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Exposing FRAUD And DECEPTION In The Retro Video Game Market transcript

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  1. 00:00
  2. hello you absolute legends in 2017 the
  3. 00:04
  4. most expensive video game ever sold cost
  5. 00:06
  6. thirty thousand dollars it was a mint
  7. 00:09
  8. condition sealed copy of the original
  9. 00:11
  10. super mario brothers in 2021 the most
  11. 00:14
  12. expensive video game ever bought cost
  13. 00:16
  14. two million dollars but this was a very
  15. 00:19
  16. special game oh actually it was the same
  17. 00:22
  18. game that's an increase of over six
  19. 00:24
  20. thousand percent for the same game in
  21. 00:26
  22. just four years something very strange
  23. 00:29
  24. is happening in the world of video game
  25. 00:31
  26. collecting headlines are flooding the
  27. 00:33
  28. internet describing new records set for
  29. 00:35
  30. insane prices but this is an extremely
  31. 00:38
  32. recent phenomenon and one that seems to
  33. 00:40
  34. have arisen overnight for the past
  35. 00:43
  36. several decades video game collecting
  37. 00:45
  38. has honestly been pretty niche truly
  39. 00:48
  40. dedicated collectors seemed to be few
  41. 00:50
  42. and far between and even if they did
  43. 00:52
  44. amass a respectable collection there was
  45. 00:54
  46. little fame to be gathered from it in
  47. 00:56
  48. contrast to something like the art world
  49. 00:58
  50. where collectors represent the richest
  51. 01:00
  52. of society flaunting their lavish
  53. 01:02
  54. purchases video game collecting was
  55. 01:04
  56. mostly done by the purist of heart
  57. 01:07
  58. regular gamers nerds in the truest sense
  59. 01:10
  60. who were just so passionate about the
  61. 01:12
  62. hobby that they were happy to spend
  63. 01:13
  64. whatever spare cash they could scramble
  65. 01:15
  66. together to acquire a cart here or there
  67. 01:18
  68. often as cheaply as they possibly could
  69. 01:20
  70. video game collectors weren't rich but
  71. 01:23
  72. they didn't need to be either retro
  73. 01:25
  74. video games were never that expensive
  75. 01:27
  76. therefore basically anyone could do it
  77. 01:29
  78. and that was one of the great things
  79. 01:31
  80. about it all you really needed was
  81. 01:33
  82. passion and time but in 2018 something
  83. 01:36
  84. happened that would change everything
  85. 01:39
  86. the launch of a company called water
  87. 01:41
  88. games this was no ordinary launch and
  89. 01:44
  90. water is no ordinary company there is a
  91. 01:47
  92. select group of very wealthy very
  93. 01:49
  94. powerful people who are pulling the
  95. 01:51
  96. strings behind this recent spike in
  97. 01:53
  98. video game prices and those same people
  99. 01:55
  100. are making money hand over fist when i
  101. 01:58
  102. heard the news of a 1.5 million dollar
  103. 02:00
  104. super mario 64 this seemed too
  105. 02:03
  106. ridiculous for me to ignore i knew there
  107. 02:05
  108. had to be more to this story than meets
  109. 02:07
  110. the eye and boy was i not wrong this
  111. 02:10
  112. rabbit hole is deep the bubble we are
  113. 02:12
  114. seeing in video games has been seen
  115. 02:14
  116. before in other collectibles for almost
  117. 02:16
  118. half a century and the crazy thing is
  119. 02:19
  120. that each time it happens the same
  121. 02:21
  122. people are involved they know exactly
  123. 02:23
  124. what they are doing and they know how to
  125. 02:25
  126. extract as much money as possible from
  127. 02:27
  128. suckers who believe the headlines there
  129. 02:29
  130. is a lot of shady stuff going on and you
  131. 02:32
  132. won't believe what i've found this
  133. 02:34
  134. entire situation is fraught with
  135. 02:36
  136. unethical business practices deception
  137. 02:38
  138. collusion and even fraud by the end of
  139. 02:41
  140. this video you will know exactly why
  141. 02:43
  142. this is happening who is causing it to
  143. 02:44
  144. happen and what needs to be done to stop
  145. 02:47
  146. it i really hope you enjoy
  147. 02:52
  148. now before we get into the specific
  149. 02:54
  150. details about how this entire racket
  151. 02:56
  152. works there are some concepts that i
  153. 02:57
  154. want you to be familiar with so that you
  155. 02:59
  156. can better understand the context the
  157. 03:01
  158. first is the difference between the
  159. 03:03
  160. intrinsic and extrinsic properties of an
  161. 03:06
  162. object and how they relate to perceived
  163. 03:08
  164. value intrinsic properties lie within
  165. 03:10
  166. the object itself for example if we were
  167. 03:13
  168. to examine a painting the intrinsic
  169. 03:15
  170. properties would be the materials it was
  171. 03:17
  172. made of and also of course how the
  173. 03:19
  174. painting actually looked the extrinsic
  175. 03:21
  176. properties would be the relationship the
  177. 03:23
  178. artwork had with everything else who it
  179. 03:25
  180. was painted by when it was painted the
  181. 03:27
  182. context in which it was painted and how
  183. 03:30
  184. sought after the pieces are all
  185. 03:31
  186. important qualities when it comes to
  187. 03:33
  188. perceived value it is the extrinsic
  189. 03:36
  190. qualities of a collectible that raises
  191. 03:37
  192. the cost significantly van gogh
  193. 03:40
  194. paintings often sell for tens of
  195. 03:42
  196. millions of dollars but if we were to
  197. 03:44
  198. program a robot to paint an identical
  199. 03:46
  200. piece it wouldn't be worth much more
  201. 03:48
  202. than the cost of the paint and the
  203. 03:50
  204. canvas ultimately both pieces would look
  205. 03:53
  206. the same on our wall but us weird and
  207. 03:55
  208. wacky humans like to care about the
  209. 03:57
  210. details that don't directly impact us we
  211. 03:59
  212. are even willing to spend millions of
  213. 04:01
  214. dollars more than we need to because of
  215. 04:04
  216. these details in the 17th century during
  217. 04:07
  218. the dutch golden age an event happened
  219. 04:09
  220. known as tulip mania where the price of
  221. 04:12
  222. tulip bulbs reached insane levels at the
  223. 04:15
  224. time tulip bulbs were a luxury item that
  225. 04:17
  226. were highly desired for their intense
  227. 04:19
  228. colors and as their popularity slowly
  229. 04:21
  230. increased over the years the price
  231. 04:23
  232. inevitably went up eventually people
  233. 04:26
  234. began noticing the trend of rising
  235. 04:28
  236. prices and started to speculate on the
  237. 04:31
  238. market speculating means buying a good
  239. 04:34
  240. not due to need but purely in the hopes
  241. 04:36
  242. that the price will increase so that you
  243. 04:38
  244. can sell it at a later date for profit
  245. 04:41
  246. with investors beginning to flood the
  247. 04:43
  248. tulip market this began a positive
  249. 04:45
  250. feedback loop driving prices up even
  251. 04:48
  252. more as the price increased faster not
  253. 04:50
  254. wanting to miss out on the opportunity
  255. 04:52
  256. even more people started buying in this
  257. 04:55
  258. caused the first recorded speculative
  259. 04:57
  260. bubble in history and there are two
  261. 04:59
  262. important things to know about these
  263. 05:01
  264. types of bubbles first no one buying
  265. 05:03
  266. actually wants tulips they just hope to
  267. 05:06
  268. make money and secondly this process is
  269. 05:09
  270. not sustainable and eventually people
  271. 05:11
  272. stop buying and the price crashes those
  273. 05:15
  274. left holding tulips lose everything as
  275. 05:17
  276. their value plummets back to normal i
  277. 05:19
  278. want you to remember this process
  279. 05:21
  280. because the exact same thing is
  281. 05:23
  282. happening with video games right now but
  283. 05:26
  284. the difference is that this current
  285. 05:27
  286. video game bubble isn't an accident you
  287. 05:30
  288. see if you know how speculative bubbles
  289. 05:32
  290. work you can theoretically create them
  291. 05:34
  292. at will all you would have to do is
  293. 05:36
  294. raise the perceived price of a good
  295. 05:38
  296. quick enough so that speculators see the
  297. 05:40
  298. trend and start entering the market then
  299. 05:43
  300. you can just sit back and let the
  301. 05:44
  302. positive feedback loop do the work
  303. 05:47
  304. profiting from your artificially created
  305. 05:49
  306. bubble by buying games early and selling
  307. 05:51
  308. later is rather obvious but there are
  309. 05:54
  310. actually smarter ways to make money ways
  311. 05:56
  312. that incur far less risk in the current
  313. 05:59
  314. video game market and the collectible
  315. 06:01
  316. market in general there are two
  317. 06:02
  318. institutions that stand to gain the most
  319. 06:05
  320. from increasing prices those are grading
  321. 06:08
  322. companies and auction houses a grading
  323. 06:10
  324. company is a business that inspects
  325. 06:12
  326. games certifies them and gives them a
  327. 06:14
  328. rating of quality they are basically
  329. 06:17
  330. quality assurance they allow buyers to
  331. 06:19
  332. know exactly what they are getting which
  333. 06:21
  334. enables quick and easy transactions in a
  335. 06:24
  336. bubble people are flocking to get their
  337. 06:26
  338. games graded in the hopes of profiting
  339. 06:28
  340. from the increasing prices but it's not
  341. 06:30
  342. just the extra business that helps
  343. 06:31
  344. grading companies as they also take a
  345. 06:34
  346. percentage of the market value when
  347. 06:36
  348. grading a game a game worth ten thousand
  349. 06:38
  350. dollars might cost around four hundred
  351. 06:40
  352. dollars to have graded but if that exact
  353. 06:42
  354. same game was valued at one million
  355. 06:44
  356. dollars it would cost over twenty
  357. 06:47
  358. thousand dollars to have graded it's a
  359. 06:49
  360. pretty good deal but the institution
  361. 06:51
  362. that really profits the most by far is
  363. 06:54
  364. auction houses take heritage auctions
  365. 06:56
  366. for example which is where all of the
  367. 06:58
  368. current record-breaking video game sales
  369. 07:00
  370. are taking place they charge a 20
  371. 07:03
  372. percent buyer's premium on every sale so
  373. 07:06
  374. if you buy a video game for 1 million
  375. 07:08
  376. dollars you need to pay the auction
  377. 07:10
  378. house 200 000 on top and just for shits
  379. 07:13
  380. and giggles they also take five percent
  381. 07:16
  382. from the seller as well you can begin to
  383. 07:18
  384. see why grading companies and auction
  385. 07:20
  386. houses would really want prices to go up
  387. 07:23
  388. it's in their interest this is also why
  389. 07:25
  390. grading companies and auction houses
  391. 07:27
  392. should never be speculating on the price
  393. 07:29
  394. of goods or impacting markets directly
  395. 07:32
  396. they have a huge conflict of interest
  397. 07:34
  398. and whenever you see a grading company
  399. 07:35
  400. or an auction house talking about how
  401. 07:37
  402. valuable games are you know it's because
  403. 07:39
  404. they want to drive prices up again
  405. 07:42
  406. you'll need to keep all of this in mind
  407. 07:44
  408. i'm going to provide you with a ton of
  409. 07:45
  410. information and i'm going to trust you
  411. 07:47
  412. to connect the dots if you are really
  413. 07:49
  414. interested in learning what's going on i
  415. 07:51
  416. suggest writing down details as we go or
  417. 07:54
  418. watching sections more than once let's
  419. 07:56
  420. begin
  421. 07:59
  422. the two institutions that you will
  423. 08:00
  424. become very familiar with are water
  425. 08:03
  426. games the video game grading company and
  427. 08:05
  428. heritage auctions the auction house
  429. 08:08
  430. water games was founded in 2017 but it
  431. 08:11
  432. didn't officially launch until april of
  433. 08:13
  434. 2018. water games is the linchpin behind
  435. 08:16
  436. this entire bubble and the certification
  437. 08:19
  438. that water provides is the justification
  439. 08:21
  440. for why they are sold at such high
  441. 08:23
  442. prices interestingly water wasn't the
  443. 08:26
  444. first video game grading company to
  445. 08:28
  446. exist in fact the video game authority
  447. 08:30
  448. aka vga has been grading games since
  449. 08:33
  450. 2008 but the introduction of vga didn't
  451. 08:37
  452. cause a bubble like the introduction of
  453. 08:39
  454. what a games did and the reason is
  455. 08:42
  456. simple vga didn't manipulate the market
  457. 08:45
  458. or go out of their way to create a
  459. 08:47
  460. bubble the same can't be said for water
  461. 08:50
  462. however the president and ceo of water
  463. 08:52
  464. games is dennis khan and he is a key
  465. 08:55
  466. player the other important company
  467. 08:58
  468. heritage auctions was founded in 1976 by
  469. 09:01
  470. steve ivey and jim halperin steve ivey
  471. 09:04
  472. isn't very important to this story but
  473. 09:06
  474. jim on the other hand is critical
  475. 09:08
  476. heritage auctions are in the business of
  477. 09:10
  478. selling rare collectibles and
  479. 09:12
  480. memorabilia they sell coins comics art
  481. 09:16
  482. anything you can collect that has value
  483. 09:18
  484. and in 2019 they started selling video
  485. 09:21
  486. games but not just any video games only
  487. 09:24
  488. games that had been graded through water
  489. 09:26
  490. games the interesting thing about the
  491. 09:28
  492. relationship between water and heritage
  493. 09:30
  494. is that it seems to have existed before
  495. 09:32
  496. water even began grading games on the
  497. 09:35
  498. initial website of water when it
  499. 09:37
  500. launched it had a dealer spotlight
  501. 09:39
  502. section where it listed key
  503. 09:40
  504. relationships one was heritage auctions
  505. 09:43
  506. where it stated that water certified
  507. 09:44
  508. video games will be featured in heritage
  509. 09:47
  510. online auctions this doesn't make sense
  511. 09:50
  512. the entire point of certification is to
  513. 09:52
  514. guarantee authenticity and quality but a
  515. 09:55
  516. guarantee is worthless if you haven't
  517. 09:57
  518. established a history of accurate work
  519. 09:59
  520. why would heritage auctions a
  521. 10:01
  522. prestigious auction house agreed to sell
  523. 10:03
  524. games from a company that hadn't graded
  525. 10:05
  526. a single game why would they trust a
  527. 10:08
  528. business that hadn't even done any
  529. 10:10
  530. business to begin with when there was
  531. 10:11
  532. already an existing grading company that
  533. 10:14
  534. had been grading games for 10 years the
  535. 10:16
  536. only explanation to me is that heritage
  537. 10:19
  538. auctions was involved in some way in the
  539. 10:21
  540. creation of water games and knew that it
  541. 10:23
  542. was on board with their mutual goals and
  543. 10:25
  544. if you needed any further evidence of
  545. 10:27
  546. this pre-existing relationship jim
  547. 10:29
  548. halperin the founder of heritage
  549. 10:31
  550. auctions was listed on the water website
  551. 10:34
  552. as an advisor another business that
  553. 10:36
  554. water had a relationship upon creation
  555. 10:38
  556. was just press play a distributor of
  557. 10:40
  558. used video games which was founded by
  559. 10:42
  560. zac geig just press play also announced
  561. 10:46
  562. that it would be selling water certified
  563. 10:48
  564. games now in order to create a
  565. 10:50
  566. speculative bubble you need a way to
  567. 10:52
  568. spread information very quickly you need
  569. 10:54
  570. to draw in new eyes and make potential
  571. 10:57
  572. buyers aware that a market is building
  573. 10:59
  574. the easiest way to achieve this by far
  575. 11:01
  576. is to create headline-worthy events that
  577. 11:03
  578. can disseminate through the media in
  579. 11:05
  580. this case it was the purchase of a super
  581. 11:07
  582. mario brothers cart for 100 000 in
  583. 11:10
  584. february of 2019. before this sale the
  585. 11:13
  586. previous most expensive video game ever
  587. 11:16
  588. sold went for 30 thousand dollars so
  589. 11:18
  590. this new sale was a pretty big deal big
  591. 11:21
  592. enough to generate headlines but the
  593. 11:23
  594. even more interesting thing is who
  595. 11:25
  596. bought this game it was purchased by
  597. 11:28
  598. three men the first was jim halperin
  599. 11:31
  600. founder and chairman of heritage
  601. 11:33
  602. auctions the second was zac geig founder
  603. 11:36
  604. and owner of just press play the third
  605. 11:38
  606. was richard leche who has one of the
  607. 11:40
  608. largest video game collections on the
  609. 11:42
  610. planet heritage auctions then issued a
  611. 11:45
  612. press release about the sale because of
  613. 11:47
  614. course the purchase was never about
  615. 11:49
  616. collecting the game it was about
  617. 11:51
  618. publicity and if this wasn't obvious
  619. 11:53
  620. enough jim halperin advertised in this
  621. 11:56
  622. press release that the game may end up
  623. 11:58
  624. in a future auction dennis khan ceo of
  625. 12:01
  626. water games also chimed in stating quote
  627. 12:04
  628. water certified video games have been
  629. 12:05
  630. selling for record prices ever since
  631. 12:08
  632. heritage began auctioning them in
  633. 12:09
  634. january while many video games sell
  635. 12:12
  636. regularly for five figures breaking the
  637. 12:14
  638. six figure marks shows that the hobbies
  639. 12:16
  640. upward trajectory indicates no signs of
  641. 12:18
  642. slowing down so what you have here is
  643. 12:21
  644. the chairman of the auction house buying
  645. 12:23
  646. a game for a record price and then
  647. 12:25
  648. creating a press release about his own
  649. 12:27
  650. purchase in which himself and the
  651. 12:29
  652. president of the grading company are
  653. 12:31
  654. stating that the value of games is going
  655. 12:34
  656. up he then advertises that his own game
  657. 12:36
  658. will be going up for auction in the
  659. 12:38
  660. future through his own auction house and
  661. 12:40
  662. his plan worked the press immediately
  663. 12:43
  664. jumped on this and many articles about
  665. 12:45
  666. the purchase were written khan's tactic
  667. 12:48
  668. of pumping up the perceived value of
  669. 12:50
  670. games would be seen in every article for
  671. 12:52
  672. example in a kotaku article khan states
  673. 12:56
  674. i've always said video games are going
  675. 12:58
  676. to go the way of comics or cars or coins
  677. 13:01
  678. it's only a matter of time until a video
  679. 13:03
  680. game sells for a million dollars in an
  681. 13:06
  682. hour's technical article both khan and
  683. 13:08
  684. halperin were again pumping up the
  685. 13:10
  686. perceived value of games with halperin
  687. 13:12
  688. stating there are bets on what will
  689. 13:14
  690. someday be the first million dollar game
  691. 13:17
  692. and many collectors believe that this
  693. 13:19
  694. will be the one it's so strange to me
  695. 13:21
  696. that news articles allow the owner of a
  697. 13:23
  698. game to advertise that its worth is 10
  699. 13:25
  700. times what they paid for and not a
  701. 13:27
  702. single eyebrow is raised they did
  703. 13:29
  704. everything they could to raise awareness
  705. 13:31
  706. about the sale they even took the cart
  707. 13:33
  708. onto porn stars claiming it was worth a
  709. 13:36
  710. million dollars this appearance was the
  711. 13:38
  712. perfect opportunity to establish water
  713. 13:40
  714. games as the authority in grading
  715. 13:42
  716. despite having only existed less than a
  717. 13:44
  718. tenth of the time that vga had porn
  719. 13:47
  720. stars even had dennis khan come on and
  721. 13:49
  722. again he pumped up the value implying
  723. 13:52
  724. that it was worth at least three times
  725. 13:54
  726. what they paid remember what i said
  727. 13:56
  728. about grading companies they shouldn't
  729. 13:57
  730. be manipulating the market and driving
  731. 14:00
  732. up prices dennis even faced backlash
  733. 14:02
  734. about this from intelligent collectors
  735. 14:04
  736. who knew what he was up to but of course
  737. 14:07
  738. this didn't stop him he went on porn
  739. 14:09
  740. stars multiple times valuing games at
  741. 14:11
  742. insane prices i can give you dozens of
  743. 14:14
  744. examples but the point is that there was
  745. 14:16
  746. a very large very effective campaign to
  747. 14:19
  748. establish water as the authority on
  749. 14:20
  750. video games despite having only been
  751. 14:23
  752. created it was critical that water was
  753. 14:25
  754. seen as the be-all and end-all in video
  755. 14:27
  756. game grading because then the words of
  757. 14:29
  758. its ceo dennis khan would be more
  759. 14:31
  760. effective in increasing the value of
  761. 14:33
  762. games kant would continue to abuse his
  763. 14:36
  764. authority as the head of water games for
  765. 14:38
  766. the next few years appearing in
  767. 14:40
  768. countless articles and interviews and
  769. 14:42
  770. always pumping up the price in fact he's
  771. 14:44
  772. still doing it even with the ridiculous
  773. 14:47
  774. price of 1.5 million dollars that the
  775. 14:49
  776. recent super mario 64 went for in july
  777. 14:52
  778. in a verge article covering the record
  779. 14:54
  780. breaking sale khan states i think that
  781. 14:56
  782. we are going to continue to see
  783. 14:58
  784. record-breaking sales again this is
  785. 15:01
  786. purely to make people believe the price
  787. 15:03
  788. will continue to go up in order to fuel
  789. 15:05
  790. speculation all of this press is driving
  791. 15:08
  792. up prices but it's only one half of the
  793. 15:10
  794. equation you also need people to
  795. 15:12
  796. actually buy games but the people buying
  797. 15:15
  798. these games aren't who you'd expect if
  799. 15:18
  800. you thought they were video game
  801. 15:19
  802. collectors hoping to complete their
  803. 15:21
  804. collection you'd be wrong let's take a
  805. 15:23
  806. look at who is really buying up these
  807. 15:25
  808. games
  809. 15:28
  810. video game collecting has taken an
  811. 15:30
  812. interesting turn in the past few years
  813. 15:32
  814. over the last decade or so i've been a
  815. 15:34
  816. big fan of watching collectors videos on
  817. 15:36
  818. youtube where they proudly show off what
  819. 15:38
  820. they've amassed in my experience genuine
  821. 15:40
  822. collectors love sharing their prized
  823. 15:42
  824. possessions but that's not what we're
  825. 15:44
  826. seeing with these record-breaking sales
  827. 15:46
  828. nowadays the buyers of these expensive
  829. 15:48
  830. games are hidden from the public
  831. 15:51
  832. identities are kept secret and no one
  833. 15:53
  834. takes credit for anything it's all
  835. 15:56
  836. really strange heritage auctions will
  837. 15:58
  838. never tell you who the buyers are or
  839. 16:00
  840. even if money was actually exchanged
  841. 16:02
  842. however there are ways we can tell who
  843. 16:04
  844. bought some of the games and this is
  845. 16:06
  846. where things get weird several weeks ago
  847. 16:08
  848. i was investigating the relationship
  849. 16:10
  850. between water games and porn stars given
  851. 16:12
  852. that the original appearance of water on
  853. 16:14
  854. that show was obvious collusion between
  855. 16:16
  856. the greeting company the auction house
  857. 16:18
  858. and the show in particular i was
  859. 16:20
  860. researching the appearance of a mike
  861. 16:22
  862. tyson's punch-out that dennis khan
  863. 16:24
  864. valued at eighty thousand dollars
  865. 16:26
  866. through a google search i found
  867. 16:28
  868. something very interesting it was a
  869. 16:30
  870. purchase agreement of the exact same
  871. 16:32
  872. cart the owner of the cart brian had
  873. 16:34
  874. sold it to a company for the exact same
  875. 16:36
  876. amount that dennis had valued it at the
  877. 16:39
  878. buyer was rse archive llc which trades
  879. 16:42
  880. as rally rally is a platform that allows
  881. 16:45
  882. investors to buy and sell equity shares
  883. 16:47
  884. in collectibles to put it simply people
  885. 16:50
  886. can buy a fraction of a video game and
  887. 16:52
  888. if the price goes up they can sell their
  889. 16:54
  890. slice to someone else in order to make a
  891. 16:56
  892. profit it's essentially gambling on the
  893. 16:58
  894. price of collectibles and it's as silly
  895. 17:01
  896. as it sounds none of the people who buy
  897. 17:03
  898. equity in any of these collectibles
  899. 17:05
  900. actually own it it's purely to try and
  901. 17:07
  902. make bets on the price and earn a quick
  903. 17:09
  904. buck the purchase agreement i found for
  905. 17:11
  906. the mike tyson's punch out was an sec
  907. 17:14
  908. filing companies that hold these items
  909. 17:16
  910. and sell equity in them need to disclose
  911. 17:18
  912. their assets to the sec so we can track
  913. 17:21
  914. exactly what they buy and how much for
  915. 17:23
  916. there are three fractional share
  917. 17:25
  918. companies that have sprung up in the
  919. 17:26
  920. past several years that are selling
  921. 17:28
  922. equity in video games mythic markets
  923. 17:31
  924. otis and rally each of them was formed
  925. 17:34
  926. immediately following the launch of
  927. 17:36
  928. water games through their sec filings i
  929. 17:38
  930. can track their purchases rally bought a
  931. 17:41
  932. super mario brothers for 140 000 in
  933. 17:44
  934. 2020. this was the same card that would
  935. 17:47
  936. eventually be sold for 2 million just
  937. 17:50
  938. this month from heritage they acquired
  939. 17:52
  940. this golden eye for 22 800 this grand
  941. 17:55
  942. theft auto for 13 200 and this donkey
  943. 17:58
  944. kong for thirty eight thousand four
  945. 18:00
  946. hundred mythic markets also bought this
  947. 18:02
  948. metroid for forty six thousand eight
  949. 18:04
  950. hundred otus also bought a mike tyson's
  951. 18:07
  952. punch out for 130 000 from heritage they
  953. 18:10
  954. bought a pokemon yellow for 78 grand
  955. 18:12
  956. this golf for 18 000 and many other
  957. 18:15
  958. private purchases aside from these
  959. 18:17
  960. fractional share companies we can also
  961. 18:19
  962. see people buying games from heritage
  963. 18:21
  964. and trying to flip them on ebay for
  965. 18:23
  966. example a super mario that was bought
  967. 18:25
  968. for 84 000 in september of 2020 is now
  969. 18:29
  970. sitting on ebay with an asking price of
  971. 18:31
  972. 1.5 million i haven't heard of a single
  973. 18:34
  974. legitimate collector buying any of these
  975. 18:36
  976. expensive games it's entirely
  977. 18:38
  978. speculation purely for profit but there
  979. 18:41
  980. have been attempts to fool the public
  981. 18:43
  982. into believing that actual collectors
  983. 18:45
  984. are buying these games and one of the
  985. 18:47
  986. biggest cheerleaders for this fake
  987. 18:49
  988. narrative is eric naiman in 2019 a slew
  989. 18:52
  990. of articles sprung up about a video game
  991. 18:54
  992. collecting dentist who bought a million
  993. 18:56
  994. dollars worth of video games the
  995. 18:58
  996. original article was posted by the
  997. 19:00
  998. washington post but if you know the real
  999. 19:03
  1000. story this article is insane it
  1001. 19:05
  1002. describes eric nireman as one of the
  1003. 19:07
  1004. world's most avid video game collectors
  1005. 19:10
  1006. but in reality he had only been
  1007. 19:12
  1008. collecting for several months he began
  1009. 19:14
  1010. only in 2019 at the beginning of this
  1011. 19:17
  1012. bubble there are many people who have
  1013. 19:19
  1014. been collecting games their entire lives
  1015. 19:22
  1016. but this man comes along and he's
  1017. 19:24
  1018. instantly the most avid collector in the
  1019. 19:26
  1020. entire world the article claims that he
  1021. 19:28
  1022. bought the games but this is also not
  1023. 19:30
  1024. true he wasn't even using his own money
  1025. 19:33
  1026. the money was put up by a group of
  1027. 19:35
  1028. investors not by eric nireman the
  1029. 19:38
  1030. article becomes even more suspicious
  1031. 19:39
  1032. when dennis khan again rears his head to
  1033. 19:42
  1034. hype up the market heritage auctions
  1035. 19:44
  1036. also shows up advertising that the
  1037. 19:46
  1038. market is increasing eric makes his
  1039. 19:48
  1040. intentions clear by stating his opinion
  1041. 19:50
  1042. that video games should be selling for
  1043. 19:52
  1044. millions which of course would benefit
  1045. 19:54
  1046. him greatly after his purchase so why is
  1047. 19:57
  1048. the washington post and many other news
  1049. 19:59
  1050. outlets touting eric who only entered
  1051. 20:01
  1052. the video game market in 2019 as the
  1053. 20:04
  1054. forefront of collecting why is it
  1055. 20:06
  1056. falsely stating that he bought the games
  1057. 20:08
  1058. when it was actually an investment hedge
  1059. 20:10
  1060. fund why are water games and heritage
  1061. 20:12
  1062. auctions always there to give their
  1063. 20:14
  1064. opinion on the market it's because this
  1065. 20:17
  1066. is not news it's propaganda eric neyman
  1067. 20:20
  1068. is part of the small group of people at
  1069. 20:22
  1070. the very top building this bubble in an
  1071. 20:24
  1072. attempt to make money he is a talking
  1073. 20:27
  1074. head with one purpose to trick people
  1075. 20:29
  1076. into believing the video games he owns
  1077. 20:31
  1078. are worth millions which he will then
  1079. 20:33
  1080. sell he can be seen alongside people
  1081. 20:35
  1082. like dennis khan always attempting to
  1083. 20:37
  1084. inflate the market and this isn't a
  1085. 20:40
  1086. secret he admits his intentions freely
  1087. 20:43
  1088. of course that same week i discover on
  1089. 20:45
  1090. heritage auctions vintage video games
  1091. 20:47
  1092. which i never even knew existed
  1093. 20:49
  1094. and then when i like when it played
  1095. 20:51
  1096. through in my head i'm like oh my god
  1097. 20:53
  1098. this is like so much better than cards
  1099. 20:56
  1100. and my for me i mean also it's a new and
  1101. 20:58
  1102. emerging market like you guys are having
  1103. 20:59
  1104. an nfts it's that excitement of like wow
  1105. 21:02
  1106. if this even catches up a quarter of to
  1107. 21:04
  1108. where cards have gone you know we could
  1109. 21:07
  1110. we could see 100x returns just at the
  1111. 21:09
  1112. beginning you know because it was so new
  1113. 21:11
  1114. but as a as a collectible investment
  1115. 21:13
  1116. this was like everything that i was i
  1117. 21:15
  1118. saw on a mic trail card but like
  1119. 21:17
  1120. to the max on steroids and for me it was
  1121. 21:20
  1122. a time machine it was literally like if
  1123. 21:22
  1124. you if you could like i always said to
  1125. 21:24
  1126. myself i would look at like matt
  1127. 21:25
  1128. turner's collection on of of cards on
  1129. 21:28
  1130. instagram at that time and i was like
  1131. 21:30
  1132. wow if only i could go back 10 years and
  1133. 21:32
  1134. just like hang out with him and just buy
  1135. 21:34
  1136. everything he was buying and you know
  1137. 21:35
  1138. it's that time machine that everyone has
  1139. 21:37
  1140. you guys have with nfts it's always that
  1141. 21:40
  1142. if i could go back i could be a
  1143. 21:41
  1144. billionaire right so i said this is my
  1145. 21:44
  1146. moment that i'm gonna go back in time
  1147. 21:46
  1148. but it's gonna be today and i'm just
  1149. 21:48
  1150. gonna just go for it so we we set up we
  1151. 21:50
  1152. spent time we set up an llc we we we
  1153. 21:54
  1154. made a business plan um and i went to
  1155. 21:56
  1156. like just neighbors of mine family
  1157. 21:58
  1158. friends all like successful wealthy
  1159. 22:01
  1160. people
  1161. 22:02
  1162. we we spoke about all the risks and the
  1163. 22:04
  1164. benefits up front they knew it was
  1165. 22:05
  1166. speculative and i'm like listen but they
  1167. 22:07
  1168. all said the same thing they're like you
  1169. 22:08
  1170. seem super passionate about it if i lose
  1171. 22:10
  1172. 15 grand on you it's not the end of the
  1173. 22:12
  1174. world give it a run well to show even on
  1175. 22:14
  1176. heritage auctions ebay auctions look we
  1177. 22:16
  1178. already what we spent appreciated 20 to
  1179. 22:18
  1180. 30 percent this is working i'm gonna get
  1181. 22:21
  1182. out there and i'm gonna i'm gonna help
  1183. 22:23
  1184. make the market i'm gonna let people
  1185. 22:24
  1186. know about this i'm forming a market of
  1187. 22:27
  1188. around something that i feel that is
  1189. 22:28
  1190. severely underappreciated um so that's
  1191. 22:31
  1192. what i was doing
  1193. 22:32
  1194. my point is that it's not collectors
  1195. 22:34
  1196. that are buying any of these games it's
  1197. 22:36
  1198. purely people with a lot of money trying
  1199. 22:39
  1200. to scam other people out of theirs by
  1201. 22:41
  1202. manufacturing a bubble that otherwise
  1203. 22:43
  1204. shouldn't exist propaganda isn't their
  1205. 22:45
  1206. only weapon either it gets much worse we
  1207. 22:48
  1208. will now enter the wonderful world of
  1209. 22:50
  1210. shield bidding
  1211. 22:55
  1212. when it comes to auctions there is only
  1213. 22:56
  1214. one thing that will consistently drive
  1215. 22:58
  1216. up the sale price of goods and that one
  1217. 23:01
  1218. thing is competition obviously if there
  1219. 23:03
  1220. is only one bidder the price will never
  1221. 23:05
  1222. go up you are not going to bid more if
  1223. 23:07
  1224. you already have the top bid but if two
  1225. 23:10
  1226. or more people are juking it out that's
  1227. 23:11
  1228. where the price can really shoot up
  1229. 23:13
  1230. shield bidding is the act of placing
  1231. 23:15
  1232. fake bids in the attempt to raise the
  1233. 23:17
  1234. price usually this is done in collusion
  1235. 23:20
  1236. with the seller because the seller wants
  1237. 23:22
  1238. to make more money for the item they are
  1239. 23:23
  1240. selling so they will work with a third
  1241. 23:26
  1242. party who will keep placing fake bids up
  1243. 23:28
  1244. to an agreed price at which point they
  1245. 23:30
  1246. will concede and let the victim win the
  1247. 23:32
  1248. item but it isn't just sellers that have
  1249. 23:35
  1250. motive for this kind of practice the
  1251. 23:37
  1252. auction house itself has just as much to
  1253. 23:39
  1254. gain from inflated sale prices if your
  1255. 23:42
  1256. auction house sells goods at higher
  1257. 23:43
  1258. prices than your competitors people will
  1259. 23:45
  1260. want to sell their items through your
  1261. 23:47
  1262. auctions and this is where we come back
  1263. 23:49
  1264. to heritage auctions in 2008 a lawsuit
  1265. 23:52
  1266. was filed against heritage auctions for
  1267. 23:54
  1268. shield bidding it was filed by gary
  1269. 23:57
  1270. hendershot who was a former employee the
  1271. 23:59
  1272. lawsuit alleged that heritage used a
  1273. 24:01
  1274. shield bidder by the name of np gresham
  1275. 24:04
  1276. to drive up prices this lawsuit was
  1277. 24:06
  1278. ultimately settled out of court so you
  1279. 24:08
  1280. may or may not want to put any real
  1281. 24:10
  1282. stock in it but it is something to take
  1283. 24:12
  1284. notice of especially when jim halperin
  1285. 24:14
  1286. one of the defendants and if you
  1287. 24:16
  1288. remember one of the investors who bought
  1289. 24:18
  1290. the record-breaking super mario was
  1291. 24:20
  1292. caught lying in a sworn testimony he
  1293. 24:23
  1294. originally claimed that mp gresham
  1295. 24:25
  1296. didn't exist at all but later had to
  1297. 24:27
  1298. admit they in fact did if this lawsuit
  1299. 24:30
  1300. was the only claim of shield bidding i
  1301. 24:32
  1302. might be less inclined to believe it but
  1303. 24:34
  1304. the story doesn't end there while i was
  1305. 24:37
  1306. researching for this video i spoke at
  1307. 24:39
  1308. length with pat the nes punk who is one
  1309. 24:41
  1310. of the most dedicated collectors of nes
  1311. 24:43
  1312. games there has ever been he told me he
  1313. 24:45
  1314. was contacted by a comic book collector
  1315. 24:48
  1316. and seller whose father not only worked
  1317. 24:50
  1318. at heritage auctions but was also
  1319. 24:52
  1320. friends with jim halperin what he had to
  1321. 24:54
  1322. say was shocking and pat graciously
  1323. 24:57
  1324. connected us so we could talk the
  1325. 24:59
  1326. collector david wilson who founded and
  1327. 25:01
  1328. runs collector's comics told me this
  1329. 25:04
  1330. hi my name is david i'm from comic book
  1331. 25:06
  1332. investments
  1333. 25:08
  1334. on youtube my dad
  1335. 25:10
  1336. a
  1337. 25:11
  1338. big time comic book dealer in the 80s
  1339. 25:13
  1340. and 90s
  1341. 25:14
  1342. he ended up taking a job with heritage a
  1343. 25:16
  1344. couple years ago and
  1345. 25:19
  1346. he had a personal relationship with jim
  1347. 25:21
  1348. and they had a personal relationship for
  1349. 25:23
  1350. years
  1351. 25:24
  1352. and then through the relationship that's
  1353. 25:26
  1354. how he got a job working at heritage he
  1355. 25:29
  1356. was a comic book grader he worked for
  1357. 25:31
  1358. heritage for almost two years
  1359. 25:33
  1360. and during that time of heritage he had
  1361. 25:36
  1362. a few conversations with jim
  1363. 25:38
  1364. he told my dad told me because i would
  1365. 25:40
  1366. talk about the video games i was like
  1367. 25:41
  1368. hey dad i can't believe this video game
  1369. 25:43
  1370. sold for so much he was already gone
  1371. 25:45
  1372. by the time the video games have reached
  1373. 25:46
  1374. where they are at now
  1375. 25:48
  1376. and
  1377. 25:49
  1378. he told me he's like yeah so
  1379. 25:52
  1380. they're manipulating the market and my
  1381. 25:53
  1382. dad gave me an example jim is one of the
  1383. 25:56
  1384. biggest comic collectors in the world he
  1385. 25:59
  1386. has one of the biggest collections in
  1387. 26:00
  1388. the world
  1389. 26:01
  1390. just huge and what jim does and this is
  1391. 26:04
  1392. what my dad said he would take a comic
  1393. 26:06
  1394. book let's say he would take this book
  1395. 26:08
  1396. right he put in his collection and like
  1397. 26:10
  1398. three four years later he'd throw it up
  1399. 26:12
  1400. on heritage
  1401. 26:13
  1402. and
  1403. 26:14
  1404. then he would manipulate the price by
  1405. 26:16
  1406. bidding it up so say he bought the book
  1407. 26:18
  1408. for three grand forever ago he throws he
  1409. 26:20
  1410. throws in a heritage auction and then he
  1411. 26:23
  1412. bid it up to say like five grand six
  1413. 26:24
  1414. grand buy it from himself basically he
  1415. 26:27
  1416. bids it up and then he sticks it away
  1417. 26:28
  1418. back in his collection
  1419. 26:30
  1420. and then every couple years later three
  1421. 26:32
  1422. four five years later whatever
  1423. 26:34
  1424. makes its way back into the heritage
  1425. 26:35
  1426. auction does it again and what that does
  1427. 26:37
  1428. is it stimulates the market by pushing
  1429. 26:39
  1430. it up propping it up higher than it is
  1431. 26:42
  1432. to show like hey there's been a sale of
  1433. 26:44
  1434. this comic book or video game for this
  1435. 26:46
  1436. price so that means it must be worth
  1437. 26:48
  1438. that much
  1439. 26:49
  1440. and that's
  1441. 26:50
  1442. i that's kind of like what i'm feeling
  1443. 26:52
  1444. that they're doing with video games
  1445. 26:54
  1446. they're propping them up
  1447. 26:55
  1448. like super high higher than they should
  1449. 26:58
  1450. be
  1451. 26:58
  1452. to create a market manipulate the market
  1453. 27:02
  1454. into thinking that these video games are
  1455. 27:04
  1456. actually worth this much because they
  1457. 27:06
  1458. have
  1459. 27:07
  1460. sales data to prove it
  1461. 27:11
  1462. if this is true and everything i
  1463. 27:13
  1464. currently know about jim halperin leads
  1465. 27:15
  1466. me to believe it probably is the tactic
  1467. 27:17
  1468. definitely works when items are sold at
  1469. 27:20
  1470. higher prices it raises the perceived
  1471. 27:22
  1472. value of every similar item it's even
  1473. 27:24
  1474. more effective if you purchase items at
  1475. 27:26
  1476. record prices every time a video game
  1477. 27:29
  1478. sells higher than ever before the
  1479. 27:31
  1480. internet is flooded with articles
  1481. 27:32
  1482. advertising your auction house for over
  1483. 27:34
  1484. two years all we ever heard about was
  1485. 27:36
  1486. all of the insane prices that games were
  1487. 27:38
  1488. going for on heritage auctions naturally
  1489. 27:41
  1490. this makes people want to sell their
  1491. 27:42
  1492. games through heritage as opposed to
  1493. 27:44
  1494. anywhere else but with all of the
  1495. 27:46
  1496. reports of shield bidding reports of
  1497. 27:48
  1498. buying their own items and the intense
  1499. 27:51
  1500. secrecy of purchases we don't know if
  1501. 27:53
  1502. heritage were involved in any of these
  1503. 27:55
  1504. record-breaking sales this is why we
  1505. 27:57
  1506. also can't be sure of the recent two
  1507. 27:59
  1508. million dollar purchase from rally as
  1509. 28:01
  1510. again the ridiculous price the secrecy
  1511. 28:04
  1512. and the obvious motive make it very
  1513. 28:06
  1514. suspicious jim halperin isn't the only
  1515. 28:08
  1516. major player that seems to be using his
  1517. 28:10
  1518. own platform to personally benefit it's
  1519. 28:13
  1520. time to take a closer look at what are
  1521. 28:15
  1522. games and how some of the key figures in
  1523. 28:17
  1524. that business are using their positions
  1525. 28:19
  1526. for their own gain
  1527. 28:23
  1528. shield bidding and buying your own items
  1529. 28:25
  1530. at inflated prices are pretty obvious
  1531. 28:27
  1532. ways to abuse your position at an
  1533. 28:29
  1534. auction house but how could you take
  1535. 28:31
  1536. advantage of your own grading company
  1537. 28:33
  1538. the first thing that comes to mind would
  1539. 28:34
  1540. be grading your own games this presents
  1541. 28:37
  1542. a pretty clear conflict of interest and
  1543. 28:39
  1544. even water admits this in a new york
  1545. 28:41
  1546. times article what a president dennis
  1547. 28:43
  1548. khan goes on record to say that water
  1549. 28:45
  1550. employees are not allowed to have games
  1551. 28:48
  1552. graded by the company or sell those that
  1553. 28:50
  1554. were i'll say that again water employees
  1555. 28:53
  1556. are not allowed to have games graded by
  1557. 28:55
  1558. the company or sell those that were this
  1559. 28:58
  1560. makes sense and i applaud that rule if
  1561. 29:00
  1562. it's actually upheld now let's take a
  1563. 29:02
  1564. look at a transaction that occurred in
  1565. 29:04
  1566. 2019 between two gentlemen the first is
  1567. 29:07
  1568. dane anderson dane is the founder of
  1569. 29:10
  1570. nintendo age which hosted the largest
  1571. 29:12
  1572. community of retro video game collectors
  1573. 29:14
  1574. and enthusiasts on the internet it also
  1575. 29:16
  1576. contained the most valuable database of
  1577. 29:18
  1578. information concerning retro games and
  1579. 29:20
  1580. what they were worth if you wanted to
  1581. 29:22
  1582. know anything about collecting this
  1583. 29:24
  1584. would be your first place to go
  1585. 29:26
  1586. dane was also well known for his video
  1587. 29:28
  1588. game collection and he had one of the
  1589. 29:30
  1590. largest assortments of sealed nintendo
  1591. 29:32
  1592. games on the planet but in 2019 he sold
  1593. 29:35
  1594. his entire collection to a gentleman by
  1595. 29:37
  1596. the name of jeff meyer who is the
  1597. 29:39
  1598. founder and ceo of go collect which is a
  1599. 29:42
  1600. price guide for comic books the purchase
  1601. 29:44
  1602. of dain's collection by jeff was a
  1603. 29:46
  1604. pretty big deal one of the biggest in
  1605. 29:49
  1606. history it was so noteworthy that
  1607. 29:51
  1608. watergames even gave the collection a
  1609. 29:53
  1610. special name it was called the carolina
  1611. 29:56
  1612. collection because both men hailed from
  1613. 29:58
  1614. carolina jeff submitted the games to
  1615. 30:00
  1616. water who graded them all and as part of
  1617. 30:03
  1618. that grading inserted the name of the
  1619. 30:05
  1620. collection they were a part of and you
  1621. 30:06
  1622. can see this name on the label of the
  1623. 30:09
  1624. graded games jeff then immediately took
  1625. 30:11
  1626. the newly graded games and started
  1627. 30:13
  1628. flipping them through auction houses
  1629. 30:15
  1630. most notably heritage auctions where the
  1631. 30:17
  1632. first auction alone produced a total
  1633. 30:20
  1634. return of over half a million dollars so
  1635. 30:22
  1636. why am i telling you this well it's
  1637. 30:24
  1638. because jeff meyer is a director of
  1639. 30:27
  1640. water games you won't find this
  1641. 30:28
  1642. information publicly because they keep
  1643. 30:30
  1644. it a secret but thankfully the company's
  1645. 30:32
  1646. sec filings tell us everything we need
  1647. 30:34
  1648. to know according to their own filings
  1649. 30:37
  1650. jeff meyer is a director of the company
  1651. 30:39
  1652. so what you have is the president of
  1653. 30:41
  1654. water games saying that employees are
  1655. 30:43
  1656. not allowed to grade or sell graded
  1657. 30:45
  1658. games but meanwhile a director of the
  1659. 30:48
  1660. company is grading his entire collection
  1661. 30:50
  1662. but not just grading it grading it in a
  1663. 30:53
  1664. special privileged way by naming it
  1665. 30:55
  1666. therefore increasing the value and
  1667. 30:57
  1668. immediately selling them through auction
  1669. 30:59
  1670. houses at insane prices for profit if
  1671. 31:02
  1672. the games in this collection were graded
  1673. 31:03
  1674. just like any other game there would be
  1675. 31:05
  1676. nothing illegal about this however
  1677. 31:07
  1678. considering the fact that they were
  1679. 31:08
  1680. graded in a unique and special way there
  1681. 31:11
  1682. is a very good argument to be made here
  1683. 31:13
  1684. for fraud especially given that jeff's
  1685. 31:15
  1686. relationship with water games was never
  1687. 31:17
  1688. disclosed to the public but it gets even
  1689. 31:19
  1690. worse jeff meyer also purchased nintendo
  1691. 31:22
  1692. age which as i mentioned was the most
  1693. 31:24
  1694. valuable database for retro video games
  1695. 31:27
  1696. jeff immediately shut it down he also
  1697. 31:30
  1698. purchased the website game value now
  1699. 31:32
  1700. which is a price guide for video game
  1701. 31:34
  1702. sales now i'm not a conspiracy theorist
  1703. 31:36
  1704. but on the surface it appears as though
  1705. 31:38
  1706. jeff is trying to own and control the
  1707. 31:40
  1708. flow of information about the value of
  1709. 31:42
  1710. video games which only ends up being
  1711. 31:44
  1712. more suspicious given his ties to water
  1713. 31:46
  1714. games again another huge conflict of
  1715. 31:49
  1716. interest jeff has never publicly
  1717. 31:51
  1718. admitted to being a part of water games
  1719. 31:53
  1720. and the way he talks about his
  1721. 31:55
  1722. relationship with water makes it seem
  1723. 31:56
  1724. like that's intentional for example in a
  1725. 31:58
  1726. blog post he wrote himself about his
  1727. 32:00
  1728. upcoming video game price guide jeff
  1729. 32:02
  1730. states thanks to the great relationships
  1731. 32:05
  1732. with the awesome folks at water games he
  1733. 32:07
  1734. is talking in the third person about a
  1735. 32:09
  1736. company that he is a director of the
  1737. 32:11
  1738. cherry on top of all of this is that
  1739. 32:13
  1740. when water games was incorporated in
  1741. 32:14
  1742. 2017 dane anderson was the executive
  1743. 32:18
  1744. officer so this entire deal happened
  1745. 32:20
  1746. between two men that were or are
  1747. 32:22
  1748. directly involved with the company
  1749. 32:24
  1750. dennis khan obviously knows who the
  1751. 32:26
  1752. directors of his company are so it
  1753. 32:27
  1754. really makes you think when he blogs
  1755. 32:29
  1756. about the carolina collection on the
  1757. 32:31
  1758. water games website but fails to
  1759. 32:33
  1760. disclose that the purchaser of the
  1761. 32:35
  1762. collection is a director and it forces
  1763. 32:37
  1764. you to think even harder when you
  1765. 32:38
  1766. realize that at the very same time he is
  1767. 32:40
  1768. telling the new york times that
  1769. 32:42
  1770. employees cannot grade or sell water
  1771. 32:45
  1772. graded games there is a good reason why
  1773. 32:47
  1774. grading your own games is a big conflict
  1775. 32:49
  1776. of interest as the grade is extremely
  1777. 32:52
  1778. relevant when it comes to how much a
  1779. 32:53
  1780. game can be sold for the higher the
  1781. 32:55
  1782. grade the more valuable a game will be
  1783. 32:58
  1784. there is no better example than the
  1785. 33:00
  1786. recent sale of super mario 64 for 1.5
  1787. 33:03
  1788. million on heritage auctions its grade
  1789. 33:05
  1790. was a 9.8 with an a plus plus for the
  1791. 33:08
  1792. seal it's essentially the highest
  1793. 33:10
  1794. grading a game could ever hope to
  1795. 33:12
  1796. achieve on the same day another super
  1797. 33:15
  1798. mario 64 was auctioned with an 8.5
  1799. 33:17
  1800. rating that sold for only 31 thousand
  1801. 33:19
  1802. dollars that's an increase of 5 000 for
  1803. 33:22
  1804. a slightly higher grading this raises
  1805. 33:25
  1806. another interesting question how
  1807. 33:26
  1808. reliable are these ratings if you are
  1809. 33:29
  1810. going to spend an extra 1.5 million
  1811. 33:31
  1812. dollars for a high rating you'd want to
  1813. 33:33
  1814. be pretty damn sure that the rating is
  1815. 33:35
  1816. accurate grading companies attempt to
  1817. 33:37
  1818. make their grading process as objective
  1819. 33:39
  1820. as possible but the truth is that they
  1821. 33:41
  1822. are very subjective by nature at the end
  1823. 33:43
  1824. of the day the grading is given by a
  1825. 33:45
  1826. human based on their own perception of
  1827. 33:47
  1828. the game's quality and history has shown
  1829. 33:50
  1830. that this perception can vary wildly
  1831. 33:52
  1832. from person to person grading companies
  1833. 33:54
  1834. have been known to give very different
  1835. 33:56
  1836. grades for the exact same item and this
  1837. 33:58
  1838. has led to a practice called re-grading
  1839. 34:01
  1840. if someone receives a grade for an item
  1841. 34:03
  1842. that they believe is not high enough
  1843. 34:05
  1844. they will simply take it out of the case
  1845. 34:06
  1846. and send it back you have a lot of
  1847. 34:08
  1848. people playing what i call the crack out
  1849. 34:10
  1850. game meaning they get a comic book back
  1851. 34:13
  1852. and it comes back cgc 9.6 they think it
  1853. 34:16
  1854. should be a 9.8 so they crack that baby
  1855. 34:19
  1856. open and they keep sending it back to
  1857. 34:20
  1858. cgc hoping that at some point that
  1859. 34:24
  1860. grader is either going to slip up or
  1861. 34:26
  1862. that grader is going to get that book
  1863. 34:27
  1864. and go hey you know what this is a 9.8
  1865. 34:30
  1866. they're going to slap 9.8 on it and
  1867. 34:32
  1868. they're going to send it back to that
  1869. 34:33
  1870. submitter and that submitter is going to
  1871. 34:35
  1872. be very happy because in the overall
  1873. 34:37
  1874. marketplace for certain books you go
  1875. 34:38
  1876. from a 9.6 to a 9.8 you just made a
  1877. 34:42
  1878. large chunk of money the average
  1879. 34:44
  1880. collector the average speculator and the
  1881. 34:47
  1882. average investor out there
  1883. 34:49
  1884. is over
  1885. 34:51
  1886. valuing a lot of these items based on
  1887. 34:54
  1888. the grade not realizing that in certain
  1889. 34:56
  1890. instances the grade is arbitrary it is
  1891. 34:59
  1892. an estimation it is not an exact science
  1893. 35:03
  1894. but you don't even need to regrade games
  1895. 35:05
  1896. in order to see the blatant
  1897. 35:07
  1898. inconsistency on display with what are
  1899. 35:09
  1900. graded games last month a tomb raider
  1901. 35:12
  1902. for the sega saturn was sold for 12 000
  1903. 35:15
  1904. through heritage auctions it had a
  1905. 35:16
  1906. rating of nine point eight with an a
  1907. 35:18
  1908. plus for the seal but it's immediately
  1909. 35:21
  1910. obvious that this grading makes no sense
  1911. 35:23
  1912. the seal has multiple very large holes
  1913. 35:26
  1914. which according to the grading system on
  1915. 35:28
  1916. what his own website is not allowed for
  1917. 35:30
  1918. a plus seals which must contain no holes
  1919. 35:34
  1920. the seal also has countless smaller
  1921. 35:36
  1922. holes scratches and stains quite frankly
  1923. 35:38
  1924. it looks disgusting and yet it gets an a
  1925. 35:41
  1926. plus i've seen seals with b grades that
  1927. 35:44
  1928. are better quality than this my point is
  1929. 35:46
  1930. that video game grading is not a science
  1931. 35:48
  1932. and the ratings given to games are not
  1933. 35:50
  1934. an exact representation of the game's
  1935. 35:52
  1936. quality and yet the rating is touted as
  1937. 35:55
  1938. the sole justification for why people
  1939. 35:57
  1940. are spending an extra million dollars on
  1941. 35:59
  1942. some of these games now you understand
  1943. 36:01
  1944. why it is so important to establish
  1945. 36:03
  1946. water as the utmost authority on video
  1947. 36:06
  1948. games because it makes their ratings all
  1949. 36:08
  1950. the more valuable now one final thing
  1951. 36:10
  1952. before we move on if you knew you were
  1953. 36:12
  1954. about to create a bubble surrounding
  1955. 36:14
  1956. sealed video games what would you do
  1957. 36:16
  1958. personally i would start buying as many
  1959. 36:18
  1960. sealed video games as i could this is
  1961. 36:21
  1962. mark haspel one of the founders of water
  1963. 36:24
  1964. games and the current chief advisor he
  1965. 36:26
  1966. has been involved in the comic book
  1967. 36:28
  1968. collecting scene for decades but was
  1969. 36:30
  1970. never active in video game collecting
  1971. 36:32
  1972. but right around the time that water was
  1973. 36:34
  1974. formed he suddenly started showing up at
  1975. 36:36
  1976. video game conventions buying as many
  1977. 36:39
  1978. sealed games as he could not only that
  1979. 36:41
  1980. but he would actively seek out and
  1981. 36:43
  1982. inquire about sealed nes games more
  1983. 36:46
  1984. specifically the popular ones such as
  1985. 36:48
  1986. mario metroid mega man castlevania and
  1987. 36:52
  1988. zelda the kind of games we see being
  1989. 36:54
  1990. sold now for record prices and remember
  1991. 36:57
  1992. this was several years ago his taste in
  1993. 36:59
  1994. video games seemed to align perfectly
  1995. 37:01
  1996. with the same games that would bring the
  1997. 37:03
  1998. most profit several years later one
  1999. 37:06
  2000. collector stated mark haspel was buying
  2001. 37:08
  2002. sealed six packs from a good friend of
  2003. 37:10
  2004. mine a year before water started grading
  2005. 37:12
  2006. games pat the nes punk also noticed
  2007. 37:15
  2008. haspel collecting games at conventions
  2009. 37:18
  2010. in june 2019 i was a guest at a gaming
  2011. 37:21
  2012. convention the weekend of the event i
  2013. 37:23
  2014. noticed a small group of individuals who
  2015. 37:25
  2016. were hurriedly acquiring sealed and
  2017. 37:27
  2018. complete inbox games from vendors at one
  2019. 37:30
  2020. point i witnessed an individual who i
  2021. 37:32
  2022. later learned to be mark haspel
  2023. 37:34
  2024. returning to the water expo booth while
  2025. 37:36
  2026. holding a stack of nes games i did find
  2027. 37:39
  2028. it a little strange but was unaware of
  2029. 37:41
  2030. any affiliation that person may have had
  2031. 37:43
  2032. with wada so i didn't think much of it
  2033. 37:45
  2034. at the time
  2035. 37:46
  2036. it's obviously not illegal for the
  2037. 37:48
  2038. founders of water games to collect video
  2039. 37:50
  2040. games and it's impossible to prove
  2041. 37:51
  2042. intent but these examples just
  2043. 37:53
  2044. strengthened my opinion that they knew
  2045. 37:55
  2046. what was about to happen and they were
  2047. 37:56
  2048. preparing for it now before we get to
  2049. 37:58
  2050. the conclusion i want to teach you about
  2051. 38:00
  2052. an event in history that might be
  2053. 38:02
  2054. relevant to what's happening right now
  2055. 38:04
  2056. the great coin collecting bubble of the
  2057. 38:07
  2058. 80s
  2059. 38:11
  2060. believe it or not this kind of crazy
  2061. 38:13
  2062. bubble surrounding a collectible has
  2063. 38:15
  2064. been seen before not to this extent but
  2065. 38:18
  2066. still this isn't a new thing in the 80s
  2067. 38:20
  2068. it wasn't video games it was coins pcgs
  2069. 38:24
  2070. is the world leader in coin grading and
  2071. 38:26
  2072. on its website it tracks something
  2073. 38:27
  2074. called the pcgs 3000 index it's an index
  2075. 38:31
  2076. of the value of coins similar to
  2077. 38:33
  2078. something like the dow jones in the
  2079. 38:35
  2080. historical chart you can see a massive
  2081. 38:37
  2082. spike occurring in the late 80s after
  2083. 38:40
  2084. crashing the price has still not
  2085. 38:41
  2086. recovered to level scene 30 years ago
  2087. 38:44
  2088. and this is without even considering
  2089. 38:46
  2090. inflation so what caused this bubble
  2091. 38:49
  2092. well according to an article posted on
  2093. 38:50
  2094. antiquesage.com
  2095. 38:52
  2096. it was the development of slabbing and
  2097. 38:54
  2098. the introduction of third-party
  2099. 38:56
  2100. certification slabbing is where a
  2101. 38:58
  2102. grading company will take a coin encase
  2103. 39:00
  2104. it in plastic and give it a rating two
  2105. 39:02
  2106. grading companies were formed around
  2107. 39:04
  2108. this time pcgs and ngc the article goes
  2109. 39:08
  2110. on to state that the arrival of pcgs and
  2111. 39:11
  2112. ngc changed the industry nearly
  2113. 39:14
  2114. overnight now dealers collectors and
  2115. 39:17
  2116. investors could buy or sell slabbed
  2117. 39:19
  2118. coins sight unseen because they all
  2119. 39:21
  2120. trusted the grades given by the major
  2121. 39:23
  2122. grading services if you're beginning to
  2123. 39:25
  2124. get a sense of deja vu that's completely
  2125. 39:27
  2126. understandable this is literally the
  2127. 39:30
  2128. exact same thing that's currently
  2129. 39:32
  2130. happening with video games the fact that
  2131. 39:34
  2132. people could easily and confidently
  2133. 39:36
  2134. purchase graded coins meant that they
  2135. 39:38
  2136. began to sell more and more this led to
  2137. 39:41
  2138. the price going up investors began to
  2139. 39:44
  2140. take notice and more importantly even
  2141. 39:46
  2142. investment hedge funds got involved
  2143. 39:48
  2144. kidder peabody and co merrill lynch and
  2145. 39:51
  2146. ubs all created coin hedge funds where
  2147. 39:54
  2148. they took in money from investors to
  2149. 39:56
  2150. invest in coins this expanded the bubble
  2151. 39:58
  2152. even further but the thing about
  2153. 40:00
  2154. speculative bubbles is that they always
  2155. 40:03
  2156. burst the price cannot go up forever and
  2157. 40:05
  2158. at the slightest tenth at the peak has
  2159. 40:07
  2160. been reached everyone sells the ironic
  2161. 40:10
  2162. thing you need to remember is that
  2163. 40:11
  2164. people who buy collectibles in order to
  2165. 40:13
  2166. make money never actually intend to
  2167. 40:15
  2168. collect or keep them so when the price
  2169. 40:17
  2170. starts to drop everyone attempts to
  2171. 40:19
  2172. liquidate their assets as quickly as
  2173. 40:21
  2174. possible in order to not lose money the
  2175. 40:23
  2176. market becomes flooded but because no
  2177. 40:26
  2178. one is buying the price gets destroyed
  2179. 40:28
  2180. in the end it's the suckers that came in
  2181. 40:30
  2182. late that lose their money the bursting
  2183. 40:33
  2184. of the 80s coin bubble was a big deal
  2185. 40:35
  2186. and hedge funds were inundated with
  2187. 40:37
  2188. lawsuits from people who had lost their
  2189. 40:39
  2190. investments merrill lynch ended up
  2191. 40:41
  2192. paying back over 20 million dollars to
  2193. 40:43
  2194. their investors the ftc even stepped in
  2195. 40:46
  2196. to investigate what happened and this is
  2197. 40:48
  2198. where things get juicy in the antiques
  2199. 40:51
  2200. age article i referenced it said that
  2201. 40:53
  2202. pcgs and ngc were the first third party
  2203. 40:56
  2204. coin grading companies but this is
  2205. 40:59
  2206. actually false the first third party
  2207. 41:01
  2208. coin grading company was nci numismatic
  2209. 41:04
  2210. certification institute which was
  2211. 41:06
  2212. founded in 1984. after an investigation
  2213. 41:09
  2214. the ftc ruled that nci misled customers
  2215. 41:12
  2216. about the value of coins i want to read
  2217. 41:15
  2218. from an la times article written in 1989
  2219. 41:18
  2220. and i want you to appreciate how
  2221. 41:19
  2222. amazingly relevant it is today despite
  2223. 41:22
  2224. being 32 years old the article reads by
  2225. 41:26
  2226. and large it's grading and rarity that
  2227. 41:28
  2228. determine the value of a coin rarity is
  2229. 41:31
  2230. easy enough to establish grading is
  2231. 41:33
  2232. often a matter of opinion it's for this
  2233. 41:36
  2234. reason that grading services came into
  2235. 41:38
  2236. being their purpose is to give an
  2237. 41:40
  2238. impartial rating to a coin which
  2239. 41:42
  2240. virtually establishes a particular price
  2241. 41:45
  2242. but what happens if the grading service
  2243. 41:47
  2244. misrepresents the grade of a coin
  2245. 41:49
  2246. thereby increasing its value that's the
  2247. 41:51
  2248. situation described by bill mcallister
  2249. 41:54
  2250. of the washington post in regards to a
  2251. 41:56
  2252. recent decision by the federal trade
  2253. 41:58
  2254. commission the commission determined
  2255. 42:00
  2256. that overgrading coins was a deceptive
  2257. 42:02
  2258. and unfair act prohibited by the 1914
  2259. 42:05
  2260. law that created the ftc charged with
  2261. 42:08
  2262. this practice were two texas-based
  2263. 42:11
  2264. corporations heritage capital corp and
  2265. 42:13
  2266. numismatic certification institute also
  2267. 42:16
  2268. named in the action was steve ivy and
  2269. 42:18
  2270. james halperin prominent numismatic
  2271. 42:21
  2272. figures a consent order was signed
  2273. 42:23
  2274. agreeing to establish a 1.2 million
  2275. 42:25
  2276. dollar fund for collectors who purchased
  2277. 42:27
  2278. the nci graded coins from coin galleries
  2279. 42:30
  2280. incorporated of miami
  2281. 42:31
  2282. heritage halperin those names sound
  2283. 42:35
  2284. familiar yes it's heritage auctions and
  2285. 42:37
  2286. jim halperin in the 80s they were found
  2287. 42:40
  2288. guilty of illegally misleading customers
  2289. 42:42
  2290. about the value of coins and fined 1.2
  2291. 42:45
  2292. million dollars from the 1989 ftc annual
  2293. 42:48
  2294. report it states numismatic
  2295. 42:50
  2296. certification institute and its
  2297. 42:52
  2298. principal steve ivy and james halperin
  2299. 42:55
  2300. agreed to settle charges that its
  2301. 42:56
  2302. representations and failures to disclose
  2303. 42:59
  2304. information misled customers to the
  2305. 43:01
  2306. value of coins certified by the company
  2307. 43:04
  2308. an affiliate heritage capital
  2309. 43:05
  2310. corporation also agreed to settle
  2311. 43:07
  2312. charges that it provided substantial
  2313. 43:09
  2314. assistance to a coin retailer certified
  2315. 43:12
  2316. rare coin galleries knowing that crcg
  2317. 43:15
  2318. was misrepresenting the security and
  2319. 43:17
  2320. profit potential of its coins to
  2321. 43:19
  2322. investors under the settlement
  2323. 43:20
  2324. defendants agreed to a permanent
  2325. 43:22
  2326. injunction and heritage and nci agreed
  2327. 43:25
  2328. to contribute 1.2 million into a
  2329. 43:27
  2330. consumer redress plan for crcg's
  2331. 43:30
  2332. customers another interesting thing
  2333. 43:32
  2334. about jim is that in 1985 he wrote a
  2335. 43:35
  2336. book called how to grade us coins upon
  2337. 43:38
  2338. which the grading standards of the two
  2339. 43:40
  2340. leading third-party grading services
  2341. 43:42
  2342. pcgs and ngc were ultimately based again
  2343. 43:46
  2344. these are the two grading companies that
  2345. 43:48
  2346. antiques age cited as the most important
  2347. 43:51
  2348. factors in the coin bubble there is a
  2349. 43:53
  2350. very strong case to be made that jim
  2351. 43:55
  2352. halperin is the single most responsible
  2353. 43:58
  2354. person for the coin bubble of the 80s
  2355. 44:01
  2356. i'm not a conspiracy theorist but it
  2357. 44:03
  2358. kind of looks like he's doing exactly
  2359. 44:05
  2360. the same thing again 40 years later but
  2361. 44:08
  2362. this time in video games as i've said
  2363. 44:11
  2364. before it's impossible to prove intent
  2365. 44:13
  2366. but one thing you can certainly disprove
  2367. 44:15
  2368. is ignorance jim halperin was extremely
  2369. 44:18
  2370. caught up in the 80s coin bubble and was
  2371. 44:20
  2372. so responsible that he was fined over a
  2373. 44:22
  2374. million dollars you don't forget
  2375. 44:24
  2376. something like that he knows exactly how
  2377. 44:27
  2378. bubbles are formed he's seen them before
  2379. 44:29
  2380. which is why he would know exactly how
  2381. 44:31
  2382. to create them again remember jim
  2383. 44:34
  2384. halperin bought the super mario brothers
  2385. 44:36
  2386. cart that sparked this entire game
  2387. 44:38
  2388. bubble he is an advisor to water games
  2389. 44:40
  2390. and according to rumors also an investor
  2391. 44:43
  2392. in the company he is the founder of the
  2393. 44:45
  2394. auction house that these games have been
  2395. 44:47
  2396. selling on for record prices it's too
  2397. 44:49
  2398. convenient that this one person is
  2399. 44:51
  2400. involved in every single piece of the
  2401. 44:54
  2402. puzzle when he has the kind of history
  2403. 44:56
  2404. that he has this doesn't seem like a
  2405. 44:58
  2406. coincidence to me
  2407. 45:02
  2408. [Music]
  2409. 45:04
  2410. the retro video game bubble cannot go on
  2411. 45:06
  2412. forever at some point it will burst the
  2413. 45:09
  2414. question is when there are a couple of
  2415. 45:12
  2416. scenarios that might make this happen
  2417. 45:13
  2418. sooner rather than later the first is
  2419. 45:16
  2420. the release of population reports in
  2421. 45:18
  2422. collecting one of the things that drives
  2423. 45:20
  2424. up the price of an item is rarity in
  2425. 45:23
  2426. every other realm of collecting grading
  2427. 45:25
  2428. companies produce what are called
  2429. 45:26
  2430. population reports these reports tell
  2431. 45:29
  2432. you exactly how many of any particular
  2433. 45:31
  2434. item have been graded by the company
  2435. 45:33
  2436. along with their rating so if i do a
  2437. 45:35
  2438. search for action comics number one
  2439. 45:37
  2440. through cgc a comic book grader i can
  2441. 45:40
  2442. find out exactly how many are out there
  2443. 45:42
  2444. and at what rating population reports
  2445. 45:44
  2446. are standard practice because they allow
  2447. 45:47
  2448. people to judge the rarity of an item
  2449. 45:49
  2450. accurately and fairly before making
  2451. 45:51
  2452. purchases but surprise surprise water
  2453. 45:54
  2454. games keeps this information hidden from
  2455. 45:56
  2456. the public and refuses to let anyone
  2457. 45:58
  2458. know how many games of each type have
  2459. 46:00
  2460. been graded so we really have no idea
  2461. 46:02
  2462. how many of each game are out there when
  2463. 46:05
  2464. more games of the same kind become known
  2465. 46:07
  2466. prices plummet it has already started
  2467. 46:10
  2468. happening with some games the best
  2469. 46:12
  2470. example is spider-man for the atari 2600
  2471. 46:15
  2472. in may of 2020 the first sealed
  2473. 46:18
  2474. spider-man was listed on heritage
  2475. 46:20
  2476. auctions it was a 9.8 a plus plus the
  2477. 46:23
  2478. best rating you can get it was mint
  2479. 46:26
  2480. condition and it's such an old game that
  2481. 46:28
  2482. it's surely rare it sold for 9 000
  2483. 46:32
  2484. which in 2020 was actually still a
  2485. 46:34
  2486. decent amount of money to spend on a
  2487. 46:36
  2488. video game but the funny thing about
  2489. 46:38
  2490. spider-man for the atari 2600 is that
  2491. 46:41
  2492. it's not rare it's not rare at all even
  2493. 46:44
  2494. in mint condition after this sale
  2495. 46:46
  2496. heritage was flooded with 9.8 a plus
  2497. 46:49
  2498. plus spidermans and when i say flooded i
  2499. 46:52
  2500. really do mean flooded with each sale
  2501. 46:55
  2502. the price diminished in april of 2021 a
  2503. 46:58
  2504. 9.8 a plus plus sold for 870
  2505. 47:02
  2506. that's a decrease of over 90 percent in
  2507. 47:05
  2508. less than a single year when people
  2509. 47:07
  2510. realize how common some of these games
  2511. 47:09
  2512. are prices will be destroyed and that's
  2513. 47:12
  2514. what water games and heritage auctions
  2515. 47:14
  2516. are afraid of legitimate collectors have
  2517. 47:16
  2518. been complaining for the past two years
  2519. 47:18
  2520. but unfortunately none of them have
  2521. 47:20
  2522. substantial audiences and they are
  2523. 47:22
  2524. essentially powerless against the forces
  2525. 47:25
  2526. that are driving this bubble if you want
  2527. 47:27
  2528. to help make a positive change you can
  2529. 47:29
  2530. send water game some feedback by email
  2531. 47:31
  2532. letting them know how appreciated it
  2533. 47:33
  2534. would be if they let us know how many
  2535. 47:35
  2536. graded games are out there the release
  2537. 47:37
  2538. of population reports would be a good
  2539. 47:39
  2540. start but water games and heritage
  2541. 47:41
  2542. auctions also need to stop manipulating
  2543. 47:43
  2544. the market with their propaganda
  2545. 47:45
  2546. journalists don't even bother asking
  2547. 47:47
  2548. real collectors what they think about
  2549. 47:49
  2550. what's happening they simply get sound
  2551. 47:51
  2552. bites from water and heritage and allow
  2553. 47:53
  2554. them to inflate the bubble with hype
  2555. 47:55
  2556. despite the obvious conflict of interest
  2557. 47:58
  2558. i asked a couple of lifetime collectors
  2559. 48:00
  2560. what they think should happen and this
  2561. 48:01
  2562. is what they had to say
  2563. 48:04
  2564. my name is pat contree i'm a youtuber
  2565. 48:07
  2566. podcaster but also a long time video
  2567. 48:09
  2568. game collector since the late 90s i've
  2569. 48:12
  2570. seen a lot of things in the game
  2571. 48:13
  2572. collecting world but what's happening
  2573. 48:15
  2574. right now with the graded sealed games
  2575. 48:18
  2576. market is something i could never
  2577. 48:20
  2578. ever
  2579. 48:21
  2580. imagine and it's a shame that
  2581. 48:24
  2582. the video game collecting
  2583. 48:26
  2584. hobby that i've been a part of for
  2585. 48:28
  2586. decades and many others including
  2587. 48:30
  2588. sellers as well people that have helped
  2589. 48:33
  2590. grow
  2591. 48:34
  2592. this
  2593. 48:35
  2594. hobby of ours
  2595. 48:37
  2596. with passion with knowledge doing
  2597. 48:39
  2598. research
  2599. 48:40
  2600. putting in the time and effort
  2601. 48:42
  2602. this is the end result the unfortunate
  2603. 48:44
  2604. end result is that this hobby that we
  2605. 48:46
  2606. all love has been perverted
  2607. 48:48
  2608. it's been twisted
  2609. 48:50
  2610. to the ends
  2611. 48:52
  2612. of a small group of people
  2613. 48:54
  2614. to line their pockets these are rich
  2615. 48:56
  2616. people
  2617. 48:57
  2618. getting richer
  2619. 48:59
  2620. and they've stepped on and stepped over
  2621. 49:02
  2622. all the video game collectors all the
  2623. 49:04
  2624. people that have sold the games run
  2625. 49:05
  2626. video game shops all the people on
  2627. 49:07
  2628. forums researching this illustrious
  2629. 49:11
  2630. uh and beautiful past history of video
  2631. 49:13
  2632. games
  2633. 49:14
  2634. they've all been used we've all been
  2635. 49:16
  2636. used now
  2637. 49:17
  2638. for the select few individuals to get
  2639. 49:19
  2640. richer and it's a crying shame it's
  2641. 49:22
  2642. probably too late unfortunately but in a
  2643. 49:24
  2644. perfect world there should be full
  2645. 49:26
  2646. transparency and accountability when it
  2647. 49:29
  2648. comes to these video games we should
  2649. 49:32
  2650. know if someone who helps run the
  2651. 49:34
  2652. auction house
  2653. 49:36
  2654. is involved in the buying and selling of
  2655. 49:38
  2656. the games that are being auctioned we
  2657. 49:40
  2658. should know if the people grading the
  2659. 49:43
  2660. games are buying and selling these games
  2661. 49:45
  2662. themselves
  2663. 49:47
  2664. it's unethical if they are doing so and
  2665. 49:50
  2666. we should know that so we can stamp out
  2667. 49:52
  2668. bad behavior
  2669. 49:54
  2670. now how can this be avoided well it's
  2671. 49:55
  2672. quite simple if wada would release and
  2673. 49:59
  2674. update
  2675. 50:00
  2676. population reports for all these items
  2677. 50:02
  2678. that they're grading on a regular basis
  2679. 50:04
  2680. this would not be a problem going
  2681. 50:05
  2682. forward guys this is a problem due to
  2683. 50:08
  2684. the fact that there is a lack of ethics
  2685. 50:10
  2686. and a lack of transparency
  2687. 50:12
  2688. in these markets collectors deserve
  2689. 50:15
  2690. better you guys out there that want this
  2691. 50:18
  2692. to be a thing
  2693. 50:19
  2694. rather than thinking from the standpoint
  2695. 50:21
  2696. that you're gonna make money over the
  2697. 50:23
  2698. long term in this market what you should
  2699. 50:24
  2700. be doing is demanding better from
  2701. 50:27
  2702. grading companies from auction companies
  2703. 50:30
  2704. from other players in the trade you
  2705. 50:32
  2706. should be demanding ethics and
  2707. 50:34
  2708. transparency
  2709. 50:36
  2710. this bubble isn't just affecting sealed
  2711. 50:38
  2712. video games at the highest price points
  2713. 50:40
  2714. the selling point of every single game
  2715. 50:43
  2716. has increased dramatically over the past
  2717. 50:45
  2718. two years even for non-sealed games
  2719. 50:48
  2720. aspiring video game collectors who
  2721. 50:50
  2722. legitimately want to build their
  2723. 50:51
  2724. collections will get screwed because the
  2725. 50:54
  2726. hobby would become too expensive to be
  2727. 50:56
  2728. viable what's worse is that people are
  2729. 50:58
  2730. using the record sale prices in order to
  2731. 51:00
  2732. scam people you can find cart only super
  2733. 51:03
  2734. mario 64s for hundreds or even thousands
  2735. 51:06
  2736. of dollars on ebay when they are only
  2737. 51:08
  2738. worth 10 bucks people with a lot of
  2739. 51:10
  2740. money and power have taken over
  2741. 51:12
  2742. collecting and their thirst for money
  2743. 51:14
  2744. means we will all suffer as someone who
  2745. 51:16
  2746. does care deeply about gaming it
  2747. 51:18
  2748. honestly sickens me that these people
  2749. 51:20
  2750. have turned these cherished possessions
  2751. 51:22
  2752. into a means to gamble and speculate and
  2753. 51:25
  2754. i hope this ridiculous practice of
  2755. 51:27
  2756. trying to extract profit from the
  2757. 51:28
  2758. suckers who buy the hype will end sooner
  2759. 51:31
  2760. rather than later as a sign of
  2761. 51:33
  2762. appreciation it would be amazing if you
  2763. 51:35
  2764. could go and subscribe to a couple of
  2765. 51:37
  2766. real collectors that helped me learn
  2767. 51:39
  2768. more about this go check out pat the nes
  2769. 51:41
  2770. punk and also sean from reserved
  2771. 51:43
  2772. investments these two gentlemen have
  2773. 51:45
  2774. been collecting for most of their lives
  2775. 51:48
  2776. and we need more people like this who
  2777. 51:49
  2778. are not only passionate but are willing
  2779. 51:51
  2780. to tell the truth about what's happening
  2781. 51:53
  2782. also check out david wilson's channel as
  2783. 51:55
  2784. it really took some balls to be willing
  2785. 51:57
  2786. to let me know what he had heard you can
  2787. 51:59
  2788. find the links to these channels in the
  2789. 52:01
  2790. description hopefully you have learned
  2791. 52:03
  2792. something about how those in power can
  2793. 52:05
  2794. create speculative bubbles next time you
  2795. 52:07
  2796. see them trying to do it make sure you
  2797. 52:09
  2798. call it out and let them know that we
  2799. 52:11
  2800. won't tolerate it as always thank you so
  2801. 52:14
  2802. much for watching you legends i hope you
  2803. 52:16
  2804. are having a fantastic day and i will
  2805. 52:18
  2806. see you in the next video
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