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Y0UR

Ascendancy Discussion 22.2.2016

Feb 22nd, 2016
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  1. --------
  2. DEADEYE:
  3. --------
  4.  
  5. CHAIN PATHING
  6.  
  7. 50% inc proj. damage
  8. 30% inc proj. speed
  9. 20% attack speed
  10. +1 chain
  11.  
  12. ### Best pathing for TS stuff (maybe)
  13. ### Best Combined: Far Shot (+30% more damage on range)
  14. ### NOT as good for LA as one might think
  15.  
  16.  
  17. GMP/AOE PATHING
  18.  
  19. 30% MORE damage from targets at max range (?)
  20. 20% accuracy rating
  21. 20% projectile damage
  22. 20% AOE
  23. 200 accuracy
  24. +1 projectile
  25.  
  26. ### Best combined with Fast and Deadly
  27. ### Looks best for Explo.Arrow
  28. ### Looks best for Caustic.Arrow
  29.  
  30. PIERCE PATHING (1Node)
  31.  
  32. ~100% pierce chance on melee
  33. ~100% crit chance on melee
  34.  
  35. Chin Sol Drillneck Trapper?
  36. COC?
  37. Nulls Poison Builds?
  38. Poison builds (Scale with Proj damage?)
  39. 2 "power charges" on full pierce builds
  40.  
  41. Powerful Prec + Farshot + Fast and Deadly
  42.  
  43. up to 160% proj damage (with drillneck)
  44. 60% inc damage otherwise
  45. up to 30% MORE damage
  46. up to 100% inc. crit.
  47.  
  48. or get 20% aoe for traps.
  49.  
  50. Godlike trapper? Godlike trapper!
  51.  
  52. POISON PATHING
  53.  
  54. 10% to poison
  55. 10% to bleed
  56. 20% crit mult (if bleeding) NOT LOCAL?
  57. 40% crit chance (if poisoned) NOT LOCAL?
  58. meh ,not sure
  59.  
  60. --------
  61. RAIDER:
  62. --------
  63.  
  64. FRENZY PATHING
  65.  
  66. (+1 frenzy charge)
  67. 30% evasion
  68. 36% frenzy duration
  69. ** 16% movementspeed
  70. ** 28% attack speed
  71. ** 25% attack damage
  72. ** 4% more damage
  73.  
  74. ### decent
  75. ### Better with 10+ frenzy charges
  76. ### Easy to sustain
  77. ### Better for early endgame
  78. ### Not too great
  79.  
  80. --> better with 10+ frenzy charges
  81. --> vector build?
  82.  
  83. --> Darkray Melee Reave?
  84.  
  85. ONSLAUGHT PATHING
  86.  
  87. Chance to gain onslaught (20%, 3 sec)
  88. 20% inc damage.
  89. 10% attack speed
  90. 30% evasion
  91. ** 30% MS
  92. ** 30% IAS
  93. ** 20% inc. damage
  94. ** 25% more melee evade
  95. ** 15% more ranged evade
  96.  
  97. --> Magic find windripper builds?
  98. --> Fairly tanky
  99. --> LA material
  100.  
  101. ## High uptime with the new onslaught
  102. ## With onslaught flasks >>> Frenzy pathing.
  103.  
  104. ### The best one if frenzy charges not used for frenzy attack or similar stuff
  105. ### Less defensive than phasing tree
  106. ### Good Melee tree
  107. ### Good LA
  108.  
  109. -> Best combined with phasing on kill
  110.  
  111. PHASING PATHING
  112.  
  113. * GGG told that Phasing will increase Dodge/Spell Dodge by default
  114.  
  115. 8% MS
  116. 30% evasion
  117. 6% dodge
  118. 20% phasing on kill
  119.  
  120. ** 10% spell dodge
  121. ** 20% MS
  122. ** immune to status ailments while phasing
  123.  
  124. IF Phasing gives 10% dodge/spell dodge -> OK
  125. IF Phasing gives 20% dodge/spell dodge -> Strong
  126. If Phasing gives 25%++ dodge -> Insane
  127.  
  128. --> Hardcore Vinktar????
  129. --> Melee orientation
  130.  
  131. Unshocked Vinktar!
  132. No need for anti-chill/freeze flasks!
  133.  
  134. ### Insane survival
  135. ### MAYBE even combinable with block/spell block for an "unhittable build"
  136. ### Hardcore material? (with evasion/block and a good pool, decent)
  137. ### Vinktar bonus
  138.  
  139. -> combined with onslaught on kill
  140.  
  141. ----------
  142. PATHFINDER
  143. ----------
  144.  
  145. --> Likely one of the best minor nodes
  146.  
  147. MASTER ALCHEMIST PATHING (Dispell Status Ailment on Use)
  148.  
  149. 12 all% resists
  150. 5% reduced ele damage taken
  151. 10% effect
  152. +1 Flask charge every 3 seconds (each flask)
  153. 30% ele damage
  154.  
  155. ** Dispell Elemental Status Ailments on Flask use
  156. ** 50% Chance to avoid elemental status Ailments
  157.  
  158. ### Good for atziri?
  159. ### Vinktar yadda yadda
  160. ### Slight boost to Taste of Hate / Lightning Coil
  161.  
  162. --> meh
  163. --> NON-crit builds
  164.  
  165. Saves you: Anti-Freeze Flask
  166. Saves you: Anti-Shock Flask
  167.  
  168. Life / Bleeding
  169. Vinktar
  170. Atziri
  171. Taste of Hate
  172. Movement Speed (30% MS)
  173.  
  174. --> Good for endgame flask builds (non-crit one especially)
  175.  
  176. MASTER SURGEON
  177.  
  178. 20% to regain flask charge on crit
  179. Removes bleed on use
  180. 30% increased life recovery
  181. 16% flask duration
  182. 10% flask effect
  183. * 15% movementspeed
  184. * 20% attack speed
  185.  
  186. Saves you: Anti-Bleed Flask
  187.  
  188. --> COC builds
  189. --> Anything
  190. --> LA builds
  191.  
  192. LIfe Flask / Anti freeze
  193. Instant flask?
  194. Vinktar
  195. Taste of Hate
  196. MovementSpeed (anti shock)
  197.  
  198. Good if you're freezeimmune and rely on crit.
  199.  
  200. Life Anti-Freeze
  201. MS Flask Anti-Shock
  202. Atziri Chaos
  203. Taste of Hate Chill
  204. Vinktar Shock
  205.  
  206. MASTER FLETCHER
  207.  
  208. 10% attack damage
  209. 5% increased effect of flasks
  210. 10% Phys gain as ele
  211. 10% ele pen
  212.  
  213. ##100% Phys Damage
  214. ##30% hatred
  215. ##30% phys to light
  216. ##30% taste of hate
  217.  
  218. up to 5% more damage! (~+1 frenzy charge in terms of power)
  219.  
  220. Ele crit must have!
  221.  
  222. MASTER HERBALIST
  223.  
  224. 100% poison chance YES
  225. +30% chaos resists
  226. 30% inc. poison damage
  227. 30% inc. poison duration
  228.  
  229. Phys build must have.
  230. Lots of phys spell shenanigans
  231.  
  232. Poison enabler, saves a support gem!
  233.  
  234.  
  235. --------
  236. ASSASSIN
  237. --------
  238.  
  239. DOT PATHING
  240.  
  241. 50% DOT
  242. 30% crit
  243. 10% phys -> crit
  244. 20% chance to bleed on hit
  245. 20% poison on hit (bleeding)
  246. 20% to maim on hit (meh)
  247.  
  248. --> First point OK
  249. --> Second point ?!
  250. --> Likely not good?
  251.  
  252. AMBUSH PATHING
  253.  
  254. 15% crit chance
  255. 15% crit mult!
  256.  
  257. 100% MOOOORE crit chance against enemies on Full Life
  258. 75% crit mult against enemies that are on Full life
  259.  
  260. -> First hit hurts!
  261. -> If the first hit is slow and clunky it hurts even more
  262.  
  263. ----
  264.  
  265. Assassinate
  266.  
  267. 30% increased damage against enemies on low life.
  268. 100% more crit against low life !!!
  269. Crit Strikes have culling strike.
  270. 15% crit chance
  271. 15% crit mult
  272.  
  273. ----
  274.  
  275. POWER CHARGES ARE NOW OP PATHING
  276.  
  277. 20% charge duration
  278. 30% inc. crit strike
  279.  
  280. 10% chance to gain a power charge on non crit
  281.  
  282. +0.5% BASEEE crit strike chance per power charge
  283. +15% multiplier/charge
  284.  
  285. 77% Crit Chance on a Windripper/Harbinger with 3 PCs
  286. A a 8,9 Windripper will get crit capped at around
  287. 450% crit from tree + Maligaros + Rats nest + Quiver
  288.  
  289. --> Crit capped
  290.  
  291. With 4 Power Charges: (8.5 base crit)
  292.  
  293. +18% crit in the endgame
  294. +Crit capped
  295. +60% crit mult
  296.  
  297. With a 11% crit wand -> caps crit chance at 100% crit
  298.  
  299. ------------------------
  300. ------------------------
  301.  
  302. Pure TS ---> +1Chain / Far Shot DEADEYE
  303.  
  304. Pathfinder ---> Lategame LA, Surgeon+Herbalist
  305.  
  306. Pathfinder ---> Flaskbuilds/low crit, Alchemist + Herbalists
  307.  
  308. Trapper/ChinSolTrapper ---> Pierce + FarShot + AOE/Damage/Speed
  309.  
  310. Melee / MF --> Onslaught Raider, Midlevel LA, "statstickwarrior"
  311.  
  312. ASSASSIN --> Provides near 100% crit chance for all builds (spells need to invest into PCs, Archers with 8-9% bows, 500-650% crit chance, 3-4 PC's for 95% crit)
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