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- --------
- DEADEYE:
- --------
- CHAIN PATHING
- 50% inc proj. damage
- 30% inc proj. speed
- 20% attack speed
- +1 chain
- ### Best pathing for TS stuff (maybe)
- ### Best Combined: Far Shot (+30% more damage on range)
- ### NOT as good for LA as one might think
- GMP/AOE PATHING
- 30% MORE damage from targets at max range (?)
- 20% accuracy rating
- 20% projectile damage
- 20% AOE
- 200 accuracy
- +1 projectile
- ### Best combined with Fast and Deadly
- ### Looks best for Explo.Arrow
- ### Looks best for Caustic.Arrow
- PIERCE PATHING (1Node)
- ~100% pierce chance on melee
- ~100% crit chance on melee
- Chin Sol Drillneck Trapper?
- COC?
- Nulls Poison Builds?
- Poison builds (Scale with Proj damage?)
- 2 "power charges" on full pierce builds
- Powerful Prec + Farshot + Fast and Deadly
- up to 160% proj damage (with drillneck)
- 60% inc damage otherwise
- up to 30% MORE damage
- up to 100% inc. crit.
- or get 20% aoe for traps.
- Godlike trapper? Godlike trapper!
- POISON PATHING
- 10% to poison
- 10% to bleed
- 20% crit mult (if bleeding) NOT LOCAL?
- 40% crit chance (if poisoned) NOT LOCAL?
- meh ,not sure
- --------
- RAIDER:
- --------
- FRENZY PATHING
- (+1 frenzy charge)
- 30% evasion
- 36% frenzy duration
- ** 16% movementspeed
- ** 28% attack speed
- ** 25% attack damage
- ** 4% more damage
- ### decent
- ### Better with 10+ frenzy charges
- ### Easy to sustain
- ### Better for early endgame
- ### Not too great
- --> better with 10+ frenzy charges
- --> vector build?
- --> Darkray Melee Reave?
- ONSLAUGHT PATHING
- Chance to gain onslaught (20%, 3 sec)
- 20% inc damage.
- 10% attack speed
- 30% evasion
- ** 30% MS
- ** 30% IAS
- ** 20% inc. damage
- ** 25% more melee evade
- ** 15% more ranged evade
- --> Magic find windripper builds?
- --> Fairly tanky
- --> LA material
- ## High uptime with the new onslaught
- ## With onslaught flasks >>> Frenzy pathing.
- ### The best one if frenzy charges not used for frenzy attack or similar stuff
- ### Less defensive than phasing tree
- ### Good Melee tree
- ### Good LA
- -> Best combined with phasing on kill
- PHASING PATHING
- * GGG told that Phasing will increase Dodge/Spell Dodge by default
- 8% MS
- 30% evasion
- 6% dodge
- 20% phasing on kill
- ** 10% spell dodge
- ** 20% MS
- ** immune to status ailments while phasing
- IF Phasing gives 10% dodge/spell dodge -> OK
- IF Phasing gives 20% dodge/spell dodge -> Strong
- If Phasing gives 25%++ dodge -> Insane
- --> Hardcore Vinktar????
- --> Melee orientation
- Unshocked Vinktar!
- No need for anti-chill/freeze flasks!
- ### Insane survival
- ### MAYBE even combinable with block/spell block for an "unhittable build"
- ### Hardcore material? (with evasion/block and a good pool, decent)
- ### Vinktar bonus
- -> combined with onslaught on kill
- ----------
- PATHFINDER
- ----------
- --> Likely one of the best minor nodes
- MASTER ALCHEMIST PATHING (Dispell Status Ailment on Use)
- 12 all% resists
- 5% reduced ele damage taken
- 10% effect
- +1 Flask charge every 3 seconds (each flask)
- 30% ele damage
- ** Dispell Elemental Status Ailments on Flask use
- ** 50% Chance to avoid elemental status Ailments
- ### Good for atziri?
- ### Vinktar yadda yadda
- ### Slight boost to Taste of Hate / Lightning Coil
- --> meh
- --> NON-crit builds
- Saves you: Anti-Freeze Flask
- Saves you: Anti-Shock Flask
- Life / Bleeding
- Vinktar
- Atziri
- Taste of Hate
- Movement Speed (30% MS)
- --> Good for endgame flask builds (non-crit one especially)
- MASTER SURGEON
- 20% to regain flask charge on crit
- Removes bleed on use
- 30% increased life recovery
- 16% flask duration
- 10% flask effect
- * 15% movementspeed
- * 20% attack speed
- Saves you: Anti-Bleed Flask
- --> COC builds
- --> Anything
- --> LA builds
- LIfe Flask / Anti freeze
- Instant flask?
- Vinktar
- Taste of Hate
- MovementSpeed (anti shock)
- Good if you're freezeimmune and rely on crit.
- Life Anti-Freeze
- MS Flask Anti-Shock
- Atziri Chaos
- Taste of Hate Chill
- Vinktar Shock
- MASTER FLETCHER
- 10% attack damage
- 5% increased effect of flasks
- 10% Phys gain as ele
- 10% ele pen
- ##100% Phys Damage
- ##30% hatred
- ##30% phys to light
- ##30% taste of hate
- up to 5% more damage! (~+1 frenzy charge in terms of power)
- Ele crit must have!
- MASTER HERBALIST
- 100% poison chance YES
- +30% chaos resists
- 30% inc. poison damage
- 30% inc. poison duration
- Phys build must have.
- Lots of phys spell shenanigans
- Poison enabler, saves a support gem!
- --------
- ASSASSIN
- --------
- DOT PATHING
- 50% DOT
- 30% crit
- 10% phys -> crit
- 20% chance to bleed on hit
- 20% poison on hit (bleeding)
- 20% to maim on hit (meh)
- --> First point OK
- --> Second point ?!
- --> Likely not good?
- AMBUSH PATHING
- 15% crit chance
- 15% crit mult!
- 100% MOOOORE crit chance against enemies on Full Life
- 75% crit mult against enemies that are on Full life
- -> First hit hurts!
- -> If the first hit is slow and clunky it hurts even more
- ----
- Assassinate
- 30% increased damage against enemies on low life.
- 100% more crit against low life !!!
- Crit Strikes have culling strike.
- 15% crit chance
- 15% crit mult
- ----
- POWER CHARGES ARE NOW OP PATHING
- 20% charge duration
- 30% inc. crit strike
- 10% chance to gain a power charge on non crit
- +0.5% BASEEE crit strike chance per power charge
- +15% multiplier/charge
- 77% Crit Chance on a Windripper/Harbinger with 3 PCs
- A a 8,9 Windripper will get crit capped at around
- 450% crit from tree + Maligaros + Rats nest + Quiver
- --> Crit capped
- With 4 Power Charges: (8.5 base crit)
- +18% crit in the endgame
- +Crit capped
- +60% crit mult
- With a 11% crit wand -> caps crit chance at 100% crit
- ------------------------
- ------------------------
- Pure TS ---> +1Chain / Far Shot DEADEYE
- Pathfinder ---> Lategame LA, Surgeon+Herbalist
- Pathfinder ---> Flaskbuilds/low crit, Alchemist + Herbalists
- Trapper/ChinSolTrapper ---> Pierce + FarShot + AOE/Damage/Speed
- Melee / MF --> Onslaught Raider, Midlevel LA, "statstickwarrior"
- ASSASSIN --> Provides near 100% crit chance for all builds (spells need to invest into PCs, Archers with 8-9% bows, 500-650% crit chance, 3-4 PC's for 95% crit)
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