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Town KILL ALL SCRIPT [OPEN SOURCE]

Oct 28th, 2021
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  1. --// Service \\--
  2. local Players = game:GetService("Players")
  3.  
  4. --// Variable \\--
  5. local Player = Players.LocalPlayer
  6.  
  7. --// ESP \\--
  8. local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
  9. ESP.Overrides.GetColor = function(C)
  10. if C:FindFirstChild("ForceField") then
  11. return Color3.new(0.25, 1, 0.25)
  12. end
  13. return Color3.new(1, 0.25, 0.25)
  14. end
  15. ESP:Toggle(true)
  16.  
  17. --// GodMode \\--
  18. function Added(A_1)
  19. A_1.DescendantAdded:Connect(function(A_2)
  20. if A_2.Name == "Armor" then
  21. wait()
  22. A_2:Destroy()
  23. end
  24. end)
  25. end
  26. local Character = Player.Character
  27. Player.CharacterAdded:Connect(Added)
  28. Added(Character)
  29. for _, A_1 in next, Character:GetDescendants() do
  30. if A_1.Name == "Armor" then
  31. A_1:Destroy()
  32. end
  33. end
  34.  
  35. --// Get Gun \\--
  36. Players:Chat("!spawn AK-47")
  37. local Weapon = Player.Backpack:WaitForChild("AK-47")
  38. Weapon.Parent = Player.Character
  39.  
  40. --// Shoot \\--
  41. while wait() do
  42. local Gun = Player.Character and Player.Character:FindFirstChildOfClass("Tool")
  43. local Found = false
  44. if Gun and Gun:FindFirstChild("FireEvent") then
  45. for _, A_1 in next, Players:GetPlayers() do
  46. local Char = A_1.Character
  47. if Player ~= A_1 and Char and not Char:FindFirstChild("ForceField") and Char:FindFirstChild("Head") and Char:FindFirstChild("Humanoid") and Char.Humanoid.Health > 0 and Char:FindFirstChild("Armor", true) then
  48. Found = true
  49. Gun.FireEvent:FireServer(
  50. {{{[1]=Char.Head;[2]=Vector3.new();[3]=Vector3.new();[5]=Vector3.new();[6]=Gun:FindFirstChild("Flash")}}},
  51. true,
  52. 0,
  53. Vector3.new()
  54. )
  55. wait(0.1)
  56. end
  57. end
  58. local Reload = Gun:FindFirstChild("ReloadEvent")
  59. if Reload and Found then
  60. Reload:FireServer(nil,nil,nil,nil,nil,nil,nil,nil,nil,nil, "startReload")
  61. Reload:FireServer(nil,nil,nil,nil,nil,nil,nil,nil,nil,nil, "magMath", nil, nil, 0)
  62. Reload:FireServer(nil,nil,nil,nil,nil,nil,nil,nil,nil,nil, "stopReload", nil, nil, 3)
  63. wait(0.1)
  64. end
  65. end
  66. end
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