIN)
 - GUI.Size = UDim2.new(3,0,3,0)
 - GUI.Adornee = REMAIN
 - local GUI2 = IT("ImageLabel",GUI)
 - GUI2.BackgroundTransparency = 1
 - GUI2.BorderSizePixel = 0
 - GUI2.Size = UDim2.new(1,0,1,0)
 - GUI2.SizeConstraint = "RelativeYY"
 - GUI2.Image = "http://www.roblox.com/asset/?id=167300717"
 - CreateSound("681582832", REMAIN, 3, 1, false)
 - Debris:AddItem(REMAIN,15)
 - if TORS then
 - end
 - Humanoid.Parent:remove()
 - else
 - local defence = Instance.new("BoolValue",Humanoid.Parent)
 - defence.Name = ("HitBy"..Player.Name)
 - game:GetService("Debris"):AddItem(defence, 0.001)
 - Damage = Damage * DAMAGEMULTIPLIER
 - if Humanoid.Health ~= 0 then
 - local CritChance = MRANDOM(1,100)
 - if CritChance < CritRate + 1 then
 - Damage = Damage*CritMultiplier
 - end
 - if Damage > Humanoid.Health then
 - Damage = math.ceil(Humanoid.Health)
 - if Damage == 0 then
 - Damage = 0.1
 - end
 - end
 - Humanoid.Health = Humanoid.Health - Damage
 - if Humanoid.Parent:FindFirstChild("Head") then
 - if CritChance < CritRate + 1 then
 - StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
 - else
 - StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
 - end
 - end
 - if Humanoid.Health == 0 or Humanoid.MaxHealth == "inf" then
 - local TORS = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
 - local REMAIN = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Idk lol", VT(3,3,3),false)
 - REMAIN.CFrame = TORS.CFrame
 - REMAIN.CanCollide = true
 - local GUI = Instance.new("BillboardGui",REMAIN)
 - GUI.Size = UDim2.new(3,0,3,0)
 - GUI.Adornee = REMAIN
 - local GUI2 = IT("ImageLabel",GUI)
 - GUI2.BackgroundTransparency = 1
 - GUI2.BorderSizePixel = 0
 - GUI2.Size = UDim2.new(1,0,1,0)
 - GUI2.SizeConstraint = "RelativeYY"
 - GUI2.Image = "http://www.roblox.com/asset/?id=167300717"
 - CreateSound("681582832", REMAIN, 3, 1, false)
 - Debris:AddItem(REMAIN,15)
 - if TORS then
 - end
 - Humanoid.Parent:remove()
 - end
 - end
 - end
 - end
 - --//=================================\\
 - --|| ATTACK FUNCTIONS AND STUFF
 - --\\=================================//
 - function Chuck()
 - ATTACK = true
 - Rooted = false
 - CreateSound("11900833", SCREEN, 3, 1, false)
 - coroutine.resume(coroutine.create(function()
 - local TOCHUCK = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Idk lol", VT(1,1,1))
 - TOCHUCK.CFrame = CF(SCREEN.Position,Mouse.Hit.p)
 - local GUI = Instance.new("BillboardGui",TOCHUCK)
 - GUI.Size = UDim2.new(1,0,1,0)
 - GUI.Adornee = TOCHUCK
 - local GUI2 = IT("ImageLabel",GUI)
 - GUI2.BackgroundTransparency = 1
 - GUI2.BorderSizePixel = 0
 - GUI2.Size = UDim2.new(1,0,1,0)
 - GUI2.SizeConstraint = "RelativeYY"
 - GUI2.Image = "http://www.roblox.com/asset/?id="..ICONS[MRANDOM(1,#ICONS)]
 - for i = 1, 100 do
 - Swait()
 - TOCHUCK.CFrame = TOCHUCK.CFrame*CF(0,0,-1)
 - local HIT = Raycast(TOCHUCK.Position, TOCHUCK.CFrame.lookVector, 1.5, Character)
 - if HIT ~= nil then
 - if HIT.Parent.ClassName == "Model" then
 - if HIT.Parent:FindFirstChildOfClass("Humanoid") then
 - CreateSound("131237241", HIT, 3, 1, false)
 - ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(7,14),4,3)
 - local bv = Instance.new("BodyVelocity")
 - bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
 - bv.velocity = CF(TOCHUCK.Position,HIT.Position).lookVector*15
 - bv.Parent = HIT
 - Debris:AddItem(bv,0.1)
 - local bv = Instance.new("BodyVelocity")
 - bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
 - bv.velocity = CF(HIT.Position,TOCHUCK.Position).lookVector*15
 - bv.Parent = TOCHUCK
 - Debris:AddItem(bv,0.1)
 - end
 - end
 - break
 - end
 - TOCHUCK.CFrame = TOCHUCK.CFrame*CF(0,0,-1)
 - local HIT = Raycast(TOCHUCK.Position, TOCHUCK.CFrame.lookVector, 1.5, Character)
 - if HIT ~= nil then
 - if HIT.Parent.ClassName == "Model" then
 - if HIT.Parent:FindFirstChildOfClass("Humanoid") then
 - CreateSound("131237241", HIT, 3, 1, false)
 - ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(7,14),4,3)
 - local bv = Instance.new("BodyVelocity")
 - bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
 - bv.velocity = CF(TOCHUCK.Position,HIT.Position).lookVector*15
 - bv.Parent = HIT
 - Debris:AddItem(bv,0.1)
 - local bv = Instance.new("BodyVelocity")
 - bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
 - bv.velocity = CF(HIT.Position,TOCHUCK.Position).lookVector*15
 - bv.Parent = TOCHUCK
 - Debris:AddItem(bv,0.1)
 - end
 - end
 - break
 - end
 - end
 - TOCHUCK.CanCollide = true
 - TOCHUCK.Anchored = false
 - Debris:AddItem(TOCHUCK,5)
 - end))
 - for i=0, 0.2, 0.1 / Animation_Speed do
 - Swait()
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(-5), RAD(0), RAD(0))* CF(0,0,-0.1), 1 / Animation_Speed)
 - end
 - ATTACK = false
 - Rooted = false
 - end
 - function Suck()
 - local target = nil
 - local targettorso = nil
 - if Mouse.Target ~= nil then
 - if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
 - target = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
 - targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
 - end
 - end
 - if target ~= nil then
 - VALUE1 = true
 - CreateSound("131228548", SCREEN, 10, 1, false)
 - targettorso.Anchored = true
 - local GYRO = IT("BodyGyro",RootPart)
 - GYRO.D = 100
 - GYRO.P = 2000
 - GYRO.MaxTorque = VT(0,999999999999999999,0)
 - GYRO.cframe = CF(RootPart.Position,targettorso.Position)
 - wait(1.5)
 - GYRO:remove()
 - coroutine.resume(coroutine.create(function()
 - local DISTANCE = 10
 - local REEEE = CreateSound("1278710301", targettorso, 5, 1, true)
 - repeat
 - Swait()
 - targettorso.CFrame = CF(targettorso.Position,RootPart.Position)*CF(0,0,-1)
 - DISTANCE = (targettorso.Position - RootPart.Position).Magnitude
 - targettorso.Anchored = true
 - target.PlatformStand = true
 - until DISTANCE < 5
 - REEEE.Looped = false
 - targettorso.Anchored = false
 - wait(0.5)
 - target.PlatformStand = false
 - end))
 - VALUE1 = false
 - end
 - end
 - function Disable()
 - local target = nil
 - local targettorso = nil
 - if Mouse.Target ~= nil then
 - if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
 - target = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
 - targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
 - end
 - end
 - if target ~= nil then
 - VALUE1 = true
 - targettorso.Anchored = true
 - CreateSound("191456748", SCREEN, 10, 1, false)
 - local GYRO = IT("BodyGyro",RootPart)
 - GYRO.D = 100
 - GYRO.P = 2000
 - GYRO.MaxTorque = VT(0,999999999999999999,0)
 - GYRO.cframe = CF(RootPart.Position,targettorso.Position)
 - wait(1)
 - WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.01,0.01,0.01), Size2 = VT(5,5,0.01), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 314970790, SoundPitch = 1, SoundVolume = 3})
 - GYRO:remove()
 - targettorso.CFrame = CF(targettorso.Position,RootPart.Position)
 - targettorso.Anchored = false
 - for _, c in pairs(target.Parent:GetChildren()) do
 - if c.ClassName == "LocalScript" then
 - local TOCHUCK = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Idk lol", VT(1,1,1))
 - TOCHUCK.CFrame = targettorso.CFrame
 - local GUI = Instance.new("BillboardGui",TOCHUCK)
 - GUI.Size = UDim2.new(1,0,1,0)
 - GUI.Adornee = TOCHUCK
 - local GUI2 = IT("ImageLabel",GUI)
 - GUI2.BackgroundTransparency = 1
 - GUI2.BorderSizePixel = 0
 - GUI2.Size = UDim2.new(1,0,1,0)
 - GUI2.SizeConstraint = "RelativeYY"
 - GUI2.Image = "http://www.roblox.com/asset/?id=99340858"
 - c.Disabled = true
 - c.Parent = TOCHUCK
 - coroutine.resume(coroutine.create(function()
 - wait()
 - TOCHUCK.Anchored = false
 - TOCHUCK.CanCollide = true
 - end))
 - coroutine.resume(coroutine.create(function()
 - wait(MRANDOM(3,6))
 - local DISTANCE = 10
 - TOCHUCK.Anchored = true
 - TOCHUCK.CanCollide = false
 - repeat
 - Swait()
 - TOCHUCK.CFrame = CF(TOCHUCK.Position,RootPart.Position)*CF(0,0,-1)
 - DISTANCE = (TOCHUCK.Position - RootPart.Position).Magnitude
 - until DISTANCE < 2
 - TOCHUCK:remove()
 - end))
 - elseif c.ClassName == "Script" then
 - local TOCHUCK = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Idk lol", VT(1,1,1))
 - TOCHUCK.CFrame = targettorso.CFrame
 - local GUI = Instance.new("BillboardGui",TOCHUCK)
 - GUI.Size = UDim2.new(1,0,1,0)
 - GUI.Adornee = TOCHUCK
 - local GUI2 = IT("ImageLabel",GUI)
 - GUI2.BackgroundTransparency = 1
 - GUI2.BorderSizePixel = 0
 - GUI2.Size = UDim2.new(1,0,1,0)
 - GUI2.SizeConstraint = "RelativeYY"
 - GUI2.Image = "http://www.roblox.com/asset/?id=99340890"
 - c.Disabled = true
 - c.Parent = TOCHUCK
 - coroutine.resume(coroutine.create(function()
 - wait()
 - TOCHUCK.Anchored = false
 - TOCHUCK.CanCollide = true
 - end))
 - coroutine.resume(coroutine.create(function()
 - wait(MRANDOM(3,6))
 - local DISTANCE = 10
 - TOCHUCK.Anchored = true
 - TOCHUCK.CanCollide = false
 - repeat
 - Swait()
 - TOCHUCK.CFrame = CF(TOCHUCK.Position,RootPart.Position)*CF(0,0,-1)
 - DISTANCE = (TOCHUCK.Position - RootPart.Position).Magnitude
 - until DISTANCE < 1.2
 - TOCHUCK:remove()
 - end))
 - end
 - end
 - target.PlatformStand = true
 - CreateSound("330010786", targettorso, 10, 1, false)
 - local bv = Instance.new("BodyVelocity")
 - bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
 - bv.velocity = CF(VT(RootPart.Position.X,targettorso.Position.Y-10,RootPart.Position.Z),targettorso.Position).lookVector*350
 - bv.Parent = targettorso
 - Debris:AddItem(bv,0.05)
 - VALUE1 = false
 - end
 - end
 - function Warp()
 - local FRAME = RootPart.Position
 - for i = 1, 6 do
 - WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
 - end
 - RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
 - for i = 1, 6 do
 - WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
 - end
 - end
 - function HavingFun()
 - ATTACK = true
 - VALUE2 = true
 - Speed = 65
 - local SONGS = {329896322,162986891,1027314531,171131642,248967176,922850176,966409302,255023933}
 - local PISS = CreateSound(SONGS[MRANDOM(1,#SONGS)], SCREEN, 10, 1, true)
 - repeat
 - for i = 1, 5 do
 - Swait()
 - PISS.Parent = SCREEN
 - SCREEN.Color = CYAN
 - CYAN = C3(MRANDOM(0,255)/255,MRANDOM(0,255)/255,MRANDOM(0,255)/255)
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * CF(0,0,-0.1), 1 / Animation_Speed)
 - end
 - for i = 1, 5 do
 - Swait()
 - PISS.Parent = SCREEN
 - SCREEN.Color = CYAN
 - CYAN = C3(MRANDOM(0,255)/255,MRANDOM(0,255)/255,MRANDOM(0,255)/255)
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(0,-0.1,0.2), 1 / Animation_Speed)
 - end
 - if MRANDOM(1,15) == 1 then
 - for i = 1, 15 do
 - Swait()
 - if VALUE2 == false then
 - break
 - end
 - PISS.Parent = SCREEN
 - SCREEN.Color = CYAN
 - CYAN = C3(MRANDOM(0,255)/255,MRANDOM(0,255)/255,MRANDOM(0,255)/255)
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(i*18), RAD(0), RAD(0)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(0,-0.1,0.2), 1 / Animation_Speed)
 - end
 - end
 - if MRANDOM(1,15) == 1 then
 - for i = 1, 15 do
 - Swait()
 - if VALUE2 == false then
 - break
 - end
 - PISS.Parent = SCREEN
 - SCREEN.Color = CYAN
 - CYAN = C3(MRANDOM(0,255)/255,MRANDOM(0,255)/255,MRANDOM(0,255)/255)
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(i*18)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(0,-0.1,0.2), 1 / Animation_Speed)
 - end
 - end
 - if MRANDOM(1,15) == 1 then
 - for i = 1, 15 do
 - Swait()
 - if VALUE2 == false then
 - break
 - end
 - PISS.Parent = SCREEN
 - SCREEN.Color = CYAN
 - CYAN = C3(MRANDOM(0,255)/255,MRANDOM(0,255)/255,MRANDOM(0,255)/255)
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(i*18), RAD(0)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(0,-0.1,0.2), 1 / Animation_Speed)
 - end
 - end
 - until VALUE2 == false
 - Speed = 16
 - PISS:remove()
 - SCREEN.BrickColor = BRICKC"Bright blue"
 - CYAN = BRICKC"Cyan".Color
 - ATTACK = false
 - end
 - --//=================================\\
 - --|| ASSIGN THINGS TO KEYS
 - --\\=================================//
 - function KeyDown(Key)
 - KEYHOLD = true
 - if VALUE1 == false and ATTACK == false then
 - if Key == "z" then
 - Chuck()
 - end
 - if Key == "b" then
 - Suck()
 - end
 - if Key == "c" then
 - Disable()
 - end
 - if Key == "v" then
 - Warp()
 - end
 - if Key == "t" then
 - CreateSound("1395854043", Effects, 5, 1, false)
 - end
 - end
 - if (VALUE1 == false and ATTACK == false) or VALUE2 == true then
 - if Key == "q" then
 - if VALUE2 == false then
 - HavingFun()
 - elseif VALUE2 == true then
 - VALUE2 = false
 - end
 - end
 - end
 - end
 - function KeyUp(Key)
 - KEYHOLD = false
 - end
 - Mouse.KeyDown:connect(function(NEWKEY)
 - KeyDown(NEWKEY)
 - end)
 - Mouse.KeyUp:connect(function(NEWKEY)
 - KeyUp(NEWKEY)
 - end)
 - --//=================================\\
 - --\\=================================//
 - function unanchor()
 - if UNANCHOR == true then
 - g = Character:GetChildren()
 - for i = 1, #g do
 - if g[i].ClassName == "Part" then
 - g[i].Anchored = false
 - end
 - end
 - end
 - end
 - --//=================================\\
 - --|| WRAP THE WHOLE SCRIPT UP
 - --\\=================================//
 - Humanoid.Changed:connect(function(Jump)
 - if Jump == "Jump" and (Disable_Jump == true) then
 - Humanoid.Jump = false
 - end
 - end)
 - local LOOPED = 0
 - while true do
 - Swait()
 - script.Parent = WEAPONGUI
 - ANIMATE.Parent = nil
 - Character.Parent = workspace
 - Humanoid.Parent = Character
 - if Humanoid then
 - local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
 - IDLEANIMATION:Play()
 - end
 - SINE = SINE + CHANGE
 - local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
 - local TORSOVERTICALVELOCITY = RootPart.Velocity.y
 - local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
 - local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
 - if ATTACK == false then
 - if TORSOVELOCITY < 1 then
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
 - elseif TORSOVELOCITY > 1 then
 - RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * COS(SINE / 15), 0 + 0.45 * COS(SINE / 20), 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
 - TIEWELD.C0 = Clerp(TIEWELD.C0, CF(0,0,0) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(0,-0.1,0.2), 1 / Animation_Speed)
 - end
 - end
 - unanchor()
 - Humanoid.MaxHealth = "inf"
 - Humanoid.Health = "inf"
 - if Rooted == false then
 - Disable_Jump = false
 - Humanoid.WalkSpeed = Speed
 - elseif Rooted == true then
 - Disable_Jump = true
 - Humanoid.WalkSpeed = 0
 - end
 - Head:ClearAllChildren()
 - Head.Transparency = 1
 - for _, c in pairs(Character:GetChildren()) do
 - if c.ClassName == "Part" then
 - elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
 - c:remove()
 - end
 - end
 - script.Parent = WEAPONGUI
 - Humanoid.Name = "Roblox_Studio"
 - LOOPED = LOOPED + 1
 - if LOOPED == 15 and HITFLOOR then
 - LOOPED = 0
 - WACKYEFFECT({EffectType = "Ring", Size = VT(0.01,0.01,0.01), Size2 = VT(0.5,0.5,0.01), Transparency = 0.5, Transparency2 = 1, CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(0),RAD(0),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = CYAN, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
 - end
 - if LOOPED > 15 then
 - LOOPED = 0
 - end
 - end
 - --//=================================\\
 - --\\=================================//
 - --//====================================================\\--
 - --|| END OF SCRIPT
 - --\\====================================================//--
 
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