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apex_legends

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Feb 18th, 2019
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  1. fps_max 60
  2. showfps_enabled 1
  3. stream_enable 0
  4.  
  5. //mat_phong 1
  6. //mat_showmiplevels 0
  7. mat_diffuse 1
  8. mat_disable_bloom 1
  9. mat_disable_lightmap_ambient 1
  10. mat_disable_lightmaps 1
  11. mat_disable_model_ambient 1
  12. mat_disable_model_ambient 1
  13. mat_drawflat 1
  14. mat_enable_ssr 0
  15. mat_fastnobump 1
  16. mat_fastspecular 1
  17. mat_global_lighting 0
  18. mat_hdr_enabled 0
  19. mat_hdr_level 0
  20. mat_norendering 1
  21. mat_postprocess_enable 0
  22. //mat_reducefillrate 1
  23. mat_screen_blur_enabled 0
  24. mat_dynamic_tonemapping 0
  25. mat_fxaa_enable 0
  26. mat_use_compressed_hdr_textures 1
  27.  
  28. fog_enable 0
  29. fog_enable_water_fog 0
  30. fog_enableskybox 0
  31.  
  32. //r_drawmodelstatsoverlay 1
  33. //r_drawskybox_deprecated 1
  34. r_dynamic 0
  35. r_fastzreject 1
  36. r_forcecheapwater 1
  37. r_modeldecal_maxtotal 1
  38. r_particle_lighting_enable 0
  39. r_particle_low_res_enable 1
  40. r_updaterefracttexture 0
  41. r_updaterefracttexture_allowmultiple 0
  42. r_WaterDrawReflection 0
  43. r_WaterDrawRefraction 0
  44.  
  45. shadow_capable 0
  46. shadow_enable 0
  47.  
  48. //cl_fasttempentcollision 1
  49. cl_disable_ragdolls 1
  50. cl_particle_limiter_max_particle_count 10
  51. cl_particle_limiter_max_system_count 10
  52. cl_use_simd_bones 1
  53. cl_simdbones_slerp 1
  54.  
  55. lightmap_realtimelight 0
  56. lightmap_realtimeshadows 0
  57. lightmap_ambient 0
  58.  
  59. csm_world_shadows 0
  60. sssss_enable 0
  61.  
  62.  
  63. //mat_antialias_mode
  64. //mat_autoexposure_force_value
  65. //mat_autoexposure_max
  66. //mat_autoexposure_max_multiplier
  67. //mat_autoexposure_min
  68. //mat_autoexposure_min_multiplier
  69. //mat_autoexposure_override_min_max
  70. //mat_autoexposure_speed
  71. //mat_autoexposure_uncap
  72. //mat_backbuffer_count
  73. //mat_bloom_cutoff
  74. //mat_bloom_max_lighting_value
  75. //mat_bloom_scalefactor_scalar
  76. //mat_bloom_streak_amount
  77. //mat_bloom_streak_cutoff
  78. //mat_bloom_streak_cutoff_exposure_adapt
  79. //mat_bloom_streak_exponent_post
  80. //mat_bloom_streak_exponent_pre
  81. //mat_bloom_wide_amount
  82. //mat_bloom_wide_exponent_pre
  83. //mat_bloomamount_rate
  84. //mat_bloomscale
  85. //mat_checkStalls
  86. //mat_cloudmask
  87. //mat_colcorrection_disableentities
  88. //mat_colcorrection_editor
  89. //mat_colcorrection_forceentitiesclientside
  90. //mat_colorcorrection
  91. //mat_configcurrent
  92. //mat_crosshair
  93. //mat_crosshair_edit
  94. //mat_crosshair_edit_all
  95. //mat_crosshair_edit_editor
  96. //mat_crosshair_explorer
  97. //mat_crosshair_printmaterial
  98. //mat_crosshair_reloadmaterial
  99. //mat_debug_postprocess_allowed
  100. //mat_debug_postprocessing_effects
  101. //mat_debug_tonemapping
  102. //mat_debug_tonemapping_disable
  103. //mat_debug_tonemapping_mid1
  104. //mat_debug_tonemapping_mid2
  105. //mat_debug_tonemapping_shoulder
  106. //mat_debug_tonemapping_toe
  107. //mat_debugalttab
  108. //mat_depthbias_decal
  109. //mat_depthbias_normal
  110. //mat_depthbias_shadowmap
  111. //mat_depthbias_tightshadowmap
  112. //mat_depthbias_ui
  113. //mat_depthbias_zfill
  114. //mat_depthbiasclamp_decal
  115. //mat_depthbiasclamp_normal
  116. //mat_depthbiasclamp_shadowmap
  117. //mat_depthbiasclamp_ui
  118. //mat_depthbiasclamp_zfill
  119. //mat_depthfeather_enable
  120. //mat_depthtest_force_disabled
  121. //mat_detail_tex
  122. //mat_diffuse
  123. //mat_disable_bloom
  124. //mat_disable_lightmap_ambient
  125. //mat_disable_lightmaps
  126. //mat_disable_model_ambient
  127. //mat_drawflat
  128. //mat_drawTitleSafe
  129. //mat_dxlevel
  130. //mat_dynamic_tonemapping
  131. //mat_enable_ssr
  132. //mat_envmap_scale
  133. //mat_envmaptgasize
  134. //mat_fastnobump
  135. //mat_fastspecular
  136. //mat_filterlightmaps
  137. //mat_filtertextures
  138. //mat_force_bloom
  139. //mat_forceaniso
  140. //mat_frame_color_bias
  141. //mat_frame_color_enabled
  142. //mat_frame_color_scale
  143. //mat_frame_color_spot_metering_screen_ratio
  144. //mat_fullbright
  145. //mat_fxaa_enable
  146. //mat_gamma
  147. //mat_global_lighting
  148. //mat_hdr_enabled
  149. //mat_hdr_level
  150. //mat_hdrcolcorrection_editor
  151. //mat_hdrcolorcorrection
  152. //mat_hide_sun_in_last_cascade
  153. //mat_instancing
  154. //mat_letterbox_aspect_goal
  155. //mat_letterbox_aspect_threshold
  156. //mat_light_edit
  157. //mat_lightcull_subview
  158. //mat_lightcull_subviews
  159. //mat_local_contrast_edge_scale_override
  160. //mat_local_contrast_midtone_mask_override
  161. //mat_local_contrast_scale_override
  162. //mat_local_contrast_vignette_end_override
  163. //mat_local_contrast_vignette_start_override
  164. //mat_materialmip_character_0
  165. //mat_materialmip_character_1
  166. //mat_materialmip_character_2
  167. //mat_materialmip_character_3
  168. //mat_materialmip_character_4
  169. //mat_materialmip_cockpit_0
  170. //mat_materialmip_cockpit_1
  171. //mat_materialmip_cockpit_2
  172. //mat_materialmip_cockpit_3
  173. //mat_materialmip_cockpit_4
  174. //mat_materialmip_model_0
  175. //mat_materialmip_model_1
  176. //mat_materialmip_model_2
  177. //mat_materialmip_model_3
  178. //mat_materialmip_model_4
  179. //mat_materialmip_other_0
  180. //mat_materialmip_other_1
  181. //mat_materialmip_other_2
  182. //mat_materialmip_other_3
  183. //mat_materialmip_other_4
  184. //mat_materialmip_world_0
  185. //mat_materialmip_world_1
  186. //mat_materialmip_world_2
  187. //mat_materialmip_world_3
  188. //mat_materialmip_world_4
  189. //mat_maxframelatency
  190. //mat_mip_linear
  191. //mat_mipmaptextures
  192. //mat_norendering
  193. //mat_phong
  194. //mat_picmip
  195. //mat_postprocess_enable
  196. //mat_printLiveTex
  197. //mat_processtoolvars
  198. //mat_proxy
  199. //mat_reducefillrate
  200. //mat_reduceparticles
  201. //mat_reloadallmaterials
  202. //mat_reloadmaterial
  203. //mat_reloadtextures
  204. //mat_remoteshadercompile
  205. //mat_report_queue_status
  206. //mat_reversedepth
  207. //mat_RGB323232F_To_BC6H
  208. //mat_savechanges
  209. //mat_screen_blur_enabled
  210. //mat_screen_blur_override
  211. //mat_setvideomode
  212. //mat_shadercount
  213. //mat_shadowstate
  214. //mat_sharpen_amount
  215. //mat_sharpen_threshold
  216. //mat_sharpen_width
  217. //mat_show_texture_memory_usage
  218. //mat_showaspectratioinfo
  219. //mat_showenvmapmask
  220. //mat_showlowresimage
  221. //mat_showmaterials
  222. //mat_showmaterialsverbose
  223. //mat_showmiplevels
  224. //mat_showtextures
  225. //mat_skipid
  226. //mat_sky_color
  227. //mat_sky_scale
  228. //mat_slopescaledepthbias_decal
  229. //mat_slopescaledepthbias_normal
  230. //mat_slopescaledepthbias_shadowmap
  231. //mat_slopescaledepthbias_ui
  232. //mat_slopescaledepthbias_zfill
  233. //mat_spewvertexandpixelshaders
  234. //mat_sun_color
  235. //mat_sun_highlight_size
  236. //mat_sun_scale
  237. //mat_surfacefilter
  238. //mat_surfaceid
  239. //mat_surfacemat
  240. //mat_sync_rt
  241. //mat_sync_rt_flushes_gpu
  242. //mat_syncGPU
  243. //mat_syncInterval
  244. //mat_texture_limit
  245. //mat_texture_list
  246. //mat_texture_list_txlod
  247. //mat_texture_list_txlod_sync
  248. //mat_texture_list_view
  249. //mat_translucency_errors
  250. //mat_use_compressed_hdr_textures
  251. //mat_vignette_enable
  252. //mat_vsync
  253. //mat_vsync_mode
  254. //mat_warn_texture_convert
  255.  
  256.  
  257. //fog_controller
  258. //fog_enable
  259. //fog_enable_water_fog
  260. //fog_enableskybox
  261. //fog_volume
  262. //fog_volume_debug
  263.  
  264.  
  265. //cl_adjustTimeEntsPerJob
  266. //cl_aggregate_particles
  267. //cl_allowABSCalculationDuringSnapshotScriptCalls
  268. //cl_allowABSDuringSnapshotScriptCalls
  269. //cl_allowAnimsToInterpolateBackward
  270. //cl_always_draw_
  271. //cl_always_ragdoll_radius
  272. //cl_always_update_prev_matrix
  273. //cl_anglespeedkey
  274. //cl_anim_blend_transition_dist
  275. //cl_anim_detail_dist
  276. //cl_anim_face_dist
  277. //cl_anim_sounds_seek
  278. //cl_approx_footstep_origin
  279. //cl_approx_tracer_origin
  280. //cl_async_bone_setup
  281. //cl_autorezoom
  282. //cl_base_entity_effect_lock
  283. //cl_bones_incremental_blend
  284. //cl_bones_incremental_transform
  285. //cl_bones_oldhack
  286. //cl_bounds_show_errors
  287. //cl_burninggibs
  288. //cl_buy_favorite
  289. //cl_classmenuopen
  290. //cl_clock_correction
  291. //cl_clock_correction_ahead_correct_interval
  292. //cl_clock_correction_behind_correct_interval
  293. //cl_clock_correction_force_server_tick
  294. //cl_cloudmaskoverview
  295. //cl_cmdbackup
  296. //cl_cmdrate
  297. //cl_configversion
  298. //cl_configversion_dummy
  299. //cl_cull_weapon_fx
  300. //cl_dataBlockFragmentPL
  301. //cl_deathhints_enabled
  302. //cl_debug_deferred_trace
  303. //cl_debug_deferred_trace_overlay
  304. //cl_debug_model_fx_sounds
  305. //cl_debugClientEntities
  306. //cl_decal_alwayswhite
  307. //cl_decal_backoff
  308. //cl_deferred_effects
  309. //cl_deferred_trace_normal_priority
  310. //cl_demoviewoverride
  311. //cl_disable_ragdolls
  312. //cl_disable_splitscreen_cpu_level_cfgs_in_pip
  313. //cl_disconnectOnTooManySnapshotFrames
  314. //cl_dll
  315. //cl_doNetworkAsserts
  316. //cl_doRecreateEnts
  317. //cl_draw_player_model
  318. //cl_drawhud
  319. //cl_drawmonitors
  320. //cl_dump_particle_stats
  321. //cl_ejectbrass
  322. //cl_enable_remote_splitscreen
  323. //cl_ent_absbox
  324. //cl_ent_bbox
  325. //cl_ent_rbox
  326. //cl_entCreateDeleteDebug
  327. //cl_entityScriptId
  328. //cl_events_ignore_invalidate
  329. //cl_failremoteconnections
  330. //cl_fasttempentcollision
  331. //cl_find_ent
  332. //cl_find_ent_index
  333. //cl_flip_vis_bits
  334. //cl_flip_visibility
  335. //cl_flushentitypacket
  336. //cl_footstep_event_max_dist
  337. //cl_footstep_event_max_dist_titan
  338. //cl_forceAdjustTime
  339. //cl_fovScale
  340. //cl_fullupdate
  341. //cl_gib_allow
  342. //cl_gib_attack_dir_scale
  343. //cl_gib_lifetime
  344. //cl_hud_minmode
  345. //cl_idealpitchscale
  346. //cl_ignorepackets
  347. //cl_interp_all
  348. //cl_interpolate
  349. //cl_interpolateSoAllAnimsLoop
  350. //cl_interpolation_before_prediction
  351. //cl_interpolation_report
  352. //cl_is_softened_locale
  353. //cl_isUnderAge
  354. //cl_jiggle_bone_debug
  355. //cl_jiggle_bone_debug_pitch_constraints
  356. //cl_jiggle_bone_debug_yaw_constraints
  357. //cl_jiggle_bone_invert
  358. //cl_jiggle_bone_sanity
  359. //cl_keepPersistentDataOnDisconnect
  360. //cl_lagcompensation
  361. //cl_language
  362. //cl_leafsystemvis
  363. //cl_lerpIfChildrenLerp
  364. //cl_leveloverview
  365. //cl_loadBspFromServerInfo
  366. //cl_loadPostProcessShadersEarly
  367. //cl_loadStaticPropsInJob
  368. //cl_machineName
  369. //cl_matchmaking_timeout
  370. //cl_minimal_rtt_shadows
  371. //cl_model_fx_gib_cull_front_dist
  372. //cl_model_fx_gib_cull_radius
  373. //cl_mouseenable
  374. //cl_move_use_dt
  375. //cl_NotifyAllLevelAssetsLoaded_endframe
  376. //cl_noTimeoutLocalHost
  377. //cl_overrideEventTimes
  378. //cl_panelanimation
  379. //cl_parallel_clientside_animations
  380. //cl_parallelParticlePreDrawWork
  381. //cl_particle_batch_mode
  382. //cl_particle_fallback_base
  383. //cl_particle_fallback_multiplier
  384. //cl_particle_limiter_display_killed
  385. //cl_particle_limiter_hide_killable
  386. //cl_particle_limiter_max_particle_count
  387. //cl_particle_limiter_max_system_count
  388. //cl_particle_limiter_min_kill_distance
  389. //cl_particle_limiter_overlay
  390. //cl_particle_max_count
  391. //cl_particle_sim_fallback_base_multiplier
  392. //cl_particle_sim_fallback_threshold_ms
  393. //cl_particle_snoozetime
  394. //cl_particles_dump_effects
  395. //cl_particles_dumplist
  396. //cl_particles_show_bbox
  397. //cl_particles_show_controlpoints
  398. //cl_pclass
  399. //cl_pdump
  400. //cl_phys_maxticks
  401. //cl_phys_show_active
  402. //cl_phys_timescale
  403. //cl_physics_invalidate_ents
  404. //cl_physics_maxvelocity
  405. //cl_physicsshadowupdate_render
  406. //cl_pitchspeed
  407. //cl_pitchup
  408. //cl_playback_screenshots
  409. //cl_player_fullupdate_predicted_origin_fix
  410. //cl_player_touch_triggers
  411. //cl_postSnapshotTransitionBlockCount
  412. //cl_precacheinfo
  413. //cl_pred_error_verbose
  414. //cl_pred_optimize
  415. //cl_predict
  416. //cl_predict_basetoggles
  417. //cl_predict_cmdlimit
  418. //cl_predict_motioncontrol
  419. //cl_predict_viewangles
  420. //cl_prediction_error_timestamps
  421. //cl_predictionlist
  422. //cl_predictweapons
  423. //cl_preSnapshotTransitionBlockCount
  424. //cl_prevent_weapon_text_hints
  425. //cl_ragdoll_force_fade_time
  426. //cl_ragdoll_force_fade_time_local_view_player
  427. //cl_ragdoll_force_fade_time_on_moving_geo
  428. //cl_ragdoll_force_fade_time_titan
  429. //cl_ragdoll_maxcount
  430. //cl_ragdoll_self_collision
  431. //cl_removedecals
  432. //cl_replayDelayTolerance
  433. //cl_requireAnimForAnimEventsHdr
  434. //cl_resend
  435. //cl_resend_timeout
  436. //cl_retire_low_priority_lights
  437. //cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents
  438. //cl_runWeaponCloneThinkWhenHidden
  439. //cl_safearea
  440. //cl_screenshotname
  441. //cl_script_perf_dump_on_shutdown
  442. //cl_scriptCompileAsync
  443. //cl_SetupAllBones
  444. //cl_shadowupdatespacing
  445. //cl_show_splashes
  446. //cl_ShowBoneSetupEnts
  447. //cl_showClanTags
  448. //cl_showents
  449. //cl_showerror
  450. //cl_showerror_watchfield
  451. //cl_showfiredbullets
  452. //cl_showfps
  453. //cl_showfps_altframetime
  454. //cl_showLoadMovies
  455. //cl_showpausedimage
  456. //cl_showpos
  457. //cl_showsounds
  458. //cl_showtime
  459. //cl_simdbones_slerp
  460. //cl_simulateAllModelsRegardless
  461. //cl_simulationtimefix
  462. //cl_skipAnimEventsOnProps
  463. //cl_skipfastpath
  464. //cl_smooth
  465. //cl_smooth_debug
  466. //cl_smoothtime
  467. //cl_soundscape_flush
  468. //cl_sticksCountAgainstIdle
  469. //cl_threaded_bone_setup
  470. //cl_trace_start_solid
  471. //cl_trace_test_hitbox_with_non_zero_start_offset
  472. //cl_updatedirty_async
  473. //cl_updatedirty_early
  474. //cl_updaterate
  475. //cl_updaterate_mp
  476. //cl_updatevisibility
  477. //cl_upspeed
  478. //cl_use_calculate_local_player
  479. //cl_use_simd_bones
  480. //cl_useFutureSnapForEvents
  481. //cl_useLobbyTypeForChatroom
  482. //cl_view_cone
  483. //cl_view_cone_debug
  484. //cl_viewmodel_pre_animate
  485. //cl_warnAboutSoundsOnInvalidEntities
  486. //cl_yawspeed
  487.  
  488.  
  489. //shadow_always_refresh
  490. //shadow_always_update
  491. //shadow_bias
  492. //shadow_bleedfudge
  493. //shadow_capable
  494. //shadow_clear_dist
  495. //shadow_dbg_draw
  496. //shadow_debug_
  497. //shadow_debug_dirty_rects
  498. //shadow_default_filter_size
  499. //shadow_depth_bias_scale
  500. //shadow_depth_dimen_min
  501. //shadow_depth_upres_factor_max
  502. //shadow_drawfrustum
  503. //shadow_dynamic_blendfactor
  504. //shadow_enable
  505. //shadow_enabled
  506. //shadow_esm_enable
  507. //shadow_expand_z
  508. //shadow_filter_maxstep
  509. //shadow_filter_size
  510. //shadow_good_merge_ratio
  511. //shadow_good_merge_score
  512. //shadow_info
  513. //shadow_max_dynamic
  514. //shadow_max_old_dynamic
  515. //shadow_max_spot_updates
  516. //shadow_maxdynamic
  517. //shadow_meshes
  518. //shadow_min_count_smallest
  519. //shadow_minvariance
  520. //shadow_multisampled
  521. //shadow_noLOD
  522. //shadow_prop_min_size
  523. //shadow_res
  524. //shadow_show_spot_udpate_infos
  525. //shadow_shrink_culler
  526. //shadow_split_lerp_factor_range
  527. //shadow_tightbounds
  528. //shadow_tools_depth_dimen_min
  529. //shadow_tools_depth_upres_factor_max
  530. //shadow_tools_min_count_smallest
  531. //shadow_tools_mode
  532. //shadow_update_culling
  533. //shadow_updates
  534. //shadow_upres
  535. //shadow_use_d
  536. //shadow_use_esm
  537. //shadow_uses_shadow_lod
  538.  
  539.  
  540. //lightmap_ambient
  541. //lightmap_realtimelight
  542. //lightmap_realtimeshadows
  543.  
  544.  
  545. //csm_auto_entity
  546. //csm_cascade_res
  547. //csm_coverage
  548. //csm_culling_use_base_planes
  549. //csm_culling_use_exclusion_planes
  550. //csm_culling_use_inclusion_planes
  551. //csm_culling_use_planes
  552. //csm_debug_
  553. //csm_debug_culling
  554. //csm_debug_vis_hi_range
  555. //csm_debug_vis_lo_range
  556. //csm_depth_bias
  557. //csm_dropsequence_adjusted_coverage
  558. //csm_dropsequence_adjustment
  559. //csm_enabled
  560. //csm_fadeModels
  561. //csm_force_no_csm_in_reflections
  562. //csm_frustum_draw
  563. //csm_frustum_draw_lock
  564. //csm_ignore_cascade
  565. //csm_ignore_edge_planes
  566. //csm_ignore_face_planes
  567. //csm_max_z_offset
  568. //csm_min_z_offset
  569. //csm_renderable_shadows
  570. //csm_rope_shadows
  571. //csm_rot_override
  572. //csm_rot_x
  573. //csm_rot_x_neg
  574. //csm_rot_x_plus
  575. //csm_rot_y
  576. //csm_rot_y_neg
  577. //csm_rot_y_plus
  578. //csm_server_status
  579. //csm_shadow_split_lerp_factor_range
  580. //csm_status
  581. //csm_texel_size_cascade_
  582. //csm_texel_size_cascade_onecascade
  583. //csm_use_env_light_direction
  584. //csm_world_shadow_meshes
  585. //csm_world_shadows
  586. //csm_z_cover_world
  587. //csm_z_coverage_jump_height
  588. //csm_z_coverage_sea_level
  589.  
  590.  
  591.  
  592. //r_accel
  593. //r_additional_gpus
  594. //r_additional_rest
  595. //r_ads
  596. //r_ads_human
  597. //r_ads_titan
  598. //r_ai
  599. //r_AirboatViewDampenDamp
  600. //r_AirboatViewDampenFreq
  601. //r_AirboatViewZHeight
  602. //r_Alert
  603. //r_all
  604. //r_all_locks
  605. //r_allow_wrap
  606. //r_ally
  607. //r_ally_cb
  608. //r_alt
  609. //r_always_on_start_index
  610. //r_Ammo_Label
  611. //r_AmmoIcon
  612. //r_amp
  613. //r_angles
  614. //r_animated_sprites
  615. //r_animstate_once_per_frame_on_server
  616. //r_AnimViewEntityData
  617. //r_arc_blocked_effect
  618. //r_array
  619. //r_array_element
  620. //r_aspectratio
  621. //r_assigned_node_time
  622. //r_attachment
  623. //r_attack_speed_scale
  624. //r_auto_crouch
  625. //r_avoidance
  626. //r_back_range
  627. //r_background_border_color
  628. //r_background_border_thickness
  629. //r_background_color
  630. //r_background_shift_x
  631. //r_background_shift_y
  632. //r_background_style
  633. //r_background_thickness_x
  634. //r_background_thickness_y
  635. //r_base
  636. //r_BeginFreefall
  637. //r_BeginFreefallAnticipate
  638. //r_bias
  639. //r_blanks
  640. //r_bloomtintb
  641. //r_bloomtintexponent
  642. //r_bloomtintg
  643. //r_bloomtintr
  644. //r_blurmenubg
  645. //r_body_
  646. //r_bolt
  647. //r_bonus_last_shot_in_clip
  648. //r_boost
  649. //r_bottomL
  650. //r_bottomR
  651. //r_bounce_count
  652. //r_bound
  653. //r_bounds
  654. //r_break
  655. //r_brush
  656. //r_brush_queue_mode
  657. //r_buffers
  658. //r_busses
  659. //r_can_be_ref
  660. //r_can_execute
  661. //r_cannon
  662. //r_cap
  663. //r_capture_point
  664. //r_cc
  665. //r_centertime
  666. //r_cfg_loaded
  667. //r_charDataMinInterval
  668. //r_charge
  669. //r_charge_if_not_fired
  670. //r_chargeFrac
  671. //r_chargeLevel
  672. //r_cheapwaterend
  673. //r_cheapwaterstart
  674. //r_check
  675. //r_checks
  676. //r_ClearCustomFractionSource
  677. //r_cleardecals
  678. //r_Client
  679. //r_client_frame
  680. //r_Client_t
  681. //r_cloaked
  682. //r_color_buffer
  683. //r_color_grade
  684. //r_Combat
  685. //r_command_target
  686. //r_compile_errors
  687. //r_compose_ps
  688. //r_compose_vs
  689. //r_concommands_allways_network
  690. //r_cone
  691. //r_connect_client_on_mapspawn
  692. //r_connect_server_on_mapspawn
  693. //r_connect_ui
  694. //r_connect_ui_auto
  695. //r_ConnectionFailedAfter
  696. //r_controllers
  697. //r_correction
  698. //r_cost_scalar
  699. //r_count
  700. //r_cover_max_speed_threshold
  701. //r_crash
  702. //r_crawling
  703. //r_createmodeldecals
  704. //r_critical_hit_required
  705. //r_crouch
  706. //r_cs
  707. //r_cullshadowworldmeshes
  708. //r_cylinder
  709. //r_cylinder_heavy
  710. //r_damageScale
  711. //r_data_version_
  712. //r_dead
  713. //r_death_time_inc
  714. //r_deathmatch
  715. //r_debug
  716. //r_debug_draw_box_depth_test
  717. //r_debug_info
  718. //r_debug_overlays
  719. //r_debug_print_damage
  720. //r_debugPredictedPosition
  721. //r_decal_cover_count
  722. //r_decal_cull_stretch_limit
  723. //r_decal_draw_basis
  724. //r_decal_drawclipped
  725. //r_decal_overlap_area
  726. //r_decal_overlap_count
  727. //r_decal_test_scale
  728. //r_decals
  729. //r_decoy
  730. //r_deferred_initial
  731. //r_degrees
  732. //r_deltaAnimsMakeMeUnpredicted
  733. //r_density
  734. //r_depleted_
  735. //r_depth
  736. //r_desc
  737. //r_differences
  738. //r_direction_force_scale
  739. //r_disable_sounds
  740. //r_dispatch_anim_events_per_frame
  741. //r_display_killed
  742. //r_dist
  743. //r_Dist
  744. //r_distance
  745. //r_ditherAlpha
  746. //r_ditherFade
  747. //r_ditherFadeShadows
  748. //r_dodge_damage
  749. //r_doJetwashEffects
  750. //r_door
  751. //r_dots
  752. //r_drawallrenderables
  753. //r_drawalphasort
  754. //r_DrawBeams
  755. //r_drawbrushmodels
  756. //r_drawdecals
  757. //r_drawdepth_of_blend
  758. //r_drawdlights
  759. //r_drawentities
  760. //r_drawlightdist
  761. //r_drawlightinfo
  762. //r_drawmodelsinzfill
  763. //r_drawmodelstatsoverlay
  764. //r_drawmodelstatsoverlaydistance
  765. //r_drawmodelstatsoverlayfilter
  766. //r_drawmodelstatsoverlaymax
  767. //r_drawmodelstatsoverlaymin
  768. //r_drawopaquerenderables
  769. //r_drawothermodels
  770. //r_drawparticles
  771. //r_drawrenderboxes
  772. //r_drawscreenspaceparticles
  773. //r_drawsky
  774. //r_drawskybox_deprecated
  775. //r_drawsprites
  776. //r_drawstaticlight
  777. //r_drawstaticprops
  778. //r_drawtracers
  779. //r_drawvgui
  780. //r_drawviewmodel
  781. //r_drawworld
  782. //r_drop
  783. //r_drop_speed
  784. //r_duration
  785. //r_dx
  786. //r_dxgi_max_frame_latency
  787. //r_dynamic
  788. //r_earlyRenderables
  789. //r_edge_sharpness
  790. //r_edit
  791. //r_edit_all
  792. //r_edit_editor
  793. //r_effect
  794. //r_effect_
  795. //r_effect_first
  796. //r_effect_first_person
  797. //r_effect_loops
  798. //r_EffectAddTrackingForControlPoint
  799. //r_EffectSetControlPointAngles
  800. //r_EffectSetControlPointColorById
  801. //r_EffectSetControlPointEntity
  802. //r_EffectSetControlPointVector
  803. //r_EffectSleep
  804. //r_EffectStop
  805. //r_EffectWake
  806. //r_ellipse_height
  807. //r_ellipse_width
  808. //r_enable
  809. //r_enabled
  810. //r_enableOriginSort
  811. //r_End
  812. //r_EndFreefall
  813. //r_EndFreefallAnticipate
  814. //r_enemy
  815. //r_enemy_cb
  816. //r_enter_water
  817. //r_ents
  818. //r_environment
  819. //r_equip
  820. //r_error
  821. //r_events
  822. //r_exclude_dist
  823. //r_expireTime
  824. //r_explorer
  825. //r_explosive_scale
  826. //r_extra
  827. //r_extraairaccelleration
  828. //r_eye_angles
  829. //r_fade_time
  830. //r_fadeincode
  831. //r_fail_
  832. //r_falloff
  833. //r_farz
  834. //r_fastzreject
  835. //r_find_rodeo_target_per_cmd
  836. //r_findByFlags
  837. //r_finish_
  838. //r_flag_clear
  839. //r_flag_set
  840. //r_flow_displaceByNormalStrength
  841. //r_flow_lerpExp
  842. //r_flow_timeIntervalInSeconds
  843. //r_flow_uvScale
  844. //r_flow_uvScrollDistance
  845. //r_fly
  846. //r_fog
  847. //r_fogcolor
  848. //r_font_debug
  849. //r_force_scale
  850. //r_force_sprint_fade_disabled
  851. //r_forcecheapwater
  852. //r_forceOriginUsersInvisible
  853. //r_fps
  854. //r_FR
  855. //r_frame
  856. //r_freeze
  857. //r_freq
  858. //r_friendly
  859. //r_from_ads_factor
  860. //r_from_charge
  861. //r_from_lstar_heat_fraction
  862. //r_Full
  863. //r_fullupdate_predicted_origin_fix
  864. //r_fx_on_new_view_model
  865. //r_gaussian_
  866. //r_generate_spikes
  867. //r_generate_spikes_strength
  868. //r_GetCursorRui
  869. //r_GetCustomFractionSource
  870. //r_GetState
  871. //r_GetTooltipRui
  872. //r_GetWorldViewAngles
  873. //r_grace_time
  874. //r_gravity
  875. //r_gs
  876. //r_hand
  877. //r_hands_attachment
  878. //r_hands_effect
  879. //r_hands_enabled
  880. //r_hardpoint
  881. //r_healthDrain
  882. //r_healthDrainNPC
  883. //r_heavy_armor
  884. //r_height
  885. //r_helicopter_rope_events
  886. //r_hide_killable
  887. //r_HideTooltipRui
  888. //r_high_precision
  889. //r_high_priority_frac
  890. //r_highFrequencyThinkDistance
  891. //r_hint
  892. //r_hints
  893. //r_hip
  894. //r_hit
  895. //r_Horizontal
  896. //r_horizontal
  897. //r_Horz
  898. //r_host
  899. //r_human
  900. //r_hurt
  901. //r_icon_max_size_non_ss
  902. //r_icon_min_size_non_ss
  903. //r_id
  904. //r_Idle
  905. //r_if_non_standard_ent_create
  906. //r_ignore_nonsolids
  907. //r_imc
  908. //r_impact
  909. //r_impact_blocked_effect
  910. //r_impact_distance
  911. //r_impact_effect
  912. //r_impact_effect_loops
  913. //r_impact_ground_effect
  914. //r_impact_wall_effect
  915. //r_index
  916. //r_indoor_area
  917. //r_infected
  918. //r_Init
  919. //r_Initialize_Entity
  920. //r_intensity
  921. //r_interp
  922. //r_intersections
  923. //r_is_player
  924. //r_is_sprinting
  925. //r_IsFreefallAnticipating
  926. //r_IsFreefalling
  927. //r_IsOffhandWeaponsDisabled
  928. //r_iteration
  929. //r_JeepViewDampenDamp
  930. //r_JeepViewDampenFreq
  931. //r_jiggle_bones
  932. //r_Kicked
  933. //r_large
  934. //r_last_kill_time
  935. //r_layered_MP
  936. //r_layered_SP
  937. //r_layout
  938. //r_leave_water
  939. //r_left
  940. //r_length
  941. //r_lerp_rest
  942. //r_lerp_speed
  943. //r_lerp_time
  944. //r_level
  945. //r_lightmap
  946. //r_lightprobe_force_trans_dist
  947. //r_lightstyle
  948. //r_lightweight
  949. //r_lightweight_clientside
  950. //r_limit
  951. //r_line_effect
  952. //r_list
  953. //r_loading_progress_detente
  954. //r_loading_progress_sp_text
  955. //r_loadsaved
  956. //r_location
  957. //r_location_sp
  958. //r_LockStatus
  959. //r_lod
  960. //r_lod_control
  961. //r_lod_switch_scale
  962. //r_look
  963. //r_look_ahead
  964. //r_looping_fire_sound_end
  965. //r_looping_fire_sound_end_
  966. //r_looping_fire_sound_end_npc
  967. //r_looping_fire_sound_middle
  968. //r_looping_fire_sound_middle_
  969. //r_looping_fire_sound_middle_npc
  970. //r_looping_fire_sound_start
  971. //r_looping_fire_sound_start_
  972. //r_looping_fire_sound_start_npc
  973. //r_low
  974. //r_main_static
  975. //r_manager
  976. //r_map
  977. //r_mapextents
  978. //r_mat_sharpen_amount
  979. //r_max
  980. //r_max_command_contexts
  981. //r_max_particle_count
  982. //r_max_system_count
  983. //r_maxstep
  984. //r_maxvel
  985. //r_med
  986. //r_melee_cone_from_user_command_only
  987. //r_memory
  988. //r_milestone_
  989. //r_militia
  990. //r_min_kill_distance
  991. //r_min_time
  992. //r_mode_check_same_team
  993. //r_ModeActive
  994. //r_model
  995. //r_modeldecal_maxtotal
  996. //r_movement
  997. //r_movement_debug
  998. //r_movement_x
  999. //r_movement_y
  1000. //r_movementBounds_predictionShare
  1001. //r_mover
  1002. //r_movingDeathThreshold
  1003. //r_mp_spawn_zone
  1004. //r_multiple
  1005. //r_mute
  1006. //r_muzzle_index
  1007. //r_name
  1008. //r_names
  1009. //r_nearby_dist
  1010. //r_nearz
  1011. //r_neutral
  1012. //r_new_surface_impact_effect_table
  1013. //r_no_grapple
  1014. //r_no_stalls
  1015. //r_no_zipline
  1016. //r_nobody
  1017. //r_node_for_hull_box_extent
  1018. //r_nontitan_scale
  1019. //r_NoPartner
  1020. //r_norefresh
  1021. //r_normalized
  1022. //r_npc
  1023. //r_npc_strength
  1024. //r_null
  1025. //r_nv
  1026. //r_object_collection
  1027. //r_occlusion
  1028. //r_occlusion_base
  1029. //r_occlusion_incremental
  1030. //r_occlusion_radius
  1031. //r_offset
  1032. //r_old_armor
  1033. //r_on_midgame_load
  1034. //r_once
  1035. //r_onfail
  1036. //r_open_duplicate_times
  1037. //r_order
  1038. //r_ordinance_pickup
  1039. //r_origin
  1040. //r_out_of_bounds
  1041. //r_overlay
  1042. //r_override
  1043. //r_particle_lighting_debug
  1044. //r_particle_lighting_enable
  1045. //r_particle_lighting_force
  1046. //r_particle_low_res_debug
  1047. //r_particle_low_res_enable
  1048. //r_particle_low_res_force
  1049. //r_particle_low_res_tiled_composite
  1050. //r_particle_sim_spike_increment_ms
  1051. //r_particle_sim_spike_threshold_ms
  1052. //r_particle_timescale
  1053. //r_path
  1054. //r_PathOnly
  1055. //r_PetTitan
  1056. //r_phase
  1057. //r_pilot
  1058. //r_pitch_ads
  1059. //r_pitch_limit
  1060. //r_pitch_scale
  1061. //r_play_event
  1062. //r_played_last
  1063. //r_player_flashlight_off
  1064. //r_player_flashlight_on
  1065. //r_player_flashlight_zone
  1066. //r_playermovement
  1067. //r_point
  1068. //r_point_gravity
  1069. //r_points
  1070. //r_Pointsoup
  1071. //r_port_client
  1072. //r_port_server
  1073. //r_port_ui
  1074. //r_pos_debug
  1075. //r_postfx
  1076. //r_previous_depth
  1077. //r_primary
  1078. //r_printdecalinfo
  1079. //r_printmaterial
  1080. //r_projectile
  1081. //r_projectile_owner
  1082. //r_prompt
  1083. //r_proximity
  1084. //r_ps
  1085. //r_pull
  1086. //r_pulse_time
  1087. //r_push
  1088. //r_query_info
  1089. //r_query_interval
  1090. //r_radial_iterations
  1091. //r_radial_step
  1092. //r_radius
  1093. //r_ragdoll_fix
  1094. //r_randomcolor
  1095. //r_randomflex
  1096. //r_range
  1097. //r_Range
  1098. //r_read_from_pack
  1099. //r_recharged_
  1100. //r_ref
  1101. //r_regen_delay
  1102. //r_regen_rate
  1103. //r_release
  1104. //r_reload
  1105. //r_reloadmaterial
  1106. //r_remove
  1107. //r_render_pos_debug
  1108. //r_repeat_interval
  1109. //r_replace
  1110. //r_replay
  1111. //r_required
  1112. //r_respawnInputDebounceDuration
  1113. //r_restore_use_SetLocalAngles
  1114. //r_restore_use_UpdateCurrentPlayerClass
  1115. //r_ride
  1116. //r_right
  1117. //r_rimlight
  1118. //r_ring
  1119. //r_ring_reverse_rotate
  1120. //r_ring_static
  1121. //r_rockets
  1122. //r_rootlod
  1123. //r_rope
  1124. //r_ropetranslucent
  1125. //r_rounds
  1126. //r_rui_world_enabled
  1127. //r_runtime_tolerance
  1128. //r_scalar
  1129. //r_scale
  1130. //r_scale_ads
  1131. //r_scale_pitch
  1132. //r_scale_yaw
  1133. //r_screen
  1134. //r_screen_velocity_rotate
  1135. //r_Script
  1136. //r_script
  1137. //r_scripts
  1138. //r_search_tolerance
  1139. //r_second
  1140. //r_security
  1141. //r_see_this
  1142. //r_select
  1143. //r_sensitivity_index
  1144. //r_server_frame
  1145. //r_ServerShuttingDown
  1146. //r_SetCustomFractionSource
  1147. //r_SetDodgePower
  1148. //r_SetState
  1149. //r_SetTooltipRui
  1150. //r_shadowrendertotexture
  1151. //r_share_squad_info
  1152. //r_shortenToMillionsAfter
  1153. //r_shot
  1154. //r_show_from_hip
  1155. //r_showEyePosition
  1156. //r_showpredictedposition
  1157. //r_showpredictedposition_timestep
  1158. //r_ShowTooltipRui
  1159. //r_Shutdown
  1160. //r_sideWindowYMax
  1161. //r_sideWindowYMin
  1162. //r_sideWindowZMax
  1163. //r_sideWindowZMin
  1164. //r_Single_
  1165. //r_single_bar
  1166. //r_single_frame
  1167. //r_Single_Metal_Close_Start
  1168. //r_Single_Metal_Close_Stop
  1169. //r_Single_Metal_Open_Start
  1170. //r_Single_Metal_Open_Stop
  1171. //r_size
  1172. //r_size_scale
  1173. //r_size_weight
  1174. //r_sky_ignoreAngles
  1175. //r_slideBoostCooldown
  1176. //r_slideBoostEnabled
  1177. //r_slip
  1178. //r_snapshot_frame_delay
  1179. //r_sort_trans_debug
  1180. //r_sort_trans_debug_dist
  1181. //r_sound_fallingEffects_
  1182. //r_sounds_debug
  1183. //r_sounds_print
  1184. //r_soundscape
  1185. //r_spawn
  1186. //r_spectre
  1187. //r_speed
  1188. //r_speedmod
  1189. //r_spike_threshold
  1190. //r_splash_
  1191. //r_split_len
  1192. //r_split_maxwide_percent
  1193. //r_spot_metering_screen_ratio
  1194. //r_spreadscale
  1195. //r_sprite_trail
  1196. //r_squad
  1197. //r_stand
  1198. //r_start
  1199. //r_start_
  1200. //r_start_at_crosshair
  1201. //r_StartParticleEffectInWorld
  1202. //r_StartParticleEffectInWorld_ReturnEntity
  1203. //r_StartParticleEffectInWorldWithControlPoint
  1204. //r_StartParticleEffectOnEntity
  1205. //r_StartParticleEffectOnEntity_ReturnEntity
  1206. //r_StartParticleEffectOnEntityWithControlPoint
  1207. //r_StartParticleEffectOnEntityWithPos
  1208. //r_StartParticleEffectOnEntityWithPos_ReturnEntity
  1209. //r_StartParticleEffectOnEntityWithPosWithControlPoint
  1210. //r_startpoint
  1211. //r_status
  1212. //r_status_effect_duration
  1213. //r_status_effect_range
  1214. //r_status_effects
  1215. //r_strength
  1216. //r_style_pilot
  1217. //r_style_titan
  1218. //r_suffixes
  1219. //r_supersample
  1220. //r_t
  1221. //r_tall
  1222. //r_tank_revive_fix
  1223. //r_target
  1224. //r_target_
  1225. //r_target_offset_x
  1226. //r_target_offset_y
  1227. //r_TargetingCircle
  1228. //r_TargetingRing_Inner
  1229. //r_TargetingRing_Outer
  1230. //r_TargetName
  1231. //r_targets_must_be_tracked
  1232. //r_tasklist
  1233. //r_team
  1234. //r_team_color
  1235. //r_teamspawn
  1236. //r_teleport
  1237. //r_test
  1238. //r_tex
  1239. //r_textures
  1240. //r_than
  1241. //r_thread
  1242. //r_thread_min_ticks
  1243. //r_threaded_particles
  1244. //r_tick
  1245. //r_Ticker
  1246. //r_Ticker_Extra
  1247. //r_time
  1248. //r_timestamps
  1249. //r_titan
  1250. //r_title
  1251. //r_title_x
  1252. //r_to_cursor
  1253. //r_to_owner
  1254. //r_to_sibling
  1255. //r_toggle
  1256. //r_token
  1257. //r_tonemap
  1258. //r_topdown_style
  1259. //r_topL
  1260. //r_topR
  1261. //r_topWindowYMax
  1262. //r_topWindowYMin
  1263. //r_topWindowZMax
  1264. //r_topWindowZMin
  1265. //r_touch_on_spawn
  1266. //r_touch_triggers
  1267. //r_tracking_enabled
  1268. //r_TurnDodgeDisabledOff
  1269. //r_TurnDodgeDisabledOn
  1270. //r_TurnOffhandWeaponsDisabledOff
  1271. //r_TurnOffhandWeaponsDisabledOn
  1272. //r_txaaEnabled
  1273. //r_type
  1274. //r_typed
  1275. //r_Update_Entity
  1276. //r_updated_playlist
  1277. //r_updaterefracttexture
  1278. //r_updaterefracttexture_allowmultiple
  1279. //r_use
  1280. //r_use_new_filters
  1281. //r_use_prompts
  1282. //r_use_rate
  1283. //r_use_real_direction
  1284. //r_useMovementBounds
  1285. //r_userCmdsQueueWarning
  1286. //r_useSoundIDTable
  1287. //r_value
  1288. //r_value_titanarmor
  1289. //r_vantage
  1290. //r_variable_horizontal
  1291. //r_variable_vertical
  1292. //r_vehicle
  1293. //r_VehicleViewDampen
  1294. //r_Velocity
  1295. //r_velocity_frac
  1296. //r_velocity_scale
  1297. //r_verbose
  1298. //r_Vert
  1299. //r_vertexneighbors
  1300. //r_Vertical
  1301. //r_vertical
  1302. //r_viewchange_debug_pitch
  1303. //r_viewchange_debug_roll
  1304. //r_viewchange_debug_yaw
  1305. //r_ViewOffsetEntityData
  1306. //r_visambient
  1307. //r_visambient_orig
  1308. //r_visambient_point
  1309. //r_vislighting_sphereradius
  1310. //r_vismodellighting
  1311. //r_vismodellighting_lightpos
  1312. //r_vismodellighting_maxdist
  1313. //r_vismodellighting_mindist
  1314. //r_vismodellighting_offset_x
  1315. //r_vismodellighting_offset_y
  1316. //r_vismodellighting_offset_z
  1317. //r_visualizeproplightcaching
  1318. //r_visualizetraces
  1319. //r_visualizetraces_duration
  1320. //r_voice
  1321. //r_volume
  1322. //r_volumetric_lighting_blur_count
  1323. //r_volumetric_lighting_blur_type
  1324. //r_volumetric_lighting_color
  1325. //r_volumetric_lighting_distFalloff
  1326. //r_volumetric_lighting_enabled
  1327. //r_volumetric_lighting_intensity
  1328. //r_volumetric_lighting_numSteps
  1329. //r_volumetric_lighting_rotate_dither
  1330. //r_volumetric_lighting_scatter
  1331. //r_vs
  1332. //r_wallrunOneHanded
  1333. //r_watchfield
  1334. //r_water
  1335. //r_WaterDrawReflection
  1336. //r_WaterDrawRefraction
  1337. //r_waterforceexpensive
  1338. //r_waterforcereflectentities
  1339. //r_waypoint
  1340. //r_weaponless
  1341. //r_when_out_of_ammo
  1342. //r_width
  1343. //r_wind
  1344. //r_with_fastpath
  1345. //r_world
  1346. //r_world_unit
  1347. //r_writes
  1348. //r_xone
  1349. //r_y
  1350. //r_Zbuffer
  1351. //r_zfar_default
  1352. //r_zfar_override
  1353. //r_zfar_override_enabled
  1354. //r_zfill
  1355. //r_zoomFrac
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