Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Kouhai Config - Updated 2018-05-18
- // When you type "//" the game ignores whatever is written after
- // In-game font is default
- echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
- // Content
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Radar
- // 6. Mouse
- // 7. Viewmodel
- // 8. Bob
- // 9. Rates
- // 10. Net
- // 11. Video
- // 12. Sound
- // 13. Other
- // 14. Scripts
- // 1. Main Settings
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_forcepreload "1" //Preloads map
- cl_join_advertise "2" //Let friends join your community servers
- lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
- sensitivity "2" //Mouse Sensitivity
- cl_clanid "0" //Removes Steam Group Tag
- cl_color "3" //Sets In-Game Radar Color to Blue
- cl_show_clan_in_death_notice "1" //Shows ClanID in Death Notices
- mp_weapons_allow_map_placed "1" //When a Match Starts, the Game will not Delete Weapons Spawned (For 1v1 Servers)
- player_nevershow_communityservermessage "1" //Removes Community Servers Message
- cl_righthand "1" //Right Hand
- // 2. Bindings
- unbindall
- bind "0" "toggle gameinstructor_enable"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3; r_cleardecals"
- bind "4" "use weapon_knife; slot6; r_cleardecals"
- bind "5" "slot5"
- bind "6" "togglevoice"
- bind "7" "fakespinbot"
- bind "8" "togglemusic"
- bind "9" "say gh [Anti-Cheat] VAC Has Detected A Cheater On This Server"
- bind "a" "+moveleft"
- bind "b" "buymenu"
- bind "c" "use weapon_knife; slot10; r_cleardecals"
- bind "d" "+moveright"
- bind "e" "+knife"
- bind "f" "+lookatweapon"
- bind "g" "use weapon_knife; slot8; r_cleardecals"
- bind "h" "radio3"
- bind "i" "show_loadout_toggle"
- bind "j" "dc"
- bind "k" "+crouchjump"
- bind "l" "afk"
- bind "m" "teammenu"
- bind "n" "use weapon_knife; use weapon_usps_silencer; use weapon_glock; use weapon_p250; use weapon_fiveseven; use weapon_tec9; use weapon_fn57; use weapon_elite; use weapon_deagle; drop"
- bind "o" "+spin"
- bind "p" "callvote StartTimeout"
- bind "q" "drop"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "+jump"
- bind "u" "messagemode2"
- bind "v" "use weapon_knife; slot7; r_cleardecals"
- bind "w" "+forward"
- bind "x" "radio2"
- bind "y" "messagemode"
- bind "z" "radio1"
- bind "KP_INS" "buy vest"
- bind "KP_DEL" "buy vesthelm"
- bind "KP_END" "buy p250"
- bind "KP_DOWNARROW" "buy fiveseven; buy fn57"
- bind "KP_PGDN" "buy defuser"
- bind "KP_LEFTARROW" "buy galil; buy famas"
- bind "KP_5" "buy ump45"
- bind "KP_RIGHTARROW" "buy mac10; buy mp9"
- bind "KP_HOME" "buy awp"
- bind "KP_UPARROW" "buy ssg08"
- bind "KP_PGUP" "buy taser"
- bind "KP_SLASH" "buy smokegrenade"
- bind "KP_MULTIPLY" "buy flashbang"
- bind "KP_MINUS" "buy molotov; buy incgrenade"
- bind "KP_PLUS" "buy deagle"
- bind "KP_ENTER" "buy ak47; buy m4a1"
- bind "`" "toggleconsole"
- bind "," "buyammo1"
- bind "." "buyammo2"
- bind "\" "slam_play"
- bind "-" "buy defuser; buy flashbang; buy smokegrenade; buy flashbang"
- bind "=" "buy awp; buy deagle; buy taser"
- bind "SPACE" "+bombfind"
- bind "TAB" "+showscores"
- bind "ESCAPE" "cancelselect"
- bind "DEL" "mute"
- bind "PAUSE" "pause"
- bind "SHIFT" "+speed"
- bind "ALT" "noclip"
- bind "CTRL" "+duck"
- bind "F3" "autobuy"
- bind "F4" "rebuy"
- bind "F5" "jpeg"
- bind "F6" "save quick"
- bind "F7" "load quick"
- bind "F10" "quit prompt"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MOUSE3" "use weapon_knife; use weapon_c4; drop"
- bind "MOUSE4" "+voicerecord"
- bind "MOUSE5" "+jumpthrow"
- bind "MWHEELDOWN" "+jump"
- bind "MWHEELUP" "+jump"
- // 3. Crosshair
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.1"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshairalpha "999"
- cl_crosshaircolor "1"
- cl_crosshaircolor_b "200"
- cl_crosshaircolor_g "250"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-3"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "2"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0.5"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-4.5"
- // 4. Hud (Personal preference)
- hud_scaling "0.95" //Scales hud elements to personal value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "5" //Makes the hud color red
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2" //Always show team behind walls with equipment
- cl_teamid_overhead_name_alpha "255" //Less Transparency
- cl_teamid_overhead_name_fadetime "1" // Default Value is 1
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- // 5. Radar (Optimized radar settings)
- cl_teammate_colors_show 2 //Show letters in radar
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "1" //Centers player instead of map
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- cl_radar_rotate "1" //Makes the radar rotate with you
- cl_radar_square_with_scoreboard "1" //Makes the radar square when the scoreboard comes up
- // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
- // 7. Viewmodel
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "1" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-1" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 8. Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "786432" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "1" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are split
- net_scale "5" //Makes font smaller
- // 11. Video (Video settings and FPS Boosts)
- fps_max "300" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "245" //Max frames per second in main-menu
- mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "1" //Shows first person tracers, does not impact gameplay, just makes it easier to spray
- play_distance "1" //For Fixing FPS Issues
- r_eyegloss "0" // No Makeup
- r_eyemove "0" // No Eye Movement
- r_eyeshift_x "0" // No Eye Movement X-Angel
- r_eyeshift_y "0" // No Eye Movement Y-Angel
- r_eyeshift_z "0" // No Eye Movement Z-Angel
- r_eyesize "0" // Smaller Eyes
- // 12. Sound (Optimized sound settings, does not affect volume, adjust that yourself with "volume")
- volume "0.35" //Master Volume
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_musicvolume "1" //Turns on all music
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- snd_menumusic_volume "0.01" //Main Menu Volume
- snd_roundstart_volume "0.19" //Round Start Volume
- snd_roundend_volume "0.2" //Round End Volume
- snd_mapobjective_volume "0.38" //Bomb/Hostage Volume
- snd_tensecondwarning_volume "0.72" //Ten Second Warning Volume
- snd_deathcamera_volume "0.25" //Death Camera Volume
- snd_musicvolume_multiplier_inoverlay "0.1" //Music Volume in Steam Overlay
- voice_caster_scale "0.4" //GOTV Caster Volume
- windows_speaker_config "1" //Audio Output Configuration (Stereo Headphones)
- voice_enable "1" //Enable Voice (Press to Use Mic)
- snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
- voice_caster_enable "1" //Enables GOTV Caster
- snd_hrtf_distance_behind "100" //HRTF calculations will calculate the player as being this far behind the camera
- snd_music_selection "0" //Disables Death Volume
- snd_mix_async "1"
- // 13. Other
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- cl_autowepswitch 0 //Disable auto-weapon switch
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
- // 14. Scripts
- // SCRIPTS BELOW - Optional!
- //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
- alias "casual" "game_type 0; game_mode 0"
- alias "competitive" "game_type 0; game_mode 1"
- alias "wingman" "game_type 0; game_mode 2"
- alias "armsrace" "game_type 1; game_mode 0"
- alias "demolition" "game_type 1; game_mode 1"
- alias "dm" "game_type 1; game_mode 2"
- alias "custom" "game_type 3; game_mode 0"
- echo Scripts Loaded (1/2)
- // Shortcut for disconnet
- alias "dc" "disconnect"
- // Display Advanced Damage Details
- con_filter_text "Damage Given To"
- con_filter_text_out "Player:"
- con_filter_enable "2"
- developer "1"
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- // Voice Toggle
- alias "togglevoice" "togglev"
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.4; playvol buttons\\blip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttons\\blip2 0.5; alias togglev voice_1"
- // Custom Fake SpinBot TROLL Bind
- alias "fakespinbot" "fakespinbotson"
- alias "fakespinbotson" "sensitivity 1000; alias fakespinbot fakespinbotoff"
- alias "fakespinbotoff" "sensitivity 2; alias fakespinbot fakespinbotson"
- // AFK Script
- alias "afk" "afkon"
- alias "afkon" "+forward; +moveright; +right; alias afk afkoff"
- alias "afkoff" "-forward; -moveright; -right; alias afk afkon"
- afkoff
- // Quickswitch
- alias "+knife" "slot3; r_cleardecals"
- alias "-knife" "lastinv"
- // Crouch Jump Bind
- alias "+crouchjump" "+jump; +duck"
- alias "-crouchjump" "-jump; -duck"
- // Find The Bomb Easier
- alias "+bombfind" "+use; gameinstructor_enable 1; cl_clearhinthistory"
- alias "-bombfind" "-use; gameinstructor_enable 0; cl_clearhinthistory"
- // Knife Inspect Spin
- alias "+spin" "-lookatweapon; +reload"
- alias "-spin" "+lookatweapon; -reload"
- // [[ Launch Options ]]
- // -novid -tickrate 64 -high -threads 4 +mat_queue_mode 2 -freq 60 -refresh 60 -nod3d9ex -nojoy -cpuCount=4 -exThreads=3 -noforce -noforcemaccel -noforcemparms -noforcemspd -fullscreen +exec zlacker.cfg -language zlacker -console
- // CONFIG FINALISER
- host_writeconfig
- echo Scripts Loaded (2/2)
- echo " ____ __. .__ .__ "
- echo "| |/ _|____ __ __| |__ _____ |__|"
- echo "| < / _ \| | \ | \\__ \ | |"
- echo "| | ( <_> ) | / Y \/ __ \| |"
- echo "|____|__ \____/|____/|___| (____ /__|"
- echo " \/ \/ \/ "
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement