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JWaldman

FInalization of the Sanguinary Masterkey, Attunement of the Elemental Stones to the Gate

Sep 1st, 2020
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  1. The dying Dun Task would approach his magnum opus slowly with a sense of pride. His heart remained charred by Ifraheim and frozen by Uraheim, but when he dredged forth the ruby, onyx, and sapphire of the realms three, the elemental arc that had been reflected in the gate's creation symbolically. It was, after all, but two arcs atop each other made one whole. It was the pure frost of Uraheim at the border of Alfheim, the absolute flame of Ifraheim at its opposite end and yet parallel, and the immovable stability of Terraheim's depths in the center beneath Alfheim's soil that held it all together.
  2.  
  3. And so the gems made three, that which was the core of the spirit realm in essence.
  4.  
  5. Task would gaze for a time upon his empty gauntlet, before again at the conveniently premade soulsteel and arcanium artifice the cyclopsean mountain forges of Terraheim had provided as a sitting for the onyx.
  6.  
  7. With a sudden, super heated carving of the panel with the aid of the gauntlet's draconic claws, a rivet to the left, right, and bottom of the onyx were made forming a T shape, the lowest the largest by far and yet the only one not shaped for the gems present.
  8.  
  9. To the left, the frost laden mana sapphire of Uraheim was firmly, but gently placed, not unlike the tides that had drowned them and yet brought them all together long ago as true companions once more. Memories lost and found.
  10.  
  11. To the right, the burning ruby of Ifraheim that had been seized against all odds in the depths of the magma seas. At the cost of even more of his remaining life, and yet all for a good cause in the end.
  12.  
  13. And in the center, the ultra dense onyx of Terraheim, claimed by blood right with his own bloody claws in the heart of Terraheim's dark caverns where no light was found. One of the last beasts he'd hunt, in all likelihood, and yet it had made him feel alive for the first time in a long while.
  14.  
  15. With the three gems snugly secure in the intricate panel of the cyclops, living blood copper wires would sprout forth from his gauntlet like crimson serpents, wrapping around its expanse before proceeding to integrate it as the alloy super heated and etherically reshaped. As malleable as raw mana and yet as unbreakable and unshakable as any masterwork mana manipulator could be.
  16.  
  17. To think his sister and him had made it eighty years prior on a whim...how time flew.
  18.  
  19. With the mana gem panel firmly secured and integrated into the wiring of the Sanguinary Masterkey, the elder wizard would raise his hand to the towering, eighteen foot tall gate with a firm nod of determination, clicking his teeth together with resolve before thrusting his hand forward.
  20.  
  21. First, a freezing white blue stream of mana would flow forward etherically, not unlike the cold wind of a blizzard's depths. As it streamed, Dun would begin to chant.
  22.  
  23. "Uraheim, the land of true winter. The realm of water, of cold, of wandering thought and boundless oceans. Here one can be lost, and here one can be found. To fail its trial is to drown, and to persevere is to breathe freely, unshaken."
  24.  
  25. The gate's depths appeared to pulsate ambiently as the two modified Barsburg cores flashed with the same color as the gems. Attunng to them directly as the words were spoken with power, with clarity, with understanding of the cold absorbed by his very heart.
  26.  
  27. Then, a burning stream of flaming mana, red and grey and black, gold and yellow and orange, would ooze forth like magma towards the gateway, the old man taking a deep breathe of internalized cold air to clear his thoughts before gritting his teeth with sudden, passionate rage.
  28.  
  29. "Ifraheim, the plane of fire and ash, lava and flame, the depths of heat and passion driven to the extreme in a realm of oppressive conditions, seas of lava and beasts made hunters by the trials of flame. To fail is to be ash, to persevere is to be kindled anew, flame brighter than ever."
  30.  
  31. The twin mech cores would flicker like hearths as Task chanted the words of power, coughing up a glob of black blood as he grimaced before forging on with resolve and determination at the task at hand.
  32.  
  33. At last, a brown green, black stream of coiling energy not unlike a vine would emit forth from the onyx set in the center, the air growing heavier around it as the dense, purely attuned mana of Terraheim was so too attuned to the realm gate of man.
  34.  
  35. "Terraheim, the plane of stone and steel. The bedrock of the spirit realm, the endless caverns and crags that line the mountain halls. The armory of the brave, the graveyard of the unworthy. The endless, dim caverns hide riches and predators alike, and yet what dragon ever feared the dark. To fail is to be lost and forgotten in unseen depths. To persevere is to bare an earthen resolve."
  36.  
  37. The cores at last shimmered green and black, the room growing heavier for a time as the gate seemed to flicker briefly to the shadowy depths of Terraheim for moments before fading out. It was not yet entirely complete, after all. Not without the Hel stone. It was the foundation of Hades' work after all, that energy of destruction could tear asunder the fabric of reality and make its own rules. And so its foundational concepts would form the great gate that would let man be a dragon, and spread their wings in the realms of the gods.
  38.  
  39. The now completed Sanguinary Masterkey would be slowly removed from Task's hand, a silent nod offered to the shadows as he prepared to return it to Hades with his work here done. The portal was as ready as it was going to be without the final stone, only then could it be activated for the first, most important time.
  40.  
  41. He was getting too old for this shit.
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