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Demonic(Smite Edit) - ROBLOX Script

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May 20th, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(170,0,0)
  18. text.Text = "Demonic"
  19. print("Edited by Jaki13621")
  20.  
  21. --//====================================================\\--
  22. --|| CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24.  
  25. wait(0.2)
  26.  
  27. Player = game:GetService("Players").LocalPlayer
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. Mouse = Player:GetMouse()
  34. RootPart = Character["HumanoidRootPart"]
  35. Torso = Character["Torso"]
  36. Head = Character["Head"]
  37. RightArm = Character["Right Arm"]
  38. LeftArm = Character["Left Arm"]
  39. RightLeg = Character["Right Leg"]
  40. LeftLeg = Character["Left Leg"]
  41. RootJoint = RootPart["RootJoint"]
  42. Neck = Torso["Neck"]
  43. RightShoulder = Torso["Right Shoulder"]
  44. LeftShoulder = Torso["Left Shoulder"]
  45. RightHip = Torso["Right Hip"]
  46. LeftHip = Torso["Left Hip"]
  47. local sick = Instance.new("Sound",Torso)
  48. sick.SoundId = "rbxassetid://1000138668"
  49. sick.Looped = true
  50. sick.Pitch = 1
  51. sick.Volume = 2
  52. sick:Play()
  53.  
  54. IT = Instance.new
  55. CF = CFrame.new
  56. VT = Vector3.new
  57. RAD = math.rad
  58. C3 = Color3.new
  59. UD2 = UDim2.new
  60. BRICKC = BrickColor.new
  61. ANGLES = CFrame.Angles
  62. EULER = CFrame.fromEulerAnglesXYZ
  63. COS = math.cos
  64. ACOS = math.acos
  65. SIN = math.sin
  66. ASIN = math.asin
  67. ABS = math.abs
  68. MRANDOM = math.random
  69. FLOOR = math.floor
  70.  
  71. --//=================================\\
  72. --|| USEFUL VALUES
  73. --\\=================================//
  74.  
  75. Animation_Speed = 2
  76. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  77. local Speed = 12
  78. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  79. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  80. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  81. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  82. local DAMAGEMULTIPLIER = 1
  83. local ANIM = "Idle"
  84. local ATTACK = false
  85. local EQUIPPED = false
  86. local HOLD = false
  87. local COMBO = 1
  88. local Rooted = false
  89. local SINE = 0
  90. local KEYHOLD = false
  91. local CHANGE = 2 / Animation_Speed
  92. local WALKINGANIM = false
  93. local VALUE1 = false
  94. local VALUE2 = false
  95. local ROBLOXIDLEANIMATION = IT("Animation")
  96. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  97. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  98. --ROBLOXIDLEANIMATION.Parent = Humanoid
  99. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  100. WEAPONGUI.Name = "Weapon GUI"
  101. local Effects = IT("Folder", Character)
  102. Effects.Name = "Effects"
  103. local ANIMATOR = Humanoid.Animator
  104. local ANIMATE = Character.Animate
  105. local UNANCHOR = true
  106. local WHITELIST = {}
  107. local TAUNT = false
  108. local OFFSET = 0
  109. local FULL = false
  110.  
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114.  
  115. TrailSettings = {
  116. Lifetime = 1,
  117. Texture = 'rbxassetid://1209757190',
  118. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  119. Color1 = ColorSequence.new(BrickColor.new('Really red').Color,BrickColor.new('Really black').Color),
  120. Color2 = ColorSequence.new(BrickColor.new('Really black').Color,BrickColor.new('Really red').Color),
  121. AllBody = true,
  122. UpperBodyOnly = false,
  123. LowerBodyOnly = false,
  124. Accessories = true,
  125. Extras = true,
  126. }
  127.  
  128.  
  129. --//=================================\\
  130. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  131. --\\=================================//
  132.  
  133. ArtificialHB = Instance.new("BindableEvent", script)
  134. ArtificialHB.Name = "ArtificialHB"
  135.  
  136. script:WaitForChild("ArtificialHB")
  137.  
  138. frame = Frame_Speed
  139. tf = 0
  140. allowframeloss = false
  141. tossremainder = false
  142. lastframe = tick()
  143. script.ArtificialHB:Fire()
  144.  
  145. game:GetService("RunService").Heartbeat:connect(function(s, p)
  146. tf = tf + s
  147. if tf >= frame then
  148. if allowframeloss then
  149. script.ArtificialHB:Fire()
  150. lastframe = tick()
  151. else
  152. for i = 1, math.floor(tf / frame) do
  153. script.ArtificialHB:Fire()
  154. end
  155. lastframe = tick()
  156. end
  157. if tossremainder then
  158. tf = 0
  159. else
  160. tf = tf - frame * math.floor(tf / frame)
  161. end
  162. end
  163. end)
  164.  
  165. --//=================================\\
  166. --\\=================================//
  167.  
  168.  
  169. local char = game.Players.LocalPlayer.Character
  170.  
  171. shirt = Instance.new("Shirt", char)
  172. pants = Instance.new("Pants", char)
  173. pants.Name = "Pants"
  174. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=676428254"
  175. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=676428351"
  176.  
  177.  
  178.  
  179.  
  180. --//=================================\\
  181. --|| SOME FUNCTIONS
  182. --\\=================================//
  183.  
  184. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  185. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  186. end
  187.  
  188. function PositiveAngle(NUMBER)
  189. if NUMBER >= 0 then
  190. NUMBER = 0
  191. end
  192. return NUMBER
  193. end
  194.  
  195. function NegativeAngle(NUMBER)
  196. if NUMBER <= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201.  
  202. function Swait(NUMBER)
  203. if NUMBER == 0 or NUMBER == nil then
  204. ArtificialHB.Event:wait()
  205. else
  206. for i = 1, NUMBER do
  207. ArtificialHB.Event:wait()
  208. end
  209. end
  210. end
  211.  
  212. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  213. local NEWMESH = IT(MESH)
  214. if MESH == "SpecialMesh" then
  215. NEWMESH.MeshType = MESHTYPE
  216. if MESHID ~= "nil" and MESHID ~= "" then
  217. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  218. end
  219. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  220. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  221. end
  222. end
  223. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  224. NEWMESH.Scale = SCALE
  225. NEWMESH.Parent = PARENT
  226. return NEWMESH
  227. end
  228.  
  229. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  230. local NEWPART = IT("Part")
  231. NEWPART.formFactor = FORMFACTOR
  232. NEWPART.Reflectance = REFLECTANCE
  233. NEWPART.Transparency = TRANSPARENCY
  234. NEWPART.CanCollide = false
  235. NEWPART.Locked = true
  236. NEWPART.Anchored = true
  237. if ANCHOR == false then
  238. NEWPART.Anchored = false
  239. end
  240. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  241. NEWPART.Name = NAME
  242. NEWPART.Size = SIZE
  243. NEWPART.Position = Torso.Position
  244. NEWPART.Material = MATERIAL
  245. NEWPART:BreakJoints()
  246. NEWPART.Parent = PARENT
  247. return NEWPART
  248. end
  249.  
  250. local function weldBetween(a, b)
  251. local weldd = Instance.new("ManualWeld")
  252. weldd.Part0 = a
  253. weldd.Part1 = b
  254. weldd.C0 = CFrame.new()
  255. weldd.C1 = b.CFrame:inverse() * a.CFrame
  256. weldd.Parent = a
  257. return weldd
  258. end
  259.  
  260.  
  261. function QuaternionFromCFrame(cf)
  262. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  263. local trace = m00 + m11 + m22
  264. if trace > 0 then
  265. local s = math.sqrt(1 + trace)
  266. local recip = 0.5 / s
  267. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  268. else
  269. local i = 0
  270. if m11 > m00 then
  271. i = 1
  272. end
  273. if m22 > (i == 0 and m00 or m11) then
  274. i = 2
  275. end
  276. if i == 0 then
  277. local s = math.sqrt(m00 - m11 - m22 + 1)
  278. local recip = 0.5 / s
  279. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  280. elseif i == 1 then
  281. local s = math.sqrt(m11 - m22 - m00 + 1)
  282. local recip = 0.5 / s
  283. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  284. elseif i == 2 then
  285. local s = math.sqrt(m22 - m00 - m11 + 1)
  286. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  287. end
  288. end
  289. end
  290.  
  291. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  292. local xs, ys, zs = x + x, y + y, z + z
  293. local wx, wy, wz = w * xs, w * ys, w * zs
  294. local xx = x * xs
  295. local xy = x * ys
  296. local xz = x * zs
  297. local yy = y * ys
  298. local yz = y * zs
  299. local zz = z * zs
  300. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  301. end
  302.  
  303. function QuaternionSlerp(a, b, t)
  304. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  305. local startInterp, finishInterp;
  306. if cosTheta >= 0.0001 then
  307. if (1 - cosTheta) > 0.0001 then
  308. local theta = ACOS(cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((1 - t) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = 1 - t
  314. finishInterp = t
  315. end
  316. else
  317. if (1 + cosTheta) > 0.0001 then
  318. local theta = ACOS(-cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((t - 1) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = t - 1
  324. finishInterp = t
  325. end
  326. end
  327. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  328. end
  329.  
  330. function Clerp(a, b, t)
  331. local qa = {QuaternionFromCFrame(a)}
  332. local qb = {QuaternionFromCFrame(b)}
  333. local ax, ay, az = a.x, a.y, a.z
  334. local bx, by, bz = b.x, b.y, b.z
  335. local _t = 1 - t
  336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  337. end
  338.  
  339. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  340. local frame = IT("Frame")
  341. frame.BackgroundTransparency = TRANSPARENCY
  342. frame.BorderSizePixel = BORDERSIZEPIXEL
  343. frame.Position = POSITION
  344. frame.Size = SIZE
  345. frame.BackgroundColor3 = COLOR
  346. frame.BorderColor3 = BORDERCOLOR
  347. frame.Name = NAME
  348. frame.Parent = PARENT
  349. return frame
  350. end
  351.  
  352. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  353. local label = IT("TextLabel")
  354. label.BackgroundTransparency = 1
  355. label.Size = UD2(1, 0, 1, 0)
  356. label.Position = UD2(0, 0, 0, 0)
  357. label.TextColor3 = TEXTCOLOR
  358. label.TextStrokeTransparency = STROKETRANSPARENCY
  359. label.TextTransparency = TRANSPARENCY
  360. label.FontSize = TEXTFONTSIZE
  361. label.Font = TEXTFONT
  362. label.BorderSizePixel = BORDERSIZEPIXEL
  363. label.TextScaled = false
  364. label.Text = TEXT
  365. label.Name = NAME
  366. label.Parent = PARENT
  367. return label
  368. end
  369.  
  370. function NoOutlines(PART)
  371. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  372. end
  373.  
  374. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  375. local NEWWELD = IT(TYPE)
  376. NEWWELD.Part0 = PART0
  377. NEWWELD.Part1 = PART1
  378. NEWWELD.C0 = C0
  379. NEWWELD.C1 = C1
  380. NEWWELD.Parent = PARENT
  381. return NEWWELD
  382. end
  383.  
  384. local S = IT("Sound")
  385. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  386. local NEWSOUND = nil
  387. coroutine.resume(coroutine.create(function()
  388. NEWSOUND = S:Clone()
  389. NEWSOUND.Parent = PARENT
  390. NEWSOUND.Volume = VOLUME
  391. NEWSOUND.Pitch = PITCH
  392. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  393. NEWSOUND:play()
  394. if DOESLOOP == true then
  395. NEWSOUND.Looped = true
  396. else
  397. repeat wait(1) until NEWSOUND.Playing == false
  398. NEWSOUND:remove()
  399. end
  400. end))
  401. return NEWSOUND
  402. end
  403.  
  404. function CFrameFromTopBack(at, top, back)
  405. local right = top:Cross(back)
  406. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  407. end
  408.  
  409. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  410. function WACKYEFFECT(Table)
  411. local TYPE = (Table.EffectType or "Sphere")
  412. local SIZE = (Table.Size or VT(1,1,1))
  413. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  414. local TRANSPARENCY = (Table.Transparency or 0)
  415. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  416. local CFRAME = (Table.CFrame or Torso.CFrame)
  417. local MOVEDIRECTION = (Table.MoveToPos or nil)
  418. local ROTATION1 = (Table.RotationX or 0)
  419. local ROTATION2 = (Table.RotationY or 0)
  420. local ROTATION3 = (Table.RotationZ or 0)
  421. local MATERIAL = (Table.Material or "Neon")
  422. local COLOR = (Table.Color or C3(1,1,1))
  423. local TIME = (Table.Time or 45)
  424. local SOUNDID = (Table.SoundID or nil)
  425. local SOUNDPITCH = (Table.SoundPitch or nil)
  426. local SOUNDVOLUME = (Table.SoundVolume or nil)
  427. coroutine.resume(coroutine.create(function()
  428. local PLAYSSOUND = false
  429. local SOUND = nil
  430. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  431. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  432. PLAYSSOUND = true
  433. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  434. end
  435. EFFECT.Color = COLOR
  436. local MSH = nil
  437. if TYPE == "Sphere" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  439. elseif TYPE == "Block" then
  440. MSH = IT("BlockMesh",EFFECT)
  441. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  442. elseif TYPE == "Wave" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  444. elseif TYPE == "Ring" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  446. elseif TYPE == "Slash" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  448. elseif TYPE == "Round Slash" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  450. elseif TYPE == "Swirl" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Skull" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  454. elseif TYPE == "Crystal" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  456. end
  457. if MSH ~= nil then
  458. local MOVESPEED = nil
  459. if MOVEDIRECTION ~= nil then
  460. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  461. end
  462. local GROWTH = SIZE - ENDSIZE
  463. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  464. if TYPE == "Block" then
  465. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  466. else
  467. EFFECT.CFrame = CFRAME
  468. end
  469. for LOOP = 1, TIME+1 do
  470. Swait()
  471. MSH.Scale = MSH.Scale - GROWTH/TIME
  472. if TYPE == "Wave" then
  473. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  474. end
  475. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  476. if TYPE == "Block" then
  477. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  478. else
  479. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  480. end
  481. if MOVEDIRECTION ~= nil then
  482. local ORI = EFFECT.Orientation
  483. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  484. EFFECT.Orientation = ORI
  485. end
  486. end
  487. if PLAYSSOUND == false then
  488. EFFECT:remove()
  489. else
  490. SOUND.Stopped:Connect(function()
  491. EFFECT:remove()
  492. end)
  493. end
  494. else
  495. if PLAYSSOUND == false then
  496. EFFECT:remove()
  497. else
  498. repeat Swait() until SOUND.Playing == false
  499. EFFECT:remove()
  500. end
  501. end
  502. end))
  503. end
  504.  
  505. function MakeForm(PART,TYPE)
  506. if TYPE == "Cyl" then
  507. local MSH = IT("CylinderMesh",PART)
  508. elseif TYPE == "Ball" then
  509. local MSH = IT("SpecialMesh",PART)
  510. MSH.MeshType = "Sphere"
  511. elseif TYPE == "Wedge" then
  512. local MSH = IT("SpecialMesh",PART)
  513. MSH.MeshType = "Wedge"
  514. end
  515. end
  516.  
  517. Debris = game:GetService("Debris")
  518.  
  519. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  520. local DIRECTION = CF(StartPos,EndPos).lookVector
  521. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  522. end
  523.  
  524. local EyeSizes={
  525. NumberSequenceKeypoint.new(0,1,0),
  526. NumberSequenceKeypoint.new(1,0,0)
  527. }
  528. local EyeTrans={
  529. NumberSequenceKeypoint.new(0,0.8,0),
  530. NumberSequenceKeypoint.new(1,1,0)
  531. }
  532. local PE=Instance.new("ParticleEmitter",nil)
  533. PE.LightEmission=.8
  534. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  535. PE.Size=NumberSequence.new(EyeSizes)
  536. PE.Transparency=NumberSequence.new(EyeTrans)
  537. PE.Lifetime=NumberRange.new(0.35,1.5)
  538. PE.Rotation=NumberRange.new(0,360)
  539. PE.Rate=999
  540. PE.VelocitySpread = 10000
  541. PE.Acceleration = Vector3.new(0,0,0)
  542. PE.Drag = 5
  543. PE.Speed = NumberRange.new(0,0,0)
  544. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  545. PE.ZOffset = -0
  546. PE.Name = "PE"
  547. PE.Enabled = false
  548.  
  549. function particles(art)
  550. local PARTICLES = PE:Clone()
  551. PARTICLES.Parent = art
  552. end
  553.  
  554. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  555. if FLOOR ~= nil then
  556. coroutine.resume(coroutine.create(function()
  557. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  558. PART.CFrame = CF(POSITION)
  559. for i = 1, 45 do
  560. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  561. RingPiece.Material = FLOOR.Material
  562. RingPiece.Color = FLOOR.Color
  563. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  564. Debris:AddItem(RingPiece,SWAIT)
  565. end
  566. PART:remove()
  567. end))
  568. end
  569. end
  570.  
  571. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  572. if FLOOR ~= nil then
  573. for i = 1, AMOUNT do
  574. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  575. DEBREE.Material = FLOOR.Material
  576. DEBREE.Color = FLOOR.Color
  577. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  578. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  579. coroutine.resume(coroutine.create(function()
  580. Swait(15)
  581. DEBREE.Parent = workspace
  582. DEBREE.CanCollide = true
  583. Debris:AddItem(DEBREE,SWAIT)
  584. end))
  585. end
  586. end
  587. end
  588.  
  589. --//=================================\\
  590. --|| WEAPON CREATION
  591. --\\=================================//
  592.  
  593. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  594. PRT.Color = C3(0,0,0)
  595. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  596. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  597. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  598. PRT.Color = C3(0,0,0)
  599. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  600. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  601. for i = 1, 16 do
  602. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  603. FACE.Color = C3(0,0,0)
  604. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  605. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  606. end
  607. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  608. MakeForm(EYE,"Ball")
  609. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  610. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  611. MakeForm(EYE2,"Ball")
  612. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  613. local LASTPART = Head
  614. for i = 1, 20 do
  615. local MATH = (1-(i/25))
  616. if LASTPART == Head then
  617. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  618. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  619. LASTPART = Horn
  620. Horn.Color = C3((i*3-3)/255,0,0)
  621. else
  622. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3((i*3-3)/255,0,0)
  626. end
  627. end
  628. local LASTPART = Head
  629. for i = 1, 20 do
  630. local MATH = (1-(i/25))
  631. if LASTPART == Head then
  632. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  633. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  634. LASTPART = Horn
  635. Horn.Color = C3((i*3-3)/255,0,0)
  636. else
  637. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  638. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  639. LASTPART = Horn
  640. Horn.Color = C3((i*3-3)/255,0,0)
  641. end
  642. end
  643. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  644. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  645. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  646. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  647. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  649.  
  650. local BODY = {}
  651.  
  652. for _, c in pairs(Character:GetDescendants()) do
  653. if c:IsA("BasePart") and c.Name ~= "Handle" then
  654. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  655. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  656. end
  657. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  658. elseif c:IsA("JointInstance") then
  659. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  660. end
  661. end
  662.  
  663. for e = 1, #BODY do
  664. if BODY[e] ~= nil then
  665. local STUFF = BODY[e]
  666. local PART = STUFF[1]
  667. local PARENT = STUFF[2]
  668. local MATERIAL = STUFF[3]
  669. local COLOR = STUFF[4]
  670. local TRANSPARENCY = STUFF[5]
  671. if PART.ClassName == "Part" and PART ~= RootPart then
  672. PART.Material = MATERIAL
  673. PART.Color = COLOR
  674. PART.Transparency = TRANSPARENCY
  675. end
  676. PART.AncestryChanged:Connect(function()
  677. PART.Parent = PARENT
  678. end)
  679. end
  680. end
  681.  
  682. function refit()
  683. Character.Parent = workspace
  684. for e = 1, #BODY do
  685. if BODY[e] ~= nil then
  686. local STUFF = BODY[e]
  687. local PART = STUFF[1]
  688. local PARENT = STUFF[2]
  689. local MATERIAL = STUFF[3]
  690. local COLOR = STUFF[4]
  691. local TRANSPARENCY = STUFF[5]
  692. if PART.ClassName == "Part" and PART ~= RootPart then
  693. PART.Material = MATERIAL
  694. PART.Color = COLOR
  695. PART.Transparency = TRANSPARENCY
  696. end
  697. if PART.Parent ~= PARENT then
  698. Humanoid:remove()
  699. PART.Parent = PARENT
  700. Humanoid = IT("Humanoid",Character)
  701. end
  702. end
  703. end
  704. end
  705.  
  706. local SKILLTEXTCOLOR = C3(0,0,0)
  707. local SKILLFONT = "Antique"
  708. local SKILLTEXTSIZE = 7
  709.  
  710. Humanoid.Died:connect(function()
  711. refit()
  712. end)
  713.  
  714. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  715. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  716. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  717. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  718. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  719. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  720.  
  721. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  722. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  723. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  724. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  725. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  726. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  727.  
  728. function Blink()
  729. coroutine.resume(coroutine.create(function()
  730. if EYE ~= nil then
  731. for i = 1, 5 do
  732. Swait()
  733. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  734. EYE2.Mesh.Scale = EYE.Mesh.Scale
  735. end
  736. for i = 1, 7 do
  737. Swait()
  738. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  739. EYE2.Mesh.Scale = EYE.Mesh.Scale
  740. end
  741. EYE.Mesh.Scale = VT(1,1,1)
  742. EYE2.Mesh.Scale = EYE.Mesh.Scale
  743. end
  744. end))
  745. end
  746.  
  747. --//=================================\\
  748. --|| DAMAGE FUNCTIONS
  749. --\\=================================//
  750.  
  751. function StatLabel(CFRAME, TEXT, COLOR)
  752. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  753. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  754. local BODYGYRO = IT("BodyGyro", STATPART)
  755. game:GetService("Debris"):AddItem(STATPART ,5)
  756. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  757. BILLBOARDGUI.Adornee = STATPART
  758. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  759. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  760. BILLBOARDGUI.AlwaysOnTop = false
  761. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  762. TEXTLABEL.BackgroundTransparency = 1
  763. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  764. TEXTLABEL.Text = TEXT
  765. TEXTLABEL.Font = SKILLFONT
  766. TEXTLABEL.FontSize="Size32"
  767. TEXTLABEL.TextColor3 = COLOR
  768. TEXTLABEL.TextStrokeTransparency = 0
  769. TEXTLABEL.TextScaled = true
  770. TEXTLABEL.TextWrapped = true
  771. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  772. for i = 1, 50 do
  773. Swait()
  774. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  775. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  776. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  777. end
  778. THEPART.Parent = nil
  779. end),STATPART, TEXTLABEL)
  780. end
  781.  
  782. --//=================================\\
  783. --|| DAMAGING
  784. --\\=================================//
  785.  
  786. function KillChildren(v)
  787. v:BreakJoints()
  788. for _, c in pairs(v:GetChildren()) do
  789. if c:IsA("BasePart") then
  790. if c.Transparency < 1 then
  791. if c:FindFirstChildOfClass("Decal") then
  792. c:FindFirstChildOfClass("Decal"):remove()
  793. end
  794. particles(c)
  795. c.PE.Enabled = true
  796. c.Parent = Effects
  797. c.CanCollide = false
  798. c.Material = "Neon"
  799. c.Color = C3(1,0,0)
  800. c.Transparency = 1
  801. local grav = Instance.new("BodyPosition",c)
  802. grav.P = 20000
  803. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  804. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  805. grav.Name = "GravityForce"
  806. coroutine.resume(coroutine.create(function()
  807. for i = 1, 20 do
  808. Swait()
  809. c.Transparency = c.Transparency + 1/20
  810. end
  811. c.PE.Enabled = false
  812. Debris:AddItem(c,2)
  813. end))
  814. end
  815. end
  816. end
  817. end
  818.  
  819. function ApplyAoE(POSITION,RANGE)
  820. local CHILDREN = workspace:GetDescendants()
  821. for index, CHILD in pairs(CHILDREN) do
  822. if CHILD.ClassName == "Model" and CHILD ~= Character then
  823. local LISTED = false
  824. for LIST = 1, #WHITELIST do
  825. if WHITELIST[LIST] ~= nil then
  826. if CHILD.Name == WHITELIST[LIST] then
  827. LISTED = true
  828. end
  829. end
  830. end
  831. if LISTED == false then
  832. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  833. if HUM then
  834. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  835. if TORSO then
  836. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  837. KillChildren(CHILD)
  838. end
  839. end
  840. end
  841. end
  842. end
  843. end
  844. end
  845.  
  846. --//=================================\\
  847. --|| ATTACK FUNCTIONS AND STUFF
  848. --\\=================================//
  849.  
  850. function Click()
  851. ATTACK = true
  852. Rooted = false
  853. local HIT = nil
  854. OFFSET = -45
  855. for i=0, 1, 0.1 / Animation_Speed do
  856. Swait()
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  859. end
  860. OFFSET = 45
  861. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  862. PUNCH.CanCollide = true
  863. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  864. TAUNT = true
  865. local TOUCH = PUNCH.Touched:Connect(function(hit)
  866. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  867. HIT = hit.Parent
  868. end
  869. end)
  870. for i=0, 0.3, 0.1 / Animation_Speed do
  871. Swait()
  872. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  873. if HIT ~= nil then
  874. break
  875. end
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  879. end
  880. PUNCH:remove()
  881. TOUCH:disconnect()
  882. if HIT ~= nil then
  883. for _, c in pairs(HIT:GetChildren()) do
  884. if c:IsA("BasePart") then
  885. c.Anchored = true
  886. end
  887. end
  888. Rooted = true
  889. CreateSound(649634100, Torso, 10, 0.8)
  890. CreateSound(1368573150, RightArm, 3, 1.5)
  891. for i=0, 0.6, 0.1 / Animation_Speed do
  892. Swait()
  893. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  897. end
  898. for _, c in pairs(HIT:GetChildren()) do
  899. if c:IsA("BasePart") then
  900. c.Anchored = false
  901. end
  902. end
  903. KillChildren(HIT)
  904. end
  905. OFFSET = 0
  906. ATTACK = false
  907. Rooted = false
  908. TAUNT = false
  909. end
  910.  
  911. function Whitelist()
  912. if Mouse.Target ~= nil then
  913. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  914. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  915. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  916. end
  917. end
  918. end
  919. end
  920.  
  921. function Clear_Whitelist()
  922. if Mouse.Target ~= nil then
  923. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  924. for LIST = 1, #WHITELIST do
  925. if WHITELIST[LIST] ~= nil then
  926. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  927. table.remove(WHITELIST,LIST)
  928. for _, c in pairs(Cam:GetChildren()) do
  929. if c.Name == Mouse.Target.Parent.Name then
  930. c:remove()
  931. end
  932. end
  933. end
  934. end
  935. end
  936. end
  937. end
  938. end
  939.  
  940. function SpawnSmite(POS)
  941. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  942. local EMITPOS = HITPOS
  943. if HITFLOOR ~= nil then
  944. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  945. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  946. EMITPOS = HITPOS
  947. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  948. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  949. EMITPOS = HITPOS
  950. end
  951. end
  952. if HITFLOOR ~= nil then
  953. ApplyAoE(EMITPOS,10)
  954. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  955. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  956. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  957. for i = 1, 5 do
  958. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  959. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  960. end
  961. end
  962. end
  963.  
  964. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  965. coroutine.resume(coroutine.create(function()
  966. local METEOR = IT("Model",Effects)
  967. METEOR.Name = "Meteorite"
  968. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  969. METEOR.PrimaryPart = CENTER
  970. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  971. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  972. for i = 1, 15 do
  973. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  974. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  975. end
  976. if ISDEBREE ~= true then
  977. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  978. else
  979. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  980. end
  981. local IMPACT = false
  982. CreateSound(463593339, CENTER, 10, 0.6)
  983. if SIZE >= 3.5 then
  984. for i = 1, MRANDOM(3,7) do
  985. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  986. end
  987. end
  988. for i = 1, 200 do
  989. Swait()
  990. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  991. if HITFLOOR == nil then
  992. local ORI = CENTER.Orientation
  993. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  994. else
  995. if HITFLOOR.Anchored == true then
  996. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  997. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  998. end
  999. IMPACT = true
  1000. break
  1001. end
  1002. end
  1003. if IMPACT == true then
  1004. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1005. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1006. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1007. ApplyAoE(CENTER.Position,30*SIZE)
  1008. end
  1009. METEOR:remove()
  1010. end))
  1011. end
  1012.  
  1013. function Smite()
  1014. ATTACK = true
  1015. Rooted = false
  1016. CreateSound(1368573150, RightArm, 3, 1.5)
  1017. for i=0, 0.6, 0.1 / Animation_Speed do
  1018. Swait()
  1019. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1022. end
  1023. local POWER = 0
  1024. repeat
  1025. Swait()
  1026. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1029. POWER = POWER + 0.5
  1030. if POWER >= 85 then
  1031. POWER = 85
  1032. end
  1033. until KEYHOLD == false
  1034. if POWER < 0.6 then
  1035. SpawnSmite(Mouse.Hit.p)
  1036. else
  1037. if POWER < 15 then
  1038. POWER = 15
  1039. end
  1040. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1041. end
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045.  
  1046. function Meteor_Shower()
  1047. ATTACK = true
  1048. Rooted = false
  1049. CreateSound(1368573150, RightArm, 3, 0.8)
  1050. CreateSound(649634100, Torso, 10, 0.8)
  1051. for i=0, 1.2, 0.1 / Animation_Speed do
  1052. Swait()
  1053. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1056. end
  1057. local POS = Mouse.Hit.p
  1058. CreateSound(463593339, Effects, 3, 1)
  1059. coroutine.resume(coroutine.create(function()
  1060. for i = 1, 35 do
  1061. wait(MRANDOM(5,150)/100)
  1062. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1063. end
  1064. end))
  1065. ATTACK = false
  1066. Rooted = false
  1067. end
  1068.  
  1069. function Taunt()
  1070. ATTACK = true
  1071. Rooted = false
  1072. TAUNT = true
  1073. for i=0, 0.1, 0.1 / Animation_Speed do
  1074. Swait()
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1078. end
  1079. for i=0, 3, 0.1 / Animation_Speed do
  1080. Swait()
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1084. end
  1085. CreateSound(363808674, Torso, 10, 1.3)
  1086. for i=0, 1, 0.1 / Animation_Speed do
  1087. Swait()
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1091. end
  1092. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1093. CreateSound(649634100, Torso, 10, 0.8)
  1094. for i=0, 0.01, 0.1 / Animation_Speed do
  1095. Swait()
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1099. end
  1100. ATTACK = false
  1101. Rooted = false
  1102. TAUNT = false
  1103. end
  1104.  
  1105. function Teleport()
  1106. ATTACK = true
  1107. Rooted = false
  1108. for i=0, 0.5, 0.1 / Animation_Speed do
  1109. Swait()
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1112. end
  1113. for e = 1, #BODY do
  1114. if BODY[e] ~= nil then
  1115. local STUFF = BODY[e]
  1116. local PART = STUFF[1]
  1117. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1118. local PRT = PART:Clone()
  1119. PRT.Anchored = true
  1120. PRT.CanCollide = false
  1121. PRT.Material = "Neon"
  1122. PRT.Color = C3(1,0,0)
  1123. PRT.Name = "WarpEffect"
  1124. PRT.Parent = Effects
  1125. PRT.CFrame = PART.CFrame
  1126. PRT:BreakJoints()
  1127. if PRT:FindFirstChildOfClass("Sound") then
  1128. PRT:FindFirstChildOfClass("Sound"):remove()
  1129. end
  1130. if PRT:FindFirstChildOfClass("Decal") then
  1131. PRT:FindFirstChildOfClass("Decal"):remove()
  1132. end
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 1, 100 do
  1135. Swait()
  1136. PRT.Transparency = PRT.Transparency + 1/100
  1137. end
  1138. PRT:remove()
  1139. end))
  1140. end
  1141. end
  1142. end
  1143. CreateSound(217767125, Torso, 10, 1)
  1144. local POS = RootPart.Orientation
  1145. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1146. RootPart.Orientation = POS
  1147. RootJoint.Parent = RootPart
  1148. for i=0, 0.5, 0.1 / Animation_Speed do
  1149. Swait()
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1152. end
  1153. for i=0, 0.1, 0.1 / Animation_Speed do
  1154. Swait()
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1156. end
  1157. ATTACK = false
  1158. Rooted = false
  1159. end
  1160.  
  1161. function Equivalent_Pain()
  1162. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1163. if HITFLOOR then
  1164. ATTACK = true
  1165. Rooted = true
  1166. FULL = true
  1167. local GYRO = IT("BodyGyro",RootPart)
  1168. GYRO.D = 25
  1169. GYRO.P = 20000
  1170. GYRO.MaxTorque = VT(0,math.huge,0)
  1171. for i=0, 0.3, 0.1 / Animation_Speed do
  1172. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1173. Swait()
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1180. end
  1181. GYRO:remove()
  1182. CreateSound(12222200, RightArm, 10, 1)
  1183. for i=0, 0.4, 0.1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1191. end
  1192. CreateSound(289842971, RightArm, 10, 1)
  1193. coroutine.resume(coroutine.create(function()
  1194. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1195. local ECHO = POS
  1196. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1197. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1198. ECHO = POS
  1199. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1200. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1201. ECHO = POS
  1202. end
  1203. if ECHO.Y == HITPOS.Y then
  1204. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1205. local CFRAME = CF(HITPOS,ECHO)
  1206. local RANGE = math.ceil(DISTANCE)
  1207. for i = 1, RANGE-1 do
  1208. Swait(3)
  1209. local A = CFRAME*CF(0,0,-i*3)
  1210. ApplyAoE(A.p,4)
  1211. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1212. end
  1213. local SIZE = 3
  1214. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1215. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1216. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1217. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1218. for i = 1, 9 do
  1219. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1220. end
  1221. for i = 1, 9 do
  1222. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1223. end
  1224. ApplyAoE(POS,30*SIZE)
  1225. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1226. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1227. end
  1228. end))
  1229. for i=0, 0.6, 0.1 / Animation_Speed do
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1237. end
  1238. FULL = false
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242. end
  1243.  
  1244. --//=================================\\
  1245. --|| ASSIGN THINGS TO KEYS
  1246. --\\=================================//
  1247.  
  1248. function MouseDown(Mouse)
  1249. if ATTACK == false then
  1250. Click()
  1251. end
  1252. end
  1253.  
  1254. function MouseUp(Mouse)
  1255. HOLD = false
  1256. end
  1257.  
  1258. function KeyDown(Key)
  1259. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1260. KEYHOLD = true
  1261. if Key == "z" and ATTACK == false then
  1262. Whitelist()
  1263. end
  1264.  
  1265. if Key == "b" and ATTACK == false then
  1266. Clear_Whitelist()
  1267. end
  1268.  
  1269. if Key == "c" and ATTACK == false then
  1270. Smite()
  1271. end
  1272.  
  1273. if Key == "x" and ATTACK == false then
  1274. Meteor_Shower()
  1275. end
  1276.  
  1277. if Key == "t" and ATTACK == false then
  1278. Taunt()
  1279. end
  1280.  
  1281. if Key == "q" and ATTACK == false then
  1282. Teleport()
  1283. end
  1284.  
  1285. if Key == "p" and ATTACK == false then
  1286. Equivalent_Pain()
  1287. end
  1288. end
  1289. end
  1290.  
  1291. function KeyUp(Key)
  1292. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1293. KEYHOLD = false
  1294. end
  1295. end
  1296.  
  1297. Mouse.Button1Down:connect(function(NEWKEY)
  1298. MouseDown(NEWKEY)
  1299. end)
  1300. Mouse.Button1Up:connect(function(NEWKEY)
  1301. MouseUp(NEWKEY)
  1302. end)
  1303. Mouse.KeyDown:connect(function(NEWKEY)
  1304. KeyDown(NEWKEY)
  1305. end)
  1306. Mouse.KeyUp:connect(function(NEWKEY)
  1307. KeyUp(NEWKEY)
  1308. end)
  1309.  
  1310. --//=================================\\
  1311. --\\=================================//
  1312.  
  1313.  
  1314. function unanchor()
  1315. if UNANCHOR == true then
  1316. g = Character:GetChildren()
  1317. for i = 1, #g do
  1318. if g[i].ClassName == "Part" then
  1319. g[i].Anchored = false
  1320. end
  1321. end
  1322. end
  1323. end
  1324.  
  1325.  
  1326. --//=================================\\
  1327. --|| WRAP THE WHOLE SCRIPT UP
  1328. --\\=================================//
  1329.  
  1330. Humanoid.Changed:connect(function(Jump)
  1331. if Jump == "Jump" and (Disable_Jump == true) then
  1332. Humanoid.Jump = false
  1333. end
  1334. end)
  1335.  
  1336. local BLINKLOOP = 0
  1337. script.Parent = WEAPONGUI
  1338. ANIMATE.Parent = nil
  1339.  
  1340. while true do
  1341. Swait()
  1342. if Humanoid then
  1343. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1344. IDLEANIMATION:Play()
  1345. end
  1346. SINE = SINE + CHANGE*2
  1347. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1348. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1349. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1350. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1351. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1352. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1353. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1354. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1355. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1356. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1357. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1358. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1359. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1360. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1361. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1362. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1363. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1364. end
  1365. if FULL == false then
  1366. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1367. ANIM = "Jump"
  1368. if ATTACK == false then
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1371. end
  1372. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1373. if TAUNT == false then
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1375. end
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1378. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1379. ANIM = "Fall"
  1380. if ATTACK == false then
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1383. end
  1384. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1385. if TAUNT == false then
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1387. end
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1390. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1391. ANIM = "Idle"
  1392. if ATTACK == false then
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1395. end
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1397. if TAUNT == false then
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1399. end
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1402. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1403. ANIM = "Walk"
  1404. if ATTACK == false then
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1407. end
  1408. if TAUNT == false then
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1410. end
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1414. end
  1415. end
  1416. unanchor()
  1417. Humanoid.MaxHealth = "inf"
  1418. Humanoid.Health = "inf"
  1419. if Rooted == false then
  1420. Disable_Jump = false
  1421. Humanoid.WalkSpeed = Speed
  1422. elseif Rooted == true then
  1423. Disable_Jump = true
  1424. Humanoid.WalkSpeed = 0
  1425. end
  1426. sick.Volume = 2
  1427. sick.Pitch = 1
  1428. sick.Playing = true
  1429. sick.Parent = Torso
  1430. Humanoid.Name = MRANDOM(100000000,999999999)
  1431. Humanoid.PlatformStand = false
  1432. for _, c in pairs(Cam:GetChildren()) do
  1433. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1434. c:remove()
  1435. end
  1436. end
  1437. for LIST = 1, #WHITELIST do
  1438. if WHITELIST[LIST] ~= nil then
  1439. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1440. if CHARACTER then
  1441. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1442. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1443. if TORSO then
  1444. CreateSound(201858045, Cam, 3, 1)
  1445. local GUI = Instance.new("BillboardGui",Cam)
  1446. GUI.Name = WHITELIST[LIST]
  1447. GUI.Size = UDim2.new(5,0,5,0)
  1448. GUI.Adornee = TORSO
  1449. local GUI2 = IT("ImageLabel",GUI)
  1450. GUI2.BackgroundTransparency = 1
  1451. GUI2.BorderSizePixel = 0
  1452. GUI2.ImageTransparency = 1
  1453. GUI2.Size = UDim2.new(1,0,1,0)
  1454. GUI2.SizeConstraint = "RelativeYY"
  1455. GUI.AlwaysOnTop = true
  1456. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1457. end
  1458. else
  1459. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1460. if GUI.ImageLabel.ImageTransparency <= 1 then
  1461. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1462. end
  1463. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1464. if TORSO then
  1465. GUI.Adornee = TORSO
  1466. end
  1467. end
  1468. else
  1469. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1470. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1471. end
  1472. end
  1473. else
  1474. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1475. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1476. end
  1477. table.remove(WHITELIST,LIST)
  1478. end
  1479. end
  1480. if Character:FindFirstChildOfClass("Accessory") then
  1481. Character:FindFirstChildOfClass("Accessory"):remove()
  1482. elseif Character:FindFirstChildOfClass("Hat") then
  1483. Character:FindFirstChildOfClass("Hat"):remove()
  1484. end
  1485. if Head:FindFirstChild("face") then
  1486. Head.face.Texture = "rbxassetid://403870689"
  1487. end
  1488. BLINKLOOP = BLINKLOOP + 1
  1489. if BLINKLOOP >=650 then
  1490. BLINKLOOP = 0
  1491. Blink()
  1492. end
  1493. Humanoid.DisplayDistanceType = "None"
  1494. Humanoid.PlatformStand = false
  1495. refit()
  1496. for _, c in pairs(Torso:GetChildren()) do
  1497. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1498. else
  1499. c:remove()
  1500. end
  1501. end
  1502. end
  1503.  
  1504. --//=================================\\
  1505. --\\=================================//
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511. --//====================================================\\--
  1512. --|| END OF SCRIPT
  1513. --\\====================================================//--
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