Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =====================================
- RAD-TiC 1.02 --> RAD-TiC Edition 1.03
- =====================================
- Updated:
- Ancient Spellcraft (AncientSpellcraft-1.12.2-1.2.2.jar --> AncientSpellcraft-1.12.2-1.2.3.jar):
- AncientSpellcraft-1.12.2-1.2.3.jar:
- Version 1.2.3 Changelog:
- * The Spell Blades are here! The first class armor weapon - choice of a Battlemage
- Each spell blade has unique effects, based on the element of your worn Battlemage armor set
- * Plenty of improvements for the new Evil Battlemage wizards
- * Arcane Anvil and a bunch of more stuff related to spell blades
- * New battlemage skins
- * Updated Igloo spell to use temporary blocks and respect claims
- * Updated Ice Tower to respect claims
- * Many new recipes
- * Some new spells, including the set of the "animate" sorcery spells
- * Some new artefacts
- * Added many of the missing sound effects
- * A bunch of smaller tweaks and updates
- * Fixed Pendant of Eternity
- Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
- [](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
- AtomicStryker's Infernal Mobs (AtomicStryker's Infernal Mobs --> AtomicStryker's Infernal Mobs):
- AtomicStryker's Infernal Mobs:
- No changelog available.
- Callable Horses (callablehorses-1.12.2-1.1 --> callablehorses-1.12.2-1.1.1):
- callablehorses-1.12.2-1.1.1:
- * Removed scala
- Corail Tombstone (Corail Tombstone 4.4.7 for 1.12.2 --> Corail Tombstone 4.5.1 for 1.12.2):
- Corail Tombstone 4.5.1 for 1.12.2:
- This mod supports mc version from 1.8.9 to 1.18
- Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
- Latest : 4.5.1 - Recommended : 4.4.7
- Changes 4.5.1
- * display passive bonus in the gui Knowledge of Death
- * rarely, a stronger soul may happen on decorative graves
- * ancient fishing rod, tablet of assistance & tablet of cupidity (& display bonus on the fishing rod)
- * increase drop rate for essence of undeath (as there're less way to obtain them in 1.12.2)
- * aquatic life increases the break speed underwater
- * zombify for bad alignment player
- * improve client events
- Fixes related to 4.5.0:
- * the recipe for voodoo poppet protection still required the perk
- * the trigger for the "advancement to cancel ghostly shape" was called client side on enemy collision (if the related config to nerf Ghostly Shape was active)
- * the cooldown of 10 seconds to nerf Shadow Step when opening a chest wasn't applied
- Changes 4.5.0
- * config perkProgressionScale to define how you can upgrade a perk to higher level based on your current level in Knowledge of Death (default is a step of 2, old way is 1)
- -> some perks got their cost reduced with this change, or their max level
- * adapt perk Voodoo Poppet to be a bonus on the chance to trigger
- * commands can always be used in singleplayer (integrated server)
- * config pvp_unlock_grave (to allow the grave to be unlocked when a player is killed by another player) & remove config player_grave_access
- * config nerfGhostlyShape is splitted in 4 configs (all defaulted to true)
- * new perk Concentration and chance to interrupt while casting
- * remove perk 'tomb_raider' (and related configs)
- * config to disable shadow step for 10 seconds when opening chests
- * cache discretion modifiers
- * additional details in integration TOP/Waila
- * add some missing scrolls
- * adapt cooldown display
- * new bad effect 'bait'
- Changes 4.4.7
- * fix the experience not being restored (since 4.4.6)
- Changes 4.4.6
- * fix crash on attack with Shadow Walker (since 4.4.4)
- * default config values are set for a balanced game
- Changes 4.4.5
- * essence of undeath as ingredient to build decorative graves
- * improves item interaction
- * undead boss drops require the player to be the killer (even with config) and minimal boss life to 200
- * translation for custom statistics
- * compat erebus (death)
- * fix grave dust as reward in advancements
- Changes 4.4.4
- * new variant of lost tablet for exploration (being the common type and only leading to a distant biome)
- * new perk Shadow Walker (discretion)
- * improved visibility in lava with Ghostly Shape & True Sight
- * additional configs for enchantments
- * tweak Shadow Step to depend more on darkness
- * limit the duration of Bone Shield to 10sec
- * random instant bad effect only last 1 tick
- * tablet of cupidity only apply a "non instant" bad effect
- * check for null entity with armor enchantments
- * fix allowed slots for enchantment with anvil
- Changes 4.4.3
- * a bunch of advancements
- * new enchant Curse of Bones for chest armor
- * new enchant Blessing for any armor piece
- * param start/stop for command "tbsiege "
- * custom enchantments disabled at enchanting table in config don't prevent to combine them with the anvil
- * compat Hwyla (provides an empty itemstack if Hwyla provides the wrong block)
- Changes 4.4.2 :
- * compat FirstAid (poppet protection couldn't be work due to the absence of LivingDamage event with this mod)
- * compat WarpDrive (check tameable types from class)
- * compat Enderio (death)
- * config option for boss life for drop
- * oredict entries for voodoo poppet protection ingredient
- * fix familiar receptacle (since 4.4.0)
- Changes 4.4.1
- * familiar receptacle can capture even if the player is offline on dedicated server
- * improve the command /tbrecovery load_player (use only player names & handles offline)
- * improve voodoo poppet protection with modded damages
- * compat Electroblob Wizardry (damageType & voodoo poppet protection)
- * fix items not displayed in JEI (since 4.4.0)
- * fix dye ore names (since 4.4.0)
- Changes 4.4.0
- * config category 'player death' (some configs are moved in so could be reset)
- * configs about lossOnDeath & allowing to fill an existing grave
- * most of items can be disabled changing their presence in creative tab, recipe and drops
- * config based disableable forgeOre recipes
- * allow fakePlayer to use bone needle
- * perk 'Tomb Raider' allowing to plunder graves (+ configs, disabled by default)
- -> the perk has a configurable cooldown
- * use more oredict ingredients
- * more info about 'alignment' in the compendium
- Corail Tombstone 4.5.0 for 1.12.2:
- This mod supports mc version from 1.8.9 to 1.17.1
- Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
- Latest : 4.5.0 - Recommended : 4.4.7
- Changes 4.5.0
- * config perkProgressionScale to define how you can upgrade a perk to higher level based on your current level in Knowledge of Death (default is a step of 2, old way is 1)
- -> some perks got their cost reduced with this change, or their max level
- * adapt perk Voodoo Poppet to be a bonus on the chance to trigger
- * commands can always be used in singleplayer (integrated server)
- * config pvp_unlock_grave (to allow the grave to be unlocked when a player is killed by another player) & remove config player_grave_access
- * config nerfGhostlyShape is splitted in 4 configs (all defaulted to true)
- * new perk Concentration and chance to interrupt while casting
- * remove perk 'tomb_raider' (and related configs)
- * config to disable shadow step for 10 seconds when opening chests
- * cache discretion modifiers
- * additional details in integration TOP/Waila
- * add some missing scrolls
- * adapt cooldown display
- * new bad effect 'bait'
- Changes 4.4.7
- * fix the experience not being restored (since 4.4.6)
- Changes 4.4.6
- * fix crash on attack with Shadow Walker (since 4.4.4)
- * default config values are set for a balanced game
- Changes 4.4.5
- * essence of undeath as ingredient to build decorative graves
- * improves item interaction
- * undead boss drops require the player to be the killer (even with config) and minimal boss life to 200
- * translation for custom statistics
- * compat erebus (death)
- * fix grave dust as reward in advancements
- Changes 4.4.4
- * new variant of lost tablet for exploration (being the common type and only leading to a distant biome)
- * new perk Shadow Walker (discretion)
- * improved visibility in lava with Ghostly Shape & True Sight
- * additional configs for enchantments
- * tweak Shadow Step to depend more on darkness
- * limit the duration of Bone Shield to 10sec
- * random instant bad effect only last 1 tick
- * tablet of cupidity only apply a "non instant" bad effect
- * check for null entity with armor enchantments
- * fix allowed slots for enchantment with anvil
- Changes 4.4.3
- * a bunch of advancements
- * new enchant Curse of Bones for chest armor
- * new enchant Blessing for any armor piece
- * param start/stop for command "tbsiege "
- * custom enchantments disabled at enchanting table in config don't prevent to combine them with the anvil
- * compat Hwyla (provides an empty itemstack if Hwyla provides the wrong block)
- Changes 4.4.2 :
- * compat FirstAid (poppet protection couldn't be work due to the absence of LivingDamage event with this mod)
- * compat WarpDrive (check tameable types from class)
- * compat Enderio (death)
- * config option for boss life for drop
- * oredict entries for voodoo poppet protection ingredient
- * fix familiar receptacle (since 4.4.0)
- Changes 4.4.1
- * familiar receptacle can capture even if the player is offline on dedicated server
- * improve the command /tbrecovery load_player (use only player names & handles offline)
- * improve voodoo poppet protection with modded damages
- * compat Electroblob Wizardry (damageType & voodoo poppet protection)
- * fix items not displayed in JEI (since 4.4.0)
- * fix dye ore names (since 4.4.0)
- Changes 4.4.0
- * config category 'player death' (some configs are moved in so could be reset)
- * configs about lossOnDeath & allowing to fill an existing grave
- * most of items can be disabled changing their presence in creative tab, recipe and drops
- * config based disableable forgeOre recipes
- * allow fakePlayer to use bone needle
- * perk 'Tomb Raider' allowing to plunder graves (+ configs, disabled by default)
- -> the perk has a configurable cooldown
- * use more oredict ingredients
- * more info about 'alignment' in the compendium
- Doomlike Dungeons (DoomlikeDungeons-1.14.8-MC1.12.2.jar --> DoomlikeDungeons-1.14.10-MC1.12.2.jar):
- DoomlikeDungeons-1.14.10-MC1.12.2.jar:
- Re-added potion definitions for oceanic dungeons (water breathing, night vision) which had been accidentally deleted.
- DoomlikeDungeons-1.14.9-MC1.12.2.jar:
- Fixed some typos in nbt.cfg.
- "Axes of Iron Truth" should have been "Axe of Iron Truth," while the last line of the file has a CL and an LC should have been. You don't need the newer version, but you will need to make the changes to nbt.cfg to fix the error.
- Entity Culling (EntityCulling-1.12.2-4.1.5.jar --> EntityCulling-1.12.2-4.2.5.jar):
- EntityCulling-1.12.2-4.2.5.jar:
- v1.12.2-4.2.5:
- * fix checking for client thread on integrated server
- EntityCulling-1.12.2-4.2.4.jar:
- v1.12.2-4.2.4:
- * fix adding/removing tile entities when getTileEntity is called on culling thread
- EntityCulling-1.12.2-4.2.3.jar:
- v1.12.2-4.2.3:
- * config tooltips and default values
- * fix compatibility with cubic chunks
- * fix tile entities with dynamic bounding boxes being invisible -> update cached bounding boxes every few frames
- * add config options to control tile entity bounding box caching
- * fix cache size being ignored
- * fix wrong cache access
- * fix rendering of fairy light entities
- EntityCulling-1.12.2-4.2.1.jar:
- v1.12.2-4.2.0:
- * updated a lot of code for better maintainability
- * added debug config options
- * added more config options to control when (tile-) entites are culled
- * added config option to blacklist tileentity bounding boxes from being cached (fixes issues with fairylight, ancientwarfare2)
- ForgeEndertech (ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar --> ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar):
- ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar:
- 4.5.6.0
- * added: IReloadableData interface
- * added: AbstractParsableList class
- * added: AbstractParsableBlackWhiteList class
- * added: UnitId.toConfigName method
- * fixed: inability to create config file for biome with inappropriate characters in the name (thanks to yikeslolsosad)
- * fixed: naming of vanilla biome config files
- Metallurgy 4: Reforged (Metallurgy-4-Reforged-1.3.0-beta.1 --> Metallurgy-4-Reforged-1.3.0-beta.2):
- Metallurgy-4-Reforged-1.3.0-beta.2:
- 1.3.0-beta.2
- * Fissure (Vulcanite Tools)
- * Fixed Block Breaking (Previously created ghost blocks) ([#341](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/341))
- * Added Sound Event when the extra block is broken.
- * Voltage Control (Electrum Tools)
- * Fixed Harvest Level Boost being reset even if the tool mode is "active"
- * Harvest (Prometheum Hoe)
- * The Hoe is now damaged when the effect occurs
- * Freyr (Prometheum Armor)
- * Fixed incorrect words in the description of the effect
- * Flawless (Platinum Items)
- * Fixed Flawless turning armor and other items unbreakable
- * Hot-Blooded (Ignatius Armor)
- * Nerfed Healing when swimming in lava
- * Added Instant Damage after drinking anything.
- * Acceleration (Quicksilver Armor)
- * Improved overall UX
- * Removed Damage when running over lava blocks
- * Paragon Absorb (Tartarite Items)
- * Items durability is now retained instead of reset to max durability when infusing tartarite with another metal
- * Royal Blood (Damascus Steel Armor)
- * Helper Knight damage has been balanced
- * Magic Aspect (Mithril Weapons)
- * Fixed wrong damage calculation
- * Integration with famous mods like Thermal Expansion and Chisel has now been implemented via IMC (feature from 1.2.12)
- * Sublimation Chamber now has a light level of 8 when active.
- * Updated Russian translations to contain new small translation and effect names and descriptions ([#337](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/337))
- * New Feature! :sparkles: Advancements
- * 6 advancements: one for each mining tier
- * 1 advancement for each metal in the mod with details on the properties and optionally how to find/use the metal
- * Improve performance when checking if effects can be applied (lighter check)
- * Sublimation Chamber now shows the active effect and Elapsed Time in the tooltip when you pick it up as an item.
- * Fixed Log Spam on certain effects that didn't rely on config options to be disabled
- * Fixed Error in log related to broken Metal Detector's Cleaning recipe
- * Fixed Metal detector activating when no metals have been provided as samples.
- * Patched a crash with Pneumaticcraft's Amadron Drone ([#336](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/336))
- * More Warnings have been added to the Registry config making the user aware of the conflicts it can create.
- * Quicksilver: Recipe changed it is now made by alloying Astral Silver and Silver in a 1:1 ratio
- * Lutetium has been moved to the Nether
- * Some Effects have been renamed
- * New Effects:
- * Harmony (Shadow Steel Weapons): This weapon hits faster in the dark and stronger in the light.
- * Explosion (Vulcanite Armor): Receiving damage causes explosions that damage all the entities around the player as well as setting them on fire.
- Balance Changes
- * Alduorite:
- * Increased ore hardness from 5 to 5.3.
- * Increased ore harvest level from 5 to 6.
- * Astral Silver:
- * Increased ore hardness from 3.7 to 4.1.
- * Carmot:
- * Increased ore hardness from 4.8 to 5.1.
- * Ceruclase:
- * Increased ore hardness from 3.6 to 4.1.
- * Copper:
- * Increased tool durability from 95 to 120.
- * Decreased tool efficiency from 6.9 to 6.1.
- * Damascus Steel:
- * Increased armor enchantability from 18 to 27.
- * Decreased armor durability from 23 to 16.
- * Increased tool enchantability from 18 to 27.
- * Decreased tool durability from 932 to 395.
- * Increased tool damage from 2 to 2.5.
- * Ignatius:
- * Decreased ore hardness from 3.2 to 3.1.
- * Decreased armor durability from 5 to 4.
- * Decreased tool durability from 89 to 71.
- * Kalendrite:
- * Increased ore hardness from 4.1 to 4.7.
- * Lutetium:
- * Decreased ore hardness from 5.2 to 5.1.
- * Increased ore harvest level from 5 to 6.
- * Midasium:
- * Increased ore hardness from 3.9 to 4.2.
- * Mithril:
- * Increased ore hardness from 5.5 to 6.8.
- * Orichalcum:
- * Increased ore hardness from 5 to 6.1.
- * Oureclase:
- * Increased ore hardness from 5.5 to 5.8.
- * Platinum:
- * Increased ore hardness from 3.4 to 4.4.
- * Quicksilver:
- * Rescaled armor damage reduction from 4/7/5/4 to 3/5/4/5.
- * Decreased armor enchantability from 50 to 24.
- * Decreased armor durability from 165 to 50.
- * Increased tool enchantability from 20 to 24.
- * Decreased tool durability from 1100 to 652.
- * Rubracium:
- * Updated the color hex value.
- * Sanguinite:
- * Updated the color hex value.
- * Increased ore hardness from 5.5 to 6.6.
- * Decreased tool durability from 1750 to 666.
- * Steel:
- * Decreased armor enchantability from 18 to 14.
- * Decreased armor durability from 40 to 21.
- * Decreased armor toughness from 4 to 3.
- * Decreased tool enchantability from 18 to 14.
- * Decreased tool durability from 750 to 421.
- * Tartarite:
- * Decreased armor enchantability from 20 to 14.
- * Decreased armor durability from 300 to 298.
- * Added new attribute to armor, Max Health, which is equal to 10.
- * Decreased tool enchantability from 25 to 14.
- * Increased tool durability from 3000 to 3782.
- * Decreased tool efficiency from 14 to 12.
- * Vulcanite:
- * Decreased ore hardness from 10 to 6.4.
- * Vyroxeres:
- * Increased ore hardness from 4.3 to 4.7.
- Metallurgy-4-Reforged-1.2.12:
- 1.2.12
- * Metallurgy Tweaks are now implemented natively in the mod via IMC (CraftTweaker is not needed anymore)
- * Sublimation Chamber now has a light level of 8 when it's working.
- MysticalLib (mysticallib-1.12.2-1.12.0.jar --> mysticallib-1.12.2-1.13.0.jar):
- mysticallib-1.12.2-1.13.0.jar:
- * Add configuration for blacklist for area-tools (for Roots).
- OAuth (oauth-1.06.1-1.12.jar --> oauth-1.06.2.jar):
- oauth-1.06.2.jar:
- * Backported error screen from 1.16
- * Added support to pick Microsoft account instead of using the first
- * Fixed issue where the game would crash if logging into MS was cancelled and tried again
- Open Terrain Generator (OTG) (OpenTerrainGenerator-1.12.2-v9.3.jar --> OpenTerrainGenerator-1.12.2-v9.4):
- OpenTerrainGenerator-1.12.2-v9.4:
- OpenTerrainGenerator 1.12.2 v9.4 for Forge and Spigot
- * Fixed a bug where using /otg spawn with a bo4 would cause the game to freeze.
- * Fixed a bug where using /otg spawn with a bo4 and developermode:true would report structure spawn but no structure actually spawned.
- * Fixed a bug where using /otg spawn with a bo4 stopped working for worlds created with developermode: true after reboot.
- * /otg export now cleans bo caches immediately, no restart/relog needed, for both developermode true/false.
- * Minor optimisations for BO4's.
- * Fixed bugs for multiverse and hybrid servers adding custom dimensions (thanks @Petrus).
- * For Forge, be sure to delete OTG-Core.jar from /mods/1.12.2 when updating.
- Prefab (prefab-1.3.1.3.jar --> prefab-1.3.1.4.jar):
- prefab-1.3.1.4.jar:
- Note:
- Forge version 1.12.2 - 14.23.5.2855 is recommended for this mod.
- Release - 1.3.1.4
- Fixes!
- 1. Fixed an issue where the bulldozer could not be enchanted in the anvil with triple compressed stone.
- Release - 1.3.1.3
- Changes!
- 1. Added a creative tab for all of Prefab's items and blocks. It's a one-stop-shop for all of Prefab!
- 2. The Pile of Bricks, Pallet of Bricks, Bundle of Timber, Compressed Chest item textures have been updated.
- 3. Added a configuration option to allow mod pack developers to determine if blueprints containing water can be generated with water in non-overworld dimensions. Note: The Nether will still not allow water regardless of this setting.
- Release - 1.3.1.2
- Fixes!
- 1. Fixed an issue where the mod version would show up correctly on the mod information page.
- 2. Fixed an issue where most of the starting houses could not be generated due to an error.
- Changes!
- The Blueprint UI for ALL structures has been improved. We took a lot of time to re-capture the preview images and re-design the layout of the screens. We gathered a lot of feedback from folks on the discord and we are very happy how it turned out!
- Release - 1.3.1.1
- Fixes!
- 1. Fixed a major issue where the mod simply would not load. Very sorry about that as we missed an obvious thing in testing. The previous version has been archived due to this blunder.
- Release - 1.3.1.0
- Breaking Changes!!!!!
- This update changes block registration names in order to conform to 1.13 and later standards. This was done to ensure that back-porting any blocks or items can be done easier in the future.
- This means that if you created ANY of the Compressed Stone, Dirt, Glowstone, Obsidian blocks they WILL BE LOST when using this new version. It is recommended that you either use this version in new worlds or you break down the compressed blocks into their un-compressed states before applying this update.
- New Stuff!
- 1. Basic Starting House has been updated to be in the same style as the 1.13 and later versions of this mod. This means that the "Maximum Starting House Size" configuration option is no longer necessary but will still show in your configuration files for existing worlds
- 2. Custom Bed colors for any structures which contain beds!
- 3. Added "Clear" glass option to various structures which allow you to customize glass color!
- 4. Added "Creative Bulldozer". This is for creative players to clear out areas without generating drops
- 5. Back-ported language files from 1.16.5 version of mod. The new languages are:
- a. Italian
- b. Japanese
- c. Turkish
- d. Ukrainian
- e. Chinese (Traditional)
- 6. Click-Block indication for Preview Functionality. This was back-ported from the 1.16.5 version of the mod. Now you can see where you clicked when you previewed the structure to be generated!
- Roguelike Dungeons -- Fnar's Edition (v2.4.0 Doors Update --> v2.4.1 Interim Development Patch):
- v2.4.1 Interim Development Patch:
- * ✨Add new configuration: vanillaStructuresToCheckMinimumDistanceFrom
- * Enables users to specify which structures they want to check the minimum distance from when a dungeon is trying to spawn. This feature was specifically added by request from [@Shivaxi](https://www.twitch.tv/shivaxi). Special thanks to [@Charles445](https://github.com/charles445).
- * ✨Set Terracotta theme to choose random colour
- * ✨Print to logs when a dungeon is generated
- * 🐛Fix issue where inherited themes are overwritten by older ancestors
- * 🐛Ensure that NetherFortress crops have soil
- Simple Storage Network (SimpleStorageNetwork-1.12.2-1.8.1.jar --> SimpleStorageNetwork-1.12.2-1.8.2.jar):
- SimpleStorageNetwork-1.12.2-1.8.2.jar:
- Performance increase: ItemStacks are no longer repeatedly copied while doing sorting/imports/exports, reducing RAM use/CPU load. (thanks to everyone on discord for helping test this)
- Spartan Shields (SpartanShields-1.12.2-1.5.4.jar --> SpartanShields-1.12.2-1.5.5.jar):
- SpartanShields-1.12.2-1.5.5.jar:
- * Hotfix: Obsidian Shields are now repairable using Obsidian. They were not repairable prior to this and freely reforgable in the Reforging Table (from the Quality Tools mod) since the repair material is set to air (an empty itemstack)
- * Hotfix: Shields will now only take damage from direct entity sources (mobs, arrows, etc) while blocking and not indirect damage sources such as Lava and Cacti
- * Added config option to disable the Shield Bash feature.
- * Removed redundant references to a compatibility ItemStack field since it was used for porting between 1.10.2 and 1.11.2 and is no longer needed.
- Changes in version 1.5.4:
- * Hotfix: Fixed recipes for vanilla shields which wouldn't load if the "Vanilla Only" config is set to true (fixes issue #33)
- Changes in version 1.5.3:
- * Hotfix: Shield Bashes are now bound to the Attack Keybind while Blocking, rather than just Left Click while Blocking (fixes issue #29)
- This is to fix an issue when the Use Item Keybind and Attack Keybind were swapped, which prevented the Shield Bash from occurring.
- * As a result of the above, Tooltips now reflect the current Attack Keybind required to execute a Shield Bash
- * Tweak: Shield Bashes now consume 5 durability per bash.
- * New config option to disable Standard Shields which have Tower Shield counterparts (suggested by issue #30)
- Changes in version 1.5.2:
- * Hotfix: Fixed Model Render Registry attempting to load up a Shield Item that is null, causing a crash. (Fixes issue #28)
- Changes in version 1.5.1:
- * Hotfix: Fixed the loading order to load after all optional mods, especially since Thaumcraft normally loads *after* Spartan Shields, which causes a crash. (Fixes issue #25)
- * Added French translations! Special thanks to Neerwan for providing them.
- * Removed redundant translation files, which were intended for the 1.13.2 version of the mod. Oops.
- * Rearranged code to ensure that Shields items are created on the Item Registry Event rather than immediately. This is another measure to prevent crashes with Thaumcraft loading after Spartan Shields.
- Changes in version 1.5.0:
- * Added a Shield Bash to all Shields in this mod! You can use this by Blocking then pressing Left-Click. It does little damage but is good for knocking back enemies when you are dealing with groups of them.
- * Shields now accept the Knockback enchantment which affects knockback when Shield Bashing
- * The Dark Steel Riot Shield returns at last! It has been updated to make use of the Micro Infinity power unit.
- * Introducing two new Shield materials from Thaumcraft: (suggested by issue #21)
- * Thaumium Plated Shield
- * Void Plated Shield
- The Void Plated Shield has the Warping effect that Void items do in Thaumcraft and also regenerates it's durability.
- * Introducing Tower Shields: They can have Banners applied to them just like the vanilla Shield
- Available in all Vanilla materials, including Obsidian, and the common modded materials too
- Not available in the specialised mod materials, e.g. Botania, Thermal Foundation, Thaumcraft, etc.
- * Fixes:
- * The Spikes Enchantment now shows up in the Spartan Shields Creative Tab
- * The Embers misleading tooltip compatibility issue has finally been fixed. (fixes issue #13)
- * Shields now use the isShield() method now instead of the custom one used beforehand. This allows compatibility with Angel of Vengeance and Shield Parry (Fixes issue #20)
- Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.1.4.jar --> ThaumicAugmentation-1.12.2-2.1.5.jar):
- ThaumicAugmentation-1.12.2-2.1.5.jar:
- * Updated some translations
- * Made autocaster and celestial observer not appear to delete blocks in inventory when placed (note that they never were actually deleted, it just looked like it to the client)
- * Fixed a crash with some other mods' projectiles
- * Fixed some items passing through the item grate crashing the game
- * Fixed some other mods having trouble manipulating impetus node tile entities
- * Fixed the primal cutter being effective against all block types
- * Fixed a worldgen crash relating to void stone spikes in the Emptiness
- * Fixed chorus fruit allowing players to teleport in uncleared spires
- [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.7.3 --> The Betweenlands v3.8.1):
- The Betweenlands v3.8.1:
- In this update: Net Fish and Chill fixes, changes, and some subtitle improvements
- Additions:
- * Added a hurt sound for many small critters
- * Updated the Russian translation once again, thanks avale1648!
- Changes:
- * The Anadia Treasure loot table has been nerfed slightly
- * Loot Pots broken underwater will now spawn a Silt or Bubbler Crab instead of a Termite
- * Lurkers will now be attracted to Fish Bait that's modified to glow
- * Sap Spit is now used in Amphibious Armor for a decay decrease instead of Anadia Scales
- * Anadia Scales now add armor points when used in Amphibious Armor
- * Amphibious Armor Upgrades now have a chat message warning and sound when they break
- * Fishing Tackle Boxes now require clicking on the top of them to be seated
- * Renamed "Fish Trimming Table" to "Trimming Table", since, well, crabs aren't fish
- * Anadia and Cave Fish now occasionally emit some bubble particles
- * Staff of the Mist Walker and Staff of the Shadow Walker now have a swing animation\
- * The Winter Event now only lasts one week
- * Fishing now uses saturation before hunger, and more of each
- Fixes:
- * Fixed Weedwood Logs not visually rotating when placed
- * Fixed Filtered Silt Glass Panes not having a crafting recipe
- * Fixed Mist Bridge blocks not using their block texture while in the inventory (Creative mode)
- * Fixed double tall plants destroying blocks in their way when grown from Ground Dried Swamp Reed
- * Fixed a Trimming Table exploit with hoppers
- * Fixed Crab Pots and Crab Pot Filters not dropping when broken
- * Fixed many missing, broken, or incorrect subtitles
- * Upgrades within a piece of Amphibious Armor will now drop when it breaks instead of disappearing
- * Fixed being able to place Glowing Goop that was used in Amphibious Armor to reset its durability
- * Fixed Fishing Tackle Boxes being able to seat multiple players simultaneously
- * Fixed the Mortar not visually registering a Pestle being added with right-click
- * Fixed the Triggerstone crashing the game when a removed upgrade is selected
- * Fixed the Emberling spawn egg using the wrong colors
- * Fixed the Water Weeds item being animated
- * Fixed a crash with Bubbler Crabs
- The Betweenlands v3.8:
- 'Net fish & Chill' update
- Note: Although there are minor additions to world gen, this should not cause issues with existing worlds.
- New world gen additions can only be found in newly generated chunks.
- Additions:
- * Added the Weedwood Fishing Rod and fishing system
- * Added Anadia, a fish that comes in many shapes and sizes
- * Added Anadia Eyes, Bones, Scales, Fins, Swim Bladders, and Remains items
- * Added Amphibious Armor and Fishing Spear, a new upgradeable armor set and weapon
- * Added Biopathic Linkstone to control Amphibious Armor abilities
- * Added the Silt Glass Jar, Tiny Sludge Worm item, and Fish Bait
- * Added the Tackle Box and Reed Mat to sit back and relax on
- * Added the Fish Trimming Table and Smoking Rack, for all your seafood needs
- * Added the Bubbler Crab, Coracle Greebling, Cave Fish, and Olms
- * Added the Crab Pot for catching Silt and Bubbler Crabs
- * Added the Crab Pot Filter, which can be used to convert a variety of different items
- * Added Filtered Silt and Filtered Silt Glass and Panes, glass with improved visibility
- * Added Jellyfish and Cave Jellyfish
- * Added Glowing Goop, a new light source that can be placed underwater
- * Added Rock Snots, a clam-like hostile mob that grabs and consumes mobs
- * Added Rock Snot Pearls and Pearled Pears for XP on the go
- * Added Freshwater Urchins and Urchin Spikes
- * Added Barnacles, a new underwater food source
- * Added Smoked Foods, a more nourshing way to prepare raw foods
- * Added Underwater Ruins along with Mud Loot Pots, which generate in Deep Waters and Patchy Island biomes
- * Added Betweenstone Pebbles and Smoldering Peat, which now generate in the world
- * Added mossy and cracked variants for Cragrock Bricks, Cragrock Tiles, and Chiseled Cragrock
- * Added a new Stench mechanic and the Fumigant item to counteract it
- * Added Lyestone, which causes your boots to decay blocks under you once stepped on; make sure to wash those booties!
- * Added the Staff of the Mist Walker
- * Added the Staff of the Shadow Walker
- * Added Amate Name Tags
- * Added Olmlettes
- * Added a new music track by Rotch Gwylt
- * Added new ambience for the Deep Waters biome
- * Added 18 new advancements
- * Updated the French, Russian, and Japanese translations of the mod with this release, thanks to TheSilverplier, avale1648, and tentot!
- Gameplay Changes:
- * The Infuser now uses Smoldering Peat underneath instead of fire
- * Volarkites can be boosted by Smoldering Peat
- * Contact with Stagnant Water or having Rotten Fish in your inventory will now cause you to smell really, really bad; Wights, Lurkers, and Greebling Riders hate this smell, so be careful
- * Fallen Leaves can now be layered, similar to snow
- * All Betweenlands leaf types now leave Fallen Leaf piles below them when they decay
- * Betweenstone Pebbles can be ground into a herblore item
- * Bone Wayfinders now require sky exposure to function
- * Bone Wayfinders can now be used on Offering Tables to act as a stationary teleport for multiple players
- * Rebalanced most food items (thanks to SeriousCreeper for the suggestion!)
- * Life Crystals can no longer have any enchanted books applied to them
- * One-hit weapons (Wight's Bane, Critter Cruncher, etc.) can no longer have any enchanted books applied to them
- * Swift Picks can no longer have Unbreaking or Mending applied to them
- * Mud now gives 4 Mud Bricks when smelted instead of 1
- * Cracked Mud Tiles now have a recipe
- * The Farmer advancement tree has been slightly reordered
- * The Mushroom Master advancement has been updated to require Edgeshroom and Rotbulbs
- * Silt Crab Claw has been renamed to Crab Claw
- * Crab Claws can now be used as single-use shears
- * Amate Maps are now able to be named
- * Using a shovel or compost on a plant will now dig or compost the block under it
- * Lanterns can now be attached to climbing rope
- * Dead Grass Blocks can now be obtained by breaking a Swamp Grass block with a Sickle
- * Cragrock Towers now destroy some blocks when crumbling
- * Using a White Pear on a Hanger will now turn it into a Seeded Hanger
- * Amulet Sockets' rarity from Item Scrolls has been slightly increased, and they can now be ground into Loot Scraps
- * Getting shocked while immune now has a visual and slowing effect
- * Lightning Chiromaws are now immune to being shocked normally
- Mob Changes:
- * Anglers Meat has been removed, use Anadia for your sushi instead
- * Blind Cave Fish have been removed and replaced with Olms
- * Tiny Sludge Worms can now spawn when digging holes for farming
- * Mire Snails can now be captured with the Net in addition to the new Olm, Jellyfish, and Cave Fish mobs
- * Infestation swarming now acts like Poison, meaning you won't die from bugs on your screen
- * Shamblers now drop 0-1 tongues instead of 1-4
- * Lurkers and Anglers now only drop their loot when killed by a player
- * Lurkers now hunt mobs like Dragonflies and Anadia less often
- * Silt Crabs now move slightly faster underwater
- * Chiromaw Matriarchs now drop 150 XP instead of 500
- * Peat Mummy Riders will now only throw worms after the mummy has dug out
- * Tame Emberlings now have 90 HP (up from 40), and deal 3 damage (up from 2)
- * Octine Nuggets now heal 10 HP (from 5) when fed to a Tame Emberling
- * Tame Emberlings now heal twice as fast as before (now 1 HP every 30s) while sleeping on an Octine Block
- ! Note that the above Emberling buffs are subject to change in future updates when proper equipment is added for them
- Aesthetic Changes:
- * The basic toolsets have had their textures revamped
- * Most food item textures have been updated
- * Weedwood Logs now have some texture variations
- * Mud has new visual variants when under water
- * Lurker Skin Pouches now have unique textures for each upgrade size
- * Improved the Mortar and Pestle animation
- * Chiromaw Hatchlings now have a model in the inventory
- * Swamp Kelp has been retextured and animated
- * Water Weeds are now animated
- * Swamp Grass and Dead Grass blocks have new model variants
- * Spirit Tree Leaf types are now distinguished in the lang file
- * Betweenlands Mob Spawners now use glass sounds instead of stone
- * The Caving Rope item now better matches its in-world appearance
- Fixes:
- * Chiromaw Matriarchs can no longer be petrified
- * Fixed some subtitles being wrong
- * Fixed Cragrock Towers leaving ghost blocks while crumbling
- * Fixed Sanctuary Simulacra visually glitching out when reloading a world
- * Fixed a typo in the Hardcore Munchies advancement file name, this may reset the advancement for you
- Removed:
- - Disenchanter (The Disenchanter Mod)
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
Add Comment
Please, Sign In to add comment