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- function GM.Fuel ( Player )
- if !Player:InVehicle() then return false end
- if Player:GetVehicle().Disabled then return false end
- Fuel = Player:GetFuel();
- local Speed = (math.Round(Player():GetVehicle():GetVelocity():Length() / 17.6))
- if (Speed > 1) and (Speed < 10) then FuelCost = 1; end
- if (Speed > 11) and (Speed < 20) then FuelCost = 2; end
- if (Speed > 21) and (Speed < 30) then FuelCost = 3; end
- if (Speed > 31) and (Speed < 40) then FuelCost = 4; end
- if (Speed > 41) and (Speed < 50) then FuelCost = 5; end
- if (Speed > 51) and (Speed < 60) then FuelCost = 6; end
- if (Speed > 61) then FuelCost = 7; end
- Player:TakeFuel(FuelCost, true)
- Player:Notify("Fuel Remaining:" .. Fuel .. "");
- end
- concommand.Add("test", GM.Fuel);
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