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newton repro case

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Apr 4th, 2017
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  1. diff --git a/applications/demosSandbox/sdkDemos/demos/AdvancedPlayerController.cpp b/applications/demosSandbox/sdkDemos/demos/AdvancedPlayerController.cpp
  2. index 21ad9ce..d5eef8c 100644
  3. --- a/applications/demosSandbox/sdkDemos/demos/AdvancedPlayerController.cpp
  4. +++ b/applications/demosSandbox/sdkDemos/demos/AdvancedPlayerController.cpp
  5. @@ -916,7 +916,9 @@ static void LoadHangingBridge (DemoEntityManager* const scene, TriggerManager* c
  6.  
  7. // get the location of this tire relative to the car chassis
  8. dMatrix matrix (entity->GetMeshMatrix() * entity->GetNextMatrix());
  9. -
  10. + matrix[0][0] *= 0.5f;
  11. + matrix[1][1] *= 0.5f;
  12. + matrix[2][2] *= 0.5f;
  13. NewtonCollision* const bridgeCollision = NewtonSceneCollisionGetCollisionFromNode (sceneCollision, proxy);
  14. NewtonSceneCollisionSetSubCollisionMatrix (sceneCollision, proxy, &matrix[0][0]);
  15. NewtonCollisionSetUserData(bridgeCollision, entity);
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