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- ** Executing...
- ** Command: "H:\Game\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "H:\Game\steamapps\common\GarrysMod\garrysmod" "E:\Telechargement\mapsrc\rp_prischool_v12beta.vmf"
- FIND [H:\Game\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [H:\Game\steamapps\common\Counter-Strike Source\cstrike\cstrike_french_000.vpk]
- ADDING [H:\Game\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Counter-Strike Source\cstrike]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2]
- FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\*.vpk]
- ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\pak01_000.vpk]
- Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3]
- Valve Software - vbsp.exe (Feb 12 2019)
- 6 threads
- materialPath: H:\Game\steamapps\common\GarrysMod\garrysmod\materials
- Loading E:\Telechargement\mapsrc\rp_prischool_v12beta.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material WALLPAPER/GREEN04, using default
- Patching WVT material: maps/rp_prischool_v12beta/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_prischool_v12beta/nature/blendrocksgrass006a_wvt_patch
- Patching WVT material: maps/rp_prischool_v12beta/nature/infblendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_prischool_v12beta/nature/blendsandrock004c_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1928 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing E:\Telechargement\mapsrc\rp_prischool_v12beta.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/de_cobble*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/de_cobble*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (10173044 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5827 texinfos to 4491
- Reduced 315 texdatas to 305 (15561 bytes to 14904)
- Writing E:\Telechargement\mapsrc\rp_prischool_v12beta.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Telechargement\mapsrc\rp_prischool_v12beta.bsp" "H:\Game\steamapps\common\GarrysMod\garrysmod\maps\rp_prischool_v12beta.bsp"
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