MaxproGlitcher

Changé la map de couleur test .lua

Dec 28th, 2023
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  1. pcall(function()
  2. local lighting = game:GetService("Lighting");
  3. lighting.Ambient = Color3.fromRGB(66, 135, 245);
  4. lighting.Brightness = 1;
  5. lighting.FogEnd = 1e10;
  6. for i, v in pairs(lighting:GetDescendants()) do
  7. if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  8. v.Enabled = false;
  9. end;
  10. end;
  11. lighting.Changed:Connect(function()
  12. lighting.Ambient = Color3.fromRGB(66, 135, 245);
  13. lighting.Brightness = 1;
  14. lighting.FogEnd = 1e10;
  15. end);
  16. spawn(function()
  17. local character = game:GetService("Players").LocalPlayer.Character;
  18. while wait() do
  19. repeat wait() until character ~= nil;
  20. if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  21. local headlight = Instance.new("PointLight", character.HumanoidRootPart);
  22. headlight.Brightness = 1;
  23. headlight.Range = 60;
  24. end;
  25. end;
  26. end);
  27. end)
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