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  1. Mono path[0] = 'D:/Katabasis 0.51/Katabasis_Data/Managed'
  2. Mono config path = 'D:/Katabasis 0.51/MonoBleedingEdge/etc'
  3. Initialize engine version: 2020.3.33f1 (915a7af8b0d5)
  4. [Subsystems] Discovering subsystems at path D:/Katabasis 0.51/Katabasis_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
  7. d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.0]
  10. Renderer: NVIDIA GeForce GT 540M (ID=0xdf4)
  11. Vendor:
  12. VRAM: 978 MB
  13. Driver: 21.21.13.7654
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 0.120 seconds
  16. Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
  17.  
  18. Serialization hierarchy:
  19. 11: DynamicObjectData.tags
  20. 10: DynamicObjectData.itemsInInventory
  21. 9: DynamicObjectData.itemsInInventory
  22. 8: DynamicObjectData.itemsInInventory
  23. 7: DynamicObjectData.itemsInInventory
  24. 6: DynamicObjectData.itemsInInventory
  25. 5: DynamicObjectData.itemsInInventory
  26. 4: DynamicObjectData.itemsInInventory
  27. 3: DynamicObjectData.itemsInInventory
  28. 2: ObjectData.dynamicData
  29. 1: SpawnData.objectData
  30. 0: ItemDataBase.persistentObjectsList
  31. Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
  32.  
  33. Serialization hierarchy:
  34. 11: DynamicObjectData.tags
  35. 10: DynamicObjectData.itemsInInventory
  36. 9: DynamicObjectData.itemsInInventory
  37. 8: DynamicObjectData.itemsInInventory
  38. 7: DynamicObjectData.itemsInInventory
  39. 6: DynamicObjectData.itemsInInventory
  40. 5: DynamicObjectData.itemsInInventory
  41. 4: DynamicObjectData.itemsInInventory
  42. 3: DynamicObjectData.itemsInInventory
  43. 2: DynamicObjectData.itemsInInventory
  44. 1: ObjectData.dynamicData
  45. 0: SpawnData.objectData
  46. Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
  47.  
  48. Serialization hierarchy:
  49. 11: DynamicObjectData.tags
  50. 10: DynamicObjectData.itemsInInventory
  51. 9: DynamicObjectData.itemsInInventory
  52. 8: DynamicObjectData.itemsInInventory
  53. 7: DynamicObjectData.itemsInInventory
  54. 6: DynamicObjectData.itemsInInventory
  55. 5: DynamicObjectData.itemsInInventory
  56. 4: DynamicObjectData.itemsInInventory
  57. 3: DynamicObjectData.itemsInInventory
  58. 2: DynamicObjectData.itemsInInventory
  59. 1: DynamicObjectData.itemsInInventory
  60. 0: DynamicObjectData.itemsInInventory
  61. Serialization depth limit 10 exceeded at 'DynamicObjectData.tags'. There may be an object composition cycle in one or more of your serialized classes.
  62.  
  63. Serialization hierarchy:
  64. 11: DynamicObjectData.tags
  65. 10: DynamicObjectData.itemsInInventory
  66. 9: DynamicObjectData.itemsInInventory
  67. 8: DynamicObjectData.itemsInInventory
  68. 7: DynamicObjectData.itemsInInventory
  69. 6: DynamicObjectData.itemsInInventory
  70. 5: DynamicObjectData.itemsInInventory
  71. 4: DynamicObjectData.itemsInInventory
  72. 3: DynamicObjectData.itemsInInventory
  73. 2: ObjectData.dynamicData
  74. 1: SpawnData.objectData
  75. 0: PackData.members
  76. <RI> Initializing input.
  77.  
  78. New input system (experimental) initialized
  79. XInput1_4.dll not found. Trying XInput1_3.dll instead...
  80. <RI> Input initialized.
  81.  
  82. d3d11: QueryInterface(IDXGISwapChain2) failed (80004002).
  83. <RI> Initialized touch support.
  84.  
  85. UnloadTime: 4.265385 ms
  86. NullReferenceException: Object reference not set to an instance of an object
  87. at Unity.Scenes.ResourceCatalogData.GetGUIDFromPath (System.String path) [0x000b8] in <c016331e99ca4ffb9a040989e848ef03>:0
  88. at Unity.Scenes.SceneSystem.GetSceneGUID (System.String scenePath) [0x0000c] in <c016331e99ca4ffb9a040989e848ef03>:0
  89. at Unity.Scenes.GameObjectSceneUtility.AddGameObjectSceneReferences () [0x00044] in <c016331e99ca4ffb9a040989e848ef03>:0
  90. at Unity.Entities.AutomaticWorldBootstrap.Initialize () [0x0000d] in <a55b18029f6f4e4c8df19900a9664369>:0
  91.  
  92. Циклоп Entity(0:1) added to squad 177794185
  93. Человек Entity(4:1) added to squad 434170059
  94. Красный ползун Entity(9:1) added to squad 1847176316
  95. Пещерный кот Entity(13:1) added to squad 904768564
  96. AnatomySystem made 12 operations
  97. Часть тела Entity(1:1) attached to Циклоп Entity(0:1)
  98. Часть тела Entity(2:1) attached to Циклоп Entity(0:1)
  99. Часть тела Entity(3:1) attached to Циклоп Entity(0:1)
  100. Часть тела Entity(10:1) attached to Красный ползун Entity(9:1)
  101. Часть тела Entity(11:1) attached to Красный ползун Entity(9:1)
  102. Часть тела Entity(12:1) attached to Красный ползун Entity(9:1)
  103. Часть тела Entity(5:1) attached to Человек Entity(4:1)
  104. Часть тела Entity(6:1) attached to Человек Entity(4:1)
  105. Часть тела Entity(7:1) attached to Человек Entity(4:1)
  106. Часть тела Entity(8:1) attached to Человек Entity(4:1)
  107. Часть тела Entity(14:1) attached to Пещерный кот Entity(13:1)
  108. Часть тела Entity(15:1) attached to Пещерный кот Entity(13:1)
  109. CharacterSellection opened
  110. NullReferenceException: Object reference not set to an instance of an object
  111. at PlayersInventoryInterface.Dispose () [0x00007] in <6ff846d5704749cbb8e451453da941d2>:0
  112. at Engine.Dispose () [0x0006b] in <6ff846d5704749cbb8e451453da941d2>:0
  113. at Engine.OnApplicationQuit () [0x00001] in <6ff846d5704749cbb8e451453da941d2>:0
  114.  
  115. Setting up 2 worker threads for Enlighten.
  116. Thread -> id: 15d4 -> priority: 1
  117. Thread -> id: 16d8 -> priority: 1
  118.  
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