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# aimbot by mackenzi

a guest Jun 14th, 2018 193 Never
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1. #include <a_samp>
2.
3. new AimWarningBrt[MAX_PLAYERS];
4.
5. Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ)
6. {
7.         new Float:TGTDistance;
8.
9.         TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
10.
11.         new Float:tmpX, Float:tmpY, Float:tmpZ;
12.
13.         tmpX = FrX * TGTDistance + CamX;
14.         tmpY = FrY * TGTDistance + CamY;
15.         tmpZ = FrZ * TGTDistance + CamZ;
16.
17.         return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
18. }
19.
20. Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y)
21. {
22.
23.   new Float:DX, Float:DY;
24.   new Float:angle;
25.
26.   DX = floatabs(floatsub(x2,X));
27.   DY = floatabs(floatsub(y2,Y));
28.
29.   if (DY == 0.0 || DX == 0.0)
30.   {
31.     if(DY == 0 && DX > 0) angle = 0.0;
32.     else if(DY == 0 && DX < 0) angle = 180.0;
33.     else if(DY > 0 && DX == 0) angle = 90.0;
34.     else if(DY < 0 && DX == 0) angle = 270.0;
35.     else if(DY == 0 && DX == 0) angle = 0.0;
36.   }
37.   else
38.   {
39.     angle = atan(DX/DY);
40.
41.     if(X > x2 && Y <= y2) angle += 90.0;
42.     else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle);
43.     else if(X < x2 && Y >= y2) angle -= 90.0;
44.     else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle);
45.   }
46.   return floatadd(angle, 90.0);
47. }
48.
49. GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance)
50. {
51.         x += (distance * floatsin(-angle, degrees));
52.         y += (distance * floatcos(-angle, degrees));
53. }
54.
55. IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
56. {
57.         new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z;
58.         GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
59.         GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);
60.
61.         new Float:vertical, Float:horizontal;
62.
63.         switch (GetPlayerWeapon(playerid))
64.         {
65.                         case 34,35,36: {
66.                         if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
67.                         return false;
68.                         }
69.                         case 30,31: {vertical = 4.0; horizontal = -1.6;}
70.                         case 33: {vertical = 2.7; horizontal = -1.0;}
71.                         default: {vertical = 6.0; horizontal = -2.2;}
72.         }
73.
74.         new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
75.         new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
76.         GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));
77.
78.         if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
79.         return false;
80. }
81.
82. bool:IsPlayerAimingAtPlayer(playerid, target)
83. {
84.         new Float:x, Float:y, Float:z;
85.         GetPlayerPos(target, x, y, z);
86.         if (IsPlayerAimingAt(playerid, x, y, z-0.75, 0.25)) return true;
87.         if (IsPlayerAimingAt(playerid, x, y, z-0.25, 0.25)) return true;
88.         if (IsPlayerAimingAt(playerid, x, y, z+0.25, 0.25)) return true;
89.         if (IsPlayerAimingAt(playerid, x, y, z+0.75, 0.25)) return true;
90.         return false;
91. }
92.
93. public OnFilterScriptInit()
94. {
95.     return print("Filterscript-a Anti-Aimbot by Mackenzi uspesno ucitana!");
96. }
97.
98. public OnPlayerConnect(playerid)
99. {
100.         AimWarningBrt[playerid] = 0;
101.         return 1;
102. }
103.
104.
105. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
106. {
107.         switch(weaponid){ case 0..18, 39..54: return 1;} //nevazeca oruzja
108.
109.         if(hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerConnected(hitid) && !IsPlayerNPC(hitid))
110.         {
111.                 new Float:Shot[3], Float:Hit[3];
112.                 GetPlayerLastShotVectors(playerid, Shot[0], Shot[1], Shot[2], Hit[0], Hit[1], Hit[2]);
113.
114.                 new playersurf = GetPlayerSurfingVehicleID(playerid);
115.                 new hitsurf = GetPlayerSurfingVehicleID(hitid);
116.                 new Float:metapaketlost = NetStats_PacketLossPercent(hitid);
117.                 new Float:igracpaketlost = NetStats_PacketLossPercent(playerid);
118.
119.                 if(~(playersurf) && ~(hitsurf) && !IsPlayerInAnyVehicle(playerid) && !IsPlayerInAnyVehicle(hitid))
120.                 {
121.                         if(!IsPlayerAimingAtPlayer(playerid, hitid) && !IsPlayerInRangeOfPoint(hitid, 5.0, Hit[0], Hit[1], Hit[2]))
122.                         {
123.                                 new string[128], issuer[24];
124.                                 GetPlayerName(playerid, issuer, 24);
125.                                 AimWarningBrt[playerid] ++;
126.
127.                                 format(string, sizeof(string), "{FFFFFF}Igrac %s sumnjam da koristi aim bot ili laguje [Meta: %f | Pucac:%f]!", issuer, metapaketlost, igracpaketlost);
128.
129.                                 for(new p; p < MAX_PLAYERS;p++)
130.                                     if(IsPlayerConnected(p) && IsPlayerAdmin(p))
131.                                          SendClientMessage(p, -1, string);
132.
133.                                 if(AimWarningBrt[playerid] > 10)
134.                                 {
135.                                         if(metapaketlost < 1.2 && igracpaketlost < 1.2) return Kick(playerid);
136.                                         else
137.                                         {
138.                                                 format(string, sizeof(string), "{FFFFFF}Igrac %s verovatno koristi aim-bot [Meta: %f | Pucac PL:%f]!", issuer, metapaketlost, igracpaketlost);
139.                                                 for(new p; p < MAX_PLAYERS;p++) if(IsPlayerConnected(p) && IsPlayerAdmin(p)) SendClientMessage(p, -1, string);
140.                                         }
141.                                 }
142.                                 return 0;
143.                         }
144.                         else return 1;
145.                 }
146.                 else return 1;
147.         }
148.         return 1;
149. }
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