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nzombies cerberus fgd

Oct 25th, 2024
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text 1.13 KB | Gaming | 0 0
  1. @include "base.fgd"
  2.  
  3. @PointClass wirebox( RangeMins,RangeMaxs ) base(Targetname, Origin, Angles) studio("models/motd/cerberus.mdl") = nz_cerberus : "A dog head that will emerge from the wall and eat dead bodies upon noticing them."
  4. [
  5. GoalAmount(integer) : "Goal amount" : 6 : "How many bodies must be eaten for this head to be satisfied."
  6. RangeMins(vector) : "Detection zone mins" : "-128 -128 -128" : "South-west-bottom corner of a world-aligned box inside of which this entity will detect NPCs dying."
  7. RangeMaxs(vector) : "Detection zone maxs" : "128 128 32" : "North-east-top corner of a world-aligned box inside of which this entity will detect NPCs dying."
  8.  
  9. input SetGoalAmount(integer) : "Set the amount of bodies that need to be fed to satisfy this head."
  10. input Satisfy(void)
  11. input Kill(void) : "Removes this entity from the world."
  12.  
  13. output OnVictimFound(void) : "Fires when an NPC or NextBot is killed within this entity's bounding box."
  14. output OnEmerge(void) : "Fires when the head emerges from the wall."
  15. output OnVictimEaten(void) : "Fires when the head has finished swallowing it's prey."
  16. output OnSatisfied(void)
  17. ]
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