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- Popular vote:
- Category: Choose a Tutorial
- 3D First Person Shooter: 8.60%
- Design patterns for making games: 7.58%
- Best practices for performance: 6.66%
- Compilation of good practices: 6.56%
- 2.5D Platformer: 5.83%
- Save the game state: 5.10%
- Lag compensation in multiplayer: 5.05%
- Multiple screen resolution UIs: 5.00%
- Porting from 2.1 to 3.0: 3.45%
- Voxel game: 3.40%
- Using Threads: 3.30%
- Multiplayer using Visual Script: 3.21%
- Using HTTPs+JSON with a server: 2.77%
- Mario 3D world style camera: 2.62%
- Streaming large levels: 2.48%
- Racing Game: 2.19%
- Match-3 Game tutorial: 2.19%
- Platformer using Visual Scripting: 2.19%
- TPS Controller + Camera: 2.04%
- Lighting and Texturing: 1.99%
- Walking down slopes: 1.90%
- Lighting in 3.0: 1.90%
- GDNative for Large Arrays: 1.60%
- Custom graph nodes: 1.46%
- Scene change transitions: 1.02%
- 2D Normal Mapping: 1.02%
- Bullet Time: 1.02%
- Live Editing: 0.44%
- Scene inheritance examples: 0.15%
- Deferred calling, when to use them: 0.00%
- Importing 3D Collision shapes from 3D App: 0.00%
- Category: Choose a Demo
- 3D FPS: 7.73%
- Game scaling for different resolutions: 6.80%
- Mini-RPG: 6.56%
- VR: 6.32%
- 2.5D Game: 5.98%
- Multi threading demo: 3.69%
- 3D Water: 3.50%
- Mario Galaxy Physics: 3.50%
- Background loading of scenes: 3.35%
- Voxel Game: 3.16%
- Simple 2D Fighting Game: 2.92%
- Terrain Generation: 2.72%
- 3D Racing Game: 2.62%
- Dynamic Character Controller: 2.62%
- Better 3D Platformer: 2.48%
- Match-3 Game: 2.33%
- Demos for shading language tutorial: 2.28%
- Simpler tower defense: 2.04%
- SCUMM style mechanics: 2.04%
- Instance Placeholders and LOD for Open World: 2.04%
- A* In Insometric: 1.75%
- LAN Discovery: 1.60%
- Multiplayer using visual script: 1.60%
- Custom graph nodes: 1.46%
- 2D Vehicle: 1.31%
- 3D Mesh Generation: 1.31%
- Grass with MMInstance: 1.17%
- Advanced (custom) particles: 1.12%
- Stress Tests: 1.02%
- 3D Mouse object picking: 0.87%
- Gizmos in tool mode: 0.73%
- FPS with ballistic simulation: 0.58%
- Collision layer and masks: 0.58%
- Port 2D isometric lighting to 3.0: 0.29%
- Camera FX (shake/flash): 0.29%
- FSM using Visual Script: 0.29%
- Sponza with FPS Controls: 0.29%
- Category: Vote on Roadmap Priority
- Typed GDScript and/or JIT: 18.08%
- Meshes and Skeletons for 2D: 9.62%
- Integrated terrain editor: 7.82%
- Improve tilemap editor, including autotiling: 7.77%
- Web socket client: 5.20%
- Built-In TILED Import: 4.52%
- Decals: 4.37%
- Android Template Builder: 4.08%
- Bezier for animation editing: 3.06%
- Volumetric fog: 2.92%
- Real-time occlusion culling: 2.87%
- Better cinematic support: 2.72%
- Improve gridmap editor: 2.62%
- Rework 2D Collision code: 2.04%
- Lamda functions: 2.04%
- Speed up 2D Collision code: 1.90%
- Local Obstacle Avoidance: 1.65%
- Scene (global) shaders: 1.60%
- VCS Integration in editor: 1.60%
- Directional 2D Shadows: 1.31%
- Make GI Probes full rea-time: 1.31%
- Transition Graph on AnimationTree: 1.26%
- Export scene to gltf/obj: 1.02%
- Paintable textures: 0.87%
- More physics vehicles (boats): 0.73%
- Better texture editing: 0.29%
- Jigglebones: 0.29%
- Improve Particle Trails: 0.00%
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