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  1.  
  2. ** Executing...
  3. ** Command: "H:\Game\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "H:\Game\steamapps\common\GarrysMod\garrysmod" "E:\Telechargement\mapsrc\rp_prischool_v12beta.vmf"
  5.  
  6. FIND [H:\Game\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  7. ADDING [H:\Game\steamapps\common\Counter-Strike Source\cstrike\cstrike_french_000.vpk]
  8. ADDING [H:\Game\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  9. Adding Path: [H:\Game\steamapps\common\Counter-Strike Source\cstrike]
  10. FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2\*.vpk]
  11. ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2\pak01_000.vpk]
  12. Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2]
  13. FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\*.vpk]
  14. ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\pak01_000.vpk]
  15. Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc1]
  16. FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\*.vpk]
  17. ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\pak01_000.vpk]
  18. Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc2]
  19. FIND [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\*.vpk]
  20. ADDING [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\pak01_000.vpk]
  21. Adding Path: [H:\Game\steamapps\common\Left 4 Dead 2\left4dead2_dlc3]
  22. Valve Software - vbsp.exe (Feb 12 2019)
  23. 6 threads
  24. materialPath: H:\Game\steamapps\common\GarrysMod\garrysmod\materials
  25. Loading E:\Telechargement\mapsrc\rp_prischool_v12beta.vmf
  26. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  27. Can't find surfaceprop sheetrock for material WALLPAPER/GREEN04, using default
  28. Patching WVT material: maps/rp_prischool_v12beta/nature/blendsandgrass008a_wvt_patch
  29. Patching WVT material: maps/rp_prischool_v12beta/nature/blendrocksgrass006a_wvt_patch
  30. Patching WVT material: maps/rp_prischool_v12beta/nature/infblendgrassdirt001a_wvt_patch
  31. Patching WVT material: maps/rp_prischool_v12beta/nature/blendsandrock004c_wvt_patch
  32. fixing up env_cubemap materials on brush sides...
  33. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  34. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  35. Processing areas...done (0)
  36. Building Faces...done (0)
  37. Chop Details...done (0)
  38. Find Visible Detail Sides...
  39. Merged 1928 detail faces...done (0)
  40. Merging details...done (0)
  41. FixTjuncs...
  42. PruneNodes...
  43. WriteBSP...
  44. done (2)
  45. writing E:\Telechargement\mapsrc\rp_prischool_v12beta.prt...Building visibility clusters...
  46. done (0)
  47. Creating default LDR cubemaps for env_cubemap using skybox materials:
  48. skybox/de_cobble*.vmt
  49. ! Run buildcubemaps in the engine to get the correct cube maps.
  50. Creating default HDR cubemaps for env_cubemap using skybox materials:
  51. skybox/de_cobble*.vmt
  52. ! Run buildcubemaps in the engine to get the correct cube maps.
  53. Finding displacement neighbors...
  54. Finding lightmap sample positions...
  55. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  56. Building Physics collision data...
  57. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  58. done (1) (10173044 bytes)
  59. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  60. Compacting texture/material tables...
  61. Reduced 5827 texinfos to 4491
  62. Reduced 315 texdatas to 305 (15561 bytes to 14904)
  63. Writing E:\Telechargement\mapsrc\rp_prischool_v12beta.bsp
  64. 9 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: Copy File
  68. ** Parameters: "E:\Telechargement\mapsrc\rp_prischool_v12beta.bsp" "H:\Game\steamapps\common\GarrysMod\garrysmod\maps\rp_prischool_v12beta.bsp"
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