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FeatherBoard_CONFIG

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Apr 20th, 2017
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44. lang: 'en'
  45. debug: false
  46. log:
  47. enabled: true
  48. reset: false
  49. update:
  50. check: true
  51. placeholder:
  52. log-memory: false
  53. clear-unused: true
  54. config-cache: false
  55. tweaks:
  56. keepScoreboardOnQuit: false
  57. detect-placeholderdelay: false
  58. verbose-placeholder-timings: false
  59. ignore-placeholder-problems: false
  60. database:
  61. persistent: false
  62. database: "featherboard"
  63. username: bukkit
  64. isolation: SERIALIZABLE
  65. driver: org.sqlite.JDBC
  66. password: walrus
  67. url: jdbc:sqlite:{DIR}{NAME}.db
  68. save-interval: 6000
  69. disabled-worlds:
  70. - 'example_world'
  71. show-delay: 0
  72. antiflicker: true
  73. scoreboard-assigning: "PERMISSION"
  74. gui:
  75. title: "Scoreboards"
  76. size: -1
  77. boards:
  78. default:
  79. title:
  80. text:
  81. - ' <delay times="1">&c&lMistHQ</delay> '
  82. - ' <delay times="1">&c&lMistHQ</delay> '
  83. interval: 10
  84. random: false
  85. header:
  86. text:
  87. - ''
  88. interval: 10
  89. random: true
  90. header:
  91. text:
  92. - '&f&m---------------'
  93. player:
  94. text:
  95. - '&cPlayer: &f{player}'
  96. onlines:
  97. text:
  98. - '&cOnline: &f{onlineplayers}'
  99. ping:
  100. text:
  101. - '&cPing: &f{ping}ms'
  102. line:
  103. text:
  104. - '&f&m---------------'
  105. faction:
  106. text:
  107. - '&cFaction: &f{factionsuuid_faction_name}'
  108. balance:
  109. text:
  110. - '&cBalance: &f${money_formatted}'
  111. power:
  112. text:
  113. - '&cPower: &f{factionsuuid_player_power_rounded}&c/&f10'
  114. kills:
  115. text:
  116. - '&cKills: &f{stat_kills}'
  117. deaths:
  118. text:
  119. - '&cDeaths: &f{stat_deaths}'
  120. gapple:
  121. text:
  122. - '&6Gapple: &f{gopple}'
  123. voteparty:
  124. text:
  125. - '&cVote party: &f{voteparty_votesremaining} &c/ &f50'
  126. footer:
  127. text:
  128. - '&f&m---------------'
  129. ip:
  130. text:
  131. - '&c &a&oexamplemc.com'
  132. # This is a combat scoreboard example showing
  133. # combat related information.
  134. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  135. # (Unless you want it to show all the time)
  136. # You still need to 'trigger' this scoreboard in the vanilla_combat
  137. combat-scoreboard-example:
  138. # Lets just use the title,header and footer from the example above
  139. # for in depth configuration look above.
  140. #
  141. # When designing a board that is used when triggered on an event. You have
  142. # to think (before looking at the placeholders) what is relevant.
  143. # For example: When I think of combat my first thoughts are:
  144. # - Health: To see how much you have left
  145. # - Possible cooldown timers
  146. # - With who am I in combat?
  147. # - Target health
  148. # - mcMMO attacking level?
  149. #
  150. # Next you have to think what is important during that event:
  151. # - Combat: not too much distraction (no animations, smaller scoreboard)
  152. #
  153. # Once you know those things start looking for placeholders. A lot of events such
  154. # as mcmmo have placeholders that can only be used in such events.
  155. title:
  156. text:
  157. # To create cool looking animations you create yourself
  158. # you can use the graphical tool AnimationCreator
  159. # https://www.spigotmc.org/resources/animationcreator.6001/
  160. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  161. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  162. - '<single><delay times="10">&l><</delay></single>'
  163. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  164. - '<single>&f&lherB</single>'
  165. - '<single>&f&lherBo</single>'
  166. - '<single>&f&latherBoa</single>'
  167. - '<single>&f&leatherBoar</single>'
  168. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  169. interval: 2
  170. random: false
  171. header:
  172. text:
  173. - '&a&m+-----------------+'
  174. interval: 10
  175. random: true
  176. combat-label:
  177. text:
  178. - '&8&l> &7&lCombat target:'
  179. interval: 100
  180. random: false
  181. combat-data:
  182. text:
  183. - '{vanilla-combat_opponent_name}'
  184. interval: 2
  185. random: false
  186. spacer1:
  187. text: []
  188. interval: 100
  189. health-label:
  190. text:
  191. - '&8&l> &7&lHealth stats:'
  192. interval: 100
  193. random: false
  194. health-data-1:
  195. text:
  196. - '&aYou: {healthbar}'
  197. interval: 1
  198. random: false
  199. health-data-2:
  200. text:
  201. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  202. interval: 1
  203. random: false
  204. footer:
  205. text:
  206. - '&a&m+-----------------+'
  207. interval: 10
  208. random: true
  209. # This is an example for mcMMO when you level up
  210. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  211. # (Unless you want it to show all the time)
  212. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  213. mcmmo-levelup:
  214. title:
  215. text:
  216. # To create cool looking animations you create yourself
  217. # you can use the graphical tool AnimationCreator
  218. # https://www.spigotmc.org/resources/animationcreator.6001/
  219. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  220. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  221. - '<single><delay times="10">&l><</delay></single>'
  222. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  223. - '<single>&f&lherB</single>'
  224. - '<single>&f&lherBo</single>'
  225. - '<single>&f&latherBoa</single>'
  226. - '<single>&f&leatherBoar</single>'
  227. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  228. interval: 2
  229. random: false
  230. header:
  231. text:
  232. - '&a&m+-----------------+'
  233. interval: 10
  234. random: true
  235. info-label:
  236. text:
  237. # mcMMO-levelup comes with several event specific placeholders
  238. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  239. interval: 10
  240. spacer1: # This is a spacer an empty line
  241. text:
  242. - ''
  243. interval: 10
  244. # Do you want to randomize the animation frames?
  245. random: false
  246. skill-label: # You can add elements to the group and name them like you want
  247. # Lets make a static label
  248. text:
  249. - '&9&l> &e&lSkill:'
  250. interval: 10 # The interval is not important since its just 1 static text.
  251. # Do you want to randomize the animation frames?
  252. random: false
  253. skill:
  254. # Lets make a static label
  255. text:
  256. - '{mcmmo-levelup_skill_name}'
  257. interval: 10 # The interval is not important since its just 1 static text.
  258. # Do you want to randomize the animation frames?
  259. random: false
  260. spacer2: # This is a spacer an empty line
  261. text:
  262. - ''
  263. interval: 100
  264. # Do you want to randomize the animation frames?
  265. random: false
  266. skilllevel-label: # You can add elements to the group and name them like you want
  267. # Lets make a static label
  268. text:
  269. - '&b&l> &e&lCurrent level:'
  270. interval: 10 # The interval is not important since its just 1 static text.
  271. # Do you want to randomize the animation frames?
  272. random: false
  273. skilllevel:
  274. # Lets make a static label
  275. text:
  276. - '{mcmmo-levelup_skilllevel}'
  277. interval: 10 # The interval is not important since its just 1 static text.
  278. # Do you want to randomize the animation frames?
  279. random: false
  280. footer:
  281. text:
  282. - '&a&m+-----------------+'
  283. interval: 10
  284. random: true
  285. # This is an example for Towny when you enter a town
  286. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  287. # (Unless you want it to show all the time)
  288. # You still need to 'trigger' this scoreboard in the 'towny-town'
  289. towny-town-example:
  290. # Lets just use the title,header and footer from the example above
  291. # for in depth configuration look above.
  292. title:
  293. text:
  294. # To create cool looking animations you create yourself
  295. # you can use the graphical tool AnimationCreator
  296. # https://www.spigotmc.org/resources/animationcreator.6001/
  297. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  298. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  299. - '<single><delay times="10">&l><</delay></single>'
  300. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  301. - '<single>&f&lherB</single>'
  302. - '<single>&f&lherBo</single>'
  303. - '<single>&f&latherBoa</single>'
  304. - '<single>&f&leatherBoar</single>'
  305. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  306. interval: 2
  307. random: false
  308. header:
  309. text:
  310. - '&a&m+-------------------+'
  311. interval: 10
  312. random: true
  313. town-label:
  314. text:
  315. - '&bYou are in town:'
  316. interval: 100
  317. town-data:
  318. text:
  319. - '{towny_currenttown_name}'
  320. interval: 100
  321. spacer1:
  322. text: []
  323. interval: 100
  324. townboard-label:
  325. text:
  326. - '&bTown board:'
  327. interval: 100
  328. townboard:
  329. text:
  330. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  331. interval: 3
  332. spacer2:
  333. text: []
  334. interval: 100
  335. population-label:
  336. text:
  337. - '&bPopulation:'
  338. interval: 100
  339. poplulation-data:
  340. text:
  341. - '{towny_currenttown_residents}'
  342. interval: 100
  343. footer:
  344. text:
  345. - '&a&m+-------------------+'
  346. interval: 10
  347. random: true
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