Franc1sco

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Jun 21st, 2018
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  1. L 06/22/2018 - 03:32:18: [basecommands.smx] "Franc1sco Franug [SM Coder] ❤❤<2><STEAM_1:0:25671458><>" console command (cmdline "cvarlist")
  2. cvar list
  3. --------------
  4. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  5. _restart : cmd : : Shutdown and restart the engine.
  6. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
  7. achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.
  8. addip : cmd : : Add an IP address to the ban list.
  9. ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
  10. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  11. ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
  12. ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
  13. ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
  14. ai_drawbattlelines : 0 : , "sv", "cheat" :
  15. ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
  16. ai_dump_hints : cmd : :
  17. ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
  18. ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
  19. ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
  20. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  21. ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  22. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
  23. ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
  24. ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  25. ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  26. ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  27. ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  28. ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
  29. ai_show_grid : cmd : : Draw a grid on the floor where looking.
  30. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
  31. ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
  32. ai_show_node : cmd : : Highlight the specified node
  33. ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
  34. ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
  35. ai_test_los : cmd : : Test AI LOS from the player's POV
  36. ai_think_limit_label : 0 : , "a", "sv" :
  37. ai_vehicle_avoidance : 1 : , "sv", "cheat" :
  38. ainet_generate_report : cmd : : Generate a report to the console.
  39. ainet_generate_report_only : cmd : : Generate a report to the console.
  40. air_density : cmd : : Changes the density of air for drag computations.
  41. alias : cmd : : Alias a command.
  42. ammo_338mag_max : 30 : , "sv", "rep" :
  43. ammo_357sig_max : 52 : , "sv", "rep" :
  44. ammo_357sig_min_max : 12 : , "sv", "rep" :
  45. ammo_357sig_p250_max : 26 : , "sv", "rep" :
  46. ammo_357sig_small_max : 24 : , "sv", "rep" :
  47. ammo_45acp_max : 100 : , "sv", "rep" :
  48. ammo_50AE_max : 35 : , "sv", "rep" :
  49. ammo_556mm_box_max : 200 : , "sv", "rep" :
  50. ammo_556mm_max : 90 : , "sv", "rep" :
  51. ammo_556mm_small_max : 40 : , "sv", "rep" :
  52. ammo_57mm_max : 100 : , "sv", "rep" :
  53. ammo_762mm_max : 90 : , "sv", "rep" :
  54. ammo_9mm_max : 120 : , "sv", "rep" :
  55. ammo_buckshot_max : 32 : , "sv", "rep" :
  56. ammo_grenade_limit_default : 1 : , "sv", "rep" :
  57. ammo_grenade_limit_flashbang : 2 : , "sv", "rep" :
  58. ammo_grenade_limit_total : 4 : , "sv", "rep" :
  59. ammo_item_limit_healthshot : 4 : , "sv", "rep" :
  60. anim_twistbones_enabled : 0 : , "sv", "cheat", "rep" : Enable procedural twist bones.
  61. async_resume : cmd : :
  62. async_suspend : cmd : :
  63. banid : cmd : : Add a user ID to the ban list.
  64. banip : cmd : : Add an IP address to the ban list.
  65. bind : cmd : : Bind a key.
  66. bind_osx : cmd : : Bind a key for OSX only.
  67. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  68. blackbox_dump : cmd : : Dump the contents of the blackbox
  69. blackbox_record : cmd : : Record an entry into the blackbox
  70. bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
  71. bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
  72. bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
  73. bot_all_weapons : cmd : : Allows the bots to use all weapons
  74. bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
  75. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
  76. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
  77. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
  78. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  79. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
  80. bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
  81. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
  82. bot_autodifficulty_threshold_high : 0 : , "sv", "rep" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
  83. bot_autodifficulty_threshold_low : -2 : , "sv", "rep" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
  84. bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  85. bot_coop_force_throw_grenade_chance : 0 : , "sv", "cheat" :
  86. bot_coop_idle_max_vision_distance : 1400 : , "sv", "cheat", "rep" : Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
  87. bot_crouch : 0 : , "sv", "cheat" :
  88. bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  89. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  90. bot_defer_to_human_goals : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  91. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
  92. bot_difficulty : 2 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  93. bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
  94. bot_freeze : 0 : , "sv", "cheat" :
  95. bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
  96. bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
  97. bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players.
  98. bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
  99. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  100. bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
  101. bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
  102. bot_knives_only : cmd : : Restricts the bots to only using knives
  103. bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
  104. bot_max_vision_distance_override : -1 : , "sv", "cheat", "rep" : Max distance bots can see targets.
  105. bot_mimic : 0 : , "sv", "cheat" :
  106. bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
  107. bot_pistols_only : cmd : : Restricts the bots to only using pistols
  108. bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
  109. bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.
  110. bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
  111. bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
  112. bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
  113. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  114. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
  115. bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
  116. bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
  117. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  118. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
  119. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  120. budget_toggle_group : cmd : : Turn a budget group on/off
  121. buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
  122. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  123. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  124. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  125. callvote : cmd : : Start a vote on an issue.
  126. cash_player_bomb_defused : 300 : , "sv", "nf", "rep" :
  127. cash_player_bomb_planted : 300 : , "sv", "nf", "rep" :
  128. cash_player_damage_hostage : -30 : , "sv", "nf", "rep" :
  129. cash_player_get_killed : 0 : , "sv", "nf", "rep" :
  130. cash_player_interact_with_hostage : 300 : , "sv", "nf", "rep" :
  131. cash_player_killed_enemy_default : 300 : , "sv", "nf", "rep" :
  132. cash_player_killed_enemy_factor : 1 : , "sv", "nf", "rep" :
  133. cash_player_killed_hostage : -1000 : , "sv", "nf", "rep" :
  134. cash_player_killed_teammate : -300 : , "sv", "nf", "rep" :
  135. cash_player_rescued_hostage : 1000 : , "sv", "nf", "rep" :
  136. cash_player_respawn_amount : 0 : , "sv", "nf", "rep" :
  137. cash_team_elimination_bomb_map : 3250 : , "sv", "nf", "rep" :
  138. cash_team_elimination_hostage_map_ct : 3000 : , "sv", "nf", "rep" :
  139. cash_team_elimination_hostage_map_t : 3000 : , "sv", "nf", "rep" :
  140. cash_team_hostage_alive : 0 : , "sv", "nf", "rep" :
  141. cash_team_hostage_interaction : 600 : , "sv", "nf", "rep" :
  142. cash_team_loser_bonus : 1400 : , "sv", "nf", "rep" :
  143. cash_team_loser_bonus_consecutive_rounds : 500 : , "sv", "nf", "rep" :
  144. cash_team_planted_bomb_but_defused : 800 : , "sv", "nf", "rep" :
  145. cash_team_rescued_hostage : 600 : , "sv", "nf", "rep" :
  146. cash_team_survive_guardian_wave : 1000 : , "sv", "nf", "rep" :
  147. cash_team_terrorist_win_bomb : 3500 : , "sv", "nf", "rep" :
  148. cash_team_win_by_defusing_bomb : 3500 : , "sv", "nf", "rep" :
  149. cash_team_win_by_hostage_rescue : 2900 : , "sv", "nf", "rep" :
  150. cash_team_win_by_time_running_out_bomb : 3250 : , "sv", "nf", "rep" :
  151. cash_team_win_by_time_running_out_hostage : 3250 : , "sv", "nf", "rep" :
  152. cast_hull : cmd : : Tests hull collision detection
  153. cast_ray : cmd : : Tests collision detection
  154. ch_createairboat : cmd : : Spawn airboat in front of the player.
  155. ch_createjeep : cmd : : Spawn jeep in front of the player.
  156. changelevel : cmd : : Change server to the specified map
  157. changelevel2 : cmd : : Transition to the specified map in single player
  158. chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  159. cl_allowdownload : 1 : , "a" : Client downloads customization files
  160. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  161. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  162. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  163. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  164. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  165. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  166. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  167. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  168. cl_color : 0 : , "a", "user" : Preferred teammate color
  169. cl_csm_server_status : cmd : : Usage: cl_csm_server_status
  170. cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages
  171. cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages
  172. cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status')
  173. cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback
  174. cl_remove_old_ugc_downloads : 1 : , "sv" :
  175. cl_resend : 2 : : Delay in seconds before the client will resend the 'connect' attempt
  176. cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
  177. cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
  178. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  179. clear_bombs : cmd : :
  180. clear_debug_overlays : cmd : : clears debug overlays
  181. clientport : 27005 : : Host game client port
  182. closecaption : 0 : , "a" : Enable close captioning.
  183. cmd : cmd : : Forward command to server.
  184. cmd1 : cmd : : sets userinfo string for split screen player in slot 1
  185. cmd2 : cmd : : sets userinfo string for split screen player in slot 2
  186. cmd3 : cmd : : sets userinfo string for split screen player in slot 3
  187. cmd4 : cmd : : sets userinfo string for split screen player in slot 4
  188. collision_test : cmd : : Tests collision system
  189. commentary_cvarsnotchanging : cmd : :
  190. commentary_finishnode : cmd : :
  191. con_logfile : 0 : : Console output gets written to this file
  192. con_timestamp : 0 : : Prefix console.log entries with timestamps
  193. crash : cmd : : Cause the engine to crash (Debug!!)
  194. create_flashlight : cmd : :
  195. CreatePredictionError : cmd : : Create a prediction error
  196. creditsdone : cmd : :
  197. cs_enable_player_physics_box : 0 : , "sv" :
  198. cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" :
  199. cs_make_vip : cmd : : Marks a player as the VIP
  200. cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  201. CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
  202. csutils_debug : 0 : , "norecord" : Add up values to enable debug logging to those locations 1 = server console 2 = all clients' consoles 4 = consoles of adm
  203. custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
  204. cvarlist : cmd : : Show the list of convars/concommands.
  205. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  206. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
  207. debug_map_crc : 0 : : Prints CRC for each map lump loaded
  208. debug_visibility_monitor : 0 : , "sv", "cheat" :
  209. debuginfo : cmd : :
  210. demo_strict_validation : 0 : :
  211. developer : 0 : : Set developer message level
  212. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  213. differences : cmd : : Show all convars which are not at their default values.
  214. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
  215. disconnect : cmd : : Disconnect game from server.
  216. disp_list_all_collideable : cmd : : List all collideable displacements
  217. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
  218. display_game_events : 0 : , "cheat" :
  219. dm_reset_spawns : cmd : :
  220. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  221. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  222. ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
  223. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  224. dump_entity_sizes : cmd : : Print sizeof(entclass)
  225. dump_globals : cmd : : Dump all global entities/states
  226. dumpentityfactories : cmd : : Lists all entity factory names.
  227. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
  228. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  229. dumpstringtables : cmd : : Print string tables to console.
  230. echo : cmd : : Echo text to console.
  231. enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
  232. endround : cmd : : End the current round.
  233. engine_no_focus_sleep : 50 : , "a" :
  234. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  235. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  236. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  237. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  238. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  239. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  240. ent_dump : cmd : : Usage: ent_dump <entity name>
  241. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  242. ent_info : cmd : : Usage: ent_info <class name>
  243. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  244. ent_list_report : cmd : : Reports all list of all entities in a map, one by one
  245. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  246. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  247. ent_name : cmd : :
  248. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  249. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  250. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  251. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  252. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  253. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  254. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  255. ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
  256. ent_setang : cmd : : Set entity angles
  257. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  258. ent_setpos : cmd : : Move entity to position
  259. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  260. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  261. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  262. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  263. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  264. exec : cmd : : Execute script file.
  265. execifexists : cmd : : Execute script file if file exists.
  266. executes_editorinfo : cmd : :
  267. execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
  268. exit : cmd : : Exit the engine.
  269. explode : cmd : : Kills the player with explosive damage
  270. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  271. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  272. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  273. ff : cmd : :
  274. ff_damage_bullet_penetration : 0 : , "sv", "rep" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
  275. ff_damage_reduction_bullets : 0 : , "sv", "rep" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
  276. ff_damage_reduction_grenade : 0 : , "sv", "rep" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
  277. ff_damage_reduction_grenade_self : 1 : , "sv", "rep" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
  278. ff_damage_reduction_other : 0 : , "sv", "rep" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
  279. find : cmd : : Find concommands with the specified string in their name/help text.
  280. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  281. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  282. findflags : cmd : : Find concommands by flags.
  283. firetarget : cmd : :
  284. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  285. flush : cmd : : Flush unlocked cache memory.
  286. flush_locked : cmd : : Flush unlocked and locked cache memory.
  287. fog_enable_water_fog : 1 : , "cheat" :
  288. forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
  289. forktest : cmd : : Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!)
  290. foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
  291. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
  292. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
  293. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
  294. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  295. fps_max : 300 : : Frame rate limiter
  296. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
  297. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
  298. fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
  299. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
  300. fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
  301. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
  302. fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
  303. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  304. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
  305. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  306. fs_warning_level : cmd : : Set the filesystem warning level.
  307. func_break_max_pieces : 15 : , "a", "sv", "rep" :
  308. fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
  309. g_debug_angularsensor : 0 : , "sv", "cheat" :
  310. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  311. g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
  312. g_debug_trackpather : 0 : , "sv", "cheat" :
  313. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  314. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  315. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  316. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  317. g_jeepexitspeed : 100 : , "sv", "cheat" :
  318. game_mode : 1 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
  319. game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
  320. give : cmd : : Give item to player. Arguments: <item_name>
  321. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  322. global_chatter_info : 0 : , "sv" : Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
  323. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
  324. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  325. god : cmd : : Toggle. Player becomes invulnerable.
  326. gods : cmd : : Toggle. All players become invulnerable.
  327. groundlist : cmd : : Display ground entity list <index>
  328. hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  329. hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
  330. healthshot_health : 50 : , "sv", "cheat", "rep" :
  331. heartbeat : cmd : : Force heartbeat of master servers
  332. help : cmd : : Find help about a convar/concommand.
  333. hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server.
  334. host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
  335. host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
  336. host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse.
  337. host_info_show : 2 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  338. host_map : 0 : : Current map name.
  339. host_name_store : 1 : : Whether hostname is recorded in game events and GOTV.
  340. host_players_show : 2 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  341. host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
  342. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  343. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  344. host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  345. host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
  346. host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist.
  347. host_workshop_map : cmd : : Get the latest version of the map and host it on this server.
  348. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
  349. hostage_is_silent : 0 : , "sv", "cheat" : When set, the hostage won't play any code driven response rules lines
  350. hostfile : 0 : , "sv" : The HOST file to load.
  351. hostip : -642356160.000 : : Host game server ip
  352. hostname : 0 : : Hostname for server.
  353. hostport : 27015 : : Host game server port
  354. hunk_print_allocations : cmd : :
  355. hunk_track_allocation_types : 1 : , "cheat" :
  356. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  357. in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
  358. incrementvar : cmd : : Increment specified convar value.
  359. inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child
  360. inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
  361. inferno_damage : 40 : , "sv", "cheat" : Damage per second
  362. inferno_debug : 0 : , "sv", "cheat" :
  363. inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds
  364. inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns
  365. inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
  366. inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
  367. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
  368. inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning
  369. inferno_max_flames : 16 : , "sv", "cheat" : Maximum number of flames that can be created
  370. inferno_max_range : 150 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
  371. inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
  372. inferno_scorch_decals : 1 : , "sv", "cheat" :
  373. inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
  374. inferno_surface_offset : 20 : , "sv", "cheat" :
  375. inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
  376. inferno_velocity_factor : 0 : , "sv", "cheat" :
  377. inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
  378. ip : 217 : : Overrides IP for multihomed hosts
  379. ip_relay : 0 : : Overrides IP used to redirect TV relay connections for NAT hosts
  380. ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts
  381. ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts
  382. ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts
  383. itemtimedata_dump_active : cmd : :
  384. itemtimedata_dump_total : cmd : :
  385. itemtimedata_print_and_reset : cmd : : Outputs item time data to server log and clears data.
  386. -jetpack : cmd : :
  387. +jetpack : cmd : :
  388. kdtree_test : cmd : : Tests spatial partition for entities queries.
  389. key_findbinding : cmd : : Find key bound to specified command string.
  390. key_listboundkeys : cmd : : List bound keys with bindings.
  391. kick : cmd : : Kick a player by name.
  392. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  393. kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  394. kill : cmd : : Kills the player with generic damage
  395. killserver : cmd : : Shutdown the server.
  396. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  397. listid : cmd : : Lists banned users.
  398. listip : cmd : : List IP addresses on the ban list.
  399. listissues : cmd : : List all the issues that can be voted on.
  400. listmaps : cmd : :
  401. listmodels : cmd : : List loaded models.
  402. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  403. log : cmd : : Enables logging to file, console, and udp < on | off >.
  404. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  405. logaddress_add_ex : cmd : : Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
  406. logaddress_add_http : cmd : : Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
  407. logaddress_add_ts : cmd : : Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
  408. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  409. logaddress_delall : cmd : : Remove all udp addresses being logged to
  410. logaddress_delall_http : cmd : : Remove all http listeners from the dispatch list.
  411. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  412. logaddress_list_http : cmd : : List all URIs currently receiving server logs
  413. logaddress_token_secret : 0 : : Set a secret string that will be hashed when using logaddress with explicit token hash.
  414. loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
  415. map : cmd : : Start playing on specified map.
  416. map_background : cmd : : Runs a map as the background to the main menu.
  417. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  418. map_setbombradius : cmd : : Sets the bomb radius for the map.
  419. map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
  420. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.
  421. mapcycledisabled : 0 : , "sv", "rep" : repeats the same map after each match instead of using the map cycle
  422. mapgroup : cmd : : Specify a map group
  423. maps : cmd : : Displays list of maps.
  424. mat_bumpbasis : 0 : , "cheat" :
  425. mat_configcurrent : cmd : : show the current video control panel config for the material system
  426. mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials.
  427. mat_debugalttab : 0 : , "cheat" :
  428. mat_depthbias_normal : 0 : , "cheat" :
  429. mat_drawflat : 0 : , "cheat" :
  430. mat_drawgray : 0 : , "cheat" :
  431. mat_dynamiclightmaps : 0 : , "cheat" :
  432. mat_dynamicPaintmaps : 0 : , "cheat" :
  433. mat_fastnobump : 0 : , "cheat" :
  434. mat_fillrate : 0 : , "cheat" :
  435. mat_forcedynamic : 0 : , "cheat" :
  436. mat_fullbright : 0 : , "cheat" :
  437. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  438. mat_info : cmd : : Shows material system info
  439. mat_loadtextures : 1 : , "cheat" :
  440. mat_luxels : 0 : , "cheat" :
  441. mat_measurefillrate : 0 : , "cheat" :
  442. mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  443. mat_monitorgamma_tv_enabled : 0 : , "a" :
  444. mat_morphstats : 0 : , "cheat" :
  445. mat_norendering : 0 : , "cheat" :
  446. mat_normalmaps : 0 : , "cheat" :
  447. mat_normals : 0 : , "cheat" :
  448. mat_powersavingsmode : 0 : , "a" : Power Savings Mode
  449. mat_proxy : 0 : , "cheat" :
  450. mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  451. mat_queue_priority : 1 : :
  452. mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  453. mat_reloadallcustommaterials : cmd : : Reloads all custom materials
  454. mat_reloadallmaterials : cmd : : Reloads all materials
  455. mat_reloadmaterial : cmd : : Reloads a single material
  456. mat_reloadtextures : cmd : : Reloads all textures
  457. mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
  458. mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
  459. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  460. mat_resolveFullFrameDepth : 0 : , "cheat" : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
  461. mat_reversedepth : 0 : , "cheat" :
  462. mat_savechanges : cmd : : saves current video configuration to the registry
  463. mat_showlowresimage : 0 : , "cheat" :
  464. mat_showmaterials : cmd : : Show materials.
  465. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  466. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  467. mat_showtextures : cmd : : Show used textures.
  468. mat_softwareskin : 0 : , "cheat" :
  469. mat_spewalloc : 0 : , "a" :
  470. mat_tessellation_accgeometrytangents : 0 : , "cheat" :
  471. mat_tessellation_cornertangents : 1 : , "cheat" :
  472. mat_tessellation_update_buffers : 1 : , "cheat" :
  473. mat_wireframe : 0 : , "cheat" :
  474. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  475. mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
  476. mem_compact : cmd : :
  477. mem_dump : cmd : : Dump memory stats to text file.
  478. mem_eat : cmd : :
  479. mem_incremental_compact : cmd : :
  480. mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
  481. mem_test : cmd : :
  482. mem_vcollide : cmd : : Dumps the memory used by vcollides
  483. mem_verify : cmd : : Verify the validity of the heap
  484. memory : cmd : : Print memory stats.
  485. meta : cmd : : Metamod:Source control options
  486. metamod_version : 1 : , "sp", "nf" : Metamod:Source Version
  487. mm_basedir : 0 : , "sp" : Metamod:Source Base Folder
  488. mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
  489. mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
  490. mm_dlc_debugprint : cmd : : Shows information about dlc
  491. mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File
  492. mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  493. mod_combiner_info : cmd : : debug spew for Combiner Info
  494. mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
  495. mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
  496. molotov_throw_detonate_time : 2 : , "sv", "cheat", "rep" :
  497. motd : cmd : :
  498. motdfile : 0 : , "sv" : The MOTD file to load.
  499. mp_afterroundmoney : 0 : , "sv", "rep" : amount of money awared to every player after each round
  500. mp_anyone_can_pickup_c4 : 0 : , "sv", "rep" : If set, everyone can pick up the c4, not just Ts.
  501. mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
  502. mp_autoteambalance : 0 : , "sv", "nf" :
  503. mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
  504. mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup
  505. mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
  506. mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
  507. mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
  508. mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
  509. mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
  510. mp_buy_allow_grenades : 1 : , "sv", "rep" : Whether players can purchase grenades from the buy menu or not.
  511. mp_buy_allow_guns : 255 : , "sv", "rep" : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
  512. mp_buy_anywhere : 0 : , "sv", "nf", "rep" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  513. mp_buy_during_immunity : 0 : , "sv", "nf", "rep" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  514. mp_buytime : 20 : , "sv", "rep" : How many seconds after round start players can buy items for.
  515. mp_c4_cannot_be_defused : 0 : , "sv", "rep" : If set, the planted c4 cannot be defused.
  516. mp_c4timer : 40 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
  517. mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
  518. mp_consecutive_loss_max : 4 : , "sv", "rep" :
  519. mp_coop_force_join_ct : 0 : , "sv", "rep" : If set, real players will auto join CT on join.
  520. mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
  521. mp_coopmission_mission_number : 0 : , "sv", "rep" : Which mission the map should run after it loads.
  522. mp_ct_default_grenades : 0 : , "sv", "rep" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
  523. mp_ct_default_melee : 0 : , "sv", "rep" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
  524. mp_ct_default_primary : 0 : , "sv", "rep" : The default primary (rifle) weapon that the CTs will spawn with
  525. mp_ct_default_secondary : 0 : , "sv", "rep" : The default secondary (pistol) weapon that the CTs will spawn with
  526. mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.
  527. mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
  528. mp_death_drop_c4 : 1 : , "sv", "rep" : Whether c4 is droppable
  529. mp_death_drop_defuser : 1 : , "sv", "rep" : Drop defuser on player death
  530. mp_death_drop_grenade : 2 : , "sv", "rep" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
  531. mp_death_drop_gun : 0 : , "sv", "rep" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
  532. mp_death_drop_taser : 1 : , "sv", "rep" : Drop taser on player death
  533. mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
  534. mp_default_team_winner_no_objective : -1 : , "sv", "rep" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
  535. mp_defuser_allocation : 0 : , "sv", "rep" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  536. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  537. mp_display_kill_assists : 1 : , "sv", "rep" : Whether to display and score player assists
  538. mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
  539. mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
  540. mp_dm_bonus_percent : 50 : , "sv", "rep" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
  541. mp_dm_bonus_respawn : 0 : , "sv", "rep" : When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
  542. mp_dm_bonusweapon_dogtags : 0 : , "sv", "rep" : Additional dogtags to drop when making a kill with the bonus weapon
  543. mp_dm_dogtag_score : 0 : , "sv", "rep" : Points to award for picking up a dogtag in deathmatch.
  544. mp_dm_kill_base_score : 10 : , "sv", "rep" : Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
  545. mp_dm_teammode : 0 : , "sv", "rep" : In deathmatch, enables team DM visuals & scoring
  546. mp_dm_teammode_bonus_score : 1 : , "sv", "rep" : Team deathmatch victory points to award for kill with bonus weapon
  547. mp_dm_teammode_dogtag_score : 0 : , "sv", "rep" : Team deathmatch victory points to award for collecting enemy dogtags
  548. mp_dm_teammode_kill_score : 1 : , "sv", "rep" : Team deathmatch victory points to award for enemy kill
  549. mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
  550. mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
  551. mp_do_warmup_offine : 0 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
  552. mp_do_warmup_period : 1 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match.
  553. mp_dogtag_despawn_on_killer_death : 1 : , "sv", "rep" : Whether dogtags should despawn when their killer dies
  554. mp_dogtag_despawn_time : 120 : , "sv", "rep" : How many seconds dogtags should stay around before despawning automatically (0 = infinite)
  555. mp_dogtag_pickup_rule : 0 : , "sv", "rep" : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
  556. mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives.
  557. mp_dump_timers : cmd : : Prints round timers to the console for debugging
  558. mp_economy_reset_rounds : 0 : , "sv", "rep" : Reset all player money every N rounds (0 for never)
  559. mp_endmatch_votenextleveltime : 3 : , "sv" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
  560. mp_endmatch_votenextmap : 0 : , "sv", "rep" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
  561. mp_endmatch_votenextmap_keepcurrent : 0 : , "sv", "rep" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
  562. mp_endmatch_votenextmap_wargames_modes : 0 : , "sv" : Modes available for endmatch voting during War Games. Separate names with spaces.
  563. mp_endmatch_votenextmap_wargames_nummaps : 3 : , "sv" : Maximum number of maps to include in endmatch voting during War Games
  564. mp_endmatch_votenextmap_wargames_nummodes : 1 : , "sv" : Maximum number of other War Games to include in endmatch voting during War Games
  565. mp_equipment_reset_rounds : 0 : , "sv", "rep" : Reset all player equipment every N rounds (0 for never)
  566. mp_force_assign_teams : 0 : , "sv", "rep" : Players don't get to choose what team they are on, it is auto assinged.
  567. mp_force_pick_time : 15 : , "sv", "rep" : The amount of time a player has on the team screen to make a selection before being auto-teamed
  568. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
  569. mp_forcerespawnplayers : cmd : : Force all players to respawn.
  570. mp_forcewin : cmd : : Forces team to win
  571. mp_free_armor : 0 : , "sv", "rep" : Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
  572. mp_freezetime : 8 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
  573. mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
  574. mp_ggprogressive_random_weapon_kills_needed : 2 : , "sv", "rep" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
  575. mp_ggprogressive_round_restart_delay : 15 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win in gungame progessive
  576. mp_ggprogressive_use_random_weapons : 1 : , "sv", "rep" : If set, selects random weapons from set categories for the progression order
  577. mp_ggtr_always_upgrade : 0 : , "sv", "rep" : Award this many upgrade points every round in demolition mode
  578. mp_ggtr_bomb_defuse_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
  579. mp_ggtr_bomb_detonation_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
  580. mp_ggtr_bomb_pts_for_flash : 4 : , "sv", "rep" : Kill points required in a round to get a bonus flash grenade
  581. mp_ggtr_bomb_pts_for_he : 3 : , "sv", "rep" : Kill points required in a round to get a bonus HE grenade
  582. mp_ggtr_bomb_pts_for_molotov : 5 : , "sv", "rep" : Kill points required in a round to get a bonus molotov cocktail
  583. mp_ggtr_bomb_pts_for_upgrade : 2 : , "sv", "rep" : Kill points required to upgrade a player's weapon
  584. mp_ggtr_bomb_respawn_delay : 0 : , "sv", "rep" : Number of seconds to delay before making the bomb available to a respawner in gun game
  585. mp_ggtr_end_round_kill_bonus : 1 : , "sv", "rep" : Number of bonus points awarded in Demolition Mode when knife kill ends round
  586. mp_ggtr_halftime_delay : 0 : , "sv", "rep" : Number of seconds to delay during TR Mode halftime
  587. mp_ggtr_last_weapon_kill_ends_half : 0 : , "sv", "rep" : End the half and give a team round point when a player makes a kill using the final weapon
  588. mp_ggtr_num_rounds_autoprogress : 3 : , "sv", "rep" : Upgrade the player's weapon after this number of rounds without upgrading
  589. mp_give_player_c4 : 0 : , "sv", "rep" : Whether this map should spawn a c4 bomb for a player or not.
  590. mp_global_damage_per_second : 0 : , "sv", "rep" : If above 0, deal non-lethal damage to players over time.
  591. mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
  592. mp_guardian_loc_adjective : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_adjective_<name>)
  593. mp_guardian_loc_condition : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_condition_<name>)
  594. mp_guardian_loc_icon : 0 : , "sv", "rep" : (If set) icon to override for guardian mission
  595. mp_guardian_loc_mission : 0 : , "sv", "rep" : Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
  596. mp_guardian_loc_override : 0 : , "sv", "rep" : Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
  597. mp_guardian_loc_weapon : 0 : , "sv", "rep" : (If set) weapon name token (#SFUI_WPNHUD_<name>)
  598. mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed.
  599. mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite.
  600. mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon.
  601. mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission.
  602. mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
  603. mp_halftime : 0 : , "sv", "rep" : Determines whether the match switches sides in a halftime event.
  604. mp_halftime_duration : 15 : , "sv", "rep" : Number of seconds that halftime lasts
  605. mp_halftime_pausematch : 0 : , "sv", "rep" : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
  606. mp_halftime_pausetimer : 0 : , "sv", "rep" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
  607. mp_heavyassaultsuit_aimpunch : 1 : , "sv", "rep" : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
  608. mp_heavyassaultsuit_cooldown : 5 : , "sv", "rep" : Determines cooldown of purchase.
  609. mp_heavyassaultsuit_deploy_timescale : 0 : , "sv", "rep" : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
  610. mp_heavyassaultsuit_speed : 130 : , "sv", "rep" : The max speed of a player when they are wearing the heavy assault suit
  611. mp_heavybot_damage_reduction_scale : 1 : , "sv", "rep" : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
  612. mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
  613. mp_hostages_rescuetime : 1 : , "sv", "rep" : Additional time added to round time if a hostage is reached by a CT.
  614. mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
  615. mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
  616. mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
  617. mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
  618. mp_hostages_takedamage : 0 : , "sv", "rep" : Whether or not hostages can be hurt.
  619. mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
  620. mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
  621. mp_items_prohibited : 0 : , "sv", "rep" : Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
  622. mp_join_grace_time : 0 : , "sv", "rep" : Number of seconds after round start to allow a player to join a game
  623. mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
  624. mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  625. mp_logdetail_items : 0 : , "sv" : Logs a line any time a player acquires or loses an item.
  626. mp_logmoney : 0 : , "sv" : Enables money logging. Values are: 0=off, 1=on
  627. mp_match_can_clinch : 0 : , "sv", "rep" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
  628. mp_match_end_changelevel : 1 : , "sv", "rep" : At the end of the match, perform a changelevel even if next map is the same
  629. mp_match_end_restart : 0 : , "sv", "rep" : At the end of the match, perform a restart instead of loading a new map
  630. mp_match_restart_delay : 15 : , "sv", "rep" : Time (in seconds) until a match restarts.
  631. mp_max_armor : 2 : , "sv", "rep" : Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
  632. mp_maxmoney : 0 : , "sv", "rep" : maximum amount of money allowed in a player's account
  633. mp_maxrounds : 20 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
  634. mp_molotovusedelay : 0 : , "sv", "rep" : Number of seconds to delay before the molotov can be used after acquiring it
  635. mp_overtime_enable : 0 : , "sv", "rep" : If a match ends in a tie, use overtime rules to determine winner
  636. mp_overtime_halftime_pausetimer : 0 : , "sv", "rep" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
  637. mp_overtime_maxrounds : 6 : , "sv", "rep" : When overtime is enabled play additional rounds to determine winner
  638. mp_overtime_startmoney : 10000 : , "sv", "rep" : Money assigned to all players at start of every overtime half
  639. mp_pause_match : cmd : : Pause the match in the next freeze time
  640. mp_playercashawards : 0 : , "sv", "rep" : Players can earn money by performing in-game actions
  641. mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  642. mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
  643. mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
  644. mp_radar_showall : 0 : , "sv", "rep" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  645. mp_randomspawn : 0 : , "sv", "rep" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
  646. mp_randomspawn_dist : 0 : , "sv", "rep" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
  647. mp_randomspawn_los : 0 : , "sv", "rep" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
  648. mp_respawn_immunitytime : 0 : , "sv", "rep" : How many seconds after respawn immunity lasts.
  649. mp_respawn_on_death_ct : 0 : , "sv", "rep" : When set to 1, counter-terrorists will respawn after dying.
  650. mp_respawn_on_death_t : 0 : , "sv", "rep" : When set to 1, terrorists will respawn after dying.
  651. mp_respawnwavetime_ct : 10 : , "sv", "rep" : Time between respawn waves for CTs.
  652. mp_respawnwavetime_t : 10 : , "sv", "rep" : Time between respawn waves for Terrorists.
  653. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  654. mp_round_restart_delay : 5 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win
  655. mp_roundtime : 1 : , "sv", "nf", "rep" : How many minutes each round takes.
  656. mp_roundtime_defuse : 1 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
  657. mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
  658. mp_roundtime_hostage : 1 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
  659. mp_scrambleteams : cmd : : Scramble the teams and restart the game
  660. mp_solid_teammates : 1 : , "sv", "rep" : Determines whether teammates are solid or not.
  661. mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
  662. mp_spec_swapplayersides : 0 : , "sv", "rep" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
  663. mp_spectators_max : 50 : , "sv", "rep" : How many spectators are allowed in a match.
  664. mp_starting_losses : 0 : , "sv", "rep" : Determines what the initial loss streak is.
  665. mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset
  666. mp_swapteams : cmd : : Swap the teams and restart the game
  667. mp_switchteams : cmd : : Switch teams and restart the game
  668. mp_t_default_grenades : 0 : , "sv", "rep" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
  669. mp_t_default_melee : 0 : , "sv", "rep" : The default melee weapon that the Ts will spawn with
  670. mp_t_default_primary : 0 : , "sv", "rep" : The default primary (rifle) weapon that the Ts will spawn with
  671. mp_t_default_secondary : 0 : , "sv", "rep" : The default secondary (pistol) weapon that the Ts will spawn with
  672. mp_taser_recharge_time : -1 : , "sv", "rep" : Determines recharge time for taser. -1 = disabled.
  673. mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
  674. mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
  675. mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
  676. mp_team_timeout_max : 1 : , "sv", "rep" : Number of timeouts each team gets per match.
  677. mp_team_timeout_time : 60 : , "sv", "rep" : Duration of each timeout.
  678. mp_teamcashawards : 0 : , "sv", "rep" : Teams can earn money by performing in-game actions
  679. mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
  680. mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
  681. mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  682. mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  683. mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
  684. mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
  685. mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
  686. mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
  687. mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
  688. mp_teammates_are_enemies : 0 : , "sv", "nf", "rep" : When set, your teammates act as enemies and all players are valid targets.
  689. mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
  690. mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
  691. mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
  692. mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
  693. mp_teamscore_1 : 0 : , "sv" : A non-empty string for best-of-N maps won by the first team.
  694. mp_teamscore_2 : 0 : , "sv" : A non-empty string for best-of-N maps won by the second team.
  695. mp_teamscore_max : 0 : , "sv" : How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
  696. mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
  697. mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
  698. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
  699. mp_unpause_match : cmd : : Resume the match
  700. mp_use_respawn_waves : 0 : , "sv", "rep" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
  701. mp_verbose_changelevel_spew : 1 : , "sv" :
  702. mp_warmup_end : cmd : : End warmup immediately.
  703. mp_warmup_pausetimer : 1 : , "sv", "rep" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
  704. mp_warmup_start : cmd : : Start warmup.
  705. mp_warmuptime : 300 : , "sv", "rep" : How long the warmup period lasts. Changing this value resets warmup.
  706. mp_warmuptime_all_players_connected : 60 : , "sv", "rep" : Warmup time to use when all players have connected. 0 to disable.
  707. mp_weapon_prev_owner_touch_time : 1 : , "sv", "cheat", "rep" :
  708. mp_weapon_self_inflict_amount : 0 : , "sv", "rep" : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
  709. mp_weapons_allow_heavy : -1 : , "sv", "rep" : Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  710. mp_weapons_allow_heavyassaultsuit : 0 : , "sv", "rep" : Determines whether heavyassaultsuit is permitted.
  711. mp_weapons_allow_map_placed : 1 : , "sv", "rep" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  712. mp_weapons_allow_pistols : -1 : , "sv", "rep" : Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  713. mp_weapons_allow_rifles : -1 : , "sv", "rep" : Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  714. mp_weapons_allow_smgs : -1 : , "sv", "rep" : Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  715. mp_weapons_allow_typecount : 5 : , "sv", "rep" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
  716. mp_weapons_allow_zeus : 1 : , "sv", "rep" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
  717. mp_weapons_glow_on_ground : 0 : , "sv", "rep" : If this convar is set, weapons on the ground will have a glow around them.
  718. mp_weapons_max_gun_purchases_per_weapon_per_match : -1 : , "sv", "rep" : Max number of times a player may purchase any weapon per match
  719. mp_win_panel_display_time : 3 : , "sv", "rep" : The amount of time to show the win panel between matches / halfs
  720. multvar : cmd : : Multiply specified convar value.
  721. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
  722. nav_add_to_selected_set : cmd : : Add current area to the selected set.
  723. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
  724. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  725. nav_area_bgcolor : -329164768.000 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
  726. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
  727. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  728. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  729. nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
  730. nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
  731. nav_begin_drag_selecting : cmd : : Start dragging a selection area.
  732. nav_begin_selecting : cmd : : Start continuously adding to the selected set.
  733. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
  734. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  735. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  736. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  737. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  738. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
  739. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
  740. nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
  741. nav_clear_selected_set : cmd : : Clear the selected set.
  742. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  743. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  744. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  745. nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
  746. nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
  747. nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  748. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  749. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  750. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  751. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  752. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
  753. nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
  754. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  755. nav_debug_blocked : 0 : , "sv", "cheat" :
  756. nav_delete : cmd : : Deletes the currently highlighted Area.
  757. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  758. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  759. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
  760. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  761. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
  762. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  763. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  764. nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
  765. nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
  766. nav_end_drag_selecting : cmd : : Stop dragging a selection area.
  767. nav_end_selecting : cmd : : Stop continuously adding to the selected set.
  768. nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
  769. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  770. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
  771. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  772. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
  773. nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
  774. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  775. nav_generate_incremental_range : 2000 : , "sv", "cheat" :
  776. nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
  777. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  778. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  779. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  780. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
  781. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
  782. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  783. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  784. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
  785. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  786. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  787. nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  788. nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
  789. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  790. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
  791. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  792. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  793. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  794. nav_place_list : cmd : : Lists all place names used in the map.
  795. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  796. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  797. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
  798. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
  799. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  800. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  801. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
  802. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
  803. nav_recall_selected_set : cmd : : Re-selects the stored selected set.
  804. nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
  805. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
  806. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  807. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  808. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  809. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
  810. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
  811. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
  812. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
  813. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
  814. nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
  815. nav_select_radius : cmd : : Adds all areas in a radius to the selection set
  816. nav_select_stairs : cmd : : Adds all stairway areas to the selected set
  817. nav_selected_set_border_color : 224473120.000 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
  818. nav_selected_set_color : -1834374272.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
  819. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  820. nav_shift : cmd : : Shifts the selected areas by the specified amount
  821. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  822. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
  823. nav_show_compass : 0 : , "sv", "cheat" :
  824. nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
  825. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  826. nav_show_light_intensity : 0 : , "sv", "cheat" :
  827. nav_show_node_grid : 0 : , "sv", "cheat" :
  828. nav_show_node_id : 0 : , "sv", "cheat" :
  829. nav_show_nodes : 0 : , "sv", "cheat" :
  830. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  831. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
  832. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  833. nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  834. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  835. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
  836. nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
  837. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  838. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  839. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
  840. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  841. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  842. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
  843. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  844. nav_subdivide : cmd : : Subdivides all selected areas.
  845. nav_test_node : 0 : , "sv", "cheat" :
  846. nav_test_node_crouch : 0 : , "sv", "cheat" :
  847. nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
  848. nav_test_stairs : cmd : : Test the selected set for being on stairs
  849. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
  850. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
  851. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  852. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  853. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
  854. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
  855. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  856. nav_unmark : cmd : : Clears the marked Area or Ladder.
  857. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  858. nav_update_lighting : cmd : : Recomputes lighting values
  859. nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
  860. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  861. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  862. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  863. nav_world_center : cmd : : Centers the nav mesh in the world
  864. net_allow_multicast : 1 : , "a" :
  865. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  866. net_channels : cmd : : Shows net channel info
  867. net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun
  868. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  869. net_dumpeventstats : cmd : : Dumps out a report of game event network usage
  870. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  871. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  872. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  873. net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
  874. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
  875. net_showreliablesounds : 0 : , "cheat" :
  876. net_showsplits : 0 : : Show info about packet splits
  877. net_showudp : 0 : : Dump UDP packets summary to console
  878. net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
  879. net_showudp_remoteonly : 0 : : Dump non-loopback udp only
  880. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  881. net_start : cmd : : Inits multiplayer network sockets
  882. net_status : cmd : : Shows current network status
  883. net_steamcnx_status : cmd : : Print status of steam connection sockets.
  884. net_threaded_socket_burst_cap : 256 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
  885. net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client.
  886. net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
  887. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  888. nextlevel : 0 : , "sv", "nf", "rep" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  889. nextmap : cmd : :
  890. nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients
  891. nextmode : 0 : , "sv", "nf", "rep" : Sets the game mode to be played when the next level loads
  892. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  893. noclip_fixup : 1 : , "sv", "cheat" :
  894. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  895. npc_ally_deathmessage : 1 : , "sv", "cheat" :
  896. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
  897. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
  898. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
  899. npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
  900. npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
  901. npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
  902. npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
  903. npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
  904. npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
  905. npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
  906. npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  907. npc_freeze_unselected : cmd : : Freeze all NPCs not selected
  908. npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
  909. npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
  910. npc_heal : cmd : : Heals the target back to full health
  911. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  912. npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  913. npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
  914. npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
  915. npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
  916. npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
  917. npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
  918. npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  919. npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
  920. npc_squads : cmd : : Obsolete. Replaced by npc_combat
  921. npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
  922. npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
  923. npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
  924. npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
  925. npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
  926. npc_thinknow : cmd : : Trigger NPC to think
  927. npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
  928. observer_use : cmd : :
  929. occlusion_old : 0 : :
  930. occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset]
  931. occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
  932. occlusion_test_async_jitter : 2 : , "cheat" :
  933. occlusion_test_async_move_tolerance : 8 : , "cheat" :
  934. occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
  935. occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
  936. occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
  937. occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
  938. occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations
  939. paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
  940. paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
  941. paintsplat_noise_enabled : 1 : , "cheat", "rep" :
  942. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  943. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  944. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  945. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  946. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  947. password : 0 : , "a", "norecord" : Current server access password
  948. path : cmd : : Show the engine filesystem path.
  949. pause : cmd : : Toggle the server pause state.
  950. phys_debug_check_contacts : 0 : , "sv", "cheat", "rep" :
  951. phys_show_active : 0 : , "sv", "cheat" :
  952. physics_budget : cmd : : Times the cost of each active object
  953. physics_constraints : cmd : : Highlights constraint system graph for an entity
  954. physics_debug_entity : cmd : : Dumps debug info for an entity
  955. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  956. physics_report_active : cmd : : Lists all active physics objects
  957. physics_select : cmd : : Dumps debug info for an entity
  958. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  959. ping : cmd : : Display ping to server.
  960. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  961. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  962. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  963. plugin_pause_all : cmd : : pauses all loaded plugins
  964. plugin_print : cmd : : Prints details about loaded plugins
  965. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  966. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  967. plugin_unpause_all : cmd : : unpauses all disabled plugins
  968. post_jump_crouch : 0 : , "sv", "cheat", "rep" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
  969. print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps
  970. prop_crosshair : cmd : : Shows name for prop looking at
  971. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  972. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  973. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  974. pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
  975. quit : cmd : : Exit the engine.
  976. r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  977. r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  978. r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
  979. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
  980. r_colorstaticprops : 0 : , "cheat" :
  981. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  982. r_DispBuildable : 0 : , "cheat" :
  983. r_DispWalkable : 0 : , "cheat" :
  984. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  985. r_drawdecals : 1 : , "cheat" : Render decals.
  986. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  987. r_drawentities : 1 : , "cheat" :
  988. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  989. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  990. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  991. r_DrawModelLightOrigin : 0 : , "cheat" :
  992. r_drawmodelstatsoverlay : 0 : , "cheat" :
  993. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  994. r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
  995. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  996. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  997. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  998. r_drawtranslucentworld : 1 : , "cheat" :
  999. r_drawworld : 1 : , "cheat" : Render the world.
  1000. r_dscale_basefov : 90 : , "cheat" :
  1001. r_dscale_fardist : 2000 : , "cheat" :
  1002. r_dscale_farscale : 4 : , "cheat" :
  1003. r_dscale_neardist : 100 : , "cheat" :
  1004. r_dscale_nearscale : 1 : , "cheat" :
  1005. r_dynamic : 1 : :
  1006. r_eyemove : 1 : , "a" :
  1007. r_eyeshift_x : 0 : , "a" :
  1008. r_eyeshift_y : 0 : , "a" :
  1009. r_eyeshift_z : 0 : , "a" :
  1010. r_eyesize : 0 : , "a" :
  1011. r_flushlod : cmd : : Flush and reload LODs.
  1012. r_hwmorph : 0 : , "cheat" :
  1013. r_itemblinkmax : 0 : , "cheat" :
  1014. r_itemblinkrate : 4 : , "cheat" :
  1015. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  1016. r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  1017. r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  1018. r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
  1019. r_lightcachemodel : -1 : , "cheat" :
  1020. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1021. r_lightmap : -1 : , "cheat" :
  1022. r_lightstyle : -1 : , "cheat" :
  1023. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1024. r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
  1025. r_modelwireframedecal : 0 : , "cheat" :
  1026. r_nohw : 0 : , "cheat" :
  1027. r_nosw : 0 : , "cheat" :
  1028. r_novis : 0 : , "cheat" : Turn off the PVS.
  1029. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1030. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1031. r_printdecalinfo : cmd : :
  1032. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  1033. r_randomflex : 0 : , "cheat" :
  1034. r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
  1035. r_showenvcubemap : 0 : , "cheat" :
  1036. r_skin : 0 : , "cheat" :
  1037. r_slowpathwireframe : 0 : , "cheat" :
  1038. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  1039. r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
  1040. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1041. r_visualizetraces : 0 : , "sv", "cheat" :
  1042. radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
  1043. radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
  1044. radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
  1045. radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
  1046. rcon_password : 0 : , "norecord" : remote console password.
  1047. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1048. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1049. removeallids : cmd : : Remove all user IDs from the ban list.
  1050. removeid : cmd : : Remove a user ID from the ban list.
  1051. removeip : cmd : : Remove an IP address from the ban list.
  1052. replay_death : cmd : : start hltv replay of last death
  1053. replay_debug : 0 : , "rep" :
  1054. replay_start : cmd : : Start GOTV replay: replay_start <delay> [<player name or index>]
  1055. replay_stop : cmd : : stop hltv replay
  1056. report_entities : cmd : : Lists all entities
  1057. report_simthinklist : cmd : : Lists all simulating/thinking entities
  1058. report_soundpatch : cmd : : reports sound patch count
  1059. report_touchlinks : cmd : : Lists all touchlinks
  1060. reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
  1061. reset_gameconvars : cmd : : Reset a bunch of game convars to default values
  1062. respawn_entities : cmd : : Respawn all the entities in the map.
  1063. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1064. rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  1065. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
  1066. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  1067. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
  1068. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  1069. rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
  1070. rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
  1071. say : cmd : : Display player message
  1072. say_team : cmd : : Display player message to team
  1073. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  1074. scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
  1075. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  1076. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1077. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1078. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  1079. script : cmd : : Run the text as a script
  1080. script_debug : cmd : : Connect the vscript VM to the script debugger
  1081. script_dump_all : cmd : : Dump the state of the VM to the console
  1082. script_execute : cmd : : Run a vscript file
  1083. script_help : cmd : : Output help for script functions, optionally with a search string
  1084. script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
  1085. script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  1086. script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
  1087. sdr : cmd : : SteamDatagram Network Configuration
  1088. sdr_spew_level : 5 : : verbosity level for SteamNetSockets spew
  1089. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  1090. servercfgfile : 0 : , "sv" :
  1091. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1092. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1093. setmodel : cmd : : Changes's player's model
  1094. setpause : cmd : : Set the pause state of the server.
  1095. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1096. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  1097. setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
  1098. shake : cmd : : Shake the screen.
  1099. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1100. showtriggers_toggle : cmd : : Toggle show triggers
  1101. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1102. sk_autoaim_mode : 1 : , "a", "sv", "rep" :
  1103. skill : 1 : , "a" : Game skill level (1-3).
  1104. skip_next_map : cmd : : Skips the next map in the map rotation for the server.
  1105. sm : cmd : : SourceMod Menu
  1106. sm_abortban : cmd : : sm_abortban
  1107. sm_addban : cmd : : sm_addban <time> <steamid> [reason]
  1108. sm_admin : cmd : : Displays the admin menu
  1109. sm_admins : cmd : : Showing online admins
  1110. sm_advadmin_admins : 2 : : Settings of !admins command, 0 - disable, 1 - show fake online admins, 2 - show true online admins
  1111. sm_advadmin_announce : 2 : : Join announce, 0 - disable, 1 - simple announce, 2 - announce with country name
  1112. sm_advadmin_invalid : 1 : : Invalid given item will show for all players just for fun, 0 - disable, 1 - enable
  1113. sm_advadmin_log : 1 : : Enable logging for plugin, 0 - disable, 1 - enable
  1114. sm_advadmin_sound : 0 : : Teleport and respawn sound, leave blank to disable. Custom sounds not supported.
  1115. sm_arm : cmd : :
  1116. sm_armour : cmd : : Set armour of player
  1117. sm_arms : cmd : :
  1118. sm_assists : cmd : : Set assists of player
  1119. sm_balance : cmd : : Scramble the teams
  1120. sm_ban : cmd : : sm_ban <#userid|name> <minutes|0> [reason]
  1121. sm_banip : cmd : : sm_banip <ip|#userid|name> <time> [reason]
  1122. sm_basepath : 0 : : SourceMod base path (set via command line)
  1123. sm_beacon : cmd : : sm_beacon <#userid|name> [0/1]
  1124. sm_beacon_radius : 375 : : Sets the radius for beacon's light rings.
  1125. sm_bet : cmd : :
  1126. sm_blind : cmd : : sm_blind <#userid|name> [amount] - Leave amount off to reset.
  1127. sm_burn : cmd : : sm_burn <#userid|name> [time]
  1128. sm_burn_duration : 20 : : Sets the default duration of sm_burn and firebomb victims.
  1129. sm_bury : cmd : : Bury a player
  1130. sm_cancelvote : cmd : : sm_cancelvote
  1131. sm_cash : cmd : : Set cash of player
  1132. sm_chat : cmd : : sm_chat <message> - sends message to admins
  1133. sm_chat_mode : 1 : : Allows player's to send messages to admin chat.
  1134. sm_clearbuffers : cmd : :
  1135. sm_clearmap : cmd : : Deleting all dropped weapons from map
  1136. sm_conhook_start : cmd : :
  1137. sm_conhook_stop : cmd : :
  1138. sm_cookies : cmd : : sm_cookies <name> [value]
  1139. sm_corecfgfile : 0 : : SourceMod core configuration file
  1140. sm_credits : cmd : :
  1141. sm_csay : cmd : : sm_csay <message> - sends centered message to all players
  1142. sm_csgogloves_closemenu : 0 : , "nf" : Close menu after selection
  1143. sm_csgogloves_thirdperson : 1 : , "nf" : Enable thirdperson view for gloves
  1144. sm_csgogloves_vipflags : 0 : , "nf" : Set gloves only for VIPs
  1145. sm_csgogloves_viponly : 0 : , "nf" : Set gloves only for VIPs
  1146. sm_csutils_version : 13 : , "nf", "norecord" : Current csutils version
  1147. sm_cvar : cmd : : sm_cvar <cvar> [value]
  1148. sm_datetime_format : 0 : : Default formatting time rules
  1149. sm_deadtalk : 0 : : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
  1150. sm_deaths : cmd : : Set deaths of player
  1151. sm_debug_connect : 0 : : Log Debug information about potential connection issues.
  1152. sm_disarm : cmd : : Disarming a player
  1153. sm_downloader_enabled : 1 : :
  1154. sm_downloader_normal : 1 : :
  1155. sm_downloader_simple : 1 : :
  1156. sm_downloader_version : 1 : , "nf" : SM File Downloader and Precacher Version
  1157. sm_drug : cmd : : sm_drug <#userid|name> [0/1]
  1158. sm_dump_admcache : cmd : : Dumps the admin cache for debugging
  1159. sm_dump_classes : cmd : : Dumps the class list as a text file
  1160. sm_dump_datamaps : cmd : : Dumps the data map list as a text file
  1161. sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks
  1162. sm_dump_netprops : cmd : : Dumps the networkable property table as a text file
  1163. sm_dump_netprops_xml : cmd : : Dumps the networkable property table as an XML file
  1164. sm_dump_teprops : cmd : : Dumps tempentity props to a file
  1165. sm_edit : cmd : : Launches the executes spawn editor mode
  1166. sm_equip : cmd : : Equipping something to a player
  1167. sm_execcfg : cmd : : sm_execcfg <filename>
  1168. sm_execute_distribution : cmd : :
  1169. sm_executes_auto_scramble : 7 : : If greater than 0, scrambles teams every this many rounds
  1170. sm_executes_auto_set_teams : 1 : : Whether executes is allowed to automanage team balance
  1171. sm_executes_debug : 0 : , "norecord" : Add up values to enable debug logging to those locations 1 = server console 2 = all clients' consoles 4 = consoles of adm
  1172. sm_executes_default_extra_freeze_time : 1 : : Default extra freezetime for terroristseach round
  1173. sm_executes_disable_other_site : 1 : : Whether the other bombsite for an execute is disabled each round
  1174. sm_executes_editor_enabled : 1 : : Whether the editor can be launched by admins
  1175. sm_executes_enabled : 1 : : Whether the plugin is enabled
  1176. sm_executes_maxplayers : 10 : : Maximum number of players allowed in the game at once.
  1177. sm_executes_minplayers : 5 : : Minimum number of players needed to start playing
  1178. sm_executes_ratio_constant : 0 : : Ratio constant for team sizes.
  1179. sm_executes_round_time : 40 : : Round time in seconds.
  1180. sm_executes_round_time_variation_enabled : 1 : : Whether round time variations are enabled
  1181. sm_executes_scramble_rounds : 5 : : Consecutive CT wins to cause a team scramble.
  1182. sm_executes_version : 10 : , "sp", "nf", "rep", "norecord" : Current executes version
  1183. sm_extend : cmd : : Extending the map
  1184. sm_firebomb : cmd : : sm_firebomb <#userid|name> [0/1]
  1185. sm_firebomb_mode : 0 : : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
  1186. sm_firebomb_radius : 600 : : Sets the bomb blast radius.
  1187. sm_firebomb_ticks : 10 : : Sets how long the FireBomb fuse is.
  1188. sm_flood_time : 0 : : Amount of time allowed between chat messages
  1189. sm_fp : cmd : :
  1190. sm_frags : cmd : : Set kills of player
  1191. sm_freeze : cmd : : sm_freeze <#userid|name> [time]
  1192. sm_freeze_duration : 10 : : Sets the default duration for sm_freeze and freezebomb victims
  1193. sm_freezebomb : cmd : : sm_freezebomb <#userid|name> [0/1]
  1194. sm_freezebomb_mode : 0 : : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
  1195. sm_freezebomb_radius : 600 : : Sets the freezebomb blast radius.
  1196. sm_freezebomb_ticks : 10 : : Sets how long the freezebomb fuse is.
  1197. sm_gag : cmd : : sm_gag <player> - Removes a player's ability to use chat.
  1198. sm_gift : cmd : :
  1199. sm_give : cmd : : Give something to a player
  1200. sm_givecredits : cmd : :
  1201. sm_gl : cmd : :
  1202. sm_glove : cmd : :
  1203. sm_gloves : cmd : :
  1204. sm_gls : cmd : :
  1205. sm_god : cmd : : Set godmode of player
  1206. sm_goto : cmd : : Goes to a executes spawn
  1207. sm_gravity : cmd : : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
  1208. sm_guns : cmd : :
  1209. sm_health : cmd : : Set health of player
  1210. sm_helmet : cmd : : Set helmet of player
  1211. sm_help : cmd : : Displays SourceMod commands and descriptions
  1212. sm_hide_slots : 1 : : If set to 1, reserved slots will hidden (subtracted from the max slot count)
  1213. sm_hideauras : cmd : :
  1214. sm_hp : cmd : : Set health of player
  1215. sm_hsay : cmd : : sm_hsay <message> - sends hint message to all players
  1216. sm_immunity_mode : 2 : , "sp" : Mode for deciding immunity protection
  1217. sm_internal : cmd : :
  1218. sm_inv : cmd : :
  1219. sm_inventory : cmd : :
  1220. sm_kick : cmd : : sm_kick <#userid|name> [reason]
  1221. sm_kills : cmd : : Set kills of player
  1222. sm_manusa : cmd : :
  1223. sm_manusi : cmd : :
  1224. sm_map : cmd : : sm_map <map>
  1225. sm_maphistory : cmd : : Shows the most recent maps played
  1226. sm_maphistory_size : 20 : :
  1227. sm_melee : cmd : : Equipping something to a player
  1228. sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds
  1229. sm_msay : cmd : : sm_msay <message> - sends message as a menu panel
  1230. sm_mute : cmd : : sm_mute <player> - Removes a player's ability to use voice.
  1231. sm_mvps : cmd : : Set MVPs of player
  1232. sm_nextmap : 0 : , "nf" :
  1233. sm_nextspawn : cmd : :
  1234. sm_noclip : cmd : : sm_noclip <#userid|name>
  1235. sm_play : cmd : : sm_play <#userid|name> <filename>
  1236. sm_print_telist : cmd : : Prints the temp entity list
  1237. sm_psay : cmd : : sm_psay <name or #userid> <message> - sends private message
  1238. sm_rcon : cmd : : sm_rcon <args>
  1239. sm_reload_translations : cmd : : Reparses all loaded translation files
  1240. sm_reloadadmins : cmd : : sm_reloadadmins
  1241. sm_rename : cmd : : sm_rename <#userid|name>
  1242. sm_reserve_kicktype : 0 : : How to select a client to kick (if appropriate)
  1243. sm_reserve_maxadmins : 1 : : Maximum amount of admins to let in the server with reserve type 2
  1244. sm_reserve_type : 0 : : Method of reserving slots
  1245. sm_reserved_slots : 1 : : Number of reserved player slots
  1246. sm_resetcvar : cmd : : sm_resetcvar <cvar>
  1247. sm_resetplayer : cmd : :
  1248. sm_respawn : cmd : : Respawn a player
  1249. sm_restartgame : cmd : : Restarting the round
  1250. sm_restartround : cmd : : Restarting the round
  1251. sm_revote : cmd : :
  1252. sm_rg : cmd : : Restarting the round
  1253. sm_rr : cmd : : Restarting the round
  1254. sm_saveloc : cmd : : Saving position for teleport
  1255. sm_say : cmd : : sm_say <message> - sends message to all players
  1256. sm_sc : cmd : : Spawning a chicken
  1257. sm_scores : cmd : : Set scores of player
  1258. sm_scramble : cmd : : Sets teams to scramble on the next round
  1259. sm_scrambleteams : cmd : : Sets teams to scramble on the next round
  1260. sm_searchcmd : cmd : : Searches SourceMod commands
  1261. sm_setname : cmd : : sets name buffer
  1262. sm_settings : cmd : :
  1263. sm_shop : cmd : :
  1264. sm_show_activity : 0 : , "sp" : Activity display setting (see sourcemod.cfg)
  1265. sm_silence : cmd : : sm_silence <player> - Removes a player's ability to use voice or chat.
  1266. sm_slap : cmd : : sm_slap <#userid|name> [damage]
  1267. sm_slay : cmd : : sm_slay <#userid|name>
  1268. sm_spawnchicken : cmd : : Spawning a chicken
  1269. sm_spec : cmd : : Set player to spectator
  1270. sm_speed : cmd : : Set speed of player
  1271. sm_store : cmd : :
  1272. sm_store_admin_flag : 0 : : Flag for admin access. Leave blank to disable.
  1273. sm_store_betting : 1 : : Enable/disable betting of credits
  1274. sm_store_betting_period : 15 : : How many seconds betting should be enabled for after round start
  1275. sm_store_chat_tag : 0 : : The chat tag to use for displaying messages.
  1276. sm_store_confirmation_windows : 1 : : Enable/disable confirmation windows.
  1277. sm_store_credit_amount_active : 1 : : Number of credits to give out for active players
  1278. sm_store_credit_amount_inactive : 1 : : Number of credits to give out for inactive players (spectators)
  1279. sm_store_credit_amount_kill : 1 : : Number of credits to give out for killing a player
  1280. sm_store_credit_interval : 60 : : Interval in seconds to give out credits
  1281. sm_store_credit_messages : 1 : : Enable/disable messages when a player earns credits.
  1282. sm_store_database : 0 : : Name of the default store database entry
  1283. sm_store_database_retries : 4 : : Number of retries if the connection fails to estabilish with timeout
  1284. sm_store_database_timeout : 10 : : Timeout in seconds to wait for database connection before retry
  1285. sm_store_enable_credit_gifting : 1 : : Enable/disable gifting of credits.
  1286. sm_store_enable_gifting : 1 : : Enable/disable gifting of already bought items. [1=everyone, 2=admins only]
  1287. sm_store_enable_selling : 1 : : Enable/disable selling of already bought items.
  1288. sm_store_godmode_round_limit : 1 : : Number of times you can buy godmode in a round
  1289. sm_store_godmode_team : 0 : : Team that can use godmode. 0=Any 2=Terrorist 3=Counter-Terrorist
  1290. sm_store_hats_default_ct : 0 : : Counter-Terrorist model that supports hats
  1291. sm_store_hats_default_t : 0 : : Terrorist model that supports hats
  1292. sm_store_hats_skin_override : 0 : : Allow the store to override player model if it doesn't support hats
  1293. sm_store_health_maximum : 0 : : Maximum amount of health one can get, 0 means unlimited
  1294. sm_store_health_round_limit : 1 : : Number of times you can buy health in a round
  1295. sm_store_item_source : 0 : : Source of the item list, can be set to flatfile and database, sm_store_items_table must be set if database is chosen (THIS IS H
  1296. sm_store_items_table : 0 : : Name of the items table
  1297. sm_store_jetpack_command : 0 : : Command for the jetpack. +/- will be applied to it for toggling
  1298. sm_store_jetpack_force : 12 : : Lifting velocity.
  1299. sm_store_jetpack_fuel : 1 : : A full fuel tank, in seconds.
  1300. sm_store_jetpack_minimum : 0 : : Minimum amount of fuel in seconds needed to start the jetpack.
  1301. sm_store_jetpack_regen : 0 : : Fuel in seconds regenerated per second.
  1302. sm_store_jihad_activation_sound : 0 : : Path to the activation sound
  1303. sm_store_jihad_explosion_sound : 0 : : Path to the explosion sound
  1304. sm_store_jihad_team : 0 : : Team that can use the bomb. 0=Any 2=Terrorist 3=Counter-Terrorist
  1305. sm_store_jihad_teamkill : 0 : : Defines whether the bombs kill teammates or not.
  1306. sm_store_lasersight_dot_material : 0 : : Material to be used with the dot of the laser sights
  1307. sm_store_lasersight_material : 0 : : Material to be used with laser sights
  1308. sm_store_logging : 0 : : Set this to 1 for file logging and 2 to SQL logging (only MySQL). Leaving on 0 means disabled.
  1309. sm_store_playerskin_default_ct : 0 : : Path of the default CT skin.
  1310. sm_store_playerskin_default_t : 0 : : Path of the default T skin.
  1311. sm_store_playerskin_delay : -1 : : Delay after spawn before applying the skin. -1 means no delay
  1312. sm_store_playerskin_force_default : 0 : : If it's set to 1, default skins will be enforced.
  1313. sm_store_playerskin_instant : 0 : : Defines whether the skin should be changed instantly or on next spawn.
  1314. sm_store_required_flag : 0 : : Flag to access the !store menu
  1315. sm_store_respawn_round_limit : 1 : : Number of times you can buy respawn in a round
  1316. sm_store_save_on_death : 0 : : Enable/disable client data saving on client death.
  1317. sm_store_sell_ratio : 0 : : Ratio of the original price to get for selling an item.
  1318. sm_store_show_vip_items : 0 : : If you enable this VIP items will be shown in grey.
  1319. sm_store_silent_givecredits : 0 : : Controls the give credits message visibility. 0 = public 1 = private 2 = no message
  1320. sm_store_spray_distance : 115 : : Distance from wall to spray
  1321. sm_store_spray_limit : 30 : : Number of seconds between two sprays
  1322. sm_store_startcredits : 0 : : Number of credits a client starts with
  1323. sm_store_tracer_life : 0 : : Life of a tracer in seconds
  1324. sm_store_tracer_material : 0 : : Material to be used with tracers
  1325. sm_store_tracer_width : 1 : : Life of a tracer in seconds
  1326. sm_store_trails_columns : 3 : : Number of columns before starting to increase altitude
  1327. sm_store_trails_life : 1 : : Life of a trail in seconds
  1328. sm_store_trails_padding : 30 : : Space between two trails
  1329. sm_store_vip_flag : 0 : : Flag for VIP access (all items unlocked). Leave blank to disable.
  1330. sm_store_zrclass_default_human : 0 : : Name of the default human class.
  1331. sm_store_zrclass_default_zombie : 0 : : Name of the default zombie class.
  1332. sm_swap : cmd : : Swap team of player
  1333. sm_team : cmd : : Set team of player
  1334. sm_teamscores : cmd : : Set team scores
  1335. sm_teleport : cmd : : Teleporting a player
  1336. sm_time_adjustment : 0 : : Adjusts the server time in seconds
  1337. sm_timebomb : cmd : : sm_timebomb <#userid|name> [0/1]
  1338. sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
  1339. sm_timebomb_radius : 600 : : Sets the bomb blast radius.
  1340. sm_timebomb_ticks : 10 : : Sets how long the timebomb fuse is.
  1341. sm_timeleft_interval : 0 : : Display timeleft every x seconds. Default 0.
  1342. sm_tp : cmd : :
  1343. sm_trigger_show : 0 : : Display triggers message to all players? (0 off, 1 on, def. 0)
  1344. sm_tsay : cmd : : sm_tsay [color] <message> - sends top-left message to all players
  1345. sm_unban : cmd : : sm_unban <steamid|ip>
  1346. sm_unbury : cmd : : Unbury a player
  1347. sm_ungag : cmd : : sm_ungag <player> - Restores a player's ability to use chat.
  1348. sm_unmute : cmd : : sm_unmute <player> - Restores a player's ability to use voice.
  1349. sm_unsilence : cmd : : sm_unsilence <player> - Restores a player's ability to use voice and chat.
  1350. sm_valid_weapons : cmd : : Showing the valid weapon names
  1351. sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] ... [Answer5]
  1352. sm_vote_alltalk : 0 : : percent required for successful alltalk vote.
  1353. sm_vote_ban : 0 : : percent required for successful ban vote.
  1354. sm_vote_burn : 0 : : percent required for successful burn vote.
  1355. sm_vote_delay : 30 : : Sets the recommended time in between public votes
  1356. sm_vote_ff : 0 : : percent required for successful friendly fire vote.
  1357. sm_vote_gravity : 0 : : percent required for successful gravity vote.
  1358. sm_vote_kick : 0 : : percent required for successful kick vote.
  1359. sm_vote_map : 0 : : percent required for successful map vote.
  1360. sm_vote_progress_chat : 0 : : Show current vote progress as chat messages
  1361. sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients
  1362. sm_vote_progress_console : 0 : : Show current vote progress as console messages
  1363. sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box
  1364. sm_vote_slay : 0 : : percent required for successful slay vote.
  1365. sm_votealltalk : cmd : : sm_votealltalk
  1366. sm_voteban : cmd : : sm_voteban <player> [reason]
  1367. sm_voteburn : cmd : : sm_voteburn <player>
  1368. sm_voteff : cmd : : sm_voteff
  1369. sm_votegravity : cmd : : sm_votegravity <amount> [amount2] ... [amount5]
  1370. sm_votekick : cmd : : sm_votekick <player> [reason]
  1371. sm_votemap : cmd : : sm_votemap <mapname> [mapname2] ... [mapname5]
  1372. sm_voteslay : cmd : : sm_voteslay <player>
  1373. sm_who : cmd : : sm_who [#userid|name]
  1374. snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
  1375. snd_gain : 1 : , "cheat" :
  1376. snd_gain_max : 1 : , "cheat" :
  1377. snd_gain_min : 0 : , "cheat" :
  1378. snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
  1379. snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
  1380. snd_restart : cmd : : Restart sound system.
  1381. snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
  1382. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  1383. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  1384. sourcemod_version : 180 : , "sp", "nf", "rep" : SourceMod Version
  1385. spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.
  1386. spec_freeze_deathanim_time : 0 : , "sv", "rep" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
  1387. spec_freeze_panel_extended_time : 0 : , "sv", "rep" : Time spent with the freeze panel still up after observer freeze cam is done.
  1388. spec_freeze_target_fov : 42 : , "sv", "cheat", "rep" : The target FOV that the deathcam should use.
  1389. spec_freeze_target_fov_long : 90 : , "sv", "cheat", "rep" : The target FOV that the deathcam should use when the cam zoom far away on the target.
  1390. spec_freeze_time : 2 : , "sv", "rep" : Time spend frozen in observer freeze cam.
  1391. spec_freeze_time_lock : 2 : , "sv", "rep" : Time players are prevented from skipping the freeze cam
  1392. spec_freeze_traveltime : 0 : , "sv", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
  1393. spec_replay_bot : 0 : , "sv" : Enable Spectator Hltv Replay when killed by bot
  1394. spec_replay_cam_delay : 5 : , "sv" : Hltv Replay delay in seconds
  1395. spec_replay_cam_options : 0 : , "sv" : Debug options for replay cam
  1396. spec_replay_enable : 0 : , "rep" : Enable Killer Replay, requires hltv server running.
  1397. spec_replay_leadup_time : 5 : , "rep" : Replay time in seconds before the highlighted event
  1398. spec_replay_message_time : 9 : , "rep" : How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
  1399. spec_replay_rate_base : 1 : , "rep" : Base time scale of Killer Replay.Experimental.
  1400. spec_replay_rate_limit : 3 : , "rep" : Minimum allowable pause between replay requests in seconds
  1401. spec_replay_round_delay : 0 : , "sv" : Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
  1402. spec_replay_winddown_time : 2 : , "sv" : The trailing time, in seconds, of replay past the event, including fade-out
  1403. spike : cmd : : generates a fake spike
  1404. spincycle : cmd : : Cause the engine to spincycle (Debug!!)
  1405. ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
  1406. star_memory : cmd : : Dump memory stats
  1407. stats : cmd : : Prints server performance variables
  1408. status : cmd : : Display map and connection status.
  1409. steam_controller_haptics : 1 : , "sv" :
  1410. stringtabledictionary : cmd : : Create dictionary for current strings.
  1411. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  1412. suitvolume : 0 : , "a", "sv" :
  1413. surfaceprop : cmd : : Reports the surface properties at the cursor
  1414. sv_accelerate : 5 : , "sv", "nf", "rep" : Linear acceleration amount (old value is 5.6)
  1415. sv_accelerate_debug_speed : 0 : , "sv", "nf", "rep" :
  1416. sv_accelerate_use_weapon_speed : 1 : , "sv", "nf", "rep" :
  1417. sv_airaccelerate : 12 : , "sv", "nf", "rep" :
  1418. sv_allow_legacy_cmd_execution_from_client : 0 : : Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
  1419. sv_allow_thirdperson : 0 : , "sv", "rep" : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
  1420. sv_allow_votes : 0 : , "sv" : Allow voting?
  1421. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  1422. sv_allowdownload : 1 : : Allow clients to download files
  1423. sv_allowupload : 1 : : Allow clients to upload customizations files
  1424. sv_alltalk : 0 : , "sv", "nf", "rep" : Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
  1425. sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
  1426. sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed
  1427. sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score.
  1428. sv_auto_full_alltalk_during_warmup_half_end : 0 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
  1429. sv_autobunnyhopping : 0 : , "sv", "rep" : Players automatically re-jump while holding jump button
  1430. sv_autobuyammo : 0 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods
  1431. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  1432. sv_bot_buy_decoy_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  1433. sv_bot_buy_flash_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  1434. sv_bot_buy_grenade_chance : 33 : , "sv" : Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
  1435. sv_bot_buy_hegrenade_weight : 6 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  1436. sv_bot_buy_molotov_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  1437. sv_bot_buy_smoke_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  1438. sv_bots_force_rebuy_every_round : 0 : , "sv" : If set, this strips the bots of their weapons every round and forces them to rebuy.
  1439. sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
  1440. sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
  1441. sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
  1442. sv_broadcast_ugc_download_progress_interval : 8 : , "sv" :
  1443. sv_broadcast_ugc_downloads : 0 : , "sv" :
  1444. sv_buy_status_override : -1 : , "sv", "rep" : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
  1445. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  1446. sv_clamp_unsafe_velocities : 1 : , "sv", "rep" : Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
  1447. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  1448. sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  1449. sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  1450. sv_coaching_enabled : 0 : , "sv", "rep" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
  1451. sv_competitive_minspec : 1 : , "sv", "nf", "rep" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  1452. sv_competitive_official_5v5 : 0 : , "sv", "nf", "rep" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  1453. sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
  1454. sv_contact : 0 : , "nf" : Contact email for server sysop
  1455. sv_cs_dump_econ_item_stringtable : cmd : : sv_cs_dump_econ_item_stringtable
  1456. sv_ct_spawn_on_bombsite : -1 : , "sv" : Force cts to spawn on a bombsite
  1457. sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed.
  1458. sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
  1459. sv_deadtalk : 1 : , "sv", "nf", "rep" : Dead players can speak (voice, text) to the living
  1460. sv_debug_ugc_downloads : 0 : , "sv" :
  1461. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  1462. sv_disable_immunity_alpha : 0 : , "sv", "rep" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
  1463. sv_disable_observer_interpolation : 0 : , "sv", "rep" : Disallow interpolating between observer targets on this server.
  1464. sv_disable_pas : 1 : , "sv", "cheat", "rep" :
  1465. sv_disable_show_team_select_menu : 0 : , "sv", "rep" : Prevent the team select menu from showing.
  1466. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  1467. sv_dump_class_info : cmd : : Dump server class infos.
  1468. sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
  1469. sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
  1470. sv_dumpstringtables : 0 : , "cheat" :
  1471. sv_duplicate_playernames_ok : 0 : , "rep" : When enabled player names won't have the (#) in front of their names its the same as another player.
  1472. sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
  1473. sv_enablebunnyhopping : 0 : , "sv", "rep" : Allow player speed to exceed maximum running speed
  1474. sv_footstep_sound_frequency : 0 : , "sv", "cheat", "rep" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
  1475. sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  1476. sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks.
  1477. sv_forcepreload : 0 : , "a" : Force server side preloading.
  1478. sv_friction : 5 : , "sv", "nf", "rep" : World friction.
  1479. sv_full_alltalk : 0 : , "sv", "rep" : Any player (including Spectator team) can speak to any other player
  1480. sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
  1481. sv_gameinstructor_disable : 0 : , "sv", "rep" : Force all clients to disable their game instructors.
  1482. sv_getinfo : cmd : : Show user info of a connected client
  1483. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
  1484. sv_grenade_trajectory : 0 : , "sv", "cheat", "rep" : Shows grenade trajectory visualization in-game.
  1485. sv_grenade_trajectory_dash : 0 : , "sv", "rep" : Dot-dash style grenade trajectory arc
  1486. sv_grenade_trajectory_thickness : 0 : , "sv", "rep" : Visible thickness of grenade trajectory arc
  1487. sv_grenade_trajectory_time : 20 : , "sv", "rep" : Length of time grenade trajectory remains visible.
  1488. sv_grenade_trajectory_time_spectator : 4 : , "sv", "rep" : Length of time grenade trajectory remains visible as a spectator.
  1489. sv_guardian_heavy_all : 0 : , "sv" :
  1490. sv_guardian_heavy_count : 0 : , "sv" :
  1491. sv_guardian_max_wave_for_heavy : 0 : , "sv" :
  1492. sv_guardian_min_wave_for_heavy : 0 : , "sv" :
  1493. sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
  1494. sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  1495. sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
  1496. sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation
  1497. sv_hibernate_when_empty : 0 : : Puts the server into extremely low CPU usage mode when no clients connected
  1498. sv_holiday_mode : 0 : , "sv", "rep" : 0 = OFF, 1 = Halloween, 2 = Winter
  1499. sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
  1500. sv_infinite_ammo : 0 : , "sv", "rep" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
  1501. sv_jump_impulse : 301 : , "sv", "rep" : Initial upward velocity for player jumps; sqrt(2*gravity*height).
  1502. sv_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick ban from the server should last (in minutes)
  1503. sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
  1504. sv_ladder_scale_speed : 0 : , "sv", "rep" : Scale top speed on ladders
  1505. sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves.
  1506. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
  1507. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1508. sv_load_forced_client_names_file : cmd : : Loads a file containing SteamID64 names for clients
  1509. sv_log_http_record_before_any_listeners : 0 : , "sv" :
  1510. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  1511. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  1512. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  1513. sv_logecho : 1 : , "a" : Echo log information to the console.
  1514. sv_logfile : 1 : , "a" : Log server information in the log file.
  1515. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  1516. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  1517. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  1518. sv_logsocket : 1 : : Uses a specific outgoing socket for sv udp logging
  1519. sv_logsocket2 : 1 : : Uses a specific outgoing socket for second source of sv udp logging
  1520. sv_logsocket2_substr : 0 : : Uses a substring match for second source of sv udp logging
  1521. sv_matchend_drops_enabled : 1 : , "sv" : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
  1522. sv_matchpause_auto_5v5 : 0 : , "sv", "rep" : When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
  1523. sv_max_allowed_net_graph : 1 : , "sv", "nf", "rep" : Determines max allowed net_graph value for clients.
  1524. sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
  1525. sv_max_queries_sec : 16 : : Maximum queries per second to respond to from a single IP address.
  1526. sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere.
  1527. sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages.
  1528. sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages.
  1529. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  1530. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  1531. sv_maxspeed : 320 : , "sv", "nf", "rep" :
  1532. sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow
  1533. sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  1534. sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  1535. sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
  1536. sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
  1537. sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
  1538. sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  1539. sv_min_jump_landing_sound : 260 : , "sv", "rep" :
  1540. sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  1541. sv_minrate : 52800 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  1542. sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow
  1543. sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
  1544. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1545. sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1546. sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
  1547. sv_occlude_players : 1 : , "sv" :
  1548. sv_parallel_packentities : 1 : :
  1549. sv_parallel_send : 0 : : Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
  1550. sv_parallel_send_aggressive : 0 : :
  1551. sv_parallel_send_v : 1 : :
  1552. sv_parallel_sendsnapshot : 0 : :
  1553. sv_party_mode : 0 : , "sv", "rep" : Party!!
  1554. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  1555. sv_pausable : 0 : : Is the server pausable.
  1556. sv_precacheinfo : cmd : : Show precache info.
  1557. sv_pure : cmd : : Show user data.
  1558. sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles
  1559. sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus.
  1560. sv_pure_finduserfiles : cmd : : ListPureServerFiles
  1561. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  1562. sv_pure_listfiles : cmd : : ListPureServerFiles
  1563. sv_pure_listuserfiles : cmd : : ListPureServerFiles
  1564. sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
  1565. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  1566. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  1567. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
  1568. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  1569. sv_querycache_stats : cmd : : Display status of the query cache (client only)
  1570. sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  1571. sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  1572. sv_record_item_time_data : 0 : , "sv" : Turn on recording of per player item time data into the server log.
  1573. sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
  1574. sv_region : 3 : : The region of the world to report this server in.
  1575. sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
  1576. sv_remove_old_ugc_downloads : 1 : , "sv" :
  1577. sv_replaybots : 1 : : If set to 1, the server records data needed to replay network stream from bot's perspective
  1578. sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation
  1579. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
  1580. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  1581. sv_send_stats : cmd : : show stats of running parallel send
  1582. sv_server_graphic1 : 0 : , "sv", "rep" : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
  1583. sv_server_graphic2 : 0 : , "sv", "rep" : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
  1584. sv_server_verify_blood_on_player : 1 : , "sv", "cheat", "rep" :
  1585. sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
  1586. sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies.
  1587. sv_show_team_equipment_prohibit : 0 : , "sv", "nf", "rep" : Determines whether +cl_show_team_equipment is prohibited.
  1588. sv_show_voip_indicator_for_enemies : 0 : , "sv", "rep" : Makes it so the voip icon is shown over enemies as well as allies when they are talking
  1589. sv_showbullethits : 0 : , "sv", "rep" :
  1590. sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  1591. sv_showimpacts_penetration : 0 : , "sv", "rep" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
  1592. sv_showimpacts_time : 4 : , "sv", "rep" : Duration bullet impact indicators remain before disappearing
  1593. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  1594. sv_showlagcompensation_duration : 4 : , "sv", "cheat" : Duration to show lag-compensated hitboxes
  1595. sv_showtags : cmd : : Describe current gametags.
  1596. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
  1597. sv_skirmish_id : 0 : , "sv", "rep" : Dedicated server skirmish id to run
  1598. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
  1599. sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
  1600. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  1601. sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time.
  1602. sv_spec_hear : 1 : , "sv", "nf", "rep" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
  1603. sv_spec_post_death_additional_time : 0 : , "sv", "rep" :
  1604. sv_spec_use_tournament_content_standards : 0 : , "sv", "rep" :
  1605. sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1606. sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
  1607. sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
  1608. sv_staminajumpcost : 0 : , "sv", "rep" : Stamina penalty for jumping
  1609. sv_staminalandcost : 0 : , "sv", "rep" : Stamina penalty for landing
  1610. sv_staminamax : 80 : , "sv", "rep" : Maximum stamina penalty
  1611. sv_staminarecoveryrate : 60 : , "sv", "rep" : Rate at which stamina recovers (units/sec)
  1612. sv_steamauth_enforce : 2 : : By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
  1613. sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
  1614. sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
  1615. sv_stopspeed : 80 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
  1616. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  1617. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  1618. sv_talk_enemy_dead : 0 : , "sv", "rep" : Dead players can hear all dead enemy communication (voice, chat)
  1619. sv_talk_enemy_living : 0 : , "sv", "rep" : Living players can hear all living enemy communication (voice, chat)
  1620. sv_teamid_overhead : 1 : , "sv", "nf", "rep" : Shows teamID over player's heads. 0 = off, 1 = on
  1621. sv_teamid_overhead_always_prohibit : 0 : , "sv", "nf", "rep" : Determines whether cl_teamid_overhead_always is prohibited.
  1622. sv_test_data_center_token : 0 : , "sv" : Ask GC to map our IP to a particular data center token. Token may be specified as dotted-decimal IP, known SDR data center cod
  1623. sv_timebetweenducks : 0 : , "sv", "rep" : Minimum time before recognizing consecutive duck key
  1624. sv_ugc_manager_max_new_file_check_interval_secs : 1000 : , "sv" :
  1625. sv_unlockedchapters : 1 : , "a", "sv" :
  1626. sv_usercmd_custom_random_seed : 1 : , "sv" : When enabled server will populate an additional random seed independent of the client
  1627. sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  1628. sv_visiblemaxplayers : 29 : : Overrides the max players reported to prospective clients
  1629. sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  1630. sv_voiceenable : 1 : , "a", "nf" :
  1631. sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup?
  1632. sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to initiate votes?
  1633. sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
  1634. sv_vote_count_spectator_votes : 0 : , "sv" : Allow spectators to vote on issues?
  1635. sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
  1636. sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round.
  1637. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
  1638. sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server?
  1639. sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup?
  1640. sv_vote_issue_loadbackup_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins load match from backup
  1641. sv_vote_issue_pause_match_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins start technical pause
  1642. sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can people hold votes to restart the game?
  1643. sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes)
  1644. sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
  1645. sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
  1646. sv_vote_to_changelevel_before_match_point : 0 : , "sv", "rep" : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
  1647. sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
  1648. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  1649. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  1650. Test_EHandle : cmd : :
  1651. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  1652. Test_InitRandomEntitySpawner : cmd : :
  1653. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  1654. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  1655. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  1656. test_outtro_stats : cmd : :
  1657. Test_ProxyToggle_EnableProxy : cmd : :
  1658. Test_ProxyToggle_SetValue : cmd : :
  1659. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  1660. Test_RandomizeInPVS : cmd : :
  1661. Test_RemoveAllRandomEntities : cmd : :
  1662. Test_RunFrame : cmd : :
  1663. Test_SendKey : cmd : :
  1664. Test_SpawnRandomEntities : cmd : :
  1665. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  1666. Test_StartScript : cmd : : Start a test script running..
  1667. Test_Wait : cmd : :
  1668. Test_WaitForCheckPoint : cmd : :
  1669. think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  1670. thread_test_tslist : cmd : :
  1671. thread_test_tsqueue : cmd : :
  1672. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  1673. threadpool_run_tests : cmd : :
  1674. timeleft : cmd : : prints the time remaining in the match
  1675. timeout_ct_start : cmd : :
  1676. timeout_terrorist_start : cmd : :
  1677. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  1678. traceattack : cmd : : traceattack damage hitgroup
  1679. tv_advertise_watchable : 1 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  1680. tv_allow_autorecording_index : -1 : , "sv" : When >=0 restricts autorecording only to the specified TV index
  1681. tv_allow_camera_man_override : 0 : : Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
  1682. tv_allow_camera_man_steamid : 0 : , "sv" : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
  1683. tv_allow_camera_man_steamid2 : 0 : , "sv" : Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
  1684. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  1685. tv_autorecord : 0 : : Automatically records all games as GOTV demos.
  1686. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  1687. tv_broadcast : 0 : : Automatically broadcasts all games as GOTV demos through Steam.
  1688. tv_broadcast1 : 0 : : Automatically broadcasts all games as GOTV[1] demos through Steam.
  1689. tv_broadcast_keyframe_interval : 3 : : The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
  1690. tv_broadcast_max_requests : 20 : : Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
  1691. tv_broadcast_resend : cmd : : resend broadcast data to broadcast relay
  1692. tv_broadcast_startup_resend_interval : 10 : : The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
  1693. tv_broadcast_status : cmd : : Print out broadcast status
  1694. tv_broadcast_url : 0 : : URL of the broadcast relay
  1695. tv_challenge_steam_iprange : 0 : : Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
  1696. tv_chatgroupsize : 0 : : Set the default chat group size
  1697. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  1698. tv_clients : cmd : : Shows list of connected GOTV clients [-instance <inst> ]
  1699. tv_debug : 0 : : GOTV debug info.
  1700. tv_delay : 105 : , "sv" : GOTV broadcast delay in seconds
  1701. tv_delay1 : 15 : , "sv" : GOTV[instance 1] broadcast delay in seconds
  1702. tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
  1703. tv_deltacache : 2 : : Enable delta entity bit stream cache
  1704. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  1705. tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
  1706. tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved)
  1707. tv_enable1 : 0 : , "nf" : Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
  1708. tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
  1709. tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV
  1710. tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV
  1711. tv_maxclients : 10 : : Maximum client number on GOTV server.
  1712. tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays.
  1713. tv_maxrate : 0 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  1714. tv_mem : cmd : : hltv memory statistics
  1715. tv_msg : cmd : : Send a screen message to all clients [-instance <inst> ]
  1716. tv_name : 0 : : GOTV host name
  1717. tv_overridemaster : 0 : : Overrides the GOTV master root address.
  1718. tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients
  1719. tv_playcast_delay_prediction : 1 : :
  1720. tv_playcast_retry_timeout : 12 : : In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
  1721. tv_port : 27020 : : Host GOTV[0] port
  1722. tv_port1 : 27021 : : Host GOTV[1] port
  1723. tv_record : cmd : : Starts GOTV demo recording [-instance <inst> ]
  1724. tv_relay : cmd : : Connect to GOTV server and relay broadcast.
  1725. tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies
  1726. tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on
  1727. tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team
  1728. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  1729. tv_retry : cmd : : Reconnects the GOTV relay proxy
  1730. tv_snapshotrate : 20 : , "rep" : Snapshots broadcasted per second
  1731. tv_snapshotrate1 : 32 : : Snapshots broadcasted per second, GOTV[1]
  1732. tv_status : cmd : : Show GOTV server status.
  1733. tv_stop : cmd : : Stops the GOTV broadcast [-instance <inst> ]
  1734. tv_stoprecord : cmd : : Stops GOTV demo recording [-instance <inst> ]
  1735. tv_time_remaining : cmd : : Print remaining tv broadcast time
  1736. tv_timeout : 60 : : GOTV connection timeout in seconds.
  1737. tv_title : 0 : : Set title for GOTV spectator UI
  1738. tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view)
  1739. tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
  1740. unbind : cmd : : Unbind a key.
  1741. unbindall : cmd : : Unbind all keys.
  1742. unbindalljoystick : cmd : : Unbind all joystick keys.
  1743. unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
  1744. unpause : cmd : : Unpause the game.
  1745. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  1746. user : cmd : : Show user data.
  1747. users : cmd : : Show user info for players on server.
  1748. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  1749. version : cmd : : Print version info string.
  1750. view_punch_decay : 18 : , "sv", "cheat", "rep" : Decay factor exponent for view punch
  1751. view_recoil_tracking : 0 : , "sv", "cheat", "rep" : How closely the view tracks with the aim punch from weapon recoil
  1752. vis_force : 0 : , "sv", "cheat" :
  1753. vismon_poll_frequency : 0 : , "sv", "cheat" :
  1754. vismon_trace_limit : 12 : , "sv", "cheat" :
  1755. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  1756. voice_mute : cmd : : Mute a specific Steam user
  1757. voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
  1758. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  1759. voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
  1760. voice_show_mute : cmd : : Show whether current players are muted.
  1761. voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
  1762. vox_reload : cmd : : Reload sentences.txt file
  1763. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  1764. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  1765. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  1766. voxeltree_view : cmd : : View entities in the voxel-tree.
  1767. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
  1768. vprof : cmd : : Toggle VProf profiler
  1769. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  1770. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  1771. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  1772. vprof_dump_counters : cmd : : Dump vprof counters to the console
  1773. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  1774. vprof_generate_report : cmd : : Generate a report to the console.
  1775. vprof_generate_report_AI : cmd : : Generate a report to the console.
  1776. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  1777. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  1778. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  1779. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
  1780. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  1781. vprof_off : cmd : : Turn off VProf profiler
  1782. vprof_on : cmd : : Turn on VProf profiler
  1783. vprof_playback_average : cmd : : Average the next N frames.
  1784. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  1785. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  1786. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  1787. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  1788. vprof_record_start : cmd : : Start recording vprof data for playback later.
  1789. vprof_record_stop : cmd : : Stop recording vprof data
  1790. vprof_reset : cmd : : Reset the stats in VProf profiler
  1791. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  1792. vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
  1793. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  1794. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
  1795. wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  1796. wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  1797. wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
  1798. wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  1799. wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
  1800. wc_link_edit : cmd : :
  1801. weapon_accuracy_forcespread : 0 : , "sv", "rep" : Force spread to the specified value.
  1802. weapon_accuracy_nospread : 0 : , "sv", "rep" : Disable weapon inaccuracy spread
  1803. weapon_accuracy_shotgun_spread_patterns : 1 : , "sv", "rep" :
  1804. weapon_air_spread_scale : 1 : , "sv", "rep" : Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
  1805. weapon_auto_cleanup_time : 0 : , "sv" : If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
  1806. weapon_max_before_cleanup : 0 : , "sv" : If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
  1807. weapon_near_empty_sound : 1 : , "sv", "cheat", "rep" :
  1808. weapon_recoil_cooldown : 0 : , "sv", "cheat", "rep" : DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
  1809. weapon_recoil_decay1_exp : 3 : , "sv", "cheat", "rep" : Decay factor exponent for weapon recoil
  1810. weapon_recoil_decay2_exp : 8 : , "sv", "cheat", "rep" : Decay factor exponent for weapon recoil
  1811. weapon_recoil_decay2_lin : 18 : , "sv", "cheat", "rep" : Decay factor (linear term) for weapon recoil
  1812. weapon_recoil_decay_coefficient : 2 : , "sv", "cheat", "rep" :
  1813. weapon_recoil_scale : 2 : , "sv", "rep" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
  1814. weapon_recoil_scale_motion_controller : 1 : , "sv", "cheat", "rep" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
  1815. weapon_recoil_suppression_factor : 0 : , "sv", "cheat", "rep" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
  1816. weapon_recoil_suppression_shots : 4 : , "sv", "cheat", "rep" : Number of shots before weapon uses full recoil
  1817. weapon_recoil_variance : 0 : , "sv", "cheat", "rep" : Amount of variance per recoil impulse
  1818. weapon_recoil_vel_decay : 4 : , "sv", "cheat", "rep" : Decay factor for weapon recoil velocity
  1819. weapon_recoil_view_punch_extra : 0 : , "sv", "cheat", "rep" : Additional (non-aim) punch added to view from recoil
  1820. weapon_reticle_knife_show : 1 : , "sv", "rep" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
  1821. whitelistcmd : cmd : : Runs a whitelisted command.
  1822. wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
  1823. workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
  1824. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  1825. writeip : cmd : : Save the ban list to banned_ip.cfg.
  1826. xbox_autothrottle : 1 : , "a", "sv" :
  1827. xbox_throttlebias : 100 : , "a", "sv" :
  1828. xbox_throttlespoof : 200 : , "a", "sv" :
  1829. --------------
  1830. 1825 total convars/concommands
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