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- Mono path[0] = 'D:/Katabasis 0.51/Katabasis_Data/Managed'
- Mono config path = 'D:/Katabasis 0.51/MonoBleedingEdge/etc'
- Initialize engine version: 2020.3.33f1 (915a7af8b0d5)
- [Subsystems] Discovering subsystems at path D:/Katabasis 0.51/Katabasis_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
- d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GT 540M (ID=0xdf4)
- Vendor:
- VRAM: 978 MB
- Driver: 21.21.13.7654
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.120 seconds
- Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: DynamicObjectData.tags
- 10: DynamicObjectData.itemsInInventory
- 9: DynamicObjectData.itemsInInventory
- 8: DynamicObjectData.itemsInInventory
- 7: DynamicObjectData.itemsInInventory
- 6: DynamicObjectData.itemsInInventory
- 5: DynamicObjectData.itemsInInventory
- 4: DynamicObjectData.itemsInInventory
- 3: DynamicObjectData.itemsInInventory
- 2: ObjectData.dynamicData
- 1: SpawnData.objectData
- 0: ItemDataBase.persistentObjectsList
- Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: DynamicObjectData.tags
- 10: DynamicObjectData.itemsInInventory
- 9: DynamicObjectData.itemsInInventory
- 8: DynamicObjectData.itemsInInventory
- 7: DynamicObjectData.itemsInInventory
- 6: DynamicObjectData.itemsInInventory
- 5: DynamicObjectData.itemsInInventory
- 4: DynamicObjectData.itemsInInventory
- 3: DynamicObjectData.itemsInInventory
- 2: DynamicObjectData.itemsInInventory
- 1: ObjectData.dynamicData
- 0: SpawnData.objectData
- Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: DynamicObjectData.tags
- 10: DynamicObjectData.itemsInInventory
- 9: DynamicObjectData.itemsInInventory
- 8: DynamicObjectData.itemsInInventory
- 7: DynamicObjectData.itemsInInventory
- 6: DynamicObjectData.itemsInInventory
- 5: DynamicObjectData.itemsInInventory
- 4: DynamicObjectData.itemsInInventory
- 3: DynamicObjectData.itemsInInventory
- 2: DynamicObjectData.itemsInInventory
- 1: DynamicObjectData.itemsInInventory
- 0: DynamicObjectData.itemsInInventory
- Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 11: DynamicObjectData.tags
- 10: DynamicObjectData.itemsInInventory
- 9: DynamicObjectData.itemsInInventory
- 8: DynamicObjectData.itemsInInventory
- 7: DynamicObjectData.itemsInInventory
- 6: DynamicObjectData.itemsInInventory
- 5: DynamicObjectData.itemsInInventory
- 4: DynamicObjectData.itemsInInventory
- 3: DynamicObjectData.itemsInInventory
- 2: ObjectData.dynamicData
- 1: SpawnData.objectData
- 0: PackData.members
- <RI> Initializing input.
- New input system (experimental) initialized
- XInput1_4.dll not found. Trying XInput1_3.dll instead...
- <RI> Input initialized.
- d3d11: QueryInterface(IDXGISwapChain2) failed (80004002).
- <RI> Initialized touch support.
- UnloadTime: 4.265385 ms
- NullReferenceException: Object reference not set to an instance of an object
- at Unity.Scenes.ResourceCatalogData.GetGUIDFromPath (System.String path) [0x000b8] in <c016331e99ca4ffb9a040989e848ef03>:0
- at Unity.Scenes.SceneSystem.GetSceneGUID (System.String scenePath) [0x0000c] in <c016331e99ca4ffb9a040989e848ef03>:0
- at Unity.Scenes.GameObjectSceneUtility.AddGameObjectSceneReferences () [0x00044] in <c016331e99ca4ffb9a040989e848ef03>:0
- at Unity.Entities.AutomaticWorldBootstrap.Initialize () [0x0000d] in <a55b18029f6f4e4c8df19900a9664369>:0
- Циклоп Entity(0:1) added to squad 177794185
- Человек Entity(4:1) added to squad 434170059
- Красный ползун Entity(9:1) added to squad 1847176316
- Пещерный кот Entity(13:1) added to squad 904768564
- AnatomySystem made 12 operations
- Часть тела Entity(1:1) attached to Циклоп Entity(0:1)
- Часть тела Entity(2:1) attached to Циклоп Entity(0:1)
- Часть тела Entity(3:1) attached to Циклоп Entity(0:1)
- Часть тела Entity(10:1) attached to Красный ползун Entity(9:1)
- Часть тела Entity(11:1) attached to Красный ползун Entity(9:1)
- Часть тела Entity(12:1) attached to Красный ползун Entity(9:1)
- Часть тела Entity(5:1) attached to Человек Entity(4:1)
- Часть тела Entity(6:1) attached to Человек Entity(4:1)
- Часть тела Entity(7:1) attached to Человек Entity(4:1)
- Часть тела Entity(8:1) attached to Человек Entity(4:1)
- Часть тела Entity(14:1) attached to Пещерный кот Entity(13:1)
- Часть тела Entity(15:1) attached to Пещерный кот Entity(13:1)
- CharacterSellection opened
- NullReferenceException: Object reference not set to an instance of an object
- at PlayersInventoryInterface.Dispose () [0x00007] in <6ff846d5704749cbb8e451453da941d2>:0
- at Engine.Dispose () [0x0006b] in <6ff846d5704749cbb8e451453da941d2>:0
- at Engine.OnApplicationQuit () [0x00001] in <6ff846d5704749cbb8e451453da941d2>:0
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 15d4 -> priority: 1
- Thread -> id: 16d8 -> priority: 1
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