tzAria

Evocati 3.13.0 - Build H Patch Notes

Mar 31st, 2021
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  1. Star Citizen Patch 3.13.0h
  2. Alpha Patch 3.13.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7237208.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: NO
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Enabled
  9. Starting aUEC: 15,000,000
  10.  
  11. The current build is under NDA
  12.  
  13. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  14.  
  15. USER.cfg settings: r_displaySessionInfo = 1
  16.  
  17. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  18.  
  19. Testing Focus
  20. Cave Entrances
  21. FPS Cave Missions
  22. Ship to Ship Docking
  23. Reputation UI
  24. New Quantum Sensitive and Timed Delivery Missions
  25. Pushables T0
  26. Mounted Guns
  27. Ship Naming
  28. Force Reactions - Staggers
  29. Cyclone MT
  30.  
  31. Known Issues
  32. Shopping kiosks aren't loading (hotfix in the works)
  33. Starmap will occasionally fail to load and will remain blank regardless of scrolling or resetting position
  34. Customized loadouts are reset to default when the ship's name is changed
  35. An elevator in Lorville Spaceport has invisible collision blocking the entrance
  36. Some Ships spawned from ASOPs can spawn damaged/shaking and / or in destroyed state
  37. The Quantum Sensitive Cargo can become stuck to the players hand, while lacking all functionality
  38. On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps.
  39. Docking with a moving ship lags behind, causing a large snap into the docked position
  40. Docked merlin enter interactions don't show when constellation is moving
  41. Mounting weapon while holding a grenade will cause the player to enter a broken state upon exiting via interaction mode during low FPS
  42.  
  43. Feature Updates
  44. Gameplay
  45. Increased the accuracy of all AI S6 & S10 turrets around rest stops
  46. Adjusted cave mission text to mention which kind of cave type the player will encounter
  47. Updated the loadout of Cave NPCs
  48. Updated artwork, material, and LODs on mounted gun and platform
  49.  
  50. Core Tech
  51. Added new profile options for the Tobii Eye Tracker to differentiate Flight vs On-Foot
  52.  
  53. Major Bug Fixes
  54. Players should no longer suffocate after spawning in while wearing a helmet
  55. Reststop ATCs should no longer show the incorrect name as <un-initialized> when requesting landing/takeoff
  56. Everus Harbor should now receive landing requests correctly
  57. '?' should no longer appear at the feet of other NPCs and players
  58. Merlin should no longer spawn in a vertical state when calling a Constellation series ship
  59. Fixed an issue causing the 100 series to not be able to have pitch/yaw/roll control
  60. Gun fire from the Revenant Gatling should no longer give excessive glare on the Avenger series windscreens
  61. Fixed an issue that could cause ships to become stuck when using autoland
  62. Players should no longer be able to auto-land their ship with the ships landing gear raised
  63. Gravlev vehicles should no longer suddenly boost away from the landing pad when attempting to autoland
  64. There should no longer be an invisible wall of collision that blocks part of the Lorville Central Business District
  65. Fixed an issue causing AI ships to not appear in Arena Commander game modes
  66. Fixed an issue causing the player to be unable to exit AC game modes once player loses all respawns
  67. Bounty Hunter missions around Yela should now correctly have location names in the mission description
  68. Fixed an issue causing certain underground facilities and derelict locations to not be picked for missions
  69. Time Sensitive crates should no longer fall through the ramp and de-spawn when Nomad goes into QT
  70. Security AI should now recognize if the player has illegal cargo or stolen goods aboard
  71. Bright flash of geometry should no longer briefly display when equipping consumables / lasers / Weapons in the VMA
  72. Fixed an issue causing incorrect shadows to appear on the landing pads around the security station Kareah
  73.  
  74. Technical
  75. Fixed 12 Client crashes
  76. Fixed 6 Server crashes
  77. Fixed a Main Thread Deadlock
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