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Apr 11th, 2018
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. [Imagespace]
  8. bDoDepthOfField=1
  9. iRadialBlurLevel=2
  10. [Display]
  11. iBlurDeferredShadowMask=3
  12. fInteriorShadowDistance=3000.0000
  13. fShadowDistance=2500.0000
  14. iShadowMapResolutionSecondary=2048
  15. iShadowMapResolutionPrimary=4096
  16. iShadowSplitCount=2
  17. iMaxAnisotropy=16
  18. fLeafAnimDampenDistEnd=4600.0000
  19. fLeafAnimDampenDistStart=3600.0000
  20. fTreesMidLODSwitchDist=10000000.0000
  21. fGamma=1.0000
  22. iShadowFilter=3
  23. fDecalLOD2=1500.0000
  24. fDecalLOD1=1000.0000
  25. fSpecularLODStartFade=2000.0000
  26. fShadowLODStartFade=1000.0000
  27. fLightLODStartFade=3500.0000
  28. iTexMipMapMinimum=0
  29. iTexMipMapSkip=0
  30. bTransparencyMultisampling=1
  31. iWaterMultiSamples=4
  32. iMultiSample=4
  33. iShadowMode=3
  34. bTreesReceiveShadows=1
  35. bDrawLandShadows=1
  36. bDrawShadows=1
  37. bFull Screen=0
  38. iSize H=925
  39. iSize W=1650
  40. fMeshLODFadePercentDefault=1.2000
  41. fMeshLODFadeBoundDefault=256.0000
  42. fMeshLODLevel2FadeTreeDistance=2048.0000
  43. fMeshLODLevel1FadeTreeDistance=2844.0000
  44. fMeshLODLevel2FadeDist=3072.0000
  45. fMeshLODLevel1FadeDist=4096.0000
  46. iScreenShotIndex=2
  47. bShadowMaskZPrepass=0
  48. bMainZPrepass=0
  49. iMaxSkinDecalsPerFrame=3
  50. iMaxDecalsPerFrame=10
  51. sD3DDevice="ATI Radeon HD 5800 Series"
  52. iActorShadowCountInt=6
  53. iActorShadowCountExt=6
  54. iShadowMapResolution=4096
  55. iAdapter=0
  56. iPresentInterval=1
  57. fShadowBiasScale=1.0000
  58. bFloatPointRenderTarget=1
  59. iShadowMaskQuarter=4
  60. bFXAAEnabled=0
  61. [Grass]
  62. b30GrassVS=1
  63. fGrassStartFadeDistance=8000.0000
  64. fGrassMaxStartFadeDistance=8000.0000
  65. fGrassMinStartFadeDistance=400.0000
  66. [Water]
  67. iWaterReflectHeight=1024
  68. iWaterReflectWidth=1024
  69. bUseWaterDisplacements=1
  70. bUseWaterRefractions=1
  71. bUseWaterReflections=1
  72. bUseWaterDepth=1
  73. bForceHighDetailReflections=1
  74. bAutoWaterSilhouetteReflections=0
  75. bUseWaterReflectionBlur=1
  76. iWaterBlurAmount=4
  77. [MAIN]
  78. bGamepadEnable=1
  79. bCrosshairEnabled=1
  80. fHUDOpacity=1.0000
  81. bSaveOnPause=1
  82. bSaveOnTravel=1
  83. bSaveOnWait=1
  84. bSaveOnRest=1
  85. fSkyCellRefFadeDistance=150000.0000
  86. [GamePlay]
  87. bShowFloatingQuestMarkers=1
  88. bShowQuestMarkers=1
  89. iDifficulty=2
  90. [Interface]
  91. bDialogueSubtitles=0
  92. bGeneralSubtitles=0
  93. bShowCompass=1
  94. [Controls]
  95. fGamepadHeadingSensitivity=1.0000
  96. fMouseHeadingSensitivity=0.0125
  97. bAlwaysRunByDefault=1
  98. bInvertYValues=0
  99. bGamePadRumble=1
  100. bMouseAcceleration=1
  101. [Particles]
  102. iMaxDesired=1000
  103. [SaveGame]
  104. fAutosaveEveryXMins=15.0000
  105. [AudioMenu]
  106. fAudioMasterVolume=1.0000
  107. fVal7=1.0000
  108. uID7=0
  109. fVal6=1.0000
  110. uID6=0
  111. fVal5=1.0000
  112. uID5=0
  113. fVal4=1.0000
  114. uID4=0
  115. fVal3=1.0000
  116. uID3=94881
  117. fVal2=0.4000
  118. uID2=466532
  119. fVal1=1.0000
  120. uID1=554685
  121. fVal0=0.8000
  122. uID0=1007612
  123. [Clouds]
  124. fCloudLevel2Distance=262144.0000
  125. fCloudLevel1Distance=32768.0000
  126. fCloudLevel0Distance=16384.0000
  127. fCloudNearFadeDistance=9000.0000
  128. [TerrainManager]
  129. fTreeLoadDistance=40000.0000
  130. fBlockMaximumDistance=100000.0000
  131. fBlockLevel1Distance=32768.0000
  132. fBlockLevel0Distance=20480.0000
  133. fSplitDistanceMult=1.5000
  134. bShowLODInEditor=0
  135. fBlockLoadDistanceLow=50000
  136. [NavMesh]
  137. fObstacleAlpha=0.5000
  138. fCoverSideHighAlpha=0.8000
  139. fCoverSideLowAlpha=0.6500
  140. fEdgeFullAlpha=1.0000
  141. fEdgeHighAlpha=0.7500
  142. fEdgeLowAlpha=0.5000
  143. fTriangleFullAlpha=0.7000
  144. fTriangleHighAlpha=0.3500
  145. fTriangleLowAlpha=0.2000
  146. fLedgeBoxHalfHeight=25.0000
  147. fEdgeDistFromVert=10.0000
  148. fEdgeThickness=10.0000
  149. fPointSize=2.5000
  150. [Trees]
  151. bRenderSkinnedTrees=1
  152. uiMaxSkinnedTreesToRender=40
  153. [Decals]
  154. uMaxDecals=100
  155. [LOD]
  156. fLODFadeOutMultObjects=20.0000
  157. fLODFadeOutMultItems=20.0000
  158. fLODFadeOutMultActors=20.0000
  159. fLODFadeOutMultSkyCell=1.0000
  160. [Launcher]
  161. bEnableFileSelection=1
  162. bUseWaterReflectionBlur=1
  163. bReflectExplosions=1
  164. iWaterBlurAmount=4
  165. bAutoWaterSilhouetteReflections=0
  166. bForceHighDetailReflections=1
  167. fBlockLoadDistanceLow=50000.0000
  168. fBlockLoadDistance=125000.0000
  169. fHighBlockLoadDistanceLow=20000.0000
  170. bShowAllResolutions=1
  171. uLastAspectRatio=4
  172. [BlurShaderHDR]
  173. bDoHighDynamicRange=1
  174. [BlurShader]
  175. bUseBlurShader=0
  176. bUseWaterReflectionBlur=1
  177. bReflectExplosions=1
  178. iWaterBlurAmount=4
  179. bAutoWaterSilhouetteReflections=0
  180. bForceHighDetailReflections=1
  181. fBlockLoadDistanceLow=50000.0000
  182. fBlockLoadDistance=125000.0000
  183. fHighBlockLoadDistanceLow=20000.0000
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