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- <spellcast>
- <config RequireVersion="2.40" debug="false" showgearswaps="false" quickcommands="true" showspellinfo="false" />
- <sets>
- <group name="Accuracy" default="yes">
- <set name="Engaged">
- <ammo>Qirmiz Tathlum</ammo>
- <head>Aurore Beret</head>
- <neck>Chiv Chain</neck>
- <lear>Brutal earring</lear>
- <rear>Kemas earring</rear>
- <body>Aurore Doublet</body>
- <hands>Aurore Gloves</hands>
- <lring>Epona's ring</lring>
- <rring>Rajas ring</rring>
- <back>Atheling mantle</back>
- <waist>Twilight belt</waist>
- <legs>Aurore Brais</legs>
- <feet>Ballerines</feet>
- </set>
- <set name="Idle">
- <feet>Danzo sun-ate</feet>
- </set>
- <set name="Weaponskill" Baseset="Engaged">
- <head>Aias Bonnet</head>
- <rear>Centarus earring</rear>
- <hands>Iga Tekko +1</hands>
- <waist>Warwolf belt</waist>
- <feet>Rutter sabatons</feet>
- </set>
- </group>
- <group name="Evasion" inherit="Accuracy">
- <set name="Engaged" baseset="Engaged">
- <head>Emporer hairpin</head>
- <neck>Evasion torque</neck>
- <lear>Elusive earring</lear>
- <rear>Dodge earring</rear>
- <body>Scorpion Harness</body>
- <hands>Slither gloves</hands>
- <back>Corpse cape</back>
- <feet>Ballerines</feet>
- </set>
- <set name="Idle" baseset="Idle">
- <head>Emporer hairpin</head>
- <neck>Evasion torque</neck>
- <lear>Elusive earring</lear>
- <rear>Dodge earring</rear>
- <body>Scorpion Harness</body>
- <hands>Slither gloves</hands>
- <back>Corpse cape</back>
- <feet>Ballerines</feet>
- </set>
- </group>
- </sets>
- <rules>
- <if status="engaged">
- <action type="equip" when="Engaged|aftercast" set="%group-%status" />
- </if>
- <if notstatus="engaged">
- <action type="equip" when="Idle|aftercast" set="%group-%status" />
- </if>
- <if status = "dead">
- <cancelspell />
- <return />
- </if>
- <!--Rules to stop parsing if you can't perform an action-->
- <if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
- <return/>
- </if>
- <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
- <return/>
- </elseif>
- <elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
- <cancelspell/>
- <return/>
- </elseif>
- <if type="Ninjutsu|*Magic">
- <if spell="Utsusemi: Ichi">
- <defaulttarget target="<me>" />
- <castdelay delay=".2" />
- <equip when="precast" set="Evasion-Engaged" />
- <!-- The next 4 lines are used to cancel shadows incase you have Ni active -->
- <!-- 66 is for 1 shadow, 446 is for 2 shadows, 445 is if you have 3 shadows active -->
- <!-- No way to program Spellcast to discern if Ichi or Ni is active, deal with it -->
- <midcastdelay delay="2.5" />
- <command when="midcast">cancel 66</command>
- <command when="midcast">cancel 444</command>
- <command when="midcast">cancel 445</command>
- <equip when="aftercast" set="%group-%status" />
- </if>
- <elseif spell="Utsusemi: Ni">
- <defaulttarget target="<me>" />
- <castdelay delay=".2" />
- <equip when="precast" set="Utsusemi" />
- <equip when="aftercast" set="%group-%status" />
- </elseif>
- </if>
- <elseif Spell="Sneak|Invisible">
- <action type="midcastdelay" delay="1.5" />
- <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTarget"="%PlayerName" OR "%SpellTarget"="<me>" OR ("%target"="%PlayerName" AND "%SpellTarget"="<t>")'>
- <action type="command" when="midcast">cancel 71</action>
- </if>
- </elseif>
- <elseif Spell="Spectral Jig">
- <action Type="Command" When="PreCast">cancel 71</action>
- </elseif>
- <if Type="WeaponSkill">
- <if Mode="OR" BuffActive="Amnesia|Sleep|Stun|Terror" TPLT="100">
- <!-- Cancel WS if unable to cast -->
- <action Type="CancelSpell" />
- <action type="Return"/>
- </if>
- <if Spell="Wasp Sting|Viper Bite|Shadowstitch|Gust Slash|Cyclone|Energy Steal|Energy Drain|Evisceration|Aeolian Edge|Blade: Rin|Blade: Retsu|Blade: Ten|Blade: Jin|Blade: Ku">
- <!-- STR DEX -->
- <action type="equip" when="precast" set="Weaponskill" />
- <!-- if Spell="Evisceration|Blade: Rin|Blade: Ku"><action type="equip" when="precast"><neck>Light Gorget</neck></action></if -->
- <!-- elseif Spell="Dancing Edge|Blade: Retsu|Blade: Ten|Blade: Hi"><action type="equip" when="precast"><neck>Soil Gorget</neck></action></elseif -->
- <equip when="aftercast" set="%group-%status" />
- </if>
- <if Spell="Blade: Teki|Blade: To|Blade: Chi|Blade: Kamu|Blade: Ei|Blade: Yu">
- <!-- STR DEX INT -->
- <!-- action type="equip" when="precast" set="WSint" / -->
- <!-- if Spell="Blade: Chi"><action type="equip" when="precast"><neck>Light Gorget</neck></action></if -->
- <equip when="aftercast" set="%group-%status" />
- </if>
- </if>
- </rules>
- </spellcast>
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