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  1. Automated testing is comprised of a set of different types system tests to ensure functionality is retained with progression of project without need of much manual QA & Testing,
  2. a. Unit Tests, will be used to both test ingame features and editor validation checks , such as ensuring that all system configuration and specifications are in conformity with TDD rules set for that system
  3. b. Postprocessing tests,build postprocessing is a unity feature that allows to run a certain set of code each time we run a build to be able to add special features(such as automatically uploading the build and notifying rest of team), and validate all the build data.
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