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  1.  
  2.  
  3. ///////////////////
  4. //***** cl_*****//
  5. /////////////////
  6.  
  7.  
  8. seta cl_allowdownload 0
  9.  
  10.  
  11. ///////////////////
  12. //***** r_ *****//
  13. /////////////////
  14.  
  15.  
  16. seta r_fastsky 1
  17.  
  18.  
  19. ////////////////////
  20. //***** cg_ *****//
  21. //////////////////
  22.  
  23. seta cg_drawgun 0
  24. seta cg_drawfps 1
  25. seta cg_lagometer 1
  26. seta cg_bobyaw 0
  27. seta cg_bobroll 0
  28. seta cg_bobup 0
  29. seta cg_bobpitch 0
  30. seta cg_runroll 0
  31. seta cg_runpitch 0
  32. seta cg_atmosphericEffects 0
  33. seta cg_wolffog 0
  34. seta cg_wolfparticles 0
  35. seta cg_showblood 0
  36. seta cg_bloodDamageBlend 0
  37. seta cg_bloodFlash 0
  38. seta cg_muzzleFlash 0
  39. seta cg_drawdamagekick 0
  40. seta cg_drawfallkick 0
  41. seta cg_fallkick 0
  42. seta cg_damagekick 0
  43. seta cg_impactvibration 0
  44.  
  45.  
  46. ////////////////////
  47. //***** com *****//
  48. //////////////////
  49.  
  50.  
  51. seta com_maxfps 76
  52. seta com_blood 0
  53.  
  54.  
  55. ///////////////////
  56. //***** g_ *****//
  57. /////////////////
  58.  
  59.  
  60. seta g_skipintro 1
  61.  
  62.  
  63. ///////////////////
  64. //***** b_ *****//
  65. /////////////////
  66.  
  67.  
  68. seta b_muzzleflash 0
  69. seta b_hitsounds 1
  70.  
  71. // <0[\]F!G : ver.0.1 : 6.VIII.10
  72.  
  73. //////////////////////////////
  74. //***   CLASSES     ***//
  75. ////////////////////////////
  76.  
  77. bind F1 "class s 1; echo "^4Soldier ^fSMG"
  78. bind F2 "class s 2; echo "^4Soldier ^fM42"
  79. bind F3 "class s 3; echo "^4Soldier ^fMortar"
  80. bind F4 "class s 4; echo "^4Soldier ^fPanzer"
  81.  
  82. bind F5 "class m 1; echo "^4Medic"
  83. bind F6 "class e 1; echo "^4Eng ^fSMG"
  84. bind F7 "class e 2; echo "^4Eng ^fRifle"
  85. bind F8 "class f 1; echo "^4Field Op"
  86.  
  87. bind F9 "class c 1; echo "^4Covert ^fSten"
  88. bind F10 "class c 2; echo "^4Covert ^fFG42"
  89. bind F11 "class c 3; echo "^4Covert ^fSniper"
  90. bind F12 "class s 1; echo "^4Soldier ^4SMG"
  91.  
  92. bind [ "team b 1 8 37; echo ^8AXIS"
  93. bind ] "team r 1 3 38; echo ^8ALLIES"
  94. bind \ "team spectator; echo ^8SPECT"
  95.  
  96. //////////////////////////////
  97. //***   ARROWS      ***//
  98. ////////////////////////////
  99.  
  100. bind uparrow "vote yes"
  101. bind downarrow "vote no"
  102. bind leftarrow "notready"
  103. bind rightarrow "ready"
  104.  
  105.  
  106. //////////////////////////////
  107. //***   SPAWNS      ***//
  108. ////////////////////////////
  109.  
  110. bind HOME "setspawnpt 0; echo ^3spawn^70"
  111. bind END "setspawnpt 1; echo ^3spawn^71"
  112. bind INS "setspawnpt 2; echo ^3spawn^72"
  113. bind PGUP "setspawnpt 3; echo ^3spawn^73"
  114. bind DEL "setspawnpt 4; echo ^3spawn^74"
  115. bind PGDN "setspawnpt 5; echo ^3spawn^75"
  116.  
  117. //////////////////////////////
  118. //***   MOUSE       ***//
  119. ////////////////////////////
  120.  
  121. bind mwheelup "weaponbank 6"
  122. bind mwheeldown "weaponbank 5"
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