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- command /baseo [<offlineplayer>]:
- trigger:
- if arg-1 is not set:
- if {basen.%player%} is not set:
- message "&7» &eYou don't seem to have a base, so we're creating one for you. You'll need to wait a second."
- wait 1 seconds
- message "&7» &eYour base has been created, and you'll be teleported to it!"
- execute console command "spreadplayers 217 40 1000 300000 false %player%"
- execute console command "scoreboard players tag %player% add starterkitgrab"
- wait 1 second
- set {basen.%player%} to player's location
- else:
- message "&7» &eTeleporting to your base..."
- wait 1 second
- teleport player to {basen.%player%}
- else if arg-1 is set:
- if player is not op:
- if "%arg-1%" is not "%player%":
- if "%arg-1%" is not "set":
- if "%arg-1%" is not "reset":
- message "&7» &eNo Permission"
- else:
- if {basen.%player%} is not set:
- message "&7» &eYou don't seem to have a base, so we're creating one for you. You'll need to wait a second."
- wait 1 seconds
- message "&7» &eYour base has been created, and you'll be teleported to it!"
- execute console command "/spreadplayers 217 40 1000 300000 false %player%"
- execute console command "scoreboard players tag %player% add starterkitgrab"
- wait 1 second
- set {basen.%player%} to player's location
- else:
- message "&7» &eTeleporting to your base..."
- wait 1 second
- teleport player to {basen.%player%}
- else:
- if "%arg-1%" is "%player%":
- message "&7» &eTeleporting to your base..."
- wait 1 second
- teleport player to {basen.%player%}
- else if player is op:
- "%arg-1%" is not "%player%"
- "%arg-1%" is not "set"
- "%arg-1%" is not "reset"
- message "&7» &eTeleporting to %arg-1%'s base..."
- teleport player to {basen.%arg-1%}
- if arg-1 is "set":
- message "&7» &eLocation of your base has been set to your current position!"
- set {basen.%player%} to player's position
- if arg-1 is "reset":
- if {basen.%player%} is set:
- message "&7» &eSuccessfully reset your base!"
- make player execute command "spawn"
- delete {basen.%player%}
- else:
- message "&7» &eYou don't have a base! Create one using /base!"
- command /base:
- trigger:
- if {basen.%player%} is not set:
- execute console command "menu open %player% create"
- else:
- if player is op:
- execute console command "menu open %player% admin"
- else:
- execute console command "menu open %player% default"
- on rightclick on cobble:
- player is holding rose red named "&cWall Remover"
- block above event-block is cobblestone wall
- message "&7» &eClick the middle of the Wall to remove it!"
- cancel event
- on rightclick on stone slab:
- player is holding rose red named "&cWall Remover"
- block below event-block is cobblestone wall
- message "&7» &eClick the middle of the Wall to remove it!"
- cancel event
- on rightclick on cobblestone wall:
- player is holding emerald named "&aWall Upgrade &7[1]"
- block above event-block is stone slab
- block below event-block is cobble
- remove 1 emerald named "&aWall Upgrade &7[1]" from player
- message "&7» &eUpgrading Wall &7(1/3)"
- set event-block to mossy cobblestone wall
- set block above event-block to polished andesite
- wait 1 second
- message "&7» &eUpgrading Wall &7(2/3)"
- wait 1 second
- set block below event-block to polished andesite
- set event-block to cobblestone wall
- message "&7» &eWall Upgraded! &7(3/3)"
- on rightclick on cobblestone wall:
- block below event-block is polished andesite
- block above event-block is polished andesite
- player is holding rose red named "&cWall Remover"
- cancel event
- set event-block to mossy cobblestone wall
- remove 1 rose red named "&cWall Remover" from player
- wait 3 seconds
- message "&7» &eRemoving the Wall. &7(1/3)"
- set block above event-block to air
- wait 3 seconds
- message "&7» &eRemoving the Wall. &7(2/3)"
- set event-block to air
- wait 3 seconds
- message "&7» &eSuccessfully removed the Wall. &7(3/3)"
- set block below event-block to air
- on rightclick on cobblestone wall:
- block below event-block is cobble
- block above event-block is stone slab
- player is holding rose red named "&cWall Remover"
- cancel event
- set event-block to mossy cobblestone wall
- remove 1 rose red named "&cWall Remover" from player
- wait 1 second
- message "&7» &eRemoving the Wall. &7(1/3)"
- set block above event-block to air
- wait 1 second
- message "&7» &eRemoving the Wall. &7(2/3)"
- set event-block to air
- wait 1 second
- message "&7» &eSuccessfully removed the Wall. &7(3/3)"
- set block below event-block to air
- command /mode:
- trigger:
- execute console command "menu open %player% mode"
- on connect:
- if {basen.%player%} is not set:
- make player execute command "spawn"
- wait 1 second
- {base.%player%} is set
- delete {base.%player%}
- make player execute command "spawn"
- command /otherreset <offlineplayer>:
- trigger:
- if player is op:
- message "&7» &eSuccessfully reset %arg-1%'s Base!"
- delete {basen.%arg-1%}
- on click on emerald block:
- player's tool is air
- message "&7» &eThis is an Expansion Block. You'll be able to expand your base when you right-click it when you buy Expansion!"
- every tick in "world":
- loop all players:
- {clan.%loop-player%} is set
- "%{clans::*}%" doesn't contain "%{clan.%loop-player%}%"
- send "&7» &eLeader of your previous Clan has Abandoned it!" to loop-player
- delete {clan.%loop-player%}
- delete {rank.%loop-player%}
- on rightclick on ender chest:
- cancel event
- add 0 to {crate.%player%}
- if name of player's tool is "&eCrate Key":
- execute console command "scoreboard players set %player% crateOpen 1"
- execute console command "/particle flame %x position of event-block% %y position of event-block% %z position of event-block% 0.1 0.1 0.1 0.1 100"
- remove 1 tripwire hook named "&eCrate Key" from player
- execute console command "playsound minecraft:block.end_gateway.spawn master %player% ~ ~ ~ 1000000000 2"
- else:
- message "&7» &eYou must be holding a Crate Key!"
- execute console command "playsound minecraft:item.shield.break master %player% ~ ~ ~ 1000000000 1.8"
- command /key <player>:
- permission: *
- trigger:
- add 1 to {crate.%arg-player%}
- on rightclick on iron door:
- block below event-block is black concrete powder
- set block below event-block to redstone block
- wait 1 second
- set block below event-block to black concrete powder
- on place of iron door:
- block below event-block is green concrete powder
- cancel event
- on death of player:
- if death cause is fire:
- broadcast "&7» &eAn Inferno Tower roasted %victim% to death!"
- if attacker is a player:
- broadcast "&7» &e%attacker% has stabbed %victim% using %attacker's tool%"
- on break of beacon:
- set event-block to obsidian
- message "&7» &eYou broke a Core!"
- on rightclick on obsidian:
- player is holding a beacon named "&eCore Replacement"
- remove 1 beacon named "&eCore Replacement" from player
- set event-block to beacon
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