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May 31st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").DeliquianSchomacher
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. --//=================================\\
  505. --|| WEAPON CREATION
  506. --\\=================================//
  507.  
  508. local FLINTLOCK = script.Flintlock
  509. FLINTLOCK.Parent = Character
  510. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  511.  
  512. local REGENSOUND = 487215897
  513. for _, c in pairs(Character:GetDescendants()) do
  514. if c and c.Parent then
  515. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  516. local ACCESSORY = c.Parent
  517. c.Parent = Character
  518. if c then
  519. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  520. weldBetween(Head,c)
  521. else
  522. weldBetween(Torso,c)
  523. end
  524. end
  525. ACCESSORY:remove()
  526. end
  527. end
  528. end
  529. wait()
  530. local BODY = {}
  531. for _, c in pairs(Character:GetDescendants()) do
  532. if c:IsA("BasePart") then
  533. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  534. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  535. end
  536. local REGENVALUE = IT("BoolValue",c)
  537. REGENVALUE.Name = "IsRegening"
  538. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  539. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  540. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  541. end
  542. end
  543. function FullBodyRegen()
  544. if FULLREGEN == false then
  545. FULLREGEN = true
  546. Character.Parent = workspace
  547. GUI.Enabled = false
  548. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  549. UNANCHOR = false
  550. for e = 1, #BODY do
  551. if BODY[e] ~= nil then
  552. local STUFF = BODY[e]
  553. local PART = STUFF[1]
  554. local PARENT = STUFF[2]
  555. local MATERIAL = STUFF[3]
  556. local COLOR = STUFF[4]
  557. local TRANSPARENCY = STUFF[5]
  558. --local SIZE = STUFF[6]
  559. local NAME = STUFF[7]
  560. local VALUE = STUFF[8]
  561. PART.Parent = PARENT
  562. Humanoid.MaxHealth = "inf"
  563. Humanoid.Health = "inf"
  564. Humanoid.Parent = nil
  565. Humanoid = IT("Humanoid",Character)
  566. Humanoid.Died:Connect(FullBodyRegen)
  567. PART.Parent = PARENT
  568. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  569. VALUE.Value = true
  570. coroutine.resume(coroutine.create(function()
  571. PART.Transparency = 1
  572. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  573. local REGEN = script.Regen:Clone()
  574. REGEN.Parent = PART
  575. REGEN.Speed = NumberRange.new(30)
  576. REGEN:Emit(100)
  577. local REGENING = script.Regen2:Clone()
  578. REGENING.Parent = PART
  579. REGENING.Enabled = true
  580. REGENING.Speed = NumberRange.new(35)
  581. wait()
  582. local RANGE = 35
  583. for i = 1, math.ceil(REGENRATE*25) do
  584. wait()
  585. ApplyAoE(PART.Position,6,1,1,0,false)
  586. REGENING.Speed = NumberRange.new(RANGE)
  587. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  588. end
  589. REGEN.Speed = NumberRange.new(6)
  590. REGEN:Emit(60)
  591. wait(REGENRATE/3)
  592. RootPart.Velocity = VT(0,0,0)
  593. UNANCHOR = true
  594. GUI.Enabled = true
  595. PART.Transparency = 0
  596. REGEN.Rate = 50
  597. REGEN.Enabled = true
  598. REGENING.Enabled = false
  599. wait(REGENRATE/1.5)
  600. VALUE.Value = false
  601. Debris:AddItem(REGENING,5)
  602. FULLREGEN = false
  603. REGEN.Enabled = false
  604. Debris:AddItem(REGEN,5)
  605. end))
  606. end
  607. end
  608. end
  609. end
  610. end
  611. function Regen()
  612. Character.Parent = workspace
  613. for e = 1, #BODY do
  614. if BODY[e] ~= nil then
  615. local STUFF = BODY[e]
  616. local PART = STUFF[1]
  617. local PARENT = STUFF[2]
  618. local MATERIAL = STUFF[3]
  619. local COLOR = STUFF[4]
  620. local TRANSPARENCY = STUFF[5]
  621. --local SIZE = STUFF[6]
  622. local NAME = STUFF[7]
  623. local VALUE = STUFF[8]
  624. if PART.ClassName == "Part" and PART ~= RootPart then
  625. PART.Material = MATERIAL
  626. PART.Name = NAME
  627. end
  628. if PART.Parent ~= PARENT then
  629. PART.Parent = PARENT
  630. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  631. if VALUE.Value == false then
  632. VALUE.Value = true
  633. coroutine.resume(coroutine.create(function()
  634. PART.Transparency = 1
  635. wait(REGENRATE)
  636. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  637. local REGENING = script.Regen:Clone()
  638. REGENING.Parent = PART
  639. REGENING.Enabled = true
  640. for i = 1, math.ceil(REGENRATE*10) do
  641. wait()
  642. ApplyAoE(PART.Position,6,1,1,0,false)
  643. end
  644. wait(REGENRATE)
  645. PART.Transparency = 0
  646. wait(REGENRATE/5)
  647. REGENING.Enabled = false
  648. VALUE.Value = false
  649. Debris:AddItem(REGENING,5)
  650. end))
  651. end
  652. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  653. local VALUE = PARENT.IsRegening
  654. if VALUE == false then
  655. VALUE.Value = true
  656. local PART = PART.Part1
  657. coroutine.resume(coroutine.create(function()
  658. PART.Transparency = 1
  659. wait(REGENRATE)
  660. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  661. local REGENING = script.Regen:Clone()
  662. REGENING.Parent = PART
  663. REGENING.Enabled = true
  664. for i = 1, math.ceil(REGENRATE*10) do
  665. wait()
  666. ApplyAoE(PART.Position,6,1,1,0,false)
  667. end
  668. wait(REGENRATE)
  669. PART.Transparency = 0
  670. wait(REGENRATE/5)
  671. REGENING.Enabled = false
  672. VALUE.Value = false
  673. end))
  674. end
  675. end
  676. end
  677. end
  678. end
  679. end
  680.  
  681. for _, c in pairs(script.Package:GetChildren()) do
  682. c.Parent = Character
  683. end
  684.  
  685. local b = IT("BodyForce",RootPart)
  686. b.Name = "LowGrav"
  687. b.force = Vector3.new(0,1500,0)
  688.  
  689. local SKILLTEXTCOLOR = C3(0,0,0)
  690. local SKILLFONT = "Fantasy"
  691. local SKILLTEXTSIZE = 7
  692.  
  693. local BACKATTACHMENT1 = IT("Attachment",Torso)
  694. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  695. local BACKATTACHMENT2 = IT("Attachment",Torso)
  696. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  697.  
  698. Humanoid.Died:Connect(FullBodyRegen)
  699.  
  700. --//=================================\\
  701. --|| DAMAGING
  702. --\\=================================//
  703.  
  704. function ApplyDamage(Humanoid,Damage)
  705. if Humanoid.Health == math.huge then
  706. Humanoid.Parent:BreakJoints()
  707. else
  708. local MULTIPLY = Humanoid.MaxHealth/100
  709. Damage = Damage * DAMAGEMULTIPLIER
  710. if Humanoid.Health ~= 0 then
  711. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  712. end
  713. end
  714. end
  715.  
  716. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  717. local CHILDREN = workspace:GetDescendants()
  718. for index, CHILD in pairs(CHILDREN) do
  719. if CHILD.ClassName == "Model" and CHILD ~= Character then
  720. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  721. if HUM then
  722. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  723. if TORSO then
  724. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  725. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  726. CHILD:BreakJoints()
  727. else
  728. local DMG = MRANDOM(MINDMG,MAXDMG)
  729. ApplyDamage(HUM,DMG)
  730. end
  731. if FLING > 0 then
  732. for _, c in pairs(CHILD:GetChildren()) do
  733. if c:IsA("BasePart") then
  734. local bv = Instance.new("BodyVelocity")
  735. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  736. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  737. bv.Parent = c
  738. Debris:AddItem(bv,0.05)
  739. end
  740. end
  741. end
  742. end
  743. end
  744. end
  745. end
  746. end
  747. end
  748.  
  749. --//=================================\\
  750. --|| ATTACK FUNCTIONS AND STUFF
  751. --\\=================================//
  752.  
  753. function Fireball()
  754. ATTACK = true
  755. Rooted = true
  756. local GYRO = IT("BodyGyro",RootPart)
  757. GYRO.D = 20
  758. GYRO.P = 4000
  759. GYRO.MaxTorque = VT(40000,40000,40000)
  760. local POSITION = IT("BodyPosition",RootPart)
  761. POSITION.Position = RootPart.Position+VT(0,2,0)
  762. POSITION.D = 450
  763. POSITION.P = 40000
  764. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  765. local FIRE = Particles("FistFire",RightArm,true)
  766. CreateSound(CHARGE,RightArm,6,1,false)
  767. coroutine.resume(coroutine.create(function()
  768. repeat
  769. Swait()
  770. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  771. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. until ATTACK == false
  778. FIRE.LockedToPart = false
  779. FIRE.Enabled = false
  780. Debris:AddItem(FIRE,5)
  781. GYRO:remove()
  782. POSITION:remove()
  783. end))
  784. wait(1)
  785. repeat
  786. Particles("ExplosionFire1",RightArm,70)
  787. coroutine.resume(coroutine.create(function()
  788. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  789. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  790. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  791. local FLAME = Particles("FireballFire1",FIREBALL,true)
  792. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  793. for i = 1, 250 do
  794. Swait()
  795. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  796. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  797. if HIT then
  798. Particles("ExplosionFire1",FIREBALL,600)
  799. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  800. for i = 1, 3 do
  801. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  802. end
  803. for i = 1, 3 do
  804. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  805. end
  806. for i = 1, 5 do
  807. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  808. end
  809. break
  810. end
  811. end
  812. FLAME.Enabled = false
  813. FLAME2.Enabled = false
  814. Debris:AddItem(FIREBALL,7)
  815. end))
  816. wait(0.1)
  817. until KEYHOLD == false
  818. wait(0.2)
  819. ATTACK = false
  820. Rooted = false
  821. end
  822.  
  823. function FireField()
  824. ATTACK = true
  825. Rooted = true
  826. local A = false
  827. local POSITION = IT("BodyPosition",RootPart)
  828. POSITION.Position = RootPart.Position+VT(0,2,0)
  829. POSITION.D = 450
  830. POSITION.P = 40000
  831. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  832. coroutine.resume(coroutine.create(function()
  833. repeat
  834. Swait()
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. until A == true
  842. repeat
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. until ATTACK == false
  851. POSITION:remove()
  852. end))
  853. local RANGE = 75
  854. local REGENING = script.Regen2:Clone()
  855. REGENING.Parent = Torso
  856. REGENING.Enabled = true
  857. REGENING.Rate = 900
  858. REGENING.Speed = NumberRange.new(RANGE)
  859. wait()
  860. for i = 1, 75 do
  861. wait()
  862. ApplyAoE(Torso.Position,6,1,1,0,false)
  863. REGENING.Speed = NumberRange.new(RANGE)
  864. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  865. end
  866. REGENING.Enabled = false
  867. wait(0.5)
  868. for i = 1, 6 do
  869. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  870. end
  871. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  872. A = true
  873. local FLAME = Particles("Field",Torso,true)
  874. FLAME.Size = NumberSequence.new(0,25)
  875. FIREFIELD = true
  876. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  877. coroutine.resume(coroutine.create(function()
  878. for i = 1, 20 do
  879. wait(1)
  880. SOUND.Parent = Torso
  881. SOUND.Playing = true
  882. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  883. for i = 1, 2 do
  884. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  885. end
  886. if SEARING == true then
  887. break
  888. end
  889. end
  890. FIREFIELD = false
  891. FLAME.Enabled = false
  892. Debris:AddItem(FLAME,5)
  893. SOUND:remove()
  894. end))
  895. wait(1)
  896. ATTACK = false
  897. Rooted = false
  898. end
  899.  
  900. function SearingForm()
  901. ATTACK = true
  902. Rooted = true
  903. local POSITION = IT("BodyPosition",RootPart)
  904. POSITION.Position = RootPart.Position+VT(0,2,0)
  905. POSITION.D = 450
  906. POSITION.P = 40000
  907. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  908. coroutine.resume(coroutine.create(function()
  909. repeat
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. until ATTACK == false
  918. end))
  919. local FIRES = {}
  920. local RANGE = 75
  921. local REGENING = script.Regen2:Clone()
  922. REGENING.Parent = Torso
  923. REGENING.Enabled = true
  924. REGENING.Rate = 900
  925. REGENING.Speed = NumberRange.new(RANGE)
  926. wait()
  927. for i = 1, 75 do
  928. wait()
  929. ApplyAoE(Torso.Position,6,1,1,0,false)
  930. REGENING.Speed = NumberRange.new(RANGE)
  931. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  932. end
  933. REGENING.Enabled = false
  934. wait(0.5)
  935. for i = 1, 6 do
  936. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  937. end
  938. local BUSY = true
  939. Particles("ExplosionFire1",Torso,100)
  940. SEARING = true
  941. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  942. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  943. coroutine.resume(coroutine.create(function()
  944. coroutine.resume(coroutine.create(function()
  945. repeat
  946. wait(1)
  947. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  948. until SEARING == false
  949. end))
  950. repeat
  951. Swait()
  952. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  953. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  954. WING1.Acceleration = ACCEL1
  955. WING2.Acceleration = ACCEL2
  956. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  957. if HIT then
  958. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  959. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  960. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  961. for i = 1, 3 do
  962. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  963. end
  964. for i = 1, 3 do
  965. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  966. end
  967. Particles("ExplosionFire1",Torso,600)
  968. BUSY = false
  969. break
  970. end
  971. until SEARING == false
  972. end))
  973. for _, c in pairs(Character:GetChildren()) do
  974. if c:IsA("BasePart") then
  975. local FLAME = Particles("BodyFire",c,true)
  976. table.insert(FIRES,FLAME)
  977. end
  978. end
  979. POSITION:remove()
  980. wait()
  981. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  982. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  983. ATTACK = false
  984. Rooted = false
  985. GYRO = IT("BodyGyro",RootPart)
  986. GYRO.D = 20
  987. GYRO.P = 4000
  988. GYRO.MaxTorque = VT(0,40000,0)
  989. BODYPOS = IT("BodyPosition",RootPart)
  990. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  991. BODYPOS.D = 450
  992. BODYPOS.P = 40000
  993. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  994. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  995. if NEWKEY == "c" and ATTACK == false then
  996. BUSY = false
  997. end
  998. end)
  999. local HUM = Humanoid.Died:Connect(function()
  1000. BUSY = false
  1001. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1002. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1003. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1004. for i = 1, 3 do
  1005. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1006. end
  1007. for i = 1, 3 do
  1008. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1009. end
  1010. Particles("ExplosionFire1",Torso,600)
  1011. end)
  1012. repeat wait() until BUSY == false
  1013. for i = 1, #FIRES do
  1014. FIRES[i].Enabled = false
  1015. Debris:AddItem(FIRES[i],5)
  1016. end
  1017. HUM:disconnect()
  1018. WING1.Enabled = false
  1019. WING2.Enabled = false
  1020. WING1.LockedToPart = false
  1021. WING2.LockedToPart = false
  1022. Debris:AddItem(WING1,5)
  1023. Debris:AddItem(WING2,5)
  1024. KEYDOWN:disconnect()
  1025. SEARING = false
  1026. GYRO:remove()
  1027. BODYPOS:remove()
  1028. FullBodyRegen()
  1029. end
  1030.  
  1031. function SearingOrb()
  1032. ATTACK = true
  1033. Rooted = true
  1034. local POSITION = IT("BodyPosition",RootPart)
  1035. POSITION.Position = RootPart.Position+VT(0,2,0)
  1036. POSITION.D = 450
  1037. POSITION.P = 40000
  1038. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1039. local FIRE = Particles("FistFire",RightArm,true)
  1040. local FIRE2 = Particles("FistFire",LeftArm,true)
  1041. CreateSound(CHARGE,Torso,6,1,false)
  1042. local NEWANIM = false
  1043. coroutine.resume(coroutine.create(function()
  1044. repeat
  1045. Swait()
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. until ATTACK == false or NEWANIM == true
  1053. if NEWANIM == true then
  1054. local GYRO = IT("BodyGyro",RootPart)
  1055. GYRO.D = 20
  1056. GYRO.P = 4000
  1057. GYRO.MaxTorque = VT(40000,40000,40000)
  1058. repeat
  1059. Swait()
  1060. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1061. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. until ATTACK == false
  1068. GYRO:remove()
  1069. end
  1070. POSITION:remove()
  1071. FIRE.LockedToPart = false
  1072. FIRE.Enabled = false
  1073. Debris:AddItem(FIRE,5)
  1074. FIRE2.LockedToPart = false
  1075. FIRE2.Enabled = false
  1076. Debris:AddItem(FIRE2,5)
  1077. end))
  1078. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1079. MakeForm(ORB,"Ball")
  1080. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1081. local A = IT("Attachment",ORB)
  1082. local FIRES = Particles("FireballFire1",A,true)
  1083. FIRES.Size = NumberSequence.new(0)
  1084. FIRES.LockedToPart = true
  1085. local LOOP = 0
  1086. for i = 1, 500 do
  1087. Swait()
  1088. LOOP = LOOP + 1
  1089. if LOOP >= 30 then
  1090. LOOP = 0
  1091. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1092. end
  1093. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1094. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1095. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1096. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1097. FIRES.Enabled = true
  1098. end
  1099. wait(1)
  1100. if KEYHOLD == false then
  1101. coroutine.resume(coroutine.create(function()
  1102. ORB.Transparency = 1
  1103. FIRES.Enabled = false
  1104. Debris:AddItem(ORB,10)
  1105. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1106. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1107. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1108. for i = 1, 3 do
  1109. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1110. end
  1111. for i = 1, 3 do
  1112. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1113. end
  1114. Particles("ExplosionFire1",ORB,1200)
  1115. for i = 1, 15 do
  1116. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1117. end
  1118. end))
  1119. else
  1120. for i = 1, 100 do
  1121. Swait()
  1122. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1123. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1124. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1125. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1126. end
  1127. ORB.Transparency = 1
  1128. FIRES.Enabled = false
  1129. Debris:AddItem(ORB,10)
  1130. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1131. for _, c in pairs(Character:GetChildren()) do
  1132. if c:IsA("BasePart") then
  1133. Particles("ExplosionFire2",c,25)
  1134. end
  1135. end
  1136. NEWANIM = true
  1137. wait(0.5)
  1138. for i = 1, 15 do
  1139. wait(0.1)
  1140. coroutine.resume(coroutine.create(function()
  1141. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1142. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1143. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1144. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1145. for i = 1, 250 do
  1146. Swait()
  1147. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1148. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1149. if HIT then
  1150. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1151. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1152. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1153. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1154. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1155. coroutine.resume(coroutine.create(function()
  1156. local FLAMES = Particles("DebrisFire",FIELD,true)
  1157. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1158. for i = 1, 15 do
  1159. wait(1)
  1160. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1161. end
  1162. FLAMES.Enabled = false
  1163. FLAMES2.Enabled = false
  1164. Debris:AddItem(FIELD,5)
  1165. Debris:AddItem(FIELD2,5)
  1166. end))
  1167. Particles("ExplosionFire2",FIREBALL,600)
  1168. break
  1169. end
  1170. end
  1171. FLAME.Enabled = false
  1172. Debris:AddItem(FIREBALL,7)
  1173. end))
  1174. end
  1175. end
  1176. wait(0.3)
  1177. ATTACK = false
  1178. Rooted = false
  1179. end
  1180.  
  1181. function Shroud()
  1182. if Mouse.Target ~= nil then
  1183. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1184. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1185. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1186. if TORSO and HUM.Health > 0 then
  1187. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1188. if DISTANCE < 100 then
  1189. ATTACK = true
  1190. POSEIDON = false
  1191. Rooted = true
  1192. local GYRO = IT("BodyGyro",RootPart)
  1193. GYRO.D = 20
  1194. GYRO.P = 4000
  1195. GYRO.MaxTorque = VT(40000,40000,40000)
  1196. local POSITION = IT("BodyPosition",RootPart)
  1197. POSITION.Position = RootPart.Position+VT(0,2,0)
  1198. POSITION.D = 450
  1199. POSITION.P = 40000
  1200. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1201. local TARGETTING = true
  1202. local HIT = false
  1203. local FIRES = {}
  1204. for _, c in pairs(Character:GetChildren()) do
  1205. if c:IsA("BasePart") then
  1206. local FLAME = Particles("BodyFire",c,true)
  1207. FLAME.Rate = 15
  1208. table.insert(FIRES,FLAME)
  1209. end
  1210. end
  1211. CreateSound(CHARGE,Torso,6,1,false)
  1212. coroutine.resume(coroutine.create(function()
  1213. repeat
  1214. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1215. Swait()
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1222. until TARGETTING == false
  1223. repeat
  1224. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1225. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1226. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1234. until HIT == true
  1235. POSITION:remove()
  1236. GYRO:remove()
  1237. end))
  1238. wait(0.5)
  1239. repeat wait() until HOLD == true
  1240. for _, c in pairs(Character:GetChildren()) do
  1241. if c:IsA("BasePart") then
  1242. local FLAME = Particles("BodyFire",c,true)
  1243. table.insert(FIRES,FLAME)
  1244. end
  1245. end
  1246. for _, c in pairs(Character:GetChildren()) do
  1247. if c:IsA("BasePart") then
  1248. c.Transparency = 1
  1249. end
  1250. end
  1251. TARGETTING = false
  1252. for i = 1, 100 do
  1253. wait()
  1254. if DISTANCE < 5 or DISTANCE >= 200 then
  1255. break
  1256. end
  1257. end
  1258. HIT = true
  1259. if DISTANCE < 5 then
  1260. for i = 1, #FIRES do
  1261. FIRES[i].Enabled = false
  1262. end
  1263. for _, c in pairs(HUM.Parent:GetChildren()) do
  1264. if c:IsA("BasePart") then
  1265. local FLAME = Particles("BodyFire",c,true)
  1266. table.insert(FIRES,FLAME)
  1267. end
  1268. end
  1269. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1270. RootPart.CFrame = TORSO.CFrame
  1271. local WELD = weldBetween(RootPart,TORSO)
  1272. repeat wait() until HOLD == true
  1273. CreateSound(416328540,Torso,6,1,false)
  1274. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1275. local bv = Instance.new("BodyVelocity")
  1276. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1277. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1278. bv.Parent = TORSO
  1279. for i = 1, 70 do
  1280. wait(0.1)
  1281. if TORSO.Parent == nil then
  1282. break
  1283. end
  1284. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1285. end
  1286. UNANCHOR = false
  1287. bv:remove()
  1288. wait(1)
  1289. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1290. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1291. UNANCHOR = true
  1292. local bv = Instance.new("BodyVelocity")
  1293. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1294. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1295. bv.Parent = TORSO
  1296. local LANDED = false
  1297. for i = 1, 500 do
  1298. wait()
  1299. Ignore = {Character,HUM.Parent}
  1300. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1301. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1302. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1303. if HITFLOOR or FULLREGEN == true then
  1304. LANDED = true
  1305. break
  1306. end
  1307. if TORSO.Parent == nil then
  1308. break
  1309. end
  1310. end
  1311. if TORSO.Parent ~= nil then
  1312. UNANCHOR = false
  1313. bv:remove()
  1314. wait(1)
  1315. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1316. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1317. UNANCHOR = true
  1318. local bv = Instance.new("BodyVelocity")
  1319. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1320. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1321. bv.Parent = TORSO
  1322. local LANDED = false
  1323. for i = 1, 500 do
  1324. wait()
  1325. Ignore = {Character,HUM.Parent}
  1326. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1327. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1328. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1329. if HITFLOOR or FULLREGEN == true then
  1330. LANDED = true
  1331. break
  1332. end
  1333. if TORSO.Parent == nil then
  1334. break
  1335. end
  1336. end
  1337. bv:remove()
  1338. if LANDED == true then
  1339. UNANCHOR = false
  1340. for i = 1, 10 do
  1341. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1342. end
  1343. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1344. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1345. Particles("ExplosionFire1",TORSO,120)
  1346. for i = 1, 15 do
  1347. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1348. end
  1349. WELD:remove()
  1350. wait(0.3)
  1351. UNANCHOR = true
  1352. else
  1353. WELD:remove()
  1354. end
  1355. end
  1356. end
  1357. for i = 1, #FIRES do
  1358. FIRES[i].Enabled = false
  1359. Debris:AddItem(FIRES[i],5)
  1360. end
  1361. for _, c in pairs(Character:GetChildren()) do
  1362. if c:IsA("BasePart") and c ~= RootPart then
  1363. c.Transparency = 0
  1364. end
  1365. end
  1366. RootPart.Velocity = VT(0,0,0)
  1367. ATTACK = false
  1368. Rooted = false
  1369. end
  1370. end
  1371. end
  1372. end
  1373. end
  1374.  
  1375. function Spitter()
  1376. ATTACK = true
  1377. Rooted = true
  1378. local GYRO = IT("BodyGyro",RootPart)
  1379. GYRO.D = 20
  1380. GYRO.P = 4000
  1381. GYRO.MaxTorque = VT(40000,40000,40000)
  1382. local POSITION = IT("BodyPosition",RootPart)
  1383. POSITION.Position = RootPart.Position+VT(0,2,0)
  1384. POSITION.D = 450
  1385. POSITION.P = 40000
  1386. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1387. local FIRE = Particles("FistFire",RightArm,true)
  1388. CreateSound(CHARGE,RightArm,6,0.8,false)
  1389. coroutine.resume(coroutine.create(function()
  1390. repeat
  1391. Swait()
  1392. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1393. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. until ATTACK == false
  1400. FIRE.LockedToPart = false
  1401. FIRE.Enabled = false
  1402. Debris:AddItem(FIRE,5)
  1403. GYRO:remove()
  1404. POSITION:remove()
  1405. end))
  1406. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1407. MakeForm(FIREBALL,"Ball")
  1408. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1409. local CORE = IT("Attachment",FIREBALL)
  1410. local FIRES = Particles("FireballFire1",CORE,true)
  1411. FIRES.Size = NumberSequence.new(0)
  1412. FIRES.LockedToPart = true
  1413. local LOOP = 0
  1414. repeat
  1415. Swait()
  1416. LOOP = LOOP + 1
  1417. if LOOP == 20 then
  1418. LOOP = 0
  1419. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1420. end
  1421. if FIREBALL.Size.X < 20 then
  1422. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1423. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1424. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1425. end
  1426. FIRES.Enabled = true
  1427. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1428. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1429. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1430. coroutine.resume(coroutine.create(function()
  1431. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1432. local RANGE = 75
  1433. local FLAME = Particles("Field",CORE,true)
  1434. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1435. FLAME.Size = NumberSequence.new(0,25)
  1436. for i = 1, 600 do
  1437. LOOP = LOOP + 1
  1438. if LOOP == 20 then
  1439. LOOP = 0
  1440. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1441. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1442. end
  1443. Swait()
  1444. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1445. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1446. if HIT then
  1447. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1448. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1449. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1450. for i = 1, 3 do
  1451. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1452. end
  1453. for i = 1, 3 do
  1454. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1455. end
  1456. Particles("ExplosionFire1",FIREBALL,1200)
  1457. for i = 1, 15 do
  1458. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1459. end
  1460. break
  1461. end
  1462. end
  1463. FLAME.Enabled = false
  1464. FIRES.Enabled = false
  1465. for i = 1, 10 do
  1466. Swait()
  1467. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1468. end
  1469. Debris:AddItem(FIREBALL,5)
  1470. end))
  1471. wait(0.5)
  1472. ATTACK = false
  1473. Rooted = false
  1474. end
  1475.  
  1476. function Devastor()
  1477. ATTACK = true
  1478. Rooted = true
  1479. local POSITION = IT("BodyPosition",RootPart)
  1480. POSITION.Position = RootPart.Position+VT(0,2,0)
  1481. POSITION.D = 450
  1482. POSITION.P = 40000
  1483. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1484. local FIRE = Particles("FistFire",RightArm,true)
  1485. local FIRE2 = Particles("FistFire",LeftArm,true)
  1486. CreateSound(CHARGE,Torso,6,1,false)
  1487. local NEWANIM = false
  1488. coroutine.resume(coroutine.create(function()
  1489. repeat
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1497. until ATTACK == false or NEWANIM == true
  1498. if NEWANIM == true then
  1499. local GYRO = IT("BodyGyro",RootPart)
  1500. GYRO.D = 20
  1501. GYRO.P = 4000
  1502. GYRO.MaxTorque = VT(40000,40000,40000)
  1503. repeat
  1504. Swait()
  1505. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1506. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. until ATTACK == false
  1513. GYRO:remove()
  1514. end
  1515. POSITION:remove()
  1516. FIRE.LockedToPart = false
  1517. FIRE.Enabled = false
  1518. Debris:AddItem(FIRE,5)
  1519. FIRE2.LockedToPart = false
  1520. FIRE2.Enabled = false
  1521. Debris:AddItem(FIRE2,5)
  1522. end))
  1523. local FIRETABLE = {}
  1524. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1525. MakeForm(ORB,"Ball")
  1526. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1527. local A = IT("Attachment",ORB)
  1528. local FIRES = Particles("FireballFire1",A,true)
  1529. FIRES.Size = NumberSequence.new(0)
  1530. FIRES.LockedToPart = true
  1531. local LOOP = 0
  1532. for i = 1, 200 do
  1533. Swait()
  1534. LOOP = LOOP + 1
  1535. if LOOP >= 30 then
  1536. LOOP = 0
  1537. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1538. end
  1539. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1540. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1541. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1542. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1543. FIRES.Enabled = true
  1544. end
  1545. RightArm.Transparency = 1
  1546. LeftArm.Transparency = 1
  1547. FIRE.Enabled = false
  1548. FIRE2.Enabled = false
  1549. for _, c in pairs(Character:GetChildren()) do
  1550. if c:IsA("BasePart") then
  1551. local FLAME = Particles("BodyFire",c,true)
  1552. table.insert(FIRETABLE,FLAME)
  1553. end
  1554. end
  1555. CreateSound(CHARGE,Torso,6,0.5,false)
  1556. for i = 1, 200 do
  1557. Swait()
  1558. LOOP = LOOP + 1
  1559. if LOOP >= 30 then
  1560. LOOP = 0
  1561. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1562. end
  1563. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1564. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1565. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1566. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1567. FIRES.Enabled = true
  1568. end
  1569. for _, c in pairs(Character:GetChildren()) do
  1570. if c:IsA("BasePart") then
  1571. c.Transparency = 1
  1572. end
  1573. end
  1574. for i = 1, #FIRETABLE do
  1575. FIRETABLE[i].Enabled = false
  1576. Debris:AddItem(FIRETABLE[i],5)
  1577. end
  1578. for i = 1, 400 do
  1579. Swait()
  1580. LOOP = LOOP + 1
  1581. if LOOP >= 30 then
  1582. LOOP = 0
  1583. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1584. end
  1585. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1586. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1587. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1588. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1589. FIRES.Enabled = true
  1590. end
  1591. wait(0.5)
  1592. FIRES.Lifetime = NumberRange.new(2,5)
  1593. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1594. FIRES.LockedToPart = false
  1595. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1596. coroutine.resume(coroutine.create(function()
  1597. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1598. for i = 1, 1200 do
  1599. Swait()
  1600. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1601. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1602. if HIT then
  1603. break
  1604. end
  1605. end
  1606. for i = 1, 6 do
  1607. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1608. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1609. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1610. for i = 1, 3 do
  1611. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1612. end
  1613. for i = 1, 3 do
  1614. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1615. end
  1616. for i = 1, 15 do
  1617. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1618. end
  1619. wait(1)
  1620. end
  1621. FIRES.Enabled = false
  1622. for i = 1, 10 do
  1623. Swait()
  1624. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1625. end
  1626. Debris:AddItem(ORB,5)
  1627. end))
  1628. wait(1)
  1629. FullBodyRegen()
  1630. ATTACK = false
  1631. Rooted = false
  1632. end
  1633.  
  1634. --//=================================\\
  1635. --|| MISC
  1636. --\\=================================//
  1637.  
  1638. function Lock()
  1639. ATTACK = true
  1640. Rooted = true
  1641. local GYRO = IT("BodyGyro",RootPart)
  1642. GYRO.D = 50
  1643. GYRO.P = 4000
  1644. GYRO.MaxTorque = VT(40000,40000,40000)
  1645. local POSITION = IT("BodyPosition",RootPart)
  1646. POSITION.Position = RootPart.Position+VT(0,1,0)
  1647. POSITION.D = 450
  1648. POSITION.P = 40000
  1649. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1650. local FLINT = FLINTLOCK:Clone()
  1651. FLINTLOCK.Transparency = 1
  1652. FLINT.Parent = Character
  1653. local SHOT = false
  1654. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1655. coroutine.resume(coroutine.create(function()
  1656. repeat
  1657. Swait()
  1658. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1659. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. until SHOT == true
  1666. CreateSound(213603013,RightArm,4,1,false)
  1667. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1668. local Ignore = Character
  1669. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1670. local TO = Mouse.Hit.p
  1671. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1672. if AIMHIT ~= nil then
  1673. if AIMHIT.Parent ~= Character then
  1674. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1675. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1676. if HUM then
  1677. ApplyDamage(HUM,MRANDOM(70,90))
  1678. end
  1679. end
  1680. end
  1681. end
  1682. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1683. MakeForm(TRAIL,"Cyl")
  1684. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1685. TRAIL.Size = VT(0.1,DIST,0.1)
  1686. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1687. coroutine.resume(coroutine.create(function()
  1688. for i = 1, 5 do
  1689. Swait()
  1690. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1691. end
  1692. TRAIL:remove()
  1693. end))
  1694. repeat
  1695. Swait()
  1696. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. until ATTACK == false
  1703. GYRO:remove()
  1704. POSITION:remove()
  1705. FLINT:remove()
  1706. FLINTLOCK.Transparency = 0
  1707. end))
  1708. wait(0.3)
  1709. SHOT = true
  1710. wait(0.5)
  1711. ATTACK = false
  1712. Rooted = false
  1713. end
  1714.  
  1715. function Jupiter()
  1716. ATTACK = true
  1717. Rooted = true
  1718. local POSITION = IT("BodyPosition",RootPart)
  1719. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1720. POSITION.D = 450
  1721. POSITION.P = 40000
  1722. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1723. coroutine.resume(coroutine.create(function()
  1724. repeat
  1725. Swait()
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1732. until ATTACK == false
  1733. end))
  1734. wait(0.5)
  1735. repeat wait() until KEYHOLD == false
  1736. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1737. POSITION:remove()
  1738. RootPart.Velocity = VT(0,150,0)
  1739. ATTACK = false
  1740. Rooted = false
  1741. end
  1742.  
  1743. function Taunt()
  1744. ATTACK = true
  1745. Rooted = true
  1746. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1747. coroutine.resume(coroutine.create(function()
  1748. repeat
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1756. until ATTACK == false
  1757. end))
  1758. repeat wait() until TAUNT.Playing == false
  1759. ATTACK = false
  1760. Rooted = false
  1761. end
  1762.  
  1763. --//=================================\\
  1764. --|| ASSIGN THINGS TO KEYS
  1765. --\\=================================//
  1766.  
  1767. function MouseDown(Mouse)
  1768. HOLD = true
  1769. if ATTACK == false then
  1770. end
  1771. end
  1772.  
  1773. function MouseUp(Mouse)
  1774. HOLD = false
  1775. end
  1776.  
  1777. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1778.  
  1779. function KeyDown(Key)
  1780. KEYHOLD = true
  1781. if ATTACK == false and FULLREGEN == false then
  1782. if Key == "z" then
  1783. Fireball()
  1784. end
  1785.  
  1786. if Key == "b" and FIREFIELD == false and SEARING == false then
  1787. FireField()
  1788. end
  1789.  
  1790. if Key == "c" and SEARING == false then
  1791. SearingForm()
  1792. end
  1793.  
  1794. if Key == "v" and SEARING == false then
  1795. SearingOrb()
  1796. end
  1797.  
  1798. if Key == "q" and SEARING == false then
  1799. Shroud()
  1800. end
  1801.  
  1802. if Key == "x" and SEARING == false then
  1803. Jupiter()
  1804. wait(2)
  1805. Devastor()
  1806. end
  1807.  
  1808. if Key == "e" then
  1809. Spitter()
  1810. end
  1811.  
  1812. if Key == "g" then
  1813. Lock()
  1814. end
  1815.  
  1816. if Key == "j" then
  1817. Jupiter()
  1818. end
  1819.  
  1820. if Key == "t" and SEARING == false then
  1821. Taunt()
  1822. end
  1823.  
  1824. if Key == "h" then
  1825. if POSEIDON == false then
  1826. POSEIDON = true
  1827. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1828. else
  1829. POSEIDON = false
  1830. end
  1831. end
  1832. end
  1833.  
  1834. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1835. repeat
  1836. VALUE2 = true
  1837. Swait()
  1838. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1839. until KEYHOLD == false
  1840. VALUE2 = false
  1841. end
  1842.  
  1843. if string.byte(Key) == 50 and ATTACK == false then
  1844. if Speed == 16 then
  1845. Speed = 45
  1846. elseif Speed == 45 then
  1847. Speed = 16
  1848. end
  1849. end
  1850.  
  1851. if Key == "1" then
  1852. MUSIC:Play()
  1853. CHOSENSONG = CHOSENSONG + 1
  1854. if CHOSENSONG > #SONGS then
  1855. CHOSENSONG = 1
  1856. end
  1857. end
  1858. end
  1859.  
  1860. function KeyUp(Key)
  1861. KEYHOLD = false
  1862. end
  1863.  
  1864. Mouse.Button1Down:connect(function(NEWKEY)
  1865. MouseDown(NEWKEY)
  1866. end)
  1867. Mouse.Button1Up:connect(function(NEWKEY)
  1868. MouseUp(NEWKEY)
  1869. end)
  1870. Mouse.KeyDown:connect(function(NEWKEY)
  1871. KeyDown(NEWKEY)
  1872. end)
  1873. Mouse.KeyUp:connect(function(NEWKEY)
  1874. KeyUp(NEWKEY)
  1875. end)
  1876.  
  1877. --//=================================\\
  1878. --\\=================================//
  1879.  
  1880. function unanchor()
  1881. if UNANCHOR == true then
  1882. for _, c in pairs(Character:GetChildren()) do
  1883. if c:IsA("BasePart") then
  1884. c.Anchored = false
  1885. end
  1886. end
  1887. else
  1888. for _, c in pairs(Character:GetChildren()) do
  1889. if c:IsA("BasePart") then
  1890. c.Anchored = true
  1891. end
  1892. end
  1893. end
  1894. end
  1895.  
  1896. --//=================================\\
  1897. --|| WRAP THE WHOLE SCRIPT UP
  1898. --\\=================================//
  1899.  
  1900. Humanoid.Changed:connect(function(Jump)
  1901. if Jump == "Jump" and (Disable_Jump == true) then
  1902. Humanoid.Jump = false
  1903. end
  1904. end)
  1905.  
  1906. local LOOP = 0
  1907.  
  1908. while true do
  1909. Swait()
  1910. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1911. Humanoid = IT("Humanoid",Character)
  1912. end
  1913. Effects.Parent = Character
  1914. script.Parent = WEAPONGUI
  1915. ANIMATE.Parent = nil
  1916. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1917. v:Stop();
  1918. end
  1919. SINE = SINE + CHANGE
  1920. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1921. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1922. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1923. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1924. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1925. local WALKSPEEDVALUE = 5
  1926. if SEARING == false then
  1927. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1928. if Humanoid.WalkSpeed <= 20 then
  1929. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1930. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1931. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1932. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1933. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1934. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1935. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1936. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1937. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1938. end
  1939. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1940. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1941. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1942. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. end
  1945. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1946. ANIM = "Jump"
  1947. if ATTACK == false then
  1948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. end
  1955. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1956. ANIM = "Fall"
  1957. if ATTACK == false then
  1958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. end
  1965. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1966. ANIM = "Idle"
  1967. if ATTACK == false then
  1968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. end
  1975. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1976. ANIM = "Walk"
  1977. if ATTACK == false then
  1978. if Humanoid.WalkSpeed <= 20 then
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1985. elseif Humanoid.WalkSpeed > 20 then
  1986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1992. end
  1993. end
  1994. end
  1995. elseif SEARING == true then
  1996. if APPLYGYRO == true then
  1997. if VALUE2 == false and DIRECTTURN == false then
  1998. if GYRO ~= nil then
  1999. GYRO.MaxTorque = VT(0,40000,0)
  2000. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2001. end
  2002. else
  2003. if GYRO ~= nil then
  2004. GYRO.MaxTorque = VT(80000,40000,80000)
  2005. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2006. end
  2007. end
  2008. end
  2009. if VALUE2 == false and ATTACK == false then
  2010. ANIM = "IdleFlight"
  2011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. elseif VALUE2 == true and ATTACK == false then
  2018. ANIM = "Flight"
  2019. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2025. end
  2026. end
  2027. unanchor()
  2028. Humanoid.MaxHealth = "inf"
  2029. Humanoid.Health = "inf"
  2030. if Rooted == false then
  2031. Disable_Jump = false
  2032. Humanoid.WalkSpeed = Speed
  2033. elseif Rooted == true then
  2034. Disable_Jump = true
  2035. Humanoid.WalkSpeed = 0
  2036. end
  2037. Regen()
  2038. if Head:FindFirstChild("face") then
  2039. Head.face.Texture = "rbxassetid://608798717"
  2040. Head.face.Transparency = Head.Transparency
  2041. end
  2042. for _, c in pairs(Character:GetDescendants()) do
  2043. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2044. c:remove()
  2045. end
  2046. if c.ClassName == "ParticleEmitter" then
  2047. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2048. c:remove()
  2049. end
  2050. end
  2051. if c and c.Parent then
  2052. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2053. local ACCESSORY = c.Parent
  2054. c.Parent = Character
  2055. local REGENVALUE = IT("BoolValue",c)
  2056. REGENVALUE.Name = "IsRegening"
  2057. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2058. if c then
  2059. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2060. local WELD = weldBetween(Head,c)
  2061. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2062. else
  2063. local WELD = weldBetween(Torso,c)
  2064. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2065. end
  2066. end
  2067. ACCESSORY:remove()
  2068. end
  2069. end
  2070. end
  2071. for _, c in pairs(Character:GetChildren()) do
  2072. if SEARING == true and c:IsA("BasePart") then
  2073. c.Transparency = 1
  2074. end
  2075. end
  2076. MUSIC.Parent = Character
  2077. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2078. MUSIC.Pitch = 1
  2079. if CHOSENSONG ~= 5 then
  2080. MUSIC.Volume = 2
  2081. else
  2082. MUSIC.Volume = 4
  2083. end
  2084. MUSIC.Playing = true
  2085. if POSEIDON == true and FULLREGEN == false then
  2086. LOOP = LOOP + 1
  2087. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2088. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2089. FLOOR.CanCollide = true
  2090. Debris:AddItem(FLOOR,0.2)
  2091. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2092. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2093. FLOOR.CanCollide = true
  2094. Debris:AddItem(FLOOR,0.2)
  2095. if LOOP >= 5 then
  2096. LOOP = 0
  2097. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2098. end
  2099. end
  2100. RootJoint.Parent = RootPart
  2101. Humanoid.DisplayDistanceType = "None"
  2102. Humanoid.Name = "Searing Emperor"
  2103. end
  2104.  
  2105. --//=================================\\
  2106. --\\=================================//
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112. --//====================================================\\--
  2113. --|| END OF SCRIPT
  2114. --\\====================================================//--
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