Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public loadObjects(playerid)
- {
- playerData[playerid][hasSpawned] = false;
- TogglePlayerControllable(playerid, 0);
- PlayerTextDrawShow(playerid, playerData[playerid][objects][0]);
- PlayerTextDrawShow(playerid, playerData[playerid][objects][1]);
- PlayerTextDrawShow(playerid, playerData[playerid][objects][2]);
- PlayerTextDrawShow(playerid, playerData[playerid][objects][3]);
- playerData[playerid][objectsTimer] = SetTimerEx("objectsLoaded", 1500, false, "i", playerid);
- if(!playerData[playerid][playerAdminDuty])
- {
- new Float:resetHealth;
- SetPlayerHealth(playerid, 1000);
- GetPlayerHealth(playerid, resetHealth);
- playerData[playerid][savedHealth] = resetHealth;
- }
- }
- public objectsLoaded(playerid)
- {
- PlayerTextDrawHide(playerid, playerData[playerid][objects][0]);
- PlayerTextDrawHide(playerid, playerData[playerid][objects][1]);
- PlayerTextDrawHide(playerid, playerData[playerid][objects][2]);
- PlayerTextDrawHide(playerid, playerData[playerid][objects][3]);
- playerData[playerid][hasSpawned] = true;
- TogglePlayerControllable(playerid, 1);
- if(!playerData[playerid][playerAdminDuty])
- {
- SetPlayerHealth(playerid, playerData[playerid][savedHealth]);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment