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- _isAir = vehicle player iskindof "Air";
- _inVehicle = vehicle player isKindOf "player";
- _fastRun = _this select 0;
- _dateNow = (DateToNumber date);
- _age = -1;
- if (!_inVehicle) then {
- _position = getPosATL player;
- //waitUntil{_position nearObjectsReady 200};
- _nearby = _position nearObjects ["building",200]; //nearestObjects [player, ["building"], 200];
- _tooManyZs = {alive _x} count (_position nearEntities ["zZombie_Base",400]) > dayz_maxLocalZombies;
- {
- _type = typeOf _x;
- _config = configFile >> "CfgBuildingLoot" >> _type;
- _canLoot = isClass (_config);
- if (_canLoot) then {
- _dis = _x distance player;
- if ((_dis < 120) and (_dis > 30)) then {
- _looted = (_x getVariable ["looted",-0.1]);
- _cleared = (_x getVariable ["cleared",true]);
- /*
- if(isServer) then {
- _dateNow = (DateToNumber date);
- _age = (_dateNow - _looted) * 525948;
- } else {
- _dateNow = serverTime;
- _age = (_dateNow * 60) - _looted;
- };
- */
- _dateNow = (DateToNumber date);
- _age = (_dateNow - _looted) * 525948;
- //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
- if ((_age > 10) and (!_cleared) and !_inVehicle) then {
- _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
- {deleteVehicle _x} forEach _nearByObj;
- _x setVariable ["cleared",true,true];
- _x setVariable ["looted",_dateNow,true];
- };
- if ((_age > 10) and (_cleared) and !_inVehicle) then {
- //Register
- _x setVariable ["looted",_dateNow,true];
- //cleanup
- _handle = [_x,_fastRun] spawn building_spawnLoot;
- waitUntil{scriptDone _handle};
- };
- };
- if ((time - dayz_spawnWait) > dayz_spawnDelay) then {
- if (dayz_spawnZombies < dayz_maxLocalZombies) then {
- if (!_tooManyZs) then {
- private["_zombied"];
- _zombied = (_x getVariable ["zombieSpawn",-0.1]);
- _dateNow = (DateToNumber date);
- _age = (_dateNow - _zombied) * 525948;
- if (_age > 5) then {
- _bPos = getPosATL _x;
- _zombiesNum = {alive _x} count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
- if (_zombiesNum == 0) then {
- //Randomize Zombies
- _x setVariable ["zombieSpawn",_dateNow,true];
- _handle = [_x,_fastRun] spawn building_spawnZombies;
- waitUntil{scriptDone _handle};
- //} else {
- //_x setVariable ["zombieSpawn",_dateNow,true];
- };
- };
- };
- } else {
- dayz_spawnWait = time;
- dayz_spawnZombies = 0;
- };
- };
- };
- if (!_fastRun) then {
- sleep 0.1;
- };
- } forEach _nearby;
- };
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