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- --// Service \\--
- local Players = game:GetService("Players")
- --// Variable \\--
- local Player = Players.LocalPlayer
- --// ESP \\--
- local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
- ESP.Overrides.GetColor = function(C)
- if C:FindFirstChild("ForceField") then
- return Color3.new(0.25, 1, 0.25)
- end
- return Color3.new(1, 0.25, 0.25)
- end
- ESP:Toggle(true)
- --// GodMode \\--
- function Added(A_1)
- A_1.DescendantAdded:Connect(function(A_2)
- if A_2.Name == "Armor" then
- wait()
- A_2:Destroy()
- end
- end)
- end
- local Character = Player.Character
- Player.CharacterAdded:Connect(Added)
- Added(Character)
- for _, A_1 in next, Character:GetDescendants() do
- if A_1.Name == "Armor" then
- A_1:Destroy()
- end
- end
- --// Get Gun \\--
- Players:Chat("!spawn AK-47")
- local Weapon = Player.Backpack:WaitForChild("AK-47")
- Weapon.Parent = Player.Character
- --// Shoot \\--
- while wait() do
- local Gun = Player.Character and Player.Character:FindFirstChildOfClass("Tool")
- local Found = false
- if Gun and Gun:FindFirstChild("FireEvent") then
- for _, A_1 in next, Players:GetPlayers() do
- local Char = A_1.Character
- if Player ~= A_1 and Char and not Char:FindFirstChild("ForceField") and Char:FindFirstChild("Head") and Char:FindFirstChild("Humanoid") and Char.Humanoid.Health > 0 and Char:FindFirstChild("Armor", true) then
- Found = true
- Gun.FireEvent:FireServer(
- {{{[1]=Char.Head;[2]=Vector3.new();[3]=Vector3.new();[5]=Vector3.new();[6]=Gun:FindFirstChild("Flash")}}},
- true,
- 0,
- Vector3.new()
- )
- wait(0.1)
- end
- end
- local Reload = Gun:FindFirstChild("ReloadEvent")
- if Reload and Found then
- Reload:FireServer(nil,nil,nil,nil,nil,nil,nil,nil,nil,nil, "startReload")
- Reload:FireServer(nil,nil,nil,nil,nil,nil,nil,nil,nil,nil, "magMath", nil, nil, 0)
- Reload:FireServer(nil,nil,nil,nil,nil,nil,nil,nil,nil,nil, "stopReload", nil, nil, 3)
- wait(0.1)
- end
- end
- end
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