dEN5

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Jan 22nd, 2020
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  1. "gohert"
  2. {
  3. //Created by D2AbilityCreator 2.0
  4. "BaseClass" "ability_datadriven"
  5. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_PASSIVE"
  6. "AbilityTextureName" ""
  7. "MaxLevel" "1"
  8. "RequiredLevel" "1"
  9. "LevelsBetweenUpgrades" "0"
  10. "AbilitySpecial"
  11. {
  12. "01"
  13. {
  14. "var_type" "FIELD_FLOAT"
  15. "duration" "1"
  16. }
  17. }
  18. "Modifiers"
  19. {
  20. "-------_01"
  21. {
  22. "Passive" "1"
  23. "IsBuff" "1"
  24. "IsDebuff" "0"
  25. "IsHidden" "1"
  26. "IsPurgable" "0"
  27. "OnAttackLanded"
  28. {
  29. "Random"
  30. {
  31. "Chance" "15"
  32. "OnSuccess"
  33. {
  34. "RunScript"
  35. {
  36. "ScriptFile" "npc_abilities/agilityofshadows.lua"
  37. "Function" "ApplyBuffs"
  38. }
  39. }
  40. }
  41. }
  42. }
  43. "modifier_art_of_shadows_buff"
  44. {
  45. "Passive" "0"
  46. "IsBuff" "1"
  47. "IsDebuff" "0"
  48. "IsHidden" "0"
  49. "IsPurgable" "1"
  50. "OnCreated"
  51. {
  52. "Damage"
  53. {
  54. "Target" "CASTER"
  55. "Type" "DAMAGE_TYPE_PHYSICAL"
  56. "Damage" "10"
  57. "MaxHealthPercentBasedDamage" "1"
  58. }
  59. }
  60. "Properties"
  61. {
  62. "MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "800"
  63. }
  64. }
  65. }
  66. }
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