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- ///////////////////
- //***** cl_*****//
- /////////////////
- seta cl_allowdownload 0
- ///////////////////
- //***** r_ *****//
- /////////////////
- seta r_fastsky 1
- ////////////////////
- //***** cg_ *****//
- //////////////////
- seta cg_drawgun 0
- seta cg_drawfps 1
- seta cg_lagometer 1
- seta cg_bobyaw 0
- seta cg_bobroll 0
- seta cg_bobup 0
- seta cg_bobpitch 0
- seta cg_runroll 0
- seta cg_runpitch 0
- seta cg_atmosphericEffects 0
- seta cg_wolffog 0
- seta cg_wolfparticles 0
- seta cg_showblood 0
- seta cg_bloodDamageBlend 0
- seta cg_bloodFlash 0
- seta cg_muzzleFlash 0
- seta cg_drawdamagekick 0
- seta cg_drawfallkick 0
- seta cg_fallkick 0
- seta cg_damagekick 0
- seta cg_impactvibration 0
- ////////////////////
- //***** com *****//
- //////////////////
- seta com_maxfps 76
- seta com_blood 0
- ///////////////////
- //***** g_ *****//
- /////////////////
- seta g_skipintro 1
- ///////////////////
- //***** b_ *****//
- /////////////////
- seta b_muzzleflash 0
- seta b_hitsounds 1
- // <0[\]F!G : ver.0.1 : 6.VIII.10
- //////////////////////////////
- //*** CLASSES ***//
- ////////////////////////////
- bind F1 "class s 1; echo "^4Soldier ^fSMG"
- bind F2 "class s 2; echo "^4Soldier ^fM42"
- bind F3 "class s 3; echo "^4Soldier ^fMortar"
- bind F4 "class s 4; echo "^4Soldier ^fPanzer"
- bind F5 "class m 1; echo "^4Medic"
- bind F6 "class e 1; echo "^4Eng ^fSMG"
- bind F7 "class e 2; echo "^4Eng ^fRifle"
- bind F8 "class f 1; echo "^4Field Op"
- bind F9 "class c 1; echo "^4Covert ^fSten"
- bind F10 "class c 2; echo "^4Covert ^fFG42"
- bind F11 "class c 3; echo "^4Covert ^fSniper"
- bind F12 "class s 1; echo "^4Soldier ^4SMG"
- bind [ "team b 1 8 37; echo ^8AXIS"
- bind ] "team r 1 3 38; echo ^8ALLIES"
- bind \ "team spectator; echo ^8SPECT"
- //////////////////////////////
- //*** ARROWS ***//
- ////////////////////////////
- bind uparrow "vote yes"
- bind downarrow "vote no"
- bind leftarrow "notready"
- bind rightarrow "ready"
- //////////////////////////////
- //*** SPAWNS ***//
- ////////////////////////////
- bind HOME "setspawnpt 0; echo ^3spawn^70"
- bind END "setspawnpt 1; echo ^3spawn^71"
- bind INS "setspawnpt 2; echo ^3spawn^72"
- bind PGUP "setspawnpt 3; echo ^3spawn^73"
- bind DEL "setspawnpt 4; echo ^3spawn^74"
- bind PGDN "setspawnpt 5; echo ^3spawn^75"
- //////////////////////////////
- //*** MOUSE ***//
- ////////////////////////////
- bind mwheelup "weaponbank 6"
- bind mwheeldown "weaponbank 5"
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