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DI_TraderObjects(Rename)

Feb 5th, 2021
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  1. // ------------------------------------------------------ Trader Markers -------------------------------------------------------
  2.  
  3. // Mountain Ville Trader:
  4.  
  5. <;TraderMarker>           0                                   //Food Trader
  6. <;TraderMarkerPosition>   6632.810000, 23.841520, 8619.890000
  7. <;TraderMarkerSafezone>   125
  8.  
  9. <;TraderMarker>           1                                   // Tool trader
  10. <;TraderMarkerPosition>   6633.640000, 22.191400, 8595.980000
  11. <;TraderMarkerSafezone>   125
  12.  
  13. <;TraderMarker>           2                                   // Weapon Trader
  14. <;TraderMarkerPosition>   6639.796000, 21.632500, 8616.766000
  15. <;TraderMarkerSafezone>   125
  16.  
  17. <;TraderMarker>           3                                   //Atachement trader
  18. <;TraderMarkerPosition>   6641.795000, 21.632500, 8617.808000
  19. <;TraderMarkerSafezone>   125
  20.  
  21. <;TraderMarker>           4                                   //Clothing trader
  22. <;TraderMarkerPosition>   6630.960000, 24.623600, 8615.490000
  23. <;TraderMarkerSafezone>   125
  24.  
  25. <;TraderMarker>           5                                   //Vehicle trader
  26. <;TraderMarkerPosition>   6639.250000, 22.102900, 8587.220000
  27. <;TraderMarkerSafezone>   125
  28. <;VehicleSpawn>           6643.150000, 22.000000, 8577.110000
  29. <;VehicleSpawnOri>        162.000000, -0.806708, -1.093030
  30.  
  31. <;TraderMarker>           6                                   //Aircraft Trader
  32. <;TraderMarkerPosition>   6620.460000, 23.396400, 8601.470000
  33. <;TraderMarkerSafezone>   0.25
  34. <;VehicleSpawn>   6611.400000, 25.169600, 8576.730000
  35. <;VehicleSpawnOri>    45.000000, 0.000000, 0.000000
  36.  
  37. // ------------------------------------------------------ Objects to Spawn ------------------------------------------------------
  38.  
  39. //Mnt.VilleTraders
  40.  
  41. <;Object>             SurvivorF_Irena                     // Food
  42. <;ObjectPosition> 6633.810000, 23.841500, 8619.890000
  43. <;ObjectOrientation>  131.510100, 0.000000, 0.000000
  44. //<ObjectAttachment>    NPC_DUMMY                       // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
  45. <;ObjectAttachment>   BoxCerealCrunchin                   // Add an Item to the Traders Inventory;
  46. <;ObjectAttachment>   SurgicalGloves_White
  47. <;ObjectAttachment>   Bandana_Polkapattern
  48. <;ObjectAttachment>   MiniDress_PinkChecker
  49. <;ObjectAttachment>   DressShoes_White
  50.  
  51. <;Object>             SurvivorF_Keiko  //Tools
  52. <;ObjectPosition> 6633.640000, 22.191400, 8595.980000  //TOOL
  53. <;ObjectOrientation>  65.500000, 0.000000, 0.000000
  54. <;ObjectAttachment>   Wrench
  55. <;ObjectAttachment>   SledgeHammer
  56. <;ObjectAttachment>   WorkingGloves_Brown
  57. <;ObjectAttachment>   ConstructionHelmet_White
  58. <;ObjectAttachment>   Shirt_BlueCheck
  59. <;ObjectAttachment>   CanvasPants_Blue
  60. <;ObjectAttachment>   WorkingBoots_Grey
  61.  
  62. <;Object>             SurvivorM_Seth  //Weapon
  63. <;ObjectPosition> 6639.796000, 21.632500, 8616.766000  //WEAPON
  64. <;ObjectOrientation>  11.500000, 0.000000, 0.000000
  65. <;ObjectAttachment>   FirefighterAxe 
  66. <;ObjectAttachment>   SVD
  67. <;ObjectAttachment>   PSO1Optic
  68. <;ObjectAttachment>   M4A1
  69. <;ObjectAttachment>   M4_RISHndgrd
  70. <;ObjectAttachment>   Universallight
  71. <;ObjectAttachment>   M4_OEBttstck
  72. <;ObjectAttachment>   M68Optic
  73. <;ObjectAttachment>   M4_Suppressor
  74. <;ObjectAttachment>   OMNOGloves_Gray
  75. <;ObjectAttachment>   MilitaryBeret_CDF
  76. <;ObjectAttachment>   PlateCarrierVest
  77. <;ObjectAttachment>   TTsKOJacket_Camo
  78. <;ObjectAttachment>   TTSKOPants
  79. <;ObjectAttachment>   MilitaryBoots_Black
  80. <;ObjectAttachment>   AliceBag_Camo
  81.  
  82. <;Object>             SurvivorM_Taiki  //Weapon attachment
  83. <;ObjectPosition> 6641.795000, 21.632500, 8617.808000  //WEAPON ATTACHEMENT
  84. <;ObjectOrientation>  -77.995000, 0.000000, 0.000000
  85. <;ObjectAttachment>   Mag_STANAG_30Rnd
  86. <;ObjectAttachment>   SportGlasses_Orange
  87. <;ObjectAttachment>   BaseballCap_Camo
  88. <;ObjectAttachment>   TacticalShirt_Olive
  89. <;ObjectAttachment>   SmershVest
  90. <;ObjectAttachment>   BDUPants
  91. <;ObjectAttachment>   TTSKOBoots
  92. <;ObjectAttachment>   AssaultBag_Ttsko
  93.  
  94. <;Object>             SurvivorF_Frida  //Clothing
  95. <;ObjectPosition> 6630.960000, 24.623600, 8615.490000  //Clothing
  96. <;ObjectOrientation>  102.000000, 0.000000, 0.000000
  97. <;ObjectAttachment>   ThickFramesGlasses
  98. <;ObjectAttachment>   WomanSuit_Black
  99. <;ObjectAttachment>   SlacksPants_Black
  100. <;ObjectAttachment>   DressShoes_Black
  101.  
  102. <;Object>             SurvivorM_Peter //Vehicle
  103. <;ObjectPosition> 6639.250000, 22.102900, 8587.220000  //VEHICLE
  104. <;ObjectOrientation>  36.504500, 0.000000, 0.000000
  105. <;ObjectAttachment>   LugWrench
  106. <;ObjectAttachment>   WorkingGloves_Black
  107. <;ObjectAttachment>   ReflexVest
  108. <;ObjectAttachment>   JumpsuitJacket_Blue
  109. <;ObjectAttachment>   JumpsuitPants_Blue
  110. <;ObjectAttachment>   HikingBootsLow_Blue
  111.  
  112. <;Object> SurvivorM_Elias   //Aircraft
  113. <;ObjectPosition> 6620.460000, 23.396400, 8601.470000
  114. <;ObjectOrientation>  24.005170, 0.000000, 0.000000
  115. <;ObjectAttachment> FirefighterAxe
  116. <;ObjectAttachment> LugWrench
  117. <;ObjectAttachment> WorkingGloves_Black
  118. <;ObjectAttachment> pilothelmet_zsh3_black
  119. <;ObjectAttachment> ReflexVest
  120. <;ObjectAttachment> RidersJacket_Black
  121. <;ObjectAttachment> JumpsuitPants_Blue
  122. <;ObjectAttachment> HikingBootsLow_Blue
  123.  
  124.  
  125. // Delete all objects down to next comment IF! you use DayZ Expansion mod map objects!
  126. //if so, copy DI_Trader.map to THIS folder_ <your server path>:\mpmissions\Expansion.DeerIsle\expansion\objects
  127.  
  128. <;Object>         bldr_container_2a
  129. <;ObjectPosition> 6634.538000, 24.725370, 8591.498000
  130. <;ObjectOrientation>  -45.000000, 0.607594, 0.607651
  131.  
  132.  
  133. <;Object>         bldr_container_1d
  134. <;ObjectPosition> 6629.490000, 23.469560, 8595.572000
  135. <;ObjectOrientation>  126.000600, 0.020827, -0.515997
  136.  
  137.  
  138. <;Object>         bldr_container_2e
  139. <;ObjectPosition> 6624.255000, 24.696650, 8599.360000
  140. <;ObjectOrientation>  -54.000020, -1.104727, 0.790182
  141.  
  142.  
  143. <;Object>         bldr_container_1d
  144. <;ObjectPosition> 6632.330000, 23.393500, 8598.800000
  145. <;ObjectOrientation>  36.000000, -1.515190, 0.137601
  146.  
  147.  
  148. <;Object>         Land_Misc_Well_Pump_Yellow
  149. <;ObjectPosition> 6620.700000, 22.200000, 8610.160000
  150. <;ObjectOrientation>  59.999970, -1.717080, -0.858978
  151.  
  152.  
  153. <;Object>         bldr_bucket
  154. <;ObjectPosition> 6621.710000, 21.819500, 8609.720000
  155. <;ObjectOrientation>  0.000000, -1.717080, -0.858978
  156.  
  157.  
  158. <;Object>         bldr_wall_indcnc_4
  159. <;ObjectPosition> 6637.730000, 23.280000, 8586.280000
  160. <;ObjectOrientation>  46.500000, -2.708700, 0.316400
  161.  
  162.  
  163. <;Object>         bldr_wall_indcnc_pole
  164. <;ObjectPosition> 6638.910000, 23.233000, 8589.090000
  165. <;ObjectOrientation>  45.000000, -1.012440, 1.012600
  166.  
  167.  
  168. <;Object>         bldr_Wall_IndCnc4_4
  169. <;ObjectPosition> 6639.160000, 25.100000, 8586.870000
  170. <;ObjectOrientation>  44.999980, -89.708590, 1.315995
  171.  
  172.  
  173. <;Object>         bldr_wall_indcnc_pole
  174. <;ObjectPosition> 6641.300000, 23.233000, 8586.510000
  175. <;ObjectOrientation>  -44.500390, 1.309648, 0.720205
  176.  
  177.  
  178. <;Object>         bldr_Misc_Table_Camp_Small
  179. <;ObjectPosition> 6628.147000, 22.378300, 8602.355000
  180. <;ObjectOrientation>  36.000000, -1.588835, -0.978180
  181.  
  182.  
  183. <;Object>         FireExtinguisher
  184. <;ObjectPosition> 6628.070000, 22.869000, 8602.330000
  185. <;ObjectOrientation>  0.000000, -1.860460, 0.143140
  186.  
  187.  
  188. <;Object>         bldr_Misc_Bench3
  189. <;ObjectPosition> 6626.720000, 22.100000, 8603.010000
  190. <;ObjectOrientation>  36.000000, -1.252750, -1.441520
  191.  
  192.  
  193. <;Object>         bldr_Misc_Bench5
  194. <;ObjectPosition> 6626.140000, 22.080000, 8604.880000
  195. <;ObjectOrientation>  36.000000, -1.483880, -1.609600
  196.  
  197.  
  198. <;Object>         bldr_tools_racking
  199. <;ObjectPosition> 6632.720000, 22.200000, 8595.090000
  200. <;ObjectOrientation>  47.000100, -1.113730, 0.303802
  201.  
  202.  
  203. <;Object>         bldr_workbench
  204. <;ObjectPosition> 6633.910000, 22.089000, 8597.960000
  205. <;ObjectOrientation>  36.000000, -1.515370, 0.137601
  206.  
  207.  
  208. <;Object>         bldr_grinder
  209. <;ObjectPosition> 6635.450000, 22.870000, 8599.190000
  210. <;ObjectOrientation>  -53.500410, 0.105930, 1.316120
  211.  
  212.  
  213. <;Object>         bldr_metalcrate
  214. <;ObjectPosition> 6635.650000, 21.970000, 8600.190000
  215. <;ObjectOrientation>  35.999800, -1.893670, -0.314839
  216.  
  217.  
  218. <;Object>         bldr_metal_cutting_saw
  219. <;ObjectPosition> 6634.360000, 23.190000, 8598.470000
  220. <;ObjectOrientation>  -141.000000, 0.137584, 1.516080
  221.  
  222.  
  223. <;Object>         ClutterCutterFireplace
  224. <;ObjectPosition> 6628.802000, 23.440180, 8603.156000
  225. <;ObjectOrientation>  0.000000, -1.860128, 0.143140
  226.  
  227.  
  228. <;Object>         ClutterCutterFireplace
  229. <;ObjectPosition> 6635.024000, 23.564230, 8595.755000
  230. <;ObjectOrientation>  -50.000000, 0.399699, 1.083288
  231.  
  232.  
  233. <;Object>         bldr_canister_dz
  234. <;ObjectPosition> 6633.805000, 22.472320, 8594.450000
  235. <;ObjectOrientation>  0.000000, -0.572758, 1.002547
  236.  
  237.  
  238. <;Object>         bldr_TacticalBaconCan_Opened
  239. <;ObjectPosition> 6633.390000, 22.899900, 8596.800000
  240. <;ObjectOrientation>  0.000000, -1.145220, 1.002400
  241.  
  242.  
  243. <;Object>         bldr_SodaCan_Cola
  244. <;ObjectPosition> 6633.240000, 22.955000, 8596.740000
  245. <;ObjectOrientation>  117.000000, -0.372996, -1.475880
  246.  
  247.  
  248. <;Object>         bldr_Wall_IndCnc4_Low_4
  249. <;ObjectPosition> 6641.356000, 22.670000, 8616.537000
  250. <;ObjectOrientation>  -23.000000, 0.000000, 0.000000
  251.  
  252.  
  253. <;Object>         bldr_Wall_IndCnc4_Low_4
  254. <;ObjectPosition> 6642.080000, 22.669980, 8619.186000
  255. <;ObjectOrientation>  63.000060, 0.000000, 0.000000
  256.  
  257.  
  258. <;Object>         ExpansionSign_Trader_Weapons
  259. <;ObjectPosition> 6642.746000, 23.305650, 8618.106000
  260. <;ObjectOrientation>  -117.000000, 0.000000, 0.000000
  261.  
  262.  
  263. <;Object>         ExpansionSign_Trader_Components
  264. <;ObjectPosition> 6635.220000, 22.783300, 8592.530000
  265. <;ObjectOrientation>  -135.000000, 0.000000, 0.000000
  266.  
  267.  
  268. <;Object>         ExpansionSign_Trader_Vehicles
  269. <;ObjectPosition> 6638.180000, 23.207400, 8586.160000
  270. <;ObjectOrientation>  -135.000000, 0.000000, 0.000000
  271.  
  272.  
  273. <;Object>         ExpansionSign_Trader_Consumables
  274. <;ObjectPosition> 6635.700000, 22.369000, 8622.410000
  275. <;ObjectOrientation>  160.500000, 0.000000, 0.000000
  276.  
  277.  
  278. <;Object>         ExpansionSign_Trader_Clothing
  279. <;ObjectPosition> 6635.700000, 22.805500, 8622.400000
  280. <;ObjectOrientation>  160.500000, 0.000000, 0.000000
  281.  
  282.  
  283. <;Object>         bldr_sign_attention
  284. <;ObjectPosition> 6632.110000, 21.824700, 8632.160000
  285. <;ObjectOrientation>  62.999900, 0.000000, 0.000000
  286.  
  287.  
  288. <;Object>         bldr_sign_roadblock_arrow
  289. <;ObjectPosition> 6632.370000, 22.052100, 8632.290000
  290. <;ObjectOrientation>  -5.500000, -27.000000, -41.500000
  291.  
  292.  
  293. <;Object>         bldr_sign_food
  294. <;ObjectPosition> 6640.120000, 22.778600, 8632.630000
  295. <;ObjectOrientation>  -108.000000, 0.000000, 0.000000
  296.  
  297.  
  298. <;Object>         bldr_sign_service
  299. <;ObjectPosition> 6650.900000, 22.387000, 8584.370000
  300. <;ObjectOrientation>  -144.000000, 0.000000, 0.000000
  301.  
  302.  
  303. <;Object>         bldr_Misc_WoodenCrate_3x
  304. <;ObjectPosition> 6645.879000, 22.406560, 8605.479000
  305. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  306.  
  307.  
  308. <;Object>         bldr_expansion_Airdrop_Crate_Medical_Grounded
  309. <;ObjectPosition> 6648.140000, 21.392600, 8606.770000
  310. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  311.  
  312.  
  313. <;Object>         bldr_expansion_Airdrop_Crate_Military_Grounded
  314. <;ObjectPosition> 6647.070000, 21.394500, 8607.420000
  315. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  316.  
  317.  
  318. <;Object>         bldr_Garbage_Bin2
  319. <;ObjectPosition> 6647.767000, 22.333980, 8617.921000
  320. <;ObjectOrientation>  53.999980, 0.000000, 0.000000
  321.  
  322.  
  323. <;Object>         bldr_Garbage_Bin
  324. <;ObjectPosition> 6638.257000, 22.185260, 8619.804000
  325. <;ObjectOrientation>  54.000000, 0.000000, 0.000000
  326.  
  327.  
  328. <;Object>         bldr_prop_TannedLeather
  329. <;ObjectPosition> 6633.400000, 23.820000, 8617.960000
  330. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  331.  
  332.  
  333. <;Object>         bldr_prop_GardenLime
  334. <;ObjectPosition> 6633.150000, 23.800000, 8617.820000
  335. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  336.  
  337.  
  338. <;Object>         bldr_expansion_Safe_Medium_Closed
  339. <;ObjectPosition> 6635.490000, 23.800000, 8619.420000
  340. <;ObjectOrientation>  -112.500000, 0.000000, 0.000000
  341.  
  342.  
  343. <;Object>         bldr_prop_HatchbackTrunk_BlueRust
  344. <;ObjectPosition> 6644.122000, 22.320170, 8584.512000
  345. <;ObjectOrientation>  -153.000000, 0.000000, 0.000000
  346.  
  347.  
  348. <;Object>         bldr_prop_HatchbackHood_GreenRust
  349. <;ObjectPosition> 6646.360000, 22.300000, 8583.170000
  350. <;ObjectOrientation>  13.000000, 36.000000, -0.500000
  351.  
  352.  
  353. <;Object>         bldr_prop_CanisterGasoline
  354. <;ObjectPosition> 6644.552000, 22.088340, 8583.956000
  355. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  356.  
  357.  
  358. <;Object>         bldr_prop_Truck_01_Wheel_Ruined
  359. <;ObjectPosition> 6643.360000, 22.300000, 8584.480000
  360. <;ObjectOrientation>  -41.500000, 0.000000, 0.000000
  361.  
  362.  
  363. <;Object>         ClutterCutterFireplace
  364. <;ObjectPosition> 6642.427000, 23.395740, 8583.521000
  365. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  366.  
  367.  
  368. <;Object>         ClutterCutterFireplace
  369. <;ObjectPosition> 6642.666000, 23.373410, 8581.338000
  370. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  371.  
  372.  
  373. <;Object>         ClutterCutterFireplace
  374. <;ObjectPosition> 6639.079000, 23.504110, 8586.813000
  375. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  376.  
  377.  
  378. <;Object>         ClutterCutterFireplace
  379. <;ObjectPosition> 6640.500000, 23.455300, 8585.052000
  380. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  381.  
  382.  
  383. <;Object>         ClutterCutterFireplace
  384. <;ObjectPosition> 6641.995000, 23.433670, 8587.702000
  385. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  386.  
  387.  
  388. <;Object>         ClutterCutterFireplace
  389. <;ObjectPosition> 6645.453000, 23.319790, 8582.511000
  390. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  391.  
  392.  
  393. <;Object>         Land_Mil_GuardShed
  394. <;ObjectPosition> 6639.800000, 22.650600, 8614.100000
  395. <;ObjectOrientation>  157.000000, 0.000000, 0.000000
  396.  
  397.  
  398. <;Object>         ClutterCutterFireplace
  399. <;ObjectPosition> 6638.237000, 23.164710, 8611.661000
  400. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  401.  
  402.  
  403. <;Object>         bldr_bilboard_alkohol
  404. <;ObjectPosition> 6634.960000, 23.915700, 8612.550000
  405. <;ObjectOrientation>  -25.000000, 0.000000, 0.000000
  406.  
  407.  
  408. <;Object>         bldr_bilboard_vodka
  409. <;ObjectPosition> 6659.730000, 23.870000, 8640.100000
  410. <;ObjectOrientation>  72.000000, 0.000000, 0.000000
  411.  
  412.  
  413. <;Object>         Land_DieselPowerPlant_Tank_Small
  414. <;ObjectPosition> 6632.510000, 27.192000, 8572.080000
  415. <;ObjectOrientation>  104.000000, 0.000000, 0.000000
  416.  
  417.  
  418. <;Object>         Land_FuelStation_Feed_Enoch
  419. <;ObjectPosition> 6639.123000, 22.656180, 8576.685000
  420. <;ObjectOrientation>  108.000000, 0.000000, 0.000000
  421.  
  422.  
  423. <;Object>         bldr_expansion_Helipad
  424. <;ObjectPosition> 6612.410000, 22.060000, 8578.420000
  425. <;ObjectOrientation>  45.000000, 0.500000, -0.500000
  426.  
  427.  
  428. <;Object>         ClutterCutterFireplace
  429. <;ObjectPosition> 6610.663000, 23.521460, 8580.237000
  430. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  431.  
  432.  
  433. <;Object>         ClutterCutterFireplace
  434. <;ObjectPosition> 6613.297000, 23.566230, 8578.700000
  435. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  436.  
  437.  
  438. <;Object>         ClutterCutterFireplace
  439. <;ObjectPosition> 6611.590000, 23.541830, 8577.555000
  440. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  441.  
  442.  
  443. <;Object>         ClutterCutterFireplace
  444. <;ObjectPosition> 6612.761000, 23.558250, 8575.495000
  445. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  446.  
  447.  
  448. <;Object>         ClutterCutterFireplace
  449. <;ObjectPosition> 6614.890000, 23.590380, 8580.600000
  450. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  451.  
  452.  
  453. <;Object>         ClutterCutterFireplace
  454. <;ObjectPosition> 6611.342000, 23.526700, 8581.702000
  455. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  456.  
  457.  
  458. <;Object>         ClutterCutterFireplace
  459. <;ObjectPosition> 6609.320000, 23.500140, 8577.187000
  460. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  461.  
  462.  
  463. <;Object>         ClutterCutterFireplace
  464. <;ObjectPosition> 6610.940000, 23.531530, 8574.666000
  465. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  466.  
  467.  
  468. <;Object>         ExpansionSign_Trader_Aircraft
  469. <;ObjectPosition> 6623.470000, 22.644400, 8601.600000
  470. <;ObjectOrientation>  -144.000000, 0.000000, 0.000000
  471.  
  472.  
  473. <;Object>         ClutterCutterFireplace
  474. <;ObjectPosition> 6620.346000, 23.408520, 8601.460000
  475. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  476.  
  477.  
  478. <;Object>         Wreck_UH1Y
  479. <;ObjectPosition> 6588.754000, 23.473780, 8587.597000
  480. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  481.  
  482. //Leave the 3 object below if using DayZ Expansion map objects!
  483.  
  484. <;Object>         BarrelHoles_Red
  485. <;ObjectPosition> 6627.250000, 21.900000, 8604.000000
  486. <;ObjectOrientation>  -9.000000, -1.904640, -0.133067
  487.  
  488. <;Object>         DC_BankingATM                           //Delete if not using Banking mod
  489. <;ObjectPosition> 6639.510000, 21.500000, 8614.650000
  490. <;ObjectOrientation>  -25.000000, 0.000000, 0.000000
  491.  
  492.  
  493. <;Object>         Msp_Static_Barrel_Donation   //Delete if not using MuchStuffPack mod
  494. <;ObjectPosition> 6638.010000, 21.599000, 8611.900000
  495. <;ObjectOrientation>  0.000000, 0.000000, 0.000000
  496.  
  497. //<OpenFile> FileName.txt                               // Links to another File; Must be right above <FileEnd>!
  498. <;FileEnd>                                                // This has to be on the End of this File and is very importand!
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