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Silent aim BO2

Apr 23rd, 2022
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  1. Detour write packet routine:
  2. void hooked_wp_func_proxy() __attribute__ ((naked));
  3. void hooked_wp_func_proxy()
  4. {
  5. __asm__
  6. (
  7. "stdu 1, -0x70(1);"
  8. "mfspr 0, %lr;"
  9. "std 0, 0x80(1);"
  10.  
  11. "lis 11, 0x3E;"
  12. "addi 11, 11, 0x05F8;"
  13. "mtspr %ctr, 11;"
  14. "bctrl;"
  15. );
  16.  
  17. wp_detour();
  18.  
  19. __asm__
  20. (
  21. "ld 0, 0x80(1);"
  22. "mtspr %lr, 0;"
  23. "addi 1, 1, 0x70;"
  24. "blr;"
  25. );
  26. }
  27.  
  28. Proxy:
  29. void wp_detour()
  30. {
  31. Client * client = client_get();
  32. if (client == NULL) return;
  33.  
  34. CGame * cgame = cgame_get();
  35. if (cgame == NULL) return;
  36.  
  37. CCommand * cur = &client->input.commands[client->input.currentIdx & 0x7F];
  38. CCommand * old = &client->input.commands[(client->input.currentIdx - 1) & 0x7F];
  39.  
  40. if (hasAutoAimTarget)
  41. {
  42. old->viewAngles[0] = cur->viewAngles[0] + ANGLE2SHORT(autoAimTargetAngles[0]);
  43. old->viewAngles[1] = cur->viewAngles[1] + ANGLE2SHORT(autoAimTargetAngles[1]);
  44. old->time++;
  45. }
  46.  
  47. if (autoShootOn && autoAimReadyToShoot)
  48. {
  49. old->buttons &= ~CMD_MASK_FIRE;
  50. cur->buttons |= CMD_MASK_FIRE;
  51. }
  52. }
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