Inzektor OP Formatted

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  1. [B]Table of Contents[/B]
  2. [QUOTE]I. Briefing
  3. II. The Bugs
  4. III. The Weapons
  5. IV. The Outside Help
  6. V. Standard Battle Formation
  7. VI. Rulings
  8. VII. Useful Combos [/QUOTE]
  10. [B]I. Briefing[/B]
  11. [QUOTE]After a long wait, this is the Insect archetype many bug fans were finally given and what an archetype it is. Inzektors are a group of DARK Insect-type monsters that made their debut in Order of Chaos (ORCS). From their appearance, they have a striking resemblance to Kamen Riders. They work by equipping each other - similar to Dragunity - and then gaining effects when the equipped monster is sent to the graveyard. So far, all the low level Inzektor are able to equip an Inzektor from the graveyard or hand and alter the equipped monster's level. Conversely, the high level Inzektors are able to equip themselves to grant powerful stat boosts and additional effects.Following the hits made to the deck in September 2012 and the loss of [YGOCARD]Sangan[/YGOCARD] in March 2013 the evolving meta has forced Inzektors to evolve along with it. Inzektors are a hardy archetype amd have weathered the [YGOCARD]Storm[/YGOCARD] well making use of techs such as Cardcard D with [YGOCARD]Insect Imitation[/YGOCARD] to increase consistency or [YGOCARD]Summoner Monk[/YGOCARD] to increase explosiveness.
  13. The deck is among one of the most adaptable decks of many a format and has proven its capability to use a variety of different techs and ideas time and time again. [/QUOTE]
  15. [B]II. The Bugs[/B]
  16. [QUOTE][YGOCARD]Inzektor Dragonfly[/YGOCARD]
  17. ***
  18. DARK / Insect
  19. 1000ATK / 1800DEF
  20. Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzektor" monster from Deck, except "Inzektor Dragonfly". [/QUOTE]
  22. THE most important card in the deck. It enables the Inzektor player to toolbox their entire main deck and when combined with [YGOCARD]Inzektor Hornet[/YGOCARD], it allows the Inzektor duelist to suddenly create a plethora of advantage from two cards alone. This is performed by equipping [YGOCARD]Inzektor Hornet[/YGOCARD] to this card and then using Hornet to destroy a card. This then triggers Dragonfly's second effect, summoning [YGOCARD]Inzektor Centipede[/YGOCARD]. This is just a basic play. This card also enables the infamous OTKs by abusing both [YGOCARD]Inzektor Hornet[/YGOCARD] and [YGOCARD]Inzektor Giga-Mantis[/YGOCARD]/[YGOCARD]Inzektor Sword - Zektkaliber[/YGOCARD]. The 1800 DEF can prove useful against monsters with low ATK. Despite this, setting Dragonfly is never a play to count out, however now [YGOCARD]Waboku[/YGOCARD] is more widely main decked it can be more of an option. Use it with [YGOCARD]Inzektor Ladybug[/YGOCARD] for easy rank 4 or rank 5 summon.
  24. Run as many copies allowed. This card is too pro and Konami currently limited it to 1.
  27. [QUOTE][YGOCARD]Inzektor Centipede[/YGOCARD]
  28. ***
  29. DARK / Insect
  30. 1600ATK / 1200DEF
  31. Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can add 1 "Inzektor" card from your Deck to your hand. [/QUOTE]
  32. All decks have some sort of consistency card. This is ours. [YGOCARD]Inzektor Centipede[/YGOCARD] allows us to search out the combo pieces we're missing, often by triggering this card's effect with [YGOCARD]Inzektor Hornet[/YGOCARD]. This card is often used to grab [YGOCARD]Inzektor Dragonfly[/YGOCARD] to finish off the deadly +4 combo, but can be used to add [YGOCARD]Inzektor Giga-Mantis[/YGOCARD] or [YGOCARD]Inzektor Sword - Zektkaliber[/YGOCARD] to perform one of our infamous OTKs.
  33. With 1600 ATK, he has a decent body to begin with and equipping this card with Hornet puts it up to a formidable 2100 ATK points. This presence can also prevent your opponent from comitting cards to the board without feeling the consequences because if they can't remove the Hornet, you're going to get to use it next turn.
  34. Once equipped with Sword he is a 2400 beatstick that will [YGOCARD]Return[/YGOCARD] to your hand upon destruction. A force to be reckoned with.
  36. If you run less than 3, stop playing Inzektor.
  39. [QUOTE][YGOCARD]Inzektor Hornet[/YGOCARD]
  40. ***
  41. DARK / Insect
  42. 500 ATK / 200 DEF
  43. Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and the equipped monster gains ATK and DEF equal to this card's ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it. [/QUOTE]
  44. This is another mandatory part of the Inzektor deck. He is a simple +1 when equipped from the graveyard to Dragonfly or Centipede, allowing the player to generate a mass of advantage through destroying the opponent's cards and bolstering the user's own card advantage. This is also the enabler of the OTKs this deck can pull off.
  46. Run as many copies allowed. Another awesome card that is limited to 1 by Konami.
  48. [QUOTE][YGOCARD]Inzektor Ladybug[/YGOCARD]
  49. **
  50. DARK / Insect
  51. 500ATK / 100DEF
  52. Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. A monster equipped with this card increases its Level by 2 and gains ATK and DEF equal to this card's respective ATK and DEF. You can send this Equip card to the Graveyard to target 1 monster you control and increase its Level by up to 2. [/QUOTE]
  53. This card brought something Inzektors needed: An effective, powerful play that they can use while the opponent isn't committing to the field.
  54. Consider the fact it's effect triggers Dragonfly and Centipede easily and simply, as with [YGOCARD]Inzektor Hopper[/YGOCARD] and [YGOCARD]Inzektor Hornet[/YGOCARD]. Combined with Dragonfly, this gives you access to a powerful toolbox of Rank 4 and 5 Xtyz monster including Shock Master, Volcasaurus, Tiras, Number 12 and others.
  56. Run 2-3. With Hornet at 1 this is our only option to have maximum consistency. It's also an [YGOCARD]Insect Imitation[/YGOCARD] target.
  59. [QUOTE][YGOCARD]Inzektor Hopper[/YGOCARD]
  60. ****
  61. DARK / Insect
  62. 1700ATK / 1400DEF
  63. Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect. [/QUOTE]
  64. Hopper was our TCG exclusive support in ORCS. Unfortunately, it wasn't something quite as game-breaking as [YGOCARD]Evolzar Dolkka[/YGOCARD] or [YGOCARD]Wind-Up Shark[/YGOCARD], but it does have its merits. This card isn't everyone's cup of tea, but it's usefulness does go up now that Dragonfly and Hornet are at 1. With Zektkaliber, this card is turned into a 250 beater, add a Hornet and you've got a pretty massive bug on your hands.
  66. Run 0-2. If you run Imitation he is necessary, if you don't then he isn't.
  69. [QUOTE][YGOCARD]Inzektor Giga-Mantis[/YGOCARD]
  70. ******
  71. DARK / Insect
  72. 2400 ATK / 0 DEF
  73. You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.[/QUOTE]
  74. [YGOCARD]Inzektor Giga-Mantis[/YGOCARD] is the most powerful base ATK monster in the entire Inzektor archetype. Consider him like an equip card; simply boosting any Inzektor monster to 2400 ATK. The simple pressure a 2400 beat stick can allow you to quickly reduce your opponent's life points. For example, if you have an [YGOCARD]Inzektor Centipede[/YGOCARD] equipped with this card, and an [YGOCARD]Inzektor Hornet[/YGOCARD] in the Graveyard, you are likely to get direct hits in very easily; ending the duel in as little as four turns. He is even able to equip himself under [YGOCARD]Shadow-Imprisoning Mirror[/YGOCARD]. Use this fact to your advantage. You can summon an Inzektor monster, and activate its effect to equip this card. Your opponent, expecting Hornet, is likely to drop [YGOCARD]Effect Veiler[/YGOCARD], and then you can just follow it up with this card, meaning your opponent is down one [YGOCARD]Effect Veiler[/YGOCARD] and you have lost nothing. Pay attention to this second effect though. This can be a powerful OTK tool combined with Dragonfly, and is also potent with Centipede. Just pop him with hornet.
  76. Run 1. With the need for more strength, multiple copies may prove more useful than in the past. Use 3 and you'll get a dead hand.
  79. [QUOTE][YGOCARD]Inzektor Giga-Weevil[/YGOCARD]
  80. ******
  81. DARK / Insect
  82. 0 ATK / 2600 DEF
  83. You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn. [/QUOTE]
  84. [YGOCARD]Inzektor Giga-Weevil[/YGOCARD] is the shield to the Mantis's sword. It is mainly only ever used for its second effect (an effect used due to the fact that mantis only works once per turn.) It is also the easiest way to feasibly bring out [YGOCARD]Inzektor Exa-Beetle[/YGOCARD] in this deck.
  86. This is where a few inzektor duelists have been known to disagree. There is no doubt it is the superior otk weapon to sword, but many prefer sword for it’s reusable ability in the case of not exploding and for searchable grind-game tools. Weevil is a more explosive weapon that can be tribute set to screw up a couple of decks (evilswarms) for an occasional odd play, but is primarily used in fast otk decks. The better OCG inzektor decks run 1 of this card.
  88. Run 0-1. It’s your choice between it and the second or even first sword.
  91. [QUOTE][YGOCARD]Inzektor Exa-Beetle[/YGOCARD]
  92. ******
  93. DARK / Insect
  94. 1000 ATK / 1000 DEF
  95. 2 Level 6 monsters
  96. When this card is Xyz Summoned: You can equip 1 monster from either player's Graveyard to this card. This card gains ATK and DEF equal to half of the Equip Card's ATK and DEF, respectively. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card you control and 1 face-up card your opponent controls; send them to the Graveyard. [/QUOTE]
  97. HEY! A BOSS CARD! If you use his effect to equip Giga-Mantis to it from the Graveyard, its ATK will increase to 2400; after that, Beetle's effect will add a further 1200 ATK points, meaning he'll boast a powerful 3600 ATK. (Weevil boasts a 3900 defense.) His Scrap Dragon-esque effect is also able to allow you to get rid of pesky cards that avoid destruction due to the word "send" being used instead of destroy. It'll also trigger the second effects of Mantis and Weevil. (Unfortunately the odds of you already using their effects are relatively likely, and so their once per turn drawbacks tend to come into effect. (As a random note it can also equip hornet to shoot a card and then use it’s send to grave effect. Thunder charger can be overlaid on top of this and it can target itself for the sending.)
  99. Use 0-1. You won't find room for 2.
  102. [QUOTE]Inzektor Exa-Stag
  103. DARK / Insect
  104. 800 ATK / 800 DEF
  105. 2 Level 5 Monsters
  106. Once per turn: You can detach 1 Xyz Material from this card and target 1 monster your opponent controls or in your opponent's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the respective ATK and DEF of the equipped monster. [/QUOTE]
  107. The second boss, and easier to summon with Ladybug's help. Steal Grapha, REDMD, Zenmaines, or be able to destroy your opponent's monster by overlaying into [YGOCARD]Gaia Dragon, the Thunder Charger[/YGOCARD] after you equip with Beetle. Basically used to remove annoying cards from the field to the grave. It does have the same attack benefits beetle gains from using mantis or weevil.
  109. Use 1.
  111. [B]III. The Weapons[/B]
  112. [QUOTE]Inzektor Sword - ZektkaliberEquip SpellEquip only to an "Inzektor" monster. The equipped monster gains 800 ATK and DEF. when this face-up card is sent from the field to the Graveyard: Add 1 "Inzektor" monster from your Graveyard to your hand. [/QUOTE]
  113. +800 ATK is fantastic. Another perk about this card is that it can never miss the timing, just like all the other Inzektor cards. This also turns any Inzektor monster into a floater; allowing you to get back Dragonfly from the Graveyard.
  115. Use 0-2. Three leads to dead draws. You can also use 0, if you elect to. A few duelists have begun using 1. It is also a common choice in some of the OCG builds to run 1 mantis, weevil, and sword.
  117. [QUOTE]Inzektor axe- Zetahawk
  119. Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.[/QUOTE]
  120. This card is not to be used for it’s spell trap immunity effect, you should already have cleared any response to attack backrow. This card is used as a searchable 1000 gain for centi to either get over ophion to trigger EEV.
  122. Run 0-1 Most likely in side.
  124. [B]IV. The Outside Help[/B]
  125. [QUOTE][YGOCARD]Ninja Grandmaster Hanzo[/YGOCARD] + [YGOCARD]Ninjitsu Art of Transformation[/YGOCARD]
  126. The Hanzo build is more explosive but considerably less consistent and has an awful late game. A consideration, but almost all players have moved away from this engine. [/QUOTE]
  127. [QUOTE][YGOCARD]Threatening Roar[/YGOCARD] / [YGOCARD]Waboku[/YGOCARD]
  128. Run 0-3 of each or either. There was formerly no debate about roar being better than [YGOCARD]Waboku[/YGOCARD] due to cards that go off after battle (tiras, gladiator beasts etc.) With these cards no longer as likely to be used, Dracossack's requirement to not attack when using it’s card shooitng effect as well as [YGOCARD]Waboku[/YGOCARD]'s protection for set monster makes [YGOCARD]Waboku[/YGOCARD] more likely to be the better option.  Having Centipede for more than one turn can allow us to win easily. It's also chainable so you can punish your opponent for blind MSTing.[/QUOTE]
  129. [QUOTE]Foolish Burial
  130. Run 1, do you even need to ask? [/QUOTE]
  131. [QUOTE]Card Trooper
  132. Gets you 3 cards closer to the bottom of the deck. If you hit spells and traps that means you're drawing monsters. If you hit monster that means you're drawing spells and traps. It turns a set CotH into a +1 if your opponent tries to blind MST it. A lot of players have started to move away from him, but he is a very worthwhile consideration. Run 0 or 2. [/QUOTE]
  133. [QUOTE]Call of the Haunted
  134. Allows you to extend combos after detaching Dragonfly or Centipede from an Xyz monster. Turns your opponent's MST into a -1 for them if you call back Trooper with it. If you're running Trooper max this. If not, run 0-2. Some players are moving away from this as well in favor of builds with more reliable search methods. [/QUOTE]
  135. [QUOTE]Cardcar D
  136. With Roar and [YGOCARD]Waboku[/YGOCARD], there's no need to be scared of OTKs. This allows you dig through your deck for combo pieces early. This is also one of the main constituents of the Imitation engine allowing you to turn it onto a Dragonfly or Centipede should it have [YGOCARD]Effect Veiler[/YGOCARD] used on it. A successful resolution to it’s effect is generally a plus 1. Almost all builds are now running 2-3. [/QUOTE]
  137. [QUOTE]Allure of Darkenss
  138. While it may look appealing at first you need every single monster you can get your hands on. More worthwhile in Monk builds. [/QUOTE]
  139. [QUOTE]Dark Armed Dragon
  140. This is a bit of a controversial tech card. It’s powerful, but known for being an early and late game dead draw. With it’s poor abilities vs Evilswarms, Spellbooks, and Dragon Rulers it’s lost a bit of it’s punch in the meta. I don’t personally care for it and anyone who primarily faces the three decks mentioned above probably won’t either. It has its uses vs rogue decks and mermails. However, a few OCG builds have found a use for this card with combos involving it and [YGOCARD]Beetron[/YGOCARD].
  141. Run 0-1.[/QUOTE]
  142. [QUOTE]Armageddon Knight
  143. Another way to get Hornet into the grave early. Combos amazingly with [YGOCARD]Summoner Monk[/YGOCARD] and Lavalval Chain to make a reasonable turbo build. Vulnerable to [YGOCARD]Effect Veiler[/YGOCARD], although if they use it on this they're not using it on Dragonfly or Centipede. Run 0-1. If you run monk run this.[/QUOTE]
  144. [QUOTE]Summoner Monk
  145. A relatively new addition to the gang. With the release of Lavalval Chain he opens up the possibility of a decent turbo build where you summon [YGOCARD]Armageddon Knight[/YGOCARD] to ditch Hornet then Xyz into Lavalval Chain and stack Dragonfly for next turn. Run 0 or 2. This guy is an engine option. If you run cardcars I probably wouldn’t advise trying to fit this in too. If not this card isn’t a terrible option to have.[/QUOTE]
  146. [QUOTE]Maxx "C"
  147. Dominates the current top deck (Dragons) as well as some other possible opponents in the current format. Verz is relatively immune excepting before xyz opportunities for a quick draw 1. Vs spellbooks a before judgment resolution or a chained ophion to prietess. Very solid vs dark worlds and mermails. It is also another Imitation target. [/QUOTE]
  148. [QUOTE]Tragoedia
  149. A good hand trap to draw off a [YGOCARD]Maxx "C"[/YGOCARD] if your opponent is going for the OTK. You're unlikely to use the [YGOCARD]Brain Control[/YGOCARD] effect, but he can make himself into an [YGOCARD]Insect Imitation[/YGOCARD] target. You can also drop him while you control traps, unlike Gorz, making it a little harder to read.[/QUOTE]
  150. [QUOTE]Gorz the emissary of darkness
  151. A solid 2700 beater that makes a generally powerful token to join him. A good card to have in deck with maxx “C” drawing through a otk. Unlike [YGOCARD]Tragoedia[/YGOCARD] it’s attack points are solid, making it a more reliable play. It is more of a stand-alone tech that can save your life. Unfortunately it is easier to read than [YGOCARD]Tragoedia[/YGOCARD]. Luckily few decks run it, making it more of a surprise. Having no backrow could very well mean a [YGOCARD]Heavy Storm[/YGOCARD] set-up instead.
  152. Run 0-1. [/QUOTE]
  154. [QUOTE][YGOCARD]Hope for Escape[/YGOCARD].
  155. A personal tech of my own that can be surprisingly useful. Inzektors have been know for come from behind victories in terms of lifepoints. This card can draw up to 2-3 cards in a regular build making it a slightly lifepoint-pricy [YGOCARD]Cardcar D[/YGOCARD] without the turn loss. It’s chainable and with upstart goblins it’s potential significantly increases.
  156. Run 0-3. It’s an interesting card to try out.[/QUOTE]
  158. Cards like [YGOCARD]Storm[/YGOCARD] and typhoon should be massed for their spell trap removal ability and otk potential. Other spell and trap techs include [YGOCARD]Solemn Judgment[/YGOCARD], [YGOCARD]Solemn Warning[/YGOCARD], [YGOCARD]Monster Reborn[/YGOCARD], [YGOCARD]Pot of Duality[/YGOCARD], [YGOCARD]Dark Hole[/YGOCARD], [YGOCARD]Fiendish Chain[/YGOCARD], [YGOCARD]Breakthrough Skill[/YGOCARD], [YGOCARD]Bottomless Trap Hole[/YGOCARD], CED, [YGOCARD]Effect Veiler[/YGOCARD], and [YGOCARD]Torrential Tribute[/YGOCARD]. Inzektors are known for their great variety of potential tech options, never underestimate their ability to come up with something new.
  160. There are a few former techs that have been dropped as Inzektors have evolved through the metas. BLS, [YGOCARD]Verdant Sanctuary[/YGOCARD], [YGOCARD]Forbidden Lance[/YGOCARD] etc.
  163. [B]V. Standard Battle Formation[/B]
  164. [QUOTE]Monsters
  165. 3 [YGOCARD]Inzektor Centipede[/YGOCARD] (Staple)
  166. 3 [YGOCARD]Inzektor Ladybug[/YGOCARD]    (Staple)
  167. 1 [YGOCARD]Inzektor Dragonfly[/YGOCARD]  (Staple)
  168. 1 [YGOCARD]Inzektor Hornet[/YGOCARD]        (Staple)
  169. 0-2 [YGOCARD]Inzektor Hopper[/YGOCARD]    (Primary tech at 1)
  170. 1 [YGOCARD]Inzektor Giga-Mantis[/YGOCARD] (Solid staple)
  171. 0 or 2 [YGOCARD]Card Trooper[/YGOCARD]       (Less used tech)
  172. 0-3 [YGOCARD]Cardcar D[/YGOCARD]            (Primary tech engine)
  173. 0-3 [YGOCARD]Maxx "C"[/YGOCARD]            (Primary tech)0-3
  174. [YGOCARD]Effect Veiler[/YGOCARD]            (Probably tech)0-2
  175. [YGOCARD]Tragoedia[/YGOCARD]                 (Potential tech)
  176. 0-1 [YGOCARD]Dark Armed Dragon[/YGOCARD]    (Debatable tech)
  177. 0-1 [YGOCARD]Gorz the Emissary of Darkness[/YGOCARD]    (Potential tech)[/QUOTE]
  178. [QUOTE]Spells2-3 [YGOCARD]Mystical Space Typhoon[/YGOCARD]   (Staple)
  179. 0 or 2 [YGOCARD]Inzektor Sword - Zektkaliber[/YGOCARD]  (Extremely likely tech)
  180. 0-2 [YGOCARD]Pot of Duality[/YGOCARD]                            (Solid tech)
  181. 0-2 [YGOCARD]Insect Imitation[/YGOCARD]                          (Popular tech)
  182. 1 [YGOCARD]Foolish Burial[/YGOCARD]            (Staple)
  183. 1 [YGOCARD]Dark Hole[/YGOCARD]                  (falling tech)
  184. 1 [YGOCARD]Monster Reborn[/YGOCARD]        (Staple)
  185. 1 [YGOCARD]Heavy Storm[/YGOCARD]             (Staple)
  186. 0-3[YGOCARD]Upstart Goblin[/YGOCARD]               (combo tech, fits with [YGOCARD]Hope for Escape[/YGOCARD].)[/QUOTE]
  187. [QUOTE]Traps0-3 [YGOCARD]Call Of The Haunted[/YGOCARD]            (Falling tech)      
  188. 0-3 [YGOCARD]Threatening Roar[/YGOCARD]                  (Popular tech)
  189. 0-3 [YGOCARD]Waboku[/YGOCARD]                                 (Popular tech)
  190. 0-2 [YGOCARD]Fiendish Chain[/YGOCARD]                      (Falling tech)
  191. 0-2 [YGOCARD]Mirror Force[/YGOCARD]                          (Unlikely tech)
  192. 0-2 [YGOCARD]Bottomless Trap Hole[/YGOCARD]            (Decent tech)
  193. 0-2 [YGOCARD]Torrential Tribute[/YGOCARD]                   (Falling tech)
  194. 0-2 [YGOCARD]Breakthrough Skill[/YGOCARD]                 (Tech)
  195. 0-1 [YGOCARD]Solemn Warning[/YGOCARD]                     (Falling popular tech)
  196. 0-1 [YGOCARD]Solemn Judgment[/YGOCARD]                   (Falling popular tech)[/QUOTE]
  197. [QUOTE]Side Deck Suggestions
  198. Dust [YGOCARD]Tornado[/YGOCARD]   (Trap heavier decks)
  199. [YGOCARD]Imperial Iron Wall[/YGOCARD]     (Evilswarms, spellbooks, dragon rulers, etc)
  200. [YGOCARD]Droll & Lock Bird[/YGOCARD]     (Spellbooks, dark worlds.)
  201. [YGOCARD]Gozen Match[/YGOCARD]              (Maybe spellbooks, dragon rulers.)
  202. [YGOCARD]Soul Drain[/YGOCARD]                   (Dragon rulers, mermails, dark worlds.)
  203. [YGOCARD]Dimensional Fissure[/YGOCARD]    (Maybe dragon rulers etc, dark worlds,)[/QUOTE]
  204. [QUOTE]Extra Deck Suggestions
  205. [YGOCARD]Gaia Dragon, the Thunder Charger[/YGOCARD]
  206. [YGOCARD]Tiras, Keeper of Genesis[/YGOCARD]
  207. [YGOCARD]Adreus, Keeper of Armageddon[/YGOCARD]
  208. [YGOCARD]Inzektor Exa-Stag[/YGOCARD]
  209. [YGOCARD]Gagaga Cowboy[/YGOCARD]
  210. [YGOCARD]Wind-Up Zenmaines[/YGOCARD]
  211. [YGOCARD]Wind-Up Arsenal Zenmaioh[/YGOCARD]
  212. [YGOCARD]Inzektor Exa-Beetle[/YGOCARD]
  213. [YGOCARD]Number 30: Acid Golem of Destruction[/YGOCARD]
  214. Number 61: Volcasaurus
  215. Lavalval Chain[/QUOTE]
  217. [B]VI. Rulings[/B]
  218. [QUOTE][YGOCARD]Stardust Dragon[/YGOCARD] vs. Inzektor HornetSending Hornet to the grave is a cost. Therefore, it isn't on the field when the effect resolves. [YGOCARD]Stardust Dragon[/YGOCARD] CAN chain to the effect, but [YGOCARD]Inzektor Hornet[/YGOCARD] is already in the grave so it doesn't destroy Hornet, but it will negate it. The effect of Dragonfly or Centipede still triggers. [/QUOTE]
  219. [QUOTE][YGOCARD]Book of Moon[/YGOCARD] vs. InzektorsIf [YGOCARD]Book of Moon[/YGOCARD] is used in response to the summon if an Inzektor monster, then you do not get the chance to activate its effect, due to Player Priority on Ignition Effects not existing anymore. If you activate [YGOCARD]Book of Moon[/YGOCARD] at the resolution of an Inzektor monster's effect, then the equipped Inzektor will fall of and the additional effects of the Inzektor monster that was flipped face-down will not trigger.If [YGOCARD]Book of Moon[/YGOCARD] is activated in the same chain as Dragonfly's or Centipede's additional effect, they will still get the effect. Book will flip the monster down first, and then the effect will go off. [/QUOTE]
  220. [QUOTE][YGOCARD]Dimensional Fissure[/YGOCARD] / [YGOCARD]Macro Cosmos[/YGOCARD] vs. Inzektor HornetIf [YGOCARD]Dimensional Fissure[/YGOCARD] is active, the effect of [YGOCARD]Inzektor Hornet[/YGOCARD] can still be activated as it's being sent to the Graveyard as an Equip Spell and not a monster.You cannot activate Hornet's effect while [YGOCARD]Macro Cosmos[/YGOCARD] is face-up on the field as you cannot send it to grave since every card would be banished instead. [/QUOTE]
  221. [QUOTE][YGOCARD]Black Rose Dragon[/YGOCARD] vs. Inzektor equipped with Giga-MantisIn the case in which [YGOCARD]Inzektor Giga-Mantis[/YGOCARD] is equipped to an Inzektor monster and both are destroyed simultaneously by the effect of [YGOCARD]Black Rose Dragon[/YGOCARD], the effect of Giga-Mantis will activate. However, the additional effect of the Inzektor monster destroyed cannot trigger. [/QUOTE]
  222. [QUOTE]Inzektors vs. Forbidden LanceIf an Inzektor is equipped with a monster and [YGOCARD]Forbidden Lance[/YGOCARD] is used on it, then that Inzektor loses all effects granted by that monster, but the monster stays equipped. Using [YGOCARD]Forbidden Lance[/YGOCARD] on a monster target by Hornet will prevent that monster's destruction. [/QUOTE]
  223. [QUOTE][YGOCARD]Inzektor Dragonfly[/YGOCARD], Zektkaliber, and HornetIf you destroy Zektkaliber with Hornet while it's equipped to Dragonfly, its effect will trigger twice because the effect doesn't trigger simultaneously. [/QUOTE]
  224. [QUOTE]Hornet vs. Evilswarm Thanatos / Machina FortressHornet's effect is treated as an Equip Spell effect and not a Monster effect. So it can destroy Thanatos and won't trigger Fortress's effect to discard. [/QUOTE]
  225. [QUOTE]Inzektors vs [YGOCARD]Forbidden Dress[/YGOCARD].
  227. If an opponent activated [YGOCARD]Forbidden Dress[/YGOCARD] on an inzektor before they declare effect an inzektor can still equip despite dress preventing targeting. Despite the fact that equips target, neither the effect of the equipping inzektor or the equipped actually target the equipping inzektor. No card effect is considered to have targeted the inzektor. [/QUOTE]
  228. [QUOTE][YGOCARD]Inzektor Hornet[/YGOCARD] vs dolkka, shadow mirror, etc.
  230. Hornet counts as a spell effect. If it is already equipped to an inzektor none of the cards mentioned above can negate it’s effect. Same goes for six samurai’s [YGOCARD]Musakani Magatama[/YGOCARD].[/QUOTE]
  232. [B]VII. Useful Combos[/B]
  234. You need:
  235. [YGOCARD]Inzektor Dragonfly[/YGOCARD]
  236. [YGOCARD]Inzektor Hornet[/YGOCARD]
  237. [YGOCARD]Inzektor Sword - Zektkaliber[/YGOCARD] OR [YGOCARD]Inzektor Giga-Mantis[/YGOCARD]
  239. Must have in deck:
  240. 3 [YGOCARD]Inzektor Centipede[/YGOCARD]
  241. [YGOCARD]Inzektor Ladybug[/YGOCARD]
  242. Inzektor Sword Zektkaliber OR [YGOCARD]Inzektor Giga-Mantis[/YGOCARD]
  244. How to:
  245. 1. Summon Dragonfly
  246. 2. Use effect, equip Hornet
  247. 3. If opponent has a card on field, go to A; if not then B
  249. A.
  250. 3. Destroy the opponent's card using Hornet.
  251. 4. Summon Centipede5. Hornet to Centipede. Zektkaliber of Giga-Mantis to Dragonfly
  252. 6. Use Hornet to destroy Giga-Mantis / Zektkaliber
  253. 7. Dragonfly's effect to summon Centipede and Centipede effect to add Zektkaliber / Giga-Mantis
  254. 8. Repeat steps 5-8
  255. 9. Finally, summon Ladybug and use its effect to equip Giga-Mantis
  256. 10. Ending Field: 3 Centipede + Dragonfly + Ladybug with Giga-Mantis = 1600(3) + 1000 + 2400 = 8200
  258. B.
  259. 3. Equip both Hornet and Zektkaliber / Giga-Mantis to Dragonfly.
  260. 4. Destroy Zektkaliber / Giga-Mantis with Hornet. Special summon 2 Centipede with Dragonfly.
  261. 5. This is the trickiest part. If you have Ladybug in hand, that would be great. Use it on Centipede and make it lvl 5. Then search for the Zektkaliber and repeat te previous steps in section A.
  262. 6. If you don't have Ladybug, then destroy one of your own cards with Hornet. [/QUOTE]
  263. [QUOTE]INZEKTOR SHOCK MASTER COMBO (without Hopper)Video: [url][/url] [/QUOTE]
  264. [QUOTE]INZEKTOR SHOCK MASTER COMBO (with Hopper)Video: [url][/url][/QUOTE]
  266. [QUOTE]An OCG combo was mentioned on the previous thread. I recently edited it and am now giving you my minorly edited version. Since I don’t see any OCG exclusives in this combo it’s actually available to the TCG. (Correct me if you see an OCG exclusive I missed.)
  269. Requirements. Dragonfly ladybug set-up with one [YGOCARD]Insect Imitation[/YGOCARD]/ transturn after you have the set-up.
  271. 1. Dragonfly uses ladybug to raise to level 4-5. Summons centi through deck effect.
  272. 2. Centi raises dragonfly to 6. Add weevil.
  273. 3. Weevil to dragonfly.
  274. 4. Transturn/imitation tributes centi to summon [YGOCARD]Beetron[/YGOCARD].
  275. 5. [YGOCARD]Beetron[/YGOCARD] sends weevil to the graveyard to revive centi.
  276. Weevil uses revival effect to revive itself and dragonfly summons inzektor centi 2.
  277. NOTE: ( the original combo mentioned summoned mantis from deck to go with weevil. This would leave you with a used level 5 dragonfly that isn’t really needed.)
  278. 6. Centi raises level to 4, adds [YGOCARD]Inzektor Hornet[/YGOCARD] or mantis.
  279. 7/8.Overlay centi and [YGOCARD]Beetron[/YGOCARD] to form lavaval chain.
  280. 7/8. Level 6 dragonfly and weevil overlay to form constellar Ptolemy M7.
  281. 9. Chain detachs centi to dump any monster. (In this case DAD.)
  282. 10. Our rank 6 constellar will detach dragonfly to add from grave to hand the monster dumped by chain. (In this case DAD.)
  283. 11. Special DAD. (Presuming this is the card you chose to add with the combo being mentioned above.)Three darks: (dragonfly, ladybug, and centi) are in your grave.
  285. 12+.From here you could use centi to pop chain and add mantis. Mantis can be blown up for dragonfly revival. There are a couple other ways to get dragonfly back out. This probably will not be significantly important to the combo. If you run hopper you can even use DAD to pop chain. Then you use dragonfly to boost to 4, summon hopper, boost centi to 4 through the ladybug off of hopper, and make shock master.
  287. Your end field should include DAD, constellar Ptolemy, and a options including your second centi and chain, or even a combo involving shock master at the cost of your second centi and chain. This can be used as a first turn shutdown, a otk, or an overwhelming slam. Keep in mind that chain and Ptolemy can add ANY monster from deck to hand.[/QUOTE]
  289. I’ll finish this up with a few versions of builds I have noticed and my own personal choices involving them. (So they are partially biased to my own personal opinions. You should be able to tell with parts are my personal decisions and which parts are common enough. Example, I generally prefer weevil to the second sword.
  291. [QUOTE][url][/url] Inzektor hope.
  292. [url][/url] Inzektor monk.
  293. [url][/url] Inzektor speed. (This is a different hope build of mine.)
  294. [url][/url] Ninzektors.
  295. [url][/url] OCG styled inzektors
  296. [url][/url] Standard build.[/QUOTE]
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