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SomeOtherAnon

Engineer Part 2

Dec 21st, 2013
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  1. >You barge back into the barn, Scootaloo hot on your heels.
  2. >Tossing the wreckage of the jetpack in a heap nearby, you turn your attention to the schematics you carved into your table.
  3. >They are, as expected, completely illegible.
  4. >Your handwriting tends to look like hieroglyphics at the best of times, and you hashed these blueprints out in a few minutes, at most.
  5. "Well, buggered if I know what I was on about when I made that thing."
  6. >Scootaloo looks disappointed.
  7. >That's no good.
  8. >Whatever, you'll just wing it.
  9. >You pick the totalled jetpack up off the floor and dump it on the workbench, and start by ripping a side of the casing off.
  10. >Probably just needs some patching up and a quick polish.
  11. >As you gaze into the depths of the machine, you feel the inspiration return.
  12. >You start gathering up parts from your pile of scrap, and start replacing bits of the jetpack with them.
  13. >No, no. Of course this design didn't work.
  14. >All this assembly is completely redundant, that coil needs to be a bit further inside...
  15. >What were you thinking when you built this hunk of junk?
  16. >Scootaloo hands you parts and tools when you ask for them, and work progresses smoother that ever.
  17. >You get about half way through rebuilding the jetpack, when you realise something.
  18. >One of the things it was missing was a spiffy paintjob!
  19. >You whistle, and Rivets the Clockwork Frog hops up onto the bench.
  20. "Fetch some paint, Rivets. Red, orange and yellow."
  21. >"Rivet, rivet!"
  22. >Rivets hops away, and you get back to fixing this jetpack.
  23. >A few copper tubes bent this way, through a few of these doohickeys...
  24. >Once that particular specialised part is finished, you jam it in the jetpack.
  25. >Doesn't quite fit. Hmm.
  26. "Hold the jetpack still, Scoots."
  27. >She jumps over to the other side of the table, and braces against the jetpack.
  28. >You rear back your foot, and stomp the part in.
  29. >Both Scootaloo and the jetpack fly off the table.
  30. >You swing over, help Scootaloo up, then pick the jetpack back up.
  31. >The mechanism is firmly wedged into the jetpack.
  32. >Beautiful!
  33. >You get a particularly sturdy looking steel plate and slap it on.
  34. >You spot weld it on in a few places before your welder fails.
  35. >Growling in irritation, you sweep a part of the bench clean, and start constructing a new device.
  36. >Pulleys, cords, a fair amount of clockwork and you're done.
  37. >One bona fide perpetual motion machine.
  38. >You slap a magnet on one of the wheels and put a coil of copper wire around that.
  39. >Giving the machine a quick whirl, you grab the ends of the copper wire, and bring them together.
  40. >Electricity arcs between them, and you bring them over to the jetpack.
  41. >You run the arced electricity around the edge of the steel plate, and the edges weld to the jetpack.
  42. >You plant a fist into the inner workings of the perpetual motion machine, it's purpose fulfilled.
  43. >It grinds to a halt with an ear piercing screech before it catastrophically disassembles.
  44. >Shortly thereafter, Rivets returns with a few pots of paint and a couple paintbrushes.
  45. >You grab the paint while Scootaloo tells Rivets that he's a good frog.
  46. >A once over with red, then some flames on the sides with yellow and orange, and the jetpack is complete!
  47. >Well, almost complete.
  48. >You get a couple more scraps of metal that are about the same size, and stab them into opposite sides of the jetpack.
  49. >Wings!
  50. "Now it's time to take this thing for a test drive."
  51. >You drag the refurbished jetpack to the testing field, along with what remains of your fuel mixture.
  52. >Scootaloo straps herself into the device, and you pour the fuel in.
  53. >Some of it spills out onto the ground and all the grass within a foot of it almost instantly shrivels up and dies.
  54. >Huh.
  55. >At any rate, you make sure everything is prepared.
  56. >Jetpack? Check. Scoots? Check. Anonymous? Check. Safety goggles? Not check.
  57. >Oh well. Probably wont need them.
  58. >You kick the jetpack lightly, then flee to a safer viewing area.
  59. >The jetpack rumbles ominously, then it takes off.
  60. >Instead of the yellow-orange flame the previous version had, this jetpack outputs a much cleaner, blue flame.
  61. >It's the difference between a safety flame and a working flame on a Bunsen burner.
  62. >Scootaloo looks like she's having the time of her life, and after a short time in the air, she gets the hang of turning and banking and such.
  63. >In no time at all, she's doing aileron rolls and loop de loops.
  64. >Then the jetpack starts to run out of fuel.
  65. >Noticing this, Scootaloo turns around and prepares to land.
  66. >She glides down to the ground, then ploughs into it at top speed.
  67. >She gouges a large channel in the earth before coming to a stop.
  68. >At this point you are approached by a purple unicorn.
  69. >You recognize her as Twilight Sparkle, local librarian.
  70. >Now that you see her, you vaguely recall telling her that you'd let her inspect some of your contraptions today.
  71. >As Scootaloo crawls from the ground, a bit dirty but otherwise unharmed, Twilight trots up to you and starts speaking.
  72. >"You should've been at the library half an hour ago!"
  73. "I was busy."
  74. >"Busy doing what?"
  75. "Busy building Scootaloo a jetpack."
  76. >You walk over to where Scootaloo is and help her out of the hole she's gotten herself into.
  77. >The jetpack is still attached to her and looks mostly unharmed.
  78. >The wings are a bit dented, but that's it.
  79. "So, anyway. You were talking about a library?"
  80. >"Yes. I wanted you to come to the library earlier today so that I can see how one of your little automatons works."
  81. >You carry Scootaloo and the jetpack with you as you follow Twilight to the library.
  82. >She opens the door, and you enter.
  83. >The library is, as one would expect, very clean.
  84. >You put Scootaloo and the jetpack down on a nearby table, and get yourself a chair.
  85. >Twilight sits opposite you, and looks at you expectantly.
  86. "What?"
  87. >"I'm waiting for you to present an automaton."
  88. >There's no way this madmare is going to disassemble Rivets.
  89. >Guess you'll just have to make another critter.
  90. >You glance around the room and find a clock on the wall.
  91. >It's hands don't move from their positions, yet it keeps making a tick tock sound.
  92. >She probably just keeps it around for the noise.
  93. >A niggling idea creeps into your head, and in short order you're inspired to create a miniature dragon thing out of clockwork.
  94. >You will name it Humphrey.
  95. >You get up from your chair while Scootaloo struggles with getting the jetpack off.
  96. >You walk up to the clock on the wall, take it off, and throw it at the ground.
  97. >It is reduced to a convenient pile of spare parts.
  98. >You sit down and start constructing.
  99. >Twilight tries to use magic to stop you, but Scootaloo manages to get the jetpack off and tackles her.
  100. >Her attention thus diverted, you can work on Humphrey in relative peace.
  101. >In a very short amount of time, you have Humphrey basically constructed.
  102. >But, he needs a casing of some sort.
  103. >Lacking any metal, much less the tools to work it, you make do with wood.
  104. >A couple more minutes later, you have Humphrey completed.
  105. >You clap your hands twice, and he springs to life.
  106. >You look up from your contraption to find the library in disarray.
  107. >Books everywhere, dirt everywhere and two ponies battling it out.
  108. "Oi! Break it up!"
  109. >Twilight and Scootaloo stop fighting suddenly, looking at you.
  110. >Then they zip to opposite sides of the room.
  111. "Now, Humphrey. Clean this place up."
  112. >The miniature, wooden-shelled dragon salutes you, then gets to work.
  113. >Twilight looks on in awe as your newest device starts picking up stacks of books twice as tall as him, then starts putting them back where they belong.
  114. >As he works, you walk up to Twilight.
  115. "There's your automaton. His name is Humphrey."
  116. >She smiles and continues to watch Humphrey clean up the library.
  117. >A minute later, Humphrey is done.
  118. >He walks up to you, bows respectfully, and sits down on the floor.
  119. >Twilight immediately scoops him up and takes him downstairs.
  120. >You follow her, and Scootaloo follows you.
  121. >The area underneath the library looks like a mad scientist's laboratory.
  122. >There's even a Jacobs ladder in the corner, just for aesthetics.
  123. >Twilight puts Humphrey on a steel table, and prepares some various tools.
  124. >Then, she disassembles Humphrey, categorizing each individual part.
  125. >She starts with a leg, then moves on to the other one.
  126. >She works her way up, eventually taking Humphrey apart completely.
  127. >She makes a page of notes, then starts reassembling Humphrey.
  128. >Once she puts the last wooden plate back in, she clops her front hooves together twice.
  129. >Humphrey fails to respond.
  130. >"Maybe you have to do it?"
  131. >You clap your hands twice.
  132. >Humphrey once again fails to respond.
  133. >"But that makes no sense! I put him back together the same way he was before!"
  134. >You roll your eyes, then walk up to Humphrey.
  135. >You pop one of his wooden plates off with a fingernail, then look inside.
  136. "One of these gears is out of place."
  137. >You touch one of the gears back where it's meant to be and put the wooden plate back.
  138. >You clap your hands twice, and Humphrey comes to life.
  139. >Twilight furiously writes out more notes.
  140. >Partway through, she stops suddenly and starts ushering you and Scootaloo out.
  141. >Once you're in the library proper, she goes back into the basement and shuts the door on you.
  142. >Rude.
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