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- RaNGE 18 Judgement - Umbra
- All judgments by me will be out of 20 points, using the following categories.
- Danmaku Quality: 17/20
- Danmaku Quality encompasses the overall gameplay of your script. Good patterns and stages will equal a good score in this category, whether they visually look good or bad. Note that aesthetic factors can still factor into this - proper usage of sound effects and bullet graphics can make an unfair pattern fair, and vice-versa.
- Aesthetics: 3/20
- This category encompasses how your entry looks (and sounds). Most people will probably get a 1.5 in this category, but it can shift higher if I like things (and shift lower if I don't like things).
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- DANMAKU QUALITY
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- Nonspell 1: Mokou nonspell WITH EXPLOSIONS. Okay! 7/10.
- Spell 1: The player shots really get in the way in this attack. It's pretty fast, but would probably be feasible if I could see directly in front of myself. 5/10.
- Nonspell 2: More explosions! I don't like this as much as the first, but it isn't bad. 6.5/10.
- Spell 2: I did not expect those fireballs to suddenly accelerate and ram into me. Otherwise it's okay. 5.75/10.
- Nonspell 3: This I think is right between the first two nonspells. Neat. 6.75/10.
- Spell 3: The name is what now. Anyway, pretty fine. Nothing special in my opinion. 6.5/10.
- Spell 4: A truly weird attack. I didn't find it that hard, but it's...weird. Super weird. Careful with fast bullets. 7/10.
- Danmaku Quality Average: 6.35/10 (10.8/17)
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- AESTHETICS
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- Pretty average. The player shots in the first spell are a major issue, but I'll say drawing your own art counteracts that. 1.5/3.
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- OVERALL
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- The overall score is 12.3/20.
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