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- g_ScriptTitle = ("Copy Love Box,WB-bot.")
- g_ScriptInfo = ("By sistema")
- HookTimer = 0
- time = 0
- x = Game.LocalTee.Pos.x
- y = Game.LocalTee.Pos.y
- function walk()
- if Game.LocalTee.Pos.x < 4424 and Game.LocalTee.Pos.y < 1617 then
- Game.Input.Direction = 1
- else
- if Game.LocalTee.Pos.x < 4424 - 40 then
- Game.Input.Direction = 1
- elseif Game.LocalTee.Pos.x > 4424 + 40 then
- Game.Input.Direction = -1
- else
- Game.Input.Direction = 0
- if Game.Client.LocalTime < INTERVAL + 0.13 then return end
- if Game.LocalTee.Pos.x < 2862 + math.random(30) then
- Game.Input.Direction = 1
- elseif Game.LocalTee.Pos.x > 2862 - math.random(30) then
- Game.Input.Direction = -1
- else
- Game.Input.Direction = 0
- end end end
- INTERVAL = Game.Client.LocalTime
- end
- function killy()
- if stop == 1 then return end
- if Game.LocalTee.Pos.y > 1681 then
- Game.Console:ExecuteLine("kill", 2)
- end
- end
- function killx()
- if stop == 1 then return end
- if Game.LocalTee.Pos.x == 4274 and Game.LocalTee.Pos.y == 1681 then
- Game.Console:ExecuteLine("kill", 2)
- end
- if Game.LocalTee.Pos.x == 3237 and Game.LocalTee.Pos.y == 1681 then
- Game.Console:ExecuteLine("kill", 2)
- end
- function hook()
- if Game.Input.Hook == 1 and HookTimer == 15 then
- Game.Input.Hook = 0
- HookTimer = 0
- ok = false
- else
- Game.Input.Hook = 1
- HookTimer = HookTimer + 1
- end
- end
- function autohammer()
- for i=0,63,1 do
- if i ~= Game.LocalCID then
- Game.Input.WantedWeapon = 1
- if Game.Players(i).Friend == true then
- if Game.Players(i).Tee.Weapon == 5 then
- if Game.Players(i).Tee.Pos.x < Game.LocalTee.Pos.x + 50 and Game.Players(i).Tee.Pos.x > Game.LocalTee.Pos.x - 50 and Game.Players(i).Tee.Pos.y < Game.LocalTee.Pos.y + 50 and Game.Players(i).Tee.Pos.y > Game.LocalTee.Pos.y - 50 then
- Game.Input.MouseX = Game.Players(i).Tee.Pos.x - Game.LocalTee.Pos.x
- Game.Input.MouseY = Game.Players(i).Tee.Pos.y - Game.LocalTee.Pos.y
- Hammer()
- end
- end
- end
- end end end
- function aim()
- if Game.LocalTee.Pos.x <= 2250 then
- else
- for i=0,63,1 do
- if i ~= Game.LocalCID then
- if Game.Players(i).Friend then
- else
- if Game.Players(i).Tee.Pos.x < Game.LocalTee.Pos.x + 390 and Game.Players(i).Tee.Pos.x > Game.LocalTee.Pos.x - 390 and Game.Players(i).Tee.Pos.y < Game.LocalTee.Pos.y + 390 and Game.Players(i).Tee.Pos.y > Game.LocalTee.Pos.y - 390 then
- if i ~= Game.LocalCID then
- if Game.Players(i).Tee.Pos.x >= 2481 and Game.Players(i).Tee.Pos.y > 753 then
- Game.Input.WantedWeapon = 2
- Game.Input.Hook = 1
- Game.Input.TargetX = Game.Players(i).Tee.Pos.x - Game.LocalTee.Pos.x
- Game.Input.TargetY = Game.Players(i).Tee.Pos.y - Game.LocalTee.Pos.y
- Hook()
- end
- end
- end
- end
- end
- end end end
- RegisterEvent("OnSnapInput", "killx")
- RegisterEvent("OnSnapInput", "killy")
- RegisterEvent("OnSnapInput", "walk")
- RegisterEvent("OnSnapInput", "aim")
- RegisterEvent("OnSnapInput", "hook")
- RegisterEvent("OnSnapInput", "autohammer")
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