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- local strength = 1000000000000000000000000000000000000 --
- local Plr = game.Players.LocalPlayer
- if Plr.Character then
- local descs = Plr.Character:GetDescendants()
- for i = 1, #descs do
- local desc = descs[i]
- if desc:IsA"BasePart"then
- desc.CustomPhysicalProperties = PhysicalProperties.new(100, 0.3, 0.5)
- end
- end
- end
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