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- We have just released an iOS game (Android next week). It's called Mucho Party !
- Reviews are great: http://www.mucho-party.com/press/#quotes
- You can get it now http://appstore.com/muchoparty ;-)
- It's a premium game. $3,99. Mucho things in it!
- Sales are good so far.
- The game UI, the avatars/puppets are made with nested clips in Flash CS, all the vector game assets (excepts a few bitmaps) are drawn and animated in Flash CS. All these are exported as swc and packed via FlashDevelop with the code in a single swf.
- The 30 minigames (without sound) + UI + avatars + code = 8 MB.
- That's an average of 266 KB per game.
- Music is external and loaded from mp3 files.
- The whole thing becomes an iOS app with AIR 13.
- RenderMode = GPU. Good old Flash display list. 60 fps on the old iPad 1.
- A few highlights of "exclusive" Flash features used:
- - even if (almost) all the assets are stored as vectors in swc/swf they are rasterized at the device resolution at runtime.
- This is incredibly powerful. No multiple spritesheets/texture atlases. Just ONE graphic light vector source that can be rendered from 320x480 to 2048x1536.
- And when 4k resolutions arrive, everything is ready.
- - the game is localized in 11 languages. Non western languages are all 100% rendered using embedded "_sans" fonts.
- The _sans font is stylized with some realtime/rasterized filters (no support for filter display in the GPU renderMode)
- See the result (100% code): https://pbs.twimg.com/media/BoPBdgsIAAAuZuB.jpg:large
- All just from Unicode xml files. We already have simplified Chinese but we could add traditional Chinese just by adding an xml.
- Note: this is also great for file size.
- - for the App Store we had to do 5 images x 3 sizes x 11 languages = 165 promo images.
- We did a template in Flash + few lines of code to output all the files (promo texts from XML again) as PNGs.
- https://pbs.twimg.com/media/BpBxzORCAAEE083.jpg:large
- https://pbs.twimg.com/media/BpBxyxiCEAEBb5c.jpg:large
- https://pbs.twimg.com/media/BpBxzFGCUAICJhk.jpg:large (sorry for the bad Twitter image compression)
- - for the trailer... we used... Flash! Mucho Party Official Trailer
- - for the promo ministe...we used... Flash again... but to have a mobile compatibility we used the great Google Swiffy!
- If you haven't tried it -> https://www.google.com/doubleclick/studio/swiffy/ (if they could add WebGL acceleration that would be killer).
- Result: http://mucho-party.com/ ;-)
- That's all folks! Sorry for the long mail/post! Thanks for reading!
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