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4:44 notes

Mar 3rd, 2019
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  1. Cycle 1:
  2.  
  3. - intro bush movement could be worked on (easy to lose several seconds there)
  4. - use other flower after tatl cs
  5. - backwalk hms strat (don't have to use z slide, backwalk is the same speed and easier inputs)
  6. - backwalk to inn after deku flower (day 1)
  7. - sidehops to exit inn after stories
  8. - after exiting scarecrow, you can deku spin and mash A to talk to banker instead of walking (fast and easy)
  9. - fast/consistent movement for deku sidehop ledge grab for wallet dupe
  10.  
  11. Cycle 2:
  12.  
  13. - (?) better movement to bomb shop after withdrawing 199r (maybe like tap and backwalk + backflip, idk if it is good or if you can space in 2 rolls)
  14. - 8 chu hidden owl (https://www.youtube.com/watch?v=SdDDxonJP_M)
  15. - NCT guard recoil (prob wanna walk more to the left to ensure you get a better angle)
  16. - drawn sword while waiting for dodongos to explode (if you're shielding damage from the dodongos, shield facing away from the chest so the explosion pushes you closer to it and you can draw sword while crouching)
  17. - palace HP ISG + 2c hover (bomb isg while waiting for guard if bad rng). You can get between the HP and the wall and if good position, crouch stab the wall to recoil into the HP for isg, if you aren't sure of position, you can get all the way against the wall, horizontal slash and hold shield asap, then crouch stab and it'll always work
  18. - backwalk to exit palace after sonata (don't guano walk, go in water and curve water hop to the left)
  19. - for mv superslide, throw bomb asap, get bomb drop, then roll into bomb for superslide (https://www.youtube.com/watch?v=kO3I_2D3vAE)
  20. - faster twin islands strat (hess, or at least superslide into ess)
  21. - recoil flip to exit goron shrine, also rolls are better than sidehops at the end; box movement loses some frames
  22. - long jump out of hess to lens cave + recoil from last platform
  23. - get nut before stick before wf1
  24. - do not pull bomb asap in snappers, the bomb will explode on the snappers anyway so you wanna roll to make it happen faster
  25.  
  26. WF1 DAMAGE ROUTE: 3.0 after exit goron shrine, 2.5 after long jump to lens cave, 2.0 after taking 1/2 heart on torch after torch mega, 1/2 from bomb on first 2 snappers (1.5), 1/2 from throwing bomb on 3rd snapper (1.0), JS last snapper, pull bomb, slash snapper, pick up bomb and walk closer to chest, will get damaged before the cs (0.5), chu deathwarp (0.0)
  27. [do it like in this video, except pick up the bomb and walk closer to the chest and use chu for deathwarp https://www.youtube.com/watch?v=iYRZzuCWHh4]
  28.  
  29. - can turn human and shoot bomber balloon a little sooner
  30. - bonk movement to h&d 1 after inn bomber https://www.youtube.com/watch?v=LMjQS2BlPoE&t=46m40s
  31. - SCT goron movement from ECT to WCT in a single goron roll (you wanna walk a few more steps before curling; walk until around link's feet go past the little ramp leading up to the clock tower; this gives you a better camera which makes the roll a lot easier)
  32. - just line up with wall by bed for postman instead of doing setup from corner
  33. - JS onto fence to deku 1 after gfm
  34. - can pull bombs sooner for mask skip (https://www.youtube.com/watch?v=O3LqbPnjA3U) [do oceanside after beavers]
  35. - c-upless pf hover (try to line up zora link's head with the hookshot target before turning and pulling the bomb)
  36. - turn zora and roll into the PF HP instead of deku spinning (deku won't pick it up as quickly if he is spinning)
  37. - on way to beavers, turn goron once you make it out of the water, can start goron roll from water for easy quickroll (goron's normal roll speed is actually slightly faster than ZESS speed)
  38. - talking to beaver quickly
  39. - proper like like HP movement without ocarina dive (https://www.youtube.com/watch?v=0YZzqcdITOA)
  40.  
  41. Snowhead:
  42. - be angled more to the right for faster block clip (be farther away from wall when targeting so you target target the wall which messes up your angle)
  43. - sidehop strat after fire arrow https://www.youtube.com/watch?v=Uj-d7BtQXcQ
  44. - compass room: pull bomb early and chain another bomb to blow up wall early
  45. - sidehops after fairy you hookshot to might be faster
  46. - shoot ceiling fairy asap, get bomb drops while waiting
  47. - draw fire arrow at door to eeno room so you can shoot sooner
  48. - roll directly to alcove fairy
  49. - equip zora over gfm, void, then equip bomb over zora (keeps fire arrow equipped)
  50. - faster bridge jump (glitchless strat)
  51. - roll after last hit to Goht to get closer to HC
  52.  
  53. - skip picking up powder keg before blowing up racetrack boulder https://www.youtube.com/watch?v=fhYT-tjKpXM
  54. - at start of goron race, curving your roll to the right to get spikes before the start should be a little faster than curving to the left since you'll end up with a slightly more direct path to the next turn (see how ennopp does it)
  55.  
  56. STT:
  57. - try to stand directly in front of armos small key chest before it appears
  58. - pull bomb asap in mirror room for weirdshot (throwing it up-right asap is fine)
  59. - faster updraft long jump (see ennopp)
  60. - you only need one red rupee before garo master, you don't need the blues
  61. - only take damage from the fire once for fairy before garo master, the damage invincibility isn't what matters, all that matters is that you have a position close to the chest (https://www.youtube.com/watch?v=nDPQZTW3qhY)
  62. - after eyegore superslide, release shield as soon as you see the cutscene start so you end up in front of the chest instead of against the wall
  63. - backflip + backwalk to see after eyegore fairy (see ennopp)
  64. - for 2nd mirror room trip, turn human outside, draw light arrow at door, shoot sun without rolling first, then turn goron
  65. - figure out a good way to not miss collecting the upside down fairy before recoil flipping
  66. - after istt block clip, you can pull bomb asap, but you wanna target asap and hit down the the control stick to cancel your speed, that way you don't land on the slope (landing on the slope makes it so you walk very slowly)
  67. - instead of ledge grab + drop into twinmold loading zone, can just turn down and press A to JS in from a fair distance away from the hole
  68. - isg mega + 3c to ikana scrub HP instead of bomb + 4c (also roll to the HP instead of backwalk + sidehop to it)
  69. - chu recoil after ikana scrub HP (if you do the isg mega)
  70. - in woods, you can turn human a little sooner to target the flying witch
  71. - after swamp owl, you wanna find a better direction to roll in after the owl cutscene so you take a more direct path. You wanna do 1 roll, then backwalk + backflip up ideally if doing octo skip. If shooting the octo, you wanna do a roll, then shoot the octo and sidehop left as you shoot it, then turn and backwalk + backflip up.
  72. - do not do octo skip with c-up. Picking up the HP gives you a very good camera to skip it. Practice this with the HP and copy the movement before rolling off the roof (https://www.youtube.com/watch?v=OJuJRTyrooI)
  73.  
  74. Swamp Spider House:
  75. - after climbing ladder, don't do box movement and hookshot skulltulas, instead walk and jump onto the middle platform like this (https://www.youtube.com/watch?v=H2uZPEn0COY)
  76. - after entering the balcony, do NOT do 3 rolls + quickspin for pillar skulltula, instead only do 2 rolls and slash it through the wall like ennopp: https://www.youtube.com/watch?v=LMjQS2BlPoE&t=1h58m12s
  77. - Jumpslashes to skip ledge grabs when crossing balconies
  78. - draw hookshot at door when exiting tree room
  79. - after entering scrub room, roll to the right before aiming at the skulltula on the way so you don't have to aim Up as much (and you want to roll to shoot the beehives anyway, so might as well do it now)
  80. - after shooting beehives, jump off the ledge and use auto roll to bonk the pot (see ennopp)
  81.  
  82. Woodfall 2:
  83. - you don't have to do as many rolls to hookshot the torch (technically, you can hookshot it from where you're standing right when you jump off, but hard because of boes, so I suggest maybe 2 rolls, up to you)
  84. - faster setup for isg mega to gekko (here are a couple options: https://www.youtube.com/watch?v=hTSC6R37J7I and https://www.youtube.com/watch?v=qQUUbwccvKM)
  85. - GFS gekko fight (might not be consistent enough...?)
  86. - copy this dark room movement as closely as possible (https://www.youtube.com/watch?v=fRT4wMzbt7Q)
  87. - wait to get a bit closer to the grass wall after catching deku princess before starting a goron roll
  88.  
  89. - bomb recoil to woodfall owl instead of using the last flower
  90. - 9 chu ffae if saving a chu will save you time elsewhere (https://www.youtube.com/watch?v=ht9eKwNWuGM)
  91. - you can do scarecrow HP with faster bomb pull (you can pull it midair on last jump) (see the right side of this vid if doing 1c strat like you did https://www.youtube.com/watch?v=inP4MrQ2nTg)
  92. - after scarecrow HP, don't slash to the ledge, you have isg so you can just walk up to the ledge and automatically have good position for thrust ocarina dive
  93. - after storing SoDT after scarecrow HP, skipping the first set of ramps should save a little time (i.e. going along the slope on the side) because goron loses speed in the air (technically would save time to skip the 2nd set of ramps too, but that one is really hard to do consistently)
  94. - after bringing up SoDT text, just roll up the stairs and say Yes to SoDT at the same time (saying Yes at the door doesn't make the transition any slower, so might as well do a roll for faster movement)
  95. - after exiting deku 2, you might as well sidehop to grab the fence as human instead of doing a deku gainer since you need to be human to hit the owl anyway and you'll never fail the sidehop
  96. - hit clock town owl from farther away (https://www.youtube.com/watch?v=6GjBLCMTgQc)
  97. - hit the last H&D 3 target with an arrow instead of fins (see ennopp https://www.youtube.com/watch?v=LMjQS2BlPoE&t=2h22m)
  98. - when climbing the fence to deku 3, you should sidehop to grab it as human. you turned deku and did a gainer, but you turn goron right after anyway, so no reason to not do it as human
  99. - pull bomb earlier for indextrick (I promise this is really easy: https://www.youtube.com/watch?v=lCmSejdEvHk)
  100. - biobaba grotto: you wanna sidehop into the water, hold shield and target and mash B to hit biobaba with zora barrier (https://www.youtube.com/watch?v=0Xrfi9xBggM). Also when exiting the grotto, you don't have to raise up so high in the water
  101.  
  102. - do 1 fewer dolphin dive in PR (see top 2 vids in comparison https://www.youtube.com/watch?v=UXNr7YtSGz0)
  103. - try to be lower to the ground when killing the snake before the magic drop in pr (so less distance to move to the magic drop)
  104. - skip magic drop on zora cape (we've already discussed this)
  105. - faster TCS setup (see ennopp)
  106. - use visual cue on ground to hookshot the turtle, it is actually not hard to do it quickly with a little practice (like in this vid, but without the slash, basically just stand on the the bottom/left side of the green spot I stand on https://www.youtube.com/watch?v=Su7LMiJqDhs)
  107. - setupless PCS and 1 pause PCS (done with input display: https://www.youtube.com/watch?v=evcAGE2gYnA)
  108.  
  109. Great Bay Temple:
  110. (I think )
  111. - this movement after compass is fast: https://www.youtube.com/watch?v=m1w3lu_XZog&t=2h53m02s
  112. - stand in front of ice arrow chest before it appears (face the camera towards the door and line up with the door, then stand on the dark spot on the floor near where the floor turns brownish)
  113. - use 5 chus for hover after map chest instead of 1b4c
  114. - faster teeter totter fairy strat (see this video, the trick is to target the wall around where Trev does in the video AFTER the weirdshot. This puts the barrel more on camera and makes it blow up. Where Trev targets the wall is probably the farthest left you want to target, try to target more to the right along the wall if you can: https://www.youtube.com/watch?v=bi-9zpibAiE)
  115. - fast gekko fight (wait a long time at the bubble like he does in the vid https://www.youtube.com/watch?v=OXawg2M2O4I)
  116. - for ladder skip, it wouldve been easier if you had just backwalked against the ladder after taking off zora mask instead of trying to move around, the mask transition made you face the screen in a way where it is easy to line up against the ladder with a backwalk
  117. - pull/throw bomb asap for weirdshot for gyorg cs skip
  118. - do fast gyorg fight (i.e., use visual cue for where to shoot arrow at gyorg, then turn zora asap, sidehop off, and swim to gyorg early, see ennopp https://www.youtube.com/watch?v=LMjQS2BlPoE&t=2h47m53s)
  119.  
  120. - do zora high ledge grab before double defense (left side of this video https://www.youtube.com/watch?v=nSWCjKr0xdE)
  121. - 2 bomb strat to break double defense boulders (maybe it's easier to delay first bomb pull a little bit)
  122. - goron movement for fairy fountain
  123. - IDEA (could use testing): since aiming the ice arrow at torch minigame quickly is very hard to do, might be worth shooting 3 ice arrows in the water quickly and then choosing the best one (you can only have 3 ice platforms existing at a time and if you shoot ice arrow in the water, there shouldn't be any cooldown so shooting 3 should be pretty fast)
  124. - pull bomb asap for cliff HP long jump (idk a good strat yet)
  125. - roll in correct direction to talk to witch for minigame
  126. - don't bonk on lilly pads on way to palace from swamp frog (this is really hard lol, need to find a good way of doing this)
  127. - after talking to palace guards, don't do a spin before backwalking, you already have a good angle, just backwalk asap (see ennopp)
  128. - note: if you fail spike roll through flame room in butler race, you can walk around the left side of the flames instead of the right side I think
  129. - butler race flame skip
  130. - don't double page turn to equip ocarina
  131. - sakon's hideout: could technically pull bomb on switch, slash sword, pick up bomb (to put gfs away), then recoil flip through door so you don't have to spend time slashing the sword after the recoil (ennopp didn't do this either)
  132. - goron roll on conveyor belt instead of super slide (see ennopp; notice how after he backflips, he targets for straight camera, then turns goron and turns left, then he rolls, then when he approaches the wall where the camera gets all weird, he releases the control stick while the camera adjusts, then he continues holding the control stick again to finish the roll)
  133. - after stone mask, sidehop to grab ledge to graveyard (https://www.youtube.com/watch?v=Bfro7wbi_oE&t=10s). You wanna goron roll so that you're still a little away from the ledge like in my vid (ennopp was in front of the ledge when he did the sidehop, so it lost a bit of time because he spent time doing extra movement closer to the ledge when he didn't need to)
  134. - graveyard routes are kinda preference, though maybe I'll try to time it more precisely at some point?
  135. - pull bomb for long jump sooner (see ennopp, though even he could have pulled it sooner https://www.youtube.com/watch?v=LMjQS2BlPoE&t=3h12m30s)
  136. - after goron rolling to invisible skulltula and turning human, it is faster to not do a human roll and to instead take a few steps before pulling the bomb (i.e. you can pull bomb sooner)
  137. - technically hookshot keeta skip is faster than weirdshot keeta skip, but doing it unbuffered needs really good timing on the second hookshot input
  138. - when luring dampe onto the elevator, try to be positioned so that you can get off the elevator in a single sidehop (was good on first elevator, second couldve been better)
  139. - dampe took a long time to talk to you at the last flame, this was a bit weird, but I have a feeling it has to do with his talk range and maybe if you had stayed closer to the center of the dirt he would've talked sooner? this is just a guess
  140. - big poe manip fight
  141. - figure out what control stick direction to hold after giving postman the letter so you can exit the postman's office quickly
  142. - movement to banker was bad (probably not a common mistake)
  143. - this milk bar clip setup is easier (has around 999999 working frames, so free unbuffered) (see https://www.youtube.com/watch?v=l3-eqsY5TqY for good movement and the clip and https://www.youtube.com/watch?v=JFd0P-omVog&t=10 for better directions) [NOTE: I wanna do a comp vid of these to see which is actually faster]
  144. - idk best movement to get chateau bottle, I wanna make a comp vid of this sometime, but need more movement ideas
  145. - I think human movement is faster to get to gilded sword after frog HP, but goron saves igt so maybe it is risky (I should make a comp vid of this too)
  146. - hover to goron village HP with faster setup and no c-up (kyle has an alternate strat for this too, idk if it is faster, I should make a comp vid of this)
  147. - after last mega to goron village HP, turn goron asap and do goron movement to the HP
  148.  
  149. Cycle 3:
  150.  
  151. - practice epona minigame
  152. - don't get nut drop by swamp owl, get it in secret shrine instead (getting it after garo master doesn't waste any igt if you have good movement)
  153. - after exiting swamp house, I think rolling off the side of the ladder is probably better than sidehop since you will have more horizontal speed while you're descending
  154. - I should do a comp vid of tingle isg VS light arrow on bat on tree
  155. - careful to not bonk on stairs before swamp shooting
  156. - practice swamp shooting for better igt on blast segment
  157. - faster gibdo clip strat can give more igt
  158. - for gibdo house movement, after sidehopping down the stairs it's faster to walk + roll to the cs instead of backwalking + sidehopping (in general, rolls are faster than backwalk + sidehops)
  159. - sun block hover
  160. - weirdshot to mirror shield
  161. - faster movement to NCT Tree HP + talking to keaton from the tree (this will give you more igt for aliens) (see ennopp https://www.youtube.com/watch?v=LMjQS2BlPoE&t=3h49m48s)
  162. - play SoDT asap for cremia cs skip 1 (ennopp just stands still, plays SoDT, c-ups, then rolls, so good movement here can save some time)
  163. - don't need to roll so close to play song of healing at the gossip
  164. - get a 46 garo race (if you can get your first 46 garo race in practice, then you pretty much know how to do the race). Here is the carrot route https://pastebin.com/mE2LCc34 (rough example of race, not perfect execution though https://www.youtube.com/watch?v=g2ldXiCpLqU&t=1h14m35s you wanna be careful not to bump into things because that makes you lose a lot of speed and you wanna space carrots before fences so that you jump over the fence right before you lose your carrot speed because fences will preserve your speed longer)
  165. - cremia 2 setup where you don't have to slash to lz might be better (https://www.youtube.com/watch?v=B-TxrJ6C3tU) [I should do a comp vid maybe]
  166. - human roll + backwalk to milk bar after octo shooting
  167. - circus leader order: human -> zora -> deku -> goron (also sidehop down the stairs as human)
  168. - banker isg on night 3 is good (saves a chu as well; comparison vid here https://www.youtube.com/watch?v=VkB8HGGUMzs)
  169. - can technically get into curiosity with only 2 chus, but maybe hard to do consistently
  170.  
  171.  
  172. Cycle 4:
  173. ********
  174. - don't equip oca + goron after elegy, instead equip only oca, then after SoT, equip goron, zora (saves a page turn to mask menu), then equip all-night mask over zora before stories
  175. you: ennopp:
  176. oca, goron oca
  177. zora night goron zora
  178. goron couple goron night
  179. goron couple
  180.  
  181. Your equips do:
  182. extra item equip +.4
  183. extra mask transition +1.4
  184. 1 fewer pause -1.2
  185. ----
  186. +.6 total
  187.  
  188. so ennopp's pauses are better (didn't account for cursor movement, but it doesn't really matter)
  189. ********
  190. - better visual cue for where to stand for zora gainer to inn
  191. - better inn zora movement to stories
  192. - use goron for movement to exit inn, like how ennopp does it (saves about a second over what you did)
  193. - not sure about optimal clock tower hover
  194.  
  195. - not going to make a note about most of the moon stuff since you already looked into it, but the hover in twinmold trial is very fast (saves like 6.5s) see this vid for doing it quickly (can play SoH right when you stop hover) https://www.youtube.com/watch?v=B7grXgnZGGQ
  196. - this goht trial movement is hard and risky (I don't recommend it, personally), but it saves a couple seconds or something, so just putting this here in case you're interested https://www.youtube.com/watch?v=JLr-j5tJ_64
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