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- command /sanka:
- trigger:
- if {team.%player%} is 0:
- set {_item} to leather chestplate
- dye {_item} (255, 0, 0)
- set {_item2} to leather chestplate
- dye {_item2} (0, 255, 0)
- if {redp} is less than {grep}:
- set {team.%player%} to 1
- set player tab name to " &c%player%"
- add 1 to {redp}
- send "&c━━━━━━━━━━━━━━━━━━━━━" to player
- send "&c⬛ &7You are the Red team &c⬛" to player
- send "&c━━━━━━━━━━━━━━━━━━━━━" to player
- set chestplate of the player to a {_item}
- if {wm} is 1:
- teleport player to {rspawn1}
- if {wm} is 2:
- teleport player to {rspawn2}
- if {wm} is 3:
- teleport player to {rspawn3}
- if {wm} is 4:
- teleport player to {rspawn4}
- else if {grep} is less than {redp}:
- set {team.%player%} to 2
- add 1 to {grep}
- set player tab name to " &a%player%"
- send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
- send "&a⬛ &7You are the Green team &a⬛" to player
- send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
- set chestplate of the player to a {_item2}
- if {wm} is 1:
- teleport player to {gspawn1}
- if {wm} is 2:
- teleport player to {gspawn2}
- if {wm} is 3:
- teleport player to {gspawn3}
- if {wm} is 4:
- teleport player to {gspawn4}
- else:
- set {teamn} to random integer between 1 and 10
- if {teamn} is between 1 and 5:
- set {team.%player%} to 1
- add 1 to {redp}
- set chestplate of the player to a {_item}
- set player tab name to " &c%player%"
- send "&c━━━━━━━━━━━━━━━━━━━━━" to player
- send "&c⬛ &7You are the Red team &c⬛" to player
- send "&c━━━━━━━━━━━━━━━━━━━━━" to player
- if {wm} is 1:
- teleport player to {rspawn1}
- if {wm} is 2:
- teleport player to {rspawn2}
- if {wm} is 3:
- teleport player to {rspawn3}
- if {wm} is 4:
- teleport player to {rspawn4}
- if {teamn} is between 6 and 10:
- set {team.%player%} to 2
- add 1 to {grep}
- set chestplate of the player to a {_item2}
- set player tab name to " &a%player%"
- send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
- send "&a⬛ &7You are the Green team &a⬛" to player
- send "&a━━━━━━━━━━━━━━━━━━━━━━━" to player
- if {wm} is 1:
- teleport player to {gspawn1}
- if {wm} is 2:
- teleport player to {gspawn2}
- if {wm} is 3:
- teleport player to {gspawn3}
- if {wm} is 4:
- teleport player to {gspawn4}
- command /warmap:
- permission:admin
- trigger:
- if {wm} is 0:
- set {wmn} to random integer between 1 and 40
- if {wmn} is between 1 and 10:
- set {wm} to 1
- if {wmn} is between 10 and 20:
- set {wm} to 2
- if {wmn} is between 20 and 30:
- set {wm} to 3
- if {wmn} is between 30 and 40:
- set {wm} to 4
- command /wms <number>:
- permission:admin
- trigger:
- set {wm} to arg-1
- command /rwss1:
- permission:admin
- trigger:
- set {rspawn1} to location of player
- command /gwss1:
- permission:admin
- trigger:
- set {gspawn1} to location of player
- command /rwss2:
- permission:admin
- trigger:
- set {rspawn2} to location of player
- command /gwss2:
- permission:admin
- trigger:
- set {gspawn2} to location of player
- command /rwss3:
- permission:admin
- trigger:
- set {rspawn3} to location of player
- command /gwss3:
- permission:admin
- trigger:
- set {gspawn3} to location of player
- command /rwss4:
- permission:admin
- trigger:
- set {rspawn4} to location of player
- command /gwss4:
- permission:admin
- trigger:
- set {gspawn4} to location of player
- command /wcsr:
- permission:admin
- trigger:
- set {wcs} to 0
- command /ptr:
- permission:admin
- trigger:
- set {team.%player%} to 0
- command /wcs:
- permission:admin
- trigger:
- if {wcs} is 0:
- set {wcs} to 1
- set {wsc} to 0
- set {gteamsc} to 0
- set {rteamsc} to 0
- set {redp} to 0
- set {grep} to 0
- command /lset:
- permission:admin
- trigger:
- set {lobby} to location of player
- command /wst:
- permission:admin
- trigger:
- if {wcs} is 1:
- set {wcs} to 0
- set {wsc} to 0
- set {gteamsc} to 0
- set {rteamsc} to 0
- set {redp} to 0
- set {grep} to 0
- command /gmoney <player> <number>:
- permission:admin
- trigger:
- add arg-2 to {money.%arg-1%}
- command /smoney <player> <number>:
- permission:admin
- trigger:
- set {money.%arg-1%} to arg-2
- command /tmoney <player> <number>:
- permission:admin
- trigger:
- subtract arg-2 from {money.%arg-1%}
- command /gtmoney <number>:
- trigger:
- if arg-1 is less than {money.%player%}:
- subtract arg-1 from {money.%player%}
- give arg-1 of diamond named "&8&l1 Money" to player
- else:
- send "金が足りません!!" to player
- command /tgmoney <number>:
- trigger:
- loop all items in player's inventory:
- if name of loop-item contains "&8&l1 Money":
- if loop-item is equal to diamond:
- if number of diamond in the player's inventory is less than arg-1:
- stop
- remove arg-1 of loop-item from player
- add arg-1 to {money.%player%}
- command /money:
- trigger:
- send "&e⛃&7Money you have &8%{money.%player%}%&7 Money" to player
- command /gemoney:
- trigger:
- if 1 is less than {money.%player%}:
- give player diamond named "&8&l1 Money"
- subtract 1 from {money.%player%}
- else:
- send "金が足りません!!" to player
- on first join:
- set {team.%player%} to 0
- set {money.%player%} to 50
- every 1 seconds:
- if {wcs} is 1:
- if {wsc} is 300:
- set {wcs} to 0
- if {gteamsc} is less than {rteamsc}:
- loop all players:
- send loop-player title "&c&lRed Team &6&lWIN!" for 5 seconds
- if {team.%loop-player%} is 1:
- teleport loop-player to {lobby}
- set loop-player tab name to " &f%loop-player%"
- set {team.%loop-player%} to 0
- add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
- set {pksc.%loop-player%} to 0
- if {team.%loop-player%} is 2:
- teleport loop-player to {lobby}
- set loop-player tab name to " &f%loop-player%"
- set {team.%loop-player%} to 0
- add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
- set {pksc.%loop-player%} to 0
- command "/wcs"
- else if {rteamsc} is less than {gteamsc}:
- loop all players:
- send loop-player title "&a&lGreen Team &6&lWIN!" for 5 seconds
- if {team.%loop-player%} is 1:
- teleport loop-player to {lobby}
- set loop-player tab name to " &f%loop-player%"
- set {team.%loop-player%} to 0
- add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
- set {pksc.%loop-player%} to 0
- if {team.%loop-player%} is 2:
- teleport loop-player to {lobby}
- set loop-player tab name to " &f%loop-player%"
- set {team.%loop-player%} to 0
- add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
- set {pksc.%loop-player%} to 0
- command "/wcs"
- else:
- loop all players:
- send loop-player title "&6&lBoth Teams &f&lDraw" for 5 seconds
- if {team.%loop-player%} is 1:
- teleport loop-player to {lobby}
- set loop-player tab name to " &f%loop-player%"
- set {team.%loop-player%} to 0
- add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
- set {pksc.%loop-player%} to 0
- if {team.%loop-player%} is 2:
- teleport loop-player to {lobby}
- set loop-player tab name to " &f%loop-player%"
- set {team.%loop-player%} to 0
- add 100+{pksc.%loop-player%}*5 to {money.%loop-player%}
- set {pksc.%loop-player%} to 0
- command "/wcs"
- add 1 to {wsc}
- loop all players:
- send action bar from "&a&l⬛ &7&l%{gteamsc}% ━ %{rteamsc}% &c&l⬛ &6&l残り時間 %(300-{wsc})%" to loop-players
- on damage:
- attacker is a player
- victim is a player
- if {team.%attacker%} is 1:
- if {team.%victim%} is 1:
- cancel the event
- if {team.%attacker%} is 2:
- if {team.%victim%} is 2:
- cancel the event
- on crackshot damage:
- shooter is a player
- event-entity is a player
- if {team.%shooter%} is 1:
- if {team.%event-entity%} is 1:
- cancel the event
- if {team.%shooter%} is 2:
- if {team.%event-entity%} is 2:
- cancel the event
- on death of player:
- if {team.%victim%} is 1:
- add 1 to {gteamsc}
- add 1 to {pksc.%victim%}
- if {team.%victim%} is 2:
- add 1 to {rteamsc}
- add 1 to {pksc.%victim%}
- on respawn:
- if {team.%player%} is 1:
- if {wm} is 1:
- teleport player to {rspawn1}
- if {wm} is 2:
- teleport player to {rspawn2}
- if {wm} is 3:
- teleport player to {rspawn3}
- if {wm} is 4:
- teleport player to {rspawn4}
- if {team.%player%} is 2:
- if {wm} is 1:
- teleport player to {gspawn1}
- if {wm} is 2:
- teleport player to {gspawn2}
- if {wm} is 3:
- teleport player to {gspawn3}
- if {wm} is 4:
- teleport player to {gspawn4}
- on log out:
- set {team.%player%} to 0
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