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Oct 17th, 2017
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  1. Popular vote:
  2.  
  3.  
  4. Category: Choose a Tutorial
  5.  
  6. 3D First Person Shooter: 8.60%
  7. Design patterns for making games: 7.58%
  8. Best practices for performance: 6.66%
  9. Compilation of good practices: 6.56%
  10. 2.5D Platformer: 5.83%
  11. Save the game state: 5.10%
  12. Lag compensation in multiplayer: 5.05%
  13. Multiple screen resolution UIs: 5.00%
  14. Porting from 2.1 to 3.0: 3.45%
  15. Voxel game: 3.40%
  16. Using Threads: 3.30%
  17. Multiplayer using Visual Script: 3.21%
  18. Using HTTPs+JSON with a server: 2.77%
  19. Mario 3D world style camera: 2.62%
  20. Streaming large levels: 2.48%
  21. Racing Game: 2.19%
  22. Match-3 Game tutorial: 2.19%
  23. Platformer using Visual Scripting: 2.19%
  24. TPS Controller + Camera: 2.04%
  25. Lighting and Texturing: 1.99%
  26. Walking down slopes: 1.90%
  27. Lighting in 3.0: 1.90%
  28. GDNative for Large Arrays: 1.60%
  29. Custom graph nodes: 1.46%
  30. Scene change transitions: 1.02%
  31. 2D Normal Mapping: 1.02%
  32. Bullet Time: 1.02%
  33. Live Editing: 0.44%
  34. Scene inheritance examples: 0.15%
  35. Deferred calling, when to use them: 0.00%
  36. Importing 3D Collision shapes from 3D App: 0.00%
  37.  
  38. Category: Choose a Demo
  39.  
  40. 3D FPS: 7.73%
  41. Game scaling for different resolutions: 6.80%
  42. Mini-RPG: 6.56%
  43. VR: 6.32%
  44. 2.5D Game: 5.98%
  45. Multi threading demo: 3.69%
  46. 3D Water: 3.50%
  47. Mario Galaxy Physics: 3.50%
  48. Background loading of scenes: 3.35%
  49. Voxel Game: 3.16%
  50. Simple 2D Fighting Game: 2.92%
  51. Terrain Generation: 2.72%
  52. 3D Racing Game: 2.62%
  53. Dynamic Character Controller: 2.62%
  54. Better 3D Platformer: 2.48%
  55. Match-3 Game: 2.33%
  56. Demos for shading language tutorial: 2.28%
  57. Simpler tower defense: 2.04%
  58. SCUMM style mechanics: 2.04%
  59. Instance Placeholders and LOD for Open World: 2.04%
  60. A* In Insometric: 1.75%
  61. LAN Discovery: 1.60%
  62. Multiplayer using visual script: 1.60%
  63. Custom graph nodes: 1.46%
  64. 2D Vehicle: 1.31%
  65. 3D Mesh Generation: 1.31%
  66. Grass with MMInstance: 1.17%
  67. Advanced (custom) particles: 1.12%
  68. Stress Tests: 1.02%
  69. 3D Mouse object picking: 0.87%
  70. Gizmos in tool mode: 0.73%
  71. FPS with ballistic simulation: 0.58%
  72. Collision layer and masks: 0.58%
  73. Port 2D isometric lighting to 3.0: 0.29%
  74. Camera FX (shake/flash): 0.29%
  75. FSM using Visual Script: 0.29%
  76. Sponza with FPS Controls: 0.29%
  77.  
  78. Category: Vote on Roadmap Priority
  79.  
  80. Typed GDScript and/or JIT: 18.08%
  81. Meshes and Skeletons for 2D: 9.62%
  82. Integrated terrain editor: 7.82%
  83. Improve tilemap editor, including autotiling: 7.77%
  84. Web socket client: 5.20%
  85. Built-In TILED Import: 4.52%
  86. Decals: 4.37%
  87. Android Template Builder: 4.08%
  88. Bezier for animation editing: 3.06%
  89. Volumetric fog: 2.92%
  90. Real-time occlusion culling: 2.87%
  91. Better cinematic support: 2.72%
  92. Improve gridmap editor: 2.62%
  93. Rework 2D Collision code: 2.04%
  94. Lamda functions: 2.04%
  95. Speed up 2D Collision code: 1.90%
  96. Local Obstacle Avoidance: 1.65%
  97. Scene (global) shaders: 1.60%
  98. VCS Integration in editor: 1.60%
  99. Directional 2D Shadows: 1.31%
  100. Make GI Probes full rea-time: 1.31%
  101. Transition Graph on AnimationTree: 1.26%
  102. Export scene to gltf/obj: 1.02%
  103. Paintable textures: 0.87%
  104. More physics vehicles (boats): 0.73%
  105. Better texture editing: 0.29%
  106. Jigglebones: 0.29%
  107. Improve Particle Trails: 0.00%
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