HeraldQM

Current Status

Mar 12th, 2021 (edited)
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  1. CURRENT STATUS
  2.  
  3. Herald of Conquest
  4. [b]Health:[/b] 60/60
  5. [b]Str:[/b] 7
  6. [b]Dex:[/b] 5
  7. [b]Con:[/b] 6
  8. [b]Int:[/b] 4
  9. [b]Wis:[/b] 3
  10. [b]Cha:[/b] 7
  11. [b]Conquest Points:[/b] 1
  12. You can spend one Conquest point to succeed any roll you would have otherwise failed, you can spend two points to increase a skill level or learn a new skill, and you can spend three points to increase one of your attributes
  13.  
  14. [b]Exhaustion Level:[/b] 0
  15.  
  16. [b]Research Projects:[/b]
  17.  
  18. Super Prosthetic
  19. - Upper Limb Anatomy (50/50)
  20. - Enchanting Specifics (0/30)
  21. - Prosthetic Materials (30/30)
  22.  
  23. [b]Blessing:[/b] Brine Born (Aemis) - You are able to breathe and move underwater effortlessly. Furthermore, your body is hardened against any and all diseases. You’re also able to speak with aquatic creatures through your mind. Lastly, you can consume and subsist off of salt water without consequence.
  24.  
  25. [b]Boons:[/b]
  26. Mentally Resilient: You’ve conquered your fears, emotions, and trauma numerous times now, and have a mind much stronger than most. You have advantage on rolls against illusions, as well as magic or other things that affect your mind and willpower.
  27.  
  28. Linguist: Once you’ve learned one language, others come easily! You get a +5 to all checks to learn languages.
  29.  
  30. [b]Banes:[/b]
  31. Sapient Supremacist: You regard the non-sapient races as lesser, and will generally treat them with distrust and some disgust. You receive a -2 to all CHA related rolls against non-sapient races, except for Intimidation rolls.
  32.  
  33. One-armed: You can no longer wield a shield and sword simultaneously. You also can’t use weapons or techniques that require two-handing. Certain tasks may be more difficult as well.
  34.  
  35. [b]Techniques:[/b]
  36. Right of Might: Once per day, you may declare ‘Right of Might’ before an attack. This will cause your next attack, should it land, to deal double damage.
  37.  
  38. Simple Trap Construction: Once per day, assuming you have the necessary materials, you can construct a goblin trap! This could be a pitfall, spiked pit, or rope snare.
  39.  
  40. Jumping Spin Slash: Once per battle, you may leap into the air and do a spinning slash, catching the opponent off guard and letting you take the best of two rolls on the attack. Using this technique requires you to two-hand your weapon. (CURRENTLY UNUSABLE)
  41.  
  42. On My Orders: Once per day, while in combat, you can use your action to command your teammates to perform with significantly more efficiency, letting each of your teammates take two actions for this round instead of only one.
  43.  
  44. [b]Skills:[/b]
  45. [b]Acrobatics:[/b] 2
  46. [b]Comedy:[/b] 4
  47. [b]Cooking:[/b] 1
  48. [b]Deception:[/b] 3
  49. [b]Fishing:[/b] 2
  50. [b]Flute:[/b] 4
  51. [b]Foraging:[/b] 1
  52. [b]Goblin Slaying:[/b] 2
  53. [b]Haggling:[/b] 2
  54. [b]Intimidation:[/b] 2
  55. [b]Investigation:[/b] 1
  56. [b]Painting:[/b] 1
  57. [b]Persuasion:[/b] 3
  58. [b]Pugilism:[/b] 1
  59. [b]Seduction:[/b] 2
  60. [b]Stealth:[/b] 2
  61. [b]Study:[/b] 3
  62. [b]Tracking:[/b] 2
  63.  
  64. [b]Inventory:[/b]
  65. Gold: 1475
  66. Alarm System (in bag)
  67. Backpack (in bag)
  68. Bag of Holding
  69. Bait x7 (in bag)
  70. Balagog's Mace (in bag)
  71. Banner Pole (Conquest Flag)
  72. Bedroll (in bag)
  73. Behelit x2 (in bag)
  74. Bicorn horns (in bag)
  75. Book on military engineering (in bag)
  76. Book on Orcish phrases (in bag)
  77. Book on upper limb anatomy (in bag)
  78. Bronze Mallet (in bag)
  79. Bronze rank dog tag (Equipped)
  80. Bronze Vase (in bag)
  81. Climbing Kit (in bag)
  82. Crossbow Bolt x37 (in bag)
  83. Dartleaf Poison (in bag)
  84. Decimator (Longsword, Good Quality, Serrated, Knuckle Bow)
  85. Elden Ring (in bag)
  86. Elf Circlet, Ilvisar (in bag)
  87. Emergency First Aid Kit x4 (in bag)
  88. Enchanting for Retards (in bag)
  89. Fishing rod (in bag)
  90. Flask of Oil x9 (in bag)
  91. Flawless Disguise (in bag)
  92. Glowing Rock x45 (in bag)
  93. Goblin Skin x12 (in bag)
  94. Grappling Hook (in bag)
  95. Half a Sack of Sugar (in bag)
  96. Health Potion x6 (in bag)
  97. Heavy Crossbow x2 (in bag)
  98. Hobgoblin skin (in bag)
  99. Kite Shield (in bag)
  100. Letter from S (in bag)
  101. Pack of chalk (in bag)
  102. Plate Armor (Equipped)
  103. Rabbit foot (Equipped)
  104. Rabbit fur (in bag)
  105. Rations x30 (in bag)
  106. Regalian Figure (in bag)
  107. Regalian Painting (in bag)
  108. Rope, 40ft. hempen (in bag)
  109. Shortsword (in bag)
  110. Shovel (in bag)
  111. Silver Flute (in bag)
  112. Speaking Stone (in bag)
  113. Spyglass (in bag)
  114. Stylish Orc Hat (in bag)
  115. Tinderbox (in bag)
  116. Treasure Map (in bag)
  117. Waterskin (in bag)
  118. Wolf Leather x10 (in bag)
  119.  
  120. Barret (Fighter)
  121. [b]Health:[/b] 40/40
  122. [b]Str:[/b] 6
  123. [b]Dex:[/b] 6
  124. [b]Con:[/b] 4
  125. [b]Int:[/b] 2
  126. [b]Wis:[/b] 2
  127. [b]Cha:[/b] 4
  128.  
  129. Jeanne (Mage)
  130. [b]Health:[/b] 20/20
  131. [b]Str:[/b] 4
  132. [b]Dex:[/b] 3
  133. [b]Con:[/b] 2
  134. [b]Int:[/b] 6
  135. [b]Wis:[/b] 6
  136. [b]Cha:[/b] 2
  137.  
  138. [b]Major Spells left for today:[/b] 3/3
  139.  
  140. [b]Major Spells:[/b] Lesser Heal, Fireball, Hold
  141. [b]Minor Spells:[/b] Firebolt, Light
  142.  
  143. Clarissa (Ranger)
  144. [b]Health:[/b] 30/30
  145. [b]Str:[/b] 5
  146. [b]Dex:[/b] 7
  147. [b]Con:[/b] 3
  148. [b]Int:[/b] 4
  149. [b]Wis:[/b] 3
  150. [b]Cha:[/b] 5
  151.  
  152. [b]Arrows Left:[/b] 34
  153.  
  154. [b]Vials of Dartleaf Poison Left:[/b] 1
  155.  
  156. [b]Clarissa's Techniques:[/b]
  157. Headshot: Once per battle, Clarissa can choose to take -10 to an attack roll to hit. If she hits, she instantly kills the enemy (Not applicable against all enemies).
  158.  
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