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- Log uploaded on Tuesday, April 20, 2021, 8:01:14 AM
- Loaded mods:
- Harmony(brrainz.harmony)[mv:1.0.4.0]: 0Harmony(2.0.2), HarmonyMod(1.0.4)
- Core(Ludeon.RimWorld): (no assemblies)
- Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
- HugsLib(UnlimitedHugs.HugsLib)[ov:8.0.1]: 0Harmony(av:2.0.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:8.0.1)
- Combat Extended(CETeam.CombatExtended)[mv:1.2.3.2]: 0Harmony(av:2.0.2,fv:2.0.4), CombatExtended(0.0.0)
- Work Tab(fluffy.worktab)[mv:3.21.303]: FluffyExperiment(av:3.0.0,fv:3.8.1063), FluffyUI(1.0.0.34310), WorkTab(av:3.0.0,fv:3.21.308)
- Giddy-up! Core(roolo.giddyupcore)[ov:3.0.0]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), GiddyUpCore(av:0.0.0,fv:0.0.0)
- Giddy-up! Ride and Roll(roolo.giddyuprideandroll)[ov:1.2.1]: DependencyChecker(1.0.0), 0MultiplayerAPI(av:0.2.0,fv:0.1.0), GiddyUpRideAndRoll(av:0.0.0,fv:0.0.0)
- Giddy-up! Caravan(roolo.giddyupcaravan)[ov:2.0.3]: DependencyChecker(1.0.0), 0MultiplayerAPI(av:0.2.0,fv:0.1.0), GiddyUpCaravan(av:0.0.0,fv:0.0.0)
- Table Diner(antaioz.tdiner)[mv:1.35]: 0Harmony(av:2.0.2,fv:1.0.9.1), Table Diner Configurable(av:1.35.0,fv:1.35.0)
- Level Up!(Krafs.LevelUp): 0Harmony(av:2.0.2,fv:1.2.0.1), LevelUp(av:2.0.2,fv:2.0.3)
- MendAndRecycle(notfood.MendAndRecycle)[mv:1.0.1.0]: MendAndRecycle(0.0.0)
- Medical Tab(fluffy.medicaltab)[mv:3.4.91]: DynamicPawnTable(1.0.0), FluffyExperiment(av:3.0.0,fv:3.8.1063), MedicalInfo(av:3.0.0,fv:3.4.94)
- QualitySurgeon(hatti.qualitysurgeon): 0Harmony(av:2.0.2,fv:1.2.0.1), QualitySurgeon(av:1.0.4,fv:1.0.4)
- QualityBuilder(hatti.qualitybuilder): 0Harmony(av:2.0.2,fv:1.2.0.1), QualityBuilder(av:1.0.14,fv:1.0.14)
- Show Draftees Weapon(targhetti.ShowDrafteesWeapon): 0Harmony(av:2.0.2,fv:2.0.0.8), ShowDrafteesWeapon(1.0.0)
- Dubs Bad Hygiene(Dubwise.DubsBadHygiene)[mv:2.9.2035]: 0Harmony(av:2.0.2,fv:2.0.3), 0MultiplayerAPI(av:0.2.0,fv:0.1.0), BadHygiene(av:2.7.7273.33335,fv:1.0.0)
- Common Sense(avilmask.CommonSense)[mv:1.1.32]: CommonSense(1.0.7765.244)
- Combat Extended: Shields(n7huntsman.CombatExtendedShields): (no assemblies)
- Numbers(Mehni.Numbers)[mv:1.0.4]: 0Harmony(av:2.0.2,fv:1.2.0.1), Numbers(av:1.0.0,fv:1.1.0)
- List Everything(Uuugggg.ListEverything): List_Everything(1.0.0)
- MineItAll - unofficial(velc.MineItAll)[ov:1.0.0]: $HugsLibChecker(0.5.0 [no FileVersionInfo]), MineItAll(1.0.0)
- Skilled Stonecutting(PinoChemicali.SkilledStonecutting): (no assemblies)
- Fluffy Breakdowns(fluffy.fluffybreakdowns)[mv:4.4.54]: FluffyExperiment(av:3.0.0,fv:3.8.1063), Fluffy_Breakdowns(av:4.0.0,fv:4.4.57)
- Bounded Roof Build Tool(fyarn.BoundedRoofBuildTool): RoofBuild_Mod(1.0.0)
- Conduit Deconstruct(TheWireLord354.ConduitDeconstruct): ConduitDeconstruct1.1(1.0.0 [no FileVersionInfo]), UnityEngine.CoreModule(0.0.0)
- Room Food(Uuugggg.RoomFood): Room_Food(1.0.0)
- Pawn Rules(Jaxe.PawnRules): PawnRules(1.4.4)
- Realistic Rooms(crlsniper.realisticrooms): (no assemblies)
- TradeHelper(TimmyLiang.TradeHelper): TradeHelper(0.0.0)
- Centralized Climate Control (Continued)(Mlie.CentralizedClimateControl)[mv:1.0.18.0]: CentralizedClimateControl(1.5.0)
- Shield Generators by Frontier Developments(captinjoehenry.FrontierShields)[mv:1.2.3.2408]: Core(0.0.1.2231), FrontierDevelopments-Shields(1.2.3.2408)
- Bury On The Spot(dhultgren.buryonthespot): BuryOnTheSpot(1.2.0)
- Mining Priority(Uuugggg.MiningPriority): Mining_Priority(1.0.0)
- Shoo!(jamaicancastle.shoo): 0Harmony(av:2.0.2,fv:2.0.0.6), Shoo!(1.0.0)
- What Is My Purpose(Uuugggg.WhatIsMyPurpose): What_Is_My_Purpose(1.0.0)
- Expanded Roofing(wit.expandedroofing)[mv:1.0.2]: 0Harmony(av:2.0.2,fv:1.2.0.1), 1SettingsHelper(av:0.19.1.36477,fv:0.19.1), ExpandedRoofing(av:1.1.1.32152,fv:1.1.1)
- Range Finder(brrainz.rangefinder)[mv:2.1.0.0]: 0Harmony(av:2.0.2,fv:1.2.0.1), RangeFinder(2.1.0)
- PawnTargetFix(fed1sPlay.PawnTargetFix): PawnTargetFix(1.0.0)
- [FSF] Efficient Utilities(FrozenSnowFox.EfficientUtilities): (no assemblies)
- Haul to Stack(jkluch.HaulToStack): HaulToStack(1.0.0)
- Backup Power(fluffy.backuppower)[mv:1.10.175]: BackupPower(av:1.0.0,fv:1.10.180), FluffyExperiment(av:3.0.0,fv:3.8.1063)
- Auto-Cut Blight(razor2.3.AnotherRimworldMod.AutoCutBlight): AutoCutBlight(1.1.1)
- Door Mat(dracoix.doormat.r12a): RimWorld-DoorMat(1.0.0)
- Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.5)
- Undraft After Tucking(madarauchiha.undraftaftertucking): UndraftAfterTucking(1.0.0)
- RimWorld - Heat statistics(helldragger.rimworldheatstatistics): RimworldHeatStatistics(1.0.0)
- [SYR] Set Up Camp(syrchalis.setupcamp): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), SetUpCamp(1.0.0)
- Fixable Mood Debuffs Alert(fyarn.FixableMoodDebuffsAlert): Fixable_Mood_Debuffs_Alert(1.0.0)
- Use Bedrolls(Uuugggg.UseBedrolls): UseBedrolls(1.0.0)
- Meals On Wheels(Uuugggg.MealsOnWheels): Meals_On_Wheels(1.0.0)
- Share The Load(Uuugggg.ShareTheLoad): Share_The_Load(1.0.0)
- Interaction Bubbles(Jaxe.Bubbles): Bubbles(1.7.0)
- Wall Light(Murmur.WallLight): WallLight(1.0.0)
- Guards For Me(aRandomKiwi.GuardsForMe): GuardsForMe(3.0.4)
- Heat Map(falconne.HeatMap): HeatMap(1.1.14)
- Avoid Friendly Fire(falconne.AFF): AvoidFriendlyFire(1.1.9)
- Replace Stuff(Uuugggg.ReplaceStuff): Replace_Stuff(1.0.0)
- Expanded Prosthetics and Organ Engineering(Ykara.EPOE): (no assemblies)
- Power Alerts(diddily.poweralerts)[ov:1.1.4]: Power_Alerts(1.0.0)
- Build From Inventory(Uuugggg.BuildFromInventory): Build_From_Inventory(1.0.0)
- Everybody Gets One(Uuugggg.EverybodyGetsOne): Everybody_Gets_One(1.0.0)
- EdB Prepare Carefully(EdB.PrepareCarefully)[mv:1.2.1]: 0Harmony(2.0.2), EdBPrepareCarefully(av:1.1.1,fv:1.2.1)
- Real Ruins(Woolstrand.RealRuins)[mv:2.2.0.0]: 0Harmony(av:2.0.2,fv:1.2.0.1), RealRuins(2.1.0.34710 [no FileVersionInfo])
- Ceiling Light(Francini.CL11): (no assemblies)
- ResearchPal(notfood.ResearchPal)[mv:1.1.3.0]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), ResearchTree(av:3.0.0,fv:3.13.503)
- Pharmacist(fluffy.pharmacist)[mv:2.9.140]: FluffyExperiment(av:3.0.0,fv:3.8.1063), Pharmacist(av:2.0.0,fv:2.9.143)
- RT Fuse(ratys.rtfuse)[mv:1.4.0.0]: 0Harmony(av:2.0.2,fv:1.2.0.1), RT_Fuse(1.0.0)
- Wild Reproduction(dninemfive.wildreproduction)[mv:1.0.0]: (no assemblies)
- [KV] Show Hair With Hats or Hide All Hats(showhair.kv.rw)[ov:1.2.0.5]: 0Harmony(av:2.0.2,fv:1.2.0.1), ShowHair(1.0.0)
- Colony Manager(fluffy.colonymanager)[mv:4.33.649]: FluffyExperiment(av:3.0.0,fv:3.8.1063), Fluffy_ColonyManager(av:4.0.0,fv:4.33.653)
- Increase Manager Priority(DarthSergeant.PriorityJobManger): (no assemblies)
- A Dog Said... Animal Prosthetics(spoonshortage.ADogSaidAnimalProsthetics): (no assemblies)
- Temperature Control Unit(Murmur.TCU): TempControlUnit(1.0.0)
- Please Haul Perishables(jelly.pleasehaulperishables): PleaseHaulPerishables(1.0.7538.37208)
- AutoPriorities(LokiVKlokeNaAndoke.AutoPriorities): AutoPriorities(1.0.0)
- CleaningArea(hatti.cleaningarea): 0Harmony(av:2.0.2,fv:1.1.0), CleaningArea(av:1.0.3,fv:1.0.3)
- AutoVents(SlimeSenpai.AutoVents): AutoVents(av:1.1.0,fv:1.1.0)
- [SYR] Harvest Yield(syrchalis.harvestyieldpatch): HarvestYieldPatch(1.0.0)
- Smart Medicine(Uuugggg.SmartMedicine): SmartMedicine(1.0.0)
- Misc. Training(Haplo.Miscellaneous.Training)[mv:1.2.1]: TrainingFacility(1.1.2)
- Predator Hunt Alert(tammybee.predatorhuntalert): 0Harmony(av:2.0.2,fv:1.2.0.1), PredatorHuntAlert(1.0.0)
- Dress Patients(eagle0600.dressPatients): 0Harmony(av:2.0.2,fv:2.0.0.8), DressPatient(1.0.0)
- DontBlockDoor[1.0-1.2](tikubonn.DontBlockDoor): DontBlockDoor(0.0.0)
- Combat Extended Guns(CETeam.CombatExtendedGuns)[mv:1.0.1.3]: (no assemblies)
- Locks(avius.locks): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), Locks(1.0.0)
- Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.2.9)
- Dubs Skylights(Dubwise.DubsSkylights)[mv:1.5.1471]: 0Harmony(av:2.0.2,fv:2.0.4), Dubs Skylight(av:1.5.7684.36979,fv:1.0.0)
- [JPT] Open The Windows(JPT.OpenTheWindows)[mv:1.7.8]: OpenTheWindows(av:1.0.0,fv:1.7.3)
- Dubs Break Mod(Dubwise.DubsBreakMod): 0Harmony(2.0.2), DubsBreakMod(av:1.0.7592.3805,fv:1.0.0)
- Achtung!(brrainz.achtung)[mv:3.1.5.0]: 0Harmony(av:2.0.2,fv:2.0.4), 0MultiplayerAPI(av:0.2.0,fv:0.1.0), AchtungMod(3.1.5)
- Rimpedia(yrtwof.Rimpedia): 0Harmony(2.0.2), Rimpedia(1.0.0)
- [KV] Path Avoid(pathavoid.kv.rw)[ov:1.2.0.3]: PathAvoid(1.0.0)
- Death Rattle Continued [1.2](Troopersmith1.DeathRattle): DeathRattle(av:18.10.30,fv:18.10.30)
- Brrr and Phew (Continued)(Mlie.BrrandPhew)[mv:1.0.3.0]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), Brrr(1.0.0)
- [KV] RimFridge(rimfridge.kv.rw)[ov:1.2.1.2]: RimFridge(1.2.1), SaveStorageSettingsUtil(1.0.0)
- LWM's Deep Storage(LWM.DeepStorage)[mv:1.2.0.7]: IHoldMultipleThings(av:0.1.0,fv:1.0.0), LWM.DeepStorage(1.0.0.29481)
- Snap Out!(weilbyte.snapout): 0MultiplayerAPI(av:0.2.0,fv:0.1.0), SnapOut(av:0.7.3,fv:0.7.3)
- Keep Bed Ownership(dhultgren.keepbedownership): KeepBedOwnership(1.2.3)
- [FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
- Search and Destroy(roolo.SearchAndDestroy): SearchAndDestroy(1.1.0)
- Almost There!(roolo.AlmostThere): AlmostThere(1.0.0)
- [Kit] Graze up(kittahkhan.grazeup): 0Harmony(2.0.2), GrazeUp(1.0.0)
- Proxy Heat(LongerCFloor.ProxyHeat): 0Harmony(av:2.0.2,fv:2.0.4), ProxyHeat(1.0.0)
- Stop, Drop, And Roll! [BAL](balistafreak.StopDropAndRoll): 0Harmony(av:2.0.2,fv:2.0.4), StopDropAndRoll(1.0.0)
- Perfect Pathfinding(jp.perfectpathing): PerfectPathing(1.0.0)
- Endless Rimworld(jaschaephraim.endlessrimworld)[ov:2.1.0][mv:2.1.0]: EndlessRimworld(av:2.1.0,fv:2.1.0)
- Preset Filtered Zones (Continued)(Mlie.PresetFilteredZones)[mv:1.0.5.0]: PresetFilteredZones(0.0.0)
- Prepare Landing(neitsa.PrepareLanding)[ov:1.1.0][mv:1.1.0]: PrepareLanding(1.1.0)
- Light Radius(RustyMimoid.LightRadius): (no assemblies)
- Hospitality(Orion.Hospitality)[mv:1.2.8]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), Hospitality(av:1.0.0,fv:1.2.8)
- Desire Paths(fluffy.desirepaths)[mv:0.8.102]: DesirePaths(av:0.0.0,fv:0.8.106), FluffyExperiment(av:3.0.0,fv:3.8.1063)
- Smarter Deconstruction(legodude17.smartdecon): Setttings(1.0.0), SmartDeconstruct(1.0.0)
- [KV] Trading Spot(tradingspot.kv.rw)[ov:1.2.0.0]: TradingSpot(1.0.0)
- Camping Tent(Aoba.Tent): CompGiveThought(1.0.0), Tent(1.8.0)
- The Price is What?(CaptainMuscles.PriceIsWhat)[mv:1.0.1]: CM_Price_Is_What(1.0.0)
- Drop All Inventory(CaptainMuscles.DropInventory)[mv:1.0.1]: 0Harmony(2.0.2), CM_Drop_Inventory(1.0.0)
- This Is Mine(Elseud.ThisIsMine): 0Harmony(av:2.0.2,fv:2.0.4), ThisIsMine(1.0.0)
- Less-Lethal Defence System(BulletMagnet.PSSLessLethalDefenceSystem)[mv:1.0]: 0Harmony(av:2.0.2,fv:2.0.0.7), AdditionalVerb(1.0.0)
- Allow Dead Animals(AndrewRaphaelLukasik.AllowDeadAnimals): AllowDeadAnimals(1.0.0)
- Hunting Restriction (Continued)(Mlie.HuntingRestriction)[mv:1.0.2.0]: HuntingRestricted(1.0.6723.22698)
- MyRoom - I want that (Continued)(Mlie.MyRoomIWantThat)[mv:1.0.2.0]: MyRoom(1.0.0)
- Stabilize(Linkolas.Stabilize): Stabilize(1.17.0)
- Reverse Commands(brrainz.reversecommands)[mv:2.0.1.0]: 0Harmony(av:2.0.2,fv:1.2.0.1), ReverseCommands(2.0.1)
- Home Mover(NotooShabby.HomeMover): NotooShabby.RimWorldUtility(av:1.0.7572.31480,fv:1.0.0), MoveBase(1.0.0)
- [WD] Partially-Passable Wind Turbines(Wemd.PartiallyPassableWindTurbines): (no assemblies)
- Misc. Robots(Haplo.Miscellaneous.Robots)[mv:1.2.4]: AIRobot(1.2.5)
- Misc. Robots++(Alaestor.MiscRobots.PlusPlus): MiscRobotsPlusPlus(3.2.0)
- MiscRobots WorkTab support(elf.miscrobots.worktab.support): 0Harmony(2.0.2), MiscRobotsWorkTabSupport(av:2.1.22,fv:2.1.22)
- StunWeapons(StunWeapons.theholyepicpenguin): StunWeapons(1.0.0)
- Water is Cold(Cozarkian.WaterIsCold): WaterIsCold(1.0.0)
- What's for sale?(kikohi.whatsforsale): WDYS(1.0.0)
- Fortifications - Neolithic(Aoba.Fortress.Neolithic): (no assemblies)
- Vanilla Apparel Expanded(VanillaExpanded.VAPPE)[mv:1.2.0]: (no assemblies)
- Vanilla Furniture Expanded - Farming(VanillaExpanded.VFEFarming)[mv:1.0.1.0]: VFEF(1.0.0)
- Vanilla Weapons Expanded(VanillaExpanded.VWE)[mv:1.0.5.0]: 0Harmony(av:2.0.2,fv:2.0.0.7), CompOversizedWeapon(1.18.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), SmokingGun(1.0.0), Submunition(1.0.0)
- RunAndGun(roolo.RunAndGun)[ov:2.0.1]: RunAndGun(av:2.0.0,fv:2.0.0)
- [TRAHS]Walkie-Talkie(TrahsPanda.WalkieTalkie): WalkieTalkie(1.0.1)
- Vanilla Weapons Expanded CE(Andross225.VanillaHWeaponsHExpandedHCE)[mv:1.2.1]: (no assemblies)
- Harvest Organs Post Mortem(Smuffle.HarvestOrgansPostMortem): Autopsy(4.1.2)
- (YY)Real Fog of War(yayo.RimWorldRealFoW): 0Harmony(av:2.0.2,fv:1.2.0.1), RimWorldFoWMod(1.1.8.1)
- Active Harmony patches:
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- Alert_HunterLacksRangedWeapon.get_HuntersWithoutRangedWeapon: post: SimpleSidearms.intercepts.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Postfix.HuntersWithoutRangedWeapon
- Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
- ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler
- AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
- AreaManager.UpdateAllAreasLinks: PRE: DubsBadHygiene.Patches.HarmonyPatches+H_UpdateAllAreasLinks.Prefix
- ArmorUtility.ApplyArmor: post: GiddyUpCore.Harmony.ArmorUtility_ApplyArmor.Postfix, GiddyUpCore.Harmony.ArmorUtility_ApplyArmor.Postfix
- AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
- AttackTargetFinder.GetShootingTargetScore: PRE: PawnTargetFix.AttackTargetFinder_GetShootingTargetScore.GetShootingTargetScoreFix post: FrontierDevelopments.Shields.Harmony.Harmony_AttackTargetFinder+Patch_GetShootingTargetScore.Postfix
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
- BattleLog.Add: post: Bubbles.Patch.Verse_BattleLog_Add.Postfix
- BeautyUtility.CellBeauty: PRE: LWM.DeepStorage.PatchBeautyUtilityCellBeauty.Prefix
- BeautyUtility.FillBeautyRelevantCells: post: RimWorldRealFoW.Detours._BeautyUtility.FillBeautyRelevantCells_Postfix
- BillRepeatModeUtility.MakeConfigFloatMenu: TRANS: Everybody_Gets_One.MakeConfigFloatMenu_Patch.Transpiler
- Bill_Production.CanUnpause: PRE: Everybody_Gets_One.CanUnpause_Patch.Prefix
- Bill_Production.DoConfigInterface: TRANS: Everybody_Gets_One.DoConfigInterface_Patch.Transpiler
- Bill_Production.ShouldDoNow: PRE: Everybody_Gets_One.ShouldDoNow_Patch.Prefix
- Bill_Production.get_RepeatInfoText: PRE: Everybody_Gets_One.RepeatInfoText_Patch.Prefix
- Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
- Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Blueprint_Install.TryReplaceWithSolidThing: post: MoveBase.Blueprint_Destroy_Patch.PostfixTryReplaceWithSolidThing
- Bombardment.<StartRandomFire>b__19_0: PRE: FrontierDevelopments.Shields.Harmony.Harmony_Bombardment.Prefix
- Bombardment.EffectTick: post: FrontierDevelopments.Shields.Harmony.Harmony_Bombardment+Bombardment_EffectTick_Patch.Postfix
- Bombardment.Tick: post: FrontierDevelopments.Shields.Harmony.Harmony_Bombardment+Patch_Tick.Postfix
- BuildableDef.ForceAllowPlaceOver: post: DubsBadHygiene.Patches.HarmonyPatches.ForceAllowPlaceOver_Postfix
- Building.DeSpawn: PRE: [800]LWM.DeepStorage.Patch_Building_DeSpawn_For_Building_Storage.Prefix, ProxyHeat.HarmonyInit+Patch_DeSpawn.Prefix
- Building.SpawnSetup: post: OpenTheWindows.Building_SpawnSetup.Postfix, ProxyHeat.HarmonyInit+Patch_SpawnSetup.Postfix
- Building_Bed.DeSpawn: PRE: UseBedrolls.BedDeSpawnRemove.Prefix
- Building_Bed.GetGizmos: post: UseBedrolls.TempBedGizmo.Postfix, UseBedrolls.TravelerBedGizmo.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.RemoveAllOwners: post: UseBedrolls.RemoveAllOwners_Patch.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
- Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
- Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
- Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix post: Shoo.PawnCanOpen.Postfix TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
- Building_Door.SpawnSetup: post: DontBlockDoorMod.PatchForSpawnSetup.Postfix
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Building_NutrientPasteDispenser.FindFeedInAnyHopper: PRE: RimFridge.Patch_Building_NutrientPasteDispenser_FindFeedInAnyHopper.Prefix
- Building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers: PRE: RimFridge.Patch_Building_NutrientPasteDispenser_HasEnoughFeedstockInHoppers.Prefix
- Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
- Building_PlantGrower.CanAcceptSowNow: post: DubsBadHygiene.Patches.HarmonyPatches.PlantGrowerCanAcceptSowNow_Postfix
- Building_PlantGrower.TickRare: PRE: DubsBadHygiene.Patches.HarmonyPatches.PlantGrowerTickRare_Prefix
- Building_Storage.GetGizmos: post: PresetFilteredZones.Harmony_Patches+Building_Storage_Patch.Postfix
- Building_Storage.Notify_ReceivedThing: post: LWM.DeepStorage.PatchDisplay_Notify_ReceivedThing.Postfix
- Building_Storage.SpawnSetup: post: ThisIsMine.Patch_SpawnSetup.Postfix, LWM.DeepStorage.PatchDisplay_SpawnSetup.Postfix
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- Caravan.GetGizmos: post: Syrchalis_SetUpCamp.GetGizmosPatch.GetGizmosPostfix, SearchAndDestroy.Harmony.Caravan_GetGizmos.Postfix
- Caravan.get_NightResting: post: SearchAndDestroy.Harmony.Caravan_get_NightResting.Postfix
- CaravanEnterMapUtility.Enter: PRE: UseBedrolls.CaravanBedrollSharer.Prefix TRANS: GiddyUpRideAndRoll.Harmony.CaravanEnterMapUtility_Enter.Transpiler
- CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix
- Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: DubsBadHygiene.Patches.HarmonyPatches+Harmony_TrySatisfyPawnNeeds.Prefix
- Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
- CastPositionFinder.CastPositionPreference: post: FrontierDevelopments.Shields.Harmony.Harmony_CastPositionFinder+Patch_CastPositionPreference.AdjustScoreFromShielding
- ColonistBarColonistDrawer.DrawColonist: post: ShowDrafteesWeapon.WeaponBarPatch.Postfix
- CompAssignableToPawn.get_AssigningCandidates: PRE: KeepBedOwnership.Patch.PatchCompAssignableToPawn.Prefix
- CompAssignableToPawn_Bed.AssignedAnything: PRE: KeepBedOwnership.Patch.PatchCompAssignableToPawn_Bed.Prefix
- CompAssignableToPawn_Bed.PostExposeData: PRE: KeepBedOwnership.Patch.PatchCompAssignableToPawn_Bed_PostExposeData.Prefix
- CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
- CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
- CompCustomRoof.PostSpawnSetup: post: OpenTheWindows.HarmonyPatches.RegenGrid_Postfix
- CompExplosive.Detonate: TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
- CompFlickable.DoFlick: post: OpenTheWindows.CompFlickable_DoFlick.Postfix
- CompFlickable.PostExposeData: PRE: OpenTheWindows.CompFlickable_PostExposeData.Prefix
- CompHasGatherableBodyResource.Gathered: PRE: Rimpedia.Patch.Rimpedia_Patch+RP_OnGathered_Patch.Prefix post: Rimpedia.Patch.Rimpedia_Patch+RP_OnGathered_Patch.Postfix TRANS: HarvestYieldPatch.AnimalYieldPatch.AnimalYieldPatch_Transpiler
- CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
- CompUsable.FloatMenuOptionLabel: post: LWM.DeepStorage.MakeArtifactsActivateLabelNameArtifact.Postfix
- CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
- CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences_AvoidProjectileInvalidCast.Transpiler
- CompressibilityDeciderUtility.IsSaveCompressible: post: LWM.DeepStorage.Patch_IsSaveCompressible.Postfix
- CoverUtility.BaseBlockChance: post: OpenTheWindows.CoverUtility_BaseBlockChance.Postfix
- DamageWorker_AddInjury.ApplyDamageToPart: post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
- DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
- DangerWatcher.<>c.<CalculateDangerRating>b__7_1: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PostResolve: post: FrontierDevelopments.ClimateControl.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix, [0]FrontierDevelopments.Shields.Module.CrashLandingModule.Module+Patch_GenerateImpliedDefs_PostResolve.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Numbers.Numbers.Columndefs
- DefOfHelper.EnsureInitializedInCtor: PRE: Room_Food.Mod.EnsureInitializedInCtorPrefix, Mining_Priority.Mod.EnsureInitializedInCtorPrefix, What_Is_My_Purpose.Mod.EnsureInitializedInCtorPrefix, Meals_On_Wheels.Mod.EnsureInitializedInCtorPrefix, Share_The_Load.Mod.EnsureInitializedInCtorPrefix, Build_From_Inventory.Mod.EnsureInitializedInCtorPrefix, Everybody_Gets_One.Mod.EnsureInitializedInCtorPrefix
- Designation.Notify_Added: post: RimWorldRealFoW.Detours._Designation.Notify_Added_Postfix
- Designation.Notify_Removing: post: RimWorldRealFoW.Detours._Designation.Notify_Removing_Postfix
- DesignatorManager.Deselect: PRE: MoveBase.Designator_Deselect_Patch.Prefix
- Designator_AreaBuildRoof.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_AreaNoRoof.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix, RimWorldRealFoW.Detours._Designator_Place_Postfix.CanDesignateCell_Postfix
- Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler
- Designator_Build.get_Visible: post: Replace_Stuff.HideCoolerBuild.Postfix
- Designator_Cancel.DesignateSingleCell: PRE: MoveBase.Designator_Patch.DesignateSingleCellPrefix
- Designator_Cancel.DesignateThing: PRE: MoveBase.Designator_Patch.DesignateThingPrefix
- Designator_Claim.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Claim.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_Deconstruct.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Deconstruct.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Haul.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Haul.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_Hunt.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Hunt.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix, RimWorldRealFoW.Detours._Designator_Place_Postfix.CanDesignateCell_Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_Mine.CanDesignateCell: post: RimWorldRealFoW.Detours._Designator_Mine.CanDesignateCell_Postfix
- Designator_Place.SelectedUpdate: post: Table_Diner_Configurable.SelectedUpdate._Postfix
- Designator_Plants.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Plants.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_PlantsHarvest.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_PlantsHarvestWood.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_RemoveFloor.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_SmoothSurface.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Tame.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Tame.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_Uninstall.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_Uninstall.CanDesignateThing: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateThing_Prefix
- Designator_ZoneAddStockpile.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RimWorldRealFoW.Detours._Designator_Prefix.CanDesignateCell_Prefix
- Dialog_BillConfig.<GeneratePawnRestrictionOptions>d__16.MoveNext: TRANS: MiscRobotsPlusPlus.Patches.PatchGeneratePawnRestrictionOptions.Transpiler
- Dialog_BillConfig.DoWindowContents: TRANS: Everybody_Gets_One.Dialog_BillConfig_Patch.Transpiler
- Dialog_FormCaravan.CalculateAndRecacheTransferables: post: TradeHelper.Main+CaravanPatch2.Postfix
- Dialog_FormCaravan.DoWindowContents: PRE: TradeHelper.Main+CaravanPatch.Prefix post: TradeHelper.Main+CaravanPatch.Postfix
- Dialog_FormCaravan.TryReformCaravan: PRE: RealRuins.RealRuins+DialogFormCaravan_Patch.Prefix, RealRuins.RealRuins+DialogFormCaravan_Patch.Prefix
- Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_Trade.DoWindowContents: PRE: TradeHelper.Main+TradePatch.Prefix post: TradeHelper.Main+TradePatch.Postfix
- DirectXmlLoader.DefFromNode: PRE: DubsBadHygiene.Patches.HarmonyPatches+H_DefFromNode.Prefix
- DropCellFinder.CanPhysicallyDropInto: post: FrontierDevelopments.Shields.Harmony.Harmony_DropCellFinder+Patch_CanPhysicallyDropInto.AddShieldCheck
- DrugPolicyUIUtility.DoAssignDrugPolicyButtons: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_SwapButtons.Transpiler
- DynamicDrawManager.DrawDynamicThings: PRE: ReverseCommands.Patch1.Prefix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- EnvironmentStatsDrawer.ShouldShowWindowNow: post: RimWorldRealFoW.Detours._EnvironmentStatsDrawer.ShouldShowWindowNow_Postfix
- ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
- Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
- Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
- Explosion.Tick: PRE: FrontierDevelopments.Shields.Harmony.Harmony_Explosion+Patch_Tick.HandleOuterEdgesFirst
- Faction.Notify_MemberExitedMap: PRE: Hospitality.Harmony.Faction_Patch+Notify_MemberExitedMap.Prefix
- FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
- FertilityGrid.CalculateFertilityAt: TRANS: DubsBadHygiene.Patches.HarmonyPatches+H_CalculateFertilityAt.Transpiler
- FertilityGrid.CellBoolDrawerGetBoolInt: post: RimWorldRealFoW.Detours._FertilityGrid.CellBoolDrawerGetBoolInt_Postfix
- Fire.DoComplexCalcs: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
- Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
- Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
- Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Transpiler
- Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
- Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
- FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
- FireUtility.TryAttachFire: PRE: StopDropAndRoll.Patch_CanEverAttachFire.Prefix
- FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
- FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
- FloatMenuMakerMap.<>c__DisplayClass8_11.<AddHumanlikeOrders>g__Equip|12: post: CombatExtended.HarmonyCE.FloatMenuMakerMap_PatchKnowledge.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: PRE: [800]LWM.DeepStorage.Patch_AddHumanlikeOrders.Prefix post: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, DressPatient.Order_DressPatientOrCorpse.DressPatientFloatMenuOption, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders, Stabilize.Patches+FloatMenuMakerCarryAdder.AddHumanlikeOrdersPostfix, [0]LWM.DeepStorage.Patch_AddHumanlikeOrders.Postfix TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler, LWM.DeepStorage.Patch_AddHumanlikeOrders.Transpiler
- FloatMenuMakerMap.AddJobGiverWorkOrders_NewTmp: PRE: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix post: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
- FloatMenuMakerMap.ChoicesAtFor: post: AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+ByThingDef.Postfix
- FoodRestriction.Allows: post: PawnRules.Patch.RimWorld_FoodRestriction_Allows+ByThing.Postfix
- FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix, Hospitality.Harmony.FoodUtility_Patch+BestFoodSourceOnMap.Prefix
- FoodUtility.FoodOptimality: post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix
- FoodUtility.InappropriateForTitle: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_InappropriateForTitle.Postfix
- FoodUtility.TryFindBestFoodSourceFor: post: RimFridge.Patch_FoodUtility_TryFindBestFoodSourceFor.Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
- FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+ByThing.Postfix
- FoodUtility.WillEat: post: PawnRules.Patch.RimWorld_FoodUtility_WillEat+ByThingDef.Postfix
- FoodUtility.WillIngestFromInventoryNow: post: DubsBadHygiene.Patches.HarmonyPatches+H_WillIngestFromInventoryNow.Postfix
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.InAllowedArea: post: AchtungMod.ForbidUtility_InAllowedArea_Patch.Postfix, Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
- ForbidUtility.IsForbidden: PRE: AchtungMod.ForbidUtility_IsForbidden_Patch.Prefix post: ThisIsMine.Patch_IsForbidden.Postfix
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
- Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, PawnRules.Patch.Verse_Game_FinalizeInit.Postfix, ExpandedRoofing.HarmonyPatches.GameInited, AchtungMod.Game_FinalizeInit_Patch.Postfix, ReverseCommands.Game_FinalizeInit_Patch.Postfix
- Game.InitNewGame: post: [800]PathAvoid.Patch_Game_InitNewGame.Postfix, EdB.PrepareCarefully.HarmonyPatches.ReplaceScenarioPatch.Postfix, ShowHair.Patch_Game_InitNewGame.Postfix
- Game.LoadGame: post: DubsBadHygiene.Patches.HarmonyPatches+Harmony_FinalizeInit.Postfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix, RealRuins.RealRuins+SaveGame_Patch.Postfix
- GameEnder.CheckOrUpdateGameOver: post: EndlessRimworld.Patch_GameEnder.Postfix
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
- GenConstruct.BlocksConstruction: PRE: UseBedrolls.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix, Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler, ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
- GenConstruct.CanBuildOnTerrain: PRE: DubsBadHygiene.Patches.HarmonyPatches.CanBuildOnTerrain_Prefix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
- GenConstruct.CanConstruct: post: PawnRules.Patch.RimWorld_GenConstruct_CanConstruct.Postfix
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler, MoveBase.GenConstruct_CanPlaceBlueprintAt_Patch.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Share_The_Load.HandleAllBlockingThings.Transpiler, Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenDraw.DrawInteractionCell: post: Table_Diner_Configurable.DrawInteractionCell._Postfix
- GenDrop.TryDropSpawn_NewTmp: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
- GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix, RealRuins.RealRuins+GameOver_Patch.Postfix
- GenGrid.CanBeSeenOver: post: OpenTheWindows.GenGrid_CanBeSeenOvercs.Postfix
- GenMapUI.DrawThingLabel: PRE: RimWorldRealFoW.Detours._GenMapUI.DrawThingLabel_Prefix
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix
- GenPlace.TryFindPlaceSpotNear: PRE: DontBlockDoorMod.PatchForTryFindPlaceSpotNear.Prefix
- GenPlace.TryPlaceDirect: PRE: LWM.DeepStorage.Patch_TryPlaceDirect.Prefix post: LWM.DeepStorage.Patch_TryPlaceDirect.Postfix
- GenRadial..cctor: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.NumCellsInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialPatternInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadiusOfNumCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.SetupRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
- GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
- GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsPatch.Postfix
- GenReplace.PlaceReplaceFrame: post: QualityBuilder.Patch_ReplaceStuff.PostFix_PlaceReplaceFrame
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix TRANS: LWM.DeepStorage.Patch_GenSpawn_Spawn.Transpiler
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: BuryOnTheSpot.Patches.Patch_SpawningWipes.Postfix, Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
- GenStep_ScatterRuinsSimple.ScatterAt: PRE: RealRuins.RealRuins+GenStep_ScatterRuinsSimple_ScatterAt_Patch.Prefix, RealRuins.RealRuins+GenStep_ScatterRuinsSimple_ScatterAt_Patch.Prefix
- GenUI.ThingsUnderMouse: TRANS: LWM.DeepStorage.Patch_GenUI_ThingsUnderMouse.Transpiler
- GenView.ShouldSpawnMotesAt: post: RimWorldRealFoW.Detours._GenView.ShouldSpawnMotesAt_Postfix
- GhostDrawer.DrawGhostThing_NewTmp: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- GlobalControls.TemperatureString: PRE: ProxyHeat.HarmonyInit+Patch_TemperatureString.Prefix
- GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
- GlowGrid.GameGlowAt: post: Dubs_Skylight.Patch_GameGlowAt.Postfix, OpenTheWindows.GlowGrid_GameGlowAt.Postfix TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
- GridsUtility.GetRoof: post: Dubs_Skylight.Patch_GetRoof.Postfix
- GridsUtility.Roofed: post: Dubs_Skylight.GardenPatches+Patch_Roofed.Postfix
- HaulAIUtility.HaulToCellStorageJob: TRANS: LWM.DeepStorage.Patch_HaulToCellStorageJob.Transpiler
- HaulAIUtility.HaulToStorageJob: PRE: RimWorldRealFoW.Detours._HaulAIUtility.HaulToStorageJob_Prefix
- HaulAIUtility.HaulablePlaceValidator: PRE: DontBlockDoorMod.PatchForHaulablePlaceValidator.Prefix
- HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix
- HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler
- HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
- HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
- Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
- Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
- Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
- HediffComp_TendDuration.CompTended_NewTemp: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
- Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
- Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
- HuntJobUtility.WasKilledByHunter: post: aRandomKiwi.GFM.HuntJobUtility_Patch+HuntJobUtility_WasKilledByHunter.Listener
- ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
- ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
- ITab_Pawn_Gear.InterfaceDrop: PRE: SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
- ITab_Pawn_Needs.FillTab: post: Table_Diner_Configurable.FillTab._Postfix
- IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
- IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
- IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
- IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
- InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
- InspectTabBase.TabUpdate: post: Table_Diner_Configurable.TabUpdate.__Postfix
- InteractionWorker_RecruitAttempt.DoRecruit: post: Rimpedia.Patch.Rimpedia_Patch+RP_OnRecruit_Patch.Postfix
- InteractionWorker_RecruitAttempt.Interacted: PRE: Rimpedia.Patch.Rimpedia_Patch+RP_RecruitBonus_Patch.Prefix
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_RandomSelectionWeight.Prefix
- InteractionWorker_RomanceAttempt.SuccessChance: PRE: PawnRules.Patch.RimWorld_InteractionWorker_RomanceAttempt_SuccessChance.Prefix
- ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver.ReadyForNextToil: PRE: MiscRobotsPlusPlus.Patches.PatchJobDriver_ReadyForNextToil.Prefix
- JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix, RunAndGun.Harmony.JobDriver_SetupToils.Postfix
- JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
- JobDriver_ConstructFinishFrame.<>c__DisplayClass4_0.<MakeNewToils>b__1: TRANS: SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
- JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
- JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
- JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
- JobDriver_FoodDeliver.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch.Prefix
- JobDriver_FoodFeedPatient.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch3.Prefix
- JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
- JobDriver_HaulToCell.TryMakePreToilReservations: PRE: HaulToStack.HarmonyPatches.PreToilReservations_Prefix post: HaulToStack.HarmonyPatches.PreToilReservations_Postfix
- JobDriver_HaulToContainer.MakeNewToils: post: Build_From_Inventory.JobTargetDrop.Postfix
- JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
- JobDriver_Ingest.TryMakePreToilReservations: PRE: Meals_On_Wheels.Food_TryMakePreToilReservations_Patch2.Prefix
- JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
- JobDriver_Mine.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
- JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
- JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
- JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
- JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
- JobDriver_PlantCut.PlantWorkDoneToil: post: Rimpedia.Patch.Rimpedia_Patch+RP_OnPlantCut_Patch.Postfix
- JobDriver_PlantHarvest.PlantWorkDoneToil: post: Rimpedia.Patch.Rimpedia_Patch+RP_OnPlantHarvest_Patch.Postfix
- JobDriver_PlantWork.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: HarvestYieldPatch.PlantYieldPatch.Transpiler
- JobDriver_PredatorHunt.CheckWarnPlayer: PRE: PredatorHuntAlert.JobDriver_PredatorHunt_CheckWarnPlayer_Patch.Replace
- JobDriver_RemoveBuilding.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
- JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
- JobDriver_TakeToBed.MakeNewToils: post: UndraftAfterTucking.Harmony.Postfix
- JobDriver_TendPatient.<>c.<MakeNewToils>b__10_2: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- JobDriver_TendPatient.<>c__DisplayClass10_0.<MakeNewToils>b__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- JobDriver_TendPatient.<>c__DisplayClass10_0.<MakeNewToils>b__1: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- JobDriver_TendPatient.<>c__DisplayClass10_0.<MakeNewToils>b__3: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- JobDriver_TendPatient.<>c__DisplayClass10_0.<MakeNewToils>b__4: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
- JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
- JobDriver_Uninstall.FinishedRemoving: post: MoveBase.JobDriver_Uninstall_FinishedRemoving_Patch.Postfix
- JobDriver_Wait.CheckForAutoAttack: TRANS: CombatExtended.HarmonyCE.Harmony_JobDriverWait_CheckForAutoAttack.Transpiler
- JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix
- JobGiver_ConfigurableHostilityResponse.TryGiveJob: PRE: aRandomKiwi.GFM.JobGiver_ConfigurableHostilityResponse_Patch+JobGiver_ConfigurableHostilityResponse_TryGiveJob.Listener
- JobGiver_DrinkWater.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_DrinkWater_GetPriority_CommonSensePatch.Prefix
- JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, DubsBadHygiene.Patches.HarmonyPatches+Harmony_DropUnusedInventory.Prefix, SimpleSidearms.intercepts.JobGiver_DropUnusedInventory_Drop.Prefix
- JobGiver_DropUnusedInventory.TryGiveJob: TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
- JobGiver_ExtinguishSelf.TryGiveJob: PRE: StopDropAndRoll.Patch_TryGiveJob.Prefix
- JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
- JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
- JobGiver_GetRest.TryGiveJob: post: UseBedrolls.InterceptRest.Postfix TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_HaveWash.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_HaveWash_GetPriority_CommonSensePatch.Prefix
- JobGiver_JumpInWater.TryGiveJob: PRE: StopDropAndRoll.Patch_JobGiver_JumpInWater.Prefix
- JobGiver_PackFood.TryGiveJob: PRE: CommonSense.JoyPriority+JobGiver_PackFood_TryGiveJob_CommonSensePatch.Prefix
- JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
- JobGiver_PickUpOpportunisticWeapon.ShouldEquip: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Hook
- JobGiver_ReactToCloseMeleeThreat.TryGiveJob: PRE: aRandomKiwi.GFM.JobGiver_ReactToCloseMeleeThreat_Patch+JobGiver_SeekAllowedArea_TryGiveJob.Listener
- JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: aRandomKiwi.GFM.JobGiver_SeekAllowedArea_Patch+JobGiver_SeekAllowedArea_TryGiveJob.Listener
- JobGiver_SeekSafeTemperature.TryGiveJob: PRE: ProxyHeat.HarmonyInit+Patch_TryGiveJob.Prefix
- JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
- JobGiver_UseToilet.GetPriority: PRE: CommonSense.PatchBadHy+JobGiver_UseToilet_GetPriority_CommonSensePatch.Prefix
- JobGiver_Wander.TryGiveJob: PRE: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: Mining_Priority.Prioritized_Patch.Transpiler, ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler, SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
- JobUtility.TryStartErrorRecoverJob: TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler
- JoyGiver_GoForWalk.TryGiveJob: PRE: Dubs_Skylight.Patch_JoyGiver_GoForWalkTryGiveJob.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix
- JoyGiver_InteractBuilding.CanInteractWith: PRE: Dubs_Skylight.GardenPatches+Patch_CanInteractWith.Prefix post: Dubs_Skylight.GardenPatches+Patch_CanInteractWith.Postfix
- JoyGiver_Skygaze.TryGiveJob: PRE: Dubs_Skylight.Patch_JoyGiver_SkygazeTryGiveJob.Prefix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LetterStack.ReceiveLetter: PRE: RimWorldRealFoW.Detours._LetterStack.ReceiveLetter_Prefix
- ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
- ListerFilthInHomeArea.Notify_FilthSpawned: PRE: CleaningArea.ListerFilthInCleaningArea_Patch+NotifyFilthSpawnedPath.Prefix
- ListerFilthInHomeArea.Notify_HomeAreaChanged: PRE: CleaningArea.ListerFilthInCleaningArea_Patch+NotifyHomeAreaChangedPatch.Prefix
- ListerHaulables.ListerHaulablesTick: TRANS: LWM.DeepStorage.Patch_ListerHaulablesTick.Transpiler
- ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
- LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
- LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege.Transpiler
- MainTabWindow_Wildlife.get_Pawns: PRE: RimWorldRealFoW.Detours._MainTabWindow_Wildlife.get_Pawns_Prefix
- MainTabWindow_Work.DoWindowContents: post: AutoPriorities.HarmonyPatches.WorkTab_AddButtonToOpenAutoPrioritiesWindow.Postfix, AutoPriorities.HarmonyPatches.WorkTab_AddButtonToOpenAutoPrioritiesWindow.Postfix
- MainTabWindow_WorkTab.DoWindowContents: post: FluffyWorktabPatch.WorkTab_AddButtonToFluffysWorktab.Postfix
- MainTabsRoot.HandleLowPriorityShortcuts: PRE: ReverseCommands.Patch2.Prefix post: RangeFinder.MainTabsRoot_HandleLowPriorityShortcuts_Patch.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.ExposeData: PRE: PathAvoid.Patch_Map_ExposeData.Prefix
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- Map.FinalizeLoading: post: RangeFinder.Map_FinalizeLoading_Patch.Postfix
- Map.MapUpdate: PRE: DubsBadHygiene.Patches.HarmonyPatches.GridRegen_Prefix
- MapComp_Skylights.RegenGrid: post: OpenTheWindows.HarmonyPatches.RegenGrid_Postfix
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapDrawer.DrawMapMesh: post: FrontierDevelopments.Shields.Harmony.Harmony_MapDrawer+Patch_DrawMapMesh.Postfix
- MapGenerator.GenerateMap: PRE: PathAvoid.Patch_MapGenerator_GenerateMap.Prefix
- MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
- MapInterface.MapInterfaceUpdate: post: OpenTheWindows.MapInterface_MapInterfaceUpdate.Postfix, HeatMap.MapInterface_Detour.Postfix
- MassUtility.Capacity: post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
- MechClusterGenerator.GetBuildingDefsForCluster_NewTemp: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
- Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
- MemoryThoughtHandler.TryGainMemoryFast: PRE: WaterIsCold.AddWetHediff.Prefix
- MemoryUtility.ClearAllMapsAndWorld: PRE: DubsBadHygiene.Patches.HarmonyPatches+Harmony_ClearAllMapsAndWorld.Prefix, Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, PawnRules.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
- MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix
- MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix post: aRandomKiwi.GFM.MentalStateHandler_Patch+TryStartMentalState.Listener, RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
- Messages.Message: PRE: RimWorldRealFoW.Detours._Messages.Message_Prefix
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- MinifyUtility.MakeMinified: PRE: MoveBase.MinifyUtility_MakeMinified.Prefix post: MoveBase.MinifyUtility_MakeMinified.Postfix
- ModLister.RebuildModList: post: CrossPromotionModule.CrossPromotion.ModLister_RebuildModList_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MoteBubble.Draw: PRE: RimWorldRealFoW.Detours._MoteBubble.Draw_Prefix
- MouseoverReadout.MouseoverReadoutOnGUI: PRE: RimWorldRealFoW.Detours._MouseoverReadout.MouseoverReadoutOnGUI_Prefix post: DubsBadHygiene.Patches.HarmonyPatches+H_MouseoverReadoutOnGUI.Postfix TRANS: DubsBadHygiene.Patches.HarmonyPatches+H_MouseoverReadoutOnGUI.Transpiler
- Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
- Need_Outdoors.NeedInterval: PRE: Dubs_Skylight.Patch_NeedInterval.Prefix, OpenTheWindows.NeedOutdoors_NeedInterval.Prefix post: Dubs_Skylight.Patch_NeedInterval.Postfix
- OverlayDrawer.DrawOverlay: PRE: Hospitality.Harmony.OverlayDrawer_Patch+DrawOverlay.Prefix
- PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.PrepareCarefullyButtonPatch.Postfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.ClearOriginalScenarioPatch.Postfix
- Page_ModsConfig.DoWindowContents: TRANS: CrossPromotionModule.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
- Page_ModsConfig.PostClose: post: CrossPromotionModule.CrossPromotion.Page_ModsConfig_PostClose_Postfix
- PassingShip.CommFloatMenuOption: post: WalkieTalkie.PassingShip_CommFloatMenuOption.Postfix
- Patch_GameGlowAt.Postfix: PRE: OpenTheWindows.HarmonyPatches.Patch_Inhibitor_Prefix
- Patch_PawnRenderer_RenderPawnInternal.Postfix: PRE: Tent.ShowHairPatches.Patch_PawnRenderer_RenderPawnInternal_Postfix_Prefix
- Patch_SectionLayer_LightingOverlay_Regenerate.Postfix: PRE: OpenTheWindows.HarmonyPatches.Patch_Inhibitor_Prefix
- Patch_SectionLayer_LightingOverlay_Regenerate.Prefix: PRE: OpenTheWindows.HarmonyPatches.Patch_Inhibitor_Prefix
- PathFinder.DetermineHeuristicStrength: post: PerfectPathing.HarmonyPatches+RegionHeuristicPatch.Postfix
- PathFinder.FindPath: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder.Prefix
- Pawn.DeSpawn: PRE: UseBedrolls.ExitMapSaver.Prefix post: AchtungMod.Pawn_DeSpawn_Patch.Postfix, Hospitality.Harmony.Pawn_Patch+DeSpawn.Postfix
- Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
- Pawn.DrawGUIOverlay: PRE: RimWorldRealFoW.Detours._Pawn.DrawGUIOverlay_Prefix
- Pawn.ExposeData: post: Table_Diner_Configurable.ExposeDataPawn._Postfix
- Pawn.GetDisabledWorkTypes: post: MiscRobotsWorkTabSupport.Pawn_GetDisabledWorkTypes.Postfix
- Pawn.GetGizmos: post: FrontierDevelopments.Shields.Harmony_Pawn+Patch_Pawn_GetGizmos.AddShieldDeployGizmo, FrontierDevelopments.Shields.Harmony_Pawn+Patch_Pawn_GetGizmos.AddDevAddToInventory, UseBedrolls.PickBackUpBedGizmo.Postfix, PawnRules.Patch.Verse_Pawn_GetGizmos.Postfix, Rimpedia.Patch.Rimpedia_Patch+RP_Command_Patch.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
- Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
- Pawn.GetTooltip: post: CM_Price_Is_What.PawnPatches+Pawn_GetTooltip.Postfix
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.Kill: post: PawnRules.Patch.Verse_Pawn_Kill.Postfix, Rimpedia.Patch.Rimpedia_Patch+RP_Onkill_Patch.Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
- Pawn.SetFaction: PRE: PawnRules.Patch.Verse_Pawn_SetFaction.Prefix, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
- Pawn.SpawnSetup: post: UseBedrolls.SpawnClaimHomeBed.Postfix
- Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- Pawn.WorkTypeIsDisabled: post: MiscRobotsWorkTabSupport.Pawn_WorkTypeIsDisabled.Postfix
- PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
- PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
- PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
- PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
- PawnColumnWorker_FoodRestriction.Compare: PRE: PawnRules.Patch.RimWorld_PawnColumnWorker_FoodRestriction_Compare.Prefix
- PawnColumnWorker_FoodRestriction.DoAssignFoodRestrictionButtons: PRE: PawnRules.Patch.RimWorld_PawnColumnWorker_FoodRestriction_DoAssignFoodRestrictionButtons.Prefix TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_SwapButtons.Transpiler
- PawnColumnWorker_FoodRestriction.DoHeader: PRE: PawnRules.Patch.RimWorld_PawnColumnWorker_FoodRestriction_DoHeader.Prefix
- PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
- PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
- PawnColumnWorker_Outfit.DoCell: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_SwapButtons.Transpiler
- PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
- PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
- PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGenerator.GeneratePawn: post: PawnRules.Patch.Verse_PawnGenerator_GeneratePawn+ByRequest.Postfix
- PawnGenerator.GeneratePawn: post: PawnRules.Patch.Verse_PawnGenerator_GeneratePawn+ByOther.Postfix
- PawnGraphicSet.MatsBodyBaseAt: TRANS: CombatExtended.HarmonyCE.Harmony_PawnGraphicSet.Transpiler
- PawnInventoryGenerator.GenerateInventoryFor: post: CombatExtended.HarmonyCE.Harmony_PawnInventoryGenerator_GenerateInventoryFor.Postfix
- PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix post: AvoidFriendlyFire.PawnNameColorUtility_PawnNameColorOf_Patch.Postfix
- PawnPathPool.GetEmptyPawnPath: TRANS: ReverseCommands.Patch0.Transpiler
- PawnRenderer.CarryWeaponOpenly: post: aRandomKiwi.GFM.PawnRenderer_Patch+CarryWeaponOpenly.Listener, SimpleSidearms.intercepts.PawnRenderer_CarryWeaponOpenly_Postfix.CarryWeaponOpenly
- PawnRenderer.DrawEquipmentAiming: PRE: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
- PawnRenderer.RenderPawnInternal: PRE: WaterIsCold.RenderSwimming.Prefix
- PawnRenderer.RenderPawnInternal: PRE: DubsBadHygiene.Patches.HarmonyPatches+Patch_PawnRenderer.Prefix, Tent.PawnRenderer_RenderPawnInternal.Prefix, ShowHair.Patch_PawnRenderer_RenderPawnInternal.Prefix post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix TRANS: [600]ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler, CombatExtended.HarmonyCE.Harmony_PawnRenderer_RenderPawnInternal.Transpiler
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- PawnUIOverlay.DrawPawnGUIOverlay: PRE: GiddyUpCore.Harmony.PawnUIOverlay_DrawPawnGUIOverlay.Prefix, AvoidFriendlyFire.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: aRandomKiwi.GFM.PawnUIOverlay_Patch+DrawPawnGUIOverlay.Listener
- PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- PawnUtility.TrySpawnHatchedOrBornPawn: post: PawnRules.Patch.RimWorld_PawnUtility_TrySpawnHatchedOrBornPawn.Postfix
- PawnUtility.WillSoonHaveBasicNeed: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_WillSoonHaveBasicNeed.Postfix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, WaterIsCold.WetClothes.AddDryClothes
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, WaterIsCold.WetClothes.RemoveWetClothes
- Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
- Pawn_DraftController.GetGizmos: post: AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix
- Pawn_DraftController.set_Drafted: post: aRandomKiwi.GFM.Pawn_DraftController_Patch+set_Drafted.Listener, SimpleSidearms.intercepts.Pawn_DraftController_Drafted_Setter_Postfix.DraftedSetter, AvoidFriendlyFire.Pawn_DraftController_set_Drafted_Patch.Postfix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
- Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
- Pawn_DrawTracker.get_DrawPos: post: GiddyUpCore.Harmony.Pawn_DrawTracker_get_DrawPos.Postfix
- Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.DrugPolicy+Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment.AddEquipment_Postfix
- Pawn_EquipmentTracker.GetGizmos: post: AdditionalVerb.AdditionalVerbPatch.GetGizmosPostfix
- Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
- Pawn_EquipmentTracker.TryDropEquipment: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix, SimpleSidearms.intercepts.Pawn_EquipmentTracker_TryDropEquipment.TryDropEquipment_Postfix
- Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix
- Pawn_FilthTracker.TryPickupFilth: post: DubsBadHygiene.Patches.HarmonyPatches.TryPickupFilth_Postfix
- Pawn_FoodRestrictionTracker.get_Configurable: PRE: PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix
- Pawn_FoodRestrictionTracker.get_CurrentFoodRestriction: PRE: PawnRules.Patch.RimWorld_Pawn_FoodRestrictionTracker_CurrentFoodRestriction.Prefix
- Pawn_GuestTracker.SetGuestStatus: PRE: PawnRules.Patch.RimWorld_Pawn_GuestTracker_SetGuestStatus.Prefix, Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_HealthTracker.CheckForStateChange: TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
- Pawn_HealthTracker.MakeDowned: PRE: SimpleSidearms.intercepts.Pawn_HealthTracker_MakeDowned.MakeDowned_Prefix post: aRandomKiwi.GFM.Pawn_HealthTracker_Patch+MakeDowned.Listener, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix TRANS: Hospitality.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Transpiler
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_InventoryTracker.GetGizmos: post: CM_Drop_Inventory.Pawn_InventoryTrackerPatches+Pawn_InventoryTracker_GetGizmos.Postfix
- Pawn_InventoryTracker.get_FirstUnloadableThing: post: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing.Postfix
- Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
- Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
- Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
- Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
- Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
- Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix
- Pawn_MindState.MindStateTick: post: Tent.Pawn_MindState_MindStateTick.Postfix
- Pawn_MindState.Reset: post: Hospitality.Harmony.Pawn_MindState_Patch+TryStartMentalState.Postfix
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix post: DubsBadHygiene.Patches.HarmonyPatches+Patch_ShouldHaveNeed.Postfix
- Pawn_Ownership.ClaimBedIfNonMedical: PRE: KeepBedOwnership.Patch.PatchClaimBedIfNonMedical.Prefix
- Pawn_Ownership.UnclaimBed: PRE: KeepBedOwnership.Patch.PatchUnclaimBed.Prefix, Hospitality.Harmony.Pawn_Ownership_Patch+UnclaimBed.Prefix post: KeepBedOwnership.Patch.PatchUnclaimBed.Postfix
- Pawn_Ownership.get_OwnedBed: PRE: Hospitality.Harmony.Pawn_Ownership_Patch+OwnedBed.Prefix
- Pawn_PathFollower.SetupMoveIntoNextCell: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_SetupMoveIntoNextCell.Postfix
- Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
- Pawn_RelationsTracker.Notify_RescuedBy: PRE: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Prefix
- Pawn_TraderTracker.get_CanTradeNow: PRE: Hospitality.Harmony.Pawn_TraderTracker_Patch+CanTradeNow.Prefix
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
- Pawn_WorkSettings.EnableAndInitialize: TRANS: WorkTab.Pawn_WorkSettings_EnableAndInitialize.Transpiler
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- PlaceWorker_PreventInteractionSpotOverlap.AllowsPlacing: TRANS: Replace_Stuff.NewThing.IgnoreInteractionSpotOverlap.Transpiler
- PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
- PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
- Plant.CropBlighted: post: AnotherRimworldMod.Plant_CropBlighted.Postfix
- Plant.GetGizmos: post: Rimpedia.Patch.Rimpedia_Patch+RP_Command_Patch2.Postfix
- Plant.IngestedCalculateAmounts: PRE: GrazeUp.Patch.PatchPlant_IngestedCalculateAmounts.Prefix
- Plant.get_IngestibleNow: PRE: GrazeUp.Patch.PatchPlant_GetIngestibleNow.Prefix
- PlantProperties.get_LifespanDays: post: GrazeUp.Patch.PatchPlantProperties_GetLifespanDays.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
- PlaySettings.DoPlaySettingsGlobalControls: post: Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, DesirePaths.Patch_DoPlaySettingsGlobalControls.Postfix, CM_Price_Is_What.PlaySettingsPatches+PlaySettings_DoPlaySettingsGlobalControls.Postfix, CleaningArea.PlaySettingsPatch.Postfix, OpenTheWindows.PlaySettings_DoPlaySettingsGlobalControls.Postfix, HeatMap.PlaySettings_Detour.PostFix
- PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
- PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
- Projectile.CheckForFreeInterceptBetween: PRE: FrontierDevelopments.Shields.Harmony.Harmony_Projectile+CheckForFreeInterceptBetween.Prefix
- QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
- QuestPart_FeedPawns.Notify_QuestSignalReceived: post: DubsBadHygiene.Patches.HarmonyPatches+Harmony_QuestPart_FeedPawns.Postfix
- RCellFinder.CanWanderToCell: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_CanWanderToCell.Postfix, CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix
- Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- RelationsUtility.TryDevelopBondRelation: PRE: PawnRules.Patch.RimWorld_RelationsUtility_TryDevelopBondRelation.Prefix
- ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
- ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix post: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Postfix
- ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix post: ThisIsMine.Patch_CanReserve.Postfix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler
- ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
- ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
- ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.RespectsReservationsOf: PRE: AchtungMod.ReservationManager_RespectsReservationsOf_Patch.Prefix
- ReservationUtility.CanReserve: post: RimWorldRealFoW.Detours._ReservationUtility.CanReserve_Postfix
- ReservationUtility.CanReserveAndReach: post: RimWorldRealFoW.Detours._ReservationUtility.CanReserveAndReach_Postfix
- RestUtility.FindBedFor: post: KeepBedOwnership.Patch.PatchFindBedFor.Postfix
- RestUtility.IsValidBedFor: post: Hospitality.Harmony.RestUtility_Patch+IsValidBedFor.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: Shoo.InitDesignators.Postfix, Rimpedia.Patch.Rimpedia_Patch+RP_InitDesignators_Patch.Postfix
- RoofGrid.GetCellBool: post: RimWorldRealFoW.Detours._RoofGrid.GetCellBool_Postfix
- RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
- RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings, OpenTheWindows.RoofGrid_SetRoof.Prefix post: Dubs_Skylight.Patch_SetRoof.Postfix, MoveBase.RoofGrid_SetRoof_Patch.Postfix TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
- RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
- Room.get_Owners: PRE: Hospitality.Harmony.Room_Patch+Owners.Replacement
- RoomStatWorker_Cleanliness.GetScore: post: DubsBadHygiene.Patches.HarmonyPatches.GetScore_Postfix
- Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
- Root.Start: post: PawnRules.Patch.Verse_Root_Start.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
- SavedGameLoaderNow.LoadGameFromSaveFileNow: post: [800]PathAvoid.Patch_SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix, [0]ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFileNow.Postfix
- SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Prefix, OpenTheWindows.LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Postfix, OpenTheWindows.LightingOverlay_Regenerate.Postfix TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
- SectionLayer_Things.Regenerate: TRANS: LWM.DeepStorage.PatchDisplay_SectionLayer_Things_Regenerate.Transpiler
- SectionLayer_ThingsGeneral.TakePrintFrom: PRE: RimWorldRealFoW.Detours._SectionLayer_ThingsGeneral.TakePrintFrom_Prefix
- SectionLayer_ThingsPowerGrid.TakePrintFrom: PRE: RimWorldRealFoW.Detours._SectionLayer_ThingsPowerGrid.TakePrintFrom_Prefix
- SelectionDrawer.DrawSelectionOverlays: PRE: RangeFinder.SelectionDrawer_DrawSelectionOverlays_Patch.Prefix post: aRandomKiwi.GFM.SelectionDrawer_Patch+SelectionDrawerX_Patch.Listener, AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
- Selector.HandleMapClicks: PRE: AchtungMod.Selector_HandleMapClicks_Patch.Prefix, ReverseCommands.Patch3.Prefix, LWM.DeepStorage.Patch_HandleMapClicks.Prefix
- Selector.Select: PRE: RimWorldRealFoW.Detours._Selector.Select_Prefix post: LWM.DeepStorage.Open_DS_Tab_On_Select.Postfix
- Selector.SelectAllMatchingObjectUnderMouseOnScreen: PRE: LWM.DeepStorage.Make_DoubleClick_Work.Prefix post: LWM.DeepStorage.Make_DoubleClick_Work.Postfix
- Selector.SelectUnderMouse: PRE: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Prefix post: LWM.DeepStorage.Make_Select_Under_Mouse_Use_SortForDeepStorage.Postfix
- SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
- SelfDefenseUtility.ShouldStartFleeing: post: aRandomKiwi.GFM.SelfDefenseUtility_Patch+ShouldStartFleeing.Listener
- Settlement.GetGizmos: post: WDYS.Settlement_Gizmo_Patch.Postfix
- ShieldBelt.AllowVerbCast: post: CombatExtended.HarmonyCE.ShieldBelt_PatchAllowVerbCast.Postfix
- ShieldBelt.Tick: post: CombatExtended.HarmonyCE.ShieldBelt_DisableOnOperateTurret.Postfix
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- SkillRecord.Learn: TRANS: LevelUp.SkillRecordLearnPatch.LearnTranspilerPatch
- Skyfaller.Tick: PRE: FrontierDevelopments.Shields.Harmony.Harmony_Skyfaller+Patch_Tick.Prefix
- SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StatExtension.GetStatValue: post: Rimpedia.Patch.Rimpedia_Patch+RP_RecordBonus_Patch.Postfix
- StatPart_ApparelStatOffset.ExplanationPart: PRE: WaterIsCold.WetClothes.IgnoreInsulationWhenWet
- StatPart_ApparelStatOffset.TransformValue: PRE: WaterIsCold.WetClothes.IgnoreInsulationWhenWet
- StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
- StoreUtility.IsGoodStoreCell: post: LWM.DeepStorage.Patch_IsGoodStoreCell.Postfix
- StoreUtility.NoStorageBlockersIn: PRE: DontBlockDoorMod.PatchForNoStorageBlockersIn.Prefix, LWM.DeepStorage.Patch_NoStorageBlockersIn.Prefix
- StoreUtility.TryFindBestBetterStoreCellFor: TRANS: LWM.DeepStorage.Patch_TryFindBestBetterStoreCellFor.Transpiler
- StoreUtility.TryFindBestBetterStoreCellForWorker: post: HaulToStack.HarmonyPatches.TryFindBestBetterStoreCellForWorker_Postfix
- StunHandler.Notify_DamageApplied: post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
- TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix, RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
- TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix, RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
- Targeter.BeginTargeting: PRE: AdditionalVerb.AdditionalVerbPatch.BeginTargetingPrefix
- Targeter.OrderPawnForceTarget: post: AdditionalVerb.AdditionalVerbPatch.OrderPawnForceTargetPostfix
- Targeter.StopTargeting: PRE: AdditionalVerb.AdditionalVerbPatch.StopTargetingPrefix
- Targeter.TargeterUpdate: post: AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
- TerrainDef.PostLoad: PRE: DubsBadHygiene.Patches.HarmonyPatches+Harmony_TerrainPostLoad.Prefix
- TerrainGrid.CellBoolDrawerGetBoolInt: post: RimWorldRealFoW.Detours._TerrainGrid.CellBoolDrawerGetBoolInt_Postfix
- TerrainGrid.DoTerrainChangedEffects: post: DubsBadHygiene.Patches.HarmonyPatches+H_DoTerrainChangedEffects.Postfix
- TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
- Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
- Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix, LWM.DeepStorage.Cleanup_For_DeepStorage_Thing_At_DeSpawn.Prefix
- Thing.DrawExtraSelectionOverlays: post: Table_Diner_Configurable.DrawExtraSelectionOverlays._Postfix
- Thing.DrawGUIOverlay: PRE: LWM.DeepStorage.Add_DSU_GUI_Overlay.Prefix
- Thing.ExposeData: post: Table_Diner_Configurable.ExposeDataThing._Postfix
- Thing.GetGizmos: post: What_Is_My_Purpose.GetGizmosAdder_Thing.Postfix
- Thing.GetTooltip: post: CM_Price_Is_What.ThingPatches+Thing_GetTooltip.Postfix
- Thing.Ingested: post: DubsBadHygiene.Patches.HarmonyPatches+Patch_Ingested.Postfix
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
- Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
- Thing.get_AmbientTemperature: PRE: RimFridge.Patch_Thing_AmbientTemperature.Prefix post: ProxyHeat.HarmonyInit+Patch_AmbientTemperature.Postfix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- Thing.get_DrawPos: post: LWM.DeepStorage.Ensure_Top_Item_In_DSU_Draws_Correctly.Postfix
- Thing.set_Rotation: TRANS: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Transpiler
- ThingDef.<SpecialDisplayStats>d__276.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
- ThingDef.SpecialDisplayStats: post: CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, OpenTheWindows.ThingDef_SpecialDisplayStats.Postfix
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
- ThingFilter.Allows: PRE: Hospitality.Harmony.ThingFilter_Patch+Allows.Prefix
- ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
- ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix
- ThingGrid.DeregisterInCell: PRE: OpenTheWindows.ThingGrid_Deregister.Prefix
- ThingGrid.RegisterInCell: PRE: OpenTheWindows.ThingGrid_Register.Prefix
- ThingListGroupHelper.Includes: TRANS: CombatExtended.HarmonyCE.Harmony_ThingListGroupHelper.Transpiler
- ThingMaker.MakeThing: post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
- ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
- ThingOwner.NotifyRemoved: post: FrontierDevelopments.Shields.Harmony_ThingOwner+ThingOwnerRemoved.NotifyShieldRemoved
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix, CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: DubsBadHygiene.Patches.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix
- ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
- ThingWithComps.Destroy: PRE: MoveBase.Blueprint_Destroy_Patch.Postfix
- ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
- ThingWithComps.GetGizmos: post: BuryOnTheSpot.Patches.Bury_Gizmo.Postfix, What_Is_My_Purpose.GetGizmosAdder.Postfix
- ThinkNode_ConditionalNPCCanSelfTendNow.Satisfied: post: Hospitality.Harmony.ThinkNode_ConditionalNPCCanSelfTendNow_Patch+Satisfied.Postfix
- ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.JoyPriority+ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- Toil..ctor: post: SimpleSidearms.intercepts.Toil_ctor_Postfix._ctor
- Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
- Toils_Haul.<>c.<JumpToCarryToNextContainerIfPossible>b__9_2: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- Toils_Haul.<>c__DisplayClass1_0.<StartCarryThing>b__0: TRANS: LWM.DeepStorage.Patch_StartCarryThing_Delegate.Transpiler
- Toils_Haul.<>c__DisplayClass9_0.<JumpToCarryToNextContainerIfPossible>b__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- Toils_Haul.<>c__DisplayClass9_1.<JumpToCarryToNextContainerIfPossible>b__4: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- Toils_Haul.<>c__DisplayClass9_2.<JumpToCarryToNextContainerIfPossible>b__1: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- Toils_Haul.<>c__DisplayClass9_2.<JumpToCarryToNextContainerIfPossible>b__3: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- Toils_Haul.PlaceHauledThingInCell: post: LWM.DeepStorage.Patch_PlaceHauledThingInCell_Toil.Postfix
- Toils_Ingest.CarryIngestibleToChewSpot: PRE: Table_Diner_Configurable.CarryIngestibleToChewSpot.__Prefix
- Toils_Ingest.FindAdjacentEatSurface: PRE: ThisIsMine.Patch_FindAdjacentEatSurface.Prefix
- Toils_Interpersonal.TryTrain: post: Rimpedia.Patch.Rimpedia_Patch+RP_OnTraining_Patch.Postfix
- Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement post: Tent.Toils_LayDown_ApplyBedThoughts.Postfix
- Toils_Tend.<>c__DisplayClass2_0.<PickupMedicine>b__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
- TooltipGiverList.DispenseAllThingTooltips: post: CM_Price_Is_What.TooltipGiverListPatches+TooltipGiverList_DispenseAllThingTooltips.Postfix
- TooltipUtility.ShotCalculationTipString: PRE: AdditionalVerb.AdditionalVerbPatch.ShotCalculationTipStringPrefix, AvoidFriendlyFire.TooltipUtility_ShotCalculationTipString_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
- TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
- TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- TradeUI.DrawTradeableRow: post: TradeHelper.Main+TradePatch4.Postfix
- TradeUtility.AllLaunchableThingsForTrade: post: WalkieTalkie.TradeUtility_AllLaunchableThingsForTrade.Postfix
- TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
- TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TransferableOneWayWidget.DoRow: post: TradeHelper.Main+CaravanPatch3.Postfix TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
- TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
- TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
- TurretGunUtility.<>c__DisplayClass1_0.<TryFindRandomShellDef>b__0: post: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Postfix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
- UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix
- Verb.CanHitCellFromCellIgnoringRange: post: RimWorldRealFoW.Detours._Verb.CanHitCellFromCellIgnoringRange_Postfix
- Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
- Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb.Postfix
- Verb.TryCastNextBurstShot: TRANS: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler
- Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix, FrontierDevelopments.Shields.Harmony.Harmony_Verb+Patch_Verb_TryFindShootLineFromTo.AddShieldCheck
- Verb.TryStartCastOn: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
- Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
- VerbProperties.AdjustedAccuracy: post: AdditionalVerb.AdditionalVerbPatch.AdjustedAccuracyPostfix, GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
- VerbTracker.CreateVerbTargetCommand: PRE: AdditionalVerb.AdditionalVerbPatch.CreateVerbTargetCommandPrefix
- VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
- VerbTracker.get_PrimaryVerb: PRE: AdditionalVerb.AdditionalVerbPatch.PrimaryVerbPrefix
- VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
- Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
- Verb_LaunchProjectileCE.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
- Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- Verb_TryStartCastOn.Prefix: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_Compat_RunAndGun.Transpiler
- VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
- WorkGiver_ClearSnow.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
- WorkGiver_ConstructDeliverResources.FindAvailableNearbyResources: PRE: Build_From_Inventory.NothingNearbyDummy.Prefix
- WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler, AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler, Build_From_Inventory.UseInventory.Transpiler
- WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: post: MoveBase.WorkGiver_ConstructDeliverResourcesToBlueprints_Patch.Postfix
- WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix, SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
- WorkGiver_DeepDrill.HasJobOnThing: PRE: Mining_Priority.WorkGiver_DeepDrill_JobOnThing_Patch.Prefix
- WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
- WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
- WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
- WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
- WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: TRANS: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort
- WorkGiver_HunterHunt.HasHuntingWeapon: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
- WorkGiver_HunterHunt.HasJobOnThing: post: HuntingRestricted.MarvsHuntWhenSane.PostFix2, Hospitality.Harmony.WorkGiver_HunterHunt_Patch+HasJobOnThing.Postfix
- WorkGiver_HunterHunt.ShouldSkip: post: HuntingRestricted.MarvsHuntWhenSane.PostFix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Prefix post: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Prefix post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix, PawnRules.Patch.RimWorld_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_Miner.JobOnThing: PRE: Mining_Priority.WorkGiver_Miner_JobOnThing_Patch.Prefix post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
- WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
- WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
- WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
- WorkGiver_Refuel.CanRefuelThing: post: DubsBadHygiene.Patches.HarmonyPatches.CanRefuelThing_Postfix
- WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
- WorkGiver_Scanner.GetPriority: post: Mining_Priority.WorkGiver_DeepDrill_GetPriority_Patch.Postfix, Mining_Priority.WorkGiver_Miner_GetPriority_Patch.Postfix, SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
- WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
- WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
- WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
- WorkGiver_Train.JobOnThing: PRE: GiddyUpCore.Harmony.WorkGiver_Train_JobOnThing.Prefix
- WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
- WorkshopItems.Notify_Subscribed: post: CrossPromotionModule.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
- World.NaturalRockTypesIn: post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
- WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix
- WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
- WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
- WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
- X2_AIRobot.CanDoWorkType: PRE: MiscRobotsWorkTabSupport.X2_AIRobot_CanDoWorkType.Prefix
- X2_AIRobot.GetPriority: PRE: MiscRobotsWorkTabSupport.X2_AIRobot_Priority.Prefix
- X2_AIRobot.GetWorkGivers: PRE: MiscRobotsWorkTabSupport.X2_AIRobot_GetWorkGivers.Prefix
- X2_AIRobot.InitPawn_Setup: PRE: MiscRobotsWorkTabSupport.X2_AIRobot_InitPawn_Setup.Prefix
- X2_Building_AIRobotCreator.CreateRobot: PRE: MiscRobotsWorkTabSupport.X2_Building_AIRobotCreator_CreateRobot2.Prefix
- X2_ThingDef_AIRobot.get_robotWorkTags: PRE: MiscRobotsWorkTabSupport.X2_ThingDef_AIRobot_robotWorkTags.Prefix
- Zone_Stockpile.GetGizmos: post: PresetFilteredZones.Harmony_Patches+Zone_Stockpile_Patch.Postfix
- Harmony versions present: 2.0.4.0: net.pardeike.rimworld.mods.achtung, com.otters.rimworld.mod.Tents, Bubbles, Elseud.ThisIsMine, Dubwise.Dubs_Skylights, LongerCFloor.ProxyHeat, balistafreak.StopDropAndRoll, kikohi.WhatDoYouSell, trahs.walkietalkie, neitsa.PrepareLanding; 2.0.3.0: Dubwise.DubsBadHygiene; 2.0.2.0: net.pardeike.rimworld.lib.harmony, PawnRules, net.pardeike.reversecommands, CombatExtended.HarmonyCE, rimworld.cozarkian.wateriscold, LWM.DeepStorage, Linkolas.Stabilize, net.avilmask.rimworld.mod.CommonSense, com.AdditionalVerb.rimworld.mod, frontierdevelopment.shields, mehni.rimworld.numbers, Uuugggg.rimworld.Replace_Stuff.main, SmarterConstruction, Orion.Hospitality, uuugggg.rimworld.SmartMedicine.main, Uuugggg.rimworld.Room_Food.main, Uuugggg.rimworld.Mining_Priority.main, Uuugggg.rimworld.What_Is_My_Purpose.main, uuugggg.rimworld.Meals_On_Wheels.main, Uuugggg.rimworld.Share_The_Load.main, Uuugggg.rimworld.Build_From_Inventory.main, Uuugggg.rimworld.Everybody_Gets_One.main, Uuugggg.rimworld.UseBedrolls.main, yrtwof.Rimpedia, fed1s.rimworld.PawnTargetFix, net.pardeike.rimworld.mods.rangefinder, CM_Price_Is_What, io.github.ratysz.madskills, Dubwise.DubsBreakMod, legodude17.smartdecon, CM_Drop_Inventory, net.marvinkosh.rimworld.mod.huntingrestriction, Elf.MiscRobotsWorkTabSupport, TableDiner, brrainz-crosspromotion, com.jkluch.HaulToStack, EdB.PrepareCarefully, syrchalis.rimworld.harvestYieldPatch, KeepBedOwnership, kittahkhan.grazeup, PerfectPathingPatch, Mlie.PresetFilteredZones, jaschaephraim.endlessrimworld; 2.0.1.0: JPT.OpenTheWindows, BuryOnTheSpot, falconne.HeatMap, NotooShabby.MoveBase, Krafs.LevelUp, TimmyLiang.TradeHelper, razor2_3.AnotherRimworldMod.AutoCutBlight, MadaraUchiha.UndraftAfterTucking, Syrchalis.Rimworld.SetUpCamp, MiscRobotsPlusPlus, LokiVKlokeNaAndoke.AutoPriorities; 2.0.0.10: Fluffy.DesirePaths; 2.0.0.9: roolo.giddyupcore, com.rimfridge.rimworld.mod; 2.0.0.8: UnlimitedHugs.HugsLib, rimworld.whyisthat.expandedroofing.main, falconne.AFF, eagle0600.dressPatients, PeteTimesSix.SimpleSidearms, com.showhair.rimworld.mod, jecstools.jecrell.comps.oversized, rimworld.whyisthat.expandedroofing.fixbuildorder, rimworld.randomKiwi.GFM, rimworld.ResearchPal, rimworld.whyisthat.expandedroofing.roofmaintenance, com.github.duhranged.rimworld.mod.showdrafteesweapon, Harmony_Locks, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver, com.woolstrand.realruins, Woolstrand.RealRuins, com.tammybee.predatorhuntalert, tikubonn.rimworld.mod.dontblockdoor; 2.0.0.7: fluffy.medicaltab, de.hatti.rimworld.mod.qualitybuilder, roolo.RunAndGun, com.github.lukakama.rimworldmodrealfow, fluffy.pharmacist, roolo.AlmostThere, roolo.SearchAndDestroy, com.pathavoid.rimworld.mod, Smuffle.HarvestOrgansPostMortem; 2.0.0.6: roolo.giddyupcaravan, fluffy.worktab, roolo.giddyuprideandroll, jamaicancastle.shoo, Troopersmith1.DeathRattle; 2.0.0.5: fluffy.breakdowns; 2.0.0.1: de.hatti.rimworld.mod.cleaningarea, de.hatti.rimworld.mod.qualitysurgeron
- Platform information: (hidden, use publishing options to include)
- Log file contents:
- Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
- Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- RimWorld 1.2.2900 rev837
- Mod Vanilla Weapons Expanded CE is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [HugsLib] version 8.0.1
- CombatExtended :: Applying compatibility patch for RunAndGun, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
- Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
- Combat Extended :: initialized
- DependencyChecker!
- QualityBuilder successfully patched Replace Stuff
- Dubs Bad Hygiene 2.9.2035
- Fluffy Breakdowns :: Initialized
- [Pawn Rules v1.4.4] Initialized
- Frontier Developments Shields :: disabling Dubs Bad Hygiene support
- Shield Generators by Frontier Developments :: enabled Centralized Climate Control support for version 1.5.0.0
- Shield Generators by Frontier Developments :: Combat Extended 0.0.0.0 is loaded and 1.1.2.0 is required, not enabling support
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [Interaction Bubbles v1.7] Initialized
- Dubs Skylight 1.5.1471
- DubsBreakMod 1.0.545
- Applied patches for legodude17.smartdecon
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
- Patched method Boolean CanHitCellFromCellIgnoringRange(Verse.IntVec3, Verse.IntVec3, Boolean) from source Verse.Verb to RimWorldRealFoW.Detours._Verb.
- Patched method Void Select(System.Object, Boolean, Boolean) from source RimWorld.Selector to RimWorldRealFoW.Detours._Selector.
- Patched method Void MouseoverReadoutOnGUI() from source Verse.MouseoverReadout to RimWorldRealFoW.Detours._MouseoverReadout.
- Patched method Void FillBeautyRelevantCells(Verse.IntVec3, Verse.Map) from source RimWorld.BeautyUtility to RimWorldRealFoW.Detours._BeautyUtility.
- Patched method System.Collections.Generic.IEnumerable`1[Verse.Pawn] get_Pawns() from source RimWorld.MainTabWindow_Wildlife to RimWorldRealFoW.Detours._MainTabWindow_Wildlife.
- Patched method Void DrawGUIOverlay() from source Verse.Pawn to RimWorldRealFoW.Detours._Pawn.
- Patched method Void DrawThingLabel(Verse.Thing, System.String, UnityEngine.Color) from source Verse.GenMapUI to RimWorldRealFoW.Detours._GenMapUI.
- Patched method Void TakePrintFrom(Verse.Thing) from source Verse.SectionLayer_ThingsGeneral to RimWorldRealFoW.Detours._SectionLayer_ThingsGeneral.
- Patched method Void TakePrintFrom(Verse.Thing) from source RimWorld.SectionLayer_ThingsPowerGrid to RimWorldRealFoW.Detours._SectionLayer_ThingsPowerGrid.
- Patched method Boolean CanReserve(Verse.Pawn, Verse.LocalTargetInfo, Int32, Int32, Verse.ReservationLayerDef, Boolean) from source Verse.AI.ReservationUtility to RimWorldRealFoW.Detours._ReservationUtility.
- Patched method Boolean CanReserveAndReach(Verse.Pawn, Verse.LocalTargetInfo, Verse.AI.PathEndMode, Verse.Danger, Int32, Int32, Verse.ReservationLayerDef, Boolean) from source Verse.AI.ReservationUtility to RimWorldRealFoW.Detours._ReservationUtility.
- Patched method Verse.AI.Job HaulToStorageJob(Verse.Pawn, Verse.Thing) from source Verse.AI.HaulAIUtility to RimWorldRealFoW.Detours._HaulAIUtility.
- Patched method Boolean ShouldShowWindowNow() from source Verse.EnvironmentStatsDrawer to RimWorldRealFoW.Detours._EnvironmentStatsDrawer.
- Patched method Void Message(System.String, Verse.LookTargets, Verse.MessageTypeDef, Boolean) from source Verse.Messages to RimWorldRealFoW.Detours._Messages.
- Patched method Void ReceiveLetter(Verse.TaggedString, Verse.TaggedString, Verse.LetterDef, Verse.LookTargets, RimWorld.Faction, RimWorld.Quest, System.Collections.Generic.List`1[Verse.ThingDef], System.String) from source Verse.LetterStack to RimWorldRealFoW.Detours._LetterStack.
- Patched method Void Draw() from source RimWorld.MoteBubble to RimWorldRealFoW.Detours._MoteBubble.
- Patched method Boolean ShouldSpawnMotesAt(Verse.IntVec3, Verse.Map) from source Verse.GenView to RimWorldRealFoW.Detours._GenView.
- Patched method Boolean CellBoolDrawerGetBoolInt(Int32) from source RimWorld.FertilityGrid to RimWorldRealFoW.Detours._FertilityGrid.
- Patched method Boolean CellBoolDrawerGetBoolInt(Int32) from source Verse.TerrainGrid to RimWorldRealFoW.Detours._TerrainGrid.
- Patched method Boolean GetCellBool(Int32) from source Verse.RoofGrid to RimWorldRealFoW.Detours._RoofGrid.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_AreaBuildRoof to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_AreaNoRoof to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_ZoneAdd_Growing to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_ZoneAddStockpile to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Claim to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_Claim to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Deconstruct to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_Deconstruct to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Haul to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_Haul to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Hunt to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_Hunt to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Plants to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_Plants to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_PlantsHarvest to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_PlantsHarvestWood to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_RemoveFloor to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_SmoothSurface to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Tame to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_Tame to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Uninstall to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateThing(Verse.Thing) from source RimWorld.Designator_Uninstall to RimWorldRealFoW.Detours._Designator_Prefix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Build to RimWorldRealFoW.Detours._Designator_Place_Postfix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Install to RimWorldRealFoW.Detours._Designator_Place_Postfix.
- Patched method Verse.AcceptanceReport CanDesignateCell(Verse.IntVec3) from source RimWorld.Designator_Mine to RimWorldRealFoW.Detours._Designator_Mine.
- Patched method Void Notify_Added() from source Verse.Designation to RimWorldRealFoW.Detours._Designation.
- Patched method Void Notify_Removing() from source Verse.Designation to RimWorldRealFoW.Detours._Designation.
- Injected new mapMeshFlag: 1024
- LWM Deep Storage: activated compatibility patch for Combat Extended
- LWM Deep Storage: activated compatibility patch for Dubs Bad Hygiene
- XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_CombatKnife</defName><label>combat knife</label><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nCombat knife is a standard issue melee weapon for most of the military forces.</description><graphicData><texPath>Things/WeaponMelee/CombatKnife</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>50</costStuffCount><statBases><WorkToMake>6400</WorkToMake><Mass>0.5</Mass><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus></statBases><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>2.5</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.35</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>14</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.56</armorPenetrationBlunt><armorPenetrationSharp>0.72</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>14</power><cooldownTime>1</cooldownTime><chanceFactor>1.88</chanceFactor><armorPenetrationBlunt>0.55</armorPenetrationBlunt><armorPenetrationSharp>0.76</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.30</MeleeParryChance><MeleeDodgeChance>0.010</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.30</MeleeParryChance><MeleeDodgeChance>0.010</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>6400</WorkToMake><Mass>0.5</Mass><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_CombatKnife</defName><label>combat knife</label><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nCombat knife is a standard issue melee weapon for most of the military forces.</description><graphicData><texPath>Things/WeaponMelee/CombatKnife</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>50</costStuffCount><statBases><WorkToMake>6400</WorkToMake><Mass>0.5</Mass><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus></statBases><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>2.5</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.35</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>14</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.56</armorPenetrationBlunt><armorPenetrationSharp>0.72</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>14</power><cooldownTime>1</cooldownTime><chanceFactor>1.88</chanceFactor><armorPenetrationBlunt>0.55</armorPenetrationBlunt><armorPenetrationSharp>0.76</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.30</MeleeParryChance><MeleeDodgeChance>0.010</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.30</MeleeParryChance><MeleeDodgeChance>0.010</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>6400</WorkToMake><Mass>0.5</Mass><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_CombatKnife</defName><label>combat knife</label><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nCombat knife is a standard issue melee weapon for most of the military forces.</description><graphicData><texPath>Things/WeaponMelee/CombatKnife</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>50</costStuffCount><statBases><WorkToMake>6400</WorkToMake><Mass>0.5</Mass><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus><Bulk>1</Bulk><MeleeCounterParryBonus>0.30</MeleeCounterParryBonus></statBases><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>2.5</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.35</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>14</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.56</armorPenetrationBlunt><armorPenetrationSharp>0.72</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>14</power><cooldownTime>1</cooldownTime><chanceFactor>1.88</chanceFactor><armorPenetrationBlunt>0.55</armorPenetrationBlunt><armorPenetrationSharp>0.76</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.30</MeleeParryChance><MeleeDodgeChance>0.010</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.30</MeleeParryChance><MeleeDodgeChance>0.010</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>1.2</Mass><Bulk>2</Bulk><MeleeCounterParryBonus>0.12</MeleeCounterParryBonus><Bulk>2</Bulk><MeleeCounterParryBonus>0.35</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Cleaver</defName><label>cleaver</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis type of knife is commonly used by chefs to cut meat and bones alike.</description><graphicData><texPath>Things/WeaponMelee/Cleaver</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.2</Mass><Bulk>2</Bulk><MeleeCounterParryBonus>0.12</MeleeCounterParryBonus><Bulk>2</Bulk><MeleeCounterParryBonus>0.35</MeleeCounterParryBonus></statBases><equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>2</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>15</power><cooldownTime>1.2</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.656</armorPenetrationBlunt><armorPenetrationSharp>0.43</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>1.2</Mass><Bulk>2</Bulk><MeleeCounterParryBonus>0.12</MeleeCounterParryBonus><Bulk>2</Bulk><MeleeCounterParryBonus>0.35</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Cleaver</defName><label>cleaver</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis type of knife is commonly used by chefs to cut meat and bones alike.</description><graphicData><texPath>Things/WeaponMelee/Cleaver</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.2</Mass><Bulk>2</Bulk><MeleeCounterParryBonus>0.12</MeleeCounterParryBonus><Bulk>2</Bulk><MeleeCounterParryBonus>0.35</MeleeCounterParryBonus></statBases><equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>2</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>15</power><cooldownTime>1.2</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.656</armorPenetrationBlunt><armorPenetrationSharp>0.43</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCritChance in this XML block: <equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Cleaver</defName><label>cleaver</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis type of knife is commonly used by chefs to cut meat and bones alike.</description><graphicData><texPath>Things/WeaponMelee/Cleaver</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.2</Mass><Bulk>2</Bulk><MeleeCounterParryBonus>0.12</MeleeCounterParryBonus><Bulk>2</Bulk><MeleeCounterParryBonus>0.35</MeleeCounterParryBonus></statBases><equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>2</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>15</power><cooldownTime>1.2</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.656</armorPenetrationBlunt><armorPenetrationSharp>0.43</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeParryChance in this XML block: <equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Cleaver</defName><label>cleaver</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis type of knife is commonly used by chefs to cut meat and bones alike.</description><graphicData><texPath>Things/WeaponMelee/Cleaver</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.2</Mass><Bulk>2</Bulk><MeleeCounterParryBonus>0.12</MeleeCounterParryBonus><Bulk>2</Bulk><MeleeCounterParryBonus>0.35</MeleeCounterParryBonus></statBases><equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>2</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>15</power><cooldownTime>1.2</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.656</armorPenetrationBlunt><armorPenetrationSharp>0.43</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeDodgeChance in this XML block: <equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Cleaver</defName><label>cleaver</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis type of knife is commonly used by chefs to cut meat and bones alike.</description><graphicData><texPath>Things/WeaponMelee/Cleaver</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><weaponTags><li>MedievalMeleeAdvanced</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.2</Mass><Bulk>2</Bulk><MeleeCounterParryBonus>0.12</MeleeCounterParryBonus><Bulk>2</Bulk><MeleeCounterParryBonus>0.35</MeleeCounterParryBonus></statBases><equippedStatOffsets><CookSpeed>0.15</CookSpeed><MeleeCritChance>0.33</MeleeCritChance><MeleeParryChance>0.12</MeleeParryChance><MeleeDodgeChance>0.06</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.35</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>2</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>15</power><cooldownTime>1.2</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.656</armorPenetrationBlunt><armorPenetrationSharp>0.43</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>0.8</Mass><Bulk>0.5</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus><Bulk>0.6</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Scalpel</defName><label>scalpel</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis blade is commonly used by surgeons due to it's extreme sharpness.</description><graphicData><texPath>Things/WeaponMelee/Scalpel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>0.8</Mass><Bulk>0.5</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus><Bulk>0.6</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus></statBases><equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.25</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>8</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>0.8</Mass><Bulk>0.5</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus><Bulk>0.6</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Scalpel</defName><label>scalpel</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis blade is commonly used by surgeons due to it's extreme sharpness.</description><graphicData><texPath>Things/WeaponMelee/Scalpel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>0.8</Mass><Bulk>0.5</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus><Bulk>0.6</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus></statBases><equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.25</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>8</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCritChance in this XML block: <equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Scalpel</defName><label>scalpel</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis blade is commonly used by surgeons due to it's extreme sharpness.</description><graphicData><texPath>Things/WeaponMelee/Scalpel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>0.8</Mass><Bulk>0.5</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus><Bulk>0.6</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus></statBases><equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.25</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>8</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeParryChance in this XML block: <equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Scalpel</defName><label>scalpel</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis blade is commonly used by surgeons due to it's extreme sharpness.</description><graphicData><texPath>Things/WeaponMelee/Scalpel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>0.8</Mass><Bulk>0.5</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus><Bulk>0.6</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus></statBases><equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.25</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>8</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeDodgeChance in this XML block: <equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Scalpel</defName><label>scalpel</label><techLevel>Industrial</techLevel><description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis blade is commonly used by surgeons due to it's extreme sharpness.</description><graphicData><texPath>Things/WeaponMelee/Scalpel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>0.8</Mass><Bulk>0.5</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus><Bulk>0.6</Bulk><MeleeCounterParryBonus>0.05</MeleeCounterParryBonus></statBases><equippedStatOffsets><MedicalTendQualityOffset>0.1</MedicalTendQualityOffset><MedicalPotency>0.15</MedicalPotency><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0</MeleeDodgeChance><MeleeCritChance>0.5</MeleeCritChance><MeleeParryChance>0.05</MeleeParryChance><MeleeDodgeChance>0.05</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.25</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>8</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Pickaxe</defName><label>pickaxe</label><description>This basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but makes digging through mountains overall more comfortable.\n\nThe shape of the head allows to pierce thicker armor.</description><graphicData><texPath>Things/WeaponMelee/Pickaxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>60</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-45</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><weaponTags><li>MedievalMeleeDecent</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>0.325</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Head</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Point</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>1.8</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.25</armorPenetrationBlunt><armorPenetrationSharp>1.5</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Pickaxe</defName><label>pickaxe</label><description>This basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but makes digging through mountains overall more comfortable.\n\nThe shape of the head allows to pierce thicker armor.</description><graphicData><texPath>Things/WeaponMelee/Pickaxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>60</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-45</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><weaponTags><li>MedievalMeleeDecent</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>0.325</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Head</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Point</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>1.8</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.25</armorPenetrationBlunt><armorPenetrationSharp>1.5</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCritChance in this XML block: <equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Pickaxe</defName><label>pickaxe</label><description>This basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but makes digging through mountains overall more comfortable.\n\nThe shape of the head allows to pierce thicker armor.</description><graphicData><texPath>Things/WeaponMelee/Pickaxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>60</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-45</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><weaponTags><li>MedievalMeleeDecent</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>0.325</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Head</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Point</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>1.8</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.25</armorPenetrationBlunt><armorPenetrationSharp>1.5</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeParryChance in this XML block: <equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Pickaxe</defName><label>pickaxe</label><description>This basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but makes digging through mountains overall more comfortable.\n\nThe shape of the head allows to pierce thicker armor.</description><graphicData><texPath>Things/WeaponMelee/Pickaxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>60</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-45</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><weaponTags><li>MedievalMeleeDecent</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>0.325</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Head</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Point</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>1.8</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.25</armorPenetrationBlunt><armorPenetrationSharp>1.5</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeDodgeChance in this XML block: <equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Pickaxe</defName><label>pickaxe</label><description>This basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but makes digging through mountains overall more comfortable.\n\nThe shape of the head allows to pierce thicker armor.</description><graphicData><texPath>Things/WeaponMelee/Pickaxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>60</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3.9</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.33</MiningSpeed><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.20</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-45</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><weaponTags><li>MedievalMeleeDecent</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>0.325</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Head</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.8</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Point</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>1.8</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.25</armorPenetrationBlunt><armorPenetrationSharp>1.5</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_BattleAxe</defName><label>battle axe</label><description>A mighty weapon on the battlefield in the right kind of hands. Made to cut through flesh and bones alike.\n\nFavored by the Berserker clans, the battle axe is a weapon usually used by medieval knights. With a powerful swing it is capable of eliminating most enemies in close quarters.</description><graphicData><texPath>Things/WeaponMelee/BattleAxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>MedievalMeleeAdvanced</li></weaponTags><costStuffCount>100</costStuffCount><statBases><WorkToMake>18000</WorkToMake><Mass>2.6</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.5</MeleeCounterParryBonus><Bulk>10</Bulk><MeleeCounterParryBonus>0.58</MeleeCounterParryBonus></statBases><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>2</cooldownTime><armorPenetrationBlunt>2.925</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>3.66</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>8.125</armorPenetrationBlunt><armorPenetrationSharp>1.63</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>LongBlades</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.3</MeleeCritChance><MeleeParryChance>1.6</MeleeParryChance><MeleeDodgeChance>0.56</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.13</MeleeCritChance><MeleeParryChance>0.77</MeleeParryChance><MeleeDodgeChance>0.5</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>18000</WorkToMake><Mass>2.6</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.5</MeleeCounterParryBonus><Bulk>10</Bulk><MeleeCounterParryBonus>0.58</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_BattleAxe</defName><label>battle axe</label><description>A mighty weapon on the battlefield in the right kind of hands. Made to cut through flesh and bones alike.\n\nFavored by the Berserker clans, the battle axe is a weapon usually used by medieval knights. With a powerful swing it is capable of eliminating most enemies in close quarters.</description><graphicData><texPath>Things/WeaponMelee/BattleAxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>MedievalMeleeAdvanced</li></weaponTags><costStuffCount>100</costStuffCount><statBases><WorkToMake>18000</WorkToMake><Mass>2.6</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.5</MeleeCounterParryBonus><Bulk>10</Bulk><MeleeCounterParryBonus>0.58</MeleeCounterParryBonus></statBases><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>2</cooldownTime><armorPenetrationBlunt>2.925</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>3.66</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>8.125</armorPenetrationBlunt><armorPenetrationSharp>1.63</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>LongBlades</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.3</MeleeCritChance><MeleeParryChance>1.6</MeleeParryChance><MeleeDodgeChance>0.56</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.13</MeleeCritChance><MeleeParryChance>0.77</MeleeParryChance><MeleeDodgeChance>0.5</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>18000</WorkToMake><Mass>2.6</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.5</MeleeCounterParryBonus><Bulk>10</Bulk><MeleeCounterParryBonus>0.58</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_BattleAxe</defName><label>battle axe</label><description>A mighty weapon on the battlefield in the right kind of hands. Made to cut through flesh and bones alike.\n\nFavored by the Berserker clans, the battle axe is a weapon usually used by medieval knights. With a powerful swing it is capable of eliminating most enemies in close quarters.</description><graphicData><texPath>Things/WeaponMelee/BattleAxe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>MedievalMeleeAdvanced</li></weaponTags><costStuffCount>100</costStuffCount><statBases><WorkToMake>18000</WorkToMake><Mass>2.6</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.5</MeleeCounterParryBonus><Bulk>10</Bulk><MeleeCounterParryBonus>0.58</MeleeCounterParryBonus></statBases><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>2</cooldownTime><armorPenetrationBlunt>2.925</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>3.66</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>8.125</armorPenetrationBlunt><armorPenetrationSharp>1.63</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>LongBlades</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.3</MeleeCritChance><MeleeParryChance>1.6</MeleeParryChance><MeleeDodgeChance>0.56</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.13</MeleeCritChance><MeleeParryChance>0.77</MeleeParryChance><MeleeDodgeChance>0.5</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Halberd</defName><label>halberd</label><description>Halberd is a pike fitted with a light axe head. Due to the spear-like sharp tip, it's a great tool against armored enemies.\n\nUsed to fight down horse-mounted warriors in medieval times thanks to its its extraordinary length.</description><graphicData><texPath>Things/WeaponMelee/Halberd</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.21</drawSize></graphicData><comps><li><compClass>CompOversizedWeapon.CompOversizedWeapon</compClass></li></comps><costStuffCount>110</costStuffCount><statBases><WorkToMake>20000</WorkToMake><Mass>2.8</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.08</MeleeCounterParryBonus><Bulk>14</Bulk><MeleeCounterParryBonus>1.68</MeleeCounterParryBonus></statBases><techLevel>Medieval</techLevel><weaponTags><li>MedievalMeleeAdvanced</li></weaponTags><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.66</cooldownTime><armorPenetrationBlunt>1.88</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>32</power><cooldownTime>2</cooldownTime><armorPenetration>0.25</armorPenetration><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>46</power><cooldownTime>2</cooldownTime><armorPenetrationBlunt>7.592</armorPenetrationBlunt><armorPenetrationSharp>2.58</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>LongBlades</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>1.45</MeleeParryChance><MeleeDodgeChance>0.6</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>1.45</MeleeParryChance><MeleeDodgeChance>0.9</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>20000</WorkToMake><Mass>2.8</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.08</MeleeCounterParryBonus><Bulk>14</Bulk><MeleeCounterParryBonus>1.68</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Halberd</defName><label>halberd</label><description>Halberd is a pike fitted with a light axe head. Due to the spear-like sharp tip, it's a great tool against armored enemies.\n\nUsed to fight down horse-mounted warriors in medieval times thanks to its its extraordinary length.</description><graphicData><texPath>Things/WeaponMelee/Halberd</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.21</drawSize></graphicData><comps><li><compClass>CompOversizedWeapon.CompOversizedWeapon</compClass></li></comps><costStuffCount>110</costStuffCount><statBases><WorkToMake>20000</WorkToMake><Mass>2.8</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.08</MeleeCounterParryBonus><Bulk>14</Bulk><MeleeCounterParryBonus>1.68</MeleeCounterParryBonus></statBases><techLevel>Medieval</techLevel><weaponTags><li>MedievalMeleeAdvanced</li></weaponTags><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.66</cooldownTime><armorPenetrationBlunt>1.88</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>32</power><cooldownTime>2</cooldownTime><armorPenetration>0.25</armorPenetration><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>46</power><cooldownTime>2</cooldownTime><armorPenetrationBlunt>7.592</armorPenetrationBlunt><armorPenetrationSharp>2.58</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>LongBlades</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>1.45</MeleeParryChance><MeleeDodgeChance>0.6</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>1.45</MeleeParryChance><MeleeDodgeChance>0.9</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>20000</WorkToMake><Mass>2.8</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.08</MeleeCounterParryBonus><Bulk>14</Bulk><MeleeCounterParryBonus>1.68</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Halberd</defName><label>halberd</label><description>Halberd is a pike fitted with a light axe head. Due to the spear-like sharp tip, it's a great tool against armored enemies.\n\nUsed to fight down horse-mounted warriors in medieval times thanks to its its extraordinary length.</description><graphicData><texPath>Things/WeaponMelee/Halberd</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.21</drawSize></graphicData><comps><li><compClass>CompOversizedWeapon.CompOversizedWeapon</compClass></li></comps><costStuffCount>110</costStuffCount><statBases><WorkToMake>20000</WorkToMake><Mass>2.8</Mass><Bulk>13</Bulk><MeleeCounterParryBonus>1.08</MeleeCounterParryBonus><Bulk>14</Bulk><MeleeCounterParryBonus>1.68</MeleeCounterParryBonus></statBases><techLevel>Medieval</techLevel><weaponTags><li>MedievalMeleeAdvanced</li></weaponTags><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.66</cooldownTime><armorPenetrationBlunt>1.88</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>32</power><cooldownTime>2</cooldownTime><armorPenetration>0.25</armorPenetration><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Cut</li></capacities><power>46</power><cooldownTime>2</cooldownTime><armorPenetrationBlunt>7.592</armorPenetrationBlunt><armorPenetrationSharp>2.58</armorPenetrationSharp><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>LongBlades</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>1.45</MeleeParryChance><MeleeDodgeChance>0.6</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>1.45</MeleeParryChance><MeleeDodgeChance>0.9</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>2200</WorkToMake><Mass>1.5</Mass><Bulk>4</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3</Bulk><MeleeCounterParryBonus>0.10</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Axe</defName><label>hatchet</label><description>An axe head fastened to a handle. Suitable for one hand, due to the shape of a wedge it doesn't require significant force to cut armor and flesh.</description><graphicData><texPath>Things/WeaponMelee/Axe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>NeolithicMeleeBasic</li><li>MedievalMeleeBasic</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Tribal</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>40</costStuffCount><statBases><WorkToMake>2200</WorkToMake><Mass>1.5</Mass><Bulk>4</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3</Bulk><MeleeCounterParryBonus>0.10</MeleeCounterParryBonus></statBases><equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><recipeMaker><recipeUsers><li>CraftingSpot</li><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>6</power><cooldownTime>1.44</cooldownTime><armorPenetrationBlunt>0.225</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>1.34</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.48</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>2200</WorkToMake><Mass>1.5</Mass><Bulk>4</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3</Bulk><MeleeCounterParryBonus>0.10</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Axe</defName><label>hatchet</label><description>An axe head fastened to a handle. Suitable for one hand, due to the shape of a wedge it doesn't require significant force to cut armor and flesh.</description><graphicData><texPath>Things/WeaponMelee/Axe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>NeolithicMeleeBasic</li><li>MedievalMeleeBasic</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Tribal</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>40</costStuffCount><statBases><WorkToMake>2200</WorkToMake><Mass>1.5</Mass><Bulk>4</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3</Bulk><MeleeCounterParryBonus>0.10</MeleeCounterParryBonus></statBases><equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><recipeMaker><recipeUsers><li>CraftingSpot</li><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>6</power><cooldownTime>1.44</cooldownTime><armorPenetrationBlunt>0.225</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>1.34</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.48</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCritChance in this XML block: <equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Axe</defName><label>hatchet</label><description>An axe head fastened to a handle. Suitable for one hand, due to the shape of a wedge it doesn't require significant force to cut armor and flesh.</description><graphicData><texPath>Things/WeaponMelee/Axe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>NeolithicMeleeBasic</li><li>MedievalMeleeBasic</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Tribal</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>40</costStuffCount><statBases><WorkToMake>2200</WorkToMake><Mass>1.5</Mass><Bulk>4</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3</Bulk><MeleeCounterParryBonus>0.10</MeleeCounterParryBonus></statBases><equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><recipeMaker><recipeUsers><li>CraftingSpot</li><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>6</power><cooldownTime>1.44</cooldownTime><armorPenetrationBlunt>0.225</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>1.34</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.48</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeParryChance in this XML block: <equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Axe</defName><label>hatchet</label><description>An axe head fastened to a handle. Suitable for one hand, due to the shape of a wedge it doesn't require significant force to cut armor and flesh.</description><graphicData><texPath>Things/WeaponMelee/Axe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>NeolithicMeleeBasic</li><li>MedievalMeleeBasic</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Tribal</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>40</costStuffCount><statBases><WorkToMake>2200</WorkToMake><Mass>1.5</Mass><Bulk>4</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3</Bulk><MeleeCounterParryBonus>0.10</MeleeCounterParryBonus></statBases><equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><recipeMaker><recipeUsers><li>CraftingSpot</li><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>6</power><cooldownTime>1.44</cooldownTime><armorPenetrationBlunt>0.225</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>1.34</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.48</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeDodgeChance in this XML block: <equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>VWE_MeleeWeapon_Axe</defName><label>hatchet</label><description>An axe head fastened to a handle. Suitable for one hand, due to the shape of a wedge it doesn't require significant force to cut armor and flesh.</description><graphicData><texPath>Things/WeaponMelee/Axe</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Neolithic</techLevel><weaponTags><li>NeolithicMeleeBasic</li><li>MedievalMeleeBasic</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Tribal</li><li>CE_OneHandedWeapon</li></weaponTags><costStuffCount>40</costStuffCount><statBases><WorkToMake>2200</WorkToMake><Mass>1.5</Mass><Bulk>4</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>3</Bulk><MeleeCounterParryBonus>0.10</MeleeCounterParryBonus></statBases><equippedStatOffsets><PlantWorkSpeed>0.33</PlantWorkSpeed><MeleeCritChance>0.10</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.20</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.10</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><recipeMaker><recipeUsers><li>CraftingSpot</li><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>6</power><cooldownTime>1.44</cooldownTime><armorPenetrationBlunt>0.225</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Cut</li></capacities><power>23</power><cooldownTime>1.34</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.48</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>1.8</Mass><Bulk>6</Bulk><MeleeCounterParryBonus>0.17</MeleeCounterParryBonus><Bulk>6</Bulk><MeleeCounterParryBonus>0.40</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Shovel</defName><label>shovel</label><description>Commonly used across the battlefield to dig trenches, this small portable shovel is an excellent close range weapon.</description><graphicData><texPath>Things/WeaponMelee/Shovel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>80</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.8</Mass><Bulk>6</Bulk><MeleeCounterParryBonus>0.17</MeleeCounterParryBonus><Bulk>6</Bulk><MeleeCounterParryBonus>0.40</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.22</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Stab</li></capacities><power>15</power><cooldownTime>1.5</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.28</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>ToolDecent</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>1.8</Mass><Bulk>6</Bulk><MeleeCounterParryBonus>0.17</MeleeCounterParryBonus><Bulk>6</Bulk><MeleeCounterParryBonus>0.40</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Shovel</defName><label>shovel</label><description>Commonly used across the battlefield to dig trenches, this small portable shovel is an excellent close range weapon.</description><graphicData><texPath>Things/WeaponMelee/Shovel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>80</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.8</Mass><Bulk>6</Bulk><MeleeCounterParryBonus>0.17</MeleeCounterParryBonus><Bulk>6</Bulk><MeleeCounterParryBonus>0.40</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.22</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Stab</li></capacities><power>15</power><cooldownTime>1.5</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.28</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>ToolDecent</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCritChance in this XML block: <equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Shovel</defName><label>shovel</label><description>Commonly used across the battlefield to dig trenches, this small portable shovel is an excellent close range weapon.</description><graphicData><texPath>Things/WeaponMelee/Shovel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>80</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.8</Mass><Bulk>6</Bulk><MeleeCounterParryBonus>0.17</MeleeCounterParryBonus><Bulk>6</Bulk><MeleeCounterParryBonus>0.40</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.22</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Stab</li></capacities><power>15</power><cooldownTime>1.5</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.28</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>ToolDecent</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeParryChance in this XML block: <equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Shovel</defName><label>shovel</label><description>Commonly used across the battlefield to dig trenches, this small portable shovel is an excellent close range weapon.</description><graphicData><texPath>Things/WeaponMelee/Shovel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>80</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.8</Mass><Bulk>6</Bulk><MeleeCounterParryBonus>0.17</MeleeCounterParryBonus><Bulk>6</Bulk><MeleeCounterParryBonus>0.40</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.22</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Stab</li></capacities><power>15</power><cooldownTime>1.5</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.28</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>ToolDecent</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeDodgeChance in this XML block: <equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Shovel</defName><label>shovel</label><description>Commonly used across the battlefield to dig trenches, this small portable shovel is an excellent close range weapon.</description><graphicData><texPath>Things/WeaponMelee/Shovel</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>80</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>1.8</Mass><Bulk>6</Bulk><MeleeCounterParryBonus>0.17</MeleeCounterParryBonus><Bulk>6</Bulk><MeleeCounterParryBonus>0.40</MeleeCounterParryBonus></statBases><equippedStatOffsets><MiningSpeed>0.15</MiningSpeed><PlantHarvestYield>0.15</PlantHarvestYield><MeleeCritChance>0.04</MeleeCritChance><MeleeParryChance>0.17</MeleeParryChance><MeleeDodgeChance>0.17</MeleeDodgeChance><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.40</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.22</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Stab</li></capacities><power>15</power><cooldownTime>1.5</cooldownTime><armorPenetrationBlunt>0.425</armorPenetrationBlunt><armorPenetrationSharp>0.28</armorPenetrationSharp><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>ToolDecent</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Baton</defName><label>baton</label><description>A short peacekeeping baton commonly used by prison guards and urbworld militia.</description><graphicData><texPath>Things/WeaponMelee/Baton</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>50</costStuffCount><statBases><WorkToMake>6600</WorkToMake><Mass>0.85</Mass><Bulk>2.75</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus><Bulk>2.77</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus></statBases><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><weaponTags><li>ToolDecent</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.14</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.5</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>0.9</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>0.9</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>6600</WorkToMake><Mass>0.85</Mass><Bulk>2.75</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus><Bulk>2.77</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Baton</defName><label>baton</label><description>A short peacekeeping baton commonly used by prison guards and urbworld militia.</description><graphicData><texPath>Things/WeaponMelee/Baton</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>50</costStuffCount><statBases><WorkToMake>6600</WorkToMake><Mass>0.85</Mass><Bulk>2.75</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus><Bulk>2.77</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus></statBases><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><weaponTags><li>ToolDecent</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.14</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.5</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>0.9</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>0.9</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>6600</WorkToMake><Mass>0.85</Mass><Bulk>2.75</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus><Bulk>2.77</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Baton</defName><label>baton</label><description>A short peacekeeping baton commonly used by prison guards and urbworld militia.</description><graphicData><texPath>Things/WeaponMelee/Baton</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>50</costStuffCount><statBases><WorkToMake>6600</WorkToMake><Mass>0.85</Mass><Bulk>2.75</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus><Bulk>2.77</Bulk><MeleeCounterParryBonus>0.9</MeleeCounterParryBonus></statBases><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><weaponTags><li>ToolDecent</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_Sidearm_Melee</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.14</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>2.5</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>0.9</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedStatOffsets><MeleeCritChance>0.17</MeleeCritChance><MeleeParryChance>0.9</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>2</Mass><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Wrench</defName><label>wrench</label><description>A universal instrument to make even the sturdiest things work.\n\nAids with construction and breaking down Mechanoid constructs.</description><graphicData><texPath>Things/WeaponMelee/Wrench</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>2</Mass><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.7</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>3.48</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>4</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>10000</WorkToMake><Mass>2</Mass><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Wrench</defName><label>wrench</label><description>A universal instrument to make even the sturdiest things work.\n\nAids with construction and breaking down Mechanoid constructs.</description><graphicData><texPath>Things/WeaponMelee/Wrench</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>2</Mass><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.7</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>3.48</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>4</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCritChance in this XML block: <equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Wrench</defName><label>wrench</label><description>A universal instrument to make even the sturdiest things work.\n\nAids with construction and breaking down Mechanoid constructs.</description><graphicData><texPath>Things/WeaponMelee/Wrench</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>2</Mass><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.7</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>3.48</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>4</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeParryChance in this XML block: <equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Wrench</defName><label>wrench</label><description>A universal instrument to make even the sturdiest things work.\n\nAids with construction and breaking down Mechanoid constructs.</description><graphicData><texPath>Things/WeaponMelee/Wrench</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>2</Mass><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.7</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>3.48</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>4</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeDodgeChance in this XML block: <equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Wrench</defName><label>wrench</label><description>A universal instrument to make even the sturdiest things work.\n\nAids with construction and breaking down Mechanoid constructs.</description><graphicData><texPath>Things/WeaponMelee/Wrench</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Industrial</techLevel><costStuffCount>65</costStuffCount><statBases><WorkToMake>10000</WorkToMake><Mass>2</Mass><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus><Bulk>5</Bulk><MeleeCounterParryBonus>0.15</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructSuccessChance>0.15</ConstructSuccessChance><FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance><ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency><ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.67</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance><MeleeDodgeChance>0.2</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-25</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.7</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>3.48</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>4</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>VWE_Tools</researchPrerequisite><skillRequirements><Crafting>5</Crafting></skillRequirements></recipeMaker><weaponTags><li>ToolDecent</li><li>CE_OneHandedWeapon</li><li>CE_OneHandedWeapon</li></weaponTags></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name Bulk in this XML block: <statBases><WorkToMake>8000</WorkToMake><Mass>2</Mass><Bulk>10</Bulk><MeleeCounterParryBonus>1.48</MeleeCounterParryBonus><Bulk>7</Bulk><MeleeCounterParryBonus>0.38</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Hammer</defName><label>hammer</label><description>A hammer is a tool that consists of a heavy piece of metal or stone at the end of a handle. It is used, for example, to hit nails into a piece of wood or a wall.\n\nThis basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but lets you construct with more ease.</description><graphicData><texPath>Things/WeaponMelee/Hammer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>70</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>2</Mass><Bulk>10</Bulk><MeleeCounterParryBonus>1.48</MeleeCounterParryBonus><Bulk>7</Bulk><MeleeCounterParryBonus>0.38</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.9</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>26</power><cooldownTime>3.48</cooldownTime><armorPenetrationBlunt>5.8</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>MedievalMeleeDecent</li><li>CE_OneHandedWeapon</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCounterParryBonus in this XML block: <statBases><WorkToMake>8000</WorkToMake><Mass>2</Mass><Bulk>10</Bulk><MeleeCounterParryBonus>1.48</MeleeCounterParryBonus><Bulk>7</Bulk><MeleeCounterParryBonus>0.38</MeleeCounterParryBonus></statBases>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Hammer</defName><label>hammer</label><description>A hammer is a tool that consists of a heavy piece of metal or stone at the end of a handle. It is used, for example, to hit nails into a piece of wood or a wall.\n\nThis basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but lets you construct with more ease.</description><graphicData><texPath>Things/WeaponMelee/Hammer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>70</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>2</Mass><Bulk>10</Bulk><MeleeCounterParryBonus>1.48</MeleeCounterParryBonus><Bulk>7</Bulk><MeleeCounterParryBonus>0.38</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.9</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>26</power><cooldownTime>3.48</cooldownTime><armorPenetrationBlunt>5.8</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>MedievalMeleeDecent</li><li>CE_OneHandedWeapon</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeCritChance in this XML block: <equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Hammer</defName><label>hammer</label><description>A hammer is a tool that consists of a heavy piece of metal or stone at the end of a handle. It is used, for example, to hit nails into a piece of wood or a wall.\n\nThis basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but lets you construct with more ease.</description><graphicData><texPath>Things/WeaponMelee/Hammer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>70</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>2</Mass><Bulk>10</Bulk><MeleeCounterParryBonus>1.48</MeleeCounterParryBonus><Bulk>7</Bulk><MeleeCounterParryBonus>0.38</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.9</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>26</power><cooldownTime>3.48</cooldownTime><armorPenetrationBlunt>5.8</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>MedievalMeleeDecent</li><li>CE_OneHandedWeapon</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeParryChance in this XML block: <equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Hammer</defName><label>hammer</label><description>A hammer is a tool that consists of a heavy piece of metal or stone at the end of a handle. It is used, for example, to hit nails into a piece of wood or a wall.\n\nThis basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but lets you construct with more ease.</description><graphicData><texPath>Things/WeaponMelee/Hammer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>70</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>2</Mass><Bulk>10</Bulk><MeleeCounterParryBonus>1.48</MeleeCounterParryBonus><Bulk>7</Bulk><MeleeCounterParryBonus>0.38</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.9</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>26</power><cooldownTime>3.48</cooldownTime><armorPenetrationBlunt>5.8</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>MedievalMeleeDecent</li><li>CE_OneHandedWeapon</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name MeleeDodgeChance in this XML block: <equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets>
- Root node: <ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality"><defName>VWE_MeleeWeapon_Hammer</defName><label>hammer</label><description>A hammer is a tool that consists of a heavy piece of metal or stone at the end of a handle. It is used, for example, to hit nails into a piece of wood or a wall.\n\nThis basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but lets you construct with more ease.</description><graphicData><texPath>Things/WeaponMelee/Hammer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><techLevel>Medieval</techLevel><costStuffCount>70</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>2</Mass><Bulk>10</Bulk><MeleeCounterParryBonus>1.48</MeleeCounterParryBonus><Bulk>7</Bulk><MeleeCounterParryBonus>0.38</MeleeCounterParryBonus></statBases><equippedStatOffsets><ConstructionSpeed>0.33</ConstructionSpeed><ConstructSuccessChance>0.25</ConstructSuccessChance><GeneralLaborSpeed>0.10</GeneralLaborSpeed><MeleeCritChance>0.9</MeleeCritChance><MeleeParryChance>1.11</MeleeParryChance><MeleeDodgeChance>0.67</MeleeDodgeChance><MeleeCritChance>1.2</MeleeCritChance><MeleeParryChance>0.38</MeleeParryChance><MeleeDodgeChance>0.3</MeleeDodgeChance></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li><li>Stony</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Poke</li></capacities><power>4</power><cooldownTime>1.9</cooldownTime><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>head</label><capacities><li>Blunt</li></capacities><power>26</power><cooldownTime>3.48</cooldownTime><armorPenetrationBlunt>5.8</armorPenetrationBlunt><linkedBodyPartsGroup>Head</linkedBodyPartsGroup></li></tools><weaponTags><li>MedievalMeleeDecent</li><li>CE_OneHandedWeapon</li></weaponTags><recipeMaker><recipeUsers><li>FueledSmithy</li><li>ElectricSmithy</li></recipeUsers><researchPrerequisite>Smithing</researchPrerequisite><skillRequirements><Crafting>3</Crafting></skillRequirements></recipeMaker></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name thingClass in this XML block: <ThingDef ParentName="BaseOPToxMakeableGrenade" Class="CombatExtended.AmmoDef"><defName>VWE_ToxicGrenade</defName><label>toxic grenades</label><description>Charge powered lethal gas canister causing severe toxic buildup over a very short period of time.</description><graphicData><texPath>Things/Grenades/GasGrenade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Grenade</soundInteract><tickerType>Normal</tickerType><recipeMaker><researchPrerequisite>VWE_TacticalGrenades</researchPrerequisite><skillRequirements><Crafting>7</Crafting></skillRequirements><recipeUsers><li>FabricationBench</li></recipeUsers></recipeMaker><techLevel>Spacer</techLevel><weaponTags><li>GrenadeDestructive</li><li>CE_AI_Grenade</li><li>CE_OneHandedWeapon</li><li>CE_AI_Grenade</li><li>CE_OneHandedWeapon</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><generateCommonality>0.1</generateCommonality><statBases><WorkToMake>20000</WorkToMake><Flammability>1.0</Flammability><SellPriceFactor>0.5</SellPriceFactor><Mass>1</Mass><MarketValue>2.25</MarketValue><SightsEfficiency>1</SightsEfficiency><RangedWeapon_Cooldown>1</RangedWeapon_Cooldown></statBases><costList><Chemfuel>100</Chemfuel><Plasteel>35</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><tradeTags><li>Exotic</li></tradeTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>throw toxic grenade</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Projectile_ToxicGrenade</defaultProjectile><range>12</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer><onlyManualCast>true</onlyManualCast><ignorePartialLoSBlocker>true</ignorePartialLoSBlocker><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li><li Class="CombatExtended.VerbPropertiesCE"><label>throw Smoke grenade</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Projectile_ToxicGrenade</defaultProjectile><range>16</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer><onlyManualCast>true</onlyManualCast><ignorePartialLoSBlocker>true</ignorePartialLoSBlocker><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><comps><li Class="CompProperties_Explosive"><explosiveRadius>1.66</explosiveRadius><explosiveDamageType>Bomb</explosiveDamageType><requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode></li><li Class="CombatExtended.CompProperties_ExplosiveCE"><explosiveDamageType>Bomb</explosiveDamageType><explosiveRadius>1.66</explosiveRadius></li><li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionRadius>1.66</explosionRadius><explosionDamageDef>Bomb</explosionDamageDef></li></comps><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name stackLimit in this XML block: <ThingDef ParentName="BaseOPToxMakeableGrenade" Class="CombatExtended.AmmoDef"><defName>VWE_ToxicGrenade</defName><label>toxic grenades</label><description>Charge powered lethal gas canister causing severe toxic buildup over a very short period of time.</description><graphicData><texPath>Things/Grenades/GasGrenade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Grenade</soundInteract><tickerType>Normal</tickerType><recipeMaker><researchPrerequisite>VWE_TacticalGrenades</researchPrerequisite><skillRequirements><Crafting>7</Crafting></skillRequirements><recipeUsers><li>FabricationBench</li></recipeUsers></recipeMaker><techLevel>Spacer</techLevel><weaponTags><li>GrenadeDestructive</li><li>CE_AI_Grenade</li><li>CE_OneHandedWeapon</li><li>CE_AI_Grenade</li><li>CE_OneHandedWeapon</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><generateCommonality>0.1</generateCommonality><statBases><WorkToMake>20000</WorkToMake><Flammability>1.0</Flammability><SellPriceFactor>0.5</SellPriceFactor><Mass>1</Mass><MarketValue>2.25</MarketValue><SightsEfficiency>1</SightsEfficiency><RangedWeapon_Cooldown>1</RangedWeapon_Cooldown></statBases><costList><Chemfuel>100</Chemfuel><Plasteel>35</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><tradeTags><li>Exotic</li></tradeTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>throw toxic grenade</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Projectile_ToxicGrenade</defaultProjectile><range>12</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer><onlyManualCast>true</onlyManualCast><ignorePartialLoSBlocker>true</ignorePartialLoSBlocker><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li><li Class="CombatExtended.VerbPropertiesCE"><label>throw Smoke grenade</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Projectile_ToxicGrenade</defaultProjectile><range>16</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer><onlyManualCast>true</onlyManualCast><ignorePartialLoSBlocker>true</ignorePartialLoSBlocker><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><comps><li Class="CompProperties_Explosive"><explosiveRadius>1.66</explosiveRadius><explosiveDamageType>Bomb</explosiveDamageType><requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode></li><li Class="CombatExtended.CompProperties_ExplosiveCE"><explosiveDamageType>Bomb</explosiveDamageType><explosiveRadius>1.66</explosiveRadius></li><li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionRadius>1.66</explosionRadius><explosionDamageDef>Bomb</explosionDamageDef></li></comps><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name resourceReadoutPriority in this XML block: <ThingDef ParentName="BaseOPToxMakeableGrenade" Class="CombatExtended.AmmoDef"><defName>VWE_ToxicGrenade</defName><label>toxic grenades</label><description>Charge powered lethal gas canister causing severe toxic buildup over a very short period of time.</description><graphicData><texPath>Things/Grenades/GasGrenade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Grenade</soundInteract><tickerType>Normal</tickerType><recipeMaker><researchPrerequisite>VWE_TacticalGrenades</researchPrerequisite><skillRequirements><Crafting>7</Crafting></skillRequirements><recipeUsers><li>FabricationBench</li></recipeUsers></recipeMaker><techLevel>Spacer</techLevel><weaponTags><li>GrenadeDestructive</li><li>CE_AI_Grenade</li><li>CE_OneHandedWeapon</li><li>CE_AI_Grenade</li><li>CE_OneHandedWeapon</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><generateCommonality>0.1</generateCommonality><statBases><WorkToMake>20000</WorkToMake><Flammability>1.0</Flammability><SellPriceFactor>0.5</SellPriceFactor><Mass>1</Mass><MarketValue>2.25</MarketValue><SightsEfficiency>1</SightsEfficiency><RangedWeapon_Cooldown>1</RangedWeapon_Cooldown></statBases><costList><Chemfuel>100</Chemfuel><Plasteel>35</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><tradeTags><li>Exotic</li></tradeTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>throw toxic grenade</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Projectile_ToxicGrenade</defaultProjectile><range>12</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer><onlyManualCast>true</onlyManualCast><ignorePartialLoSBlocker>true</ignorePartialLoSBlocker><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li><li Class="CombatExtended.VerbPropertiesCE"><label>throw Smoke grenade</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Projectile_ToxicGrenade</defaultProjectile><range>16</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer><onlyManualCast>true</onlyManualCast><ignorePartialLoSBlocker>true</ignorePartialLoSBlocker><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><comps><li Class="CompProperties_Explosive"><explosiveRadius>1.66</explosiveRadius><explosiveDamageType>Bomb</explosiveDamageType><requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode></li><li Class="CombatExtended.CompProperties_ExplosiveCE"><explosiveDamageType>Bomb</explosiveDamageType><explosiveRadius>1.66</explosiveRadius></li><li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionRadius>1.66</explosionRadius><explosionDamageDef>Bomb</explosionDamageDef></li></comps><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name thingClass in this XML block: <ThingDef ParentName="BaseWeapon" Class="CombatExtended.AmmoDef"><defName>VWE_Throwing_Knives</defName><label>throwing knives</label><description>A set of well balanced knives, perfect for throwing.</description><graphicData><texPath>Things/WeaponRanged/ThrowingKnives</texPath><graphicClass>Graphic_Single</graphicClass><color>(105,105,105)</color></graphicData><soundInteract>Silver_Drop</soundInteract><techLevel>Medieval</techLevel><smeltable>true</smeltable><burnableByRecipe>true</burnableByRecipe><statBases><WorkToMake>4600</WorkToMake><SightsEfficiency>0.7</SightsEfficiency><Bulk>1</Bulk><Mass>1</Mass><RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown></statBases><weaponTags><li>NeolithicRangedBasic</li><li>CE_OneHandedWeapon</li></weaponTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>Throw knife</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_FlyingBlade</defaultProjectile><warmupTime>1</warmupTime><range>10</range><soundCast>ThrowGrenade</soundCast><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer></li><li Class="CombatExtended.VerbPropertiesCE"><label>Throw knife</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_FlyingBlade</defaultProjectile><warmupTime>1</warmupTime><range>15</range><soundCast>ThrowGrenade</soundCast></li></verbs><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.36</armorPenetrationBlunt><armorPenetrationSharp>0.32</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>8</power><cooldownTime>1.26</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.42</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><thingCategories><li>WeaponsRanged</li></thingCategories><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>50</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name stackLimit in this XML block: <ThingDef ParentName="BaseWeapon" Class="CombatExtended.AmmoDef"><defName>VWE_Throwing_Knives</defName><label>throwing knives</label><description>A set of well balanced knives, perfect for throwing.</description><graphicData><texPath>Things/WeaponRanged/ThrowingKnives</texPath><graphicClass>Graphic_Single</graphicClass><color>(105,105,105)</color></graphicData><soundInteract>Silver_Drop</soundInteract><techLevel>Medieval</techLevel><smeltable>true</smeltable><burnableByRecipe>true</burnableByRecipe><statBases><WorkToMake>4600</WorkToMake><SightsEfficiency>0.7</SightsEfficiency><Bulk>1</Bulk><Mass>1</Mass><RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown></statBases><weaponTags><li>NeolithicRangedBasic</li><li>CE_OneHandedWeapon</li></weaponTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>Throw knife</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_FlyingBlade</defaultProjectile><warmupTime>1</warmupTime><range>10</range><soundCast>ThrowGrenade</soundCast><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer></li><li Class="CombatExtended.VerbPropertiesCE"><label>Throw knife</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_FlyingBlade</defaultProjectile><warmupTime>1</warmupTime><range>15</range><soundCast>ThrowGrenade</soundCast></li></verbs><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.36</armorPenetrationBlunt><armorPenetrationSharp>0.32</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>8</power><cooldownTime>1.26</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.42</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><thingCategories><li>WeaponsRanged</li></thingCategories><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>50</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name resourceReadoutPriority in this XML block: <ThingDef ParentName="BaseWeapon" Class="CombatExtended.AmmoDef"><defName>VWE_Throwing_Knives</defName><label>throwing knives</label><description>A set of well balanced knives, perfect for throwing.</description><graphicData><texPath>Things/WeaponRanged/ThrowingKnives</texPath><graphicClass>Graphic_Single</graphicClass><color>(105,105,105)</color></graphicData><soundInteract>Silver_Drop</soundInteract><techLevel>Medieval</techLevel><smeltable>true</smeltable><burnableByRecipe>true</burnableByRecipe><statBases><WorkToMake>4600</WorkToMake><SightsEfficiency>0.7</SightsEfficiency><Bulk>1</Bulk><Mass>1</Mass><RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown></statBases><weaponTags><li>NeolithicRangedBasic</li><li>CE_OneHandedWeapon</li></weaponTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>Throw knife</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_FlyingBlade</defaultProjectile><warmupTime>1</warmupTime><range>10</range><soundCast>ThrowGrenade</soundCast><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer></li><li Class="CombatExtended.VerbPropertiesCE"><label>Throw knife</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_FlyingBlade</defaultProjectile><warmupTime>1</warmupTime><range>15</range><soundCast>ThrowGrenade</soundCast></li></verbs><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.250</armorPenetrationBlunt><linkedBodyPartsGroup>Handle</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>Blade</label><capacities><li>Cut</li></capacities><power>6</power><cooldownTime>1.2</cooldownTime><armorPenetrationBlunt>0.36</armorPenetrationBlunt><armorPenetrationSharp>0.32</armorPenetrationSharp><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>point</label><capacities><li>Stab</li></capacities><power>8</power><cooldownTime>1.26</cooldownTime><chanceFactor>1.33</chanceFactor><armorPenetrationBlunt>0.25</armorPenetrationBlunt><armorPenetrationSharp>0.42</armorPenetrationSharp><linkedBodyPartsGroup>Point</linkedBodyPartsGroup></li></tools><thingCategories><li>WeaponsRanged</li></thingCategories><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>50</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name thingClass in this XML block: <ThingDef ParentName="BaseWeapon" Class="CombatExtended.AmmoDef"><defName>VWE_Throwing_Rocks</defName><label>throwing rocks</label><description>A handful of rocks. Can inflict minor injuries in close range. Doesn't drop on death. Simple but effective.</description><graphicData><texPath>Things/WeaponRanged/ThrowingRocks</texPath><graphicClass>Graphic_Single</graphicClass><color>(158,153,135)</color></graphicData><soundInteract>Interact_Grenade</soundInteract><statBases><MarketValue>0.09</MarketValue><WorkToMake>1200</WorkToMake><SightsEfficiency>1</SightsEfficiency><Bulk>3</Bulk><Mass>3</Mass><RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown></statBases><techLevel>Neolithic</techLevel><smeltable>true</smeltable><burnableByRecipe>true</burnableByRecipe><tradeability>None</tradeability><weaponTags><li>NeolithicRangedBasic</li><li>CE_OneHandedWeapon</li></weaponTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>throw rock</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Rock</defaultProjectile><range>10</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer></li><li Class="CombatExtended.VerbPropertiesCE"><label>Throw Rock</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_Rock</defaultProjectile><warmupTime>1.5</warmupTime><range>15</range><soundCast>ThrowGrenade</soundCast></li></verbs><tools><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Blunt</li><li>Cut</li></capacities><power>10</power><cooldownTime>2</cooldownTime><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><thingCategories><li>WeaponsRanged</li></thingCategories><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><comps /><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>50</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name stackLimit in this XML block: <ThingDef ParentName="BaseWeapon" Class="CombatExtended.AmmoDef"><defName>VWE_Throwing_Rocks</defName><label>throwing rocks</label><description>A handful of rocks. Can inflict minor injuries in close range. Doesn't drop on death. Simple but effective.</description><graphicData><texPath>Things/WeaponRanged/ThrowingRocks</texPath><graphicClass>Graphic_Single</graphicClass><color>(158,153,135)</color></graphicData><soundInteract>Interact_Grenade</soundInteract><statBases><MarketValue>0.09</MarketValue><WorkToMake>1200</WorkToMake><SightsEfficiency>1</SightsEfficiency><Bulk>3</Bulk><Mass>3</Mass><RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown></statBases><techLevel>Neolithic</techLevel><smeltable>true</smeltable><burnableByRecipe>true</burnableByRecipe><tradeability>None</tradeability><weaponTags><li>NeolithicRangedBasic</li><li>CE_OneHandedWeapon</li></weaponTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>throw rock</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Rock</defaultProjectile><range>10</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer></li><li Class="CombatExtended.VerbPropertiesCE"><label>Throw Rock</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_Rock</defaultProjectile><warmupTime>1.5</warmupTime><range>15</range><soundCast>ThrowGrenade</soundCast></li></verbs><tools><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Blunt</li><li>Cut</li></capacities><power>10</power><cooldownTime>2</cooldownTime><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><thingCategories><li>WeaponsRanged</li></thingCategories><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><comps /><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>50</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: Duplicate XML node name resourceReadoutPriority in this XML block: <ThingDef ParentName="BaseWeapon" Class="CombatExtended.AmmoDef"><defName>VWE_Throwing_Rocks</defName><label>throwing rocks</label><description>A handful of rocks. Can inflict minor injuries in close range. Doesn't drop on death. Simple but effective.</description><graphicData><texPath>Things/WeaponRanged/ThrowingRocks</texPath><graphicClass>Graphic_Single</graphicClass><color>(158,153,135)</color></graphicData><soundInteract>Interact_Grenade</soundInteract><statBases><MarketValue>0.09</MarketValue><WorkToMake>1200</WorkToMake><SightsEfficiency>1</SightsEfficiency><Bulk>3</Bulk><Mass>3</Mass><RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown></statBases><techLevel>Neolithic</techLevel><smeltable>true</smeltable><burnableByRecipe>true</burnableByRecipe><tradeability>None</tradeability><weaponTags><li>NeolithicRangedBasic</li><li>CE_OneHandedWeapon</li></weaponTags><verbs><li Class="CombatExtended.VerbPropertiesCE"><label>throw rock</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Rock</defaultProjectile><range>10</range><warmupTime>1.8</warmupTime><soundCast>ThrowGrenade</soundCast><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>false</ai_IsBuildingDestroyer></li><li Class="CombatExtended.VerbPropertiesCE"><label>Throw Rock</label><verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass><hasStandardCommand>True</hasStandardCommand><defaultProjectile>VWE_Rock</defaultProjectile><warmupTime>1.5</warmupTime><range>15</range><soundCast>ThrowGrenade</soundCast></li></verbs><tools><li Class="CombatExtended.ToolCE"><label>edge</label><capacities><li>Blunt</li><li>Cut</li></capacities><power>10</power><cooldownTime>2</cooldownTime><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>1</armorPenetrationBlunt><linkedBodyPartsGroup>Edge</linkedBodyPartsGroup></li></tools><thingCategories><li>WeaponsRanged</li></thingCategories><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>75</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority><comps /><thingClass>CombatExtended.AmmoThing</thingClass><stackLimit>50</stackLimit><resourceReadoutPriority>First</resourceReadoutPriority></ThingDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: <explosionRadius>1.66</explosionRadius> doesn't correspond to any field in type CompProperties_ExplosiveCE. Context: <li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionRadius>1.66</explosionRadius><explosionDamageDef>Bomb</explosionDamageDef></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: <explosionDamageDef>Bomb</explosionDamageDef> doesn't correspond to any field in type CompProperties_ExplosiveCE. Context: <li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionRadius>1.66</explosionRadius><explosionDamageDef>Bomb</explosionDamageDef></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: <explosionDamage>50</explosionDamage> doesn't correspond to any field in type CompProperties_ExplosiveCE. Context: <li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionDamage>50</explosionDamage><explosionDamageDef>VWE_Shock</explosionDamageDef><explosionRadius>1.5</explosionRadius><soundExplode>MortarBomb_Explode</soundExplode><applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors><fragments><Fragment_RocketFrag>400</Fragment_RocketFrag></fragments></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: <explosionDamageDef>VWE_Shock</explosionDamageDef> doesn't correspond to any field in type CompProperties_ExplosiveCE. Context: <li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionDamage>50</explosionDamage><explosionDamageDef>VWE_Shock</explosionDamageDef><explosionRadius>1.5</explosionRadius><soundExplode>MortarBomb_Explode</soundExplode><applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors><fragments><Fragment_RocketFrag>400</Fragment_RocketFrag></fragments></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: <explosionRadius>1.5</explosionRadius> doesn't correspond to any field in type CompProperties_ExplosiveCE. Context: <li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionDamage>50</explosionDamage><explosionDamageDef>VWE_Shock</explosionDamageDef><explosionRadius>1.5</explosionRadius><soundExplode>MortarBomb_Explode</soundExplode><applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors><fragments><Fragment_RocketFrag>400</Fragment_RocketFrag></fragments></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: <soundExplode>MortarBomb_Explode</soundExplode> doesn't correspond to any field in type CompProperties_ExplosiveCE. Context: <li Class="CombatExtended.CompProperties_ExplosiveCE"><explosionDamage>50</explosionDamage><explosionDamageDef>VWE_Shock</explosionDamageDef><explosionRadius>1.5</explosionRadius><soundExplode>MortarBomb_Explode</soundExplode><applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors><fragments><Fragment_RocketFrag>400</Fragment_RocketFrag></fragments></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- XML error: <soundExplode>MortarBomb_Explode</soundExplode> doesn't correspond to any field in type CompProperties_ExplosiveCE. Context: <li Class="CombatExtended.CompProperties_ExplosiveCE"><fragments><Fragment_RocketFrag>400</Fragment_RocketFrag></fragments><soundExplode>MortarBomb_Explode</soundExplode></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed
- file: E:\Steam\steamapps\workshop\content\294100\1631756268\Patches\EPOE\Bionics.xml
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Mod Andross225.VanillaHWeaponsHExpandedHCE has multiple Verse.RecipeDefs named MakeVWESmokeGrenade. Skipping.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve cross-reference: No Verse.ThingDef named VWE_Grenade_OPOrbBomb found to give to Verse.ThingDefCountClass (1x null)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve cross-reference: No Verse.ThingDef named VWE_FlashGrenade found to give to Verse.ThingDefCountClass (10x null)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve cross-reference: No Verse.ThingDef named VWE_SmokeGrenade found to give to Verse.ThingDefCountClass (10x null)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to find Verse.ThingCategoryDef named Stony. There are 225 defs of this type loaded.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to find Verse.ThingCategoryDef named Stony. There are 225 defs of this type loaded.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to find Verse.ThingCategoryDef named Stony. There are 225 defs of this type loaded.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- d3d11: failed to create 2D texture id=3903 width=30 height=20 mips=6 dxgifmt=28 [D3D error was 80070057]
- (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496)
- d3d11: failed to create 2D texture shader resource view id=3903 [D3D error was 80070057]
- (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 460)
- Initialized settings for Smarter Deconstruction
- Translation data for language English has 126 errors. Generate translation report for more info.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [ShowDrafteesWeapon] Initialized
- MineItAll injected.
- [TradeHelper] Loaded.
- ExpandedRoofing: generating dynamic defs
- [RealRuins][System]: RealRuins started patching at 4/20/2021 7:59:29 AM
- [RealRuins][System]: RealRuins finished patching at 4/20/2021 7:59:29 AM (23.9071 msec)
- [OpenTheWindows] Dubs Skylights detected! Integrating...
- [OpenTheWindows] Expanded Roofing detected! Integrating...
- Rimpedia Patched
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- [PrepareLanding] MonoController Initialization
- [PrepareLanding] WorldLayerBehaviour Static Initialization
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 355)
- [PrepareLanding] MonoController Start
- [PrepareLanding] WorldLayerBehaviour Start
- Combat Extended :: Ammo removed
- Combat Extended :: Bounds pre-generated
- VanillaFurnitureExpandedShields.CanInstall() - False
- ResearchPal :: Preparing research nodes
- ResearchPal :: Reducing crossings
- ResearchPal :: Finalizing layout
- ResearchPal :: Restoring queue
- LWM: activating compatibility logic for Misc. Robots
- [PrepareLanding] In constructor.
- [HugsLib] initializing GiddyUpCore, GiddyUpRideAndRoll, GiddyUpCaravan, MineItAll, CentralizedClimateControl, com.jkluch.HaulToStack, PeteTimesSix.SimpleSidearms, HeatMap, AvoidFriendlyFire, Power_Alerts, RealRuins, LokiVKlokeNaAndoke.AutoPriorities, DeathRattle, LWM_DeepStorage, SearchAndDestroy, AlmostThere, EndlessRimworld, PrepareLanding, Hospitality, Linkolas.Stabilize, RunAndGun, Autopsy
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: E:\Steam\steamapps\workshop\content\294100\1095331978\Presets
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot, Canopy, Teepee, Tent, VikingTent, ModernTent
- [AvoidFriendlyFire] Patching CombatExtended methods
- [PrepareLanding] OnDefsLoaded
- [PrepareLanding] GameOptions.OnDefLoaded().
- Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 461 unused Assets to reduce memory usage. Loaded Objects now: 16154.
- Total: 132.598800 ms (FindLiveObjects: 0.816200 ms CreateObjectMapping: 0.647100 ms MarkObjects: 130.814200 ms DeleteObjects: 0.321100 ms)
- Loading game from file Terralliance with mods:
- - brrainz.harmony
- - Ludeon.RimWorld
- - Ludeon.RimWorld.Royalty
- - UnlimitedHugs.HugsLib
- - CETeam.CombatExtended
- - fluffy.worktab
- - roolo.giddyupcore
- - roolo.giddyuprideandroll
- - roolo.giddyupcaravan
- - antaioz.tdiner
- - Krafs.LevelUp
- - notfood.MendAndRecycle
- - fluffy.medicaltab
- - hatti.qualitysurgeon
- - hatti.qualitybuilder
- - targhetti.ShowDrafteesWeapon
- - Dubwise.DubsBadHygiene
- - avilmask.CommonSense
- - n7huntsman.CombatExtendedShields
- - Mehni.Numbers
- - Uuugggg.ListEverything
- - velc.MineItAll
- - PinoChemicali.SkilledStonecutting
- - fluffy.fluffybreakdowns
- - fyarn.BoundedRoofBuildTool
- - TheWireLord354.ConduitDeconstruct
- - Uuugggg.RoomFood
- - Jaxe.PawnRules
- - crlsniper.realisticrooms
- - TimmyLiang.TradeHelper
- - Mlie.CentralizedClimateControl
- - captinjoehenry.FrontierShields
- - dhultgren.buryonthespot
- - Uuugggg.MiningPriority
- - jamaicancastle.shoo
- - Uuugggg.WhatIsMyPurpose
- - wit.expandedroofing
- - brrainz.rangefinder
- - fed1sPlay.PawnTargetFix
- - FrozenSnowFox.EfficientUtilities
- - jkluch.HaulToStack
- - fluffy.backuppower
- - razor2.3.AnotherRimworldMod.AutoCutBlight
- - dracoix.doormat.r12a
- - PeteTimesSix.SimpleSidearms
- - madarauchiha.undraftaftertucking
- - helldragger.rimworldheatstatistics
- - syrchalis.setupcamp
- - fyarn.FixableMoodDebuffsAlert
- - Uuugggg.UseBedrolls
- - Uuugggg.MealsOnWheels
- - Uuugggg.ShareTheLoad
- - Jaxe.Bubbles
- - Murmur.WallLight
- - aRandomKiwi.GuardsForMe
- - falconne.HeatMap
- - falconne.AFF
- - Uuugggg.ReplaceStuff
- - Ykara.EPOE
- - diddily.poweralerts
- - Uuugggg.BuildFromInventory
- - Uuugggg.EverybodyGetsOne
- - EdB.PrepareCarefully
- - Woolstrand.RealRuins
- - Francini.CL11
- - notfood.ResearchPal
- - fluffy.pharmacist
- - ratys.rtfuse
- - dninemfive.wildreproduction
- - showhair.kv.rw
- - fluffy.colonymanager
- - DarthSergeant.PriorityJobManger
- - spoonshortage.ADogSaidAnimalProsthetics
- - Murmur.TCU
- - jelly.pleasehaulperishables
- - LokiVKlokeNaAndoke.AutoPriorities
- - hatti.cleaningarea
- - SlimeSenpai.AutoVents
- - syrchalis.harvestyieldpatch
- - Uuugggg.SmartMedicine
- - Haplo.Miscellaneous.Training
- - tammybee.predatorhuntalert
- - eagle0600.dressPatients
- - tikubonn.DontBlockDoor
- - CETeam.CombatExtendedGuns
- - avius.locks
- - dhultgren.smarterconstruction
- - Dubwise.DubsSkylights
- - JPT.OpenTheWindows
- - Dubwise.DubsBreakMod
- - brrainz.achtung
- - yrtwof.Rimpedia
- - pathavoid.kv.rw
- - Troopersmith1.DeathRattle
- - Mlie.BrrandPhew
- - rimfridge.kv.rw
- - LWM.DeepStorage
- - weilbyte.snapout
- - dhultgren.keepbedownership
- - FrozenSnowFox.FilthVanishesWithRainAndTime
- - roolo.SearchAndDestroy
- - roolo.AlmostThere
- - kittahkhan.grazeup
- - LongerCFloor.ProxyHeat
- - balistafreak.StopDropAndRoll
- - jp.perfectpathing
- - jaschaephraim.endlessrimworld
- - Mlie.PresetFilteredZones
- - neitsa.PrepareLanding
- - RustyMimoid.LightRadius
- - Orion.Hospitality
- - fluffy.desirepaths
- - legodude17.smartdecon
- - tradingspot.kv.rw
- - Aoba.Tent
- - CaptainMuscles.PriceIsWhat
- - CaptainMuscles.DropInventory
- - Elseud.ThisIsMine
- - BulletMagnet.PSSLessLethalDefenceSystem
- - AndrewRaphaelLukasik.AllowDeadAnimals
- - Mlie.HuntingRestriction
- - Mlie.MyRoomIWantThat
- - Linkolas.Stabilize
- - brrainz.reversecommands
- - NotooShabby.HomeMover
- - Wemd.PartiallyPassableWindTurbines
- - Haplo.Miscellaneous.Robots
- - Alaestor.MiscRobots.PlusPlus
- - elf.miscrobots.worktab.support
- - StunWeapons.theholyepicpenguin
- - Cozarkian.WaterIsCold
- - kikohi.whatsforsale
- - Aoba.Fortress.Neolithic
- - VanillaExpanded.VAPPE
- - VanillaExpanded.VFEFarming
- - VanillaExpanded.VWE
- - roolo.RunAndGun
- - TrahsPanda.WalkieTalkie
- - Andross225.VanillaHWeaponsHExpandedHCE
- - Smuffle.HarvestOrgansPostMortem
- - yayo.RimWorldRealFoW
- QualityBuilder added property to '164' things
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named HaulUrgently
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not load reference to RimWorld.WorkGiverDef named FinishOff
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Saving _def
- Saving count
- Saving pickedUp
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- Saving pickedUp
- Could not find class Blueprints.BlueprintController while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="Blueprints.BlueprintController"><Blueprints><li><BuildableThings><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-8, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-7, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-7, 0, -4)</Position></li><li><ThingDef>Table1x2c</ThingDef><Stuff>WoodLog</Stuff><Position>(-7, 0, 3)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-7, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-6, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-6, 0, -4)</Position></li><li><ThingDef>DiningChair</ThingDef><Stuff>WoodLog</Stuff><Position>(-6, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-6, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-5, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-5, 0, -4)</Position></li><li><ThingDef>Bed</ThingDef><Stuff>WoodLog</Stuff><Position>(-5, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-5, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-4, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-4, 0, -4)</Position></li><li><ThingDef>Lighting_CeilingLight</ThingDef><Position>(-4, 0, 0)</Position></li><li><ThingDef>Door</ThingDef><Stuff>WoodLog</Stuff><Position>(-4, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-3, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-3, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-3, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-2, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-2, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(-2, 0, -4)</Position></li><li><ThingDef>RadiatorStuffed</ThingDef><Stuff>Steel</Stuff><Position>(-2, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-2, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(-1, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -3)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -2)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -1)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 0)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, 0)</Position></li><li><ThingDef>ToiletStallDoor</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 1)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(0, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(0, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -4)</Position></li><li><ThingDef>ShowerStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -3)</Position><Rotation>1</Rotation></li><li><ThingDef>ToiletStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -2)</Position><Rotation>3</Rotation></li><li><ThingDef>BasinStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -1)</Position><Rotation>3</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(0, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(1, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(1, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(1, 0, 0)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 0)</Position></li><li><ThingDef>BasinStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 1)</Position><Rotation>1</Rotation></li><li><ThingDef>ToiletStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 2)</Position><Rotation>1</Rotation></li><li><ThingDef>ShowerStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 3)</Position><Rotation>3</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(1, 0, 4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(2, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(2, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -2)</Position></li><li><ThingDef>ToiletStallDoor</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -1)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(3, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(3, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(3, 0, -4)</Position></li><li><ThingDef>RadiatorStuffed</ThingDef><Stuff>Steel</Stuff><Position>(3, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(3, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(4, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(4, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(4, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(5, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(5, 0, -4)</Position></li><li><ThingDef>Lighting_CeilingLight</ThingDef><Position>(5, 0, 0)</Position></li><li><ThingDef>Door</ThingDef><Stuff>WoodLog</Stuff><Position>(5, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(6, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(6, 0, -4)</Position></li><li><ThingDef>Bed</ThingDef><Stuff>WoodLog</Stuff><Position>(6, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(6, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(7, 0, -4)</Position></li><li><ThingDef>DiningChair</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, 2)</Position></li><li><ThingDef>Table1x2c</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, 3)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(8, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(8, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(8, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(9, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 4)</Position></li></BuildableThings><Name>Bedrooms_1</Name><Size>(18, 9)</Size></li></Blueprints></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
- at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <c36f9493c9844ddaa7fb5c788416098f>:0
- Subnode:
- <li Class="Blueprints.BlueprintController"><Blueprints><li><BuildableThings><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-8, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-8, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-7, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-7, 0, -4)</Position></li><li><ThingDef>Table1x2c</ThingDef><Stuff>WoodLog</Stuff><Position>(-7, 0, 3)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-7, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-6, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-6, 0, -4)</Position></li><li><ThingDef>DiningChair</ThingDef><Stuff>WoodLog</Stuff><Position>(-6, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-6, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-5, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-5, 0, -4)</Position></li><li><ThingDef>Bed</ThingDef><Stuff>WoodLog</Stuff><Position>(-5, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-5, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-4, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-4, 0, -4)</Position></li><li><ThingDef>Lighting_CeilingLight</ThingDef><Position>(-4, 0, 0)</Position></li><li><ThingDef>Door</ThingDef><Stuff>WoodLog</Stuff><Position>(-4, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-3, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-3, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-3, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-2, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-2, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(-2, 0, -4)</Position></li><li><ThingDef>RadiatorStuffed</ThingDef><Stuff>Steel</Stuff><Position>(-2, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-2, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(-1, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -3)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -2)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, -1)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 0)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(-1, 0, 0)</Position></li><li><ThingDef>ToiletStallDoor</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 1)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(-1, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(0, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(0, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -4)</Position></li><li><ThingDef>ShowerStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -3)</Position><Rotation>1</Rotation></li><li><ThingDef>ToiletStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -2)</Position><Rotation>3</Rotation></li><li><ThingDef>BasinStuff</ThingDef><Stuff>Steel</Stuff><Position>(0, 0, -1)</Position><Rotation>3</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(0, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(1, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(1, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(1, 0, 0)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 0)</Position></li><li><ThingDef>BasinStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 1)</Position><Rotation>1</Rotation></li><li><ThingDef>ToiletStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 2)</Position><Rotation>1</Rotation></li><li><ThingDef>ShowerStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 3)</Position><Rotation>3</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(1, 0, 4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(1, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(2, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(2, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -2)</Position></li><li><ThingDef>ToiletStallDoor</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, -1)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(2, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(3, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(3, 0, -4)</Position></li><li><ThingDef>sewagePipeStuff</ThingDef><Stuff>Steel</Stuff><Position>(3, 0, -4)</Position></li><li><ThingDef>RadiatorStuffed</ThingDef><Stuff>Steel</Stuff><Position>(3, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(3, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(4, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(4, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(4, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(5, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(5, 0, -4)</Position></li><li><ThingDef>Lighting_CeilingLight</ThingDef><Position>(5, 0, 0)</Position></li><li><ThingDef>Door</ThingDef><Stuff>WoodLog</Stuff><Position>(5, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(6, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(6, 0, -4)</Position></li><li><ThingDef>Bed</ThingDef><Stuff>WoodLog</Stuff><Position>(6, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(6, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(7, 0, -4)</Position></li><li><ThingDef>DiningChair</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, 2)</Position></li><li><ThingDef>Table1x2c</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, 3)</Position><Rotation>1</Rotation></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(7, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(8, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(8, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(8, 0, 4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -4)</Position></li><li><ThingDef>PowerConduit</ThingDef><Position>(9, 0, -4)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, -1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 0)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 1)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 2)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 3)</Position></li><li><ThingDef>Wall</ThingDef><Stuff>WoodLog</Stuff><Position>(9, 0, 4)</Position></li></BuildableThings><Name>Bedrooms_1</Name><Size>(18, 9)</Size></li></Blueprints></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not find class AllowTool.Settings.WorldSettings while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="AllowTool.Settings.WorldSettings"><stripMine IsNull="True" /><partyHunt><pawns /></partyHunt></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
- at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <c36f9493c9844ddaa7fb5c788416098f>:0
- Subnode:
- <li Class="AllowTool.Settings.WorldSettings"><stripMine IsNull="True" /><partyHunt><pawns /></partyHunt></li>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not find class Blueprints.MapComponent_Copy while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Blueprints.MapComponent_Copy" />
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
- at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <c36f9493c9844ddaa7fb5c788416098f>:0
- Subnode:
- <li Class="Blueprints.MapComponent_Copy" />
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID WorldObject_305 of type RimWorld.Planet.WorldObject. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Thing_RPP_Bot_Crafter_III117954 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Red->null curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Thing_RPP_Bot_Crafter_III117954 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Red->null curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Thing_RPP_Bot_Crafter_III117954 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Red->null curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Thing_RPP_Bot_Crafter_III117954 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Thing_RPP_Bot_Crafter_III117954 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Could not resolve reference to object with loadID Thing_RPP_Bot_Crafter_III117954 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=SmartMedicine.SmartMedicineGameComp curPathRelToParent=/dict/keys
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Null key while loading dictionary of Verse.Pawn and TD.Utilities.ExDictionary`2[Verse.ThingDef,System.Int32]. label=dict
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1476804 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1480914 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1476768 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1481618 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1478058 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1468570 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1473163 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1480962 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1482068 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1481690 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1481709 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1481445 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1477155 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Job_1481472 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not resolve reference to object with loadID Thing_RPP_Bot_Crafter_III117954 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=UnfinishedApparel251517 curPathRelToParent=
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving tickOfPickedupJob
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Saving _def
- Saving count
- Saving pickedUp
- Cleaned up 205 deprecated records from Giddy-up!
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- QualityBuilder added to orders category.
- Enabled workTypeDefs: Firefighter, Patient, Doctor, PatientBedRest, BasicWorker, Warden, Handling, Cooking, Hunting, Construction, Growing, Mining, PlantCutting, Smithing, Tailoring, Art, Crafting, Hauling, Cleaning, Research, GFM_Guard, Managing, Diplomat
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25017.
- Total: 266.408800 ms (FindLiveObjects: 0.988600 ms CreateObjectMapping: 2.391400 ms MarkObjects: 262.992400 ms DeleteObjects: 0.036200 ms)
- [PrepareLanding] Prefilter: 295732 tiles in WorldGrid.tiles
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.RoomRoleWorker_Kitchen.GetScore (Verse.Room room) [0x00060] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.<UpdateRoomStatsAndRole>b__90_0 (Verse.RoomRoleDef x) [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x0005c] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.UpdateRoomStatsAndRole () [0x000ad] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.get_Role () [0x00008] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Gizmo_RoomStats.<GetRoomToShowStatsFor>g__IsValid|8_0 (Verse.Room r) [0x0000b] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Gizmo_RoomStats.GetRoomToShowStatsFor (Verse.Building building) [0x000b1] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Building+<GetGizmos>d__18.MoveNext () [0x000d8] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00045] in <c36f9493c9844ddaa7fb5c788416098f>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- Word wrap was false at end of frame.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- (Filename: C:\buildslave\unity\build\Modules/IMGUI/GUIClip.cpp Line: 580)
- JobDriver threw exception in initAction for pawn Mami driver=JobDriver_Ingest (toilIndex=9) driver.job=(Ingest (Job_1482600) A=Thing_MealSimple273223 B=(113, 0, 156))
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.RoomRoleWorker_Kitchen.GetScore (Verse.Room room) [0x00060] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.<UpdateRoomStatsAndRole>b__90_0 (Verse.RoomRoleDef x) [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x0005c] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.UpdateRoomStatsAndRole () [0x000ad] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.GetStat (Verse.RoomStatDef roomStat) [0x00008] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at RimWorld.Toils_Ingest+<>c__DisplayClass12_0.<FinalizeIngest>b__0 () [0x000e8] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- JobDriver threw exception in initAction for pawn Lupieri driver=JobDriver_Ingest (toilIndex=9) driver.job=(Ingest (Job_1482602) A=Thing_MealSimple273211 B=(114, 0, 156))
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.RoomRoleWorker_Kitchen.GetScore (Verse.Room room) [0x00060] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.<UpdateRoomStatsAndRole>b__90_0 (Verse.RoomRoleDef x) [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x0005c] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.UpdateRoomStatsAndRole () [0x000ad] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.GetStat (Verse.RoomStatDef roomStat) [0x00008] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at RimWorld.Toils_Ingest+<>c__DisplayClass12_0.<FinalizeIngest>b__0 () [0x000e8] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- JobDriver threw exception in initAction for pawn Ninjak driver=JobDriver_Ingest (toilIndex=9) driver.job=(Ingest (Job_1482604) A=Thing_MealSimple273227 B=(111, 0, 156))
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.RoomRoleWorker_Kitchen.GetScore (Verse.Room room) [0x00060] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.<UpdateRoomStatsAndRole>b__90_0 (Verse.RoomRoleDef x) [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x0005c] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.UpdateRoomStatsAndRole () [0x000ad] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.GetStat (Verse.RoomStatDef roomStat) [0x00008] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at RimWorld.Toils_Ingest+<>c__DisplayClass12_0.<FinalizeIngest>b__0 () [0x000e8] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- JobDriver threw exception in initAction for pawn Mami driver=JobDriver_Ingest (toilIndex=9) driver.job=(Ingest (Job_1482628) A=Thing_MealSimple273211 B=(113, 0, 156))
- System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.RoomRoleWorker_Kitchen.GetScore (Verse.Room room) [0x00060] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.<UpdateRoomStatsAndRole>b__90_0 (Verse.RoomRoleDef x) [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x0005c] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.UpdateRoomStatsAndRole () [0x000ad] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.Room.GetStat (Verse.RoomStatDef roomStat) [0x00008] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at RimWorld.Toils_Ingest+<>c__DisplayClass12_0.<FinalizeIngest>b__0 () [0x000e8] in <c36f9493c9844ddaa7fb5c788416098f>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [HugsLib][warn] Exception during log publishing (gist creation): System.Exception: HTTP/1.1 422 Unprocessable Entity
- at HugsLib.Utils.HugsLibUtility+<>c__DisplayClass22_0.<AwaitUnityWebResponse>b__0 () [0x000a6] in <e4b32d84f714481f906e5eea5e560e3b>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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